Author Topic: Scenic Locations -- Maps, Coordinates and screenshots  (Read 57689 times)

Arachnion

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #80 on: December 23, 2012, 07:12:13 PM »
EDIT: Nevermind, found an old post explaining what I was asking.
« Last Edit: December 23, 2012, 08:09:39 PM by Arachnion »
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Hotaru

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #81 on: December 24, 2012, 02:00:10 AM »
I started around 4 years ago also (maybe 5, lost track once vet badges broke), and always felt a little intimidated by the "played since beta" vets. The best part about the LRT glitch was getting to see the places I had heard about but never seen -- old pre-flood Faultline, and the original Rikti Crash Site.

I'd like to thank you for sharing the LRT glitch with us, Codewalker. I used it over on Beta to demo fly-thrus for Old Faultline and the Ritki Crash Site. Good times. Glad I did it over there, though--put a copy of my main into the PDP, but it timed out every time I tried to long in with him. Had the same happen to a second character I ported in there.

Any you, of all people, shouldn't be intimidated by vet players. As someone who followed the game for a year or two before beta, I'm sheepish about pigg-diving in the same files frequented by the Codewalker. ;D

wei yau

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #82 on: December 25, 2012, 11:09:22 AM »
Summary Description: Gazebo in Winter Chalet (Pocket D Winter Event)
Demorecord Map Name: Map maps/City_Zones/City_02_04/City_02_04.txt
Character Coordinates: POS 860.52832 30.40485 -1083.524292
Camera Coordinates: POS 860.52832 30.40485 -1083.524292
 
Sceenshot:
http://img842.imageshack.us/img842/5449/wintergazebocityofheroe.jpg


It's weird.  When I use this map, I get the normal Pocket D.  I'm just floating there, outside of the D.

However, I have a demo file recorded during the Winter Event at the D.  Same map name, but when I play that back, I get the ski chalet

Floride

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #83 on: December 25, 2012, 01:36:04 PM »
I'm lookin for a map.
I believe it was a mid-level tip mission, but I could be wrong. Could've been red or blue side.
You entered a cave that was iced over on the inside. You could slide all around in it, and there was an awesome blue bloom effect in the whole cave (with fog too, if I'm not mistaken). From the door you'd go maybe 200 feet to an ice wall with a female figure carved into it. You'd destroy the ice wall and wave after wave of ambushes (redcaps and tuatha) would come at you from beyond it.
Am I the only one who remembers this mission? At the time there were several missions that added blue, pink, and other bloom hues to the whole map that made them really stand out.
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therain93

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #84 on: December 25, 2012, 04:02:12 PM »
I'm lookin for a map.
I believe it was a mid-level tip mission, but I could be wrong. Could've been red or blue side.
You entered a cave that was iced over on the inside. You could slide all around in it, and there was an awesome blue bloom effect in the whole cave (with fog too, if I'm not mistaken). From the door you'd go maybe 200 feet to an ice wall with a female figure carved into it. You'd destroy the ice wall and wave after wave of ambushes (redcaps and tuatha) would come at you from beyond it.
Am I the only one who remembers this mission? At the time there were several missions that added blue, pink, and other bloom hues to the whole map that made them really stand out.
I don't know the mission, but I suspect it might have been the baby new year map with a strategically placed destructable door/wall that had hitpoints, which means you would need both the map and the object.  Ideally someone has the demorecord (I'm betting Chaos ex Machina might since he was inventorying it all) since that would be a bit easier than trying to place the door maually.
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Floride

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #85 on: December 25, 2012, 05:52:26 PM »
Nope, not even close to the BNY map. Kinda like frosted up tuatha caves - 2 large round cave-lobbies right after each other, just inside the door. After which was the ice wall/door/thing. It broke in stages like a bank vault door and was the same size as one. It was elevated on a stage like it would be a backdrop for an altar. A VERY unique map.
I'll bet there was some original fog effect to go with it too. The whole map seemed to glow (And yes, I was totally sober when I ran it  ;D).

I'll bug Chaos and see if he knows about it. If so, I'm posting screenshots to vindicate my sanity!
History shows again and again
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Shadowkiss

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #86 on: December 25, 2012, 06:27:43 PM »
i think it was a villain tip mission, "a long line of spirits". i don't remember if it was the villain or rouge choose though.
« Last Edit: December 25, 2012, 06:33:02 PM by Shadowkiss »

Arachnion

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #87 on: December 25, 2012, 07:19:33 PM »
It's weird.  When I use this map, I get the normal Pocket D.  I'm just floating there, outside of the D.

