In support of Ironwolf's communications in the "New Efforts" thread as well as the successor projects, I figured it is time to share my own City of Heroes characters. First up is The Amber Fist, who was my oldest active at the time of shutdown. He is an Electric Armor/Stone Melee Tanker, and a Primal Earth hero.
He was created thusly: a scientist was performing some experiments regarding amber electrical properties when some Circle of Thorns broke in, seeking to use his body as a host for their corrupt spirits. Unfortunately, they succeeded. However, due to the nature of their magic and the expiremental equipment, some nearby amber picked up a fragment of the scientist's soul, slowly mutating and growing into a semblance of the scientist himself. This fragment has called itself "The Amber Fist" and has joined the heroes of Paragon in their various quests.
At first, The Amber Fist was quite shy about his natural appearance, and wanted to fit in with the more human-looking heroes, as this costume shows:
However, as the people of Paragon City began to know and trust him, he grew a little more comfortable in his own skin:
Around the time The Amber Fist took on Crey Corporation, he received some advice and determined for a more coordinated look:
However, when taking on the Praetorians in leagues of heroes, he needed something to help him be seen and stand out
[note: I played large map iTrials zoomed out max, so yes I wanted this for myself]. So only for these interventions, he altered his body structure and looked like this:
It was always fun to play The Amber Fist, in TFs and iTrials, and in normal content. I did not fear Malta, nor Carnival of Shadows; not Recluse nor Romulus. Granted, I never was (nor am) the greatest l33t player, however I can hold my own. What made this toon is the multiple avenues to do anything. Defensively, the Damage Reducation is fantastic, especially towards the most common types, but respectable to the others. This is backed up by soft-cap defense to Smashing/Lethal (although no DDR). Further, The Amber Fist has full tanker HP and fantastic, reliable regen/healing. His endurance is never-ending, and he can laugh in the middle of Devouring Earth Swarms. Offensively, he's slow (as a Tanker), but the enemies hardly get to attack due to quick Faults and Power Sinks, and the occassional slow Tremor (although Tremor is more about drawing aggro in multiple spawns when no other AoE is up). For ST, Seismic Smash does reliable damage, and this with his other ST attacks means that the boss is usually not doing much but being held and the KD dance. Here is the build:
Hero Plan by Mids' Hero Designer 1.96http://www.cohplanner.com/Click this DataLink to open the build!The Amber Fist: Level 50 Mutation TankerPrimary Power Set: Electric ArmorSecondary Power Set: Stone MeleePower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipHero Profile:Level 1: Charged Armor - (A) Reactive Armor - Resistance
- (9) Reactive Armor - Resistance/Endurance
- (9) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Stone Fist - (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Stone Mallet - (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
Level 4: Heavy Mallet - (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (37) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Static Shield - (A) Steadfast Protection - Resistance/+Def 3%
- (40) Resist Damage IO
Level 8: Grounded - (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 10: Hasten - (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
Level 12: Energize - (A) Doctored Wounds - Heal
- (13) Doctored Wounds - Recharge
- (13) Doctored Wounds - Heal/Endurance
- (31) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
Level 14: Super Speed - (A) Winter's Gift - Slow Resistance (20%)
Level 16: Conductive Shield - (A) Reactive Armor - Resistance
- (17) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Recharge
- (40) Reactive Armor - Resistance/Endurance/Recharge
Level 18: Lightning Reflexes Level 20: Fault - (A) Razzle Dazzle - Accuracy/Recharge
- (21) Razzle Dazzle - Endurance/Stun
- (21) Razzle Dazzle - Accuracy/Endurance
- (25) Razzle Dazzle - Stun/Range
- (25) Razzle Dazzle - Accuracy/Stun/Recharge
- (29) Force Feedback - Chance for +Recharge
Level 22: Lightning Field - (A) Obliteration - Damage
- (23) Obliteration - Accuracy/Recharge
- (23) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Recharge
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge
- (34) Obliteration - Chance for Smashing Damage
Level 24: Build Up - (A) Recharge Reduction IO
Level 26: Power Sink - (A) Performance Shifter - EndMod/Recharge
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (27) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 28: Taunt - (A) Perfect Zinger - Taunt
- (46) Perfect Zinger - Taunt/Recharge
- (46) Perfect Zinger - Taunt/Recharge/Range
- (50) Perfect Zinger - Accuracy/Recharge
- (50) Perfect Zinger - Taunt/Range
- (50) Perfect Zinger - Chance for Psi Damage
Level 30: Boxing Level 32: Tough - (A) Aegis - Resistance
- (33) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Recharge
Level 35: Tremor - (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Superior Might of the Tanker - Recharge/Chance for +Res(All)
Level 38: Seismic Smash - (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Damage/Endurance
- (39) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
Level 41: Weave - (A) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Recharge
- (42) Luck of the Gambler - Recharge Speed
- (43) Kismet - Accuracy +6%
- (43) Shield Wall - +Res (Teleportation), +3% Res (All)
Level 44: Combat Jumping - (A) Luck of the Gambler - Defense
- (45) Luck of the Gambler - Defense/Endurance
- (45) Luck of the Gambler - Defense/Recharge
- (45) Luck of the Gambler - Recharge Speed
Level 47: Maneuvers - (A) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Recharge Speed
Level 49: Tactics - (A) Rectified Reticle - Increased Perception
Level 1: Brawl Level 1: Gauntlet Level 1: Prestige Power Dash Level 1: Prestige Power Slide Level 1: Prestige Power Quick Level 1: Prestige Power Rush Level 1: Prestige Power Surge Level 1: Sprint Level 2: Rest Level 2: Swift Level 2: Health - (A) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal/Recharge
- (43) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle Level 2: Stamina - (A) Performance Shifter - EndMod
- (15) Performance Shifter - EndMod/Accuracy
- (15) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - Chance for +End
Level 4: Ninja Run Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: The Atlas Medallion Level 50: Reactive Interface Level 50: Cardiac Core Paragon ------------| Copy & Paste this data into Mids' Hero Designer to view the build |
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Since City of Heroes has shut down, The Amber Fist has been meditating, sitting like a rock in Prometheus Park. Once in a while he flies around the areas he remembers, reminiscing, and chanting, "Next year in Paragon..."