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Plan Z: General => Plan Z: General Discussion => Topic started by: DragonCommando on August 04, 2014, 07:24:39 PM

Title: Games accessibility
Post by: DragonCommando on August 04, 2014, 07:24:39 PM
Hope all the Plan Z devs can at least take a look at this, it is a games accessibility guide written by developers, and gamers with disabilities.

http://www.includification.com/ (http://www.includification.com/)
Title: Re: Games accessibility
Post by: Golden Girl on August 04, 2014, 11:46:49 PM
Our design work for HaV has already taken these into account.
Title: Re: Games accessibility
Post by: Joshex on August 05, 2014, 01:09:17 PM
all of this is native to most game engines and or required for non-impared peoples as well due to customization and 3D environment issues. also I always set the mouse sensitivity high, cause I'm working with a simple track pad.

as for interfacing, I have made NO efforts to stop programs from interfacing with it, I however make no guarantees that it will work if said inputs don't at least attempt to look like they came from a  keyboard or mouse. proprietary programs sometimes attempt to interject strings upon virtual key presses, thats not gonna work.
Title: Re: Games accessibility
Post by: DragonCommando on August 05, 2014, 02:20:32 PM
Cool! Double thumbs up for you guys!
(https://images.weserv.nl/?url=3.bp.blogspot.com%2F-jfoA-zEfLOA%2FU7V9HLzpkdI%2FAAAAAAAASHw%2FcL756x-zGxk%2Fs1600%2F03-Batman-%252526-Robin-Matteo-Bergami-Facebook-Hand-Thumbs-Up-Art-www-designstack-co.jpg)
Title: Re: Games accessibility
Post by: Felderburg on August 05, 2014, 06:35:23 PM
I know I raised the question with CoT. I don't follow any Plan Z project anymore, but they had a thread here: http://cityoftitans.com/forum/what-are-accessibility-features-disabled-you-would-have It's probably been superseded by something more recent.