Titan Network

Paragon Chat => General => Topic started by: Codewalker on June 24, 2015, 09:21:19 PM

Title: Paragon Chat FAAAQ
Post by: Codewalker on June 24, 2015, 09:21:19 PM
Paragon Chat FAAAQ
(Frequently Asked and Anticipated Questions)

NOTE: This is a living document. As questions are asked, I will respond to them in the thread as well as update this post with the most pertinent ones. If a new 'anticipated' question is added, I'll also post below so people following the thread will see it without having to re-read the whole list.

What is Paragon Chat?

Paragon Chat is a software program that turns your City of Heroes client into an interactive chat and socialization platform. It allows you to design costumes, see and meet with other players in a shared virtual space, communicate through text chat as well as animated emotes, and manage a list of friends that you frequently interact with and wish to be able to see your online status.

What is Paragon Chat not?

It is not a game. It does not feature combat, power mechanics, accumulation of experience, leveling, inventory, auctions, etc.

Do I need to have City of Heroes already installed?

Yes. You'll need the Issue 24 Beta client. As the game was Free-to-Play before closure and beta access was not consistently a VIP perk, anyone who downloaded it in 2012 should have a legal copy.

What is this "XMPP" thing I keep hearing about?

eXtensible Messaging and Presence Protocol (http://xmpp.org/). It's an Internet standard for instant messaging, presence notification, and other real-time communication. You may have also heard of Jabber, that's the IM platform that grew into XMPP.

I downloaded Paragon Chat! How do I log in?

Verify that your Titan Network username is acceptable for Paragon Chat by visiting the account management page (http://www.cohtitan.com/manage). If it's acceptable, login with username@chat.cohtitan.com and your Titan Network password. If your Titan Network username has a space in it, replace with an underscore. Additionally, XMPP utilizes lowercase for usernames, even if you use case sensitivity while logging in. (Bob Dole becomes Bob_Dole to log in, and is listed as bob dole once in-game.)

Are characters that I create in Paragon Chat saved?

Yes, they are saved on your local computer in a SQLite database file that you can back up if you wish. They are not tied to the XMPP account you log into, so you can switch between servers and use your same characters.

I logged in to the server, now I'm getting the game's login screen. Why do I have to log in twice?

The second login is only to allow you to have more than one list of characters. As the game client is hardcoded to handle at most 48 characters per account, the username that you type at the login screen allows you to select between multiple lists of up to 48.

Simply put, at the COH login screen, type a name that is meaningful to you, and any password you want. The password on this screen is completely ignored other than having to type at least 1 letter for the login button to work. The list of characters you get will be the ones you have created with that same account name.

OMG, it takes forever to get anywhere!

Heh, welcome to launch day, Issue 0!

You can ease your pain with the /mapmove command to jump to a desired zone. There is a wiki page listing the numbers for each zone (http://paragonwiki.com/wiki/Paragon_Chat#Changing_Maps). We've tried to locate the exit coordinates at places in close proximity to where people want to go.

Travel powers (or rather, a close enough approximation to fake them) are on the radar for the 1.1 version and will be one of the first things we work on after release.

Until then, try to enjoy the little details that you might have been skipping over and missing all those years of superspeeding past. We'll get you flying, superspeeding, superjumping, and maybe even teleporting again soon.

Are you going to add combat, street sweeping, missions, AI?

In this project probably not. At most there might be some limited powers support, and minigame aspects.

However, it does share DNA with some other projects that are working along those lines. Improvements to Paragon Chat represent improvements to the overall state of things.

Are store-bought costume parts available? What about Icon's NPC mode?

Short version: Yes and no. All Paragon Point and VIP reward costumes should be available. Incarnate (astral/empyrean merit) unlocks and badge-restricted parts are not selectable, but it's something we're working on. NPC-only parts are not available.

Long version: Enterprising hackers will discover that the costume parts in the database closely resemble costume files and demorecords. No validation is done when loading from the database, so you can create "invalid" or NPC costumes directly in the database and they will be visible to other players. If we see a lot of abuse of this to grief people (creating monstrosities that block out the screen or crash clients), we will be forced to add validation of incoming costumes, so please don't make us do that.

Which zones are available at launch?

All Paragon City, Rogue Isles, and Praetorian city zones. All Paragon City and Rogue Isles hazard zones. All Praetorian underground zones.

Trial zones such as the Abandoned Sewer Network, The Hive, The Abyss, RWZ, and the Shadow Shard.

All PVP zones.

Miscellaneous zones: Pocket D, Paragon Dance Party, Breakout, Outbreak, Destroyed Galaxy City Tutorial, Precinct Five.

Bonus zones: Echo: Dark Astoria, Echo: Faultline (original Faultline), Echo: Rikti Crash Site.

What about mission maps and other places that are not traditional zones?

Short version: We plan to address this in a future version by allowing you to create a private custom "space" using a map of your choice and invite others to it.

Long version: It's technically possible to do this by modifying zone.cfg and adding new maps in. However, it will only work if everyone who wants to meet up there makes identical edits to the file.

How about Supergroup bases?

The good news is this is something we very much want to do, and should be possible. The bad news is it may take some time to get it all working.

Can I import my Sentinel+ XML files?

For the moment you can use the Senticon converter (http://cit.cohtitan.com/senticon/index.php) to create costume files from them to load in the character creator. An integrated importer is planned.

Why did you make this? Just standing around chatting is dumb.

*shrug* That's one opinion. Other people enjoy the opportunity for social interaction. Nobody is forcing anyone to use Paragon Chat or get excited about it, it's just there for those who want to. Some ideas of fun things to do:


Is this going to be an Open Source project?

Not yet. In the future potentially.

There are two main reasons, the first is that this requires your login information, and there is currently a lot of attention surrounding it. If source were available it would be that much easier to create a trojan version to take advantage of that.

The second is that there are parts of it under heavy development and are shared with other projects which are still in the early phases.

We do use several BSD or MIT-licensed open-source libraries. Namely zlib, Expat, SQLite, OpenSSL, and libstrophe. We have contributed several bugfixes and feature enhancements (https://github.com/strophe/libstrophe/commits/master) made for this project back to libstrophe.

What about extensibility?

A scripting interface is on the development roadmap as a medium-priority feature. This should allow community contributed enhancements to be added.

Can I run my own server?

Absolutely. We're launching with the Titan server as the default to make it easier for people to jump right in, but you can use any standards compliant XMPP server instead, public or private.

The extensions that we use are:
XEP-0045: Multi-User Chat. This is required for the ability to see other players in a zone to work, as well as global channels. Without it, all you can do is send tells.
XEP-0033: Extended Stanza Addressing (aka Multicast). Support for this feature is optional, but is recommended as it makes local chat much more efficient.
XEP-0016: Privacy Lists. This is needed for the /ignore functionality to work. It is strongly recommended to use a server that supports this feature unless it is a tightly-controlled private server.

We recommend Openfire (http://www.igniterealtime.org/projects/openfire/) as it has good MUC support, Multicast support, Privacy List support, and is what we did the majority of development and testing with. It is also quite easy to set up and configure.

Is this a Nemesis Plot?

No, absolutely not! *bzzzt-click*
Title: Question about Paragon Chat "Soon"
Post by: Rotten Luck on June 25, 2015, 01:10:16 PM
Well I was thinking about us Roleplayers and what the chat system can do.  That got me wondering.

Can the chat system do dice rolls example.  /roll 2 dice 6 sides.  Or some other form of slash command for dice rolling.
Title: Re: Question about Paragon Chat "Soon"
Post by: Codewalker on June 25, 2015, 01:12:36 PM
Not yet, but it's something that has been suggested and I'm going to try to slip in before release, as it's fairly easy to do.
Title: Re: Paragon Chat FAAAQ
Post by: Lightslinger on June 25, 2015, 01:19:58 PM
Woohoo, answers pretty much all the questions I've had bouncing around since the announcement, thanks CW!
Title: Re: Paragon Chat FAAAQ
Post by: Auroxis on June 25, 2015, 01:42:42 PM
How would identical character names be handled?

Will we have multiple costume slots per character?
Title: Re: Paragon Chat FAAAQ
Post by: nicoliy on June 25, 2015, 01:45:47 PM
This is fantastic. Thank you to everyone involved.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 25, 2015, 01:46:20 PM
How would identical character names be handled?

Excellent question!

Unlike COH, identical character names in a zone are allowed. If you use a character name in a command, such as a tell, it will go to the last person with that name that you interacted with or were near to. For that reason, I recommend always using global names where possible, as those are unique. You can right-click on somebody and get their global name from the info window.

Incoming tells always show the global name as the source, so there can be no confusion about who is sending you a message.

Will we have multiple costume slots per character?

All 10 costume slots are unlocked and can be modified individually at the tailor.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on June 25, 2015, 01:50:08 PM
Will we have access to all the zones, both Paragon City and the Rogue Isles?  (For those of us with Villains)  :-)
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 25, 2015, 01:53:23 PM
Will we have access to all the zones, both Paragon City and the Rogue Isles?  (For those of us with Villains)  :-)

Yes, all of the Paragon City, Rogue Isles, and Praetorian zones are accessible.

The single-destination transit points also do function, so you can run from Talos Island to Pocket D to St. Martial.  Or take the submarine directly from Independence Port to Sharkhead.

There are no alignment restrictions (the main character I've been doing most of my testing with is actually a villain), so you can even transit through PVP zones if you want. Or just /mapmove to where you want to go. :)
Title: Re: Paragon Chat FAAAQ
Post by: Solitaire on June 25, 2015, 01:55:58 PM
Can you see who is in a zone with the search function?
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 25, 2015, 02:00:33 PM
Not yet, but it's on the list to look at implementing. Worst case we'll add a /whoall command to print out a list.

Even if search does work, XMPP has no way to search for players globally, so it would be limited to the current zone only.

We are setting it up so that new characters automatically join a "Paragon Chat" global channel in order to facilitate finding people. It only does that at character creation, so you can leave the channel if you want to hide.
Title: Re: Paragon Chat FAAAQ
Post by: DarthDelicious on June 25, 2015, 02:14:45 PM
First: Thank you for setting this up! I'm looking forward to the release  8) .

Then my question. It's more one for the future. There is talk of "flying" being added at some point.
What about the other (basic) travelpowers like Superjump (my personal favorite), Superspeed and Teleportation?
Is there a possibility that they can be added too?
Title: Re: Paragon Chat FAAAQ
Post by: nicoliy on June 25, 2015, 02:15:28 PM
Have a few questions (hope they are not repeats I overlooked)

Will we be able to do pop menus for zones and emotes (like Icon I guess)?

Can we save bind load files, if I got the name right? I could be fuzzy here, but I seem to remember doing these for RP things like costume change emotes with sayings and such.

I saw you mention single point travel working, does that mean Trams are not running?

Thanks
Title: Re: Paragon Chat FAAAQ
Post by: nicoliy on June 25, 2015, 02:16:53 PM
First: Thank you for setting this up! I'm looking forward to the release  8) .

Then my question. It's more one for the future. There is talk of "flying" being added at some point.
What about the other (basic) travelpowers like Superjump (my personal favorite), Superspeed and Teleportation?
Is there a possibility that they can be added too?

SJ was always my favorite too. If that returns I may just cry.
Title: Re: Paragon Chat FAAAQ
Post by: Auroxis on June 25, 2015, 02:17:50 PM
Will there be a "friends" functionality for knowing where your friends are located? And/or an ability to instantly teleport next to them?
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on June 25, 2015, 02:21:05 PM
Why all the early teasing before the release?

My fault. As you may know I handle the patch manifest for Tequila and Island Rum, where people can download the game client if they don't have it. If this was just released without a "hype period", then everybody would rush to download the game on the same day and absolutely murder the available bandwidth on the servers holding game files.

Can I help with that?

If you have an HTTP server with space to spare, please contact me to mirror the game files in it. Based on the early response we got, we will definitely need them.
Title: Re: Paragon Chat FAAAQ
Post by: Solitaire on June 25, 2015, 02:27:54 PM
Not yet, but it's on the list to look at implementing. Worst case we'll add a /whoall command to print out a list.

Even if search does work, XMPP has no way to search for players globally, so it would be limited to the current zone only.

We are setting it up so that new characters automatically join a "Paragon Chat" global channel in order to facilitate finding people. It only does that at character creation, so you can leave the channel if you want to hide.

Thanks for the reply and for Paragon Chat, it's going to bring a lot of friends back together, make people extremely happy  :D

I wonder if Posi & Gang have seen this news and what they think, even see them in zone in the future!

When the game does come back, I for one will be voting for a new statue to be placed in a zone for the creators of Paragon Chat  ;)
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 25, 2015, 02:29:03 PM
Then my question. It's more one for the future. There is talk of "flying" being added at some point.
What about the other (basic) travelpowers like Superjump (my personal favorite), Superspeed and Teleportation?
Is there a possibility that they can be added too?

Yes, yes, yes, and probably. All of the major ones are on the radar at to do once. Teleport was my favorite so I'd like to see it as well, but that one is more complicated than just tweaking some movement variables.

Will we be able to do pop menus for zones and emotes (like Icon I guess)?

Yes, though you'll need to use new ones since the commands in Paragon Chat are different from Icon.

Can we save bind load files, if I got the name right? I could be fuzzy here, but I seem to remember doing these for RP things like costume change emotes with sayings and such.

Yes, that functionality is part of the client and should work fine. There is currently a bug we're trying to get fixed before release where keybinds reset to default every time you zone, but you could work around it by re-loading the file.

I saw you mention single point travel working, does that mean Trams are not running?

Correct, any of them that would pop up a destination menu do not work yet.

Will there be a "friends" functionality for knowing where your friends are located?

Yes, and it's fully integrated into XMPP. So if you log in using Pidgin or a regular chat client, you'll see all if your in-game friends on your Buddy List.

In the global friends list you'll see either what zone they're in if they are logged in using Paragon Chat, or simply "XMPP" if they are using another chat client and have no in-game presence, but can still be reached by text.

And/or an ability to instantly teleport next to them?

No, but that's an interesting idea...
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 25, 2015, 02:31:53 PM
When the game does come back, I for one will be voting for a new statue to be placed in a zone for the creators of Paragon Chat  ;)

Simply having the full game back for everybody would be enough for me, I don't want anything like that. But I appreciate the thought.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 25, 2015, 02:55:47 PM
Can I help with that?

If you have an HTTP server with space to spare, please contact me to mirror the game files in it. Based on the early response we got, we will definitely need them.

No HTTP server, but if you create a torrent, I'm happy to seed.
Title: Re: Paragon Chat FAAAQ
Post by: Kheprera on June 25, 2015, 02:58:45 PM
The return of bases has been mentioned. If we have demorecords of our bases, does this mean we'll be able to eventually import our work?

What about Supergroups and Coalitions? Will we be able to establish an SG?
Title: Re: Paragon Chat FAAAQ
Post by: Auroxis on June 25, 2015, 02:58:54 PM
Will Collision detection exist?

Will multi-client connections be supported? For example if I want to RP as three werewolves attacking a character, will that be a possibility using the same Titan account?
Title: Re: Paragon Chat FAAAQ
Post by: Joshex on June 25, 2015, 03:13:45 PM
No HTTP server, but if you create a torrent, I'm happy to seed.

Sync from the creators of bittorrent, I suggest this highly for this operation.
Title: Re: Paragon Chat FAAAQ
Post by: Nitekilla on June 25, 2015, 03:25:13 PM
Will there be the original CoH music playing in the background ?
Title: Re: Paragon Chat FAAAQ
Post by: Jules on June 25, 2015, 03:26:54 PM
Just... drooool. Seriously. This is an amazing piece of work.

My inner superhero thanks you.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 25, 2015, 03:28:57 PM
Sync from the creators of bittorrent, I suggest this highly for this operation.

You're nuts, right?  Anything those buggers write will be choked full of spyware, like they did to uTorrent.
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on June 25, 2015, 03:34:54 PM
No HTTP server, but if you create a torrent, I'm happy to seed.

There was a torrent in SaveCOH.com but after Tequila was released, it died with no seeds. People in general prefer the patchers, it seems.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 25, 2015, 03:40:04 PM
There was a torrent in SaveCOH.com but after Tequila was released, it died with no seeds. People in general prefer the patchers, it seems.

Well, in that case... Have you guys considered donations to help with chat server costs?  If people ponied up a bit of cash (I know I would), it could help cover costs for things, including file hosting...
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 25, 2015, 04:03:02 PM
The return of bases has been mentioned. If we have demorecords of our bases, does this mean we'll be able to eventually import our work?

Yes, if and when we do base stuff, import from demorecord is both a must have feature and relatively easy to do.

What about Supergroups and Coalitions? Will we be able to establish an SG?

Not at release. It is on the roadmap, though. Supergroups require more server-side persistence than we're currently doing, but I have some ideas for how to implement it as a private MUC room and using the XMPP publish-subscribe extension to store persistent data in it.

Will Collision detection exist?

Yes, full collision detection between players works. Currently there can sometimes be a little bit of jitter since you have multiple clients and no authoritative server to resolve them, but we hope to improve and refine player movement incrementally with each release.

Will multi-client connections be supported? For example if I want to RP as three werewolves attacking a character, will that be a possibility using the same Titan account?

XMPP inherently supports multiple logins on the same account. It would take a beefy machine to handle it, but there's nothing preventing you from running 3 copies of Paragon Chat and loading up 3 different characters at once.

Will there be the original CoH music playing in the background ?

It's whatever is in Issue 24. We're not doing any client mods at this time, though you could drop one in yourself to override the music if you want.
Title: Re: Paragon Chat FAAAQ
Post by: Kheprera on June 25, 2015, 04:08:24 PM
Awesome.

Now, legalities. How legal is this? I know it has been brought up in other threads, but is there a chance NC can drop a C&D? Might this affect the ongoing efforts to purchase the IP?
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 25, 2015, 04:11:58 PM
Awesome.

Now, legalities. How legal is this? I know it has been brought up in other threads, but is there a chance NC can drop a C&D? Might this affect the ongoing efforts to purchase the IP?

It was answered in those other threads, too...

It's not impossible they couldn't try something so stupid, but there's no legal grounding at ALL to close an XMPP chat server. At best, they could force them to not distribute the i24 client files.
Title: Re: Paragon Chat FAAAQ
Post by: MWRuger on June 25, 2015, 04:23:31 PM
No HTTP server, but if you create a torrent, I'm happy to seed.

Same here. I have i24 but would be happy to seed a torrent.
Title: Re: Paragon Chat FAAAQ
Post by: MWRuger on June 25, 2015, 04:26:48 PM
Should have read the whole thread first!

Yes, I would also contribute towards server costs.

I used to contribute monthly here, but my card got stolen/lost/whatever and I never set it back up. I'll re institute that if would help. I do it for wikipedia and I'd do it for you guys as well.
Title: Re: Paragon Chat FAAAQ
Post by: Nightsjester on June 25, 2015, 04:30:09 PM
It was answered in those other threads, too...

It's not impossible they couldn't try something so stupid, but there's no legal grounding at ALL to close an XMPP chat server. At best, they could force them to not distribute the i24 client files.
The main issue is the distribution of game files but im fairly certain this project is staying sanitized from that legal fun-zone. The worst thing NC can really do outside of that is some legal trolling of individual players who acquired the client by torrenting it.
Title: Re: Paragon Chat FAAAQ
Post by: Auroxis on June 25, 2015, 04:42:46 PM
What about transforming into a mob-type avatar like the halloween temp powers let us? Would really help with RP'ing.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 25, 2015, 04:48:42 PM
The main issue is the distribution of game files but im fairly certain this project is staying sanitized from that legal fun-zone. The worst thing NC can really do outside of that is some legal trolling of individual players who acquired the client by torrenting it.

All they'd get out of me is a signed photo of my bare backside. ;)
Title: Re: Paragon Chat FAAAQ
Post by: Nightsjester on June 25, 2015, 04:53:35 PM
All they'd get out of me is a signed photo of my bare backside. ;)
:P yep, its not like I didn't buy the game 4+ times just to have all the different box arts and at times maintained 3+subs. I think I have earned my backup copy.
Title: Re: Paragon Chat FAAAQ
Post by: AmberOfDzu on June 25, 2015, 05:02:08 PM
Question: Will there be a user agreement of some sort?

Related Question: Will you have (and attempt to enforce) any sort of community standards, or is it going to be wild-west-ish? Will you/other server operators be able to silence/ban/etc people who are the most serious problems? (Harassment, threats, etc.)

And another question: What will be your privacy policy, and will you be storing/archiving chat on the servers you run? Should players who're going to run independent servers think about this too, or is it generally not an issue for private chat servers?
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on June 25, 2015, 05:20:39 PM
Amber, those questions are answered in the MMOGames interview. http://www.mmogames.com/gamearticles/interview-team-bringing-back-city-heroes/
Title: Re: Paragon Chat FAAAQ
Post by: AmberOfDzu on June 25, 2015, 05:32:13 PM
Amber, those questions are answered in the MMOGames interview. http://www.mmogames.com/gamearticles/interview-team-bringing-back-city-heroes/
It does, thanks! ^_^
Title: Re: Paragon Chat FAAAQ
Post by: Cold Bob on June 25, 2015, 05:45:24 PM
This looks great, I've played around with Icon for the last year (still remember the first night I logged into Atlas Park, almost cried, that palpable sense of "being home") so now I can't wait to be able to chat with other people and watch the world fill up with other heroes standing around me!
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 25, 2015, 05:49:50 PM
Question: Will there be a user agreement of some sort?

It's the same agreement that governs use of our forums (http://cohtitan.com/terms). The same rules and standards apply to those who use the Titan XMPP server, as does the privacy policy.

It of course doesn't apply to someone running their own server. That's up to them to decide what is acceptable and enforce it.

The same methods that are used on standard chat servers apply. Repeated or egregious violators can be banned.
Title: Re: Paragon Chat FAAAQ
Post by: Queen of Eels on June 25, 2015, 05:55:37 PM
Any chance of squid form?
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 25, 2015, 05:58:16 PM
NPC transformations (including Kheldian forms) are something we've been kind of wary of because of the potential for abuse. When travel powers are done we may look at enabling a specific list of non-obnoxious ones at first to try it out.

If and when the whole "private zone" idea is implemented it'll probably come with the owner of the room being a GM of sorts while in it, and have the ability to transform themselves or others without restrictions.
Title: Re: Paragon Chat FAAAQ
Post by: Triplash on June 25, 2015, 06:25:20 PM
Wow, I just realized... I've been so excited telling friends about this, that I completely forgot to chime in and show my appreciation for it. Doh!

All the hard work it must have taken, just to get to the point where you know *what it would take* to set this up. And then all the work it took to actually put it together. I mean sure, I was pretty positive that *eventually* we'd see something more from you code-wizard types, but to see it actually starting to take shape... wow! This is just flat out awesome! :D

As for the people who aren't too excited over this part of it, tell them to look at it this way. This project is all the evidence you need that these folks know what they're doing. So the features that we're still waiting for... they'll find a way to do that one day too, I'm sure of it. It's just a matter of time.


Anyway, to the talented and diligent people putting this together: a great big thank you for all your efforts! I can't wait to get back into a city that has people in it again! ;D
Title: Re: Paragon Chat FAAAQ
Post by: irvfrost on June 25, 2015, 06:39:31 PM
This is so awesome! I can't wait to give it a go.

Thanks Codewalker, and the rest of team Paragon Chat!!!
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 25, 2015, 06:43:55 PM
Now, legalities. How legal is this? I know it has been brought up in other threads

The server itself is untouchable. It's the same software that thousands of chat servers run. Even Google uses XMPP, and in a pinch you can use Paragon Chat over GTalk, it just takes some extra setup because of their funky MUC support. Good luck telling Google to cease and desist because somebody can "play" COH on it.

The program itself is roughly as legal as a program that converts a Microsoft Word document to OpenOffice format, for better or worse.

It's probably more legal than Icon, because it doesn't muck around in the client's memory and rewrite parts of it.

but is there a chance NC can drop a C&D?

Of course there's a chance. I can write a C&D and put it in the mail to your ISP if I want. Do I think it's likely? Probably not, because they didn't so much as blink at Icon. This is a bit further along, but if they're paying attention at all they know we've taken steps to not infringe on their IP by keeping the components separate, so it would just be a jerk move for no good reason.

Might this affect the ongoing efforts to purchase the IP?

Maybe. It might negatively affect them. It might positively affect them. We just don't know one way or another how (if) the negotiations are going so we can't afford to second guess ourselves on every little thing.
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on June 25, 2015, 06:52:05 PM
The server itself is untouchable. It's the same software that hundreds of chat servers run. Even Google uses XMPP, and in a pinch you can use Paragon Chat over GTalk, it just takes some extra setup because of their funky MUC support. Good luck telling Google to cease and desist because somebody can "play" COH on it.

You forgot the evil laugh.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 25, 2015, 06:53:12 PM
All the hard work it must have taken, just to get to the point where you know *what it would take* to set this up. And then all the work it took to actually put it together. I mean sure, I was pretty positive that *eventually* we'd see something more from you code-wizard types, but to see it actually starting to take shape... wow! This is just flat out awesome! :D

Eh, it probably didn't take as much effort as you think, given the incredible amounts of work Codewalker spent long before now figuring out how the game systems worked.  Heck, just the massive amount of work it took to get Icon to work probably shaved months off of this effort.

I mean, its practically cheating how little effort this took for Codewalker, compared to what it would have taken for mere mortals.  Its like applauding Atlas for helping you move the couch.  I mean, sure, I couldn't lift it, but then again he's holding up like the entire Earth. 

- Hey someone turned the CoH client into a multiuser online chat avatar system. 

- Wow, that's fricking awesome!  Who did it? 

- Codewalker. 

- Codewalker?  Oh, well of course Codewalker.  What's he going to do tomorrow?

I don't know about you, but as soon as Paragon Chat is released I'm gonna start asking for more features.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 25, 2015, 07:16:37 PM
Heck, just the massive amount of work it took to get Icon to work probably shaved months off of this effort.

I did re-use some of the Icon code (sort of), like the persistent NPC spawner, because it saved some time. I say sort of since Icon was written in x86 assembly so I had to port it to something a little easier to work with.

I don't know about you, but as soon as Paragon Chat is released I'm gonna start asking for more features.

You're actually going to wait for the release to do that? :o
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 25, 2015, 07:20:55 PM
You're actually going to wait for the release to do that? :o

She's making a list, she's checking it twice, you're gonna find out if it's naughty or nice. Ar-ca-na is going, to town! :P
Title: Re: Paragon Chat FAAAQ
Post by: Todogut on June 25, 2015, 07:35:49 PM
You forgot the evil laugh.

(https://images.weserv.nl/?url=cdn.meme.am%2Finstances%2F500x%2F56890931.jpg)

* SCoRE
Title: Re: Paragon Chat FAAAQ
Post by: The Fifth Horseman on June 25, 2015, 07:42:24 PM
- Codewalker?  Oh, well of course Codewalker.  What's he going to do tomorrow?
He'll be taking over the world. :p
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 25, 2015, 07:46:10 PM
You're actually going to wait for the release to do that? :o

If I ask for features now like the rest of the peons, I can only ask for generic things.  If I wait until I have a copy, I can also look at the implementation details and tell you how to do your job when I ask for new features.

I still didn't find any sort of invitation in my spam or filter folders, so I'm thining Leandro told you all he sent and invite, then "accidentally" emailed it to Nigeria.  Alternatively, Castle wouldn't by any chance be one of the early testers: he "forgot" to invite me to first round closed beta twice.  Yeah, I'm spinning up my Castle-bot even as we speak.  It is going to tell everyone in global that the reason everyone has to jog around is because [evil laugh]he nerfed all travel powers[/evil laugh].

That reminds me: while you are adding channelized dice throws, add some hooks so I can request a global audible laugh on everyone's client.  We can replace the sound effect for Wormhole to add in the muhuhaha: its not like anyone uses that power anyway.
Title: Re: Paragon Chat FAAAQ
Post by: Kheprera on June 25, 2015, 07:51:01 PM
Thank you for the answers. Now it's in the FAQ (and those who haven't seen the other threads can find the answer - had my reasons for asking ;) ) and I can point my SG to a singleforum thread to spread the happiness.

And...  THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU.

*Mallyhugs!* ^_^
Title: Re: Paragon Chat FAAAQ
Post by: Ohioknight on June 25, 2015, 09:27:28 PM
So will all movement at release 1.0 be standard "jogging"?  I'd rather like to create civilian costumes and just walk around to restore a bit of life to the place.

"Thank goodness we finally solved the gang problem here in Paragon City... and remember those horrible invasions?!?  I feel like this is finally  a city where we could raise our childr... oh, sorry -- I forgot no one has children any more - sob -"
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 25, 2015, 09:36:30 PM
So will all movement at release 1.0 be standard "jogging"?  I'd rather like to create civilian costumes and just walk around to restore a bit of life to the place.

"Thank goodness we finally solved the gang problem here in Paragon City... and remember those horrible invasions?!?  I feel like this is finally  a city where we could raise our childr... oh, sorry -- I forgot no one has children any more - sob -"

I was actually thinking of making a ton of NPC bots, before Codewalker let slip he's likely to be limiting zones to 30 players after an initial welcome period.  It would be rather weird for someone to zone in and discover the other 29 players in his zone are zombies.
Title: Re: Paragon Chat FAAAQ
Post by: Noyjitat on June 25, 2015, 10:34:01 PM
Why all the early teasing before the release?

My fault. As you may know I handle the patch manifest for Tequila and Island Rum, where people can download the game client if they don't have it. If this was just released without a "hype period", then everybody would rush to download the game on the same day and absolutely murder the available bandwidth on the servers holding game files.

Can I help with that?

If you have an HTTP server with space to spare, please contact me to mirror the game files in it. Based on the early response we got, we will definitely need them.

How much cash would you need to increase the available bandwidth limit? With this program coming soon (pun intended) it shouldn't be hard to get donations.
Title: Re: Paragon Chat FAAAQ
Post by: artbunker on June 25, 2015, 11:27:19 PM
Thank you CodeWalker and crew for your efforts in restoring our city.
Title: Re: Paragon Chat FAAAQ
Post by: clpowell4278 on June 25, 2015, 11:55:16 PM
YES THANK YOU SOOOOO MUCH I CANT WAIT!!!!  YALL ARE AWESOME!!!
Title: Re: Paragon Chat FAAAQ
Post by: Nightsjester on June 26, 2015, 12:04:57 AM
I was just wondering will position be persistent between log ins or will that be reset? Also what if someone logs in from another computer? Do they need to recreate the character?
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 12:23:58 AM
I was just wondering will position be persistent between log ins or will that be reset? Also what if someone logs in from another computer? Do they need to recreate the character?

Based on what was already stated, character data (i.e. costumes) will be stored locally in a sqllite database, so logging in from somewhere else would I believe require recreating characters there, at least for now (that's what dropbox is for).  Good question on position data, as I've been wondering myself, but since they've mostly suggested they won't be saving state, its unlikely the server will remember where we were.  Its possible the local database will remember where you were when you logged out so that when you log back in the client can move you to that spot, but that depends on implementation details.  I would imagine remembering logout position is a feature that would not be difficult to add if it is not already present.  But once again, that would only be stored locally for now: a different computer would not know about that.

It sounds like it would not be difficult to junction mount the directory that Paragon Chat stores its database to a dropbox (or other cloud data service) folder, which was then synchronized with other computers.  Provided two different people did not try to run Paragon Chat from those two computers at the same time, I see no reason why you couldn't make that work to keep all your computers' Paragon Chat data synchronized.
Title: Re: Paragon Chat FAAAQ
Post by: Lycantropus on June 26, 2015, 12:30:18 AM
Wow, that answers just about everything I was wondering (particularly that one about the dice rolling mechanic, that would be great!)

If there's anything else I could think to ask... well I haven't thought of it yet. I probably won't until I'm actually logged in and seeing what it can do.  :)

So jazzed to be able to talk to everyone in the City again!! I promise I'll not be as much of a lurker this time (old habits die hard, but I'll try!)

Lyc~
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on June 26, 2015, 12:48:01 AM
How much cash would you need to increase the available bandwidth limit? With this program coming soon (pun intended) it shouldn't be hard to get donations.

I don't want to directly touch money to avoid any allegations of profit motive. If others want to get together and pay for it, there are lots of web hosting services that would work. If you don't know anything about setting one up, PM me and I can recommend a host and give instructions. It's not terribly expensive ($10 over month should buy a decent chunk of bandwidth), unless we get *really* flooded.
Title: Re: Paragon Chat FAAAQ
Post by: Takinalis on June 26, 2015, 01:02:39 AM
Just had a thought: I think it's important that our account names cannot be revealed through any query on the client, since the account name is in essence our password. Don't give out your account name!
Title: Re: Paragon Chat FAAAQ
Post by: Vee on June 26, 2015, 01:37:32 AM
I for one loved wormhole, but have no objections to its having an evil laugh as the sound effect.

Thanks for all the hard work on this gang  :D
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 26, 2015, 01:50:53 AM
Its possible the local database will remember where you were when you logged out so that when you log back in the client can move you to that spot, but that depends on implementation details.

It remembers zone and position, and it doesn't so much as move you there as load you there, as you load into the zone a second or two before the XMPP link is established to make other players visible.

It sounds like it would not be difficult to junction mount the directory that Paragon Chat stores its database to a dropbox (or other cloud data service) folder, which was then synchronized with other computers.  Provided two different people did not try to run Paragon Chat from those two computers at the same time, I see no reason why you couldn't make that work to keep all your computers' Paragon Chat data synchronized.

Possibly. I'm not certain how Dropbox will react to sqlite's WAL file. But it's worth trying.

Just had a thought: I think it's important that our account names cannot be revealed through any query on the client, since the account name is in essence our password. Don't give out your account name!

Ummm... your password is your password.

Access to your characters is controlled by the fact that only you have the file with them in it.
Title: Re: Paragon Chat FAAAQ
Post by: Rejolt on June 26, 2015, 02:16:49 AM
I'm looking forward to some pen and paper role playing here and I can roll dice in real life lol. No rush on the emote vs other things to do.
Title: Re: Paragon Chat FAAAQ
Post by: saipaman on June 26, 2015, 02:53:22 AM
Well, in that case... Have you guys considered donations to help with chat server costs?  If people ponied up a bit of cash (I know I would), it could help cover costs for things, including file hosting...

