Author Topic: Call To Action: The Community Media Project  (Read 13675 times)

Chaos Ex Machina

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Call To Action: The Community Media Project
« on: October 02, 2012, 07:25:33 am »
http://bit.ly/VUiFOn

CATALOG OF CONTENT AND A LIST OF WHO COLLECTED IT

PLEASE REFER TO THE CATALOG AND VOLUNTEER TO COLLECT SPECIFIC CONTENT


Purpose:

Collecting the screenshots and videos and demorecords by the community, as large a set we can, to preserve a lot of the city in media AND show non players why this effort exists.

http://www.cohtitan.com/forum/index.php/topic,5387.msg55554.html#msg55554

Please see the link to learn why this is a big deal.  The developers have a number of options, and a significant set of those who 'could help,' probably investors, may not understand.

Implementation:

This can be a web site to collect the bulk of screenshots, videos, and demorecords the community can make.  In particular the site can host representations of why players are fighting, and content.

Motivational:

While we could want a whole screenshots directory of any pictures you have, the short term job is getting media to demonstrate why this is important to you.  It should be a way to let investors and interested parties get a sense of the innovative or unique capabilities of the community or the game.  Perhaps particularly interesting costumes or a costume contest or great content.  Demonstrating assets is important so the best costumes, bases, or content should be included.  Social events can help.  Try to think like a new audience and impress the audience.

Content:

Another aspect of the project is a campaign to get demorecords of the majority of content in the entire game.  The video would let a person obtain not just a chat log of the content at the wiki but actually watch it and if a script can be set up, participate.  The format is versatile and potentially could make it possible to put an arbitrary hero in the content!  However it requires a lot of people.

Directions:

Media is actually easy in the game.  You do not need a ton of video experience, just commands.

Taking screens requires only the print screen button, but do remember a few requirements.  You should make use of the /screenshotui 1 or /screenshotui 0 commands to designate if the user interface is included with the screen.  Try to use a screen type TGA in the options window to capture accurate screens, if you have a ton of drive space to accomodate a large format.

Demorecording is surprisingly easy if you know how to navigate to the install directory.  If you type a small command, /demorecord x, you should find the x file in the 'client_demos' directory.  However you should use a descriptive name so the videos are easy to navigate.  Personally I use a scheme involving identification of the content... 'npcname-mission-character' is a good example.  So special events can be 'defendersuperteam..'  Then we can link a paragon wiki article to actual video of the subject.

To create videos use a program such as the popular Fraps.  An expert could assist if you have trouble getting it.  You would use this to add a motivational video to youtube.
« Last Edit: November 16, 2012, 01:07:47 pm by Chaos Ex Machina »

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #1 on: October 03, 2012, 02:56:15 am »
Regarding the letter from an opposing company, the content aspect of the project takes on a bigger importance.

Please contribute by obtaining a demorecord of any content you could.  I suggest we should set up a rotation of people claiming specific content.

I am currently getting a lot of the medium level original hero missions and random other content.

Quinch

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Re: Call To Action: The Community Media Project
« Reply #2 on: October 03, 2012, 05:38:08 am »
Okay, since the demorecord_auto command isn't live and apparently won't be until I24 comes out, I put together a quick-and-dirty script to automatically rename demofiles into unique names. The script should be at http://dl.dropbox.com/u/33551029/TempDemoToTime.exe . Also, I'll probably put up a slightly less inconvenient version later today.

I say "should be" because I got sidetracked with NCsoft's response and had to flee to work before I could post it here. As always, exercise internet caution and virus-check it {I'm pretty sure my computer's not infected, but better safe than sorry}.

The use is simple enough, I think - put it into your City of Heroes client_demos folder and run it. Then, create a macro using /macro Record "demorecord temp". And that's it. It will run and automatically rename any recorded demo named "Temp" into an unique date-and-time filename.

