Author Topic: help! someone give me updates on COH emulator, server, something!  (Read 52721 times)

sawlight88

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hello everyone! after almost 7 years of playing COH, NCsoft dumped me aswell.

however i keep hearing of others who play a variety of different emulators or private servers(im not interested in the nitty gritty) and im wondering if anyone can give me a hand. if anyone can direct me to a link to one of these servers that would be awesome! ive hear the condition of some of these servers vary but any help would be nice!

i will be posting this on other threads too, i really want to experience COH again!


also if its not a problem, message me help because sometimes these forums get clogged!
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sawlight88

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help! someone give me updates on COH emulator, server, something!
« Reply #1 on: July 07, 2013, 07:30:55 AM »
hello everyone! after almost 7 years of playing COH, NCsoft dumped me aswell.

however i keep hearing of others who play a variety of different emulators or private servers(im not interested in the nitty gritty) and im wondering if anyone can give me a hand. if anyone can direct me to a link to one of these servers that would be awesome! ive hear the condition of some of these servers vary but any help would be nice, i dont have i23 updated but i do have a copy of COH and COV disks. can anyone help me??

i will be posting this on other threads too, i really want to experience COH again!


also if its not a problem, message me help because sometimes these forums get clogged!
Dr. Extraordinary.. Guardian, Controller lvl 50
Steel Statesman.. Protector, Tank lvl 50
Weather-Wizard.. Champion, Defender lvl 50

sawlight88

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help! someone give me updates on COH emulator, server, something!
« Reply #2 on: July 07, 2013, 07:39:05 AM »
hello everyone! after almost 7 years of playing COH, NCsoft dumped me aswell.

however i keep hearing of others who play a variety of different emulators or private servers(im not interested in the nitty gritty) and im wondering if anyone can give me a hand. if anyone can direct me to a link to one of these servers that would be awesome! ive hear the condition of some of these servers vary but any help would be nice!

i will be posting this on other threads too, i really want to experience COH again!


also if its not a problem, message me help because sometimes these forums get clogged!
Dr. Extraordinary.. Guardian, Controller lvl 50
Steel Statesman.. Protector, Tank lvl 50
Weather-Wizard.. Champion, Defender lvl 50

Codewalker

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #3 on: July 07, 2013, 07:47:29 AM »
because sometimes these forums get clogged!

Especially when someone cross-posts the exact same message to 6 different boards......

sawlight88

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #4 on: July 07, 2013, 07:51:45 AM »
im just trying to get answers. cross posts will help me get answers because most of the discussions turn into different conversations. that quote is misrepresenting my intentions

a 'drag net' effect if you will. i know that kills the fish so please dont turn this into a rant and rave thread. i have the game discs and i23 on my Mac, can you help me?????

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Weather-Wizard.. Champion, Defender lvl 50

The Fifth Horseman

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #5 on: July 07, 2013, 08:26:31 AM »
however i keep hearing of others who play a variety of different emulators or private servers(im not interested in the nitty gritty) and im wondering if anyone can give me a hand. if anyone can direct me to a link to one of these servers that would be awesome! ive hear the condition of some of these servers vary but any help would be nice, i dont have i23 updated but i do have a copy of COH and COV disks. can anyone help me??
Whoever claims they can actually play COH on a private server right now is either trolling you or forgot to take his antipsychotics.
SEGS is the only currently "operational" server substitute. Operational, as in you can create a character, log in and even move around a bit. Movement i glitched. Characters are not retained. That is the extent of what SEGS achieves right now.

New City Of Heroes was an alleged emulator that turned out completely bogus.

Last, there are some mentions of a third replacement server, but what is known is that it is not finished and no further information will be released until it's done.

There is something that can take off the edge, though - Titan Icon. It's a client hack that allows you to create characters and visit the game maps (in contrast to SEGS, movement is not glitched). i23 or i24 (beta) client IS MANDATORY for Icon to work, however.

cross posts will help me get answers because most of the discussions turn into different conversations. that quote is misrepresenting my intentions
All cross-posts like that do is make you look like a spammer and annoy other users. Not the kind of first impression you should be going for at all.
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

sawlight88

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #6 on: July 07, 2013, 08:30:59 AM »
yes i understand the etiquette of forums, its 4.30am i just want to know whats up with COH.

too much misinformation!
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Mantic

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Is that you, Mr. Kim?