I'm seeding it right now.  Most of the trackers associated with this torrent are no longer reachable which may be why it seems to be dead.
Title: Re: Paragon Chat FAAAQ
Post by: saipaman on June 26, 2015, 02:59:35 AM
Paragon Chat FAAAQ
(Frequently Asked and Anticipated Questions)



Are store-bought costume parts available? What about Icon's NPC mode?

Short version: Yes and no. All Paragon Point and VIP reward costumes should be available. Incarnate (astral/empyrean merit) unlocks and badge-restricted parts are not selectable, but it's something we're working on. NPC-only parts are not available.

Long version: Enterprising hackers will discover that the costume parts in the database closely resemble costume files and demorecords. No validation is done when loading from the database, so you can create "invalid" or NPC costumes directly in the database and they will be visible to other players. If we see a lot of abuse of this to grief people (creating monstrosities that block out the screen or crash clients), we will be forced to add validation of incoming costumes, so please don't make us do that.

Does this mean that a manual edit will allow me to use costume parts that were removed from the costume creator yet that could still be used by existing characters? 
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 26, 2015, 03:00:53 AM
Does this mean that a manual edit will allow me to use costume parts that were removed from the costume creator yet that could still be used by existing characters?

Should be able to if you know the GEO and texture names, which if you still have an old costume file or demorecord with them you can find out.

The tailor won't be happy with you so you can't edit the costume without resetting those parts, but you can change them back in the db after logging out.
Title: Re: Paragon Chat FAAAQ
Post by: Sinistar on June 26, 2015, 03:33:14 AM
The main issue is the distribution of game files but im fairly certain this project is staying sanitized from that legal fun-zone. The worst thing NC can really do outside of that is some legal trolling of individual players who acquired the client by torrenting it.

I feel quite confident that many of us will have some.......colorful metaphors.......in our responses to NCSoft if they make such inquiries. 
Title: Re: Paragon Chat FAAAQ
Post by: Victoria Victrix on June 26, 2015, 03:36:04 AM
I feel quite confident that many of us will have some.......colorful metaphors.......in our responses to NCSoft if they make such inquiries.

I just want to point out that NCSoft's stated punishment (in the EULA) for violating the EULA was removing your access to the game.  Just sayin'....
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 03:56:10 AM
I just want to point out that NCSoft's stated punishment (in the EULA) for violating the EULA was removing your access to the game.  Just sayin'....

And revoking your license to use the software, including the game client.  Legally enforceable in every country that honors software usage licenses, at least in theory.  Logistically impossible to really enforce, except on a very specific case by case basis.  You'd have to make yourself a target worth the time and expense for them to do that.
Title: Re: Paragon Chat FAAAQ
Post by: Victoria Victrix on June 26, 2015, 04:08:13 AM
And revoking your license to use the software, including the game client.  Legally enforceable in every country that honors software usage licenses, at least in theory.  Logistically impossible to really enforce, except on a very specific case by case basis.  You'd have to make yourself a target worth the time and expense for them to do that.

Paradoxically, Aracana, if you made yourself a target worth the time and expense for them to do that, you probably have the high profile to generate so much negative publicity that the time and expense to repress the negative publicity goes up exponentially.  I can't see the shareholders standing for that kind of money hemorrhage.
Title: Re: Paragon Chat FAAAQ
Post by: saipaman on June 26, 2015, 05:04:03 AM
Should be able to if you know the GEO and texture names, which if you still have an old costume file or demorecord with them you can find out.

The tailor won't be happy with you so you can't edit the costume without resetting those parts, but you can change them back in the db after logging out.

I have them in both demorecord format and Sentinel+.  This is excellent news and I don't mind a bit of work to get my main looking like she should.
Title: Re: Paragon Chat FAAAQ
Post by: Dev7on on June 26, 2015, 05:21:57 AM
Codewalker, I have a question are we getting close of having our City back or is it just another Icon project for players to talk to each other?
Title: Re: Paragon Chat FAAAQ
Post by: Nightsjester on June 26, 2015, 05:53:30 AM
Codewalker, I have a question are we getting close of having our City back or is it just another Icon project for players to talk to each other?

He and the other people working on this have said it several times that this is a very limited first step in that direction that is building off the work of others also working on servers to host the game. We are not really all that close to having everything back but this far greater in scope and consequence than icon could be.
Title: Re: Paragon Chat FAAAQ
Post by: Solitaire on June 26, 2015, 07:17:28 AM
I have a question regarding badges, will we be able to collect the explore badges in the future, I know at this point there are badges we wouldn't be able to get due to non combat at present or missions available.

But the explore badges should be fun to collect if all the zones are available to explore again, so just wondered if this had been talked about in the secret meetings  ;)
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 07:43:51 AM
Paradoxically, Aracana, if you made yourself a target worth the time and expense for them to do that, you probably have the high profile to generate so much negative publicity that the time and expense to repress the negative publicity goes up exponentially.  I can't see the shareholders standing for that kind of money hemorrhage.

If someone were to, say, set up a web site that offered to give the client away for free, and made a lot of public noise about it, *and* tried to make claims like how it was legal and NCSoft couldn't do a thing about it, all but daring them to try to bring them down, that could hypothetically make them a worthy target to bring down, while simultaneously being unlikely to attract sufficient sympathy to generate significant negative attention towards NCSoft.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 07:50:08 AM
I have a question regarding badges, will we be able to collect the explore badges in the future, I know at this point there are badges we wouldn't be able to get due to non combat at present or missions available.

Unlikely.  I'm pretty sure the awarding of badges was a mapserver feature for all kinds of badges including combat and explore badges, which we won't have, and even if the game could award them there isn't likely to be any way to record that fact initially at the client side.  Things like badges were stored in the character record on the game server systems, and retrieved by the game client upon request.  I don't think the game client stores that stuff except to cache it.
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on June 26, 2015, 07:55:18 AM
If someone were to, say, set up a web site that offered to give the client away for free, and made a lot of public noise about it, *and* tried to make claims like how it was legal and NCSoft couldn't do a thing about it, all but daring them to try to bring them down, that could hypothetically make them a worthy target to bring down, while simultaneously being unlikely to attract sufficient sympathy to generate significant negative attention towards NCSoft.

And if that someone lives in Argentina, an IP law black hole, they get to use the C&D order as toilet paper, and have done so before.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 08:10:15 AM
And if that someone lives in Argentina, an IP law black hole, they get to use the C&D order as toilet paper, and have done so before.

From what I've been told, Argentina's IP protections are stronger for IP connected to direct tangible property, but are otherwise "lackadaisical."  However, the weak link is probably the ISPs serving that hypothetical individual.

However, Argentina's relationship with the US court system is, shall we say strained, so any legal action might need to originate from South Korea itself.  That seems even less likely than legal action from NCWest.

Still, its hypothetically possible, regardless of the statistical likelihood of a negative outcome.  Its important that anyone contemplating any particular action do so with eyes wide open.  Do what you think is right, but don't buy the chips unless you are prepared to lose them at the table.
Title: Re: Paragon Chat FAAAQ
Post by: Solitaire on June 26, 2015, 08:26:31 AM
Unlikely.  I'm pretty sure the awarding of badges was a mapserver feature for all kinds of badges including combat and explore badges, which we won't have, and even if the game could award them there isn't likely to be any way to record that fact initially at the client side.  Things like badges were stored in the character record on the game server systems, and retrieved by the game client upon request.  I don't think the game client stores that stuff except to cache it.

Pity, well I'll just have to wait till the game comes back for badges.
Title: Re: Paragon Chat FAAAQ
Post by: Kyriani on June 26, 2015, 08:41:14 AM
Here's a question... Will the Paragon Chat client allow me to load costumes made and saved using npc parts? Or does it have to be edited in SQL (which is not something I really have the know how to do)... and will it ever be possible to allow us to use those npc pieces? Even if only a select whitelist of them?
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 08:44:36 AM
Here's a question... Will the Paragon Chat client allow me to load costumes made and saved using npc parts? Or does it have to be edited in SQL (which is not something I really have the know how to do)... and will it ever be possible to allow us to use those npc pieces? Even if only a select whitelist of them?

Can you create it in Icon and have it display properly?  If so, it'll probably (but not certainly) work in Paragon Chat, provided you are not doing a /benpc.  As Codewalker previously mentioned, such costumes will not survive being edited by an Icon tailor, but will likely work with a /load_costume.
Title: Re: Paragon Chat FAAAQ
Post by: Victoria Victrix on June 26, 2015, 08:58:35 AM
If someone were to, say, set up a web site that offered to give the client away for free, and made a lot of public noise about it, *and* tried to make claims like how it was legal and NCSoft couldn't do a thing about it, all but daring them to try to bring them down, that could hypothetically make them a worthy target to bring down, while simultaneously being unlikely to attract sufficient sympathy to generate significant negative attention towards NCSoft.

Ah, given that scenario, true.  And given the stupidity of some people, I wouldn't put that out of the range of possibility.
Title: Re: Paragon Chat FAAAQ
Post by: Kyriani on June 26, 2015, 09:20:31 AM
Can you create it in Icon and have it display properly?  If so, it'll probably (but not certainly) work in Paragon Chat, provided you are not doing a /benpc.  As Codewalker previously mentioned, such costumes will not survive being edited by an Icon tailor, but will likely work with a /load_costume.

Costumes made in icon's npc mode can be saved and loaded in npc mode without issue.

In normal mode, the costume shows up on the list and can be displayed without any issues when loading, but you can't actually complete loading the costume and a message shows up. Failed to Load: Could not find match for parts (part name), (part name), etc. Costume Creator may not have access to costume parts.

I'm guessing it will do the same in Paragon Chat since the npc parts aren't enabled. I'm just wondering if that is actually the case since Codewalker said we could edit the files to use the npc bits. And assuming we cant just load costumes made in icon's npc mode, I was wondering if maybe those npc costume bits could be made available to us in a future patch.
Title: Re: Paragon Chat FAAAQ
Post by: Sugoi on June 26, 2015, 11:50:48 AM
I have a question regarding badges, will we be able to collect the explore badges in the future, I know at this point there are badges we wouldn't be able to get due to non combat at present or missions available.

But the explore badges should be fun to collect if all the zones are available to explore again, so just wondered if this had been talked about in the secret meetings  ;)

Hmm, I just went to the City Info Tracker section of the Titan Network and manually added a brand new test character to one of my account databases there (no programming skills needed) then I clicked off several exploration badges and refreshed the window.  Ding!

Now the question I have is if the badge markers could be placed back on the maps in their proper location so they could be "tagged" by those searching for them, and manually added to their public databases?

Of course, this ability would make the data base suspect, but then again none of the badges are verified by the system, so it would be an honor system (which would probably disqualify at least 95% of the villains in the game... :P

Push come to shove you could always make your own listing of badge locations with the data from Paragon Wiki, and check em off in CIT as you tagged the location on whatever server you're RPing in.  Of course, any TP to location xyz would be cheating...

I'm not a Badge Wh... Hunter myself, but I have a RL friend who would happily flit around scarfing up badges for hours on end.  Honey Badger, do your Thing!
Title: Re: Paragon Chat FAAAQ
Post by: Solitaire on June 26, 2015, 12:18:28 PM
Hmm, I just went to the City Info Tracker section of the Titan Network and manually added a brand new test character to one of my account databases there (no programming skills needed) then I clicked off several exploration badges and refreshed the window.  Ding!

Now the question I have is if the badge markers could be placed back on the maps in their proper location so they could be "tagged" by those searching for them, and manually added to their public databases?

Of course, this ability would make the data base suspect, but then again none of the badges are verified by the system, so it would be an honor system (which would probably disqualify at least 95% of the villains in the game... :P

Push come to shove you could always make your own listing of badge locations with the data from Paragon Wiki, and check em off in CIT as you tagged the location on whatever server you're RPing in.  Of course, any TP to location xyz would be cheating...

I'm not a Badge Wh... Hunter myself, but I have a RL friend who would happily flit around scarfing up badges for hours on end.  Honey Badger, do your Thing!

Did this myself when taking breaks from teaming with either friends or PUGs, or just waiting to see some chat on globals regarding TFs LFM  :D

Was hoping they'd be visible in your character information once collected as have read that you can give yourself a Bio and info which can be viewed by others.

Title: Re: Paragon Chat FAAAQ
Post by: Sugoi on June 26, 2015, 12:39:55 PM
Was hoping they'd be visible in your character information once collected as have read that you can give yourself a Bio and info which can be viewed by others.

For the last few years the game was running, I didn't pay any attention to a character's level, but I always looked at their badge data, to see what Vet Status their account had.  Except for the rare person who was borrowing an account to try out the game, it was usually a more representative indicator of their level of general game skills.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 26, 2015, 01:07:47 PM
Now the question I have is if the badge markers could be placed back on the maps in their proper location so they could be "tagged" by those searching for them, and manually added to their public databases?

The badge markers are in their locations, they can be seen if you're close (they have a quite short draw distance). The invisible volumes used to trigger exploration badges are present as well. However, the name on the volume does not match the name of the badge and there's no known correlation between them.

Most likely said correlation was in the Requires field of the badge, however that field is flagged ServerOnly and is blank in badges.bin. Presumably so that players couldn't peek and find out how to get badges that don't have an explicit hint string.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on June 26, 2015, 01:14:44 PM
Will both Paragon City and Rogue Isles zones be available, for those of us with Villains as well as heroes?
Title: Re: Paragon Chat FAAAQ
Post by: Shadowe on June 26, 2015, 01:24:10 PM
Will both Paragon City and Rogue Isles zones be available, for those of us with Villains as well as heroes?

The answer hasn't changed since the last time Codewalker answered this question from you, less than 24 hours ago. (http://www.cohtitan.com/forum/index.php/topic,10977.msg184232.html#msg184232)
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 26, 2015, 01:48:13 PM
Will both Paragon City and Rogue Isles zones be available, for those of us with Villains as well as heroes?

I've seen this one several times, so I just added it to the first post as well.

Which zones will be available at launch?

All Paragon City, Rogue Isles, and Praetorian city zones. All Paragon City and Rogue Isles hazard zones. All Praetorian underground zones.

Trial zones such as the Abandoned Sewer Network, The Hive, The Abyss, RWZ, and the Shadow Shard.

All PVP zones.

Miscellaneous zones: Pocket D, Paragon Dance Party, Breakout, Outbreak, Destroyed Galaxy City Tutorial, Precinct Five

Bonus zones: Echo: Dark Astoria, Echo: Faultline (original Faultline), Echo: Rikti Crash Site
Title: Re: Paragon Chat FAAAQ
Post by: Sugoi on June 26, 2015, 02:18:10 PM
The badge markers are in their locations, they can be seen if you're close (they have a quite short draw distance).

Thank you again, Codewalker for your clarification on the issue.  I'm sure this is going to make many Badge Hunters very, very happy.  The badge accounting process many be just a manual effect (at least for now) with no actual effects in the game (which we aren't back to playing yet anyhow) but I plan on using CIT to validate any Accolades (and their effects) for those I personally trust to role play a session with.

And once more, thank you very much for Icon, which has allowed me to re-visit my home away from home when the urge hits.

Sugoi
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 26, 2015, 02:27:30 PM
For the last few years the game was running, I didn't pay any attention to a character's level, but I always looked at their badge data, to see what Vet Status their account had.  Except for the rare person who was borrowing an account to try out the game, it was usually a more representative indicator of their level of general game skills.

That's not even remotely a good judge. I, for example, only bothered to badge on ONE of my many toons, and even then, I wasn't particularly interested in badges...  If they turned up, they turned up; I didn't go out of my way to get them.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 26, 2015, 02:30:28 PM
Thank you again, Codewalker for your clarification on the issue.  I'm sure this is going to make many Badge Hunters very, very happy.  The badge accounting process many be just a manual effect (at least for now) with no actual effects in the game (which we aren't back to playing yet anyhow) but I plan on using CIT to validate any Accolades (and their effects) for those I personally trust to role play a session with.

Sugoi

He didn't say he was going to add badging... He was explaining that the badge info was server side, so likely he -can't- add badging unless he builds the badge location DB himself and adds it in to his app...
Title: Re: Paragon Chat FAAAQ
Post by: Rotten Luck on June 26, 2015, 02:30:52 PM
I'm looking forward to some pen and paper role playing here and I can roll dice in real life lol. No rush on the emote vs other things to do.

There also a third party dice roller programs on the net.  I use this one myself when I need a dice roll calculation.  http://www.wizards.com/dnd/dice/dice.htm
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 26, 2015, 02:34:31 PM
He didn't say he was going to add badging... He was explaining that the badge info was server side, so likely he -can't- add badging unless he builds the badge location DB himself and adds it in to his app...

Pretty sure the post you're quoting is saying that the badge tracking would have to be done by hand, but they're happy that the explore badges (the little markers) are visible on the map so you can tell you're standing on one.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 26, 2015, 02:37:00 PM
Pretty sure the post you're quoting is saying that the badge tracking would have to be done by hand, but they're happy that the explore badges (the little markers) are visible on the map so you can tell you're standing on one.

Well, maybe I misread then.  It's been a long day, and it's Friday! I've been glaring at someone else's C# code all day and I'm tired! :P
Title: Re: Paragon Chat FAAAQ
Post by: Styrj on June 26, 2015, 02:51:49 PM
I was not a badge hunter (could care less) as well.  As FFM stated above if they came during play fine, if not fine. In addition, I also soloed roughly 95% of the time I played CoHV, nor did I RP.  I only teamed when my son was playing.  I was just content to level my toons to 50, although I had (still have) a really bad case of altitus.  :P
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 05:07:40 PM
Costumes made in icon's npc mode can be saved and loaded in npc mode without issue.

In normal mode, the costume shows up on the list and can be displayed without any issues when loading, but you can't actually complete loading the costume and a message shows up. Failed to Load: Could not find match for parts (part name), (part name), etc. Costume Creator may not have access to costume parts.

I'm guessing it will do the same in Paragon Chat since the npc parts aren't enabled. I'm just wondering if that is actually the case since Codewalker said we could edit the files to use the npc bits. And assuming we cant just load costumes made in icon's npc mode, I was wondering if maybe those npc costume bits could be made available to us in a future patch.

So two things are going on there.  Seeing the costume in npc mode proves the game client can do it at all, and that suggests its possible for Codewalker to make Paragon Chat do it.  Having it error out in normal mode suggests the game client had constraint logic built into it to prevent certain kinds of costumes from being allowed, possibly to prevent errors of various kinds.  Constraint logic can be theoretically turned off.  Whether it is or not in Paragon Chat may come down to what Codewalker has time to do before release day (and whether he did so already).
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 05:15:35 PM
Thank you again, Codewalker for your clarification on the issue.  I'm sure this is going to make many Badge Hunters very, very happy.  The badge accounting process many be just a manual effect (at least for now) with no actual effects in the game (which we aren't back to playing yet anyhow) but I plan on using CIT to validate any Accolades (and their effects) for those I personally trust to role play a session with.

Since the locations of every single exploration badge were basically known, hypothetically speaking someone could write a bot that tracked the locations of everyone in a particular zone, and chat out a message when someone reached the general location of one.

The problem with bots is that they suck up valuable connection slots per zone on the XMPP server, but on say a private server that wouldn't be an issue.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 26, 2015, 05:19:29 PM
The badge marker locations can also be extracted from the map files. That's how we used to get them for the wiki so fast, which is technically cheating I guess, but all in the name of science.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 05:28:51 PM
The badge marker locations can also be extracted from the map files. That's how we used to get them for the wiki so fast, which is technically cheating I guess, but all in the name of science.

Of course you can do that as well.  And by you I mean you.  But in this case, even a non-you could write that bot without too much difficulty if they want to just look up the locations.

I'm lazy, so I'd probably extract them from the map files also (which is lazy for a certain definition of lazy).  But its not a prerequisite for someone that wanted to experiment.
Title: Re: Paragon Chat FAAAQ
Post by: BraveStar on June 26, 2015, 06:12:25 PM
I have a question regarding badges, will we be able to collect the explore badges in the future, I know at this point there are badges we wouldn't be able to get due to non combat at present or missions available.

But the explore badges should be fun to collect if all the zones are available to explore again, so just wondered if this had been talked about in the secret meetings  ;)

I love this idea! :D
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 06:21:34 PM
Trying to figure out a way to find badges that don't work, in a system that can't track them, without a way to display them, in a way you can't demonstrate to anyone, and which cannot affect gameplay in any way, pretty much is a microcosm of the City of Heroes badge community.

If the devs had announced that they added a badge to the game, but it had no artwork, no title, and wouldn't show up in badge listings, and they forgot what the requirements were for it, a segment of the badge community would have begun looking for it immediately.
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on June 26, 2015, 06:26:26 PM
I liked badging, but stopped actively trying to get every badge ever when I realized I just didn't have the commitment to do all the TFs.



Out of curiosity, is there some difference between implementing fly in Icon and fly in Chat? We already have fly in Icon, so I'm kind of confused as to why it's not already in Chat as well.

Why all the early teasing before the release?

My fault. As you may know I handle the patch manifest for Tequila and Island Rum, where people can download the game client if they don't have it. If this was just released without a "hype period", then everybody would rush to download the game on the same day and absolutely murder the available bandwidth on the servers holding game files.

Can I help with that?

If you have an HTTP server with space to spare, please contact me to mirror the game files in it. Based on the early response we got, we will definitely need them.

Doesn't this sort of fly in the face of the tip-toeing I've seen Codewalker do here and in interviews? The whole: "if you had it legally you'll be fine, and we hear that there may be some way to get it but we totally can't say anything about that or endorse it" phrasing?
Title: Re: Paragon Chat FAAAQ
Post by: Sugoi on June 26, 2015, 06:38:34 PM
That's not even remotely a good judge. I, for example, only bothered to badge on ONE of my many toons, and even then, I wasn't particularly interested in badges...  If they turned up, they turned up; I didn't go out of my way to get them.

Just to clarify things, I did note that I was checking their Vet Status (Badges), not the overall number of badges they had.  My general impression was that if you had spent at least a couple of years playing the game, you should have at least a basic grasp of how the game mechanics worked in play.  Of course there are those rare exceptions where "Once A Noob, Always A Noob" does apply.

Oh, and FFM, I've generally enjoyed your comments.  Keep on Floating!!!
Title: Re: Paragon Chat FAAAQ
Post by: Sugoi on June 26, 2015, 06:43:27 PM
Pretty sure the post you're quoting is saying that the badge tracking would have to be done by hand, but they're happy that the explore badges (the little markers) are visible on the map so you can tell you're standing on one.

Ding! Got it right, Codewalker! I apologize if my sentence structure confused anyone, it just reflects the way I think (If I can classify that as thinking).
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 06:48:52 PM
Out of curiosity, is there some difference between implementing fly in Icon and fly in Chat? We already have fly in Icon, so I'm kind of confused as to why it's not already in Chat as well.

If Icon can do it, Chat can probably eventually do it.  But Chat gets some things for free from the client just like Icon does, and some things require extra work.  Fly required extra work to make it work in Icon.  It will require extra work to make it work in Chat, and not precisely the same work.  Specifically, as I understand it Icon hacks the client into thinking the Fly mode bit is enabled to allow you to fly.  In Chat, that has to happen on top of being transmitted to everyone else in a way that will ensure other players will see you displaying the right flight animation.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 26, 2015, 06:50:23 PM
Just to clarify things, I did note that I was checking their Vet Status (Badges), not the overall number of badges they had.  My general impression was that if you had spent at least a couple of years playing the game, you should have at least a basic grasp of how the game mechanics worked in play.  Of course there are those rare exceptions where "Once A Noob, Always A Noob" does apply.

Oh, and FFM, I've generally enjoyed your comments.  Keep on Floating!!!

Always will. ;)

TBH, though I'd been playing since EU beta, I've never considered myself an expert at the game.  I played how I played, I didn't study guides, and I didn't optimize with MIDS.  I just obliterated stuff with my triform PB and made people say "Bwuh?!?!?"

I just wanted to have fun, and made sooo many life-long friends, who I still chat to daily and even run a private IRC server for, and still RP with! Can't wait for PC to go live so we can do it in-game again, too!
Title: Re: Paragon Chat FAAAQ
Post by: Shadowe on June 26, 2015, 06:57:17 PM
I just obliterated stuff with my triform PB and made people say "Bwuh?!?!?"
QFT.

Quote
I just wanted to have fun, and made sooo many life-long friends, who I still chat to daily and even run a private IRC server for, and still RP with! Can't wait for PC to go live so we can do it in-game again, too!

Don't know who you could possibly mean, nuh-uh.

(Psst, see you in about 10 minutes.)
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 26, 2015, 07:04:43 PM
QFT.

Don't know who you could possibly mean, nuh-uh.

(Psst, see you in about 10 minutes.)

Dude, aren't you meant to be writing a book? :p
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on June 26, 2015, 07:13:35 PM
Doesn't this sort of fly in the face of the tip-toeing I've seen Codewalker do here and in interviews? The whole: "if you had it legally you'll be fine, and we hear that there may be some way to get it but we totally can't say anything about that or endorse it" phrasing?

Titan can't. I'm not part of Titan. I run savecoh.com where the links are and manage the download manifests. I'm involved in the whole project as part of the community, but Tony and CW are the Titan people, I'm a free entity who tends to care a lot less about US law since I am not in the US.
Title: Re: Paragon Chat FAAAQ
Post by: Soul Resonance on June 26, 2015, 07:32:04 PM
Just wanted to tag in and voice how neat I think this is  ;D

I'd also like to reiterate  what has been said  multiple times throughout this/other threads associated with PC, that while this isn't the entire game, it's a step in the right direction  ;D, also, i'd like to add my own thoughts as well :P, in that I believe that this, if it proves to be successful/well liked by the community(ofc it will be :P), it might grab the attention of NC/Nexon/Whoever, and they might look at this and go, "Well,they have this and this and that, let's maybe see about getting in touch with so-and-so about progressing this deal.."  ;D ;D just my thoughts on the matter :P
Title: Re: Paragon Chat FAAAQ
Post by: Shadowe on June 26, 2015, 08:18:26 PM
Dude, aren't you meant to be writing a book? :p

Uh, well. Yes, but the maths is getting the better of me, and...

13/7

Okay, I think I just figured the maths out.
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on June 26, 2015, 08:40:49 PM
Titan can't. I'm not part of Titan. I run savecoh.com where the links are and manage the download manifests. I'm involved in the whole project as part of the community, but Tony and CW are the Titan people, I'm a free entity who tends to care a lot less about US law since I am not in the US.

Ah. You're rather presented as part of the team as such, though. And I suspect that anyone looking to nail them team will find someone who says they "tend to care a lot less about US law" associating with the team a nice bit of character assassination.
Title: Re: Paragon Chat FAAAQ
Post by: ukaserex on June 26, 2015, 08:43:34 PM
even a non-you

This amused me. Just thought I'd share that.
Title: Re: Paragon Chat FAAAQ
Post by: JanessaVR on June 26, 2015, 09:41:24 PM
For the ICON team, my money is on them having done what I suggested something like a year and half ago.  A server where we can all login together and chat, fly around, etc.  No powers, no missions, no enemies, but the community can come together online again.  That's my bet on what they've done.
Called it.  8)
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 09:45:05 PM
Ah. You're rather presented as part of the team as such, though. And I suspect that anyone looking to nail them team will find someone who says they "tend to care a lot less about US law" associating with the team a nice bit of character assassination.

However, I'm unaware of a law that would make associating with an Argentinian a crime.  It is perfectly legal for a non-US citizen residing outside the United States to say they do not care about US law, because US law doesn't generally apply to their activities.  I'm sure there are a lot of French people willing to say they tend to care a lot less about US law, but as much as we'd like to, we can't arrest them all.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 26, 2015, 09:45:13 PM
Called it.  8)

*Hands over cookie*
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 26, 2015, 09:50:18 PM
However, I'm unaware of a law that would make associating with an Argentinian a crime.

Not even a narcoleptic one?

(https://i1359.photobucket.com/albums/q795/campweezer/forum/na1_zpsoef3jtx7.jpg~original)
Title: Re: Paragon Chat FAAAQ
Post by: JanessaVR on June 26, 2015, 09:50:28 PM
*Hands over cookie*
A Harkonnen cookie?!

*Checks for poison*
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 09:53:30 PM
For the ICON team, my money is on them having done what I suggested something like a year and half ago.  A server where we can all login together and chat, fly around, etc.  No powers, no missions, no enemies, but the community can come together online again.  That's my bet on what they've done.
Called it.  8)

Three days before:

I see two possibilities:

1.  Animation engine.  Basically a super demo system where a small engine connects to the I24 client and allows players to script up action they can then experience themselves.  Kind of like a mission architect, but with only hand waving.  Good for machinima editors if nothing else.

2.  Super Sims.  Basically, a MMO server that can talk to (a possibly modified) I24 client and allow people to see each other.  Essentially, multiplayer Icon.  Still mostly all you could do is emote at each other, but heck all MMOs actually start here anyway.

Technically speaking, I called it twice.   8) :roll: ;D :o
Title: Re: Paragon Chat FAAAQ
Post by: JanessaVR on June 26, 2015, 09:56:18 PM
Technically speaking, I called it twice.   8) :roll: ;D :o
Who can argue with the Sultaness of Stats?  ;)
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 26, 2015, 09:58:26 PM
Not even a narcoleptic one?

(https://i1359.photobucket.com/albums/q795/campweezer/forum/na1_zpsoef3jtx7.jpg~original)

Because I needed to be visualizing Leandro doing a tango while grunting the words to Roxanne.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on June 26, 2015, 11:06:09 PM
The answer hasn't changed since the last time Codewalker answered this question from you, less than 24 hours ago. (http://www.cohtitan.com/forum/index.php/topic,10977.msg184232.html#msg184232)
My apologies.  I completely missed his answer previously.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 27, 2015, 06:58:39 AM
A Harkonnen cookie?!

*Checks for poison*

<.<
>.>

Any insinuation that I would even consider the merest possibility of even considering to do such a thing, is a scurrilous lie and a slur upon my good name!







*swaps cookie for donut*
Title: Re: Paragon Chat FAAAQ
Post by: Nyx Nought Nothing on June 27, 2015, 01:57:12 PM
*swaps cookie for donut*
Now you know it's poisoned. Poisoning cookies is a little beyond the pale, but donuts?
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 27, 2015, 02:01:44 PM
Now you know it's poisoned. Poisoning cookies is a little beyond the pale, but donuts?

You got the memo about me being evil right? Right? ;)

Yeah, you got it... Maybe.
Title: Re: Paragon Chat FAAAQ
Post by: Aoide on June 27, 2015, 05:24:14 PM
Question: For those of us who only have Icon (thus an Icon modified version of i24), and not a raw unmodified version of i24, can we still install and use Paragon Chat with the Icon modified version of i24?  Or is it something designed to work/work best when used with an unmodified version of i24?

Yeah, I'm asking since when I installed Icon I didn't backup i24 on the grounds that I never expected something besides Icon to come out that'd require the i24 stuff, thus having a copy probably was a waste of space (sorry!).
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 27, 2015, 05:32:09 PM
Icon does not make permanent changes to the I24 install; it leaves the original files intact. Paragon Chat can happily work side by side with Icon, and there are some tentative plans for future versions of Icon to have features that can interoperate with Paragon Chat.

There is no reason to have two separate copies of I24. Both projects are designed to build on top of it and treat the original data as read-only.
Title: Re: Paragon Chat FAAAQ
Post by: Ohioknight on June 27, 2015, 05:56:00 PM
Icon does not make permanent changes to the I24 install; it leaves the original files intact. Paragon Chat can happily work side by side with Icon, and there are some tentative plans for future versions of Icon to have features that can interoperate with Paragon Chat.

There is no reason to have two separate copies of I24. Both projects are designed to build on top of it and treat the original data as read-only.

Man, I wish these forums (fora?) had a "like" button.  I hope you realize the vast, churning, engulfing WAVES of gratitude all this -- every single damn post -- sends coursing through all the levels of my being.

And I am more than certain that I am not the only one.
Title: Re: Paragon Chat FAAAQ
Post by: Lycantropus on June 27, 2015, 06:06:32 PM
Man, I wish these forums (fora?) had a "like" button.  I hope you realize the vast, churning, engulfing WAVES of gratitude all this -- every single damn post -- sends coursing through all the levels of my being.

And I am more than certain that I am not the only one.
Indeed, you are not! It makes my heart glad that people far more clever than I are still plugging away at this. :D

Lyc~
Title: Re: Paragon Chat FAAAQ
Post by: Jibily on June 27, 2015, 06:25:26 PM
I'm so excited for this but now I'm freaking out because I've lost touch with all my SG/RP friends.

Would it be possible to get a subforum for people to create threads for SGs looking for members to to chime in? Or like a per-server subforum for SGs to send out their smoke signals and Bat Signals to find their old friends?
Title: Re: Paragon Chat FAAAQ
Post by: Ohioknight on June 27, 2015, 06:29:36 PM
I'm so excited for this but now I'm freaking out because I've lost touch with all my SG/RP friends.

Would it be possible to get a subforum for people to create threads for SGs looking for members to to chime in? Or like a per-server subforum for SGs to send out their smoke signals and Bat Signals to find their old friends?

Yes, a "survivors" board to re-unite "families" after the natural disaster of the shutdown.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 27, 2015, 07:57:41 PM
I hope you realize the vast, churning, engulfing WAVES of gratitude all this -- every single damn post -- sends coursing through all the levels of my being.

Do you need a subforum where you can be alone for a few minutes?
Title: Re: Paragon Chat FAAAQ
Post by: Takinalis on June 27, 2015, 08:22:14 PM
Icon does not make permanent changes to the I24 install; it leaves the original files intact. Paragon Chat can happily work side by side with Icon, and there are some tentative plans for future versions of Icon to have features that can interoperate with Paragon Chat.

There is no reason to have two separate copies of I24. Both projects are designed to build on top of it and treat the original data as read-only.