However, I have a demo file recorded during the Winter Event at the D.  Same map name, but when I play that back, I get the ski chalet

Leandro posted the solution for that problem you have with Pocket D, I'm pretty sure.

It's one of his recent posts, go scour his post history.
I'm all dressed up with nowhere to go
Walkin' with a dead man over my shoulder

Waiting for an invitation to arrive
Goin' to a party where no one's still alive

wei yau

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #88 on: December 25, 2012, 08:05:49 PM »
Leandro posted the solution for that problem you have with Pocket D, I'm pretty sure.

It's one of his recent posts, go scour his post history.

THANKS!  IT WORKED!

The DYNGROUPS DYNARRAY command takes care of the visibility of layers. If you want the Ski Chalet to show up in a Pocket D demo, add it near the beginning of the demo, after the "Time" command:

1 0 Version 2
0 0 Map maps/City_Zones/City_02_04/City_02_04.txt
0 0 Time 12
0 DYNGROUPS DYNARRAY |0,0

Hotaru

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #89 on: December 27, 2012, 12:20:01 AM »
The mission is the villain version of "A Long Line of Spirits", and it's set on the Vaults of Mu map. Here's the basic set-up, putting you at the mission start, with the "Seal of the Ether" door intact:

Code: [Select]
1   0   Version 2
0   0   Map MAPS/MISSIONS/UNIQUE/V_GRANDVILLE/COT_60_GRANDVILLE_VAULTS_OF_MU.TXT
0   0   Time 17.348810
0   CAM POS -1.000003 17.728163 -253.962326
0   CAM PYR 0 -3.141593 0
0   1   Player
0   1   NEW "World's Worst Mime"
0   1   COSTUME 0 c9dfff 0.000000 -1.000000 0.000000 -1.000000 -1.000000 -1.000000 -1.000000 0.020000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0   1   PARTSNAME Pants_Tight Pants_Slacks_01 none 00000000 00ffffff
0   1   PARTSNAME Tight tights !chest_Thin_Stripe_01 00000000 00ffffff
0   1   PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard skin_v_head_21 !V_Face_Clown 000000ff 00ffffff
0   1   PARTSNAME Smooth skin_fingerless_01a skin_fingerless_01b 00000000 00ffffff
0   1   PARTSNAME Smooth smooth_01 none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME Hat_Beret Hat_01a Hat_01b 00000000 001e1e61
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME V_MALE_NECK.GEO/GEO_Neck_Beard_Handlebar_01 Beard_01a Beard_01b 001e1e61 00000000
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   PARTSNAME none none none 00000000 00ffffff
0   1   MOV WEAVE_PRE 0
0   1   HP 870.40
0   1   HPMAX 870.40
0   1   POS -1 11.728163 -236.962326
0   1   PYR 0 0 0
0   2   NEW "Strange Obelisk"
0   2   SEQ OO_COT_OBELISK_01
0   2   POS -25 16 235
0   2   PYR 0 1.570796 0
0   2   MOV READY 0
0   2   FX Maintained 1 GENERIC/MISSIONOBJECTIVE.FX 0
0   2   FXSCALE 10.000000 10
0   2   ORIGIN ENT 0 0
0   2   TARGET ENT 0 0
0   6   NEW "Seal of the Ether"
0   6   NPC V_Destmdr_mudoor_100
0   6   POS 0 7.484375 -120
0   6   PYR 0 3.141593 0
0   6   MOV READY 0
0   6   HP 584.00
0   6   HPMAX 584.00

or here's a link where you can grab the complete play thru:
https://www.dropbox.com/s/7044nygqadvqkir/VILLongLineofSpirits.cohdemo

Enjoy!

Floride

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #90 on: December 27, 2012, 05:59:10 AM »
YESYESYES! That's it! Thanks so much Hotaru! And the playthrough was a nice bonus, especially since you like to look around alot. That map is just so cool. Thanks again!
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Hotaru

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #91 on: December 27, 2012, 07:52:21 AM »
Glad to be of service. I was running all the lowbie alignment missions I could in the last few days of November to help Chaos Ex Machina's effort, as well as document stuff for Paragon Wiki. My play thrus are pretty gingerly because I kept stopping to screenshot text... and bask in the awesomeness I almost missed.

