I did state many pages ago that they absolutely want to develop CoH2 and do so on another engine whether it is Unity or most likely UnReal4.
...
It would be the best of worlds to have the original game and port it to UnReal4 and then add CoH2 content. Now you have BOTH games on an updated engine...
I think this is absolutely the way to go.
1. CoH: Legacy.
Brings in the money. We get to play the game at it's finest. Issue 24. A fitting epitaph. (It will effectively be in 'maintenance' mode and who cares? I'd play that for another ten years. No problem...) Give players everything that is practical to give. A real and fitting incentive to pay for the...
'Box' (virtual...), you pay 'half subs' (so anyone who wants it as their '2nd game' can afford it...) and yes, some 'store' items if it's even possible to run a store without developers tools that went AWOL(?) At least they can sell the virtual box and subs. And frankly, I'll pay it. And so will anyone else who wants to play this game. At 100k subscribers that's enough to pay for CoH's running costs x3 times over? (I'll presume the new development team isn't a bloated 85-90 strong team?)
2. CoH: Renaissance
Funds from CoH: Legacy plus a Kickstarter style crowd fund. Roll the IP, gameplay, zones into a new client engine. Unreal 4 Engine looks the business from a visual, player and developer standpoint. That way we can still have the 'feel' of the original but add new content.
It would be during this development that 2-3 key Paragon Studio developers eg. Matt (?) and a couple of others for consultation (at least) on what would have been in Issue 25-
ie. I'm guessing Battalion and then the Moon Base stuff would really kickstart CoH 2. Which would give great continuity and the Unreal 4 Engine would really do the scope of those ideas justice.
Win. Win.
Iron Wolf, the recent ten pages or so of revelation from your posts has been riveting. You've given the CoH community a bite of reality sandwich but you've been as sensitive as you can be with the info' you have.
Ie. CoH as we knew it is dead. Time to face the facts. But we could get Issue 24 to tide us over for a couple of years while CoH 2 is in development (in all proability, by porting 'Classic' over to the Unreal 4 engine and giving us Ultra Mode 2.0 and the possibility of unique 'Unreal 4 Engine' only developments that might not have been possible under the old engine anyhow...)
For the record, I'll still play CoH Legacy. But I'd expect any port to a new engine to be pretty close and I'd give that a try too.
As for the likelihood of getting alts back. Looking unlikely at this stage. Any further development of powers? Or even finishing the ones slated for issue 24/25? Tricky.
Both are not impossible...and with current negotiations...these things may come in time. Eg. Player accounts for the game. Eg. The developer tools MUST be somewhere..? (It sounds like the shutdown of Paragon Studios was like a raid... Didn't the forensic team keep copies of all the evidence?
) *shakes head in bemusement.
Talented coders. Will look at the compiled game and make mincemeat out of it in time. 'Time.'(!)
Eg. Give someone like Codewalker then entire game/server side as well...and I'd put my money on him to win that fight...in 'TIME.'
And that's my other point. The new development team can open CoH Legacy to the community in time. Maybe turn a blind eye to the SCORE project...maybe get help from the community to see what 'can' be done with 'CoH Legacy'. In time. But it has to pay the bills and for itself as they look towards CoH 2. But the modding community have done some interesting stuff with established games over the years. Opened up to the community (eventually...) who knows what may be achieved.
Still hoping for an 'offline' mode in time.
I'm very excited by all this. Even if the deal falls through. But it sounds quietly promising.
Keep up the sound work, Ironwolf. The community awaits with baited breath...
Azrael.