@Alpha, Greetings and welcome to the boards. Glad to see you making that leap, as Triplash said it's a huge first step that we've all had to take. Can't wait to see you in more conversations!
@JaguarX, Thanks very much, if you like that we hope to blow you mind with the full build. We just finished implementing a system that let's the player scale individual elements of their player without compromising their outfits or the animations. You can now increase the girth of your arms, legs waist, and uniformly scale your overall height and head size. So you can make a player with a thin chest, massive arms and thin legs. Or you can make a tall toon with a thin waist, a huge chest, a huge head, and thin arms. We made a step forward without affecting the true nature of the design.
Another cool things is that I just finished designing a system that has enabled us to create an elastic skill without compromising the players body mesh or the textures. We have added a new elastic power that lets the player land punches, kicks, and other attacks over short distances. Basically it's a Mr. Fantastic ability, it's really cool. The designers are happy with it, so I'm happy with it. It also doesn't deviate for the original CoH standards aside from its appearance.
@Triplash, Glad you like it my friend. If you can jump in and give the town test a walkthrough, you PC should be more than capable of running that. It runs on my 6 year old laptop fine. Let me know how the experience was, if you try it out please.