Hotaru

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #92 on: December 29, 2012, 01:51:22 PM »
Ok, here's one I haven't seen mentioned yet: the Longbow base with holding cells from the level 30-39 Vigilante Morality Mission "Today's Newspaper."



Map MAPS/MISSIONS/UNIQUE/GR_MORALITY_MISSIONS/GR_MORALITYMISSION_VIGILANTE_6-7/GR_MORALITYMISSION_VIGILANTE_01.TXT
CAM POS 657.540649 -26.762222 324.555664
CAM PYR 0.044000 0.341999 0.000000

Since the rest of the map is your standard Longbow base, I've just focused on this room. I edited my demo down to just the room where you deliver harsh vigilante justice to Frostfire. I've put the doors on the cells, replaced the SEQ computers with the destructible models, and left in the fireworks that take out the cell doors about 10 seconds in. Frostfire has company: his Lawyer, Bad Penny, The Contemptress, Sardonic, and Pyrelord are there as well.

The demo: [Dropbox is giving me a hard time ATM, so I'll just post the whopping 6kb of code]

Code: [Select]
1   0   Version 2
0   0   Map MAPS/MISSIONS/UNIQUE/GR_MORALITY_MISSIONS/GR_MORALITYMISSION_VIGILANTE_6-7/GR_MORALITYMISSION_VIGILANTE_01.TXT
0   0   Time 19.711046
0   CAM POS 657.540649 -26.762222 324.555664
0   CAM PYR 0.044000 0.341999 0.000000
0   1   Player
0   1   NEW "Place holder"
0   1   NPC puddle
0   1   POS 639.629700 -34.064312 321.862640
0   1   PYR 0.006000 -0.026001 0.000000

0   2   NEW "Cell Door Computer"
0   2   POS 640 -32 263
0   2   PYR 0 1.583068 0
0   2   NPC OO_TEK1_COMPUTER_01
0   2   HP 710.00
0   2   HPMAX 710.00
0   2   MOV READY 0
0   3   NEW "Cell Door Computer"
0   3   POS 640 -32 263
0   3   PYR 0 -1.570796 -0
0   3   NPC OO_TEK1_COMPUTER_01
0   3   HP 710.00
0   3   HPMAX 710.00
0   3   MOV READY 0
0   26  NEW "Reinforced Door"
0   26  POS 608.46875 -32 208.15625
0   26  PYR 0 1.583068 0
0   26  NPC longbow_prisondoor_01
0   26  MOV READY 0
0   26  HP 710.00
0   26  HPMAX 710.00
0   27  NEW "Reinforced Door"
0   27  POS 608.5 -32 240
0   27  PYR 0 1.583068 0
0   27  NPC longbow_prisondoor_01
0   27  MOV READY 0
0   27  HP 710.00
0   27  HPMAX 710.00
0   30  NEW "Reinforced Door"
0   30  POS 608.46875 -32 272.15625
0   30  PYR 0 1.583068 0
0   30  NPC longbow_prisondoor_01
0   30  MOV READY 0
0   30  HP 710.00
0   30  HPMAX 710.00
0   31  NEW "Reinforced Door"
0   31  POS 608.5 -32 304
0   31  PYR 0 1.583068 0
0   31  NPC longbow_prisondoor_01
0   31  MOV READY 0
0   31  HP 710.00
0   31  HPMAX 710.00
0   33  NEW "Reinforced Door"
0   33  POS 670.46875 -32 207.65625
0   33  PYR 0 -1.570796 -0
0   33  NPC longbow_prisondoor_01
0   33  MOV READY 0
0   33  HP 710.00
0   33  HPMAX 710.00
0   34  NEW "Reinforced Door"
0   34  POS 670.46875 -32 239.65625
0   34  PYR 0 -1.570796 -0
0   34  NPC longbow_prisondoor_01
0   34  MOV READY 0
0   34  HP 710.00
0   34  HPMAX 710.00
0   35  NEW "Reinforced Door"
0   35  POS 670.46875 -32 272.15625
0   35  PYR 0 -1.570796 -0
0   35  NPC longbow_prisondoor_01
0   35  MOV READY 0
0   35  HP 710.00
0   35  HPMAX 710.00
0   36  NEW "Reinforced Door"
0   36  POS 670.46875 -32 303.65625
0   36  PYR 0 -1.570796 -0
0   36  NPC longbow_prisondoor_01
0   36  MOV READY 0
0   36  HP 710.00
0   36  HPMAX 710.00
0   32  NEW Lawyer
0   32  POS 639.5 -32 284.5
0   32  PYR 0 0.012272 0
0   32  NPC Crey_Agent_M_06
0   32  MOV SPEECH_NOBOX 0
0   32  HP 9.00
0   32  HPMAX 9.00
0   16  NEW "The Contemptress"
0   16  POS 686 -32 304
0   16  PYR 0 -1.570796 -0
0   16  NPC RogueIslesVillains_Contemptress
0   16  MOV HANDSONHEAD_KNEES_02 0
0   16  HP 710.00
0   16  HPMAX 710.00
0   65  NEW Frostfire
0   65  POS 686 -32 240
0   65  PYR 0 -1.570796 -0
0   65  NPC Thug_Outcast_Frostfire
0   65  MOV READY 0
0   65  HP 710.00
0   65  HPMAX 710.00
0   66  NEW "Bad Penny"
0   66  POS 686 -32 208
0   66  PYR 0 -1.570796 -0
0   66  NPC RogueIslesVillains_Bad_Penny
0   66  MOV HANDSONHEAD_KNEES 0
0   66  HP 710.00
0   66  HPMAX 710.00
0   67  NEW Pyrelord
0   67  POS 594 -32 303.5
0   67  PYR 0 1.570796 0
0   67  NPC RogueIslesVillains_Pyrelord
0   67  MOV DOJOKNEEL 0
0   67  HP 710.00
0   67  HPMAX 710.00
0   68  NEW Sardonic
0   68  POS 594 -32 207.5
0   68  PYR 0 1.570796 0
0   68  NPC RogueIslesVillains_Sardonic
0   68  MOV READY 0
0   68  HP 710.00
0   68  HPMAX 710.00
46  54  POS 653.609375 -36 537.171875
5   54  POS 653.8125 -35.900002 537.078125
9900  SKYFILE SKY 0 1 0.000000