I don't know who you've been talking to, but there are no "others who play a variety of different emulators or private servers." There jest ain't no sech animal, and probably won't be for some time yet.  :'(

If you are desperate to access the game in any way, there is Icon. But you know this, since you already posted this in the thread abut it

Captain Electric

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CITY OF HEROES PROJECTS

SEGS
No idea what it means or stands for, but this is Nemerle's City of Heroes emulator under development, based on an earlier version of the game.
http://segs.nemerle.eu/forumz/index.php

ICON
This is Codewalker's project that allows you to create characters (with the updated Issue 24) and run or fly around the maps stored in your computer's local files. It isn't a server and you're not online, but you can do neat things like wear NPC costume parts, load up signature NPCs, and even your own characters (take a group screenshot shot of your roster!).
http://www.cohtitan.com/forum/index.php/topic,7288.0.html

The Community Server
There are plans and efforts underway to reverse-engineer City of Heroes, create a server that will run the latest version of the game client, and make it playable online again. This could take years. The people doing this haven't directly announced who they are or how much progress has been made, and if they know what's good for them (and us), they never will. (And trust me, I've bugged a lot of people, but if anyone knows anything, they're not talking.) I've done a lot of preaching about this subject. I think they should "release it into the wild" once its done, allowing many servers to pop up all at once all over the world in different countries. This will ensure that NCSoft can pay their legal department to play a game of whack-a-mole for years or even decades if they like, but using tools like Sentinel+, we can simply move our characters around.  :P
http://www.zombo.com/

PLAN Z PROJECTS
Spiritual successors

Heroes and Villains (Plan Z Studios)
This is being designed and developed from the ground up to be a very familiar game to City of Heroes, both in game play mechanics and themes. It's not a copy, but it is going to be the ultimate homage for those players (like me) who just want a place that feels like home. Online gaming sites that cover the MMORPG genre are showing a lot of interest in Heroes and Villains.
http://www.heroes-and-villains.com/
https://www.facebook.com/HeroesAndVillainsMMORPG
http://www.cohtitan.com/forum/index.php/board,164.0.html

The Phoenix Project (Missing Worlds Media)
This is being designed and developed as an evolution of the game and genre, both as a spiritual successor to City of Heroes and as an improvement on CoH's game play and themes. It might not feel like home, but for those players ready to move on to something new that still respects City of Heroes core principles of freedom and choice, this could be just the thing. The gaming press is showing a lot of interest in this project as well.
http://www.missingworldsmedia.com/
https://www.facebook.com/MissingWorldsMedia
http://www.cohtitan.com/forum/index.php?action=collapse;c=19;sa=expand;b6052b0=9d1d323b60d39c79f870f9d115a374da#c19

Valiance Online (SilverHelm Studios)
This is the project with the least amount of information released on core gameplay mechanics or storyline themes, and it seems to be flying under the gaming press radar, but they've recently begun releasing a flurry of screenshots on their website and Facebook, showing off the fact that this team snagged a phenomenal character artist and modeler. If the animation and gameplay mechanics meets similar standards, this little-advertised project could end up being a big surprise for the community.
http://valiance.shogn.net/
https://www.facebook.com/ValianceOnline

Quote
i will be posting this on other threads too, i really want to experience COH again!

Like 99 percent of forums out there, cross-posting is generally frowned upon because it breaks a conversation up, "clogs the forums up" and unnecessarily gives moderators more work to do.

Quote
also if its not a problem, message me help because sometimes these forums get clogged!

You're more likely to be obliged here, but a lot of people (like me) will also expect you to check up on your own forum topic if you want to know how the conversation you started is going.  ;)
« Last Edit: July 07, 2013, 11:39:38 AM by Captain Electric »

Captain Electric

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Unnamed Project (Captain Electric)
I have a drawer full of notes for the creation of an online super hero game utilizing collectible, digital trading cards that turn into animated characters and effects when deployed on story-based single-player or co-op campaign, PvP or co-op battle maps, in order to produce hero and villain units (and vehicles and traps, and so on) and enhancements that are persistent, upgradeable and tradeable between games, as well as buff, debuff and other temporary use cards that have cooldown properties. Each player would take command of an entire team of units, or an entire supergroup or villaingroup on the battlefield depending on the scope of the campaign mission or map (big outside map battles, smaller inside map missions, and customizable supergroup base raids, with a UGC component for mission creation and sharing), playing against NPCs and bosses, or against each others decks in 1v1, 2v2 (and so on if feasible). Most individual hero and villain cards/units would be premade like most trading-style games, but each player would also have the option to buy a "signature hero", a unit which leads their superteams into battle and is fully customizable using costume parts and archetypal powers. The types and diversity of hero/villain units and enhancements and effects inside decks would be balanced using origin-inspired concepts (single origin, dual, and so on) with increasing bonuses as well as penalties, with unbalanced "circus decks" possible outside of campaigns and ranked matches.