{actual C# code}
Code: [Select]
using System;
using System.IO;
using System.Threading;

namespace DemoRename
{
    class Program
    {
        static void Main(string[] args)
        {
            while (true)
            {
                try
                {
                    File.Move(Directory.GetCurrentDirectory() + @"\temp.cohdemo", Directory.GetCurrentDirectory() + "\\" + DateTime.Now.ToString("yyyy.MM.dd hh.mm.ss") + ".cohdemo");

                }
                catch
                {
                    Thread.Sleep(1000);
                }
            }
        }
    }
}

Felderburg

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Re: Call To Action: The Community Media Project
« Reply #3 on: October 06, 2012, 05:15:59 am »
Okay, since the demorecord_auto command isn't live and apparently won't be until I24 comes out, I put together a quick-and-dirty script to automatically rename demofiles into unique names.

It is live on Beta, though - I have it bound to a key, and /demostop to another. And since Beta has cool I24 stuff, it is probably worth recording things there too (and it's working just fine, you can transfer characters over: http://boards.cityofheroes.com/charactercopy.php?do=listCharacters&server=Pinnacle)
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

Quinch

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Re: Call To Action: The Community Media Project
« Reply #4 on: October 06, 2012, 05:46:43 am »
I put together a quick-and-dirty program for anyone who wants to do a lot of demo recording that creates unique filenames for every demo you record. You can download it from here.

It's as simple to use as I could make it. Simply run the "DemoTimestamper.exe" file and it will watch for any demos you record and add a timestamp as soon as they're over. So for example, "MyDemo.cohdemo" will turn into something like "MyDemo 2012-10-06 07.42.57.cohdemo" instead.

In the game, you can simply make a macro to record demos by typing in. For example, /macro "Demo" demorecord MyDemo will create a button to start recording a demo named "MyDemo".

And that's it. I included the source code in the .zip file in case anyone wants to mess around with it, and if you hit any problems, let me know and see what I can do. Happy filming, folks!
« Last Edit: October 06, 2012, 08:48:56 am by Quinch »

Mantic

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Re: Call To Action: The Community Media Project
« Reply #5 on: October 06, 2012, 11:17:10 am »
Really helpful app, Quinch! Cheers!!!

Another purpose for recording as much content as possible with demorecord is related to emulation efforts. So far as I can tell, things like AI placement are handled on the server, so a person can't just crack open a mission file from the client piggs and determine how every mission in the game set up. A thorough demorecording of a mission, in which players don't take shortcuts and all enemy spawns are triggered, would provide information critical to recreating that mission as accurately as possible.

Without any sneaky fingers on the inside, this is likely the only way such mission content can be reverse engineered.


*Oh, and I think is an important enough initiative that it should be stickied.

voodoogirl

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Re: Call To Action: The Community Media Project
« Reply #6 on: October 06, 2012, 12:33:37 pm »
I've been demorecording every mission/tf/iTrial/AP33 on every character the last month. I discovered on my old harddrive I have demos from 2005.

Segev

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Re: Call To Action: The Community Media Project
« Reply #7 on: October 06, 2012, 12:39:01 pm »
On the Media Day, this might be a good effort to showcase, as well. Maybe even borrow one or two demorecorders who have practice at this to serve as cameramen. We hopefully will have some TV reporters amongst our guests; they might get a kick out of being shown some emotes that will let them make their avatars gesture as if they were doing a "on site" report in a few impressive locations.

Lilabird

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Re: Call To Action: The Community Media Project
« Reply #8 on: October 07, 2012, 12:15:41 am »
My son made one :) He wanted to rally the troops.
http://www.youtube.com/watch?v=aAKfNqt5J2o&feature=youtu.be
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healix

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Re: Call To Action: The Community Media Project
« Reply #9 on: October 07, 2012, 02:41:19 am »
Lila, a big thumbs up to your caring, creative son! A mom must be very proud... ;D
Listen to the 'mustn'ts'. Listen to the 'don'ts'. Listen to the 'shouldn'ts', the 'impossibles', the 'won'ts'. Listen to the 'you'll never haves', then listen close to me... Anything can happen . Anything can be.

eeek

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Re: Call To Action: The Community Media Project
« Reply #10 on: October 07, 2012, 02:43:30 am »
Your son is all heart - that video made me tear up. 

Big thank you to him!

Teege

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Re: Call To Action: The Community Media Project
« Reply #11 on: October 07, 2012, 02:54:20 am »
Very cool! Let him know that he is a hero!
Keep fighting the good fight!

