Author Topic: Heroes Arise (Screenshots Inside)  (Read 20359 times)

Arachnion

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Re: Heroes Arise (Screenshots Inside)
« Reply #20 on: July 19, 2013, 08:18:27 PM »
Juan Vasquez is brilliant.

As a villain through and through (I joined the game at CoV launch, never touched a hero toon at all), I highly approve and applaud your writing.

You have a real authentic enemy group feel going on there.

Which isn't to say your heroes are bad, after all... villains gotta have someone to fight.

:D
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Rust

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Re: Heroes Arise (Screenshots Inside)
« Reply #21 on: July 20, 2013, 01:24:19 PM »
Heh, thanks!

The Dark Artisan was one of those concepts that just kind of came to life on its own. I developed the end "look" before anything else (Tinkering in the Costume Creator was my hobby) and the tragic backstory (Initially it was the destruction of Galaxy City, but it can be any <Insert Tragic Event Here> kind of thing) and the group around him kind of sprung up afterwards.

If you like Villains, here's a few (but by no means all) more:



First off we've got the two leaders of the Chetti Crime Family - Vincent "Vinny" Chetti, also known as The Monochrome Mobster and his second in command and top drug supplier Pandora. Both were Masterminds in the game - The Mobster was a Thug/Dark Mastermind and Pandora (Known as Pandoric - a merger of Pandora and Pandemic - in game) was Zombie/Poison.

Chetti was born with a severe case of Albanism, and he decided to run with the look. He also has a "trademark" of dousing his adversaries and anyone who gets in his way in black paint. Pandora is a drug queen and always has a loyal retinue of long time users at her beck and call, eager for that next fix. She wears a porcelain half-mask to disguise a disfigurement she received during her early days as a drug chemist (An event she claims was "opening the box").



The Professor of Panic, Professor Charles Bannister, is an Old concept for me. He predates City of Villains even (Well, the costume does anyway, for the most part. He had a Fedora initially), as a RP character that would hang out at the sewer entrance and warn away those seeking to enter. He's been a lot of different concepts, but the one at the end was a Illusion/Darkness Controller, which I feel was his best "fit" Powerwise.



A latent psychic, Professor Bannister was big into the S&M Scene and inflicting pain for pleasure. It never marred his work, nor affected his personality until he began taking the drug compound known as "Key" (Designed and developed by Pandora). Key acts as a powerful pain manager (Hence why he was taking it) and general relaxant, but has the side effect that granted it its street name - occasionally, the compound "unlocks" your super potential if you happen to have the potential for it.

Unfortunately for the dear Doctor, when his psychic abilities "unlocked" he was at work - as head psychologist at a asylum for the Criminally Insane. The Voices in his head quite literally drove him mad. Now he has a new name - the Professor of Panic - and he lives to experience that thrill when a person experiences pain...and he'll expose them to the most horrific things he can imagine to get that experience.




Grinmace started out as a serious attempt of mine to do CoV Content, and he started as a Jester Themed Dual Blades/Willpower Brute. His backstory was he was the son of Carnies and was a mute. Nothing seemed wrong with the boy until people started turning up dead in gruesome spectacles. Turns out Grinmace was mentally disturbed - believing he was putting on a show at some circus in his head that always demanded more and more blood. Shuffled around from institution to institution he kept escaping the grounds (hence why he kept being shuffled around) until he eventually wound up escaping to the Rogue Isles.



That was his initial backstory. Before the game went down though, I'd accomplished the "Demonic" Accolade with access to the Demonic Aura power (Coincidentally, awesome on a Brute). So his story (and look from Jester themed) changed to reflect the fact he now housed a demon within him. And in the process got a more "Joker-fied" look.




Jackhammer is a villain from my childhood and another character that I kept rerolling over and over again. At the end he was a Invunerable/Titan Weapon Tanker. His "deal" is he was a dock worker, hauling freight from cargo containers to trucks, when one of the crates he was hauling tipped over, revealing a prototype military combat skin (my own term for Power Armor Suits). Seeing his chance at fortune and glory, he stole the suit and proceeded to make a name for himself as Jackhammer.