I've been stewing about this for four years. You likely won't hear anything about it while the community's project teams are stretched thin enough already. I would likely try to build this using the minimal team (one or two programmers, one or two artists, and a game balance expert with a brain like Tony Stark's). This would be extremely indie, extremely niche, but I think there's a group of people who would love it a lot.

No idea yet whether this would be TBS or RTS. The idea started out as a non-digital CCG/board game hybrid, but has since grown in scope. TBS would be easier to make and would be less of a budget risk. It would also be the closest thing to what I already have on paper, would run on more older computers, and I think campaigns and battles would have a more thoughtful feel. I don't know that I would want to reduce a game with so many deck-building and strategic options to a frantic RTS, or that a worthwhile RTS could be built by a small team.
« Last Edit: July 07, 2013, 12:52:11 PM by Captain Electric »

Mantic

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Re: help! looking for COH emulator, server, something! Titan or Plan Z???
« Reply #10 on: July 07, 2013, 12:16:25 PM »
Wow! Exhaustive summary... props for taking the time to compose all that.

SEGS
No idea what it means or stands for...

Superpowered Entity Game Server, I believe the acronym stood for. Called that since a C&D served years ago when the previous project was more directly identified as an emulator.

Sekoia

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #11 on: July 07, 2013, 01:37:48 PM »
yes i understand the etiquette of forums, its 4.30am i just want to know whats up with COH.

It would be bad enough if you cross-posted across several forums because you didn't know any better. But then you blatantly announce that you did know better and did it anyway? You are not so special that you get to trample around our forums, disregarding etiquette, simply because you're impatient. Don't be a jerk.

Each of your cross postings have been either deleted or merged. Do not cross post again.

Captain Electric

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #12 on: July 07, 2013, 01:53:54 PM »
Sawlight if I had seen some of your replies above, I would not have helped you. Wow, you are a class A jerk.

Hopefully someone else gets some benefit from my compilation post above.

Thunder Glove

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #13 on: July 07, 2013, 03:31:00 PM »
One other thing about Valiance Online - it seems to be much further along than other Plan Z projects, because it was started by an existing game company (albeit a very, very small one) using existing material (they had already been working on a fantasy MMO; they're developing Valiance Online alongside it using many of the same assets).  It's still clearly in a very very early alpha stage, but you can actually log into the game, create a character, run around, and attack things.  (Three classes are minimally functional, with one or two powers each - Scrapper, Blaster, and Mastermind equivalents; the other classes are selectable but only have "Punch" as an attack)

(Of course, I'm not saying it's better or worse than the others, just that it's further along)

Captain Electric

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #14 on: July 07, 2013, 03:53:57 PM »
I'll install it and check it out next time I have a big chunk of free time. Golden Girl's earlier thread kind of made me wary of VO, but GG as well as TPP's later comments seem to have an "innocent until proven guilty" ring to them. Which is a good thing I hope, because it would be a shame if all the (really decent) art/modeling I'm seeing is just fueling a scam. (And personally, it didn't put a dent in my anticipation for Heroes and Villains, but I do think GG should get a community manager, stick to her strengths, and avoid the Emmertesque gaffes from now on. One of your biggest fans GG but this is my feedback.)

Eoraptor

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #15 on: July 07, 2013, 04:53:04 PM »
Cap, thank you for taking the time to collect and post this. I was  generally aware of the info, but it's nice to have it all in one spot, with cliff's notes on what each is. I was never particularly clear on what the difference between Phoenix and H&V was, merely that they were born of a schism in the project; so now I know that one is more closely an homage while the other is more tonally different but related.

and yes, ridilin addled script kiddies need not post at 4am. We all want there to be news, and news quick; but as my family says, "If wishes were horses, then beggers would ride."
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MisterMagpie

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #16 on: July 07, 2013, 05:02:47 PM »
Thanks for the summary, Captain. I'm pretty happy with icon but it's nice to know what else is going on
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Super Firebug

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #17 on: July 07, 2013, 05:19:03 PM »
and yes, ridilin addled script kiddies need not post at 4am. We all want there to be news, and news quick; but as my family says, "If wishes were horses, then beggers would ride."

