Author Topic: Light A Fire: SCIENCE!  (Read 8339 times)

Victoria Victrix

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Light A Fire: SCIENCE!
« on: September 27, 2012, 03:58:20 AM »
We have anecdotal evidence of playing CoH with an autistic child has helped bring that child back to his family, in part because children seem to respond to superheroes over and above any other game-character.

We have anecdotal evidence that playing CoH is therapeutic for people with PTSD--over and above playing any other game because of the social and group-building experiences within the game.

We have anecdotal evidence that playing CoH is good for people with chronic pain and depression to help manage their conditions, in part because the UI is simple and intuitive and easy for them to manage.

Now, does anyone know someone doing research on Game Therapy in any of these fields?  Does your doctor know?  Can you contact, or can your doctor contact said researcher and ask for his/her help on our behalf?  Could you interest him/her in a larger research study that would specifically require the use of CoH?  Could you get him/her to contact NCSoft about this?

Releasing the IP to some other entity that will support it on behalf of scientific/therapeutic research gives NCSoft a face-saving out, and enables them to get back some good-guy points (carrot, as opposed to cattle-prod).

Of course, they may only be willing to release the IP to, say, a university research facility for limited use at that facility, although in the case of autistic children, they'd have to allow outside (home) connections to the game server.  Well, we all know how secure university computers are, and I am sure there is no risk in that case of the code escaping.   ;)
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Zolgar

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Re: Light A Fire: SCIENCE!
« Reply #1 on: September 27, 2012, 05:09:23 AM »
I'm not anybody famous, but I approve this message. ;)

DrakeGrimm

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Re: Light A Fire: SCIENCE!
« Reply #2 on: September 27, 2012, 05:37:52 AM »
I'm Commander Shepard, and this is my favorite thread on the Citadel!



(Except I'm not really.)
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Knightward

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Re: Light A Fire: SCIENCE!
« Reply #3 on: September 27, 2012, 05:50:39 AM »
It's doubtful, but I may know some people that know people.... I'll need to ask around to be sure.  Don't get your hopes up on me though, this is a slim possibility on my end.

Mister Bison

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Re: Light A Fire: SCIENCE!
« Reply #4 on: September 27, 2012, 08:26:36 AM »
What do you know, my supergroup got surveyed for our game usage by an undergraduate. I'm digging the report right now but I don't think it's breakthrough-class.

Edit: Well, false alarm, it's in french and just another "MMORPG are not addictive" survey. Move along.
« Last Edit: September 27, 2012, 08:31:38 AM by Mister Bison »
Yeeessss....

Victoria Victrix

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Re: Light A Fire: SCIENCE!
« Reply #5 on: September 27, 2012, 09:17:15 AM »
Remember, we're all six degrees of Kevin Bacon from someone who can do this.  Stranger things have happened.  I just kicked off a study of using a sugar alcohol (Xylitol) for its antibiotic properties in sour crop in baby parrots because I talked to my vet who talked to someone who talked to someone else.
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Beodren

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Re: Light A Fire: SCIENCE!
« Reply #6 on: September 27, 2012, 10:00:15 AM »
Out of curiosity. In case of commencing research, wouldn't we be allowed to use game IP anyway as fair use?

EClark

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Re: Light A Fire: SCIENCE!
« Reply #7 on: September 27, 2012, 10:16:10 AM »
This is going to sound like I am being a smart-arse, but this IS a serious question:
If you prove this, would you omit those people who don't benefit from it medically, yet play anyway?
Would you need a doctor's prescription to play?
I know, they sound like stupid, ludicrous questions, but there is a company closing down a franchise that is making money.
It's a stupid, ludicrous world we live in anymore.

Zolgar

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Re: Light A Fire: SCIENCE!
« Reply #8 on: September 27, 2012, 10:52:59 AM »
This is going to sound like I am being a smart-arse, but this IS a serious question:
If you prove this, would you omit those people who don't benefit from it medically, yet play anyway?
Would you need a doctor's prescription to play?
I know, they sound like stupid, ludicrous questions, but there is a company closing down a franchise that is making money.
It's a stupid, ludicrous world we live in anymore.
I am not a doctor, but I've watched a lot of House..
I am not a lawyer, but I've watched a lot of Law and Order...

With that statement in mind...

This would not be 'medication', it would be therapy.. there's a major difference. In therapy they utilize many every day things, depending on what kind of therapy it is. We would not need a perscription or doctors note for CoH any more than we need one for a bicycle, because some physical therapists utilizing cycling for some patients. The only potential issue would be is if the research institution wanted to keep it 'closed off' for their tests.

Now.. there's a factor that could either work for or against this idea..
A portion, at least, of the evidence we have to support CoH helping with the development of autistic children, helping people to deal with PTSD and, helping the elderly and/or disabled cope with barely being able to walk across the room, is the community which is behind the game.

How much was the game, and how much was the people? It depends on the story.