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DrakeGrimm

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Re: Call To Action: The Community Media Project
« Reply #12 on: October 07, 2012, 06:15:58 am »
...friggin' onions...and ninjas...and.... *sniffle*
We are the crazy ones, the mavericks, the dreamers, the forgotten sons. We color outside the lines for fun. We are the crazy ones! - "The Crazy Ones," Stellar Revival

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Victoria Victrix

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Re: Call To Action: The Community Media Project
« Reply #13 on: October 07, 2012, 08:25:34 am »
What a little warrior he is!
I will go down with this ship.  I won't put my hands up in surrender.  There will be no white flag above my door.  I'm in love, and always will be.  Dido

downix

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Re: Call To Action: The Community Media Project
« Reply #14 on: October 07, 2012, 05:34:19 pm »
I know what I'll be doing this week...

Shocker of shocks, my controller and mastermind AT's unlocked on me as did AE after the last maintenance.... I was in total shock!

Rae

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Re: Call To Action: The Community Media Project
« Reply #15 on: October 07, 2012, 05:39:50 pm »
My son made one :) He wanted to rally the troops.
http://www.youtube.com/watch?v=aAKfNqt5J2o&feature=youtu.be

I especially love this one, as my toons are in it :D
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Victoria Victrix

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Re: Call To Action: The Community Media Project
« Reply #16 on: October 08, 2012, 08:37:51 am »
I have screenies going back years, and I am making demorecords of my favorite avatars as souvenirs.  Just tell me where you want me to load them up and copies are yours.
I will go down with this ship.  I won't put my hands up in surrender.  There will be no white flag above my door.  I'm in love, and always will be.  Dido

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #17 on: October 13, 2012, 10:41:47 pm »
Please get involved.  I am writing a catalog of content to organize the project and an applicant can just add a claim to a particular content.  With enough people the project should get a majority.
« Last Edit: October 13, 2012, 11:15:48 pm by Chaos Ex Machina »

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #18 on: October 13, 2012, 11:30:23 pm »
The 'Standard' Arcs

The gigantic task set a player can obtain from the randomized, relatively generic people.

These are reasonably well documented by the wiki but a lot of the enemy speech is not included.  I am collecting some of these but the amount is absolutely ridiculous and requires multiple people.

The 'Fancy' Arcs

Issue 17+ arcs include a ton of additional extras and should definitely be considered high priority, especially any not documented at the wiki.

Matthew Habashy
Officer Fields
Sondra Costel
Aaron Thiery
Keith Nance
Jenni Adair
Roy Cooling

The Continuing Story Arcs

Hollows
Faultine
Striga
Croatoa

Papers And Radio

A collection of the entire radio or newspaper system is impractical, but we could use a lot of aspects it has.  I expect a lot of people will do these as double XP arrives.

Special objectives like the locations that get a unique map: the jewelry store, the freak mechanic store, etc.
Dialog boxes when you enter a map.

However we could use a lot of the safeguard or mayhem system.  Every map and objective is potentially desired.

Trials and TFs

Obviously these are a priority.  Some may be a lot easier to create from documentation than the others.

Tips

Definitely a top priority these are documented very little and include a ton of extras.  Remember we could use either choice of a tip, and rogues or vigilantes get custom tips in the opposite city!  These are particularly not documented much and should be considered an extra high priority.

http://wiki.cohtitan.com/wiki/Tip
http://wiki.cohtitan.com/wiki/Alignment_Mission
http://wiki.cohtitan.com/wiki/Morality_Mission

Events

Invasions

Villain Standard Arcs

Note any.

Villain Fancy Arcs

Dean MacArthur
Leonard
Vincent Ross

Other

Cathedral
Personal stories

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #19 on: October 19, 2012, 09:19:29 pm »
I received a confirmation about Night Ward recorded.  Thank you!

Due to the lack of volunteers I am thinking this is too daunting a list.  Instead perhaps I should ask if specific content could be recorded.  Would you record a specific arc if I put priority arcs in a list?

Considering we are having a double XP event let me emphasize TIPS.  Can a volunteer please record any possible tip?