I'd hasten to add, that name for himself? Not a good one. This is a man knocking over Gas Stations and Comic Shops wearing one of the most technologically advanced suits on the planet. Yes, it's sad to say but Jackhammer is little more then a petty criminal in a shiny suit.



His activities inevitably lead to conflict with the Super Hero Community. The biggest mystery for the Heroes is how he keeps getting the suit back after he's defeated and sent to prison. It's actually the suit itself - it has a limited AI and is programmed to seek out its pilot in the event of capture. So the heroes beat Jackhammer, throw him in prison, ship the suit halfway around the world...the suit will activate, fly itself back around the world, and bust Jackhammer out of jail to start the cycle all over again.
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DJMoose

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Re: Heroes Arise (Screenshots Inside)
« Reply #22 on: July 23, 2013, 07:09:28 AM »
Would you like to hear a sad story?



-SNIP-

All I have to say is:

Damn that's good.

My first villain character was relatively boring, and was basically an excuse to play a Brute with the War Mace power set.

Shektara (shown here with Icon costume goodness) was basically the antithesis of my hero character Serkana.  One of the numerous barbarians that roamed the frozen regions of her homeworld, Shektara arrived in the Rogue Isles due to a traitorous sorcerer drawing her through a portal.  Unfortunately, not all was smooth sailing for Shektara; the trip through the unstable portal had amputated her right arm and her lower legs.  Although gravely wounded, Shektara was far from helpless; she killed her way through Cap Au Diable using any means at her disposal, including her cauterized stumps.  She found her way to a woman named "The Facemaker" who apparently had the means to restore Shektara's crippled form.  The cybernetic arm used as a replacement for her right arm was fairly standard, but The Facemaker had to improvise when it came to the legs due to Shektara's particular physiology.  When asked if she had any preference to their design, Shektara replied simply,

"Make them good for crushing skulls."
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Ashen Fury

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Re: Heroes Arise (Screenshots Inside)
« Reply #23 on: July 23, 2013, 01:07:15 PM »
Wow. I'm floored by your concepts and your screenshots. Seriously. You're inspiring me to do something similar with my cadre of characters and the mythology ive created around them. Good work.
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Rust

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Re: Heroes Arise (Screenshots Inside)
« Reply #24 on: July 23, 2013, 10:25:21 PM »
Daw, thanks guys. And Shektara looks good!

Since so many enjoyed Vasquez's backstory, I figured I'd give you guys a treat and showcase what his costume progression would have looked like (Restored Vasquez to pre-Icon look):



Levels 10, 20, 30, 40, and 50

Close Ups:




I had a similar plan for my Praetorian Demon Digger. Possibly show that off later, if anyone's interested.
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Arachnion

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Re: Heroes Arise (Screenshots Inside)
« Reply #25 on: July 23, 2013, 11:50:02 PM »
Great stuff, man.

Thanks for sharing!
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

therain93

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Re: Heroes Arise (Screenshots Inside)
« Reply #26 on: July 27, 2013, 02:03:25 PM »
Would you like to hear a sad story?



Meet Juan Vasquez, known throughout the Super community as The Artisan. He crafted the arms and armor of numerous heroes and Police Departments worldwide. He had a loving wife and a beautiful daughter.

And then, in one terrible incident...he lost everything. His wife. His daughter. His eye. His arm. His mind.

Unable to cope with the grief - nor reconcile the fact for all his contributions to the Hero community, when he was the one in need none gave him aid - Vasquez turned his tremendous talents upon himself. He reasoned that strip enough of the flesh away, and there would never be any pain again. But such a undertaking was not one to be done rashly. There were experiments to run...trial versions to prototype. And of course, you need money for all of this. So Juan began catering his services to..."the other side", shall we say. In return he got the funding he needed...and the subjects he required.



Hounds, as they are called, are the all too common end result of Vasquez's mad tinkering. They could not take the strain demanded of their bodies or minds and simply...snapped. Their vitals all read zero, the only thing keeping them upright is a power reactor and fiber optic "puppet strings" running along the spine. Cybernetic Zombies, Vasquez keeps them as guards and cannon fodder.



