Although I do find it strange that back in late 2012 when a person said that these efforts had slim chance of succeeding, it was considered defeatist, being in the league of NCSOFT, NCSOFT shilling, rooting for failure being negative while someone else later says the same thing and it's considered being realistic. I guess that then there were less clear thinking with the mind and more emotion than later when it was said again, thus people was more receptive of it later than earlier when it was fresh. Or, it was more of the problem with who was saying it and not what was said. And since, some people that said it wasn't the most popular folk then, it didn't matter, it was viewed negative. But then a person that is more popular said it, it was more better received. Or a mixture of both.
I can explain this. If you're more of a logical Spock personality, or for people who have autism spectrum differences (there are some here), I can understand the conclusion above. You'll get no judgment from me, but you've gotta understand something.
2012Most people are Captain Kirks, emotional human beings. Let's say that you are a "General" (a figure of speech here meaning, someone leading the charge). At the beginning of a difficult battle is no time to feed all your troops just the facts, when they aren't really troops with military training, but just MMORPG fans. Because if you do, they will hang their heads. That will be the action and reaction. You will be defeating them before the enemy does. How does this work? For most people, hope is like armor and ammunition. So as a General you want to give your army more armor and ammunition. Speaking just of consumers versus corporations, there are battles that get won this way (read the news much?)--by keeping people motivated with hope. Therefore, the strategy has real actual value. Deep down, most consumers in this position already know their chances are slim. But when you must quickly motivate and mobilize thousands of consumers toward the same goal, in order to take advantage of fleeting windows of opportunity such as the interest of the press, then you must use that time wisely to focus your troops mental states on the goal of winning; not on the likelihood of losing. You don't have to be able to relate to this concept to be able to understand:
this is how most people operate.2013If you lose the fight, then at the end of the battle, if there are "survivors" left ("survivors" in this case being MMORPG fans who are still ticked off enough to keep fighting), then the Generals may as well give them the facts, but explain to them that the battle is now entrenched. Entrenched battles require different tactics because by now you will have lost most of your "army" after their hope ran out. Effective entrenched troops can survive and fight without much hope, because they are
determined. They have no reason not to be realistic, and they accept that the definition of victory will necessarily be different, but have decided that reverse-engineering the servers or creating a better MMORPG than the one they lost are worthwhile targets.
Deep down I always saw myself as an entrenched little trooper. I kept my mouth shut about it. There were times when I tried to get people to shut up and it wasn't because I thought they were wrong. It was because they were broadcasting their realism all over the place and it was causing the "troops" around them to become demotivated and drop out of the fight.