This could lead to companies saying "It wasn't the game it was the people, we don't need that." and turning it down.
It could also, though, lead to the companies saying "Huh, the people were part of it.. and you know, they want to pay to play this game, so why don't we open up the servers and help offset the cost of doing this study with subscription fees/donations." - then we convince them to rehire as much of Paragon Studios as they can afford to, because obviously they need a development team to start specializing game elements for the therapy uses.. ;)

pandora114

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Re: Light A Fire: SCIENCE!
« Reply #9 on: September 27, 2012, 10:57:53 AM »
Mercedes:  My daughter has Aspergers/Autism.  One of my Coalition-mates, HIS son has Aspergers/Autism.  His son plays on CoH when he isn't on the account.  It helps him regulate his emotions and helps him with the social interaction.  My husband and I were trying to gradually steer our daughter towards City of Heroes, because it was the community that we felt the safest introducing her to, in order to help her learn more social skills, in a safe, virtual environment.

We were also going to introduce her to the Mission Archetecht. She wants to write stories, she wants to be an author when she grows up, and is already showing great potential.  We were hoping to introduce her to the AE to help her at least start on the path of creating her own stories in a medium that she can see and act them out.  To help with her imaginiation. (Imaginary play has been pretty difficult for her to grasp until now)

That's all out the door, for now.  We can't upgrade her FTP account to VIP. We can't even really introduce her to the game because she'll get attached/obsessed and it'll be shut off.    Anyway that's my take on it as a parent who has an autistic child. 

Now,  your best bet for the AUTISM angle is getting in touch with Autism Speaks.  For the UK people, Anna Kennedy is a good person to get in touch with as well. I have a whole boatload of Autism contacts on my Facebook friends list.  There are some who would help our cause, and then there are those who are total wackjobs that you don't really want involved.  (Trust me..the tinfoil hat powers are very strong with some of the people on my Facebook list)  I'll get in contact with a few of the big hitters in the Autism community and see what can be done. 

Vulpy

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Re: Light A Fire: SCIENCE!
« Reply #10 on: September 27, 2012, 11:23:12 AM »
Innnnteresting. I do still know someone who sometimes does research in chemotherapeutics for psychological disorders. I'll try to talk to her today, ask how I can go about searching for prior studies on the topic.
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SithRose

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Re: Light A Fire: SCIENCE!
« Reply #11 on: September 27, 2012, 05:57:14 PM »
Mercedes:  My daughter has Aspergers/Autism.  One of my Coalition-mates, HIS son has Aspergers/Autism.  His son plays on CoH when he isn't on the account.  It helps him regulate his emotions and helps him with the social interaction.  My husband and I were trying to gradually steer our daughter towards City of Heroes, because it was the community that we felt the safest introducing her to, in order to help her learn more social skills, in a safe, virtual environment.

We were also going to introduce her to the Mission Archetecht. She wants to write stories, she wants to be an author when she grows up, and is already showing great potential.  We were hoping to introduce her to the AE to help her at least start on the path of creating her own stories in a medium that she can see and act them out.  To help with her imaginiation. (Imaginary play has been pretty difficult for her to grasp until now)

That's all out the door, for now.  We can't upgrade her FTP account to VIP. We can't even really introduce her to the game because she'll get attached/obsessed and it'll be shut off.    Anyway that's my take on it as a parent who has an autistic child. 

Now,  your best bet for the AUTISM angle is getting in touch with Autism Speaks.  For the UK people, Anna Kennedy is a good person to get in touch with as well. I have a whole boatload of Autism contacts on my Facebook friends list.  There are some who would help our cause, and then there are those who are total wackjobs that you don't really want involved.  (Trust me..the tinfoil hat powers are very strong with some of the people on my Facebook list)  I'll get in contact with a few of the big hitters in the Autism community and see what can be done.

Yes, please for everyone's sake try to stay as far away from Age of Autism as possible...Geh! *shudder* I think you have more contacts with the general autism community than I do, though I've already sent all of my contacts information on it. :) (Most of mine are already gamers, and not really part of a formal group.)
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Flying Code Monkey

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Re: Light A Fire: SCIENCE!
« Reply #12 on: September 27, 2012, 06:05:34 PM »
I must admit, this is a creative angle.

Terwyn

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Re: Light A Fire: SCIENCE!
« Reply #13 on: September 27, 2012, 06:06:33 PM »
I'll be contacting Sick Kids in Toronto. Had we known then what we know now, I would've been a part of more than just twin studies there.
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Ultraviolets

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Re: Light A Fire: SCIENCE!
« Reply #14 on: September 27, 2012, 08:53:32 PM »
I'm pursuing a degree related to healthcare business and have access to our online library. Here are three articles in our database (no full text unfortunately!) about research involving video game therapy. The abstracts are taken directly from the database:


Wilkinson, N., Ang, R., & Goh, D. (2008). Online video game therapy for mental health concerns: a review. International Journal Of Social Psychiatry, 54(4), 370-382.