I like Jayne's version, from "Firefly": "If wishes were horses, we'd all be eatin' steak." Makes no sense, of course, since steak is beef. But that's the fun of it.
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JaguarX

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #18 on: July 07, 2013, 06:03:58 PM »
I like Jayne's version, from "Firefly": "If wishes were horses, we'd all be eatin' steak." Makes no sense, of course, since steak is beef. But that's the fun of it.
well by definition, steak is actually a type of cut of meat. (There is fish steaks swrdfish steaks, shark steaks, salmon steaks even tuna steaks.) And horse have traditionally, when and where they are commonly eaten, have a cut called steak too.

Thunder Glove

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #19 on: July 07, 2013, 07:19:55 PM »
I'll install it and check it out next time I have a big chunk of free time. Golden Girl's earlier thread kind of made me wary of VO, but GG as well as TPP's later comments seem to have an "innocent until proven guilty" ring to them. Which is a good thing I hope, because it would be a shame if all the (really decent) art/modeling I'm seeing is just fueling a scam.

Well, remember that Valiance Online appeared out of nowhere, made some statements that made it sound dubious that they knew anything about CoH at all, and then vanished off the face of the earth for a few months.  What I think happened - and this is just me speculating wildly - is that if TPP said anything, it's probably from that "vanished off the face of the earth" period.  Heck, I thought they were a fly-by-night scam at that point, too, and posted as such.  But that was before they reappeared and started showing off stuff (most notably that playable alpha, which is still being updated every week or so) like gangbusters.

It could turn out to be terrible, of course.  It's a team of complete unknowns who aren't as connected to the Titan community as TPP or H&V.  But there's a good chance that it'll be done first, so it's worth keeping an eye on.

JaguarX

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #20 on: July 08, 2013, 06:26:34 AM »
Well, remember that Valiance Online appeared out of nowhere, made some statements that made it sound dubious that they knew anything about CoH at all, and then vanished off the face of the earth for a few months.  What I think happened - and this is just me speculating wildly - is that if TPP said anything, it's probably from that "vanished off the face of the earth" period.  Heck, I thought they were a fly-by-night scam at that point, too, and posted as such.  But that was before they reappeared and started showing off stuff (most notably that playable alpha, which is still being updated every week or so) like gangbusters.

It could turn out to be terrible, of course.  It's a team of complete unknowns who aren't as connected to the Titan community as TPP or H&V.  But there's a good chance that it'll be done first, so it's worth keeping an eye on.

yeah.

Mazz vs The World

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #21 on: July 08, 2013, 05:31:51 PM »
While VO may not have the popularity of the Titan Community it does have a Facebook page with lots of ex COH players who give advice and they are constantly updating the community in regard to whats going on. If this is all for a scam then someone is really taking to much time and development to scam people. I honestly think VO is great and if I am being completely honest they have way more to show than the others at this point. So if there is anything close to bringing COH back in any aspect it's VO, regardless of what TPP or H&V have to say towards it. That's my two cents as far as someone starting this thread thank you and even though you cross posts it served it's purpose and finally got a somewhat update as far as what's going on. I think people don't realize not everyone likes reading through constant babble for an update so thak you!

Angel Phoenix77

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #22 on: July 09, 2013, 03:21:58 AM »
may I ask which of the nc games closed last before city of. I ask because I found real emus 's for exxteal, auto assault, and tabula rasa. If I had this info I could calculate how much time it would take for city of to be able to get a emu.
One day the Phoenix will rise again.

DarkCurrent

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #23 on: July 09, 2013, 03:49:18 AM »
While VO may not have the popularity of the Titan Community it does have a Facebook page with lots of ex COH players who give advice and they are constantly updating the community in regard to whats going on. If this is all for a scam then someone is really taking to much time and development to scam people. I honestly think VO is great and if I am being completely honest they have way more to show than the others at this point. So if there is anything close to bringing COH back in any aspect it's VO, regardless of what TPP or H&V have to say towards it. That's my two cents as far as someone starting this thread thank you and even though you cross posts it served it's purpose and finally got a somewhat update as far as what's going on. I think people don't realize not everyone likes reading through constant babble for an update so thak you!

