I have a potential fix for the problems of characters being fragmented and then squished onto the origin. If you're having trouble with capturing .OBJ files, try this:1. Add this command line switch to City of Heroes: -useTexEnvCombineYou can add that within the NC Launcher under Properties for the game, at the bottom, in the "Extra Command Line Parameters (Advanced) box. If you are running demorecords, you can add that to the command line for however you do that. For now, I've been skipping demolaunchers and just using a shortcut, but any way to inject that command line switch should work.2. At the bottom of gliConfig.ini, uncomment out these lines:// ExtensionOverride = ("GLExtOverride/GLExtOverride.dll") // { // RemoveExtensions = (GL_ARB_vertex_program, GL_ARB_fragment_program); // } But change the RemoveExtensions line to read this:RemoveExtensions = (GL_ARB_vertex_program, GL_ARB_fragment_program, GL_ARB_vertex_buffer_object)Bottom line it should look like this: ExtensionOverride = ("GLExtOverride/GLExtOverride.dll") { RemoveExtensions = (GL_ARB_vertex_program, GL_ARB_fragment_program, GL_ARB_vertex_buffer_object) }