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #20 on: October 23, 2012, 10:59:12 pm »
Could any of you obtain the 'original' hero content, the origin-specifics?  That is a ton so I would split it up.  Any volunteers to get a record of the 5-15?

Victoria Victrix

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Re: Call To Action: The Community Media Project
« Reply #21 on: October 23, 2012, 11:47:39 pm »
I could do that.  I have plenty of open slots to start a toon. Might as well do Hollows since I haven't done it in a dog's age.
I will go down with this ship.  I won't put my hands up in surrender.  There will be no white flag above my door.  I'm in love, and always will be.  Dido

chasearcanum

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Re: Call To Action: The Community Media Project
« Reply #22 on: October 23, 2012, 11:58:12 pm »
Just an update:

- I've got demos of all the hollows, & faultline... working on striga. 
- These include all the contacts and several of the radio missions for those zones.
- The new villainside "starting" content.*   up through level 15.
- A boatload of villainside newspaper missions up to level 15.  We just kept doing them with xp disabled until we started seeing repeats :)


Plan to work on:
- Striga.
- Villainside contacts we can findunder level 15
- Villainside contacts 15-20.


chasearcanum

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Re: Call To Action: The Community Media Project
« Reply #23 on: October 24, 2012, 12:01:15 am »
Anyone have an idea of how to host/distribute these?

- In one way, a demorecord of a particular contact's missions would make a sensible link on the Paragonwiki article, but I doubt the file could be hosted there, and it sounds like we're going to have a lot of files rather quickly.

Victoria Victrix

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Re: Call To Action: The Community Media Project
« Reply #24 on: October 24, 2012, 12:02:59 am »
Kay den, I shall work on the PI radio mishes until I see repeats.
I will go down with this ship.  I won't put my hands up in surrender.  There will be no white flag above my door.  I'm in love, and always will be.  Dido

OzonePrime

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Re: Call To Action: The Community Media Project
« Reply #25 on: October 24, 2012, 01:19:20 pm »
Have 3 villains in that level range. Will get on these tonight.

Atlantea

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Re: Call To Action: The Community Media Project
« Reply #26 on: October 24, 2012, 01:43:54 pm »
hey! Just discovered something!

Would you believe I actually have an old Villain concept over on a mostly unused server that I made and then forgot about...

And they are in THE OLD VILLAIN TUTORIAL!!!

Yes! The OLD BREAKOUT!

I mean - there's been plenty of people who had old heroes in Outbreak. But how often has anyone had a chance to demo-record Breakout?

I'll get on that sometime later today when I have some time.

Oh - and I hope someone is amused by the character concept and name that this villain was.

What happens when you have a Circle of Thorns Mage get possessed by a Carnie Mask?

Why....

A Clown of Thorns of course!  *RIMSHOT*  ;D

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Atlantea

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Re: Call To Action: The Community Media Project
« Reply #27 on: October 24, 2012, 01:46:59 pm »
Oh and I did a demo-record of Outbreak as well. Again - old character on unused server.

Had to break it up some, since there was zoning to that office map of course. So it's 3 files. #1 is for the open map on the first part. #2 is the office map with Flower Knight. And #3 is the open map again before talking to Coyote.

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Codewalker

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Re: Call To Action: The Community Media Project
« Reply #28 on: October 24, 2012, 01:56:52 pm »
Is there a central archive of these being put together? I can submit some tours of Rikti Crash Site, Old Faultline, and Paragon Dance Party.

Atlantea

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Re: Call To Action: The Community Media Project
« Reply #29 on: October 24, 2012, 02:15:46 pm »
Further - HOW do I send these files along? They're... pretty damn big!

Too big for my emailer to upload that's for sure!

"I've never believed in the End Times. We are mankind. Our footprints are on the moon. When the last trumpet sounds and the Beast rises from the pit we will KILL it."
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Moonfyire101

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Re: Call To Action: The Community Media Project
« Reply #30 on: October 24, 2012, 02:20:16 pm »
if you assign me a zone i'll demorecordit and send you the files. I'm vip so i can go wherever you want.