Awesomesauce. It would be awesome if other folks could see spawns from a "Game Masters" local client.
Title: Re: Paragon Chat FAAAQ
Post by: Aoide on June 27, 2015, 09:30:38 PM
Icon does not make permanent changes to the I24 install; it leaves the original files intact. Paragon Chat can happily work side by side with Icon, and there are some tentative plans for future versions of Icon to have features that can interoperate with Paragon Chat.

There is no reason to have two separate copies of I24. Both projects are designed to build on top of it and treat the original data as read-only.

Thanks.  For some reason I thought that ICON modified things.  Glad to know I'm safe with both programs.

And since I haven't said it already.... Thanks for all the work you've done with all of this!  I can't wait for another bit of our city to exist again!
Title: Re: Paragon Chat FAAAQ
Post by: WolfSoul on June 29, 2015, 03:56:25 AM
I'm asking the question I asked before, but this time in the FAQ forum.

I'm wondering this: can you make it so that all those slash commands are clickable in the power or inspiration trays?

Thanks,

Wolfsoul
Title: Re: Paragon Chat FAAAQ
Post by: Kyriani on June 29, 2015, 11:37:08 AM
I'm asking the question I asked before, but this time in the FAQ forum.

I'm wondering this: can you make it so that all those slash commands are clickable in the power or inspiration trays?

Thanks,

Wolfsoul

Can't you do that yourself by making a macro? Macros in coh make buttons in your power tray that execute the entered command. Icon allows the creation of macros just like the actual game did.
Title: Re: Paragon Chat FAAAQ
Post by: Atlantea on June 29, 2015, 09:03:26 PM
You've mentioned that emotes will work. I'm wondering if the costume change emotes will work? That's one thing I really miss about COH that no other game has.

Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 29, 2015, 09:25:31 PM
Costume change emotes are unfortunately more complicated (and hacky) on the COH side, so they are not enabled yet and wouldn't work even if they were, mostly because of the method the game uses to sync up the timing of the costume change. They should make an appearance at some point in a future update.

Macros should work, though at the moment both macros and keybinds reset every time you zone. I'm trying to get tray and keybind saving implemented before release, but it may or not be fixed by then depending on a number of factors.
Title: Re: Paragon Chat FAAAQ
Post by: Sinistar on June 29, 2015, 09:30:27 PM
You've mentioned that emotes will work. I'm wondering if the costume change emotes will work? That's one thing I really miss about COH that no other game has.

yeah, I enjoyed triggering a tray button for my characters that would call down the lightning transformation emote and a catchphrase at the same time.  :)

Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on June 29, 2015, 09:30:43 PM
Costume change emotes are unfortunately more complicated (and hacky) on the COH side, so they are not enabled yet and wouldn't work even if they were, mostly because of the method the game uses to sync up the timing of the costume change. They should make an appearance at some point in a future update.

I guess that's because the emotes trigger sound effects too?  Would it be possible to fire the animation then swap to another costume manually? I know the timing would be off, but I'll settle for doing it the old fashioned way... ;)

Macros should work, though at the moment both macros and keybinds reset every time you zone. I'm trying to get tray and keybind saving implemented before release, but it may or not be fixed by then depending on a number of factors.

I seem to recall the game did that once, too.  You're in good company. ;)
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on June 29, 2015, 11:41:58 PM
Custom Windows should work to store macros, since those are saved on a file by the client itself, and you can drag macro buttons to it.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 30, 2015, 01:52:19 AM
I guess that's because the emotes trigger sound effects too?  Would it be possible to fire the animation then swap to another costume manually? I know the timing would be off, but I'll settle for doing it the old fashioned way... ;)

Not the sound effects, but the costume swap itself. It's not part of the emote, but is carefully timed to happen at the same time by some sort of pseudo-costume change that is sent early but not actually applied immediately. I haven't played with it enough yet to have the details worked out.

It's very likely that you could add the animation you want to your emote.cfg file and use it manually. It's exceedingly unlikely you could time a costume change at the right moment to arrive on people's machines at the right time to look convincing. But if you don't care about that and just want the emote, it's just a matter of figuring out which sequencer bits to put in the file. Might want to dig up the developer Icon build and look at the MOV list if that google doc is still up.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on June 30, 2015, 02:19:20 AM
Not the sound effects, but the costume swap itself. It's not part of the emote, but is carefully timed to happen at the same time by some sort of pseudo-costume change that is sent early but not actually applied immediately. I haven't played with it enough yet to have the details worked out.

It's very likely that you could add the animation you want to your emote.cfg file and use it manually. It's exceedingly unlikely you could time a costume change at the right moment to arrive on people's machines at the right time to look convincing. But if you don't care about that and just want the emote, it's just a matter of figuring out which sequencer bits to put in the file. Might want to dig up the developer Icon build and look at the MOV list if that google doc is still up.

If you push raw sequencer bits into the client, does Paragon Chat automagically relay them outbound through XMPP and process them inbound back to the client, or do you have to code a manual look up for every sequence start by hand?
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on June 30, 2015, 03:07:59 AM
So I think I may have used an XMPP chat one time a few years ago, maybe? Anyways, it seems pretty clear that if I just get Paragon Chat and the I24 client, I can use CoH as a chat room (hooray!). But if I did want to use some sort of other XMPP chatting client thing, what would be the best one? How would it connect to Paragon Chat?
Title: Re: Paragon Chat FAAAQ
Post by: Tipsy on June 30, 2015, 03:44:20 AM
Hey there.  Soo excited about this project!

My question is about character names.  If you recall, per server there was quite a lot of competition over character names being taken or not.  I am aware that things will work differently, as it's a chat server, so I'm curious as to the representation of character names in the per-zone chat.  @Globals will be the chat server (in this first launch, our Titan login), but when we're chatting in zone, will we be able to have the specific character name we login with as well?  If so, will there be any name conflicts as with the original game?

I guess I'm asking if you could explain how name-representation works in the client.

Best regards,
-Tipsy
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 30, 2015, 04:12:43 AM
If you push raw sequencer bits into the client, does Paragon Chat automagically relay them outbound through XMPP and process them inbound back to the client, or do you have to code a manual look up for every sequence start by hand?

It doesn't relay the bits themselves, but it does relay the resulting MOV that was chosen by the sequencer. There's no feedback the other direction; what the client sees is the same as what is being transmitted, so you can't force a client to set its sequencer state through XMPP.

Unless you're talking about the proxy entities for other players. For those the client is instructed to ignore the bits and just play the MOV directly, much like how demo playback works.

Once we start working on travel modes I'll have to synchronize the fly bit, but not so much for animation. Rather because Paragon Chat's enhanced motion prediction applies gravitational acceleration to the last received velocity, and that needs to be turned off if the entity is flying.

I suppose the weapon drawn bits will need to be done eventually as well so that people can flash their custom weapons, but there are several other things that need to be fixed first for that to work.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 30, 2015, 04:18:01 AM
@Globals will be the chat server (in this first launch, our Titan login), but when we're chatting in zone, will we be able to have the specific character name we login with as well?  If so, will there be any name conflicts as with the original game?

Paragon Chat does not enforce name uniqueness between different clients. If multiple people go to the same zone using the same character name, there will simply be multiple characters with that name in the zone. If you right click on somebody and go to player info, you can see which global is associated with the one you are targeting.

I recommend using @globals where possible. In the case of a character name conflict, slash commands for that character name will pick one or the other, usually whoever zoned in last.

Incoming tells always show the global name, even if they are in the same zone, so there is no ambiguity there.

I'm considering using the yellow 'GM-assigned special title' to optionally display globals over character avatars if turned on, however since doing that would preclude using that title for other things I'm not sure if that will be done or not.
Title: Re: Paragon Chat FAAAQ
Post by: Todogut on June 30, 2015, 05:19:23 AM
... you could add the animation you want to your emote.cfg file ...

I used Windows Explorer to search my computer and my installations of CoH Issue 23 and CoH Beta Issue 24, but I did not find an emote.cfg file. Is it hidden somewhere? Is it a file that you create to add emotes beyond the standard ones?
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on June 30, 2015, 05:55:08 AM
emote.cfg comes with Paragon Chat, which of course isn't out yet.
Title: Re: Paragon Chat FAAAQ
Post by: WolfSoul on July 01, 2015, 12:40:46 AM
Can't you do that yourself by making a macro? Macros in coh make buttons in your power tray that execute the entered command. Icon allows the creation of macros just like the actual game did.

I never did learn how to do macros. Guess I'll be learning.
Title: Re: Paragon Chat FAAAQ
Post by: Takinalis on July 01, 2015, 01:08:44 AM
You can chain macros to some degree if I remember right using $$...

Aha! Guide on wikia the wiki! http://paragonwiki.com/wiki/Macro_(Slash_Command) (http://paragonwiki.com/wiki/Macro_(Slash_Command))

[[EDIT: BOO HISS!!!!!! Wikia is evil. Paragon Wiki is hosted *by* Titan Network, not Wikia. ~Agge]]
Title: Re: Paragon Chat FAAAQ
Post by: Eskreema on July 01, 2015, 02:27:41 AM
CAN WE FINALLY HAVE VOMIT EMOTE?!?!
Title: Re: Paragon Chat FAAAQ
Post by: Nyx Nought Nothing on July 01, 2015, 11:16:08 AM
I never did learn how to do macros. Guess I'll be learning.
It's actually pretty easy. i used macros a lot more than keybinds since they're easier to edit and naming the macro buttons makes it easier to keep track of what each one does across dozens of characters.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on July 01, 2015, 03:55:56 PM
Apologies if this has already been asked and I missed it, but will the first version of Paragon Chat support Demorecording? 
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 01, 2015, 05:03:14 PM
Apologies if this has already been asked and I missed it, but will the first version of Paragon Chat support Demorecording?

My guess is that it probably does.  Since Codewalker explicitly stated that Paragon Chat doesn't modify the client itself, for the most part the client should think its connected to a server, albeit a dumb one, and be able to do anything that didn't require much support from the server.  So I would think if PC can trick the client into thinking its basically running, /demorecord should work.  However, there might be a gotcha in there I'm not aware of.  But since Icon supports demorecord, I would bet Paragon Chat does also.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 01, 2015, 05:22:16 PM
Hey, there's a thought... Has anyone told Samuraiko about Paragon Chat?
Title: Re: Paragon Chat FAAAQ
Post by: MWRuger on July 01, 2015, 06:13:32 PM
Hey, there's a thought... Has anyone told Samuraiko about Paragon Chat?

Wouldn't it be awesome if she made a trailer for ParagonChat like she used to do back in the day?!
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 01, 2015, 06:22:01 PM
Wouldn't it be awesome if she made a trailer for ParagonChat like she used to do back in the day?!

If only I had watched one of her earlier Paragon Chat trailers, I could have been preparing for this release.
Title: Re: Paragon Chat FAAAQ
Post by: MWRuger on July 01, 2015, 08:34:32 PM

If only I had watched one of her earlier Paragon Chat trailers, I could have been preparing for this release.

FIXED
Wouldn't it be awesome if she made a trailer for ParagonChat like she used to do FOR ISSUES back in the day?!
Title: Re: Paragon Chat FAAAQ
Post by: rebel 1812 on July 01, 2015, 08:39:18 PM
where will the download link be?
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on July 01, 2015, 08:40:36 PM
There isn't one. When it exists, there will be a new thread and it'll likely be prominent on the main Titan page, www.cohtitan.com
Title: Re: Paragon Chat FAAAQ
Post by: Lycantropus on July 02, 2015, 12:00:53 AM
Soon! (tm)

*claps hands excitedly* :)

Lyc~
Title: Re: Paragon Chat FAAAQ
Post by: MaidMercury on July 02, 2015, 03:13:02 AM
well, as long as the instructions are easy to follow, I'll try to set up on my end. :-X
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 02, 2015, 03:58:27 AM
well, as long as the instructions are easy to follow, I'll try to set up on my end. :-X

My guess is the instructions will be something like download Paragon Chat, stick it in the same directory as your I24 client, run it, enter your name and password for Paragon Chat (i.e. your Titan login) so it can make the server connection, then when the City of Heroes client starts up, enter any name and any password, make a character like you were starting the game from scratch, zone in, and away you go.

The FAQ already mentions the double login, and Leandro already mentioned the odd local loopback issue, both of which suggest that Paragon Chat will launch the City of Heroes client for you.  To do that, it has to know where the client is.  Putting it in the client directory solves that problem.  You'll have to log into Paragon Chat with your Titan credentials, because that was already covered elsewhere (see: http://www.cohtitan.com/forum/index.php/topic,10994.0.html).  We know from the FAQ that the name you use to log into the client itself can be anything, and it only is used to track lists of characters/character slots.  We know the password is not really used but the client demands one, so your password can be anything (except blank).  So you can use any name and any password, but the name itself is something you have to remember because your characters are connected to it.  We also know from the FAQ and elsewhere that that Paragon Chat is going to keep a repository of characters persistently so once you make one you can use it again and again to log into Paragon Chat, but that also obviously implies you have to make them: there isn't likely to be a default avatar for people.

Ergo, have I24, download PC, log into PC, log into client, make character, then start walking (no travel powers at initial release).
Title: Re: Paragon Chat FAAAQ
Post by: Victoria Victrix on July 02, 2015, 03:59:57 AM
where will the download link be?

As I understand it, Leo will push Paragon Chat to the Tequila Launcher.  Once he does so you will get a window that looks like this:

(https://i.imgur.com/1VvoBmK.png)

You then Select Paragon Chat, and you get the second window that prompts you to enter your Titan username and password and select Launch City of Heroes.

If you cold-boot Tequila once a day, you'll get the Tequila update that gives you Paragon Chat as soon as it is pushed out.
Title: Re: Paragon Chat FAAAQ
Post by: BitLoadR on July 02, 2015, 06:01:16 AM
.....
If you cold-boot Tequila once a day, you'll get the Tequila update that gives you Paragon Chat as soon as it is pushed out.

Where can I find the Tequila Launcher?
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on July 02, 2015, 06:02:28 AM
Where can I find the Tequila Launcher?

http://paragonwiki.com/wiki/Titan_Icon
Title: Re: Paragon Chat FAAAQ
Post by: BitLoadR on July 02, 2015, 06:07:42 AM
http://paragonwiki.com/wiki/Titan_Icon

Thank you...but just a tip, perhaps it's nice to mention the term "Tequila Launcher" on that page under "Installer Downloads (USER FRIENDLY, FOR NEW HARD DRIVES)".
I did a search (before asking here) on the Wiki for "Tequila" and "Tequila Launcher" and nothing came up.

Just a thought, no big deal.

Thanks again.  :D
Title: Re: Paragon Chat FAAAQ
Post by: Nyx Nought Nothing on July 02, 2015, 11:23:57 AM
You then Select Paragon Chat, and you get the second window that prompts you to enter your Titan username and password and select Launch City of Heroes.

If you cold-boot Tequila once a day, you'll get the Tequila update that gives you Paragon Chat as soon as it is pushed out.
Nice. Now that i've got Tequila installed on my new system i just need to locate the copies of my old installs with all the costume files. Which in my case means digging through totes labeled "Desk Stuff" to find a small plastic power ring case with a flash drive inside. One of the downsides to moving.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on July 02, 2015, 02:20:07 PM
If you cold-boot Tequila once a day, you'll get the Tequila update that gives you Paragon Chat as soon as it is pushed out.

By "Cold-boot", do you mean start up the Tequila program once a day?  Or start up the Icon program installed by Tequila?
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 02, 2015, 02:22:41 PM
By "Cold-boot", do you mean start up the Tequila program once a day?  Or start up the Icon program installed by Tequila?

No, she means put your boots in the freezer for an hour, pour a shot of tequilla into a glass, puts your boots on and kick the glass out the window! ;)
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on July 02, 2015, 02:31:25 PM
No, she means put your boots in the freezer for an hour, pour a shot of tequilla into a glass, puts your boots on and kick the glass out the window! ;)
Good joke, but it was an honest question.  Not all of us are totally computer-literate.  I just wanted to be sure I was doing what I needed to to get ready for Paragon Chat's release.
Title: Re: Paragon Chat FAAAQ
Post by: Solitaire on July 02, 2015, 02:37:46 PM
Good joke, but it was an honest question.  Not all of us are totally computer-literate.  I just wanted to be sure I was doing what I needed to to get ready for Paragon Chat's release.

Drink the Tequila instead then the following:

Reboots can be either cold (alternatively known as hard) whereby the power to the system is physically turned off and back on again, causing an initial boot of the machine, or warm (alternatively known as soft) where the system restarts without the need to interrupt the power.
Title: Re: Paragon Chat FAAAQ
Post by: indiramourning on July 02, 2015, 03:02:48 PM
My guess is the instructions will be something like download Paragon Chat, stick it in the same directory as your I24 client, run it...
But then there are poor chumps like me who don't have the computer anymore that had my I24 client installed.  So I'm left out in the cold  :'(
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on July 02, 2015, 03:04:51 PM
But then there are poor chumps like me who don't have the computer anymore that had my I24 client installed.  So I'm left out in the cold  :'(

You're in luck: http://paragonwiki.com/wiki/Titan_Icon#Installer_Downloads_.28USER_FRIENDLY.2C_FOR_NEW_HARD_DRIVES.29
Title: Re: Paragon Chat FAAAQ
Post by: Aoide on July 02, 2015, 03:45:59 PM
I have another stupid question (one that I feel insanely stupid even asking), but with Windows 10 coming out in the next few weeks do people need to worry at all about any issues that may come up with Paragon Chat if we're using the new(er) version of Windows? 

Yeah, I know it's possible you guys might not have had a chance to try it yet with Win10, but I figured I might as well ask considering the whole 'free upgrade' thing that Microsoft is pushing right now, and how many users/potential users may have already signed up for Win10 because of that.  Just want to see if there's any major issues due to that, so those of us who already signed up for the upgrade can be prepared.

Thanks and sorry.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 02, 2015, 03:46:57 PM
I have another stupid question (one that I feel insanely stupid even asking), but with Windows 10 coming out in the next few weeks do people need to worry at all about any issues that may come up with Paragon Chat if we're using the new(er) version of Windows? 

Yeah, I know it's possible you guys might not have had a chance to try it yet with Win10, but I figured I might as well ask considering the whole 'free upgrade' thing that Microsoft is pushing right now, and how many users/potential users may have already signed up for Win10 because of that.  Just want to see if there's any major issues due to that, so those of us who already signed up for the upgrade can be prepared.

Thanks and sorry.

Nope. CoH works just fine with Windows 10.
Title: Re: Paragon Chat FAAAQ
Post by: Aoide on July 02, 2015, 03:48:47 PM
Nope. CoH works just fine with Windows 10.

Thanks!  And again, sorry for being a pain.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 02, 2015, 03:49:11 PM
Thanks!  And again, sorry for being a pain.

You're not, don't worry. :)
Title: Re: Paragon Chat FAAAQ
Post by: Eoraptor on July 02, 2015, 04:48:41 PM
If I want to log in from an XMPP client like trillian/pidgin, etc what server address or UN/PW should I punch in? (so I can put on my cape from my smart phone)
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 02, 2015, 04:51:43 PM
If I want to log in from an XMPP client like trillian/pidgin, etc what server address or UN/PW should I punch in? (so I can put on my cape from my smart phone)

The server info will probably be made known once PC launches.  Right now, it's a test server...
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on July 02, 2015, 05:01:41 PM
The public server is up, chat.cohtitan.com. The plan was to have the software release tomorrow but some last minute fixes have made that uncertain right now. CW and Coppertop were hard at work this week, I had family issues and did nothing. So feel free to rage at me for the delay.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 02, 2015, 05:08:44 PM
If I want to log in from an XMPP client like trillian/pidgin, etc what server address or UN/PW should I punch in? (so I can put on my cape from my smart phone)

It's chat.cohtitan.com and the same username and password for the rest of your Titan account. Be aware that as PC is not live yet we may (and probably will) take the server down periodically for configuration changes, installing the real TLS certificate, etc.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 02, 2015, 05:52:58 PM
The public server is up, chat.cohtitan.com. The plan was to have the software release tomorrow but some last minute fixes have made that uncertain right now. CW and Coppertop were hard at work this week, I had family issues and did nothing. So feel free to rage at me for the delay.

RL happens dude, no one's going to yell at you for that.

Torture you, on the other hand... ;)
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 02, 2015, 07:22:23 PM
Good joke, but it was an honest question.  Not all of us are totally computer-literate.  I just wanted to be sure I was doing what I needed to to get ready for Paragon Chat's release.

Since Tequila only checks for updates when it starts, I believe she was basically saying shutdown and restart Tequila once per day, or as often as nervous tension demands, to see if Paragon Chat is available for download.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 02, 2015, 07:25:16 PM
The public server is up, chat.cohtitan.com. The plan was to have the software release tomorrow but some last minute fixes have made that uncertain right now. CW and Coppertop were hard at work this week, I had family issues and did nothing. So feel free to rage at me for the delay.

(https://images.weserv.nl/?url=i.kinja-img.com%2Fgawker-media%2Fimage%2Fupload%2Fs--FoUwad-u--%2Fc_fit%2Cfl_progressive%2Cq_80%2Cw_320%2Fcjwmkbksct4kaythtsky.jpg)
Title: Re: Paragon Chat FAAAQ
Post by: Sekoia on July 02, 2015, 11:57:28 PM
It's chat.cohtitan.com and the same username and password for the rest of your Titan account.

Two caveats to the above:

1. If your username has characters that do not meet our current username policy, it won't work. You'll have to change your username first.

2. If your username contains spaces, then you'll need to convert them to underscores for XMPP. So if your username is Sister Psyche, then you'd use Sister_Psyche for XMPP.

In both cases, you can confirm whether your account is ready and what your XMPP login name is by logging in and visiting the account management page at http://cohtitan.com/manage (http://cohtitan.com/manage). Scroll to the bottom for the "Titan Projects" section and read the text next to the Paragon Chat icon.
Title: Re: Paragon Chat FAAAQ
Post by: Takinalis on July 03, 2015, 02:53:48 AM
I'm sorry, it seems that Leandro has solicited a request for Rage, apparently to power his next assault as a Brute. Unfortunately, he should have picked another character archetype. There is no Rage available for Leandro at this time.
Title: Re: Paragon Chat FAAAQ
Post by: Timelord Tom on July 03, 2015, 04:45:55 AM
The public server is up, chat.cohtitan.com. The plan was to have the software release tomorrow but some last minute fixes have made that uncertain right now. CW and Coppertop were hard at work this week, I had family issues and did nothing. So feel free to rage at me for the delay.

No rage here... only excitement, and the half expectation that things would be delayed. (I briefly worked as a programmer on pre-AS-400 machines... things were never ready on schedule.)

RL family comes first.
Title: Re: Paragon Chat FAAAQ
Post by: Vee on July 03, 2015, 05:36:21 AM
Can we get a memorial for Timlord Tom? Alas, we hardly knew ye  :'(
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on July 03, 2015, 05:48:18 AM
Can we get a memorial for Timlord Tom? Alas, we hardly knew ye  :'(

.... >.> <.<
Title: Re: Paragon Chat FAAAQ
Post by: Vr2Lrose on July 03, 2015, 08:47:00 AM
No plan survives contact with the enemy, and yeah real life takes precedence over game launches,
Besides launches  are often best on a Monday or  Tuesday so people  don't have to  work on a holiday weekend trying to  fix all the  bugs.

I am  married to a programmer in RL  so I'm an advocate of Programmers getting quality time with their families on holidays.
Really looking forwards to this though whenever it actually happens. but please do  not  kill yourself over a deadline  we  need you guys healthy and relatively  happy.

The idea IMHO is pure genius. after all mmos  right now are a dime a dozen and typically rp is not very good because they have to  focus on  Content/Power balance/events and role-play tends to be overlooked. Their are not many fully immersive Role-play worlds.   most rp environments are  text chat rooms, Facebook like programs, or  like IMVU which is clunky at best.  SoonTm will  set a new standard for Social Games/Chats.

Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 03, 2015, 09:50:14 AM
Besides launches  are often best on a Monday or  Tuesday so people  don't have to  work on a holiday weekend trying to  fix all the  bugs.

Tuesday.  Never Monday.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 03, 2015, 10:04:12 AM
Tuesday.  Never Monday.

God yes.. NEVER release on Monday... Ever.
Title: Re: Paragon Chat FAAAQ
Post by: Vr2Lrose on July 03, 2015, 10:21:54 AM
So there you have it  relax and reschedule for next Tuesday or Wed, 
No need to rush its better to have something like this done well.
 
Title: Re: Paragon Chat FAAAQ
Post by: Triplash on July 03, 2015, 11:23:09 AM
The public server is up, chat.cohtitan.com. The plan was to have the software release tomorrow but some last minute fixes have made that uncertain right now. CW and Coppertop were hard at work this week, I had family issues and did nothing. So feel free to rage at me for the delay.

No rage here. RL comes first. Take care of you and yours, man.


Tuesday.  Never Monday.

Why not? You've got me curious now, what makes Mondays a poor choice for a release date?

Is it so the developers can say things like "For you, the day Paragon Chat was released was the most important day of the year. But for me, it was Tuesday."
Title: Re: Paragon Chat FAAAQ
Post by: Vr2Lrose on July 03, 2015, 11:25:53 AM
Or maybe on Monday they are still a bit hung over from sunday.
Title: Re: Paragon Chat FAAAQ
Post by: Victoria Victrix on July 03, 2015, 11:48:37 AM
Why not? You've got me curious now, what makes Mondays a poor choice for a release date?

A number of reasons.  Mondays are bad because there are a lot of distractions in IP departments, as crises that had been brewing all weekend come raining down upon the desks.  They are bad because stuff that got shoved through too soon and implemented before the weekend is now generating crashes and irate users.  They are bad because hardware deliveries show up then and need to be signed for, further distracting people from putting out fires.  They are bad because, yes, some people come in hung over from the weekend.  They are bad because computers being rebooted after being turned off for the weekend generally choose to fry, crash, or hang.  They are bad because gremlins always seem to work their mischief in an empty office over the weekend.  They are bad because all those people you told over and over not to click on the link in the email clicked on the link in the email and now they are discovering the viruses and trojans that spent all weekend populating their desktop.  They are bad because you find that guy who was a short-fused overachieving workaholic dead at his desk (yes, this has happened, in my office, not to me).

In short, Monday is generally a day of putting out fires and handling every bad thing that can rain down on you.  Not a good day to push a new application.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on July 03, 2015, 12:26:11 PM
No rage here. RL comes first. Take care of you and yours, man.

Absolutely true, family always trumps.  Take your time, guys.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 03, 2015, 01:54:30 PM
Absolutely true, family always trumps.  Take your time, guys.

Hey now, steady on! I wouldn't go quite THAT far! :P
Title: Re: Paragon Chat FAAAQ
Post by: Triplash on July 03, 2015, 02:49:37 PM
In short, Monday is generally a day of putting out fires and handling every bad thing that can rain down on you.  Not a good day to push a new application.

Ahhh, gotcha. Makes sense.
Title: Re: Paragon Chat FAAAQ
Post by: Timelord Tom on July 03, 2015, 02:50:15 PM
Can we get a memorial for Timlord Tom? Alas, we hardly knew ye  :'(

Hey, it's better that they miss a deadline and get it done right.

As for having a memorial for me, sure... I'll even hop in my TARDIS and attend my own funeral if that makes you happy. :P
Title: Re: Paragon Chat FAAAQ
Post by: Azrael on July 03, 2015, 05:00:35 PM
Somehow, inexplicably, this slipped by me.

Wow.  This seems pretty fantastic.  I can't wait to give this a try.

*Goes back and reads the entire thread...

Azrael.



Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 03, 2015, 07:30:00 PM
A number of reasons.  Mondays are bad because there are a lot of distractions in IP departments, as crises that had been brewing all weekend come raining down upon the desks.  They are bad because stuff that got shoved through too soon and implemented before the weekend is now generating crashes and irate users.  They are bad because hardware deliveries show up then and need to be signed for, further distracting people from putting out fires.  They are bad because, yes, some people come in hung over from the weekend.  They are bad because computers being rebooted after being turned off for the weekend generally choose to fry, crash, or hang.  They are bad because gremlins always seem to work their mischief in an empty office over the weekend.  They are bad because all those people you told over and over not to click on the link in the email clicked on the link in the email and now they are discovering the viruses and trojans that spent all weekend populating their desktop.  They are bad because you find that guy who was a short-fused overachieving workaholic dead at his desk (yes, this has happened, in my office, not to me).

In short, Monday is generally a day of putting out fires and handling every bad thing that can rain down on you.  Not a good day to push a new application.

Yes to all of this, plus one extra bonus that launching on Monday generally involves trying to be ready to go on Friday.  But nobody likes to work late on Friday, so people take more risks cutting out early on Friday, thinking they can push their luck to finish up that one last thing on Monday before release.  If you're staring down the barrel of a major release on a Tuesday, you're more likely to spend all day and then some on Monday to make sure you're ready.  People cut way more corners on Friday.

My rule is no major deployments on Monday morning, none on Friday afternoon, unless unavoidable.  Monday morning is the worst moment to launch something, and Friday afternoon is the best possible moment to screw up if you hate your corworkers and your own life.
Title: Re: Paragon Chat FAAAQ
Post by: Vr2Lrose on July 03, 2015, 08:50:03 PM
Soo my plan is not to really expect SoonTM Paragon Chat till the middle of next week or so. If it shows up before then Ill be there but It looks like everyone so far agrees we would rather the devs not rush snything out at the expence of thier own mental/Family/physical health. The city community may be rabid at times but we know when something awsome is on the way.

[[EDIT: Fixed project name. ~Agge]]
Title: Re: Paragon Chat FAAAQ
Post by: Azrael on July 03, 2015, 10:52:49 PM
Ok.  I've now read all the Paragon Chat threads.  Impressive undertaking.  This has the potential to be added to in significant ways and contribute to other 'projects.'  Another vital keystone.

Avatars.  Chat window.  Emotes.  Travel ala issue 0.  Sprinting. :P  It will save your position.  You can travel to other zones via the exit tunnels.

AN ACTUAL SERVER!  Seismic shockwave!  What's more...

Bases planned.  Server hosting!  GM hosting(!) on maps (and interior maps?!) and NPC generation planned.  This intrigues in the far flung future should combat ever get..or 'when' (ahem) combat gets back online.  *And other such things in due course.

I have a question re: travelling to other zones.  I didn't notice this...but can you TRAVEL via the TRAINS to each zone? :))

Also.  Leandro intrigued and teased about the future.  The spawning and 'line paths' of NPCs is tricky.  But he didn't say impossible.  The implication I took away from that is we may...ehh...even get PVP (would that be easier to implement that street sweeping?) before street sweeping.

I'd just settle for Power Emotes aka from the costume creator for now... ;)

Very excited by this new Iconic development.  Paragon Chat is a massive achievement. 

Kudos to the Codewalker, Leandro, Tony and the rest of the Titan team. 

This is a pivotal moment in CoH's rebirth.

Azrael.

PS.  I noted with the chat window protocol being used you can send more than 'mere chat'.  That got me a wondering about scripting.  For example.  I know we can, via single commands generate NPCs, emotes, travel zones...  Can scripts be sent through the chat window protocol?  How long before a script can display a power?  Or move an NPC along a line path?  i.e..linking the commands together?

I'm not technical, clearly.  But I'm very curious.
Title: Re: Paragon Chat FAAAQ
Post by: Kyriani on July 03, 2015, 11:06:27 PM
Ok.  I've now read all the Paragon Chat threads.  Impressive undertaking.  This has the potential to be added to in significant ways and contribute to other 'projects.'  Another vital keystone.

Avatars.  Chat window.  Emotes.  Travel ala issue 0.  Sprinting. :P  It will save your position.  You can travel to other zones via the exit tunnels.

AN ACTUAL SERVER!  Seismic shockwave!  What's more...

Bases planned.  Server hosting!  GM hosting(!) on maps (and interior maps?!) and NPC generation planned.  This intrigues in the far flung future should combat ever get..or 'when' (ahem) combat gets back online.  *And other such things in due course.

I have a question re: travelling to other zones.  I didn't notice this...but can you TRAVEL via the TRAINS to each zone? :))

Also.  Leandro intrigued and teased about the future.  The spawning and 'line paths' of NPCs is tricky.  But he didn't say impossible.  The implication I took away from that is we may...ehh...even get PVP (would that be easier to implement that street sweeping?) before street sweeping.

I'd just settle for Power Emotes aka from the costume creator for now... ;)

Very excited by this new Iconic development.  Paragon Chat is a massive achievement. 

Kudos to the Codewalker, Leandro, Tony and the rest of the Titan team. 

This is a pivotal moment in CoH's rebirth.

Azrael.

PS.  I noted with the chat window protocol being used you can send more than 'mere chat'.  That got me a wondering about scripting.  For example.  I know we can, via single commands generate NPCs, emotes, travel zones...  Can scripts be sent through the chat window protocol?  How long before a script can display a power?  Or move an NPC along a line path?  i.e..linking the commands together?

I'm not technical, clearly.  But I'm very curious.
Trains (and any other multi destination transit) wont work at launch but you CAN travel via tunnels and other transits that only go to one place. Other transits should be forthcoming in future patches.
Title: Re: Paragon Chat FAAAQ
Post by: Lycantropus on July 03, 2015, 11:12:16 PM
I'm off this weekend, was hoping to get the chance to spend time running around the City with other folks; but we've waited this long, a few more days for you wonderful folks to have it ready for us is not much to ask. :)

Lyc~
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 03, 2015, 11:24:36 PM
PS.  I noted with the chat window protocol being used you can send more than 'mere chat'.  That got me a wondering about scripting.  For example.  I know we can, via single commands generate NPCs, emotes, travel zones...  Can scripts be sent through the chat window protocol?  How long before a script can display a power?  Or move an NPC along a line path?  i.e..linking the commands together?

Literally on the day Codewalker hinted what PC was with the Chat-signal, I began thinking about bots.  The short answer is that at the moment, the only commands you're likely going to be able to send through the Paragon Chat system (besides actual chat)  are "I look like this," "I am here," "I am moving that way at this speed," "I am facing that way," and "I am currently playing this sequence entry (i.e. this emote or animation)."  From those building blocks, a script would have to build everything else.  A bot running on someone's computer could log into PC, and using nothing but those commands pretend to be another player, move around, play animations, and chat with other people or no one in particular.  Moving an NPC along a path would not be difficult: you'd compute the path, figure out where the NPC would be every moment in time, and periodically update their position.  Everyone would see that as moving.  You'd probably also want to compute reasonable velocity to prevent the client prediction system from having a break down (although that's something I would need to test to be able to say how it would react).