As with any great person of renown or skill, there will always be loyal retainers. Vasquez is no different - his work is lauded such in the halls of Engineering Schools and Mechanic Courses that to this day there are those that seek him out to learn from the master craftsman. All too often, those that come to learn end up as a Hound.

Those that don't however become his Servants. Benefiting from Vasquez's research and thus are more machine then man, entrusted by Vasquez to oversee the Hounds - indeed, every Servant comes equipped with command codes and overrides to the Hounds so that they obey the Servants every command.


And as the Servant grows in knowledge and practical experience, they inevitably start tinkering on themselves. The unfortunate ones, more eager then smart, often end up as Hounds in the end. But for those who are patient and apply the lessons taught, they...ascend.




The Ascendant are at the right hand of Vasquez himself. They have taken his lessons to heart and thus conducted their own improvements and modifications to their frames. They are the Artisan's overseers, often given command of entire manufacturing complexes with Servants of their own.

And what of Vasquez himself? His boons have been great, but at the cost of his humanity.




The Public Face of Juan Vasquez now. And yet...only a mask. You see, this is a False Artisan - a mechanoid copy (Fully robotic, a departure from Vasquez's usual work) of the man himself (or what is left of him).





The ultimate fate of Juan Vasquez, the Artisan. Now a Dark Artisan, a mirror of what he once was. It is worth noting he has succeeded in his goals. He's cut out enough of his Humanity that he doesn't feel the pain any longer. He doesn't feel anything any longer. The only thing left for him is the building. Always the building.



Some in the hero community insist Vasquez can still be saved. They fall into one of four categories:

- Those that insist
- Hounds
- Servants
- The Dead


Juan Vasquez aka The Dark Artisan was a Robotics/Traps Mastermind I was running just before CoH's shut down. He was also going to have a natural "progression" of replacing more and more body parts with technology as he leveled. "Juan" was his starting persona (Though with a Eye Patch rather then a Cosmic Corsair Monocle) and the Dark Artisan was going to be his Level 50 Persona - which never happened.

This is why we need like buttons ( ' :
 
Pretty phenomenal.  Proves yet again that the secret of CoH was empowering its players to create their own stories, not play through someone else's.  Thanks for continuing to share!
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Rust

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Re: Heroes Arise (Screenshots Inside)
« Reply #27 on: July 27, 2013, 08:18:08 PM »
Can't remember if I mentioned, but the Artisan's initial backstory was he was caught up in the destruction of Galaxy City - which is what killed his wife and daughter, and cost him an arm and an eye. But really, that can be replaced with any terrible event, which is why I think Juan works so well.

Had a bit of a inspiration driving home from work - a group of Heroes from World War II who were taken against their will to fight in a extraterrestrial conflict. Those who had abducted them eventually lost the conflict, with the displaced heroes being put into cryogenic stasis as punishment for their part in the conflict.

Now, seventy years later (I figure they got abducted in 1943), their sentences are served and they are returned to a planet they barely recognize.

Probably in response to my little rant in the Man of Steel thread, the big "push" behind this team would be not recognizing the modern trend of moody, grim, emotionally crippled "heroes"  and attempting to adjust to modern society (Which has changed...a lot) while at the same time re-affirm the classic Golden Age Heroic ideal in a modern setting.

Groundwork for these guys has just started (These characters are literally hours old), but I already think I might transfer over my Teen Hero Lightstyle to their squad as kind of a "Generational" character - have him be the grandson of one of the team's kid sidekick or the like, as well as link to the modern world.

Again, groundwork is only just starting here. No idea how many heroes were taken (Coincidentally, I could always jump that number and have many of the returning heroes eventually become Villains - unable to reconcile with the modern world or from a host of other reasons), what the group name will be (or even if they were a group prior to their abduction), or the overall design of them.

I've got a Sandman-esque (From Sandman Mystery Theater) design in mind as kind of a "Dark Avenger" kind of character - who finds he's rather tame compared to modern Dark Avengers. A early Armored hero I think will end up named "Sherman" (For the tank), and the big Patriot hero, whose name I'm waffling between Major Victory or General Triumph.