Lily Barclay

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Re: Call To Action: The Community Media Project
« Reply #31 on: October 24, 2012, 02:26:41 pm »
Atlantea, use dropbox maybe?

therain93

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Re: Call To Action: The Community Media Project
« Reply #32 on: October 24, 2012, 03:24:42 pm »
Perhaps a new section to Paragon wiki would be best for this?  Then it's generally editable by anyone so you can list everything out, people can sign up and upload to it (even multiple copies).  Paragonwiki also has a section that includes the various demoedit object files for npcs and objects (can't point to it now as paragonwiki is blocked by my office's sonicwall firewall.)

This project will also be handy as we can expand on that demoedit object list since it has not been updated since...maybe 2009.
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Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #33 on: October 26, 2012, 12:07:36 am »
I am not who to ask about central storage as I am not experienced with it and more importantly have a lot of OCD related challenges there, so please organize a repository if you could.

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #34 on: October 30, 2012, 12:53:09 am »
http://bit.ly/VUiFOn

A document of how media has collected and what is required.

If you plan a run of content please note the content you can do and modify the sheet when complete!

Getting everything requires a lot of people but should be possible!

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #35 on: October 31, 2012, 10:46:16 pm »
If any could help obtain storage it would be a big help... there are numerous like the dropbox service but I am not registered or acquainted with any.

Victoria Victrix mentioned getting the 5-15 'standards' potentially, and OzonePrime, and chasearcanum volunteered villain content in the lower levels.

Moonfyire101 I suggest you record Nerva's content, or any of the large 'standard' content 25-40 involving the mutant, magic, or natural sources.  I should get most of the science and technology.

Radios should be a low priority but if you have any or shall get more through normal leveling that is great though the only aspects worth prioritizing are 'unique' tasks a la jewelry or safeguards.

May I please ask an admin to sticky this?

Please add a note to the spreadsheet if you get a complete record of anything or claim a particular content as a thing you plan to get.

Victoria Victrix

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Re: Call To Action: The Community Media Project
« Reply #36 on: November 16, 2012, 12:19:25 am »
Folks, we are definitely going to see the game shut down on Nov. 30.  I don't know how long it will be down.  Honestly, although I know I (and you) will fight tooth and nail to bring it back, I can't promise it will happen, and I don't know when that will happen.  So please, while you are out there, keep turning /demorecord on.  I am. 
I will go down with this ship.  I won't put my hands up in surrender.  There will be no white flag above my door.  I'm in love, and always will be.  Dido

Golden Girl

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Re: Call To Action: The Community Media Project
« Reply #37 on: November 16, 2012, 12:39:43 am »
APB took about 6 months from closing to reopening.
"Heroes and Villains" website - http://www.heroes-and-villains.com
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jabiggers

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Re: Call To Action: The Community Media Project
« Reply #38 on: November 16, 2012, 01:31:43 am »
Dropbox could work for uploading screenshots/videos, whoever creates the folder would have to share it with everyone, then they could upload anything to the folder

This requires everyone make a Dropbox account though :/

www.dropbox.com

EDIT: After looking through dropbox, if the OP wants to create an dropbox account and invite everyone else, they will get 500MB more storage per person, up to 16GB which would help and would be free. Otherwise its $10 a month for the minimum amount of 100GB if needed, just an idea
« Last Edit: November 16, 2012, 01:44:58 am by jabiggers »

Artillerie

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Re: Call To Action: The Community Media Project
« Reply #39 on: November 16, 2012, 01:39:38 am »
Some friends and i have ben recording a bunch of stuff with Fraps and have started to share it all amongst ourselves. A good program for compressing the raw avi's to a more managable size is Handbrake - free and easy to use.

Lily Barclay

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Re: Call To Action: The Community Media Project
« Reply #40 on: November 16, 2012, 07:20:56 am »
I've also been recording a bunch of stuff with Fraps.  I made sure to get the sunrise over the Golden Giza.  One of my favorite places to just sit and watch the environment.  I also may have made my own CoH music video for my video editing class using Fraps. >.> <.<

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #41 on: November 16, 2012, 01:00:45 pm »
Please refer to the catalog to volunteer specific content.  http://bit.ly/VUiFOn

Another person should organize the storage situation, please, for multiple reasons.