Suppose I want to make a script/bot that fired Power Bolt at a target.  Here's what I would need to do, and what is likely possible and not possible in Paragon Chat on day one.

First, I would face the target.  Possible.  Next I begin the animation sequence for Power Bolt.  Possible.  Then I spawn the VFX projectiles that will fly to the target and the appropriate sound effects.  Not currently possible.  Then I would play the impact VFX on the target.  Probably not currently possible.  Then, if desired, I would trigger the physics engine to toss the target, and execute a rag doll on the target.  Both not currently possible.

Of the things not currently possible, all of them are conceivably possible to add to PC, with some limitations.  But it may take some time before Codewalker can untangle all of it in the way he wants to, that would make that stuff most useable.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on July 03, 2015, 11:25:56 PM
If this hasn't been asked before, for those of us who are RP'ers, will there be an option for 'chat-logging' our RP text sessions?
Title: Re: Paragon Chat FAAAQ
Post by: Sekoia on July 03, 2015, 11:58:26 PM
Yes, you will be able to log chat. Just enable chat logging in the game's options, like you would have on the live servers.

Note though that when you log in, the option is initially turned off. Also, options currently don't persist between sessions (not sure if that will change before release). So currently, you'd have to turn the option on each time you log in to a character. EDIT: CW implemented persistence.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on July 04, 2015, 12:19:12 AM
Thanks, good to know about resetting the option as needed.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 04, 2015, 12:28:26 AM
Note though that when you log in, the option is initially turned off. Also, options currently don't persist between sessions (not sure if that will change before release). So currently, you'd have to turn the option on each time you log in to a character.

I added persistence for UI options the day before yesterday. I *think* chat log settings are included in that.
Title: Re: Paragon Chat FAAAQ
Post by: Sekoia on July 04, 2015, 02:12:47 AM
I just checked with the latest build. Yep, chat log settings are included: they persist now. Sorry for the point of confusion. :)
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 04, 2015, 02:59:48 AM
Tuesday.  Never Monday.

Tuesday does have the advantage of being the traditional COH issue release day.
Title: Re: Paragon Chat FAAAQ
Post by: Acanous on July 04, 2015, 03:26:01 AM
Tuesday Bells, Tuesday Bells, Tuesday all the way (https://www.youtube.com/watch?v=EMqtzEhXwoA)
Title: Re: Paragon Chat FAAAQ
Post by: rebel 1812 on July 04, 2015, 04:20:16 AM
will you be able to have several costumes for one account?
Title: Re: Paragon Chat FAAAQ
Post by: Photon Cannon on July 04, 2015, 04:21:06 AM
will you be able to have several costumes for one account?

I believe it was stated somewhere that all 20 costume slots will be available to characters.
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on July 04, 2015, 05:07:40 AM
I believe it was stated somewhere that all 20 costume slots will be available to characters.
10 costumes slots per character.

48 characters per server (only one server atm, and not likely to get more until there's ridiculous response).

Unlimited accounts per cohtitan XMPP username. Just use a different name in the 'username' field when you log in to City. It's the XMPP login name that turns into your "global name", not the "City login screen" name. You could have "rebel1" "rebel2" "rebel3" at the City login screen, and have 144 characters, and they would all have your XMPP login "global name".
Title: Re: Paragon Chat FAAAQ
Post by: Photon Cannon on July 04, 2015, 07:21:16 AM
10 costumes slots per character.

My bad. Thank you for clearing that up, Aggelakis.
Title: Re: Paragon Chat FAAAQ
Post by: Acanous on July 04, 2015, 07:25:30 AM
and since it's all basically just costumes... Angelfish 1, Angelfish 2, Angelfish 3...
Title: Re: Paragon Chat FAAAQ
Post by: Photon Cannon on July 04, 2015, 07:30:30 AM
and since it's all basically just costumes... Angelfish 1, Angelfish 2, Angelfish 3...

........

(https://i.imgur.com/J3eEhjj.png)

FINE, YOU WIN.

(https://images.weserv.nl/?url=static.comicvine.com%2Fuploads%2Foriginal%2F11119%2F111194404%2F4369482-6457038681-tumbl.gif)
Title: Re: Paragon Chat FAAAQ
Post by: GenericHero05 on July 04, 2015, 12:42:07 PM
So sorry for my cluelessness but what is Tequila?
Title: Re: Paragon Chat FAAAQ
Post by: Triplash on July 04, 2015, 01:05:42 PM
So sorry for my cluelessness but what is Tequila?

It's a launcher program that will automatically download the necessary files for you to run Icon. (And if I'm understanding correctly, Paragon Chat too when it's released.) It will also get the client files for you, in case you lost access to your install for whatever reason (for example, if you're using a new computer).

Tequila (http://www.cohtitan.com/forum/index.php/topic,9531.0.html) is the PC launcher, and Island Rum (http://www.cohtitan.com/forum/index.php/topic,9502.0.html) is the Mac launcher.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 04, 2015, 06:17:57 PM
It's a launcher program that will automatically download the necessary files for you to run Icon. (And if I'm understanding correctly, Paragon Chat too when it's released.) It will also get the client files for you, in case you lost access to your install for whatever reason (for example, if you're using a new computer).

Tequila (http://www.cohtitan.com/forum/index.php/topic,9531.0.html) is the PC launcher, and Island Rum (http://www.cohtitan.com/forum/index.php/topic,9502.0.html) is the Mac launcher.

The Mac version should have been called Chimayó (https://en.wikipedia.org/wiki/Chimay%C3%B3_Cocktail)
Title: Re: Paragon Chat FAAAQ
Post by: GenericHero05 on July 04, 2015, 11:14:30 PM
It's a launcher program that will automatically download the necessary files for you to run Icon. (And if I'm understanding correctly, Paragon Chat too when it's released.) It will also get the client files for you, in case you lost access to your install for whatever reason (for example, if you're using a new computer).

Tequila (http://www.cohtitan.com/forum/index.php/topic,9531.0.html) is the PC launcher, and Island Rum (http://www.cohtitan.com/forum/index.php/topic,9502.0.html) is the Mac launcher.

OK... do I need to install Tequila?  I've had Icon on my pc since it first came out and for sentimental reasons, I've never uninstalled anything from CoH. I do not know if it is issue 23 or 25. Thanks!
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 04, 2015, 11:55:43 PM
OK... do I need to install Tequila?  I've had Icon on my pc since it first came out and for sentimental reasons, I've never uninstalled anything from CoH. I do not know if it is issue 23 or 25. Thanks!

The only two things you will need to access Paragon Chat are the City of Heroes game client and the Paragon Chat program itself.  However:

1.  The game client must be I24.  Icon can work with I23 and I24, but PC will only work with I24.  If you do not have the I24 client, you will need to download it.  On my system the last I23 client has a cityofheroes.exe file that is 8764KB in size and has a modified date of 12/15/2011.  The last I24 client I have (I24 was never released, but players would have it if they were beta testing I24 at the time of the shutdown) has a file size of 8848 and a last modified date of 8/24/2012.  Also the beta client has a version.ini file with the build number 2400.201208211101.1.  If you do not have the I24 client (specifically the last one), Tequila will download those files for you.

2.  We know when Paragon Chat releases, Tequila will check for it and download it if it is available.  There will probably be other ways to get it, but that way we know for certain.

So do you need Tequila?  No.  But you need the I24 client and the Paragon Chat software itself, and Tequila can get both for you.  If you have the former and plan on manually downloading the latter when instructions for doing so become available, you don't absolutely need Tequila.
Title: Re: Paragon Chat FAAAQ
Post by: GenericHero05 on July 05, 2015, 12:34:58 AM
The only two things you will need to access Paragon Chat are the City of Heroes game client and the Paragon Chat program itself.  However:

1.  The game client must be I24.  Icon can work with I23 and I24, but PC will only work with I24.  If you do not have the I24 client, you will need to download it.  On my system the last I23 client has a cityofheroes.exe file that is 8764KB in size and has a modified date of 12/15/2011.  The last I24 client I have (I24 was never released, but players would have it if they were beta testing I24 at the time of the shutdown) has a file size of 8848 and a last modified date of 8/24/2012.  Also the beta client has a version.ini file with the build number 2400.201208211101.1.  If you do not have the I24 client (specifically the last one), Tequila will download those files for you.

2.  We know when Paragon Chat releases, Tequila will check for it and download it if it is available.  There will probably be other ways to get it, but that way we know for certain.

So do you need Tequila?  No.  But you need the I24 client and the Paragon Chat software itself, and Tequila can get both for you.  If you have the former and plan on manually downloading the latter when instructions for doing so become available, you don't absolutely need Tequila.

Thank you. I'm positive I don't have I24. Will I need to delete Icon or will this run completely separate.
Title: Re: Paragon Chat FAAAQ
Post by: Nyx Nought Nothing on July 05, 2015, 02:56:02 AM
Thank you. I'm positive I don't have I24. Will I need to delete Icon or will this run completely separate.
This will run completely separate. i suggest reading the instructions for Tequila and following their advice. It worked very well for me even if i still need to find the drive with all my costume files on it.
Title: Re: Paragon Chat FAAAQ
Post by: GenericHero05 on July 05, 2015, 03:03:52 AM
This will run completely separate. i suggest reading the instructions for Tequila and following their advice. It worked very well for me even if i still need to find the drive with all my costume files on it.

Thanks so much. I definately will. We're one big CoH family here and when I told my wife and kids about the upcoming PC they went mental. I miss this game every day. All the best.
Title: Re: Paragon Chat FAAAQ
Post by: Nyx Nought Nothing on July 05, 2015, 03:19:36 AM
Thanks so much. I definately will. We're one big CoH family here and when I told my wife and kids about the upcoming PC they went mental. I miss this game every day. All the best.
Glad to help. Also, Tequila allows you to choose between the i24 versions of Icon or Paragon Chat depending on what you want to do. Each has features the other doesn't and you can design and save costumes with either one.
Title: Re: Paragon Chat FAAAQ
Post by: GenericHero05 on July 05, 2015, 03:46:11 AM
Glad to help. Also, Tequila allows you to choose between the i24 versions of Icon or Paragon Chat depending on what you want to do. Each has features the other doesn't and you can design and save costumes with either one.

That's great. We've all saved a bunch in Icon but it was so lonely roaming around with no one to interact with. Kind of felt like "I Am Legend" but withouts the vampires. Hopefully this is that first baby step in right direction.
Title: Re: Paragon Chat FAAAQ
Post by: Vee on July 05, 2015, 05:26:54 AM
Kind of felt like "I Am Legend" but withouts the vampires.

So like that time the Bankses left Will alone in the mansion for the weekend?
Title: Re: Paragon Chat FAAAQ
Post by: GenericHero05 on July 05, 2015, 07:14:14 AM
So like that time the Bankses left Will alone in the mansion for the weekend?

Exactly... no Carlton = no fun.
Title: Re: Paragon Chat FAAAQ
Post by: SuburbanHell on July 05, 2015, 01:58:09 PM
Are we supposed to log in to chat.cohtitan.com now as part of that account linking thing?  Because every time I try it says:

This site is currently under maintenance. Expected uptime is approximtely 1:00pm EST (5:00pm UTC). We apologize for the inconvenience!
Title: Re: Paragon Chat FAAAQ
Post by: Sekoia on July 05, 2015, 02:42:52 PM
There's no need to visit http://chat.cohtitan.com -- nothing about Paragon Chat currently makes any use of that website.

To check your account, visit http://cohtitan.com and log in. Then scroll to the bottom of the account management page to look at the "Titan Projects" section. If it says "Paragon Chat: Your account is ready for Paragon Chat!" then are you set. If it says "Paragon Chat: Your account cannot currently access Titan's Paragon Chat server because your username does not meet our username requirements." then you'll need to change your username.

Logging in on the Titan main site also ensures that you have the proper password. Logging in on the forums does NOT assure that! We apparently didn't lock down the ability to change your password via the forums until just this past week. if you ever changed your password or email through the forums, then your forum account is out of sync with the rest of your Titan account. You should log in to the Titan main site to verify that you can log in properly, and if necessary update your email and password. If you can't log in to the Titan main site, you won't be able to log into Paragon Chat either.

Before Paragon Chat launch, you may optionally log in to the chat server using any XMPP client. This isn't required and if you have no idea what an XMPP client is, feel free to just ignore this paragraph entirely.

Once Paragon Chat launches, you'll be logging in to it through a desktop application that will be distributed. It still won't involve visiting http://chat.cohtitan.com though.
Title: Re: Paragon Chat FAAAQ
Post by: SuburbanHell on July 05, 2015, 04:13:41 PM
Great, thanks, I figured I was fine but the last sentence made it seem like I might have to login on the web or through trillian or something before playing:

Your account is ready for Paragon Chat! You can log into Titan's Paragon Chat server as xxxxxxx@chat.cohtitan.com. Your account will automatically become linked after your first login.
Title: Re: Paragon Chat FAAAQ
Post by: kiki100 on July 05, 2015, 06:28:33 PM
I'm sure everyone has answered this question a million times by now, but I can't find a straightforward answer. Is the best way to download the client (I sadly deleted everything long ago), through Island Rum for Mac, or is there a better way now? Icon and Paragon Chat are linked, correct? So if someone has a link that I could follow to download Icon/Paragon Chat or both of them, I'm sure I can figure it out. I will forever be in your debt!!!!
Thanks :)

Eeek so excited to be able to get on and see the costume creator and Paragon City again!!!

P.S. You can send me a message if that is easier.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 05, 2015, 06:57:23 PM
I'm sure everyone has answered this question a million times by now, but I can't find a straightforward answer. Is the best way to download the client (I sadly deleted everything long ago), through Island Rum for Mac, or is there a better way now? Icon and Paragon Chat are linked, correct? So if someone has a link that I could follow to download Icon/Paragon Chat or both of them, I'm sure I can figure it out. I will forever be in your debt!!!!
Thanks :)

Eeek so excited to be able to get on and see the costume creator and Paragon City again!!!

P.S. You can send me a message if that is easier.

Nope, no better way than either Tequilla for PC or Island Rum for Mac.
Title: Re: Paragon Chat FAAAQ
Post by: Floride on July 05, 2015, 07:07:07 PM
So if someone has a link that I could follow to download Icon/Paragon Chat or both of them, I'm sure I can figure it out. I will forever be in your debt!!!!
Thanks :)
Links to download Island Rum, Tequila, map & npc popmenus, instructions, and much more, can be found HERE (http://paragonwiki.com/wiki/Titan_Icon)
Title: Re: Paragon Chat FAAAQ
Post by: indiramourning on July 06, 2015, 03:46:31 PM
You're in luck: http://paragonwiki.com/wiki/Titan_Icon#Installer_Downloads_.28USER_FRIENDLY.2C_FOR_NEW_HARD_DRIVES.29
;D  My appreciation is infinite!  Felderburg, you are my hero.  :-*
Title: Re: Paragon Chat FAAAQ
Post by: Nitekilla on July 06, 2015, 08:01:34 PM
If you create and save a costume under Paragon Chat, do you believe we can re-load these costumes under the issue 24 image if the deal works out and we get City of Heroes back?
Title: Re: Paragon Chat FAAAQ
Post by: Kheprera on July 06, 2015, 09:33:42 PM
The New Efforts deal is for i23, so likely not.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 06, 2015, 09:50:03 PM
The New Efforts deal is for i23, so likely not.

On the other hand, I don't think the costume file format changed between I23 and I24 (it rarely changed which is why we could keep using our costume files from version to version).  What matters is whether you use a part that only existed in I24 or was changed in some structural way in I24.  If you make an I24 costume that does things impossible for I23, those parts will get "generic-ed" if you try to load that costume file in I23.  If you stick to parts that exist in I23, an I24 costume created in Paragon Chat should work fine in I23 if the game ever comes back in I23.  If you make a costume that doesn't work in I23, you'll probably still be able to use the file in I23, you'll just have to fix broken parts.
Title: Re: Paragon Chat FAAAQ
Post by: Kheprera on July 06, 2015, 10:20:15 PM
Okay, yeah. Arcana said what I meant (stupid med induced aphasia). I wrote a longer post that made no sense. I should stop advice giving until adjust period goes away.
Title: Re: Paragon Chat FAAAQ
Post by: Acanous on July 07, 2015, 01:21:38 AM
Tomorrow at this time I'll be chillin' in the D. feelsgoodman.jpg
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on July 07, 2015, 01:33:36 AM
Tomorrow at this time I'll be chillin' in the D. feelsgoodman.jpg
So say we all!

Also - will global search work the same as it used to?
Title: Re: Paragon Chat FAAAQ
Post by: irvfrost on July 07, 2015, 04:43:08 AM
(https://i.imgur.com/7zHdTUc.jpg)
Title: Re: Paragon Chat FAAAQ
Post by: SeaLily on July 07, 2015, 05:12:03 AM
Can't wait to do some dumb RP with all you nerds
Title: Re: Paragon Chat FAAAQ
Post by: Twi on July 07, 2015, 05:25:35 AM
I hope you're better at RP than you are at leading Toot Force.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 07, 2015, 05:51:28 AM
Also - will global search work the same as it used to?

Nope.  According to Codewalker, there are technical issues with mapping search commands to XMPP server capabilities.  There is a specific feature where everyone who connects to Paragon Chat will be automatically joined to a special Paragon Chat global channel on the XMPP server, and theoretically speaking you could list everyone that was joined to that channel and search that member list.  However, that would include people who join that channel with regular old chat programs and were not logged in with Paragon Chat itself (meaning: they did not visibly exist in any zone represented within the game client via Paragon Chat), and would exclude people who were logged into Paragon Chat but for whatever reason decide to leave that global channel.

My guess is that at some point Codewalker will implement some server magic to make something like search work by performing a room by room search throughout the server (in City of Heroes terms, you'd have to search for the person you're looking for by searching for them zone by zone, instance by instance, for all instanced zones on the server, one at a time).  But don't expect that at release.
Title: Re: Paragon Chat FAAAQ
Post by: GenericHero05 on July 07, 2015, 11:48:45 AM
When I first log on, I will need some time for joy weeping.
Title: Re: Paragon Chat FAAAQ
Post by: Timelord Tom on July 07, 2015, 12:00:11 PM
(https://images.weserv.nl/?url=www.freeduh.com%2Fwp-content%2Fuploads%2F2010%2F12%2Frubes-are-we-there-yet.png)
Title: Re: Paragon Chat FAAAQ
Post by: Knuckledragger on July 07, 2015, 03:34:56 PM
Sigh, pardon me for being clueless but does Tequila download the CoH client also?
Title: Re: Paragon Chat FAAAQ
Post by: Nebularian on July 07, 2015, 05:19:36 PM
Sigh, pardon me for being clueless but does Tequila download the CoH client also?

yes :)   If you already have it...(it might be in your program files directory) then simply copy it all to a new directory in your My Documents and then put Tequila.exe in that directory and run it.   If you put it in an empty directory, it will download the client.  If you copy your old one, it will simply validate.
Title: Re: Paragon Chat FAAAQ
Post by: SeaLily on July 07, 2015, 05:43:14 PM
I hope you're better at RP than you are at leading Toot Force.

i'm more a figurehead, nobody can control those weirdos
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 07, 2015, 05:45:32 PM
yes :)   If you already have it...(it might be in your program files directory) then simply copy it all to a new directory in your My Documents and then put Tequila.exe in that directory and run it.   If you put it in an empty directory, it will download the client.  If you copy your old one, it will simply validate.

To amplify: if you do not have the City of Heroes Issue 24 (beta) client, then you download Tequia, make a folder somewhere and put it in there, then run it.  Tequila will download Icon, Paragon Chat when it becomes available, and the entire I24 client into that folder.

However, that could take a while because while Icon and (presumably) Paragon Chat are relatively small programs, the City of Heroes client is pretty huge relative to most people's download speeds.  And that speed will probably get a lot worse as Paragon Chat releases and people start all trying to update everything at once.  If you do have a copy of the Issue 24 client and therefore don't need it again, you could copy Tequila into that directory, whereupon it will just verify your game client files and only download what it thinks it needs (if a file is missing or damaged).  If you don't like the idea of Tequila messing with your game client files or are not sure which version of the client you have, just copy the contents of your game client folder into the Tequila folder, and then run Tequila.  Tequila will check all those files, and if they are the I24 files it will not download them again.  If they are not the I24 files or they are broken in some way, it will download what it needs.  And since this is happening in a different folder from your actual I24 client, there's no possibility of breaking anything you already have.  You do need enough space free on your hard drive for two copies of the game client though - about 6 gigabytes or so for the minimum necessary game client set.
Title: Re: Paragon Chat FAAAQ
Post by: Twi on July 07, 2015, 07:25:59 PM
i'm more a figurehead, nobody can control those weirdos

I voted for Lizardman
Title: Re: Paragon Chat FAAAQ
Post by: SuburbanHell on July 07, 2015, 07:53:28 PM
This may be a dumb question, but has this been load-tested yet, or is that pretty much what's happening tonight?
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 07, 2015, 08:11:35 PM
This may be a dumb question, but has this been load-tested yet, or is that pretty much what's happening tonight?

No, and yes.
Title: Re: Paragon Chat FAAAQ
Post by: Sinistar on July 07, 2015, 08:13:04 PM
Just checked my Tequila cabinet and received this: Manifest download error for http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xml
The remote server returned an error: (429) Bandwidth Error.
Title: Re: Paragon Chat FAAAQ
Post by: Floride on July 07, 2015, 08:15:21 PM
Just checked my Tequila cabinet and received this: Manifest download error for http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xml
The remote server returned an error: (429) Bandwidth Error.
Ditto
Title: Re: Paragon Chat FAAAQ
Post by: Solitaire on July 07, 2015, 08:15:43 PM
Just checked my Tequila cabinet and received this: Manifest download error for http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xml
The remote server returned an error: (429) Bandwidth Error.

Same.
Title: Re: Paragon Chat FAAAQ
Post by: Vr2Lrose on July 07, 2015, 08:21:12 PM
Woohoo its the first hiccup.
Title: Re: Paragon Chat FAAAQ
Post by: Floride on July 07, 2015, 08:25:45 PM
The rumors were true! It's just a private server for Codewalker and Leandro and their friends! I bet even Jim Morrison is allowed in. Stupid lizard people just ruin everything.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 07, 2015, 08:29:18 PM
Just checked my Tequila cabinet and received this: Manifest download error for http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xml
The remote server returned an error: (429) Bandwidth Error.

1000's of people retrying 1000's of times hours before the official release time as given out by CW a few days ago.  Whodathunk? :p
Title: Re: Paragon Chat FAAAQ
Post by: Vr2Lrose on July 07, 2015, 08:33:00 PM
Yeah dont get to upset it could just be due to them setting up stuff no need to break the refresh button. There is over 3 hours till stuff starts going on.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 07, 2015, 08:42:20 PM
The rumors were true! It's just a private server for Codewalker and Leandro and their friends! I bet even Jim Morrison is allowed in. Stupid lizard people just ruin everything.

And they would have gotten away with it too, if it wasn't for those pesky kids and their dog.
Title: Re: Paragon Chat FAAAQ
Post by: Triplash on July 07, 2015, 09:04:22 PM
Just checked my Tequila cabinet and received this: Manifest download error for http://dl.dropboxusercontent.com/u/37952257/Tequila/titanicon.xml
The remote server returned an error: (429) Bandwidth Error.

From the Tequila thread a few minutes ago:

Important: the Dropbox account that held the Tequila manifest was shut down because of bandwidth exceeded (too many people downloading the client). You will need to either manually set the manifest to http://patch.savecoh.com/manifest.xml in the Tequila options, or wait for a new download in a few minutes that will default to that URL.
Title: Re: Paragon Chat FAAAQ
Post by: Acanous on July 07, 2015, 09:40:56 PM
ok, so I changed the path to http://patch.savecoh.com/manifest.xml , and re-launched Tequila. It updated, but Paragon Chat doesn't appear as an option. What do?
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on July 07, 2015, 09:41:53 PM
ok, so I changed the path to http://patch.savecoh.com/manifest.xml , and re-launched Tequila. It updated, but Paragon Chat doesn't appear as an option. What do?

It's not going to be available until later. 1 am UTC, which is 9 pm eastern time. Or thereabouts.
Title: Re: Paragon Chat FAAAQ
Post by: SuburbanHell on July 07, 2015, 09:42:49 PM
I believe PC isn't ready yet.  Soon™.
Title: Re: Paragon Chat FAAAQ
Post by: Vr2Lrose on July 07, 2015, 09:48:15 PM
yep we still have over  3 hours 8). stay cool   obsessively reloading tequila trying to log in  early will just strain the servers.
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on July 07, 2015, 09:51:18 PM
3 hours? I thought it was 2 hours. Timezones are the bane of my existence.

I just compiled the 0.95 final build and things are about to get a bit crowded with some early playtesters before the release hour.
Title: Re: Paragon Chat FAAAQ
Post by: Vr2Lrose on July 07, 2015, 09:57:50 PM
someone posted a countdown ticker at 

http://www.tickcounter.com/countdown/20150708010000am/w5310a/1/Paragon_Chat_Release

I was going by  that.  it  could be that we are on daylight savings still in the US.
Title: Re: Paragon Chat FAAAQ
Post by: SuburbanHell on July 07, 2015, 10:03:39 PM
You're more than welcome to release it in 2 hours instead of 3 if you'd like.
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on July 07, 2015, 10:04:50 PM
Codewalker won't be around until 1AM UTC, I am not insane enough to go live without him around to fix whatever problems happen.
Title: Re: Paragon Chat FAAAQ
Post by: Vr2Lrose on July 07, 2015, 10:06:01 PM
soo  yay you have an extra hour to prep.  ;D
Title: Re: Paragon Chat FAAAQ
Post by: Valtyr on July 07, 2015, 10:07:15 PM
This is me waiting.

(https://images.weserv.nl/?url=www.freethought-forum.com%2Fforum%2Fimages%2Fsmilies%2F_gah__by_Link3Kokiri.gif)
Title: Re: Paragon Chat FAAAQ
Post by: V-T on July 07, 2015, 10:10:43 PM
This is me waiting.

(https://images.weserv.nl/?url=www.freethought-forum.com%2Fforum%2Fimages%2Fsmilies%2F_gah__by_Link3Kokiri.gif)

lol
Title: Re: Paragon Chat FAAAQ
Post by: Dannii on July 07, 2015, 10:49:36 PM
I've tried to download costume files to Tequila and failed miserably.   I've also tried to use the Senticon Costume Converter.  Anyone want to help me figure this out.
Title: Re: Paragon Chat FAAAQ
Post by: Nebularian on July 07, 2015, 11:01:33 PM
Dannii,
 Maybe I am not getting this....what do you mean "download" costume files.  If you have your old installation of COH...then your costumes are in the costume directory (probably in program files/City of Heroes/costumes)....just copy that directory to where ever your tequila directory is.
Title: Re: Paragon Chat FAAAQ
Post by: Acanous on July 07, 2015, 11:24:04 PM
I actually had to move my costume files to "New Folder (2)" where Tequila was originally installed. It works now, though. Hope that helps.
Title: Re: Paragon Chat FAAAQ
Post by: downix on July 07, 2015, 11:30:17 PM
is it up yet?
Is it up yet?
Is it up yet?
Is it up yet?
Title: Re: Paragon Chat FAAAQ
Post by: SuburbanHell on July 07, 2015, 11:32:37 PM
is it up yet?
Is it up yet?
Is it up yet?
Is it up yet?

Double click on Tequilla.  Nothing.  Close.  Wait 5 Minutes. Double click on Tequilla.  Nothing.  Close.  Wait 5 Minutes. Double click on Tequilla.  Nothing.  Close.  Wait 5 Minutes. Double click on Tequilla.  Nothing.  Close.  Wait 5 Minutes. Double click on Tequilla.  Nothing.  Close.  Wait 5 Minutes. Double click on Tequilla.  Nothing.  Close.  Wait 5 Minutes.
Title: Re: Paragon Chat FAAAQ
Post by: SwiftySis on July 07, 2015, 11:37:15 PM
I cannot find where to DL Tequila. I have it at my office, but not here at home
Title: Re: Paragon Chat FAAAQ
Post by: Valtyr on July 07, 2015, 11:50:49 PM
Double click on Tequilla.  Nothing.  Close.  Wait 5 Minutes.

Five minutes? Are you a saint?
Title: Re: Paragon Chat FAAAQ
Post by: The-Hunter-JLJ on July 08, 2015, 12:06:38 AM
First, thanks to the team for all your hard work.

Second, a technical question, perhaps already answered. Will you have any way to tell how many concurrent users you had logged in just before the server crashed?  ;D  Potentially useful information.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 12:27:22 AM
First, thanks to the team for all your hard work.

Second, a technical question, perhaps already answered. Will you have any way to tell how many concurrent users you had logged in just before the server crashed?  ;D  Potentially useful information.

They can always look at server logs for that information.
Title: Re: Paragon Chat FAAAQ
Post by: downix on July 08, 2015, 12:27:39 AM
Of course I am on a Mac, so no Tequila for me.
Title: Re: Paragon Chat FAAAQ
Post by: Sinistar on July 08, 2015, 12:28:42 AM
I actually had to move my costume files to "New Folder (2)" where Tequila was originally installed. It works now, though. Hope that helps.

copied my costume folder to the beta install folder where Tequila is.

So many to choose from, might just use my civilian one.
Title: Re: Paragon Chat FAAAQ
Post by: The-Hunter-JLJ on July 08, 2015, 12:36:13 AM
They can always look at server logs for that information.

Let's hope. My guess is that an XMPP server is not actually going to crash, some of them are supposed to be able to handle hundreds of thousands of concurrent users. Far more likely their pipe would be the issue. But, of course, if you never consider such things, they will always happen. Kinda a rule of implementation or something.
Title: Re: Paragon Chat FAAAQ
Post by: Sinistar on July 08, 2015, 12:39:26 AM
Let's hope. My guess is that an XMPP server is not actually going to crash, some of them are supposed to be able to handle hundreds of thousands of concurrent users. Far more likely their pipe would be the issue. But, of course, if you never consider such things, they will always happen. Kinda a rule of implementation or something.

Murphy's Law.
Title: Re: Paragon Chat FAAAQ
Post by: The-Hunter-JLJ on July 08, 2015, 12:40:24 AM
Murphy's Law.

(lol) Certainly a corollary. Murphy was a bloody optimist, though.
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on July 08, 2015, 12:49:32 AM
There is no "Manifest" line under Options in Tequila.

Based on your screenshot, you're using an older version of Tequila (1.0.0.10 vs the 1.0.0.16 that I have). See below for downloading.

I cannot find where to DL Tequila. I have it at my office, but not here at home

http://www.cohtitan.com/forum/index.php/topic,9531.0.html

Do note there may be issues with the manifest, as stated in that first post (problem fixing also included!).

Double click on Tequilla.

Add it as a short cut to your taskbar. Single click!


Also, there was a timer posted, here it is: http://www.tickcounter.com/countdown/20150708010000am/w5310a/1/Paragon_Chat_Release Just a wee bit longer, pending issues.
Title: Re: Paragon Chat FAAAQ
Post by: Sinistar on July 08, 2015, 12:56:31 AM
(lol) Certainly a corollary. Murphy was a bloody optimist, though.

Unless he's Alex Murphy :)
Title: Re: Paragon Chat FAAAQ
Post by: Acanous on July 08, 2015, 01:03:28 AM
well, the timer's hit 0... *Twitch*
Title: Re: Paragon Chat FAAAQ
Post by: SuburbanHell on July 08, 2015, 01:05:09 AM
[Impatience intensifies]
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 01:06:36 AM
well, the timer's hit 0... *Twitch*

http://www.cohtitan.com/forum/index.php/topic,11060.0.html
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 01:06:58 AM
My guess is that an XMPP server is not actually going to crash

Heh.
Title: Re: Paragon Chat FAAAQ
Post by: The-Hunter-JLJ on July 08, 2015, 01:09:04 AM
Hey, we ALL know what Soon<TM> means, relax. (grin) Some things never change.
Title: Re: Paragon Chat FAAAQ
Post by: Thezanman on July 08, 2015, 01:24:14 AM
When I launch it, it just shows the loading bar and never launches the game.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on July 08, 2015, 01:31:40 AM
I downloaded the ParagonChat file, and put it in my Tequila folder, then clicked on the Tequila desktop launcher, and I just keep getting the "Manifest Download Error" for Bandwidth message.  My Tequila folder doesn't have a CoH Beta folder or an I-24 folder.  It just has folders for costumes, loggs, piggs, qt_plugins, and screenshots.

Am I missing something from my Tequila folder?  Or is this just an issue of too many people trying to log in at the same time?

EDIT:  I see that Leandro is saying to wait till there's a new download, so I'll just keep trying.
Title: Re: Paragon Chat FAAAQ
Post by: SuburbanHell on July 08, 2015, 01:34:20 AM
I downloaded PC, put it in the folder, logged in via PC, created my character, and now I'm just in AP all alone... what did I do wrong?
Title: Re: Paragon Chat FAAAQ
Post by: NitroStat on July 08, 2015, 01:34:40 AM

My Tequila folder doesn't have a CoH Beta folder or an I-24 folder.  It just has folders for costumes, loggs, piggs, qt_plugins, and screenshots.

Ditto
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on July 08, 2015, 01:36:56 AM
Does Paragon Chat's version of CoH keep keybinds and graphics settings?

I downloaded PC, put it in the folder, logged in via PC, created my character, and now I'm just in AP all alone... what did I do wrong?

You may be the only person who did something right?
Title: Re: Paragon Chat FAAAQ
Post by: HorseManDemon on July 08, 2015, 01:38:01 AM
Sad day (for me, sort of. Awesome that PC is launched). I dropped the PC .exe in my CoH Tequila folder and have updated the download manifest for Tequila. Still no option for PC in my Tequila launcher, though. Launching PC manually lets me launch CoH, but then I get a "Can't connect to DBserver" error when picking the server.