Of course, I just now had the thought that maybe the leader of this group should be a GERMAN National Hero.


Probably end up throwing up concepts here.  ;D
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Rust

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Re: Heroes Arise (Screenshots Inside)
« Reply #28 on: July 28, 2013, 11:11:08 PM »
And here's the first "Golden-to-Modern" Age hero concept:




Sherman, the Humanoid Tank. Developed using highly advanced technology and science smuggled out from a dark castle in Eastern Europe, this mechanical metal marvel is a true Wonder Weapon. Designed by a Herr Docktor Heinberg Clarke and developed by our proud boys in Red, White, and Blue the Sherman was intended to be the first wonder weapon produced out of Clarke and intended for mass development. Unfortunately, Heinberg Clarke was murdered by enemy agents shortly after finishing this hand crafted prototype, and thus it remains a one of a kind piece - as the brass didn't want to waste time tearing it apart to figure out how it worked, only so long as it worked.

Stronger then your average Human Being, the Sherman also boasts an immunity to all but the most oppressive artillery fire, and is compact enough to take to the trenches if needs be. A self-contained air supply means the Sherman is totally immune to chemical agents and the rocket on the back gives the suit a limited flight capacity as well as a explosive weapon to be used against fortified targets.

The suit's pilot is Cadet William Cho - a Chinese American who was selected more because no one would miss him if something went wrong then any real qualification. The truth of the matter is Clarke was being indulged and it was shocking to see he produced anything other then exaggerated boasts and proclamations about German technology being so far advanced. After Clarke's assassination, the Military started to take notice of the vast technological gulf that was opening between themselves as the Axis.

For Cho's part, the suit was sized for him so he was allowed to operate it, though the Military probably would have replaced him with someone more "reliable" (read: White) had he not been abducted to fight on the losing side of a intergalactic conflict. Returning to the present, Cho is flabbergasted at the changes the nation and world has undergone...especially in the "armored hero" department.

The Sherman armor is interesting in that it is both woefully antiquated and still surprisingly effective in a lot of situations. While not tested against energy or eldrich weaponry, the armor still shrugs off a surprising number of small arms ammunition - including those certified for "armor penetration". The lack of reliance on any sort of electronics save the most rudimentary water-based engine to help power the "muscles" of the suit means the suit is essentially unaffected by EMP or electronic disruption. The sealed filtration system is still up to par, meaning chemical weaponry is also utterly useless. The armor's unique chemical composition also makes it marginally disruptive of psionic based attacks. Potent psychics can push past the interference, but for the run of the mill psi goon the armor offers adequate levels of shielding.

The biggest drawbacks of the suit, however, is it is designed to fight an older conflict. Modern warfare munitions will rip this suit apart (Though it does still test well against hand grenades so long as it is not at the blast epicenter), and it's lack of any kind of electronics HUD means Cho is reliant on the Mark I Eyeball - with all the boons and disadvantages that brings to the table. There is no built in radar or ranged armament of any kind, save the rocket strapped to his back and that is a "dumb" explosive in the classic sense of the word - if it can move, he's not hitting it and by using it, he's deprived himself of his limited flight capabilities (Though fighting in the air in the armor is a laughable affair to begin with).

The suit's lauded filtration system is also a major weakness. The suit only has enough air reserves for an hour of combat operations, and lacks any internal "hose" - meaning the only way to get oxygen is by cracking open the helmet completely. This means Sherman is only viable in one hour increments, as the filtration system needs a 30 minute "recharge" before the filtration system can be kicked back on again.
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Rust

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Re: Heroes Arise (Screenshots Inside)
« Reply #29 on: August 06, 2013, 11:23:02 AM »
For fun, I decided to re-create my Champions character in Icon.

Here he is in Champions:




And now in Icon:



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batqueen

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Re: Heroes Arise (Screenshots Inside)
« Reply #30 on: August 07, 2013, 02:26:19 AM »
I, too, appreciate more the Golden age heroes, without whining and moping. For gosh sakes, he's Superman! What does he really have to complain about! This may be because my Superman was George Reeves- and he played it like an adult. I've said I am old. that proves it.