I'm excited by what I'm seeing and reading over there.  I've downloaded and installed their pre-alpha package and can say I have seen no evidence of a scam.  It's sure looks like a real game under real development.  So for me I don't care that the developers aren't card carrying members of The Forum Cartel from the old boards.  If post count were a sign of development ability, then a certain poster who put her foot in her mouth and swallowed on 7/4 would have published a dozen MMOs by now.

I hope more CoXers take a look and share their thoughts with the Silverhelm team to ensure VO is a true successor.  The crew over there is blazing ahead and I'd hate to see them miss the mark because too many folks were nervous or suspicious.

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #24 on: July 09, 2013, 05:45:10 AM »
Cap, thank you for taking the time to collect and post this. I was  generally aware of the info, but it's nice to have it all in one spot, with cliff's notes on what each is. I was never particularly clear on what the difference between Phoenix and H&V was, merely that they were born of a schism in the project; so now I know that one is more closely an homage while the other is more tonally different but related.

I gather there's one other major difference... H&V is tied to the "Hero Engine" which is a generic RPG game generator package -- the team is customizing it to become a COH play-alike, but technically it will be limited to the Hero Engine package's capabilities.

TPP is being more ambitious technically and attempting to use newer-generation tools and systems to develop a more advanced looking and playing system than good old COX. 

TPP has (I gather) a larger developer community working on this, but when developing new tech there's always a risk.  H&V might find their underlying system can't handle what they want it to do at some point, but if it does then THEORETICALLY they are lowering the development risk by using an "off the shelf" game engine.
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Captain Electric

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #25 on: July 09, 2013, 06:12:21 AM »
I don't know if this helps or hinders your point, but the Hero Engine is the engine used by SWTOR as well as an in-development MMO I've been keeping up with, The Repopulation.

TPP is using the Unreal Engine. Neither project is "developing new tech."

(Conversely, City of Heroes developed its own engine.)

The Fifth Horseman

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #26 on: July 09, 2013, 09:33:33 AM »
may I ask which of the nc games closed last before city of. I ask because I found real emus 's for exxteal, auto assault, and tabula rasa. If I had this info I could calculate how much time it would take for city of to be able to get a emu.
Exteel in September 2010. Tabula Rasa in February 2009. Auto Assault in August 2007.

Also, not a valid basis for calculation. Private servers were most likely already in the works before the shutdown (as were some for CoH)
« Last Edit: July 09, 2013, 09:44:27 AM by The Fifth Horseman »
We were heroes. We were villains. At the end of the world we all fought as one. It's what we did that defines us.
The end occurred pretty much as we predicted: all servers redlining until midnight... and then no servers to go around.

Somewhere beyond time and space, if you look hard you might find a flash of silver trailing crimson: a lone lost Spartan on his way home.

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #27 on: July 09, 2013, 04:49:53 PM »
Exteel in September 2010. Tabula Rasa in February 2009. Auto Assault in August 2007.

Also, not a valid basis for calculation. Private servers were most likely already in the works before the shutdown (as were some for CoH)

Additionally, none of those three games were eight years old at the time of closing. Thus, none of them had anywhere near as much accumulated crud as CoH did. Rumor has it the CoH servers were more complex than most MMOs even at the start, and that was before they added things like bases, AE, power customisation, a million new powersets, not one but two alternate factions and one with two sub-factions... the list goes on. Each new thing is that much more for the server to keep track of, and thus that much more work for anyone building an emulator.

That's not to say it won't happen, just that it might take a while.

Angel Phoenix77

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #28 on: July 09, 2013, 09:29:09 PM »
Exteel in September 2010. Tabula Rasa in February 2009. Auto Assault in August 2007.

Also, not a valid basis for calculation. Private servers were most likely already in the works before the shutdown (as were some for CoH)
very true, but it does give abit of a time line.
exteel was 2010, now some people are working on a emu. 3 years
tabula rasa 2009 the 1st attempt at a emu was closed down to nc soft. the website i viewed yesterday listed 2012 for the emu. 3 years
auto assault the web site i viewed for it was 2011, 3 years.
i know what does this have to do with city of. by my math all we have to do is wait for 3 years for someone to make a emu server. so all we got to do is wait for 3 years for city of to come back to us. if google or disney isnt interested in city of.
to the people who worked on icon, i would like to say thank you for working on it. 
One day the Phoenix will rise again.