While it can help to get a standard video format you should definitely get a demorecord too as the system has a number of interesting features in addition to a video.

Altoholic Monkey

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Re: Call To Action: The Community Media Project
« Reply #42 on: November 18, 2012, 04:48:16 pm »
Well I checked out the spreadsheet and it took me about 3 times viewing it to notice the tabs at the bottom.  I'm posting about my stupidity because I might not be the only one.
So you may want to let folks know to check the other sheets at the bottom of the page...and this is coming from someone that works on spreadsheets daily and still didn't see the other sheets. ;D 

Cause I'm a blind goofball.

Also wasn't this thread a sticky?

epawtows

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Re: Call To Action: The Community Media Project
« Reply #43 on: November 18, 2012, 10:45:51 pm »
And don't forget about the F2 trick in a demorecord, so you can fly your camera around independent of where the character is (although the only mobs that show up are ones within the character's range).


Lily Barclay

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Re: Call To Action: The Community Media Project
« Reply #44 on: November 22, 2012, 04:40:21 pm »
I made this because it was always one of my favorite things to stand and watch in the Rogue Isles. Warning: video is very boring. I hope this is the right place for this.

https://www.youtube.com/watch?v=lCkN2RbDjIo&feature=youtube_gdata_player

Also, I logged into a character who happened to be in Galaxy city. I did some demoreords (I think) if anyone needs that zone.

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #45 on: November 23, 2012, 02:18:14 am »
Making progress but a lot required still.  Unfortunately my sticky requests got no response.  Which mod should I try to ask about stickying?

Please see the list of priorities at the moment, in order:

Tips, see list:

Paragon City (Vigilantes) any level
Rogue Islands (Vigilantes) any level
Paragon City (Rogues) low and medium the maximum levels are done
Rogue Islands (Rogue) low
Rogue Islands (Villain) any level though a lot of the mediums and maximums are done

Villain content:

Grandville
Partial Sharkhead

Praetoria:

Crusaders

Old School Hero:

Level 1 [requires alt with a contact prior to issue 21]
Level 5
Level 10
Level 15
Level 35
Level 40

Keiphy

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Re: Call To Action: The Community Media Project
« Reply #46 on: November 26, 2012, 12:30:27 am »
Ok, time for me to FINALLY post here - i've been recording everything i could, whenever i thought of it. So far, it's mostly trials, with no special attention to perspective. As far as demorecords go, i have everything but mag/lam badge runs at least once, in many cases five time or more with various chars. I also have at least one msr, multiple CoPs and various missions that are poorly labeled, some level 10-14 redside arcs mostly, i think, and some random blueside stuff. Lastly, i think i have two Sutter tfs and one Yin tf.
I also have several videos, but many are not encoded yet.
And i kind of lost track of what exactly i already have.

From a quick glance at that table, i think all trials as well as a msr are still missing? I couldn't find the CoP.

I think i have a few really old chars with really low levels that might be able to get some of the legacy arcs. I have no idea of their origin at the moment, i will have to check those later. I'd appreciate some pointers at what exactly they are needed for since it has been a while since i logged any of those in (those i'm thinking of have not been logged in in around three years).

By the way, how to share the videos? Right now, i have a mom on youtube, as well as in a torrent (with much better quality, but of course also far larger - around 650mbs for 18 mins)

Bovine Avenger

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Re: Call To Action: The Community Media Project
« Reply #47 on: November 26, 2012, 12:55:04 am »
Hello all, Keiphy above me there pointed me towards this thread as saving content from City of Heroes; I've been doing a little recording for myself over the weeks, and uploaded a few to YouTube of the Winter Ski Slopes today. Let me know if you would like the original .AVI files...

