Well it would be marginally better than a shutdown (and give us more time to code our own game and the means to port our toons into it.) What I had in mind is that Maple Story's success is due to melding gameplay, roleplay, storytelling and social networking. Some, at least, of CoH's success--and I suspect what brings ALL of us to the table here--was due to melding gameplay, roleplay, storytelling and social networking. CoH obviously did it in a much more palatable way. If we could squeeze another two years out of CoH, I think Codewalker and the others might have a new ship to jump to.