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #29 on: July 09, 2013, 09:51:36 PM »
I gather there's one other major difference... H&V is tied to the "Hero Engine" which is a generic RPG game generator package -- the team is customizing it to become a COH play-alike, but technically it will be limited to the Hero Engine package's capabilities.

TPP is being more ambitious technically and attempting to use newer-generation tools and systems to develop a more advanced looking and playing system than good old COX. 

TPP has (I gather) a larger developer community working on this, but when developing new tech there's always a risk.  H&V might find their underlying system can't handle what they want it to do at some point, but if it does then THEORETICALLY they are lowering the development risk by using an "off the shelf" game engine.

All 3 projects are using off the shelf engine packages:

HaV - HeroEngine

Phoenix - Unreal

Valiance - Unity

While there are some strange people attached to some of the projects, as far as I know there's no one on any of them that's insane enough to suggest that a volunteer/amateur project should try building it's own MMO engine from scratch :P
"Heroes and Villains" website - http://www.heroes-and-villains.com
"Heroes and Villains" on Facebook - https://www.facebook.com/HeroesAndVillainsMMORPG
"Heroes and Villains" on Twitter - https://twitter.com/Plan_Z_Studios
"Heroes and Villains" teaser trailer - https://www.youtube.com/watch?v=tnjKqNPfFv8
Artwork - http://goldengirlcoh.deviantart.com

dwturducken

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #30 on: July 09, 2013, 11:24:13 PM »
It's worth noting that VO availed themselves of the further "shortcut" of purchasing a fairly decent building model package. While I'm not endorsing it, since it was a pretty expensive package, conceivably that route could either drastically shorten the development time or make this kind of project feasible for an individual or small team. It could, however, cost thousands of dollars.
I wouldn't use the word "replace," but there's no word for "take over for you and make everything better almost immediately," so we just say "replace."

Zombie Man

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #31 on: July 10, 2013, 01:32:20 AM »
Also, remember, when evaluating 'how far along' a project is, to include all the essential game elements such as a developed universe lore, a large number of scripted missions, a schema for creating classes (or will it be an open point system... has that even been decided yet), a schema for creating and balancing powers, plans to include other CoH elements such as base building or a player-created mission architect, etc....

And even then, each element has its own nuances, some of which have become very important to the CoH player base, e.g., in the costume creator, how many elements are customizable (e.g., how many accessories can you add to the head or torso?); or, for the powers, will certain types of powers be tied to a class (e.g., only 'tanks' can have stone powers) or will there be complete proliferation?.

There are *a lot* of systems that together make up a working game. And even more that would recreate a CoH-like experience. How far along is each project on each of those working parts?

Ohioknight

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #32 on: July 10, 2013, 02:02:48 AM »
I don't know if this helps or hinders your point, but the Hero Engine is the engine used by SWTOR as well as an in-development MMO I've been keeping up with, The Repopulation.

TPP is using the Unreal Engine. Neither project is "developing new tech."

(Conversely, City of Heroes developed its own engine.)

I'm a bit out of touch with TPP's tech approach -- when I last looked at their development plan in detail, they hadn't switched engines yet --  but I had the impression that the "Unreal Engine" was a much less complete (and therefore less constraining -- more customizable) technology than "Hero Engine" and was newer tech -- and that "Hero Engine" basically gave you a fully implemented game environment which you "tweaked" to support the features and content of your specific project.

If I've got that wrong, please correct me as I've no desire to shoot my mouth off about something I'm misunderstanding.
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Ohioknight

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #33 on: July 10, 2013, 02:11:29 AM »
All 3 projects are using off the shelf engine packages:

HaV - HeroEngine

Phoenix - Unreal

Valiance - Unity

While there are some strange people attached to some of the projects, as far as I know there's no one on any of them that's insane enough to suggest that a volunteer/amateur project should try building it's own MMO engine from scratch :P
 

Thanks, GG.  I'd had the impression that Hero Engine provided a more completely developed environment than the others, but I wouldn't claim to be even literate in this tech.
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Nightwatch

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #34 on: July 10, 2013, 01:46:21 PM »
All 3 projects are using off the shelf engine packages:

HaV - HeroEngine

Phoenix - Unreal

Valiance - Unity

While there are some strange people attached to some of the projects, as far as I know there's no one on any of them that's insane enough to suggest that a volunteer/amateur project should try building it's own MMO engine from scratch :P

Can I just say - thank to all the three groups developing these!  I've been following HaV and Phoenix and will now have a look at Valliance (I had the same scepticism others have expressed when I first heard of Valliance).  I want all three to succeed and would happily pay to play all three if they are close enough to the original CoX.  All of us non-techies owe you our souls if you can return even a percentage of the joy we felt in playing CoX.