0   21  POS 395.078125 -54 185.34375
0   26  HP 0.00
0   27  HP 0.00
0   29  POS 319.03125 -36 449.46875
0   30  HP 0.00
0   31  HP 0.00
0   33  HP 0.00
0   34  HP 0.00
0   35  HP 0.00
0   36  HP 0.00
0   54  POS 654.015625 -35 536.984375
0   59  POS 868.75 -18 489.609375
38  1   PYR -0 -1.571288 0
30  59  POS 868.925049 -17.0375 489.649994
52  1   PYR -0 -1.571288 0
14  26  MOV Death 0
0   26  FX Maintained 101 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0   26  FXSCALE 10.000000 10
0   26  ORIGIN ENT 0 0
0   26  TARGET ENT 26 0
0   27  MOV Death 0
0   27  FX Maintained 102 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0   27  FXSCALE 10.000000 10
0   27  ORIGIN ENT 0 0
0   27  TARGET ENT 27 0
0   30  MOV Death 0
0   30  FX Maintained 103 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0   30  FXSCALE 10.000000 10
0   30  ORIGIN ENT 0 0
0   30  TARGET ENT 30 0
0   31  MOV Death 0
0   31  FX Maintained 104 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0   31  FXSCALE 10.000000 10
0   31  ORIGIN ENT 0 0
0   31  TARGET ENT 31 0
0   33  MOV Death 0
0   33  FX Maintained 105 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0   33  FXSCALE 10.000000 10
0   33  ORIGIN ENT 0 0
0   33  TARGET ENT 33 0
0   34  MOV Death 0
0   34  FX Maintained 106 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0   34  FXSCALE 10.000000 10
0   34  ORIGIN ENT 0 0
0   34  TARGET ENT 34 0
0   35  MOV Death 0
0   35  FX Maintained 107 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0   35  FXSCALE 10.000000 10
0   35  ORIGIN ENT 0 0
0   35  TARGET ENT 35 0
0   36  MOV Death 0
0   36  FX Maintained 108 POWERS/FIRECONTROL/VILLAINEXPLOSIONLARGE.FX 0
0   36  FXSCALE 10.000000 10
0   36  ORIGIN ENT 0 0
0   36  TARGET ENT 36 0

9000  SKYFILE SKY 0 1 0.000000
9000  SKYFILE SKY 0 1 0.000000
9000  SKYFILE SKY 0 1 0.000000

Captain Redwing

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #93 on: January 04, 2013, 04:05:04 AM »
I posted this over in the DEMOlition thread, but I'll share it here too. This is for placing toons on the circular platforms in Icon where the mannequins usually stand. I use it for creating slideshows of multiple costumes/characters.