Guess I'm just going to have to wait.  :'(

(And by wait, I mean retry every couple of minutes until it works. Congrats on the launch, guys!)
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 01:50:05 AM
My Tequila folder doesn't have a CoH Beta folder or an I-24 folder.  It just has folders for costumes, loggs, piggs, qt_plugins, and screenshots.

That's what Tequila does.  It downloads the contents of an I24 client program into its own directory, which is essentially analogous to copying tequila into the CoH client directory.  It does not put the directory for the client into its directory, because it wants to live in the same directory as the client itself.
Title: Re: Paragon Chat FAAAQ
Post by: Rocket-Cat on July 08, 2015, 01:56:07 AM
I was able to login for a few minutes!  One thing that I discovered was that on the game's login screen, I was not able to input underscores or dashes, but I was able to login with 'RocketCat'.

I rolled up a character and put the dash in that name.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on July 08, 2015, 01:59:42 AM
That's what Tequila does.  It downloads the contents of an I24 client program into its own directory, which is essentially analogous to copying tequila into the CoH client directory.  It does not put the directory for the client into its directory, because it wants to live in the same directory as the client itself.
We followed Leandro's directions and put  http://patch.savecoh.com/manifest.xml into the Tequila folder, then launched Tequila again.  This time, I get the "Soon" screen, with Titan Icon as the "play" option - but no option for Paragon Chat.

Shall I just keep closing Tequila and then retrying?  Or have we just maxed the dropbox bandwidth for the day, so that there's no joy in Muddville till we try again tomorrow?
Title: Re: Paragon Chat FAAAQ
Post by: Thezanman on July 08, 2015, 02:04:29 AM
We followed Leandro's directions and put  http://patch.savecoh.com/manifest.xml into the Tequila folder, then launched Tequila again.  This time, I get the "Soon" screen, with Titan Icon as the "play" option - but no option for Paragon Chat.

Shall I just keep closing Tequila and then retrying?  Or have we just maxed the dropbox bandwidth for the day, so that there's no joy in Muddville till we try again tomorrow?
Same problem now.
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on July 08, 2015, 02:31:41 AM
You can get PC manually here: http://www.cohtitan.com/forum/index.php/topic,11060.0.html

I don't think Tequila has it yet.
Title: Re: Paragon Chat FAAAQ
Post by: SeaLily on July 08, 2015, 02:56:58 AM
Our characters are stored locally, right?  Where are they stored?
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 03:04:06 AM
Our characters are stored locally, right?  Where are they stored?

Paragon Chat is supposed to create a local database where it stores the character information you give to the character creator.  There are no copies other than the one in the Paragon Chat directory on your computer.  Specifically, Paragon Chat doesn't store anything on the Titan server that acts as the XMPP central hub.
Title: Re: Paragon Chat FAAAQ
Post by: SeaLily on July 08, 2015, 03:08:10 AM
Paragon Chat is supposed to create a local database where it stores the character information you give to the character creator.  There are no copies other than the one in the Paragon Chat directory on your computer.  Specifically, Paragon Chat doesn't store anything on the Titan server that acts as the XMPP central hub.

Yeah, I was asking where the database is and maybe what it's named?  I wanna poke around in it as long as that's not against any rules or anything.
Title: Re: Paragon Chat FAAAQ
Post by: Warchicken on July 08, 2015, 03:13:39 AM
If we lose our connection to the XMPP, is there a command to make it re-establish a connection from within the "game" ?
Title: Re: Paragon Chat FAAAQ
Post by: healix on July 08, 2015, 03:14:35 AM
I think it's /xmppconnect and /xmppdisconnect
Title: Re: Paragon Chat FAAAQ
Post by: Blackshear on July 08, 2015, 03:17:13 AM
I'm getting as far as server select, but the only thing I see is 127.0.0.2, which looks suspiciously like the client is talking to my own computer instead of an external server.  Clicking on the server freezes the client for a couple of minutes and then turns up the "Can't connect to DBserver" message.  What gives?
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 03:21:25 AM
Yeah, I was asking where the database is and maybe what it's named?  I wanna poke around in it as long as that's not against any rules or anything.

Codewalker in the FAQ said it was a SQLite database.  Look for two files, one of which will I think have the extension *.WAL.  That's the local database.  I haven't fired up Paragon Chat myself yet (still at work) so unfortunately I cannot provide actual file names yet.
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on July 08, 2015, 03:22:11 AM
Database is stored in %APPDATA%\Paragon Chat\Database

"Can't connect to DBserver" is most likely a firewall/antivirus problem. Make sure that ParagonChat.exe is whitelisted.

If you think 127.0.0.2 is a problem, click Options in Tequila and add "-localhost" to the launch parameters to force it to 127.0.0.1 -- but that makes ParagonChat.exe listen for connections from any IP, which depending on your network setup, you might not want.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 03:25:14 AM
I'm getting as far as server select, but the only thing I see is 127.0.0.2, which looks suspiciously like the client is talking to my own computer instead of an external server.  Clicking on the server freezes the client for a couple of minutes and then turns up the "Can't connect to DBserver" message.  What gives?

Are you running a personal firewall of some kind?  From what I recall of the discussion of technicals, Paragon Chat pretends to be a City of Heroes server, and launches the client and asks it to connect to 127.0.0.2 which PC is supposed to bind to.  The client connects to PC, PC connects to the Titan XMPP server, and that's how that works.  If the game client cannot connect to PC, that suggests either that PC could not bind to 127.0.0.2, or that something is blocking the game client from connecting to that address.

By any chance are you on a Mac?  If so, you might need an actual Mac person to help further, as I am not running Paragon Chat on that platform.  I know Leandro mentioned some funky problems they were trying to work around involving local loopback addresses, specifically an issue that was different on Windows and the Mac due to Windows firewall blocks on 127.0.0.1 and the lack of binding of 127.0.0.2 on Mac platforms.

Edit: Ninja-ed.
Title: Re: Paragon Chat FAAAQ
Post by: Blackshear on July 08, 2015, 03:36:20 AM
I'm on PC, but it's an old machine that still runs XP.  I have the standard Windows firewall and Avast Anti-Virus.  I disabled both of them and I'm still getting the DBServer error.  For the record, I didn't have the i24 client (although I do have i23 and NCSoft launcher, still) and only d/led it earlier this evening.
Title: Re: Paragon Chat FAAAQ
Post by: Thezanman on July 08, 2015, 04:09:10 AM
Still just having the problem where it's stuck on the blue loading bar and doesn't open up the game.
Title: Re: Paragon Chat FAAAQ
Post by: InfamousBreach on July 08, 2015, 05:18:22 AM
Where is the list of map codes? >.>
Title: Re: Paragon Chat FAAAQ
Post by: Tipsy on July 08, 2015, 05:20:34 AM
Where is the list of map codes? >.>

http://paragonwiki.com/wiki/Paragon_Chat#Changing_Maps
Title: Re: Paragon Chat FAAAQ
Post by: InfamousBreach on July 08, 2015, 05:22:07 AM
http://paragonwiki.com/wiki/Paragon_Chat#Changing_Maps
Thanks
Title: Re: Paragon Chat FAAAQ
Post by: Fido1 on July 08, 2015, 08:20:55 AM
okay I am getting the 'cant connect to dbserver' message. Got a PC, windows xp. and shut off Firewall.. so am stumped. Any ideas?
Title: Re: Paragon Chat FAAAQ
Post by: rebel 1812 on July 08, 2015, 11:50:28 AM
I updated the manifest to patch.savecoh.com/manifest.xml .  Now the program just stays there and says fetching manifest. ;-(
Title: Re: Paragon Chat FAAAQ
Post by: mdyankeejr on July 08, 2015, 01:18:19 PM
Please tell me there is a Mac version for Paragon Chat? If there is a Mac version where can I get it?  I am so wanting to get back into the family of COH again.

Thanks
The Madam!
Title: Re: Paragon Chat FAAAQ
Post by: downix on July 08, 2015, 01:41:44 PM
Please tell me there is a Mac version for Paragon Chat? If there is a Mac version where can I get it?  I am so wanting to get back into the family of COH again.

Thanks
The Madam!
Check under General. It's party working.
Title: Re: Paragon Chat FAAAQ
Post by: mdyankeejr on July 08, 2015, 02:06:31 PM
Is it the Homebrew? sorry not very computer literate. was hoping for an easy download lol
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 08, 2015, 02:08:36 PM
Is it the Homebrew? sorry not very computer literate. was hoping for an easy download lol

Look in the Icon subforum for Island Rum. That's the downloader for Icon & Paragon Chat for the Mac, but these are NOT Mac native programs so you'll need to do some setting up.
Title: Re: Paragon Chat FAAAQ
Post by: mdyankeejr on July 08, 2015, 02:21:47 PM
Guess I am doomed then, started it and don't understand how to install it, not sure what it is asking, looks like it wanted to know what program I wanted to edit or something so I am at a loss.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 08, 2015, 02:22:42 PM
Guess I am doomed then, started it and don't understand how to install it, not sure what it is asking, looks like it wanted to know what program I wanted to edit or something so I am at a loss.

Everything you need to know should be in the Island Rum thread.
Title: Re: Paragon Chat FAAAQ
Post by: HorseManDemon on July 08, 2015, 02:40:14 PM
If you think 127.0.0.2 is a problem, click Options in Tequila and add "-localhost" to the launch parameters to force it to 127.0.0.1

This fixed the DBserver issue for me. Not ideal, but hey, it lets me run around the city with other folks again. :)
Title: Re: Paragon Chat FAAAQ
Post by: hiro on July 08, 2015, 04:46:40 PM
Thank you so much for the incredible return to Paragon. It was a truly emotional and exciting evening!

Question: There was possible mention of using a chat client to connect to chat outside of the game. Is that correct? What setting would I use to connect?

Protocol: XMPP
Username: name@chat.cohtitan.com
Domain: ?
Resource: ?

Thanks!
Title: Re: Paragon Chat FAAAQ
Post by: Dr Toerag on July 08, 2015, 06:14:04 PM
I was on earlier, and it was tremendous. I ran all the way from AP to PI, and loved every second of it.
I've made my main, and saved all the costumes.

But when I try to log in now and select the character I get an error: InvalidPlayerInfo

The characters all have "OfflineString OfflineString - 5667 days offline" next to them. This may or may not be relevant.

I logged in via Paragon Chat BETA as before using the same name and password each time.

Help me please!

EDIT: A new character logs on fine, old characters still give same error message.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 06:15:03 PM
Thank you so much for the incredible return to Paragon. It was a truly emotional and exciting evening!

Question: There was possible mention of using a chat client to connect to chat outside of the game. Is that correct? What setting would I use to connect?

Protocol: XMPP
Username: name@chat.cohtitan.com
Domain: ?
Resource: ?

Thanks!

In pidgin, which I tested last night, it was:

Protocol: XMPP
Username: name
Domain: chat.cohtitan.com
Resource: [BLANK]

Then when prompted, choose the paragon.chat.cohtitan.com conference server.  Browse for a list of rooms, and pick a room.  The "global" channel for Paragon Chat is called "paragonchat."  The other rooms are associated with particular zones, for example "atlaspark" is the room that everyone who is logged into Paragon Chat and is currently standing/jogging/hopping in Atlas Park is a member of.  Broadcast traffic in that zone shows up in this room.  Most people are talking on the Paragon Chat global channel, which shows up in the paragonchat room.

Incidentally, if someone sees you, friends you, or just remembers your name, if they send you a private tell it will show up as a private message in your XMPP client (if you are logged in with the same name as you used for Paragon Chat, obviously).
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 06:23:59 PM
I was on earlier, and it was tremendous. I ran all the way from AP to PI, and loved every second of it.
I've made my main, and saved all the costumes.

But when I try to log in now and select the character I get an error: InvalidPlayerInfo

The characters all have "OfflineString OfflineString - 5667 days offline" next to them.

Help me please!

I can't help with that problem specifically, but can you make new characters in empty slots?  Keep in mind that since there's no actual game yet, your "character" is just your costume.  Technically, Paragon Chat does track archetype as well, but really its just costume.  So if something goes wrong, and its still very early in the dev process for Paragon Chat, as long as you save your costumes you can always recreate your Paragon Chat avatar good as new.

Compared to the first day of Beta for City of Heroes, or even the first day of release, Paragon Chat is holding up fairly well for what its supposed to be doing.  But bugs and glitches are bound to happen.  We may be occasionally having to work around errors like this.

If you can't create anything in any slot, try deleting the Paragon Chat database and letting Paragon Chat recreate it.  On my workstation running Windows 7, those files are in C:\Users\username\AppData\Roaming\Paragon Chat\Database.  Inside that directory are two files, ParagonChat.db, and ParagonChat.db-wal.  I would recommend making a subdirectory in there called "Broken" or something, and moving those two files into that subdirectory (so that if a solution appears, you could retrieve the files, unlike deleting them which eliminates that possibility - never delete permanently as part of troubleshooting).  Do this when Paragon Chat is completely shut down (if you get an error, you might have Paragon Chat running in the background somewhere: Paragon Chat locks the databases while its running so you won't be able to move or delete them unless its shut down completely).  Then restart Paragon Chat.  Paragon Chat will create all new clean - and empty - databases for you to use.  Your characters will be gone, but as I said those are easy to recreate.  In the meantime, Paragon Chat should start working again.
Title: Re: Paragon Chat FAAAQ
Post by: Dr Toerag on July 08, 2015, 06:31:00 PM
After looking further, I can make a new alt, thanks Arcana.

But that is the start of a slippery slope many of us have fallen down before! :)

But I'm back in, and that's the main thing!
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 06:56:32 PM
I'm posting this here so that I can just point to it, rather than type this over and over again.

Heliopause asks the question that's on apparently a lot of people's mind that are coming late to the party and haven't been obsessing over the Coming Soon:

I have a very basic question.  HOW DO I GET ACCESS TO THIS!  Seriously, how?????  What do I have to do.  I don't have the CoH client on my computer any more.  A step by step please!

Ask, and ye shall receive.


Paragon Chat quick start guide

Step One-A: Are you running Windows?  Go here: http://www.cohtitan.com/forum/index.php/topic,9531.0.html
Step One-B: Are you running Mac OSX?  Go here: http://www.cohtitan.com/forum/index.php/topic,9502.0.html

Tequila and Island Rum are basically updaters and launchers.  They can update the files you need to run Icon and Paragon Chat starting literally from scratch if necessary.  However, with so many people trying to do this, downloads may be slow and intermittent.  There are ways you can sometimes accelerate the process.  See step two.

Step Two: Do you already have the last Issue 24 beta client?  If so, copy its files into the same directory you downloaded Tequila into, or if you are very low on disk space, copy Tequila into that directory instead.

Paragon Chat requires a specific City of Heroes client version, basically the last beta version that was released.  Were you beta testing Issue 24 when the shutdown happened?  Did you download it to sneak a peek at I24 beta before shutdown?  Do you still have it?  Or did you download it in the last year or so to run Icon?  If so, copying those files into the same directory as Tequila will radically speed up the process, because Tequila / Island Rum won't have to download all those files again.  It will just download what it needs to run Icon and Paragon Chat.

You do not need to do this if you are uncertain or not technically proficient.  However, it will speed things up for you if you have it and can do this.  If you don't have it, don't worry.  Tequila and Island Rum will get you there eventually, it just might take longer to fetch all the files you need.

Step Three: Fire up Paragon Chat, and log into the Titan XMPP server.

Paragon Chat will request your Titan login information to log you into Paragon Chat.  Its important that your Titan account be linked to Paragon Chat.  See here: http://www.cohtitan.com/forum/index.php/topic,10994.0.html.  And then push the Launch City of Heroes button.

Step Four: Agree to the EULA

Be awesome, in all things, all of the time.  So say we all.

Step Five: Log into Paragon Chat, aka City of Heroes

You can use any Account name at all, but remember it because *every* account name is valid, and will present a different set of characters.  Also, if you played City of Heroes in the past on this computer, it may sometimes autofill your old login name.  You can also use any password at all, but it cannot be blank.  I recommend not using a real password.  I've been using "aa" just to get past that screen.  For more information about Paragon Chat itself, see the FAQ thread here: http://www.cohtitan.com/forum/index.php/topic,10977.0.html.

I did all of that and I have a problem!

See my Common Questions and Problems guide, below in this thread, here: http://www.cohtitan.com/forum/index.php/topic,10977.msg186581.html#msg186581
Title: Re: Paragon Chat FAAAQ
Post by: hiro on July 08, 2015, 07:32:16 PM
In pidgin, which I tested last night, it was:

Protocol: XMPP
Username: name
Domain: chat.cohtitan.com
Resource: [BLANK]

Then when prompted, choose the paragon.chat.cohtitan.com conference server.  Browse for a list of rooms, and pick a room.  The "global" channel for Paragon Chat is called "paragonchat."  The other rooms are associated with particular zones, for example "atlaspark" is the room that everyone who is logged into Paragon Chat and is currently standing/jogging/hopping in Atlas Park is a member of.  Broadcast traffic in that zone shows up in this room.  Most people are talking on the Paragon Chat global channel, which shows up in the paragonchat room.

Incidentally, if someone sees you, friends you, or just remembers your name, if they send you a private tell it will show up as a private message in your XMPP client (if you are logged in with the same name as you used for Paragon Chat, obviously).

Thank you! I'm chatting from my cell in Pocket D! AMAZING!
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 09:14:29 PM
As I find, answer, or remember, I will try to keep adding Q&A to this post for things I happen to notice are being encountered often.

Update: July 13, 2015: Added links to Roadmap and Known Issues, added note for /mapmove command

Update: July 12, 2015: Added note NOT to close the Paragon Chat login window.

Update: July 10, 2015: Added a trick offered to another player by Leandro on how to quickly find and delete the Paragon Chat databases to reset them, added note about being disconnected from the XMPP server, added additional option to relocate Paragon Chat config files, added location of official bug report thread
Update: July 9, 2015: Added two links to Codewalker's slash command post and command line switch post, in the "Where do I go for more information on Paragon Chat" section.

Common Questions and Problems

Getting Started

Help!  I have no idea how to get started with Paragon Chat! 

See the quick start guide I've prepared here: http://www.cohtitan.com/forum/index.php/topic,10977.msg186547.html#msg186547

Help!  I am running Tequila or Island Rum, and getting various manifest download errors.  It won't download Paragon Chat (or anything else)

The Dropbox folders that previously hosted I24 client files overran their bandwidth limits when people starting slamming them for client updates.  Both Tequila and Island Rum have been updated to point to new locations.  See their respective threads for more information on how to update them (the quick start guide has links to both threads).


Problems running Paragon Chat

When I try to start Paragon Chat, I get the error: "Paragon Chat was unable to start! You must start Paragon Chat from a folder containing a complete installation of City of Heroes"

Paragon Chat must be copied to and run from the directory where the City of Heroes client is actually stored.  That means the same folder that Cityofheroes.exe is located in.  Also, it must be the latest I24 beta client.

When I try to start Paragon Chat, I get the error: "Paragon Chat was unable to start! Failed to initialize the database.  Your ParagonChat.db file may be corrupt"

If Paragon Chat was working before, and then suddenly you get this problem, its possible you may have left Paragon Chat running in the background the last time you exited.  Closing the City of Heroes client does not shut down Paragon Chat.  If a copy is running in the background, minimized or perhaps hidden behind another window, a second copy will not be able to start because the first copy will have the databases locked.  Just use the copy already running, or shut that one down to start a new one.

If that doesn't help and you are certain no copy of Paragon Chat is running, even as a zombie process, then its possible your database might in fact be corrupt.  This is still beta software.  If you delete or rename the databases (I prefer copying them to a backup directory just in case later developments or testing show you can fix the problem), Paragon Chat will make new (empty) ones when it starts the next time.  On Windows 7, those databases are located in C:\Users\username\AppData\Roaming\Paragon Chat\Database.

Alternatively, this recommendation comes from Leandro, which should work on most versions of Windows: "Okay. Hold down the Windows key and hit R to open the Run dialog, then paste into it: %APPDATA%\Paragon Chat and hit Enter. It will open a folder with two folders inside, "Config", and "Database". Delete the "Database" folder, then try to launch Paragon Chat again."

I might recommend also renaming the Database folder if you have made a ton of characters you can't remember, on the off chance this could be repaired.  But if you don't care and can easily recreate, deleting will solve most database corruption problems (by asking Paragon Chat to make new, clean, empty databases).

I deleted my Paragon Chat database files and it still gives me the same error.

Some users have reported that on their computer Paragon Chat has difficulty reading and writing to the default directory that Windows uses for application settings.  Changing that directory to something else has helped some players.  To do this, use the -pcdir command switch option documented in Codewalker's command switch guide (linked in the Misc section of this guide).  On Windows, make a shortcut for the ParagonChat.exe executable.  In the properties, on the target line add "-pcdir C:\paragonchat" or change the directory name to what you want.  If it doesn't exist, Paragon Chat will automatically make it.  Because the default path includes the name of the user, users with Windows login names with characters other than standard letters and numbers might be particularly vulnerable to this issue.  You can also add this switch in Tequila if you use that to launch Paragon Chat (under Options -> Launch Parameters).

I can't log into Paragon Chat 

You must use your Titan login and password (i.e. Arcana@chat.cohtitan.com).  Also, your Titan account must be properly linked to Paragon Chat.  See this post by Codewalker: http://www.cohtitan.com/forum/index.php/topic,10994.0.html which links to the announcement by Sekoia.  Basically, use your account management page at http://www.cohtitan.com/manage (requires Titan login) and check to see if Paragon Chat is listed in the linked apps.

Note: its possible for your Titan forums password and your actual Titan network password to be different, so make sure you can actually log into your account management page.  That is the password that Paragon Chat needs, not the forums password (which could be the same or different depending on circumstances).

When I try to select the "127.0.0.2" server, nothing happens and the game client eventually times out

You may have a firewall issue or antivirus/firewall combo software issue where your firewall or AV is blocking attempts by the City of Heroes client to connect to Paragon Chat on your computer.  On Windows systems some have reported resolving this issue by adding a "-localhost" option in Tequila to the launch options line, which effectively tells Paragon Chat to listen on 127.0.0.1 instead of 127.0.0.2.  As more solutions become well known, I will try to add them here.

NOTE: some users have reported that they were closing the Paragon Chat login window after the City of Heroes client starts up, thinking they didn't need it anymore.  DO NOT CLOSE THE PARAGON CHAT WINDOW.  Its actually the server that makes everything happen.  If you do, the client will fail whenever it tries to do anything that requires server presence, like zone into the game.  You may get past the character creator with it closed, but you will fail to get past that point.

Issues within Paragon Chat

Help!  I made a bunch of characters yesterday, and today they are all gone!

Paragon Chat allows you to use any name as the Account Name when you log into the City of Heroes client, and it treats every different name as a different account with different characters.  If you log in with one name today, and another different name tomorrow, you won't see the characters from yesterday.  You have, in effect, created a new account.  This is by design, to allow people to make as many accounts as they want, with as many characters as they want.

Note: there are two nasty ways this can happen by accident.  First, Paragon Chat is case sensitive.  So if you log in with "Arcana" today, and "arcana" tomorrow, those will be two different accounts.  Second, I have noticed that under certain as yet not fully defined conditions, the City of Heroes client will default your account name to the last name you used when you were still playing the game.  This is probably remembered in a regkey somewhere.  But if you accept the Account Name without checking it to see if it really was the same one you used yesterday, you might inadvertently use a different one, which again will make it look like all your characters have vanished.

Note 2: Characters are really just costumes.  Save costumes, and if something goes wrong with your characters you can always remake them quickly.

Help!  I'm apparently invisible when in Paragon Chat

At the moment, that's the only super power working.  Seriously, its a subtle bug Codewalker is still tracking down.  Some people have reported that under some circumstances, logging out and back in helps.  However, there are some known bugs with certain costumes in certain circumstances causing the bug.  You may have to change your costume to temporarily work around the problem.  Some players have reported that even when practically stripped naked, the problem persists.  Codewalker is working on it (the bug, not the fact there's a lot of naked invisible people running around).

[Note: I believe Codewalker may have snagged this bug, or at least one if its primary causes.  The next release of Paragon Chat may resolve this issue]

Help! I cannot see anyone else, and there is no one talking.  Its like I'm completely alone!

Its possible, depending on when you're reading this, that you are alone.  However, it is also possible that Paragon Chat was disconnected from the XMPP server.  If that happens, your City of Heroes client will continue to run, but from that moment on you won't see anyone else doing anything else.  If that happens you can close everything out and restart everything, or there is a slash command you can type while inside Paragon Chat to command Paragon Chat to reconnect to the XMPP server; it is /xmpp_connect.  Note if for some reason you want to continue running around inside Paragon Chat but no longer see updates from everyone else, you can also disconnect using /xmpp_disconnect.  For more slash commands, see Codewalker's slash command link below in this guide.

Help!  I can't fly/superjump/teleport.  I can only jog around, and it is slow

Well, at least you can turn invisible.  Movement powers require special support for modes that Icon could hack, but Paragon Chat must implement in a totally different way to make them work.  Movement power support is high on Codewalker's TODO list, and a future version of Paragon Chat will almost certainly support movement powers at some point.

In the meantime, you do not need to jog to everywhere.  You can use /mapmove to move to any zone Paragon Chat supports.  /mapmove will dump you to a convenient starting location, then its time to jog.  /mapmove takes a number, and that number corresponds to a zone.

To find which numbers correspond to which zones, you can look at the zone config file for Paragon Chat.  On Windows 7, this is located in C:\Users\username\AppData\Roaming\Paragon Chat\Config\zone.cfg.  It will be stored in similar appropriate locations on other platforms.  The zone.cfg is a text file that contains the name of every zone Paragon Chat currently supports, and what its zone number is.  As Paragon Chat adds new zones, this file should be updated with the latest information.  Also, Paragonwiki has a list of zones: http://paragonwiki.com/wiki/Paragon_Chat#Changing_Maps

Note: as of Version 0.97 there is a /mapmenu command that opens a list of all zones you can jump to.

Can I /search for my friends?

Not at the moment.  XMPP servers do not have global search features that Codewalker could use to make that command work correctly.  /Search is probably a TODO feature for subsequent releases.

Note that if you connect with a chat client, you can see who is a member of any particular room, and see all the members of the global channel.  But even with that there's no global search capability as such.

Uh, I clicked on a door and it said it hit me in the face.

http://www.cohtitan.com/forum/index.php/topic,11069.0.html

Miscellaneous

Is this legal?

I am not a lawyer.  Having said that, this project probably falls into the same grey area as Star Trek fan movies and other such fan projects.  Technically NCSoft has legal rights which could grant them the technical legal right to shut this all down.  In practice, its extremely unlikely and no one is going to jail for turning the CoH game client into a chat client.  At worst, NCSoft might ask everyone to stop.  At best, everyone will ignore them completely.  Note: not legal advice.  Act on your own conscience.

Can I connect to Paragon Chat and talk to people without the Paragon Chat software, like from a chat client or smartphone app?

Yes.  You need a chat client that supports what Paragon Chat needs.  So far, I've found that pidgin works.  Your mileage may vary.  To use a normal chat client, you set your chat protocol to XMPP, log in with your Titan login name, set the domain to be chat.cohtitan.com, and connect to the server.  If prompted, you want to connect to the paragon.chat.cohtitan.com conference server.  Then browse for rooms.

In particular, the paragonchat room is the "global channel" that Paragon Chat users are connected to automatically when they first log in (you can leave it later).  That maps to a City of Heroes paragonchat global chat channel you can talk on within the City of Heroes client.  Most other chat rooms are associated with zones: the atlaspark chat room is the room that anyone who is zoned into Atlas Park is in, and broadcast traffic within that zone would show up here.

You obviously cannot see anything that's going on within those zones, because your chat client cannot display anything of what Paragon Chat players are seeing.  But you can chat with people, and see what people are talking about.

Where do I go for more information on Paragon Chat?

Paragonwiki has a Paragon Chat page: http://paragonwiki.com/wiki/Paragon_Chat.  It is also being discussed in various threads within the Paragon Chat section of the Titan forums: http://www.cohtitan.com/forum/index.php/board,190.0.html.  In particular, there is a FAQ thread: http://www.cohtitan.com/forum/index.php/topic,10977.0.html

Codewalker has posted two informational posts on Paragon Chat:
Command line switches for Paragon Chat: http://www.cohtitan.com/forum/index.php/topic,11088.0.html
Slash commands you can use in Paragon Chat: http://www.cohtitan.com/forum/index.php/topic,11090.msg186764.html#msg186764

There is also a Development Roadmap: http://www.cohtitan.com/forum/index.php/topic,11126.0.html
And a Known Issues List: http://www.cohtitan.com/forum/index.php/topic,11127.0.html

Is there an official bug reporting thread for Paragon Chat?

There is now: http://www.cohtitan.com/forum/index.php/topic,11078.0.html

Where is all my data stored?  Is it stored on the Titan servers?

No.  Everything Paragon Chat stores, it stores on your computer in a sqlite database, located in the folder C:\Users\username\AppData\Roaming\Paragon Chat\Database (on Windows 7, its in other analogous locations on other platforms).

Can I run Paragon Chat from multiple computers?

Yes.  However, those other computers will not have your local database, and thus will not have any characters you built on other computers.  If you copy the database files from one computer to another, you should have access to your characters on that system.  You can also play games with syncing programs like Dropbox (or rsync, if you are so inclined).

Can I use my old costume files from the game in Paragon Chat?

Yes.  Just find the costumes directory from your old game client, and copy that entire directory into your Paragon Chat directory.  Those costumes should work fine regardless of how old the game client is.  If those old costumes are using parts I24 did not have or altered, you may have to fix the costumes after you load them.  No different than when the game was running and a new Issue sometimes broke old costumes.
Title: Re: Paragon Chat FAAAQ
Post by: MomentaryGrace on July 08, 2015, 09:57:14 PM
Not to add clutter but I have to mention that this is in every way absolutely awesome. <3

I need to spend some time reviewing the information about costumes, I have pieces I'd like to add in, specifically my Rularuu Broadsword, but damn this is utterly cool. I logged in for the first time this morning and my blood pressure went down instantly.

Whassup with that??!! :D


Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 08, 2015, 10:08:13 PM
Not to add clutter but I have to mention that this is in every way absolutely awesome. <3

I need to spend some time reviewing the information about costumes, I have pieces I'd like to add in, specifically my Rularuu Broadsword, but damn this is utterly cool. I logged in for the first time this morning and my blood pressure went down instantly.

Whassup with that??!! :D

TBH, I'm beginning to wonder if CodeWalker & Co -really- understand what they've done for so many of us with Paragon Chat.  CoH was so much more than a game, and it means so much to so many of us just to get the chat functions back!

I don't have enough words to say thank you properly. :)
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 08, 2015, 10:26:28 PM
TBH, I'm beginning to wonder if CodeWalker & Co -really- understand what they've done for so many of us with Paragon Chat.  CoH was so much more than a game, and it means so much to so many of us just to get the chat functions back!

I'm sure he knows.  But I'm sure his ego will survive saying it a few more hundred times.  8)
Title: Re: Paragon Chat FAAAQ
Post by: healix on July 08, 2015, 10:32:04 PM
I actually had a good friend burst into tears when she found out she could be back in Atlas again. It doesn't matter to her about fighting, or even running...it's being able to just BE there and talk to friends. Heck, I cried for 10 minutes when I first logged in. it was hard to put into words, the way I felt. Leandro, Codewalker and all those who helped make this possible are Santa, genies and magicians all rolled up into one....I will be forever grateful for their hard work in bringing this to us.
Title: Re: Paragon Chat FAAAQ
Post by: huskins69 on July 08, 2015, 10:39:04 PM
Everytime I try to open Tequila, I get the error that Tequila has stopped working and then the client crashes. The very first time I loaded it up it did let me put in my un/pw but now it just crashes.

Any ideas?
Title: Re: Paragon Chat FAAAQ
Post by: rebel 1812 on July 08, 2015, 10:55:30 PM
finally got it working.  Thanks for all the help.
Title: Re: Paragon Chat FAAAQ
Post by: Ohioknight on July 08, 2015, 11:29:50 PM
TBH, I'm beginning to wonder if CodeWalker & Co -really- understand what they've done for so many of us with Paragon Chat.  CoH was so much more than a game, and it means so much to so many of us just to get the chat functions back!

I don't have enough words to say thank you properly. :)

What I owe you...

(https://images.weserv.nl/?url=usercontent1.hubimg.com%2F6438466_f260.jpg)

is beyond evaluation
Title: Re: Paragon Chat FAAAQ
Post by: Raccoon on July 08, 2015, 11:33:54 PM
After I login to XMPP in the Paragon Chat client and click "Launch City of Heroes", I go to the old blue "Loading..." bar, but it just hangs there forever. I've added exceptions to my firewall, turned off Norton, reinstalled it from scratch, and nothing. All my drivers are up to date too. I'm stumped.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 09, 2015, 12:03:08 AM
After I login to XMPP in the Paragon Chat client and click "Launch City of Heroes", I go to the old blue "Loading..." bar, but it just hangs there forever. I've added exceptions to my firewall, turned off Norton, reinstalled it from scratch, and nothing. All my drivers are up to date too. I'm stumped.

Try starting Paragon Chat itself to run as administrator.  Specifically, right click on Paragon Chat and select "Run As Administrator."  See if that helps any.

Also, try running Icon itself from the same directory.  Icon does not require as much networking to work correctly.  If Icon works and Paragon Chat doesn't, that suggests a technical issue with permissions, networking, or some other issue.  If Icon doesn't work either, that suggests a problem with you City of Heroes client files.  You might try running Tequila again to have it double check them.
Title: Re: Paragon Chat FAAAQ
Post by: Raccoon on July 09, 2015, 12:49:17 AM
Try starting Paragon Chat itself to run as administrator.  Specifically, right click on Paragon Chat and select "Run As Administrator."  See if that helps any.

Also, try running Icon itself from the same directory.  Icon does not require as much networking to work correctly.  If Icon works and Paragon Chat doesn't, that suggests a technical issue with permissions, networking, or some other issue.  If Icon doesn't work either, that suggests a problem with you City of Heroes client files.  You might try running Tequila again to have it double check them.