DeathSentry

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #36 on: January 21, 2014, 02:34:16 AM »
I played on the VO alpha and they are quite far along... I am pretty confident that they will be the first out the gate... I am hoping that the others will actually happen though am doubtful about H&V

https://en.wikipedia.org/wiki/Unity_engine

https://en.wikipedia.org/wiki/HeroEngine

https://en.wikipedia.org/wiki/Unreal_Engine

JaguarX

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #37 on: January 21, 2014, 06:21:47 AM »
I played on the VO alpha and they are quite far along... I am pretty confident that they will be the first out the gate... I am hoping that the others will actually happen though am doubtful about H&V
indeed.

But I think H&V will pull through also. Outside of kickstarter, the amount of stuff and progress they have shown thus far is about the same if not actually more than MWM have at this point.

MWRuger

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #38 on: January 22, 2014, 12:04:52 AM »
Design by committee always takes long than fulfilling one vision.
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Return of CoH - Oh My God! It looks like it can happen!

JaguarX

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #39 on: January 22, 2014, 12:20:13 AM »
Design by committee always takes long than fulfilling one vision.
indeed.

Well depends on the committee. If they all like the same things and simply going through the motions to make it look like others have a voice but in reality already have their mind made up, then it could be about as swift as simply having one vision if the fluff is dropped. :p

AlienOne

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #40 on: January 26, 2014, 10:32:35 PM »
Sawlight if I had seen some of your replies above, I would not have helped you. Wow, you are a class A jerk.

Hopefully someone else gets some benefit from my compilation post above.

I definitely got some benefit from it. Thank you.
"What COH did was to show [developers of other] MMOs what they could be like if they gave up on controlling everything in the game, and just made it something great to play."  - Johnny Joy Bringer

MWRuger

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #41 on: January 26, 2014, 11:59:52 PM »
indeed.

Well depends on the committee. If they all like the same things and simply going through the motions to make it look like others have a voice but in reality already have their mind made up, then it could be about as swift as simply having one vision if the fluff is dropped. :p

Yeah. I have never seen any committee like that for any purpose. Unless it is just to rubber stamp someone's ideas, there is always debate over something. But that is the strength of committee design, as long as everyone is pulling toward the same goal, you can really get diverse ideas on the table, things one person wouldn't always think of.  But it does take longer.
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Return of CoH - Oh My God! It looks like it can happen!

Ohioknight

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #42 on: January 27, 2014, 04:14:51 AM »
Yeah. I have never seen any committee like that for any purpose. Unless it is just to rubber stamp someone's ideas, there is always debate over something. But that is the strength of committee design, as long as everyone is pulling toward the same goal, you can really get diverse ideas on the table, things one person wouldn't always think of.  But it does take longer.

The critical issue being: do you have someone who, in the end, can make a decision yes/no.
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austin716

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #43 on: April 16, 2014, 06:30:27 PM »
Just letting everyone know, Valiance Online is in ALPHA beta testing and is currently inviting people for testing so if you want in to test it out you can create an account and post a reply here: http://valiance.shogn.net/forum?catid=11&func=view&id=2168&limit=12&start=84 and you may get in. Good luck

MaidMercury

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #44 on: April 17, 2014, 11:27:59 PM »
Just letting everyone know, Valiance Online is in ALPHA beta testing and is currently inviting people for testing so if you want in to test it out you can create an account and post a reply here: http://valiance.shogn.net/forum?catid=11&func=view&id=2168&limit=12&start=84 and you may get in. Good luck

How many members are on this Valiance beta test game?

houtex

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Re: help! someone give me updates on COH emulator, server, something!
« Reply #45 on: April 19, 2014, 10:51:29 PM »
I just have to correct something here, sorry, it's buggin' me.

CITY OF HEROES PROJECTS

The Community Server
There are plans...

http://www.zombo.com/

It's actually http://zombo.com.  I don't know if the other worked before, but it doesn't now.  But it's important.  The message must be spread, both for CoH, as well as Zombo.com.

/Anything is possible at zombo com.
//The unattainable is unknown at zombo com.