Author Topic: Detecting City of Heroes...  (Read 1543 times)

energizingion

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Detecting City of Heroes...
« on: June 30, 2012, 05:06:36 pm »
So at times, right now for instance ;), I am in the game (on live servers) and launch the Sentinel program and I just get the gray box where my char. logo usually is saying, "Detecting City of Heroes..."

Is there a way for me to force the detection or something?  :o :-\


Edit:

Oh and I have TS version 0.9.4q

ChakatSilverstreak

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Re: Detecting City of Heroes...
« Reply #1 on: June 30, 2012, 05:17:48 pm »
Oh, good, I'm not the only one. Mine says it has manifest version 2310.201206160022.1, game client version 2310.201206272334.1, and that no data update is available.

I think this means that something changed in yesterday's patch that Sentinel can't work with yet, and the updated data files aren't out yet.

GuyPerfect

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Re: Detecting City of Heroes...
« Reply #2 on: June 30, 2012, 05:27:05 pm »
*Sobs*

I know how it might seem, but the software is not magic. (-:

Not this time, not any of the times it's happened before, not any of the times it will happen again (and it will happen again). We have to prepare a data file for the current game version or Sentinel won't know how to track it.

Yesterday's update is now supported, though I'm stickying this thread to try and curtail these in the future. (-:

ChakatSilverstreak

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Re: Detecting City of Heroes...
« Reply #3 on: June 30, 2012, 06:36:48 pm »
Huzzah! Thanks for the quick update, team. :)

energizingion

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Re: Detecting City of Heroes...
« Reply #4 on: July 02, 2012, 01:45:43 pm »
Ah okay thanks :)

Szoid

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Re: Detecting City of Heroes...
« Reply #5 on: August 01, 2012, 12:49:34 pm »
is there supposed to come a new sentinel update for yesterday's patch/update? Just asking, cos Sentinel is doing the same things as described above (and yes, i should have the latest version of Sentinel 0.9.4q)

GuyPerfect

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Re: Detecting City of Heroes...
« Reply #6 on: August 01, 2012, 02:12:46 pm »
A new manifest was distributed yesterday. Make sure Sentinel has updated it; you may need to click the Update Now button to pull it down.

Szoid

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Re: Detecting City of Heroes...
« Reply #7 on: August 01, 2012, 06:37:01 pm »
done that a million times, its still detecting city of heroes to me

GuyPerfect

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Re: Detecting City of Heroes...
« Reply #8 on: August 01, 2012, 06:52:37 pm »
That message appears if Sentinel can't detect the City of Heroes EXE running, regardless of manifest status. Since Sentinel requests administrative access when it starts up (something we since learned it doesn't have to do), it isn't a permissions error.

My guess is something is blocking Sentinel, so I'd check your antivirus software. Disable or suspend whatever you may have running and try again to see if it works.

eabrace

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Re: Detecting City of Heroes...
« Reply #9 on: August 01, 2012, 08:35:39 pm »
I'd also check to see if there's a rogue Sentinel process running in the Task Manager.
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Szoid

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Re: Detecting City of Heroes...
« Reply #10 on: August 02, 2012, 12:29:39 pm »
I've already had to turn avast of before the patch of last tuesday, because then i could log in and it would recognize CoH but it wouldnt update any of my chars, also wouldnt show the pictures. So i turned off the shields and it worked. That was before last patch...it just doesnt recognize CoH.exe anymore, altho i see it running in my taskmanager and i also see only one version of TitanSentinel running.
It definitely updated...i just downloaded it again and reinstalled it, just to be sure. For some reason it just does not recognize the .exe

GuyPerfect

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Re: Detecting City of Heroes...
« Reply #11 on: August 02, 2012, 02:13:54 pm »
I want to stress that the code in Sentinel that detects City of Heroes is entirely separate from the data file that it downloads from Titan Network, meaning updates will have no effect on its ability to detect the game. In fact, that code still functions even when no data file is present. Here's what it does:
  • Checks the registry for City of Heroes installation paths in HKEY_CURRENT_USER\Software\Cryptic\, Coh and euCoh.
  • Reads "version.ini" from any detected paths to resolve the corresponding client version number for the installation.
  • Checks all active running processes for an instance of "CityofHeroes.exe" from that installation directory.
Only afterward does the manifest file become applicable, since Sentinel needs it to know where to look in the CoH process memory for the information it wants. If it gets this far, it will not say "Detecting City of Heroes..." because it's already found it.

If any of those three fail, on the other hand, Sentinel will not detect City of Heroes. Now here's what we know:
  • If the registry key does not exist, then the NCsoft Launcher cannot run City of Heroes in the first place.
  • If "version.ini" is missing or malformed, the client won't be able to authenticate on login because the client version won't match the server version.
  • If the game is running, then as a result, "CityofHeroes.exe" will be active in the list of running processes.
In other words, if something happens to CoH that makes Sentinel unable to detect it, then that same thing will also prevent CoH from working in the first place. That the game had an update on Tuesday--barring an overhaul of how the installations are configured--should not have any effect on Sentinel's ability to pick up on it.

For this reason, I believe the source of the problem can be traced back to some overzealous antivirus software.

eabrace

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Re: Detecting City of Heroes...
« Reply #12 on: August 02, 2012, 02:29:41 pm »
Or dueling CoH keys, which was an issue when the Euro client was abandoned and everyone started using the North American client (and if you're not a European player, definitely shouldn't be an issue.)  But if that was an issue now, it should have been an issue before.
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Szoid

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Re: Detecting City of Heroes...
« Reply #13 on: August 02, 2012, 03:37:25 pm »
i have now disabled : avast, windows firewall and windows defender, there is nothing more i can turn off. Still detecting COH.
I have tried switching between EU and American server connection, again, no difference. No idea what im doing wrong here

GuyPerfect

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Re: Detecting City of Heroes...
« Reply #14 on: August 02, 2012, 05:12:51 pm »
version.ini might have gotten an extra line or something in it. Would you post its contents here?

This is what mine looks like:

Code: [Select]
[Settings]
Version=2320.201207182341.1


Szoid

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Re: Detecting City of Heroes...
« Reply #15 on: August 02, 2012, 08:42:16 pm »
[Settings]
Version=2320.201207182341.1

Szoid

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Re: Detecting City of Heroes...
« Reply #16 on: August 02, 2012, 08:46:10 pm »
i do get a message every time i close Sentinel tho, saying that some files were extracted or modified and if i want to put them into the archive

eabrace

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Re: Detecting City of Heroes...
« Reply #17 on: August 02, 2012, 09:03:38 pm »
Wait... are you extracting the zip file to a folder and running Sentinel from that folder, or are you opening the zip file and executing it from within the archive?
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Szoid

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Re: Detecting City of Heroes...
« Reply #18 on: August 03, 2012, 01:33:25 pm »
opening it from within the archive, wich is what i always did and always worked that way

eabrace

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Re: Detecting City of Heroes...
« Reply #19 on: August 03, 2012, 04:34:48 pm »
Interesting.  I've never tried that.

Does it behave any differently if you extract everything to a folder and run from there?
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