Everything's set to run as administrator. Icon doesn't work either, so I re-validated files through Tequila. It doesn't try to download anything new. Some weird registry issues or something, maybe?
Title: Re: Paragon Chat FAAAQ
Post by: Raccoon on July 09, 2015, 01:11:55 AM
Alright, I got it. User error. I use WindowBlinds and it was trying to skin it. I vaguely recall that being an issue from the old days.

For others that stumble across this, go to the gear in the upper right (settings) and add it to the Per Application tab as a full exclusion.
Title: Re: Paragon Chat FAAAQ
Post by: Eoraptor on July 09, 2015, 03:15:23 AM
After I login to XMPP in the Paragon Chat client and click "Launch City of Heroes", I go to the old blue "Loading..." bar, but it just hangs there forever. I've added exceptions to my firewall, turned off Norton, reinstalled it from scratch, and nothing. All my drivers are up to date too. I'm stumped.
If you're using windows 8, 8.1, or 10, Windows has special security features added to its core folders such as System, System32, program files, and Program files_x86. (to a lesser extent these protections also exist in vista and 7) Because of this, legacy games built prior to the release of windows 8 (and particularly really old ones built around directX 9) may hang in various odd ways.

The easiest way around this is not to allow these old games to install into "Program Files," but instead install to another folder which lacks the extra security protections. I created a folder called C:\Games, and then make sub folder for each legacy type game I put in there... so Icon and Paragon Chat go in C:\Games\COH.

and yeah, window blinds could do it too, particularly if the game is set to run in windowed mode instead of full screen.
Title: Re: Paragon Chat FAAAQ
Post by: Thezanman on July 09, 2015, 03:16:31 AM
Alright, I got it. User error. I use WindowBlinds and it was trying to skin it. I vaguely recall that being an issue from the old days.

For others that stumble across this, go to the gear in the upper right (settings) and add it to the Per Application tab as a full exclusion.
I'm having the same problem but I don't have WindowBlinds.
Title: Re: Paragon Chat FAAAQ
Post by: Blackshear on July 09, 2015, 03:34:46 AM
Using the -localhost trick in Tequila I am now getting as far as the character creator.  When I finish up, tell it I want to skip the tutorial, be a hero, and enter the game, it hangs for a long time and then boots me to the login screen and says "No mapServer connection.  Try again."  When I try again, it tells me my character has been offline for 5668 days and says 'InvalidPlayerInfo' when I click on him.

Any insights?
Title: Re: Paragon Chat FAAAQ
Post by: Solitaire on July 09, 2015, 07:16:06 AM
TBH, I'm beginning to wonder if CodeWalker & Co -really- understand what they've done for so many of us with Paragon Chat.  CoH was so much more than a game, and it means so much to so many of us just to get the chat functions back!

I don't have enough words to say thank you properly. :)

They have given us our home back!  ;D
Title: Re: Paragon Chat FAAAQ
Post by: mdyankeejr on July 09, 2015, 02:49:58 PM
Well i guess I am doomed not to get into Paragon Chat, I have a mac and overtime i try to install Island Rum it crashes after about 10 minutes, overtime at a diff spot in the download and install.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 09, 2015, 02:53:45 PM
Well i guess I am doomed not to get into Paragon Chat, I have a mac and overtime i try to install Island Rum it crashes after about 10 minutes, overtime at a diff spot in the download and install.

Have you tried asking for help over in the official Island Rum thread? Manga seems like a pretty helpful guy. Alas, I know nothing of Mac's, so all I can suggest is dual booting to Windows, which you probably don't want to hear. ;)
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 09, 2015, 05:10:33 PM
Well i guess I am doomed not to get into Paragon Chat, I have a mac and overtime i try to install Island Rum it crashes after about 10 minutes, overtime at a diff spot in the download and install.

Manga replied to your post in the Island Rum thread, you should continue discussing troubleshooting in that thread.  The readers of that thread are far more knowledgeable about Island Rum.  It may take some time to figure out everything that might be going wrong, you have to stick with it.  Often, its not a single thing that's wrong, but a lot of little things that have to be overcome.  Sometimes people think there must be "a" solution to a problem, and the fact that they can't seem to find the magic bullet is discouraging.  Sometimes progress is not obvious.  Because many things could be wrong, and because they cannot actually see what you are seeing, it can take time for troubleshooters to figure out exactly what you need to do to fix things.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 09, 2015, 05:13:49 PM
CodeWalker, would it be possible for you to explain the emote.cfg file?  I'd like to see if I can get some costumechange emotes working, but when I try adding using the emote names on the wiki, PC won't start saying it can't find the emote file.

I suspect there's a lot more to it than just that cfg file...
Title: Re: Paragon Chat FAAAQ
Post by: SUPERWEASEL on July 09, 2015, 05:37:30 PM
i cant even get tequilla to work keeps pointing to where it was last installed but theres nothing there anyway to forcebily remove and instance of tequilla from being run at all keeps point to that specific folder where coh was last installed and icon

Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 09, 2015, 05:40:29 PM
CodeWalker, would it be possible for you to explain the emote.cfg file?  I'd like to see if I can get some costumechange emotes working, but when I try adding using the emote names on the wiki, PC won't start saying it can't find the emote file.

I suspect there's a lot more to it than just that cfg file...

That's odd.  I haven't actually tried to do much with that file, but I did check to see if it was actually editable.  I did this:

Emote Godzilla
   Bits EMOTE FEAR
End

And it works.  What specific change are you trying to make?
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 09, 2015, 05:44:39 PM
That's odd.  I haven't actually tried to do much with that file, but I did check to see if it was actually editable.  I did this:

Emote Godzilla
   Bits EMOTE FEAR
End

And it works.  What specific change are you trying to make?

Some it understands, others it does not.

For example.

Emote CCTest
 Bits COSTUMECHANGE HOWL
End

Works just fine when I do /e cctest in game. The costume doesn't change (wasn't expecting it to), but the emote plays.

However:

Emote CCTest
 Bits COSTUMECHANGE LIGHTNING
End

Just gives me an error when I try to start PC, as do most of the others.  Backflip works, for example.

I've also tried COSTUMECHANGE_LIGHTNING (as it is on the wiki), but still nada, just errors.  I'm assuming PC is checking that file against an internal list of MOV's it has set up.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 09, 2015, 05:57:32 PM
Some it understands, others it does not.

For example.

Emote CCTest
 Bits COSTUMECHANGE HOWL
End

Works just fine when I do /e cctest in game. The costume doesn't change (wasn't expecting it to), but the emote plays.

However:

Emote CCTest
 Bits COSTUMECHANGE LIGHTNING
End

Just gives me an error when I try to start PC, as do most of the others.  Backflip works, for example.

I've also tried COSTUMECHANGE_LIGHTNING (as it is on the wiki), but still nada, just errors.  I'm assuming PC is checking that file against an internal list of MOV's it has set up.

That's possible.  What Codewalker said (I forget the context at this point, its all blurring into one giant CodewalkerParagonChatBall) was that Paragon Chat doesn't explicitly send sequence bits (awwww) it sends MOVs.  So Paragon Chat itself has to convert bits to MOVs.  Being that I thought he was a genius, I figured he just did a look up against the sequencer data to compute the MOV and dynamically send that, but its possible Codewalker is only a miracle worker and had to hard code the MOVs Paragon Chat supported.

I will do some further investigation tonight, after I get the pc:u namespace stanzas written, assuming Codewalker doesn't beat me to the punch and write a emote.cfg guide.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 09, 2015, 06:15:09 PM
Paragon Chat doesn't explicitly send sequence bits (awwww) it sends MOVs.

Which makes sense if you consider that the mapserver also does not send sequencer bits to the client; it only sends the resulting MOV (technically the index into sequencers.bin that the MOV exists at).

So Paragon Chat itself has to convert bits to MOVs.  Being that I thought he was a genius, I figured he just did a look up against the sequencer data to compute the MOV and dynamically send that, but its possible Codewalker is only a miracle worker and had to hard code the MOVs Paragon Chat supported.

Paragon Chat has an armed and fully operational sequencer. I can't be 100% certain that it obeys all of the same semantics as the clientside one when it comes to edge cases like randomizing between same priority MOVs or when interrupts are checked, but so far it seems to be working close enough.

Bits COSTUMECHANGE LIGHTNING

It's failing to parse because LIGHTNING is not a valid sequencer state bit. Most of the bit names can be found by running a strings utility against bin/seqstatebits.bin from bin.pigg. The rest are hardcoded into CityOfHeroes.exe because they are bits that have special meaning to the engine and can be extracted from there.

You want EMOTE CCCHANGE LIGHTNINGROD ONE

You got lucky on HOWL that there was an existing MOV that happened to match the HOWL bit. The COSTUMECHANGE bit doesn't seem to be used as a sequencer requirement but rather is a special flag for some other purpose. From what I can tell, the sequencer itself asserts COSTUMECHANGE at the right moment during the animation as a signal to the engine that it should swap costumes then.

I'm fairly sure I posted a text dump of sequencers.bin at some point in the Icon forums to help people find and document emotes. It contains a mapping of MOVs to the state bits that are required to trigger them. I'm pretty busy right now but maybe somebody can dig around for it and link it here?
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 09, 2015, 06:17:15 PM
I'll take a look, thanks! That info helps loads. :)
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 09, 2015, 06:33:06 PM
It's failing to parse because LIGHTNING is not a valid sequencer state bit.

Okay, I didn't actually check for that one.  Blame FFM, he made me do it.
Title: Re: Paragon Chat FAAAQ
Post by: Eoraptor on July 09, 2015, 06:34:16 PM
And the above detailed explanation is why I am voting Codewalker for mayor 2016
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 09, 2015, 06:58:46 PM
Okay, I didn't actually check for that one.  Blame FFM, he made me do it.

Wasn't me. I'm wearing my halo today. ;)

Also, CW's post worked!  Shame I have to do the actually costume change part manually and time it accordingly.. I'll get the rest of the sequencer bits later and post up a cfg file as soon as I get time.
Title: Re: Paragon Chat FAAAQ
Post by: Illusionss on July 10, 2015, 03:23:09 AM
Stupid questions from an admittedly stupid person:

Under "manifests" I have patch.savecoh.com/manifest.xml as ordered, yet I still see eternally: "fetching manifest." If I left that screen up for 20 hours, it would still say the same. Prior to launch, I could at least get into ICON using Tequila, but now not even that. I have both Tequila AND Paragon Chat located in my CoHBeta folder; I do not understand what I'm doing wrong.

Or perhaps I'm just an idiot; this is a distinct possibility, esp. as everyone else seems able to enter with ease. My titan stuff is in order to be able to log in, I am really just clueless here. *chagrin*
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on July 10, 2015, 03:34:46 AM
Illusions: add http:// at the beginning. It should read http://patch.savecoh.com/manifest.xml
Title: Re: Paragon Chat FAAAQ
Post by: Todogut on July 10, 2015, 04:33:35 AM
You want EMOTE CCCHANGE LIGHTNINGROD ONE

I tried editing my emote.cfg file and added:

Quote
Emote Zap
  Bits CCCHANGE LIGHTNINGROD ONE
End

The game let me login with no problem, but when I typed "/em zap", nothing happened. I tried typing "/em CCCHANGE LIGHTNINGROD ONE", and the text string "CCCHANGE LIGHTNINGROD ONE" was displayed in local chat as a word balloon overhead without any emote animation--so, not as intended. Similar result when I typed "/em CCCHANGE LIGHTNINGROD".

Evidently, I didn't correctly understand how to implement Codewalker's info.

Can the LIGHTNINGROD emote work in Paragon Chat? If yes, what needs to be added to emote.cfg? Or what arguments are needed for the /em command in the chat window?

In the CFG file, does it matter if there is one space before "Bits" or must there be two spaces? (I tried both. When I typed "/em zap", nothing happened either way.)
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 10, 2015, 04:57:13 AM
I'm stuck at work troubleshooting a BGP problem and unable to confirm this (and I got in trouble once already for not checking my sequencer data, blah) but it looks to me like you forgot the EMOTE bit.
Title: Re: Paragon Chat FAAAQ
Post by: Todogut on July 10, 2015, 05:13:57 AM
... it looks to me like you forgot the EMOTE bit.

Hooray! I made a change in the emote.cfg file to:

Quote
Emote Zap
  Bits EMOTE CCCHANGE LIGHTNINGROD ONE
End

... and it works! Thanks, Arcana. (And, by "works", I mean the animation displays showing my character raising a fist and lightning striking... but, there's no costume change. Of course, I only have one costume for this character.)

Hm... computers are tough to work with. They do exactly what I tell them to do and not always what I want them to do. But, it's fun when I tell them correctly.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 10, 2015, 05:45:06 AM
Hooray! I made a change in the emote.cfg file to:

... and it works! Thanks, Arcana. (And, by "works", I mean the animation displays showing my character raising a fist and lightning striking... but, there's no costume change.)

Hm... computers are tough to work with. They do exactly what I tell them to do and not always what I want them to do. But, it's fun when I tell them correctly.

You'll have to do the actual costume change with a second instruction, it won't chain with $$ in a macro.   I'm trying to find the others in the files CW mentioned atm, but not a lot of luck so far, which is quite annoying...

Edit: Here are a few more, the basic ones it seems, work.  I'm wondering if some are disabled as they were in purchasable packs...

Code: [Select]
Emote CCNinjajump
  Bits EMOTE CCCHANGE NINJAJUMP
End

Emote CCSmokebomb
  Bits EMOTE CCCHANGE SMOKEBOMB
End

Emote CCVillainlaugh
  Bits EMOTE CCCHANGE VILLAINLAUGH
End

Emote CCCast
  Bits EMOTE CCCHANGE CAST ONE
End

Title: Re: Paragon Chat FAAAQ
Post by: Thezanman on July 10, 2015, 06:55:55 AM
Still stuck on the loading bar.
Title: Re: Paragon Chat FAAAQ
Post by: zyrotoran on July 10, 2015, 07:24:11 AM
Everything is properly loaded, so I thought. I press play and... fatal error box pops up but is empty and am unable to login after entering the correct name and passwords. Any ideas as to what to do?
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 10, 2015, 07:33:29 AM
Everything is properly loaded, so I thought. I press play and... fatal error box pops up but is empty and am unable to login after entering the correct name and passwords. Any ideas as to what to do?

Define "Properly loaded".

What OS are you using, Windows or OSX?
Where did you install to?
Title: Re: Paragon Chat FAAAQ
Post by: Azrael on July 10, 2015, 07:58:43 AM
Have you tried asking for help over in the official Island Rum thread? Manga seems like a pretty helpful guy. Alas, I know nothing of Mac's, so all I can suggest is dual booting to Windows, which you probably don't want to hear. ;)


Funnily enough,  I'm running on a Mac and I have Beta 24 running in Boot Camp. 

I haven't tried Island Rum yet but I'd rather run CoH on my Mac side...just haven't got round to it yet.


Quote
Paragon Chat has an armed and fully operational

I thought Codewalker was going to say Death Star...  (The kind of thing you need in NC Soft negotiations.  You know...to help them explore ALL the options...)


Azrael.



Title: Re: Paragon Chat FAAAQ
Post by: bitmonkeyprime on July 10, 2015, 03:57:58 PM
non techie person here needs some help please... how do i get around the"cannot connect to  DBsever " issue when trying to log on ?.. i know some have already posted an answer but , as i said, NOT tech savvy and i need a simple answer. I am running Windows 8  and use Avast as my firewall.. can any one lend me a hand to a solution?
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 10, 2015, 05:49:42 PM
non techie person here needs some help please... how do i get around the"cannot connect to  DBsever " issue when trying to log on ?.. i know some have already posted an answer but , as i said, NOT tech savvy and i need a simple answer. I am running Windows 8  and use Avast as my firewall.. can any one lend me a hand to a solution?

When are you getting that error?  Are you past the Paragon Chat login panel and have started the City of Heroes client?  Are you at the point where you are selecting "127.0.0.2" as the server?  Or is this happening somewhere else?  Please try to be as precise as possible in terms of exactly what you were doing and at what point during the process of starting up and using Paragon Chat you were at the time you got the error. 
Title: Re: Paragon Chat FAAAQ
Post by: bitmonkeyprime on July 10, 2015, 05:57:39 PM
I am at the selection screen for the server ( 127.0.0.2 ) .. It would stall out after about a minute  then say ' cannot connect to DBServer'.. i have turned off the firewall to see if that was the issue but the same thing occurs..
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 10, 2015, 06:16:36 PM
I am at the selection screen for the server ( 127.0.0.2 ) .. It would stall out after about a minute  then say ' cannot connect to DBServer'.. i have turned off the firewall to see if that was the issue but the same thing occurs..

If you're on Windows, I would suggest trying the localhost option to see if it helps.  Did you use Tequila to download everything?  If so, start Tequila, and select the Options button.  The preferences panel will open.  At the very top of that panel, there is a blank called "Launch Parameters".  Type "-localhost" (don't type the quotes, and there is no spaces in that string).  Then click the OK button at bottom right.  Now try starting Paragon Chat from Tequila by clicking on the "Paragon Chat v0.965" button (the most recent version as of the day I'm typing this) and then clicking on Play.  When the game client starts, the server option will show as "127.0.0.1" instead of "127.0.0.2".  Try this with your firewall on, and with your firewall off.  See if this helps.
Title: Re: Paragon Chat FAAAQ
Post by: Todogut on July 10, 2015, 06:57:53 PM
I'm fairly sure I posted a text dump of sequencers.bin at some point in the Icon forums to help people find and document emotes. It contains a mapping of MOVs to the state bits that are required to trigger them. I'm pretty busy right now but maybe somebody can dig around for it and link it here?

I believe the forum thread you referenced is this one: Community Project: Emotes (http://www.cohtitan.com/forum/index.php/topic,8967.0.html). The last post in the thread has a link for wyldhunt's latest version of the speadsheet (https://docs.google.com/file/d/0B5FhLhcBjWhvMEhXeDh6RUhiNFU/edit?usp=sharing).

I entered all of the emotes from the spreadsheet into my emote.cfg file and tested them to verify they worked (or at least did not give an error message). That's about 144  emotes added to the default set including some that sort of look like powers effects (such as the costume change emotes). Here's a link to the emote.cfg file on my Google drive (https://drive.google.com/open?id=0B7bS3rFn3TdeNzl5Y1lKMXVTZ3M) in case anyone wants to copy and use it.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 10, 2015, 07:38:28 PM
Yep, that's exactly the one I was thinking of. It includes the link for the text dump of sequencers.bin with all of the state bit numbers resolved back to names. Looks like FFM and a few others have already grabbed it from there and are digging though to find more emotes. It's very likely that their results will be included in the default emotes.cfg for future versions. :)
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 10, 2015, 07:41:51 PM
Yep, that's exactly the one I was thinking of. It includes the link for the text dump of sequencers.bin with all of the state bit numbers resolved back to names. Looks like FFM and a few others have already grabbed it from there and are digging though to find more emotes. It's very likely that their results will be included in the default emotes.cfg for future versions. :)

Wait.. You telling me I didn't have to do it the hard way? :O

.
..
...

GLOBBITS!

Title: Re: Paragon Chat FAAAQ
Post by: bitmonkeyprime on July 10, 2015, 08:02:30 PM
If you're on Windows, I would suggest trying the localhost option to see if it helps.  Did you use Tequila to download everything?  If so, start Tequila, and select the Options button.  The preferences panel will open.  At the very top of that panel, there is a blank called "Launch Parameters".  Type "-localhost" (don't type the quotes, and there is no spaces in that string).  Then click the OK button at bottom right.  Now try starting Paragon Chat from Tequila by clicking on the "Paragon Chat v0.965" button (the most recent version as of the day I'm typing this) and then clicking on Play.  When the game client starts, the server option will show as "127.0.0.1" instead of "127.0.0.2".  Try this with your firewall on, and with your firewall off.  See if this helps.

I've never heard of 'Tequila until i tried to use this client... so are you suggesting that i download 'Tequila' and delete the Titan client launcher i have?
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 10, 2015, 08:14:43 PM
Wait.. You telling me I didn't have to do it the hard way? :O

Rogues do it from behind.

Masochists do it the hard way.

Arcanaville does it the Really Hard Way.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 10, 2015, 08:19:25 PM
Rogues do it from behind.

Masochists do it the hard way.

Arcanaville does it the Really Hard Way.

And I did it at work, instead of working. :p
Title: Re: Paragon Chat FAAAQ
Post by: Golden Aurora on July 10, 2015, 08:32:20 PM
Rogues do it from behind.

Masochists do it the hard way.

Arcanaville does it the Really Hard Way.

At least she writes legible comments and documentation!
I'd rather deal with that than moderately hard with a lack thereof.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 10, 2015, 09:15:32 PM
I've never heard of 'Tequila until i tried to use this client... so are you suggesting that i download 'Tequila' and delete the Titan client launcher i have?

What Titan client launcher are you referring to?
Title: Re: Paragon Chat FAAAQ
Post by: bitmonkeyprime on July 10, 2015, 09:37:11 PM
What Titan client launcher are you referring to?

 A friend of mine gave me the link to download the ParagonChat client and it is the same one that they use to sign in ,with no issue.. so there is clearly something i'm doing wrong or missing..
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 10, 2015, 09:55:39 PM
A friend of mine gave me the link to download the ParagonChat client and it is the same one that they use to sign in ,with no issue.. so there is clearly something i'm doing wrong or missing..

Codewalker did post direct links to fetch the Paragon Chat client directly.  Other people have been using one of the two software downloaders (Tequila for Windows, Island Rum for Mac) which will periodically update the software to the latest version.  Otherwise, you will have to manually download Paragon Chat every time its patched to a new release, and we're in the rapid beta part of deployment where Codewalker is compiling new versions every time he corrects a typo.  I would recommend downloading one or the other (Tequila in your case if you are using Windows) just for that fact alone.  There are links to Tequila in my Quickstart guide linked in my signature for this post.

In the meantime, we can try adding the command line switch manually.  Do you know how to make a windows shortcut?  If so, make a shortcut to Paragon Chat, and in the properties for the shortcut find the Target line, and add "-localhost" to the end of that line.  Then use the shortcut to launch Paragon Chat.  That *may* fix the problem.

If you do not know how to make a Windows shortcut, use Windows Explorer to browse to the folder that Paragon Chat is installed in, right click on Paragon Chat, and select "Create Shortcut".  You should see something like "Paragon Chat - shortcut" created in that folder.  Right click on that, select properties, and then follow the directions above to add the -localhost argument at the end.

If you decide to download Tequila, there's a way to do this in a simpler fashion that I described earlier, that doesn't involve having to know much about Windows or command line switches or shortcuts.  Just download Tequila into the exact same directory as Paragon Chat, run Tequila, add the -localhost switch, and then launch Paragon Chat.

If it still doesn't work, post any additional results of your testing.  If you are not knowledgeable enough with Windows to do any of the steps I've outlined, PM me and I will try to help with that.
Title: Re: Paragon Chat FAAAQ
Post by: bitmonkeyprime on July 10, 2015, 10:17:53 PM
i will give it a try.. thank you for your reply and help
Title: Re: Paragon Chat FAAAQ
Post by: Blackshear on July 10, 2015, 10:22:10 PM
Using the -localhost trick in Tequila I am now getting as far as the character creator.  When I finish up, tell it I want to skip the tutorial, be a hero, and enter the game, it hangs for a long time and then boots me to the login screen and says "No mapServer connection.  Try again."  When I try again, it tells me my character has been offline for 5668 days and says 'InvalidPlayerInfo' when I click on him.

I'm still having the issue quoted above...wondering if anyone else is, and if there's some obvious fix I'm missing.  I've got the game, Tequila, and Paragon Chat whitelisted on my firewall and on Avast.  Not sure what else to do at this point.

For the record, I can connect to the various chatrooms via Pidgin.
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on July 10, 2015, 11:19:54 PM
Using the -localhost trick in Tequila I am now getting as far as the character creator.  When I finish up, tell it I want to skip the tutorial, be a hero, and enter the game, it hangs for a long time and then boots me to the login screen and says "No mapServer connection.  Try again."  When I try again, it tells me my character has been offline for 5668 days and says 'InvalidPlayerInfo' when I click on him.
I'm still having the issue quoted above...wondering if anyone else is, and if there's some obvious fix I'm missing.  I've got the game, Tequila, and Paragon Chat whitelisted on my firewall and on Avast.  Not sure what else to do at this point.

For the record, I can connect to the various chatrooms via Pidgin.

Y'know what, I had that issue with a new character I created earlier today (although I tried to go into the tutorial). I figured it was just my computer being old and the general issue I seem to be having with staying connected to the server. Often, after a mapmove, I'm no longer in Paragon Chat, and the /xmppdisconnect and /xmppconnect commands don't work well for me (although I'm not super clear on how they work, so that could be it). I also tried logging in on day 2, and the client crashed on me.

Anyways, the point is, I had that issue too, and deleted the character. I haven't tried to create a new character since it happened - perhaps I should.
Title: Re: Paragon Chat FAAAQ game map numbers
Post by: caine6900 on July 11, 2015, 12:25:57 AM
I am looking for a listing of which map is which and what number that way I do not have to ask all the time or play map move twenty times and hope I hit the one I want. So I know Atlas park that one is 1, Grandville is 85 I think and pocket D is 72 I believe. SO if somebody could point me in the right direction because I could not find it. Sorry my search Fu is not working so well.
Thanks!
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 11, 2015, 12:33:54 AM
I'm still having the issue quoted above...wondering if anyone else is, and if there's some obvious fix I'm missing.  I've got the game, Tequila, and Paragon Chat whitelisted on my firewall and on Avast.  Not sure what else to do at this point.

For the record, I can connect to the various chatrooms via Pidgin.

Hmm.  Have you tried the "relocate Paragon Chat database" trick?  It seems to have helped some people in some situations.  See my Common Questions and Problems guide (http://www.cohtitan.com/forum/index.php/topic,10977.msg186581.html#msg186581), and look for "I deleted my Paragon Chat database files and it still gives me the same error."
Title: Re: Paragon Chat FAAAQ game map numbers
Post by: Arcana on July 11, 2015, 12:45:25 AM
I am looking for a listing of which map is which and what number that way I do not have to ask all the time or play map move twenty times and hope I hit the one I want. So I know Atlas park that one is 1, Grandville is 85 I think and pocket D is 72 I believe. SO if somebody could point me in the right direction because I could not find it. Sorry my search Fu is not working so well.
Thanks!

The very first post of this thread is Codewalker's frequently asked questions list.  Question number eight, "OMG, it takes forever to get anywhere!" contains your answer: a link to the mapmove section (http://paragonwiki.com/wiki/Paragon_Chat#Changing_Maps) of Paragonwiki's Paragon Chat page.

I don't mind answering these questions, as I'm sure most people who are pitching in are more than happy to help, but it would make things easier on everyone if people would at least read the first page of this FAQ thread (http://www.cohtitan.com/forum/index.php/topic,10977.0.html), the Tequila (http://www.cohtitan.com/forum/index.php/topic,9531.0.html) and Island Rum (http://www.cohtitan.com/forum/index.php/topic,9502.0.html) threads where relevant, and my two guides for Quick Start (http://www.cohtitan.com/forum/index.php/topic,10977.msg186547.html#msg186547) and Common Questions and Problems (http://www.cohtitan.com/forum/index.php/topic,10977.msg186581.html#msg186581), at least.  That way, more time can be spent focusing on problems not solved by the information in those posts.  If you have questions or don't fully understand the content of those posts, or if the answer to your problem or question does not appear to be contained within them, by all means ask: if you are having the problem, there's a decent chance someone else is as well and could benefit from the same answer.
Title: Re: Paragon Chat FAAAQ
Post by: Blackshear on July 11, 2015, 02:44:11 AM
Hmm.  Have you tried the "relocate Paragon Chat database" trick?

Gave it a shot, but no dice.  I appreciate the tip, though.  Still getting that MapServer error.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 11, 2015, 03:08:59 AM
Gave it a shot, but no dice.  I appreciate the tip, though.  Still getting that MapServer error.

When you say you whitelisted the software in your firewall, what are you using for a firewall, and precisely how did you whitelist the apps.  You may PM me if you would rather discuss your computer configuration offline.
Title: Re: Paragon Chat FAAAQ
Post by: Ohioknight on July 11, 2015, 03:39:36 PM
I'm going to play around with this later today (when I can get on) if nobody has a quick answer...

But do the ICON fan developed drop down menus for emotes etc work in PC?  I'm assuming not since I would think I'd have seen reference before this in Macro discussions but also I'm behind on the volume of comments
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 11, 2015, 03:49:13 PM
I'm going to play around with this later today (when I can get on) if nobody has a quick answer...

But do the ICON fan developed drop down menus for emotes etc work in PC?  I'm assuming not since I would think I'd have seen reference before this in Macro discussions but also I'm behind on the volume of comments

No, they don't work as is, but they WILL do, when I finish them. ;)  All of the standard emotes are already there, as they were in live (apart from locked ones).
Title: Re: Paragon Chat FAAAQ
Post by: Ohioknight on July 11, 2015, 04:07:21 PM
No, they don't work as is, but they WILL do, when I finish them. ;)  All of the standard emotes are already there, as they were in live (apart from locked ones).

Why thank you, my Baron -- a tip of the old heart plug to you!
Title: Re: Paragon Chat FAAAQ
Post by: Mental Maden on July 11, 2015, 06:38:32 PM
I've seen reference to an Easter Egg somewhere.
Any clues to this?
(or straight up answers?  :) )
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on July 11, 2015, 06:53:45 PM
I've seen reference to an Easter Egg somewhere.
Any clues to this?
(or straight up answers?  :) )

http://www.cohtitan.com/forum/index.php/topic,11069.0.html
Title: Re: Paragon Chat FAAAQ
Post by: SkyeSharpe on July 11, 2015, 09:17:41 PM
Hey there, Titan crew.  I'm having something of a problem with mapservering whenever I try to log into my characters.  So far, I've tried disabling my antivirus, disabling my firewall, whitelisting/adding exceptions to both of them (for PChat and CoH.exe both), the -localhost trick, the -pcdir trick, uninstalling and reinstalling everything, revalidating my database, launching the program through Tequila and through Paragon Chat directly, and have been running everything as an administrator.

I can get in so far as character creation, but once I see the city everything mapservers immediately with the generic messages - lost connection and all that.  I managed to get in exactly once, the first time a friend suggested I disable my AntiVirus, and we ran around together for 15 minutes horsing around before I was inexplicably D/Ced again and it's gone back to not working ever since.

I'm not really sure what to do about the issue at this point - I've gone through and wiped out the database to get it to reinstall as the last thing I did, and he's completely confounded as to what my problem might be.  I know playing the game with me's a big deal for him, so I'd really appreciate any help getting this resolved as quickly as possible.  Thank you!
Title: Re: Paragon Chat FAAAQ
Post by: Eoraptor on July 11, 2015, 09:43:42 PM
if you're running windows 8 (or 10) try running in compatibility mode. Also make sure you've installed somewhere without elevated security rights... (IE don't allow the games to be installed in C:\ Windows or C:\ Program files) Failing that, try the local host trick.
Title: Re: Paragon Chat FAAAQ
Post by: SkyeSharpe on July 11, 2015, 09:53:32 PM
I'm running Win7, and my Paragon Chat files are on my desktop - not an elevated security rights area. And I had tried the -localhost trick, and it didn't help. :<
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 11, 2015, 10:02:46 PM
I'm running Win7, and my Paragon Chat files are on my desktop - not an elevated security rights area. And I had tried the -localhost trick, and it didn't help. :<

Paragon Chat has to be in the same folder as CoH.
Title: Re: Paragon Chat FAAAQ
Post by: SkyeSharpe on July 11, 2015, 10:07:05 PM
It is, I meant to say the entire folder is on my desktop.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 11, 2015, 10:31:44 PM
It is, I meant to say the entire folder is on my desktop.

That's not really the best place, the path length could be quite long and might contain non alphanumeric characters which seem to cause problems. Copy it to a folder off your HD's root folder and try that.
Title: Re: Paragon Chat FAAAQ
Post by: SkyeSharpe on July 11, 2015, 11:34:35 PM
Copied my COH folder and all contents into C:\COH, redirected Tequila to that folder. Same problem.
Ran indepentantly, same problem.

Same story with -localhost, -pcdir, antivirus on/off, exceptions added to firewall and avast!, and running as administrator.
Title: Re: Paragon Chat FAAAQ
Post by: caine6900 on July 12, 2015, 12:19:45 AM
Thank you for the list I am going to post this on a few of the COH sites on FaceBook. Again thanks!
Layne B Landis
Title: Re: Paragon Chat FAAAQ
Post by: Mental Maden on July 12, 2015, 12:44:07 AM
http://www.cohtitan.com/forum/index.php/topic,11069.0.html

That's awesome. Thanks!
Title: Re: Paragon Chat FAAAQ
Post by: Blackshear on July 12, 2015, 01:10:16 PM
Copied my COH folder and all contents into C:\COH, redirected Tequila to that folder. Same problem.
Ran indepentantly, same problem.

Same story with -localhost, -pcdir, antivirus on/off, exceptions added to firewall and avast!, and running as administrator.

Glad I'm not alone in this.  Without -localhost I can't get past the server connect.  With -localhost I can get to the character creator, but get a mapserver connect error.  Doesn't matter where I move things, what I disable...I get the same errors every time.

I wonder if Avast itself is the problem...if perhaps its mere existence conflicts with Paragon Chat or COH.  I for one would happily dump it anyway...it's kind of a resource hog sometimes.  Any suggestions for a better free antivirus program that works with Windows XP would be welcome!
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 12, 2015, 01:13:59 PM
Glad I'm not alone in this.  Without -localhost I can't get past the server connect.  With -localhost I can get to the character creator, but get a mapserver connect error.  Doesn't matter where I move things, what I disable...I get the same errors every time.

I wonder if Avast itself is the problem...if its mere existence conflicts with Paragon Chat or COH.  I for one would happily dump it anyway...it's kind of a resource hog sometimes.  Any suggestions for a better free antivirus program that works with Windows XP would be welcome!

I use Avast, and have zero problems with it.