Bunny Slope, Expert Slope (16 second run) HD

http://www.youtube.com/watch?v=fYLEyFPIdJM&feature=g-upl

Slalom Course, Left Hand Paths (46 second run) HD

http://www.youtube.com/watch?v=-kZA47wsJ_I&feature=g-upl

Slalom Course, Right Hand Paths (52 second run)  HD

I'm also in the process of uploading a long walkthrough of my Mission Architect arc, "Apocalyspe Cow". If that is of interest, I'll link tomorrow when it's finished (4 hours to go, sigh)

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #48 on: November 26, 2012, 05:53:03 am »
Architects are welcome, especially if screens or dialogue are included so we could make any sense of the story.  Please understand video not in the demorecord format, while useful, would not support some features.  We can use them but I suggest getting demorecords too.

Bovine Avenger

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Re: Call To Action: The Community Media Project
« Reply #49 on: November 26, 2012, 02:57:03 pm »
Regarding Mission Architects, wouldn't it be easier to simply save as Local the file and then submit to you the text? ;)  It would contain all the details and be so much smaller than a demorecord... If that's acceptable, here's the text!

http://www.mediafire.com/?qh0djzalm347zxt

However the YouTube has also completed now, so a video walkthrough, which shows some of the bugs that crept in over the years too, can be seen here;

http://www.youtube.com/watch?v=nTl21lTxB1k&feature=g-upl

I can upload the original files for all the above, and I can learn how to demorecord for the MA video if that would be useful too... however sadly the Winter Event is gone forever now, so video is all there can be be  :'(

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #50 on: November 27, 2012, 07:44:08 am »
Of course, if you wrote them a text is a lot simpler!

xyvaz

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Re: Call To Action: The Community Media Project
« Reply #51 on: December 04, 2012, 04:56:10 pm »
Hey I know I don't have much in contributions, but I was wondering if I could be a consumer.  I've been looking for a demo record of Night Ward and I wasn't sure if I could get something like that from here.

I'd very much appreciate it,
Thanks,

Gata

Victoria Victrix

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Re: Call To Action: The Community Media Project
« Reply #52 on: December 05, 2012, 10:05:57 am »
Yep.  Upthread Megajoule has given us "tours" of all the zones.
I will go down with this ship.  I won't put my hands up in surrender.  There will be no white flag above my door.  I'm in love, and always will be.  Dido

johnrobey

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Re: Call To Action: The Community Media Project
« Reply #53 on: December 05, 2012, 11:46:43 am »
My son made one :) He wanted to rally the troops.
http://www.youtube.com/watch?v=aAKfNqt5J2o&feature=youtu.be

It's awesome!  I only just now saw this.  I can scarcely believe a 9 year old made it.  Well done!!!
"We must be the change we wish to see in the world." -- Mahatma Gandhi         "In every generation there has to be some fool who will speak the truth as he sees it." -- Boris Pasternak
"Where They Have Burned Books They Will End In Burning Human Beings" -- Heinrich Heine

Risha

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Re: Call To Action: The Community Media Project
« Reply #54 on: December 08, 2012, 05:04:23 pm »
Extraordinary talent.  Makes me miss the game all the more.
Writer of Fantasy and Fantasy Romance

Quinch

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The Costume Showcase project - looking for more demofiles
« Reply #55 on: December 08, 2012, 05:10:05 pm »
And quite possibly render farming.

I slapped together a script that runs through my demofiles and extracts costume data. So far I've got around 1500+ unique costumes which I'm planning to gradually upload, but I'm thinking it might be best to pool our resources - a series of CoH costume showcase videos in batches of several hundreds.

Globetrotter

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Re: The Costume Showcase project - looking for more demofiles
« Reply #56 on: December 08, 2012, 08:05:28 pm »
And quite possibly render farming.

I slapped together a script that runs through my demofiles and extracts costume data. So far I've got around 1500+ unique costumes which I'm planning to gradually upload, but I'm thinking it might be best to pool our resources - a series of CoH costume showcase videos in batches of several hundreds.

I would help and offer what I have.
Gutta cavat lapidem, non vi, sed saepe cadendo.

Chaos Ex Machina

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Re: Call To Action: The Community Media Project
« Reply #57 on: December 09, 2012, 06:51:14 am »
Hello and thank you volunteers!

I required a big detox after the closure but now I came to ask again if anybody may be available to organize the collecting phase?

There are various file storage services but I think the media archive should be a titan network site... depending if the sever can handle tens, possibly hundreds of GB!  Would it be feasible?