Summary Description: Icon interior (Independence Port location, I think)
Demorecord Map Name: Map maps/City_Zones/City_03_02/City_03_02.txt
Character Coordinates: POS -1649 -187.09375 -2502
Camera Coordnates: POS -1638.463745 -182.343643 -2501.788818
Screenshot:

corvus1970

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #94 on: January 05, 2013, 07:34:12 PM »
Hah! That's Awesome :D
... ^o^CORVUS^o^
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Sakura Tenshi

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #95 on: May 28, 2013, 05:53:40 AM »
So, you guys ready to really be mad?

Remember a while back one of the devs (WW I think) was talking about a new office tileset? One that looked more like an actual office rather than the architectural disaster that is the current set of "office" maps. On the savecoh channel on Nov 30, whichever dev it was lamented that they didn't think it was in the beta build yet so we'd never get to see it.

Well, they weren't wrong, there are no new office maps in the last beta build. However, I did some digging, and some of the pieces of them are there -- the chunks that the actual maps are built out of. As it turns out, not only is the geometry there, but so are the textures, and what's there is quite finished.

Since I've been working a little with Leandro on map editing (he has a very ambitious project that I won't spoil for you guys, but I think you'll like it), I decided to try my hand at putting some of these pieces back together again so we could get a peek at them. I've got a very simple map built to show off the tileset.

I'm sorry to ask a stupid question, but what is the actual map name? Is it possible to load it in Icon?

Zombie Man

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #96 on: May 28, 2013, 06:25:40 AM »
I'm sorry to ask a stupid question, but what is the actual map name? Is it possible to load it in Icon?

Yes, in Icon 1.5 it is!

The info is present in the rest of the post....

Quote
To see it, you'll need to download this pigg file and put it in your Issue 24 Beta client's piggs directory. I don't think the components are present in earlier versions. Once it's in there, you can use this demo file and the F2 feature to take a peek around:

Code: [Select]
1 0 Version 2
0 0 Map maps/OfficeTest.txt
0 0 Time 8
0 1 Player
0 1 NPC Puddle
0 1 POS 0 0 0
0 CAM POS 0 18 -100
0 CAM PYR 0.18 -3.1 0

1. Download that linked file and put it in your beta/pigg folder.

2. Go into Icon 1.5

3. jump to maps/OfficeTest.txt by pasting that string into the box after hitting F1

4. Hit F3 to edit position and put in: 0 18 -100 into the xyz coordinates.
« Last Edit: November 12, 2014, 02:45:55 PM by Codewalker »

Remaugen

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #97 on: May 29, 2013, 03:34:11 AM »
Finally got I24 reloaded and figured out how to use the maps, way fun, though sadly incomplete with everything empty. Still though, thank you very much for the opportunity to fly over the city again!
We're almost there!  ;D

The RNG hates me.

Nyghtshade

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #98 on: December 11, 2013, 04:16:45 AM »
Quick question - is there a way to load a functioning "Holiday Rocket Pack" (Jingle-Jet?) while in the Ski Chalet map?

Codewalker

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Re: Scenic Locations -- Maps, Coordinates and screenshots
« Reply #99 on: December 11, 2013, 04:55:54 AM »
Sure.

1. Make a costume in the character creator.
2. Save the costume to a file.
3. Open the .costume file in a text editor (Notepad is fine). It will be in your COH install directory under a "costumes" subfolder.
4. Find the 12th CostumePart section. You can make it easier by picking one of the backpacks in the character creator and looking for something that looks like it, or just count sections.
5. Replace it with this:
Code: [Select]
CostumePart ""
{
Fx V_COV/Items/Holiday_Rocketpack/Temp_power_Holiday_Rocketpack.fx
Geometry none
Texture1 none
Texture2 none
DisplayName "Jingle Jet"
RegionName Capes
BodySetName "Back Packs"
Color1  255, 0, 0
Color2  0, 0, 255
}
6. Enter the Ski Chalet as normal, either by going to the Praetorian tutorial or using /loadmap.
7. Type /loadcostume WhateverYouNamedIt.costume
8. ???
9. Profit!