Get rid of XP. You shouldn't be using that crap these days anyway. God knows how much malware you've got infesting your system...
Title: Re: Paragon Chat FAAAQ
Post by: Blackshear on July 12, 2015, 01:38:55 PM
Get rid of XP. You shouldn't be using that crap these days anyway. God knows how much malware you've got infesting your system...

Not til I get a new rig, and the time for that is not now...and when the time does come, we'll see if Microsoft has managed to release a decent OS.  ("Here's 8.  Oh, sorry, it sucks.  Here's 9.  Oh, sorry, it really sucks, LOL.  Here's 10...")  Now, I understand if making Paragon Chat XP compliant isn't on anyone's to-do list, and I accept that.  I don't expect to be catered to.  But if it is possible, and there is an answer, I'd like to know about it.
Title: Re: Paragon Chat FAAAQ
Post by: Antipode on July 12, 2015, 01:41:27 PM
Just to throw it out there, as Skye's friend, I know he's running Windows 7, so it's not his OS that's doing it to him at any rate.
Title: Re: Paragon Chat FAAAQ
Post by: Floride on July 12, 2015, 01:45:26 PM
Not til I get a new rig, and the time for that is not now...and when the time does come, we'll see if Microsoft has managed to release a decent OS.  ("Here's 8.  Oh, sorry, it sucks.  Here's 9.  Oh, sorry, it really sucks, LOL.  Here's 10...")  Now, I understand if making Paragon Chat XP compliant isn't on anyone's to-do list, and I accept that.  But if it is possible, and there is an answer, I'd like to know about it.
XP isn't your problem, and I agree. This may seem like a really basic question but... are you logging in as an Admin or a User? That may make a difference.
Title: Re: Paragon Chat FAAAQ
Post by: Blackshear on July 12, 2015, 01:54:40 PM
This may seem like a really basic question but... are you logging in as an Admin or a User? That may make a difference.

I welcome any constructive input.  My sole account on this machine is Admin.
Title: Re: Paragon Chat FAAAQ
Post by: Eoraptor on July 12, 2015, 07:43:18 PM
Not til I get a new rig, and the time for that is not now...and when the time does come, we'll see if Microsoft has managed to release a decent OS.  ("Here's 8.  Oh, sorry, it sucks.  Here's 9.  Oh, sorry, it really sucks, LOL.  Here's 10...")  Now, I understand if making Paragon Chat XP compliant isn't on anyone's to-do list, and I accept that.  I don't expect to be catered to.  But if it is possible, and there is an answer, I'd like to know about it.
unless you have a single-core CPU machine with less than 1.5 gigs of ram, seriously, upgrade to 7 or 10. Anything newer than vista is better optimized on the same hardware than XP. (especially if you attach an SD card for readyboost)

That said, just because you account is an administrator, does not mean that all applications are running with admin-level permissions. Right click and select "run as administrator" or whatever the exact wording is in XP. Also check firewall setting. in XP, that's done most easily by the Run menu, firewall.cpl
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 12, 2015, 08:51:19 PM
I welcome any constructive input.  My sole account on this machine is Admin.

Have you tried completely uninstalling Avast? It's something I keep seeing in the context of people who are running into the can't connect to dbserver error, so it might be worth a try if possible.

You can always reinstall it afterwards once we know if that's the cause or not.
Title: Re: Paragon Chat FAAAQ
Post by: Blackshear on July 13, 2015, 01:30:54 AM
Have you tried completely uninstalling Avast? It's something I keep seeing in the context of people who are running into the can't connect to dbserver error, so it might be worth a try if possible.

You can always reinstall it afterwards once we know if that's the cause or not.

Gave it a shot!  No dice, though.  To recap, I did the following:

Uninstalled Avast.
Cleaned the registry with CCleaner.
Rebooted machine.
Ran Tequila.
Used Tequila to start Paragon Chat.
Used PC to boot COH, first without -localhost:  dbserver error at the server select screen (127.0.0.2).
Closed everything.
Tequila  --> Paragon Chat --> COH, this time with -localhost enabled.
Went from 127.0.0.1 to character creator.
Created character, got as far as "finish character creator and enter game" screen:  mapserver error.

Installed AVG, just to see if I like it better.  And here we are.

For the record, and perhaps this is important, I never get a picture in my little Paragon Chat window, just a gray field and, below that, the login stuff.  No clue if that's related, but that is also a thing that is happening.

Thanks for your attention!  I remain hopeful.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 13, 2015, 02:05:40 AM
Gave it a shot!  No dice, though.  To recap, I did the following:

Uninstalled Avast.
Cleaned the registry with CCleaner.
Rebooted machine.
Ran Tequila.
Used Tequila to start Paragon Chat.
Used PC to boot COH, first without -localhost:  dbserver error at the server select screen (127.0.0.2).
Closed everything.
Tequila  --> Paragon Chat --> COH, this time with -localhost enabled.
Went from 127.0.0.1 to character creator.
Created character, got as far as "finish character creator and enter game" screen:  mapserver error.

Installed AVG, just to see if I like it better.  And here we are.

For the record, and perhaps this is important, I never get a picture in my little Paragon Chat window, just a gray field and, below that, the login stuff.  No clue if that's related, but that is also a thing that is happening.

Thanks for your attention!  I remain hopeful.

Do you have IPv6 enabled on your system?  If so, try disabling IPv6 and rebooting.  It seems odd to me that you can't connect on 127.0.0.2 on Windows XP, but can on 127.0.0.1, so I'm playing a hunch.
Title: Re: Paragon Chat FAAAQ
Post by: Blackshear on July 13, 2015, 02:16:00 AM
Do you have IPv6 enabled on your system?  If so, try disabling IPv6 and rebooting.  It seems odd to me that you can't connect on 127.0.0.2 on Windows XP, but can on 127.0.0.1, so I'm playing a hunch.

IPv4, looks like.  Does XP even do IPv6?
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 13, 2015, 03:01:34 AM
For the record, and perhaps this is important, I never get a picture in my little Paragon Chat window, just a gray field and, below that, the login stuff.  No clue if that's related, but that is also a thing that is happening.

Did you download Paragon Chat with Tequila, or did you download directly using the 0.97c direct download link?  Because if you aren't seeing the laptop picture on the Paragon Chat sign in panel, I can only assume either your copy of Paragon Chat is corrupted, or something on your computer is just not running the windows app correctly at all, some sort of system damage or corruption of some kind.

If you downloaded with Tequila, try the direct download link (http://www.cohtitan.com/forum/index.php/topic,11060.0.html).  When you save it, do a Save As and save it into the same directory as Paragon Chat but name it ParagonChat-0.97c.exe.  That way you don't overwrite your old copy.  Try running the fresh copy and see if anything is different.

Corewalker: what can cause resources to not load correctly in panels?  Could it be a problem with .NET?  Does Paragon Chat need libraries that some Windows XP people might have out of date copies of?
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 13, 2015, 03:20:05 AM
It's because the the resource is an icon and it's using PNG encoding for the 256x256 image, which Windows XP does not support.

The next release has that fixed, with compression turned on for the larger sizes of the other icon to make up for the ~300k size difference.

It's not related to the network problems at all.

I'm probably going to end up hacking a copy of Cityofheroes.exe to disable its stupid 127.0.0.1 behavior and see if that works.
Title: Re: Paragon Chat FAAAQ
Post by: TearsFromtheMoon on July 13, 2015, 03:14:00 PM
Hey guys, I actually have tried scouring the forums for the answer to my question but to no avail. Can anyone answer me why perhaps my old Costume Files from when I played CoH won't work/show-up in Icon and/or the Paragon Chat character creator? It says you should be able to drop the costume files into the costume folder and they should show up once you do this in Icon and/or in the CoH Character Creator/Paragon Chat after, of course, you probably hit the "Load" option for costumes. Is there a step I'm missing? Do I need to convert the files or something else?

I spent hours often times in Costume creator, I was really hoping to save myself some time and headache from having to recreate costumes again for toons for Paragon Chat, so any help or insight on this matter would be much appreciated in order to save me hair tearing out and hours.  ;) ;D
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 13, 2015, 04:02:53 PM
Hey guys, I actually have tried scouring the forums for the answer to my question but to no avail. Can anyone answer me why perhaps my old Costume Files from when I played CoH won't work/show-up in Icon and/or the Paragon Chat character creator? It says you should be able to drop the costume files into the costume folder and they should show up once you do this in Icon and/or in the CoH Character Creator/Paragon Chat after, of course, you probably hit the "Load" option for costumes. Is there a step I'm missing? Do I need to convert the files or something else?

I spent hours often times in Costume creator, I was really hoping to save myself some time and headache from having to recreate costumes again for toons for Paragon Chat, so any help or insight on this matter would be much appreciated in order to save me hair tearing out and hours.  ;) ;D

What path, exactly, are the .costume files located in.  It should be under the CoH game folder in a subfolder called "costumes".
What is the file type, exactly as Explorer shows it. It should say "COSTUME file", if it doesn't it won't load it
Title: Re: Paragon Chat FAAAQ
Post by: Samuraiko on July 13, 2015, 04:52:18 PM
Hey, there's a thought... Has anyone told Samuraiko about Paragon Chat?

I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 13, 2015, 06:12:44 PM
I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"

CHAAAAAAAAARRRRRRGGGGGGGEEEEEEE!!!!! ;)
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 13, 2015, 08:05:45 PM
I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"

(https://images.weserv.nl/?url=41.media.tumblr.com%2F8eb5e4620a59d7c8cc23c3012ae811b2%2Ftumblr_nl4vz1eStc1qzoglfo1_1280.jpg)
Title: Re: Paragon Chat FAAAQ
Post by: Lycantropus on July 13, 2015, 08:59:26 PM
...

I Love that, Arcana!

So true. ;)

Lyc~
Title: Re: Paragon Chat FAAAQ
Post by: TheFlea on July 13, 2015, 09:16:53 PM
I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"

Flea is too good for your videos. I shall continue my brooding.

At least until Paragon chat eventually allows me to walk.

Then I can once again continue the epic Flea walks around Paragon.

And of course such walks always go to Overtaken (https://www.youtube.com/watch?v=yN1zAsS3hyo). That is the way of life. (As first appeared in the Sabody Park arc folks). The Huge model was good for walking, it really was...
Title: Re: Paragon Chat FAAAQ
Post by: TearsFromtheMoon on July 14, 2015, 03:01:35 AM
What path, exactly, are the .costume files located in.  It should be under the CoH game folder in a subfolder called "costumes".
What is the file type, exactly as Explorer shows it. It should say "COSTUME file", if it doesn't it won't load it

I got my problem sorted out. The file names were not the issue. It was me. *blushes* I thought perhaps the CoH Game files needed to be in their own separate folder from the Paragon Chat stuff, but it was a "Sub Folder" within Paragon Chat so I didn't think it would be an issue. I just moved all the appropriate files to the Paragon Chat folder and ALL FIXED! So no more problems, just silly Fae-wiles. My bad! ...NO ONE ELSE DO WHAT I DID IF YOU WANT PARAGON CHAT TO WORK! FYI. ;)  ;D
Title: Re: Paragon Chat FAAAQ
Post by: Acanous on July 14, 2015, 03:22:21 AM
I have a very important legacy of not being included in any Samuraiko video (Despite being around while most of them are taking place) to uphold. Let me know the zone, I'll stand just off camera.
Title: Re: Paragon Chat FAAAQ
Post by: Reiraku on July 14, 2015, 04:59:49 AM
I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"

I remember one time on Test, I volunteered for an LGTF just because you joined and I wanted to be in a video.
Title: Re: Paragon Chat FAAAQ
Post by: TheFlea on July 14, 2015, 08:20:21 AM
I remember one time on Test, I volunteered for an LGTF just because you joined and I wanted to be in a video.

Feelthy Rei.
Title: Re: Paragon Chat FAAAQ
Post by: SkyeSharpe on July 14, 2015, 09:16:16 AM
Hey again, Titan crew. Through some personal experimentation, I was able to more closely define what exactly is going wrong with my Paragon Chat.

I am able to log in to the game, as of right now, but only onto a map with absolutely no one in it. If I should log into a character who is in a map with any players at all in it, the game immediately loses its connection to the mapserver, locks, and crashes. Assuming I log in successfully, I can roam around free, use /mapmove to teleport to populated maps, and act and chat normally.

As before, I've confirmed this occurs with my antivirus on and off, with the paragonchat.exe file and all prerequisite files in low-security folders, whether Paragonchat is run through Tequila or independently, and whether I run it as an administrator or not. -localhost has no effect on these crashes, and I've even tried using /xmpp_disconnect and /xmpp_connect to try and reboot my connection while it's going through its minutes-long hangup sequence - to no avail.

I'm running it on Windows 7, as stated before. I have Paragonchat 0.97e, downloaded it myself to confirm this. Any ideas what might be going wrong, and how I might fix it or at least work around it (aside from the obvious answer of "make sure to log out in empty zones")?
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 14, 2015, 09:51:18 AM
Hey again, Titan crew. Through some personal experimentation, I was able to more closely define what exactly is going wrong with my Paragon Chat.

I am able to log in to the game, as of right now, but only onto a map with absolutely no one in it. If I should log into a character who is in a map with any players at all in it, the game immediately loses its connection to the mapserver, locks, and crashes. Assuming I log in successfully, I can roam around free, use /mapmove to teleport to populated maps, and act and chat normally.

As before, I've confirmed this occurs with my antivirus on and off, with the paragonchat.exe file and all prerequisite files in low-security folders, whether Paragonchat is run through Tequila or independently, and whether I run it as an administrator or not. -localhost has no effect on these crashes, and I've even tried using /xmpp_disconnect and /xmpp_connect to try and reboot my connection while it's going through its minutes-long hangup sequence - to no avail.

I'm running it on Windows 7, as stated before. I have Paragonchat 0.97e, downloaded it myself to confirm this. Any ideas what might be going wrong, and how I might fix it or at least work around it (aside from the obvious answer of "make sure to log out in empty zones")?

Try making an extremely vanilla character and see if the problem persists.  By vanilla, I mean don't change any body sliders, don't add any weird or unusual costume elements, in fact just make a character with some tights and no accessories and that's it.  If that works without crashes, perhaps there's something you're doing with your characters when you create them that doesn't seem like it should matter, but is causing crashes.  If so, its probably something Codewalker will want to see.
Title: Re: Paragon Chat FAAAQ
Post by: SkyeSharpe on July 14, 2015, 10:14:46 AM
Try making an extremely vanilla character and see if the problem persists.  By vanilla, I mean don't change any body sliders, don't add any weird or unusual costume elements, in fact just make a character with some tights and no accessories and that's it.  If that works without crashes, perhaps there's something you're doing with your characters when you create them that doesn't seem like it should matter, but is causing crashes.  If so, its probably something Codewalker will want to see.

This worked! I'm unsure what costume parts or other such things I'm using that are causing it, but I created a crash-test dummy character who used nothing but the pre-made Bare 1 outfit, and was able to log in and out freely.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 14, 2015, 10:16:27 AM
This worked! I'm unsure what costume parts or other such things I'm using that are causing it, but I created a crash-test dummy character who used nothing but the pre-made Bare 1 outfit, and was able to log in and out freely.

Post up the .costume file you're using.
Title: Re: Paragon Chat FAAAQ
Post by: Antipode on July 14, 2015, 10:35:10 AM
This is Skye's costume file.  I'm putting it up here via my account to save time (he already sent me it and I've made no modifications).

 I've already tested it on my account and tried my best to replicate the bug in every circumstance, including char-making in AP and logging out practically on top of clustered people in AP.  No success.

http://wikisend.com/download/950786/Gi Casual 2.costume (http://wikisend.com/download/950786/Gi Casual 2.costume)

^The link to the costume file in question.

If CW wants it, I have a copy of his .database ready to be sent sitting pristine in its own little folder, but I await the go-ahead first.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 14, 2015, 10:59:30 AM
This is Skye's costume file.  I'm putting it up here via my account to save time (he already sent me it and I've made no modifications).

 I've already tested it on my account and tried my best to replicate the bug in every circumstance, including char-making in AP and logging out practically on top of clustered people in AP.  No success.

http://wikisend.com/download/950786/Gi Casual 2.costume (http://wikisend.com/download/950786/Gi Casual 2.costume)

Just had a quick look, and this part really doesn't look right to me.

Code: [Select]
HeadScales  5.364e-006,  5.364e-006,  5.364e-006
BrowScales  5.364e-006,  5.364e-006,  5.364e-006
CheekScales  5.364e-006,  5.364e-006,  5.364e-006
ChinScales  5.364e-006,  5.364e-006,  5.364e-006
CraniumScales  5.364e-006,  5.364e-006,  5.364e-006
JawScales  5.364e-006,  5.364e-006,  5.364e-006
NoseScales  5.364e-006,  5.364e-006,  5.364e-006

Exponents? And all the same number?  Something iffy there, methinks.
Title: Re: Paragon Chat FAAAQ
Post by: SkyeSharpe on July 14, 2015, 11:04:33 AM
The costume's face-sliders are all the same. They're unedited from Average 1, which sets them all in the due center.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 14, 2015, 11:43:54 AM
The costume's face-sliders are all the same. They're unedited from Average 1, which sets them all in the due center.

Did you convert the costume from anywhere? Because afaik, the centre point for the scale values should be 0,0,0, and changes would be shown as positive or negative floating point values... They certainly shouldn't be exponents.

Suggestion. Make a copy the edit the file and change the scales to 0.0, 0.0, 0.0 then reload the costume.
Title: Re: Paragon Chat FAAAQ
Post by: SkyeSharpe on July 14, 2015, 12:02:21 PM
Did you convert the costume from anywhere? Because afaik, the centre point for the scale values should be 0,0,0, and changes would be shown as positive or negative floating point values... They certainly shouldn't be exponents.

Suggestion. Make a copy the edit the file and change the scales to 0.0, 0.0, 0.0 then reload the costume.

Tried this, and nothing changed. Same problem as ever.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 14, 2015, 01:18:18 PM
Exponents? And all the same number?  Something iffy there, methinks.

That's just floating point jitter. 5.364e-006 is 5.364 * 10^-6 is 0.000005364. It's perfectly normal for floating point numbers to vary by that much, especially since the COH client uses 32-bit single precision.

It's also well under the precision threshold of the face scales, which get rounded to hundredths for storage and transmission.

If CW wants it, I have a copy of his .database ready to be sent sitting pristine in its own little folder, but I await the go-ahead first.

If loading the costume file doesn't reproduce the issue, then yes, please PM me the link to the database so I can take a look.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on July 14, 2015, 03:16:31 PM
That's just floating point jitter. 5.364e-006 is 5.364 * 10^-6 is 0.000005364. It's perfectly normal for floating point numbers to vary by that much, especially since the COH client uses 32-bit single precision.

It's also well under the precision threshold of the face scales, which get rounded to hundredths for storage and transmission.

Sure (I know what it equates to as a decimal :P), but I've seen parsers go hinky with exponents before, and none of my costume files have them in them so I figured it was at least worth checking.
Title: Re: Paragon Chat FAAAQ
Post by: Fennec on July 15, 2015, 11:28:39 AM
Tried this, and nothing changed. Same problem as ever.

In the very first section of your costume it reads...
Quote
{
   Geometry Tight
   Texture1 Pants
   Texture2 !Hips_Tribal
   DisplayName P1771952837
   RegionName "Lower Body"
   BodySetName PantsTight
   Color1  49,  65,  97
   Color2  127,  0,  0
   Color3  0,  0,  0
   Color4  0,  0,  0
}
On all my female characters the DisplayName reads P1525729866.  Could that be the problem?
Title: Re: Paragon Chat FAAAQ
Post by: Killawatt on July 15, 2015, 11:44:55 PM
Is there a way to get out of Precinct 5 Tutorial and go to the other zones? I am stuck all alone in a square city block. Chat keeps dropping so could not even yell for help! And the Help function did not work. Yeah.... I know a rogue yelling for help, very embarrassing...I tried every door and the vehicles and the NPC there wouldn't talk to me...very rude of him if you ask me...we were the only two beings in the whole zone...
Title: Re: Paragon Chat FAAAQ
Post by: Pengy on July 15, 2015, 11:48:09 PM
Use /mapmenu
If that doesn't work, try /mapmove 1

http://paragonwiki.com/wiki/Paragon_Chat#Changing_Maps
Title: Re: Paragon Chat FAAAQ
Post by: Killawatt on July 16, 2015, 11:08:25 PM
Cool thanks! Will check that out!
Title: Re: Paragon Chat FAAAQ
Post by: MaidMercury on July 17, 2015, 02:22:36 AM
I can just imagine the riot I would start if I showed up and shouted, "WHO WANTS TO BE IN A VIDEO?!"
Good to see you back  :roll:
Title: Re: Paragon Chat FAAAQ
Post by: Charged Mastermind on July 17, 2015, 03:54:53 AM
What are the chances that you would implement a statue of yourself into Atlas Park?
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 17, 2015, 04:03:30 AM
Zero
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on July 17, 2015, 04:16:24 AM
What are the chances that you would implement a statue of yourself into Atlas Park?

Zero

Is that because you don't want to, or don't have the capabilities?
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 17, 2015, 04:36:25 AM
Is that because you don't want to, or don't have the capabilities?

Atlas Park is not large enough to contain his splendor. 

On the other hand, I keep hearing rumors of a new villain coming to City of Heroes: Rulawalker the Recompiler.  His many aspects are said to be terrible to behold: Rekla-walur the Disassembler, Wanaru the Lossy, Rulabak the Time Lord - I only hear whispers of the others.
Title: Re: Paragon Chat FAAAQ
Post by: Captain Amazing on July 17, 2015, 07:07:39 AM
Well....this ...must be investigated more.
Title: Re: Paragon Chat FAAAQ
Post by: Azrael on July 17, 2015, 08:44:18 AM
Is that because you don't want to, or don't have the capabilities?


Codewalker has gone on record as saying that getting the game back up and running would be reward enough.

If we look at the MMO interview, he's said that he's doing this emu effort for two reasons.


1.  For the Community.  (Coh's community rocked.)

2.  For the Developers.  (They were pretty awesome.)

...and another insightful action *points to back to the community again.

3.  The team put a statue of Ascendant (NPC), a highly regarded player who is unfortunately no longer with us... 



That says a lot about Codewalker and the team.  A touch of class.  ...and it speaks volumes for the Coh community. 


The Score team have been very modest and quiet about their achievements. 

I'd imagine seeing us all with Paragon Chat, Icon and the community enjoying a new home and the ongoing development efforts is reward enough.

Azrael.
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on July 17, 2015, 01:21:30 PM
Codewalker has gone on record as saying that getting the game back up and running would be reward enough.

3.  The team put a statue of Ascendant (NPC), a highly regarded player who is unfortunately no longer with us... 

That says a lot about Codewalker and the team.  A touch of class.  ...and it speaks volumes for the Coh community. 

My question was a bit tongue in cheek. I did think about adding a :P  I am curious about what would be needed to add a statue to the actual AP map. I suspect it's relatively complicated and / or time consuming.

Also, I would not describe Ascendant as a "statue." :P
Title: Re: Paragon Chat FAAAQ
Post by: Eoraptor on July 17, 2015, 05:27:35 PM
My question was a bit tongue in cheek. I did think about adding a :P  I am curious about what would be needed to add a statue to the actual AP map. I suspect it's relatively complicated and / or time consuming.

Also, I would not describe Ascendant as a "statue." :P
it would basically mean everyone would have to download a whole new non-stock Atlas park map, including loading said map into icon. also building the statue as a 3d model n the apropriate visual engine skinning it, etc, sighting it in the map, inserting the appropriate dependencies into the PIGG files, etc. It took Star Trek online, an active game maintained by professional coders and moderators paid for the task, several days to do the spock statues, for instance.


That said, I do wonder, should we set up a patreon or something for all of this? it seems like someone should be getting compensation at least for the server bandwidth and cpu cycles.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 17, 2015, 05:46:00 PM
it would basically mean everyone would have to download a whole new non-stock Atlas park map, including loading said map into icon. also building the statue as a 3d model n the apropriate visual engine skinning it, etc, sighting it in the map, inserting the appropriate dependencies into the PIGG files, etc. It took Star Trek online, an active game maintained by professional coders and moderators paid for the task, several days to do the spock statues, for instance.

Actually, the way Codewalker would do it, it would be a whole lot faster than that, and involve exactly none of those steps.  Its more a question of not wanting to, than not being able to.

Most things, because we don't actually have a game server or an easy way to update the game clients, are a lot harder for Codewalker to implement than they would be in a production game.  But given some of the limitations Paragon Chat already operates under anyway, there are a few things that are a whole lot easier.  Remember the first rule of guessing dev effort applies to Codewalker just as much as any other dev team.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 17, 2015, 05:52:29 PM
Yeah, if I were going to do that I'd just make PC spawn a persistent untargetable NPC scaled up and using the hologram effect from the I24 Incarnate arc, standing perfectly still or repeating an animation cycle. Statues are boring anyway.

But I'm not going do that because I'm not in this for glory or recognition.
Title: Re: Paragon Chat FAAAQ
Post by: Remaugen on July 17, 2015, 07:12:51 PM
It doesn't have to be a statue of your own avatar for glory, I would simply love to see a giant active animated hologram!
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on July 17, 2015, 10:15:15 PM
It doesn't have to be a statue of your own avatar for glory, I would simply love to see a giant active animated hologram!

Well, Codewalker does have my main's costume file.  Just saying.

Alternatively, there are other options (https://www.youtube.com/watch?v=2aK7lUItVH0).
Title: Re: Paragon Chat FAAAQ
Post by: Remaugen on July 18, 2015, 02:36:31 AM
An 80 foot tall moonwalking Arcana?
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on July 18, 2015, 03:04:06 AM
The irony of course is that Paragon Chat itself can't even read costume files at all. There's no reason for it to need a parser for them, since the only places it ever gets costumes from are from other Paragon Chat programs in XML format, or the COH client in an extremely convoluted form which involves each string being sent as a numeric index into a list of the first time that unique string appears in the big list of parts from costume.bin (case-insensitive of course) -OR- an index into an ordered list of unique strings that have already been referenced by the current costume being sent.

We won't even talk about the unholy regex that I used in Vim to create a C structure out of Ascendant's .costume file.
Title: Re: Paragon Chat FAAAQ
Post by: DarthDelicious on July 18, 2015, 11:44:14 AM
To save people the trouble of scrolling endlessly through several threads to find a basic step by step way to enter the world of Paragon Chat (and save myself the time to explain this over and over) I made a "9 step How To" (for PC (windows) users).
If I forgot to mention something important that really should be in there, feel free to PM me about it on either here or Deviant Art and I will add it as soon as I can.

Hope this helps!
-> http://deedeeproductions.deviantart.com/art/Paragon-Chat-how-to-by-DeeDee-2015-547188167

*waves*
DeeDee
Title: Re: Paragon Chat FAAAQ
Post by: duane on July 18, 2015, 03:27:15 PM
Atlas Park is not large enough to contain his splendor. 

On the other hand, I keep hearing rumors of a new villain coming to City of Heroes: Rulawalker the Recompiler.  His many aspects are said to be terrible to behold: Rekla-walur the Disassembler, Wanaru the Lossy, Rulabak the Time Lord - I only hear whispers of the others.

Would Computer Bugs just be foot soldiers? 
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on July 19, 2015, 02:03:30 AM
To save people the trouble of scrolling endlessly through several threads to find a basic step by step way to enter the world of Paragon Chat (and save myself the time to explain this over and over) I made a "9 step How To" (for PC (windows) users).
If I forgot to mention something important that really should be in there, feel free to PM me about it on either here or Deviant Art and I will add it as soon as I can.

Hope this helps!
-> http://deedeeproductions.deviantart.com/art/Paragon-Chat-how-to-by-DeeDee-2015-547188167

*waves*
DeeDee
You can alternately just go to http://paragonwiki.com/wiki/Paragon_Chat
Title: Re: Paragon Chat FAAAQ
Post by: Rejuvenatrix on July 19, 2015, 02:56:33 AM
That said, I do wonder, should we set up a patreon or something for all of this? it seems like someone should be getting compensation at least for the server bandwidth and cpu cycles.


Well, you can always make a donation to the Titan Network, using the little blue "Buy us a cup of coffee" button, at the bottom right corner of the home screen :)  http://www.cohtitan.com/
Title: Re: Paragon Chat FAAAQ
Post by: DarthDelicious on July 19, 2015, 12:27:09 PM
You can alternately just go to http://paragonwiki.com/wiki/Paragon_Chat (http://paragonwiki.com/wiki/Paragon_Chat)

That is where I sent the people with questions, alongside this FAQ thread, but I kept getting followup questions, so made this instead.  :D
Title: Re: Paragon Chat FAAAQ
Post by: sweatcake on July 24, 2015, 06:05:08 PM
Will Paragon Chat Work with Win 10?
Title: Re: Paragon Chat FAAAQ
Post by: Eoraptor on July 24, 2015, 07:41:09 PM
Will Paragon Chat Work with Win 10?
Yes it does. just avoid installing it in desktop, program files, or any other other things in your C:\Users folder
Title: Re: Paragon Chat FAAAQ
Post by: JollyOgre on July 25, 2015, 03:11:21 AM
How long does this download take? It has been downloading for 8 hours now.
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on July 25, 2015, 03:17:30 AM
Assuming that you are not stuck in a download loop because of your firewall or antivirus -- the download for the full game is 5GB. So right-click the game folder and click Properties to see how much you already got.
Title: Re: Paragon Chat FAAAQ
Post by: JollyOgre on July 25, 2015, 03:19:20 AM
What folder?
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on July 25, 2015, 03:59:34 AM
The folder where you are downloading the game.
Title: Re: Paragon Chat FAAAQ
Post by: Azrael on August 02, 2015, 06:19:03 PM
The folder where you are downloading the game.

Speaking of F.A.Qs...

I caught an Icon thread...where...people have been playing with...map creators...or editing the map pigg files?  I think I read where Leandro said there was actually a 'map creator' in the client?  (BUT....!)  It needs a 'server' to access it.

One other thing about Issue 24 that intrigued me...was that Leandro said he was 'finishing off' some of the finished maps from Issue 24...

Oh intrigue say I.  One of the absolute gems was the 'Warf' map.  The one with the absent memorial to Statesman?

Part of me speculates that the day...(and I believe one day...it will...) that Issue 24 goes 'live' with combat and NPC spawns...(yes...'whenever...' ;)  that we will see that zone finished off?  A triumphant epitaph to Score's work?

It's a beautiful zone like a kind of Atlas/Founders zone hybrid.

We can access it in Icon...but cryptically(!) not in Paragon Chat? *bats eyelids innocently.

Azrael.
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on August 03, 2015, 01:38:03 AM
Part of me speculates that the day...(and I believe one day...it will...) that Issue 24 goes 'live' with combat and NPC spawns...(yes...'whenever...' ;)  that we will see that zone finished off?  A triumphant epitaph to Score's work?

While I want to see it "finished" as well, I would not want it to be an epitaph. Because an epitaph is something in memory of a dead person or thing, and one hopes that SCORE does not die.
Title: Re: Paragon Chat FAAAQ
Post by: Doc Artz on August 04, 2015, 09:06:51 PM
Will Paragon Chat Work with Win 10?

I was recently  talking to Dell Alien Ware support and asked about Windows 10. They  strongly  advised against using Windows 10 until the bugs are worked out.  Despite what platform it was built upon, any new OS has bugs. :-\
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on August 04, 2015, 09:40:39 PM
I was recently  talking to Dell Alien Ware support and asked about Windows 10. They  strongly  advised against using Windows 10 until the bugs are worked out.  Despite what platform it was built upon, any new OS has bugs. :-\

Just goes to show, Dell tech support is just as utterly useless as it's always been. :p
Title: Re: Paragon Chat FAAAQ
Post by: sweatcake on August 04, 2015, 10:32:25 PM
Installed in Documents, then used the Windows 7 compatibility. It runs great.  ;)
Title: Re: Paragon Chat FAAAQ
Post by: UltimateHenryyy on August 05, 2015, 02:28:55 AM
This is awesome.  I, as well as many others, enjoy this a lot.  Any future developments would b e even greater! :D
Title: Re: Paragon Chat FAAAQ
Post by: Leandro on August 05, 2015, 04:00:21 PM
I caught an Icon thread...where...people have been playing with...map creators...or editing the map pigg files?  I think I read where Leandro said there was actually a 'map creator' in the client?  (BUT....!)  It needs a 'server' to access it.

Right, you can see its interface with Titan Icon by using the commands:

/accesslevel 10
/canedit 1
/edit 1

But without the server to process the map editing commands, it doesn't do anything (the UI doesn't show up). Paragon Chat has some more bits of it, but it's not currently enabled in the normally published builds, because it's far too buggy and incomplete. This is what it looks like:

(https://i.imgur.com/YC8kea9.jpg)

No ETA on when it'll be finished. It might not be finished for Paragon Chat at all, and remain in the backburner until SCORE proper.
Title: Re: Paragon Chat FAAAQ
Post by: Azrael on August 05, 2015, 05:11:06 PM
Intriguing stuff.  Thanks for the info' and screenshot, Leandro. :)

*Can you imagine Lua scripting, Map editing and GM powers in the hands of the community?  The community can take the game far in advance of the original developers through a force multiplier of development.  The community could come up with their own NPCs...their own zones....their own interior maps....

The potential of various SCORE projects revealed and hinted at...racks the mind with possibilities.

...and using the Map Editor to one day finish off Kallisti Wharf?  (Very nice zone reminds me of Atlas and Founders Fall...)

Quote
No ETA on when it'll be finished. It might not be finished for Paragon Chat at all, and remain in the backburner until SCORE proper.

'SCORE PROPER.'

*broad smile.  Poetry to the ears...

Excitedly.

Azrael.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on August 12, 2015, 02:14:12 PM
At one point, Codewalker posted a projected list of future PC updates and what they would address, but I can't seem to find it.  Could anyone point me to a link for that post?  Thanks.
Title: Re: Paragon Chat FAAAQ
Post by: Dyne on August 12, 2015, 02:52:41 PM
At one point, Codewalker posted a projected list of future PC updates and what they would address, but I can't seem to find it.  Could anyone point me to a link for that post?  Thanks.

