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1
City of Heroes / Re: /e HoldTorch for one of our own: Ascendant
« Last post by Peregrine Falcon on Today at 08:04:10 am »
I never knew Ascendant, nor even spoke to him. I used to "overhear" these conversations of his on a fairly regular basis, but I never managed to catch them completely from beginning to end. That is until he finally started a thread on the forums and published his scripts.

For me, Ascendant was every bit as much a part of City of Heroes as Longbow or the contacts that I talked to. What he did really brought Paragon City alive for me.

Godspeed Ascendant. May you find a better manager in that Paragon City in the sky.

/e Holdtorch
2
City of Heroes / Re: /e HoldTorch for one of our own: Ascendant
« Last post by Leandro on Today at 08:03:35 am »
3
City of Heroes / Re: /e HoldTorch for one of our own: Ascendant
« Last post by Captain Electric on Today at 07:56:46 am »
In CoH's last few months, I made it a point to try to meet and spend time (and RP) with a few people I'd always heard so much about (kind of a super hero bucket list thing); sometimes it worked out, sometimes it didn't, but Ascendant was more than obliging. We befriended each other and the first few times we hung out, he played Ascendant and I played Captain-Electric and the super hero improv comedy that ensued really seemed to entertain people. I thought it was funny that both our characters had a long-established end-goal in mind, to solve the problem of entropy and the eventual heat death of the universe. You don't meet other people with that goal every day!

Later, he let me meet a few of his other characters, and vice versa. As it turned out, Ascendant was an excellent RPer, and a versatile one. If you wanted to play super heroes like straight out of the comic books, super heroic or villainous, he had a character for it.

One night I showed up in Pocket D; Ascendant was upstairs at the bar and everyone was being goofy, when he started sending me tells, just chatting about movies and TV shows and stuff. Normal stuff. We chatted for a few hours, and I had that kind of thing that Tony mentioned above, feeling stupidly giddy about an MMO celebrity, and just trying to play it normal. "OK, I'm chatting with Ascendant about stuff. Totally normal."

Over the following weeks, I got to know him a little bit, on a superficial level at least. I often wondered who this guy really was (I never knew his real name until reading Tony's post). It became apparent that Ascendant had an encyclopedia for a brain and an uncanny knack for seeing straight through plot lines and plot devices. I wouldn't have been surprised if he turned out to be some famous writer. You know, the way he stood out so well, and was so entertaining with his character? That wasn't just because he'd luckily hit on some iconic nerve with that character and Saul and the phone call macros. No matter what character he used, he was really darn good at drawing people in, making them feel good, and sharing stories with them.

In the course of going through my super bucket list, I'll tell ya, I met quite a few personalities who seemed to have gained some manner of celebrity through the size and sheer determination of their egos. But the thing I discovered that made Ascendant "worth all the press" was that he didn't put himself in the center of the room--we did; but for his part, he spent a lot of time shining the spotlight on the people around him, lifting them up as much as he could, and displaying as much embarrassment as he could when people groveled.

As much as it's generally accepted to exaggerate someone's kinder qualities in the wake of their passing, there's simply no need to in Ascendant's case. He was one of the nicest, most humble people I ever met in Paragon City.

Well, except in the case of his main villain, Doctor Crom--you needed to watch yourself around him.  ;)

I wasn't going to mention this, but the last time I hung out with Ascendant, he was playing Doctor Crom. He was very fond of that character. A truly evil villain, you can read about him on Ascendant's Virtueverse page. I was playing Bane-Spider, my Arachnos agent. It was very close to CoH's closing date. Slowly, the group we had been RPing with had tapered off for bedtime, and at the end, tired and bleary-eyed, Doctor Crom and Bane Spider bid their farewell for the evening too--by hurling villainous commentary at one another, of course. And of course, I had no idea that it would be our last conversation. Two villains, parting ways in an empty interdimensional night club. Much like this whole shutdown situation with City of Heroes, it doesn't feel like the right ending note to our short-lived friendship. Or maybe it's a perfect scene finale, non-cliche and non-predictable. I'm sure that if Ascendant were here, he'd lighten things up, with a friendly remark or a well-timed joke.

I hope Ascendant gets his memorial. Doctor Crom, too.
4
City of Heroes / Re: /e HoldTorch for one of our own: Ascendant
« Last post by Sin_Stalker on Today at 07:53:40 am »
I have a video of one of my characters playing the Saul Rubenstein's Discount Task Force in AE, from start to finish, pausing at every dialog screen so that it can be read, recorded in the best resolution my (brand new at the time) custom-made gaming PC could handle.  It's among 2TB worth of video I haven't yet sorted and uploaded to YouTube for the CoH community.  Hopefully next year I will finally have some time to find it and upload it.