    BACKGROUND: There has been research on the use of offline video games for therapeutic purposes but online video game therapy is still fairly under-researched. Online therapeutic interventions have only recently included a gaming component. Hence, this review represents a timely first step toward taking advantage of these recent technological and cultural innovations, particularly for the treatment of special-needs groups such as the young, the elderly and people with various conditions such as ADHD, anxiety and autism spectrum disorders. MATERIAL: A review integrating research findings on two technological advances was conducted: the home computer boom of the 1980s, which triggered a flood of research on therapeutic video games for the treatment of various mental health conditions; and the rise of the internet in the 1990s, which caused computers to be seen as conduits for therapeutic interaction rather than replacements for the therapist. DISCUSSION: We discuss how video games and the internet can now be combined in therapeutic interventions, as attested by a consideration of pioneering studies. CONCLUSION: Future research into online video game therapy for mental health concerns might focus on two broad types of game: simple society games, which are accessible and enjoyable to players of all ages, and online worlds, which offer a unique opportunity for narrative content and immersive remote interaction with therapists and fellow patients. Both genres might be used for assessment and training purposes, and provide an unlimited platform for social interaction. The mental health community can benefit from more collaborative efforts between therapists and engineers, making such innovations a reality.


Kho, M. E., Damluji, A., Zanni, J. M., & Needham, D. M. (2012). Feasibility and observed safety of interactive video games for physical rehabilitation in the intensive care unit: a case series. Journal Of Critical Care, 27(2), 219.e1-6.

    Abstract: Background: Early rehabilitation in the intensive care unit (ICU) improves patients'' physical function. Despite reports of using commercially available interactive video game systems for rehabilitation, there are few data evaluating feasibility and safety as part of routine in-patient rehabilitation, particularly in the ICU. Methods: We conducted an observational study from September 1, 2009, to August 31, 2010, of adults admitted to a 16-bed medical ICU receiving video games as part of routine physical therapy (PT), evaluating use and indications and occurrence of 14 prospectively monitored safety events. Results: Of 410 patients receiving PT in the medical ICU, 22 (5% of all patients; male, 64%; median age, 52 years) had 42 PT treatments with video games (median [interquartile range] per patient, 1.0 [1.0-2.0]). Main indications for video game therapy included balance (52%) and endurance (45%), and the most common activities included boxing (38%), bowling (24%), and balance board (21%). Of 42 treatments, 69% occurred while standing and 45% while mechanically ventilated. During 35 hours of PT treatment, 0 safety events occurred (95% upper confidence limit for safety event rate, 8.4%). Conclusions: Novel use of interactive video games as part of routine PT in critically ill patients is feasible and appears safe in our case series. Video game therapy may complement existing rehabilitation techniques for ICU patients.

Video Games: A Cure for Adult Amblyopia?. (2011). Review of Optometry, 148(10), 14.

    The article presents a pilot study which suggests that extensive video game playing can improve blurred vision among adults with amblyopia. It says that the study has assessed 20 adults with amblyopia aging from 15 to 61 years, and were randomized into one of three treatment arms. It states that despite the result, further research is recommended to know the clinical safety of video game therapy.

Ultraviolets

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Re: Light A Fire: SCIENCE!
« Reply #15 on: September 27, 2012, 09:02:02 PM »
Sorry I guess I forgot why I posted those things. If anyone thinks the articles are useful, the researchers could be potential people to contact, or the universities that they work at could be good ways of finding more information out about the subject.

Flashtoo

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Re: Light A Fire: SCIENCE!
« Reply #16 on: September 27, 2012, 09:14:41 PM »
I have Asperger's syndrome. If not for this game I wouldn't have friends.

DrakeGrimm

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Re: Light A Fire: SCIENCE!
« Reply #17 on: September 27, 2012, 09:21:52 PM »
I have Asperger's syndrome. If not for this game I wouldn't have friends.

As a fellow Asperger's sufferer: +1 for Truth.
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emu265

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Re: Light A Fire: SCIENCE!
« Reply #18 on: September 27, 2012, 09:33:03 PM »
You guys just love to venture outside my talents, don't you?  :P

I know a few people who might be able to help, but don't expect anything.

Tanglefoe

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Re: Light A Fire: SCIENCE!
« Reply #19 on: September 27, 2012, 10:49:43 PM »
I'm a combat veteran and although I was never diagnosed with PTSD, I dealt with depression.  When I got home, a bunch of very unfortunate things happened to me.  I came home in April 2007 and I think I started playing CoH in August or September 2007.  As much joy as this game has game has given me, I just don't make the connection between playing it and getting over my depression.  My wife and kids probably did that for me (I met my 2nd wife the following Feb.).
During therapy, I'm pretty sure I mentioned that I was a gamer, but I'm pretty sure I didn't say that I play an MMO where you can be a freakin superhero. 

On a side and somewhat loosely related note, one of my first characters was inspired somewhat by my story and a journal I wrote while deployed (and a little of Dr. Manhattan and Darth Vader).  I never got around to finish writing his story, but it was to be revealed that his power was unlocked by PTSD and that he had the power to do anything he wanted as long as he believed he could.  Here's the link to the story on virtueverse http://www.virtueverse.net/wiki/GI_Bob