I always love your names, and your stories- Sherman the Humanoid Tank! That cracks me up. That's the kind of name I expect to see in Atlas.  ;D

Eoraptor

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Re: Heroes Arise (Screenshots Inside)
« Reply #31 on: August 14, 2013, 08:21:11 PM »
So here is Ferretina as she appeared in the game when it was live.

Spoiler for Hidden:
Ferret Girl II (Ferretina)
Retro Ferret Girl
  Ferret Girl 2099

all are alt costume slots on the same toon "Ferretina"

And here she is in Icon, updated with i24 costume components, still 5'3" of claw stalker redheaded fury



Ill work on Fug Li soon but sadly I lack any of his old i04 pics, or indeed any.

Originally he just wore chitin with an enforcer chest plate, mangler gear shoulders, and demon tail, but the ever-increasing costume options over the years allowed me to add more fugging uckly details to him
« Last Edit: August 14, 2013, 08:44:44 PM by Eoraptor »
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corvus1970

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Re: Heroes Arise (Screenshots Inside)
« Reply #32 on: August 28, 2013, 01:22:08 PM »
:'( Is it wrong that I feel like crying?  To be able to put my character ingame and perform emotes is beyond amazing!
Not wrong at all. When I fired up the new version of icon for the first time and was able to actually run and FLY around in Atlas Park again, you better believe I shed some tears.
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corvus1970

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Re: Heroes Arise (Screenshots Inside)
« Reply #33 on: August 28, 2013, 03:10:14 PM »
Those group shots are awesome Rust. I'm gonna have to do that myself with my original characters and then one for all my Buffyverse characters. Possibly in the Ski Chalet :D
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DJMoose

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Re: Heroes Arise (Screenshots Inside)
« Reply #34 on: August 31, 2013, 07:03:56 AM »

From L to R:
Heroes
Guardian of the Pit: Titan Weapon/Willpower Scrapper
Blood Magick: Blood (Water) Blast/Martial Combat Blaster
Thunder Hooves: Martial Arts/Regeneration Scrapper
Senka Nithra: Warshade
Serkana: Katana/Willpower Scrapper
Void Summoner: Dark Control/Martial Assault Dominator
Villains
Agent Yvonne: Dual Pistols/Devices Corruptor
Bloody Justice: Arachnos Crab Soldier
Shektara: Warmace/Shield Defense Brute
Serkana The Wise
Primal Praetorian

rojah

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Re: Heroes Arise (Screenshots Inside)
« Reply #35 on: September 08, 2013, 09:39:30 AM »
Hi all, old to COH , but new to Titan, Love you guys backstories, sadly I suck at them but I can share my costumes with you all , and allow you to fill in the backstory lol

Mass Acur
URL=http://s820.photobucket.com/user/rojahnique/media/COMPLETE.jpg.html][/URL]

rojah

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Re: Heroes Arise (Screenshots Inside)
« Reply #36 on: September 08, 2013, 09:43:37 AM »
Roh Lion   Claws Stalker

URL=http://s820.photobucket.com/user/rojahnique/media/screenshot_ROHLION.jpg.html][/URL]

healix

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Re: Heroes Arise (Screenshots Inside)
« Reply #37 on: September 09, 2013, 10:15:31 AM »
Wow...Mass Acur (I love the play on words) is stupendous looking. Good job!
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rojah

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Re: Heroes Arise (Screenshots Inside)
« Reply #38 on: September 09, 2013, 05:09:22 PM »
Thank you very much , and now my best design and my favorite character
 
Arch Haven  Electric Controller

rojah

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Re: Heroes Arise (Screenshots Inside)
« Reply #39 on: September 09, 2013, 05:23:22 PM »
Dual Pistols
Trick Arrow Corruptor

Weapon Of Choice

URL=http://s820.photobucket.com/user/rojahnique/media/screenshot_WEAPON.jpg.html][/URL]