I would love to see that. Never heard of it before, otherwise I would have tried it before shut down.
5
City of Heroes / Re: /e HoldTorch for one of our own: Ascendant
« Last post by JanessaVR on Today at 07:45:19 am »
I (and not for the first time since shutdown) am pining for the ability to play through the Saul Rubenstein Discount Task Force. Such a pinnacle of our community and sorely missed already.
I have a video of one of my characters playing the Saul Rubenstein's Discount Task Force in AE, from start to finish, pausing at every dialog screen so that it can be read, recorded in the best resolution my (brand new at the time) custom-made gaming PC could handle.  It's among 2TB worth of video I haven't yet sorted and uploaded to YouTube for the CoH community.  Hopefully next year I will finally have some time to find it and upload it.
6
City of Heroes / Re: /e HoldTorch for one of our own: Ascendant
« Last post by Leandro on Today at 07:37:55 am »
For those who are looking for the costume, this is the version that works with the i24 beta client:

Code: [Select]
{
Scale 5.402
BoneScale 1
ShoulderScale 0.5066
ChestScale 1
WaistScale 0.3364
HeadScales  0,  0,  0
BrowScales  0.13,  0.51,  0
CheekScales  0,  0,  0
ChinScales  0,  0,  0
CraniumScales  0,  0,  0
JawScales  0,  0,  0
NoseScales  0,  0,  0
SkinColor  255,  195,  155
NumParts 28
CostumePart ""
{
Geometry Tight
Texture1 !Hips_V_Olympian_02
Texture2 !Hips_Stripe_3
DisplayName P887196332
RegionName "Lower Body"
BodySetName Tight
Color1  255,  255,  255
Color2  0,  1,  204
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Geometry Tight
Texture1 !Chest_V_OlympianGuard_01
Texture2 !Chest_Stripe_2
DisplayName P566009771
RegionName "Upper Body"
BodySetName Tight
Color1  255,  255,  255
Color2  0,  1,  204
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
Texture1 !v_face_skin_head_01
Texture2 none
DisplayName P687117166
RegionName Head
BodySetName standard
Color1  255,  255,  255
Color2  0,  1,  204
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Geometry Smooth
Texture1 banded_01
Texture2 none
DisplayName P3937616722
RegionName "Upper Body"
BodySetName Tight
Color1  255,  190,  63
Color2  170,  112,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Geometry Smooth
Texture1 banded_01
Texture2 none
DisplayName P2104750136
RegionName "Lower Body"
BodySetName Tight
Color1  255,  190,  63
Color2  127,  84,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Geometry Jewel
Texture1 Jewel_01a
Texture2 Jewel_01b
DisplayName P177456852
RegionName "Upper Body"
BodySetName Tight
Color1  255,  190,  63
Color2  255,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Geometry Style_02
Texture1 Style_01a
Texture2 Style_01b
DisplayName P2681220175
RegionName Head
BodySetName standard
Color1  255,  190,  63
Color2  152,  153,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2793026233
RegionName Head
BodySetName standard
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Geometry Tight
Texture1 Base
Texture2 star_6
DisplayName P2281134661
RegionName "Upper Body"
BodySetName Tight
Color1  255,  190,  63
Color2  255,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Geometry SMALL
Texture1 spiked_01a
Texture2 spiked_01b
DisplayName P772741860
RegionName "Upper Body"
BodySetName Tight
Color1  255,  190,  63
Color2  170,  112,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P2371314042
RegionName Head
BodySetName standard
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P1848153390
RegionName Head
BodySetName standard
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Fx none
Geometry none
Texture1 none
Texture2 none
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Geometry none
Texture1 none
Texture2 none
DisplayName P546439883
RegionName "Lower Body"
BodySetName Tight
Color1  31,  31,  31
Color2  227,  227,  227
Color3  31,  31,  31
Color4  227,  227,  227
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


CostumePart ""
{
Color1  0,  0,  0
Color2  0,  0,  0
Color3  0,  0,  0
Color4  0,  0,  0
}


}
7
Multimedia / Re: Titan Icon: Unlock Your Potential
« Last post by Jdawg95 on Today at 07:15:52 am »
If you check the comments on that page, you'll see that some other people are experiencing the same problem you are having.

The latest comment is suggesting a solution. I have no idea if that might help in your case, or if it is the right thing to do (suggesting terminal commands is above my pay grade), but here it is:
I can tell you that the permissions for my COH app are set to Read & Write...

If you try it, let us know if it works.

Hey, thanks for the help. Unfortunately, The only response the terminal gives me when I try this is:
$: sudo chmod -R 777 /Applications/City of Heroes Beta Mac
-bash: $:: command not found

I don't think I made any typos, and I figured if I did it would come up with a syntax error or something. I'll go check on that page again and read the comments to see if that can give me any insight for right now.
8
City of Heroes / Re: /e HoldTorch for one of our own: Ascendant
« Last post by Sin_Stalker on Today at 07:11:47 am »
This was a shock.

Something else he did was make a comic out of CoH, titled Quiver. It was really good. I was always kinda hoping he would continue it. Just in case anyone wants it:

http://cohcomicindex.com/comics/quiver/Quiver-01.pdf

He was talented and intelligent.
He will be missed.

9
Forum Games / Re: Movie Quotes
« Last post by Nos482 on Today at 07:09:33 am »
A Christmass story... and he's talking about a Red Ryder BB gun, which was never made this way in RL 8)

"Those were 500 Dollar sunglasses, asshole."
10
City of Heroes / Re: /e HoldTorch for one of our own: Ascendant
« Last post by pewlagon on Today at 07:09:08 am »
One of Virtue's Finest. I never grouped with, or met him, but my partner in Vidding did. My condolences to the family and friends. Awesome "K" I'm sure feels the same way.
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