Are you perhaps thinking of the first post in this thread (http://www.cohtitan.com/forum/index.php/topic,11126.0.html)?
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on August 12, 2015, 06:32:25 PM
Are you perhaps thinking of the first post in this thread (http://www.cohtitan.com/forum/index.php/topic,11126.0.html)?
That would be it.  *Facepalm*   That's what I get for starting at the end and trying to work my way backwards. 

Thanks, Dyne!
Title: Re: Paragon Chat FAAAQ
Post by: Mistress Bloodwrath on August 15, 2015, 10:54:59 PM
Mmm... so, lately I've noticed people zoning into the mission maps. Is there a comprehensive modification list to be added to the zone.cfg for this? Because I wouldn't mind strolling around Oranbega or some other place again.
Title: Re: Paragon Chat FAAAQ
Post by: Dyne on August 15, 2015, 11:10:09 PM
Probably using this (http://www.cohtitan.com/forum/index.php/topic,11188.0.html); besides the extra emotes, it includes an expanded zone.cfg and a Quickport menu
Title: Re: Paragon Chat FAAAQ
Post by: Mistress Bloodwrath on August 15, 2015, 11:39:28 PM
Probably using this (http://www.cohtitan.com/forum/index.php/topic,11188.0.html); besides the extra emotes, it includes an expanded zone.cfg and a Quickport menu

Thanks. That's apparently what I seem to have been looking for.
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on August 25, 2015, 01:01:31 AM
Moved some troubleshooting questions to their own thread (FlameBailador):

http://www.cohtitan.com/forum/index.php/topic,11279.0.html
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on August 25, 2015, 01:32:38 AM
Moved another troubleshooting post to its own thread (DarkKarma):

http://www.cohtitan.com/forum/index.php/topic,11281.0.html
Title: Re: Paragon Chat FAAAQ
Post by: Wulfen on September 04, 2015, 04:55:57 AM
A friend of mine is downloading Icon and Paragon Chat off of Tequila, does it also automatically download I24?
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on September 04, 2015, 05:05:40 AM
Yes, if it's installing to a folder that doesn't have I24 in it, it will download any missing files.

(That means if you already have I24, you want to tell Tequila to install there, otherwise you're wasting time/bandwidth :) )
Title: Re: Paragon Chat FAAAQ
Post by: Keshka on September 04, 2015, 06:21:22 PM
How does one go about getting around the 'shop restricted' costume pieces in Paragon Chat's release? Kind of trying to figure it out, as some of my characters don't necessarily function, visually speaking without them.

[[EDIT: Deleted big unnecessary block of costume data. ~Agge]]
Title: Re: Paragon Chat FAAAQ
Post by: Valtyr on September 04, 2015, 06:27:27 PM
Paragon Chat > General - Editing the Database (http://www.cohtitan.com/forum/index.php/topic,11076.0.html) and Idiot Proof Guide (http://www.cohtitan.com/forum/index.php/topic,11212.0.html)
Title: Re: Paragon Chat FAAAQ
Post by: Keshka on September 04, 2015, 06:34:19 PM
Paragon Chat > General - Editing the Database (http://www.cohtitan.com/forum/index.php/topic,11076.0.html) and Idiot Proof Guide (http://www.cohtitan.com/forum/index.php/topic,11212.0.html)

Thank you. Was browsing about Titan looking for something like that.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on September 08, 2015, 07:58:24 PM
I'm guessing this is waaaay down the road in terms of priorities, but is there any chance at some point of getting the Vet-reward pets?  The 36-month vet rewards pets (Rikti monkey, demon, redcap, clockwork, etc) are non-combat, so I'm guessing pretty much just cosmetic?  Or how about the 48-month "combat-buff" pets (several styles of little fairies, mechanical drones, oscillators) without the combat buff activated?

Just curious.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on September 08, 2015, 08:44:52 PM
I'm guessing this is waaaay down the road in terms of priorities, but is there any chance at some point of getting the Vet-reward pets?  The 36-month vet rewards pets (Rikti monkey, demon, redcap, clockwork, etc) are non-combat, so I'm guessing pretty much just cosmetic?  Or how about the 48-month "combat-buff" pets (several styles of little fairies, mechanical drones, oscillators) without the combat buff activated?

Just curious.

There's a chance, sure.  But to make those work require a few things.  First, unless you get a generic powers system working, you'll need a special hack to make a control to spawn them (ala the travel power buttons).  Then you need to implement the NPC spawning code, which is probably the simplest part of the whole thing (its probably already implemented, internally in PC).  Then you need to implement NPC AI, at least in terms of movement, pathing, and following.  That's probably the harder part, since I don't believe anything like that is currently implemented in PC.  And there's a bunch of secondary technical stuff like the best way to keep track of them efficiently, since they will add comparable amount of metadata traffic as an actual player.

All of these things individually are things Codewalker has expressed some interest in making work eventually, so eventually these pets will likely become technically possible as PC's technical features expand.  However, I wouldn't hold my breath since they would rely on many different partially independent things getting implemented first and I suspect trying to short cut them to make these pets work is not a priority like getting travel powers was.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on September 08, 2015, 11:55:19 PM
There's a chance, sure.  But to make those work require a few things.  First, unless you get a generic powers system working, you'll need a special hack to make a control to spawn them (ala the travel power buttons).  Then you need to implement the NPC spawning code, which is probably the simplest part of the whole thing (its probably already implemented, internally in PC).  Then you need to implement NPC AI, at least in terms of movement, pathing, and following.  That's probably the harder part, since I don't believe anything like that is currently implemented in PC.  And there's a bunch of secondary technical stuff like the best way to keep track of them efficiently, since they will add comparable amount of metadata traffic as an actual player.

All of these things individually are things Codewalker has expressed some interest in making work eventually, so eventually these pets will likely become technically possible as PC's technical features expand.  However, I wouldn't hold my breath since they would rely on many different partially independent things getting implemented first and I suspect trying to short cut them to make these pets work is not a priority like getting travel powers was.
Yep, I figured they were low on the priority list, but thanks for the answer and the explanation on what's involved.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on September 09, 2015, 01:33:29 AM
I had given that some thought already, and while there are a number of other things that I want to do first, the idea I've been kicking around in my head for doing something like that in Paragon Chat goes something like this:

Each player gets 1 (one) 'companion' NPC they can summon at a time. Summoning a different one dismisses the first. These would be selectable from a number of choices including vanity pets, veteran pets, buff pets, mastermind pets, lore pets, and a few others.

The AI for these pets would be very barebones, just enough to make a beeline to you. If they got stuck somewhere, they'd probably be unable to navigate around complex geometry, so they'd have a fairly short tether range to just instantly teleport to you if they get too far.

Companion representation over XMPP would be very lightweight. It would basically be just 'summon' and 'dismiss' events -- no position sync at all. Keeping things somewhat synchronized would rely on each instance of Paragon Chat running an identical AI and feeding it a similar target position of the player to follow. Obviously it wouldn't be exact, but should be close enough for RP purposes without taking up a whole bunch of extra traffic.

A stretch goal would be to allow for sending emote commands for companions, or at least ones with sequencers similar enough to player ones to handle standard emotes.
Title: Re: Paragon Chat FAAAQ
Post by: Valtyr on September 09, 2015, 01:51:53 AM
I'm not a coding guy, like, at all but that's about what I figured it should look like.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on September 09, 2015, 03:35:21 AM
That all sounds pretty awesome to me, whenever it finally happens.  You guys (and gals) are amazing.
Title: Re: Paragon Chat FAAAQ
Post by: syberghost on September 14, 2015, 11:43:04 PM
The AI for these pets would be very barebones, just enough to make a beeline to you. If they got stuck somewhere, they'd probably be unable to navigate around complex geometry, so they'd have a fairly short tether range to just instantly teleport to you if they get too far.

So, just like Ninjas at CoV launch.  ;D
Title: Re: Paragon Chat FAAAQ
Post by: Azrael on September 17, 2015, 10:09:03 AM
I had given that some thought already, and while there are a number of other things that I want to do first, the idea I've been kicking around in my head for doing something like that in Paragon Chat goes something like this:

Each player gets 1 (one) 'companion' NPC they can summon at a time. Summoning a different one dismisses the first. These would be selectable from a number of choices including vanity pets, veteran pets, buff pets, mastermind pets, lore pets, and a few others.

The AI for these pets would be very barebones, just enough to make a beeline to you. If they got stuck somewhere, they'd probably be unable to navigate around complex geometry, so they'd have a fairly short tether range to just instantly teleport to you if they get too far.

Companion representation over XMPP would be very lightweight. It would basically be just 'summon' and 'dismiss' events -- no position sync at all. Keeping things somewhat synchronized would rely on each instance of Paragon Chat running an identical AI and feeding it a similar target position of the player to follow. Obviously it wouldn't be exact, but should be close enough for RP purposes without taking up a whole bunch of extra traffic.

A stretch goal would be to allow for sending emote commands for companions, or at least ones with sequencers similar enough to player ones to handle standard emotes.

I know someone who is eager for their 'Phantasm' companion pet to return.  So even a 'bare bones' AI pet that has a short leash would be very cool.  (And seeing how Phantasm could be very naughty...then perhaps a 'short' leash is a good idea...

Azrael.
Title: Re: Paragon Chat FAAAQ
Post by: rsreston on September 20, 2015, 08:50:16 PM
Hi - the following instruction was not enough to help me:
"Can I use my old costume files from the game in Paragon Chat?

Yes.  Just find the costumes directory from your old game client, and copy that entire directory into your Paragon Chat directory.  Those costumes should work fine regardless of how old the game client is.  If those old costumes are using parts I24 did not have or altered, you may have to fix the costumes after you load them.  No different than when the game was running and a new Issue sometimes broke old costumes."

My Costumes directory only has 3 costumes (and I only recognize one, while I had a bunch of characters, from when I subbed and a few after, on a free account). And I installed Paragon Chat in the game client directory, so I don't even know why those 3 costumes are not even being loaded...

Please, help.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on September 21, 2015, 06:25:09 AM
They don't get loaded or saved automatically, you have to use the Load/Save buttons in the costume creator for that.  If you didn't save your old costumes, you won't have any .costume files for them.
Title: Re: Paragon Chat FAAAQ
Post by: RazielDX on October 16, 2015, 01:20:40 AM
Quote
Can I run my own server?

Absolutely. We're launching with the Titan server as the default to make it easier for people to jump right in, but you can use any standards compliant XMPP server instead, public or private.

Awesome.. I know the wife will like being able to do some things with it (to relive the memories a little) -- is there or will there be some sort of "How To/Step-by-Step" list for those who don't know how to do this? (the Idiots guide for make PC work locally)?

Keep up the good work!
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on October 16, 2015, 02:44:46 AM
Awesome.. I know the wife will like being able to do some things with it (to relive the memories a little) -- is there or will there be some sort of "How To/Step-by-Step" list for those who don't know how to do this? (the Idiots guide for make PC work locally)?

Keep up the good work!

Yes. Google has a ton of how-tos on setting up XMPP servers. Recommended search term: "setting up XMPP server".

Jabber is the main/popular server program.
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on October 16, 2015, 09:37:08 AM
Awesome.. I know the wife will like being able to do some things with it (to relive the memories a little) -- is there or will there be some sort of "How To/Step-by-Step" list for those who don't know how to do this? (the Idiots guide for make PC work locally)?

Keep up the good work!

I keep not having time to work on this, but everyone I know that is doing something like this is using Openfire.  It will run anywhere, including on Windows, and its easy to install.  Install it, add a user account, and point Paragon Chat to it by using a login like "Arcana@myHomeComputer" rather than the normal "Arcana@paragonchat.titan.com."  Codewalker made Paragon Chat smart enough that if it logs into an XMPP server that is missing the rooms necessary to define City of Heroes zones, it autocreates them.  You just need to make sure the account you create has those permissions (making it an admin account would work for these purposes).

There are some little tweaks here and there that can help, but that's the gist of it.  I can't find my Openfire notes (I had to temporarily set them aside to work on another project that actually pays bills) but there wasn't much to it.  Maybe an fqdn setting (for domain name).  If you want to give it a whirl try it and if you have questions PM me and I can try to help there.
Title: Re: Paragon Chat FAAAQ
Post by: Samuraiko on November 04, 2015, 06:09:04 PM
Sooooo...

*DOES* demorecording actually work with Paragon Chat? Coz I might... just might... have an idea... :)

Michelle
aka
Samuraiko/Dark_Respite

EDIT: Looks like it does...

*grins*
Title: Re: Paragon Chat FAAAQ
Post by: Arcana on November 04, 2015, 08:42:51 PM
Sooooo...

*DOES* demorecording actually work with Paragon Chat? Coz I might... just might... have an idea... :)

Michelle
aka
Samuraiko/Dark_Respite

EDIT: Looks like it does...

*grins*

Indeed.  I think I mentioned way back at release this was something that might grab your attention.  Although I've been too busy with work to continue working on my bot project, the technology already exists to set up your own Openfire server, log into it with multiple game clients, and also connect scriptable bots that can do whatever you can figure out how to code.  Instead of having to edit demorecord files directly, its possible to program bots to act things out and record them.
Title: Re: Paragon Chat FAAAQ
Post by: Achilles6 on November 05, 2015, 01:14:12 AM
Sooooo...

*DOES* demorecording actually work with Paragon Chat? Coz I might... just might... have an idea... :)

Michelle
aka
Samuraiko/Dark_Respite

EDIT: Looks like it does...

*grins*

time to start stalking your YouTube channel!!!!  ;D
Title: Re: Paragon Chat FAAAQ
Post by: Sterno90 on November 08, 2015, 06:06:14 PM
Okay this may have already been asked. Is there a way for me to get into Paragon Chat if I do not have the COH/COV Issue 24 on my computer? I tired downloading the game exe but it is not responding or updating? Is there any other way to get this? also how do I create a city of titian account to be able to go into paragon chat? Thank you for bringing this back. I am just sorry I never kept my game.  :( 
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on November 08, 2015, 06:25:06 PM
Okay this may have already been asked. Is there a way for me to get into Paragon Chat if I do not have the COH/COV Issue 24 on my computer? I tired downloading the game exe but it is not responding or updating? Is there any other way to get this? also how do I create a city of titian account to be able to go into paragon chat? Thank you for bringing this back. I am just sorry I never kept my game.  :(

Non-Titan Network projects can get you your files if you no longer have them.
http://www.savecoh.com/p/download-issue-24-beta.html (Tequila for PC or Island Rum for Mac is your best bet)

City of Titans does not have anything to do with the Titan Network; they are creating a completely separate game from City of Heroes, which is the focus of this website. Use your cohtitan.com login credentials as specified in the first post to log in to Paragon Chat.
Title: Re: Paragon Chat FAAAQ
Post by: LolaGoth on November 13, 2015, 02:56:19 PM
I hope this hasn't already been asked, I did try to search... but I'm wondering if the chat portion can be accessed independently of the "game"? Being xmpp I could see this as possible, I used to play Anarchy Online and someone developed AORC (Anarchy Online Relay Chat), which was an independent stand-alone port of the chat window, was great for keeping in contact with in-game friends and goings on when you didn't have the luxury of being in game. Like at work, or on the road.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on November 13, 2015, 08:10:34 PM
I hope this hasn't already been asked, I did try to search... but I'm wondering if the chat portion can be accessed independently of the "game"? Being xmpp I could see this as possible, I used to play Anarchy Online and someone developed AORC (Anarchy Online Relay Chat), which was an independent stand-alone port of the chat window, was great for keeping in contact with in-game friends and goings on when you didn't have the luxury of being in game. Like at work, or on the road.

Yes. You can connect to the server with any regular XMPP client.
Title: Re: Paragon Chat FAAAQ
Post by: Tolrick on December 04, 2015, 03:26:43 PM
I've had Icon since near it's inception, but I've only just really given Paragon Chat a hard look... and a download.
The Tequila client is currently updating into a new non-original CoH folder as I type.   

Unfortunately I'm nowhere near as tech-savvy as I was 10 years ago, and I'm really not sure I'm doing this right.  I'm hopeful I'm doing it right, but I may dump a slew of "I'm an idiot, please help me" posts in the near future.

Meanwhile, I want to extend my heartfelt gratitude to everyone who has worked on this project, not the least of which is you Codewalker.
Like many others here, Paragon City was my home, and I an overjoyed at the idea of being able to return, even in a small way.
I've seen people on even this thread ask "What good is this if it's not the game?"   Well, how much of your enjoyment of CoH was truly tied into pixel killing?  If that was all you got from it, you're just as well off in any other game.  But I see from all around that most got much more.  It gladdens me to see the community that made CoX such an amazing game still exists, refuses to fade away.

Honestly, it gives me some hope for the spirit of humanity that even a small fraction of us still hope for better things, still strive for greatness...  even if it is pixelated and fictional.
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on December 04, 2015, 08:53:06 PM
If you already had icon, why are you redownloading CoH? Just drop the Paragon Chat exe into the game folder and run it...
Title: Re: Paragon Chat FAAAQ
Post by: LolaGoth on December 05, 2015, 04:15:42 PM
OK, so I've got a question, I tried to search and didn't find this, so if it has been asked, forgive me. But I'm wondering, I have PC installed on more than 1 machine, but characters are stored locally so any I create on my laptop do not show on my desktop and vice versa. So, a 2 part question: 1, which file(s) would I need to copy to get those characters on both so they don't have to be manually created, or... 2, can the directory, or whatever subfolder contains those files be set as shared via Google Drive or Dropbox and sync automatically, so any characters created on one will then be available on the other also?
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on December 05, 2015, 09:13:26 PM
1, which file(s) would I need to copy to get those characters on both so they don't have to be manually created
Copy/paste this into Windows Explorer: %APPDATA%\Paragon Chat\Database\
ParagonChat.db is the database holding all your PC information.

Quote
2, can the directory, or whatever subfolder contains those files be set as shared via Google Drive or Dropbox and sync automatically, so any characters created on one will then be available on the other also?
Yes. It can only be "open" on one computer at a time, though, otherwise the second computer will claim database corruption (the error message you get when the database is already open somewhere).
Title: Re: Paragon Chat FAAAQ
Post by: LolaGoth on December 05, 2015, 11:07:51 PM
It can only be "open" on one computer at a time, though, otherwise the second computer will claim database corruption (the error message you get when the database is already open somewhere).

So, it would work if I'm only using to sync the file to both, but not actually trying to run the client, correct? That's helpful to know :)
Title: Re: Paragon Chat FAAAQ
Post by: LolaGoth on December 05, 2015, 11:29:27 PM
One other thing, I'm guessing I know the answer... I've got to pick which computers characters I want to keep, right? There's no way to just copy the ones created on one to those created on the other? Thankfully I don't have too many yet, but I'm going to loose all the characters on whichever one gets copied to.
Title: Re: Paragon Chat FAAAQ
Post by: Felderburg on December 06, 2015, 04:33:40 AM
Well, yes, but since the only things that are actually stored are the costume and name, you can save the costumes as normal, and send the costume files to any computer you want. Remake the characters on just one compy by loading the costume files, and they'll all be in one place eventually.
Title: Re: Paragon Chat FAAAQ
Post by: switch on January 07, 2016, 04:49:45 AM
so i got a new pc and for the life of me i cant remember the pw i used as it was saved on other pc 
how do i go about getting it so i can log in again
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on January 07, 2016, 05:01:14 AM
so i got a new pc and for the life of me i cant remember the pw i used as it was saved on other pc 
how do i go about getting it so i can log in again
It's the same password you used to log in here.
Title: Re: Paragon Chat FAAAQ
Post by: TahquitzII on January 10, 2016, 05:24:51 AM
Been checking out Paragon Chat this week... awesome, shows a lot of work put in thus far.  If I wore hats, consider mine tipped.

Enough sucking up, on to the question.  :roll:

In Mapmenu dialog, I've been map hopping to see what I haven't see while on the live server... Did the Jump Puzzle (well, the part I didn't have to fly over to finish, anyway), Inderdimensional Space (I agree, it is very blue...), among others.  At the Ocean Research map, I've landed at the "bottom" of the ocean, stuck underwater with no way to break clipping.  Is there a clipping mode on/off command line option or button to hit to get to the player-accessible part of the map? (Like there was with Icon?)
Title: Re: Paragon Chat FAAAQ
Post by: Antipode on January 10, 2016, 07:44:18 AM
There's flight, but not clipping. Ocean Research is finicky.  You're best off getting to it (or Elysium for that matter, maybe a few others if they show problems) by entering from Pocket D.

The D really does work most of the time for those weird maps.

That might be superstition on my part but it has yet to fail, and in any case it's a pretty minor problem for the tons of great extra maps there are.
Title: Re: Paragon Chat FAAAQ
Post by: Valtyr on January 10, 2016, 03:41:04 PM
Turning off clipping is unavailable to us in Paragon Chat. As for spawning in strange areas on the map, there's nothing the player can do about that either. Sorry.
Title: Re: Paragon Chat FAAAQ
Post by: Doc Artz on January 10, 2016, 10:52:48 PM
I’m sure the answer I need is somewhere in the forums.  I haven’t been playing for a couple of days.  Now I find I can’t log into Paragon Chat. I’m running Windows 7, computer: Alienware.  XMMP log in: Doc_Artz@chat.cohtitan.com; Error message:  “Make sure your XMPP information is correct.”  Has something changed or am I doing something wrong?  In short I need help.  Thank you  8)
Title: Re: Paragon Chat FAAAQ
Post by: Aggelakis on January 10, 2016, 11:11:22 PM
Try resetting your password ( http://cohtitan.com/forgot ) even if you set it to the same password you already have. Something might have gotten corrupted.
Title: Re: Paragon Chat FAAAQ
Post by: Doc Artz on January 11, 2016, 07:54:03 PM
Try resetting your password ( http://cohtitan.com/forgot ) even if you set it to the same password you already have. Something might have gotten corrupted.

It worked!!  Thank you so much 8)
Title: Re: Paragon Chat FAAAQ
Post by: santander1 on February 10, 2016, 12:27:14 PM
What was the comand for the dropdown Menu where you can change zones with again?   :gonk:   Trapped in Outbreak *em/shakefist*
Title: Re: Paragon Chat FAAAQ
Post by: Pengy on February 10, 2016, 02:23:30 PM
/mapmenu
Title: Re: Paragon Chat FAAAQ
Post by: etnies445 on March 01, 2016, 06:41:58 AM
Wow why didn't I find this before, been browsing the forums for coh news for a while and always ignored it...Hopefully people still use it. It's going to be extremely nostalgic loading in, even just to chat.

Thanks a lot for this, hopefully we have our game back one day. But until then this'll have to do.
Title: Re: Paragon Chat FAAAQ
Post by: Warchicken on March 03, 2016, 05:08:37 AM
Wow why didn't I find this before, been browsing the forums for coh news for a while and always ignored it...Hopefully people still use it. It's going to be extremely nostalgic loading in, even just to chat.

Thanks a lot for this, hopefully we have our game back one day. But until then this'll have to do.

Yeah, it's not quite the same....but it's our home !

It's nice to be able to just explore and make screenshots again, and Tuesday nights you can even take part in costume contests under Atlas, like it used to be :D  (no influence of course, but you get your pic posted to the Paragon Chat Facebook group)
Title: Re: Paragon Chat FAAAQ
Post by: Linuial on March 24, 2016, 04:06:43 AM
What was the comand for the dropdown Menu where you can change zones with again?   :gonk:   Trapped in Outbreak *em/shakefist*

Permanent fix, and much more: QuickChat.  Don't leave home without it.  ;-) 

http://www.cohtitan.com/forum/index.php/topic,11188.0.html

Title: Re: Paragon Chat FAAAQ
Post by: Tolvir on March 29, 2016, 01:28:59 AM
Quote
However, it does share DNA with some other projects that are working along those lines. Improvements to Paragon Chat represent improvements to the overall state of things.

What exactly is meant by this? It was in the reply to the general question of combat, and was curious as to what other projects there are being worked on.
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on April 02, 2016, 02:48:50 AM
I'm just a user, I have no idea, but like many volunteer software projects in the real world, I think the official stance is "when there is something to say, you'll know."

There's a downside to Free Software: no timelines.
Title: Re: Paragon Chat FAAAQ
Post by: Poetic Soul on April 03, 2016, 04:12:26 AM
So I just updated to 1.0, and all my characters are gone :( Any help or ideas or do I have to remake them all?
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on April 03, 2016, 04:24:44 AM
So I just updated to 1.0, and all my characters are gone :( Any help or ideas or do I have to remake them all?

Control-click on the gear icon to list the accounts and make sure you're entering the local account name (on the splash screen) that has your characters on it.
Title: Re: Paragon Chat FAAAQ
Post by: Poetic Soul on April 03, 2016, 04:31:14 AM
That was it. Thank you so much.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on April 03, 2016, 04:39:34 AM
You're welcome! I'm currently working on functionality for that screen in order to merge local accounts. Once that's finished you'll be able to move them onto one that matches your xmpp (titan) username if you want, and then it will auto-logon to that account.

Going forward this should be a lot less of an issue for new players since they won't have to enter a second username that is almost always redundant unless they really want to.
Title: Re: Paragon Chat FAAAQ
Post by: DeadCityRadio on April 08, 2016, 06:20:39 PM
I seem to be having an issue with the client to where it hangs up on the initial log in.  It says it's connecting but simply stays there.  I tried turning off my anti-virus program in the event that was it, but all it did was allow me to actually update the client, not run it.
Title: Re: Paragon Chat FAAAQ
Post by: shockon on April 10, 2016, 02:14:55 PM
i'm having this issue as well, and now after i updated it my antivirus goes off saying that it is a trojan 2?
Title: Re: Paragon Chat FAAAQ
Post by: LT. Couper on April 23, 2016, 02:28:45 PM
i'm having this issue as well, and now after i updated it my antivirus goes off saying that it is a trojan 2?

Same for me
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on April 24, 2016, 10:30:49 AM
^ Yes, we know, as pointed out by scores of posts since V1 was released. Just stick it in your exclusions folder and, assuming your AV isn't garbage like Norton, it'll work fine.
Title: Re: Paragon Chat FAAAQ
Post by: General Idiot on April 25, 2016, 01:15:33 AM
And if your AV is garbage like Norton, uninstall that and get something actually decent. :p
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on May 01, 2016, 01:38:38 AM
The only question I can come up with deals with RP use.  Is it possible to implement a FATE Dice command to have the System Channel report a FATE Dice (http://www.evilhat.com/home/fate-dice/) roll?  (This mechanic is also used in Fudge games as well.)

For those not familiar, FATE is a roleplaying system that's heavy on TOTM (Theater of The Mind), and light on combat, so it's the diametric opposite of Pathfinder or other combat-centric pen and paper games.  FATE's main decision mechanism (http://fate-srd.com/fate-core/actions-outcomes) are FATE Dice, which are modified D6's:


I'm not looking for a mechanism to interpret the roll, just to report the dice result, for example, using 0 to be neutral since a space would be confusing, a sample output might look like (+, -, 0, 0).  Typical FATE Dice rolls involve 4d6's.  I know I can just use the above list and fake it, but that means doing four separate d6 rolls, since 4d6 would give a final number.
Title: Re: Paragon Chat FAAAQ
Post by: eabrace on May 01, 2016, 04:33:27 AM
The only question I can come up with deals with RP use.  Is it possible to implement a FATE Dice command to have the System Channel report a FATE Dice (http://www.evilhat.com/home/fate-dice/) roll?  (This mechanic is also used in Fudge games as well.)
Is this useful?

https://wiki.cohtitan.com/wiki/Paragon_Chat

Quote
/roll
    By itself, it will roll a 20-sided die. The results of the die roll are shown to players in local chat range. It takes parameters in several different forms:

    /roll 100

        Roll a 100-sided die

    /roll 3d6

        Roll 3 6-sided dice and add them together

    /roll 4 8

        Roll 4 8-sided dice and add them together

    /roll @global 2x12

        Roll 2 12-sided dice and add them together, and send the results only to the player @global (not to others in local range)

    The maximum number of sides of a die that can be used are 100,000. The maximum number of dice that can be rolled at once is 100. Keep in mind that large dice pools have a higher probability of rolling totals in the middle of the possible range, approximating a bell curve distribution. For multi-die rolls, the individual results can be seen by the player who issued the /roll command in the Combat To-hit roll channel.
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on May 01, 2016, 05:56:37 AM
Not really: each command adds the dice rolls together into a single number.

I guess players could split 24 into thirds, and consider 0-8 unfavorable, 9-15 neutral and 16-24 favorable, but the rules don't accomodate a rubric like that.  Players can bring in modifiers, and the "Ladder" (FATE's version of a Challenge Rating) is based on a scale of +/-8.

Again, it's a request.  If it's too niche, I understand.
Title: Re: Paragon Chat FAAAQ
Post by: dishdude on May 10, 2016, 01:06:52 PM
"Unable to launch client process.
The system cannot find the file specified."
Can someone please explain the problem and direct me to the solution?
Title: Re: Paragon Chat FAAAQ
Post by: FloatingFatMan on May 10, 2016, 04:50:36 PM
"Unable to launch client process.
The system cannot find the file specified."
Can someone please explain the problem and direct me to the solution?

Probably your antivirus.

https://www.cohtitan.com/forum/index.php?topic=11851.0
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on November 25, 2016, 11:05:35 PM
I still get inquiries on FB about how to install Paragon Chat.  At this point, what is the most current set of instructions for doing so? 

Do they still need to install Tequila first, if they don't have the Beta I-24 files?
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on November 26, 2016, 04:44:46 AM
Speed Version of instructions:

People will likely be in two camps concerning first time use of Paragon Chat...
Having the Issue 23 Client (the live client that NCSoft shut us down with) doesn't matter, Paragon Chat will not work on it in any regard.

Group 1: I have nothing!

Once Tequila finishes the Issue 24 and Paragon Chat downloads, it's not needed anymore.  Issue 24's files aren't likely to change unless NCSoft does something at all, and Paragon Chat itself is self updating.  You can copy the files from where Tequila installed them (Click Options and look at Install Path.  Copy all of that directory and save it on a portable hard drive.) so if you get a new system, copy the files onto the new system.  All set.

Bonus Points: you can also run Paragon Chat directly by visiting the Install folder you chose.  Find ParagonChat.exe and run it.  Shortcut that icon if you don't want to open Tequila.


Group 2: I have Issue 24!
Download the Paragon Chat installer (https://chat.cohtitan.com/release/ParagonChatBootstrap.exe).   Run it.

If your Issue 24 Beta Client folder has been modified (not user files, but .piggs and the like), then Paragon Chat will not run.  This is not common, but if this is the case, then you'd need to go to Group 1 above and run Tequila and download Issue 24 client again.  Otherwise, when it runs, it'll look for Issue 24's folder, install itself and you're pretty much set.


CRITICAL: Both Groups
Titan Network Account Required
You must have a Titan Network Account (Titan Key) to sign on to Paragon Chat.  That can be gotten here (https://www.cohtitan.com/key).

Once you have it, your login will be the following:

Username: accountname@chat.cohtitan.com
Password: (Your forums password)

The phrase accountname above would match your forum user name, so for me, it would be "tahquitz@chat.cohtitan.com".  Substitute it with your user name.

Anti-Virus
Paragon Chat is hacking the Issue 24 client to behave like a chat client.  It does this with methods that anti-virus scanners might pick up as viral activities (especially if yours has a strong Heuristic scanner).  If so, add ParagonChat.exe into your exceptions list or white list it to be ignored on future scans.  Instructions on how to do this varies according to anti-virus provider.

--------------------

That's what I tell folks on IRC more or less who want to join us.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on November 27, 2016, 03:04:21 AM
Thanks, Tahquitz.   :)
Title: Re: Paragon Chat FAAAQ
Post by: wesfox134 on January 17, 2017, 07:23:16 AM
I have a question, how can I get the Paragon Chat program to work under WINE in Linux?
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on January 17, 2017, 07:50:18 PM
Unfortunately, the best avenue to getting City of Heroes working in Linux, Cedega, is now gone.  It was a 'software shim' that made common adjustments to various Linux systems to get City of Heroes to work over multiple configurations.  Unfortunately, Cedega was a subscription service, not a program.  When it was shut down, the code went with them.

Therefore, most of our community support is centered around the Windows version and Mac version from Transgaming (the parent company of Cedega).  This is primarily because no compiled client was really made for Linux in the first place.  Without Cedega, running City of Heroes on Wine is very difficult to pull off.

But I won't say it's impossible.  If you want to experiment and try to get it working, you're not the first person to ask about this.  There may be people willing to pitch in and share tips on getting it running if you want to start a new topic on it.  The downside of why this may not have been attempted yet is because there are no instructions to do it at the moment that works consistently across all hardware combos, drivers and Linux Kernels.  If one person gets it to work on their system, there's a low chance someone can repeat the same instructions and find success.
Title: Re: Paragon Chat FAAAQ
Post by: ICEMAN on March 31, 2017, 01:45:02 AM
Will the drop down for emotes return. Or is some thing new planned? My drop down menu is missing the list of emotes and I can never remember all the commands for them.
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on March 31, 2017, 02:47:53 AM
You mean this? (https://www.cohtitan.com/forum/index.php?topic=11188.msg189113#msg189113)
Title: Re: Paragon Chat FAAAQ
Post by: Patch on April 08, 2017, 02:25:58 PM
Hello, I'm an ex-CoH player (recovering Pinnacleholic) and I'm currently working on setting up an XMPP server to use with Paragon Chat for a group project in one of my university classes. The FAAAQ here mentions that you use an Openfire server, which is what I've already set up. The FAAAQ also mentions a list of extensions you use, which I am wondering, how do those extensions match up with Openfire's list of plugins? (https://www.igniterealtime.org/projects/openfire/plugins.jsp)
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on April 08, 2017, 09:52:42 PM
They don't.  All three are built-in, no plugins are needed.  Just install it and you're good to go for Multi-User Chat, Extended Stanza Addressing, and Privacy Lists.

Those three extensions to XMPP are mentioned as a basic list to check with other servers out there in case you want to use something else.
Title: Re: Paragon Chat FAAAQ
Post by: Patch on April 09, 2017, 01:28:21 PM
Oh, okay, thanks! Are there any settings that need to be adjusted to get MUC working so the various channels work/players can see each other? That's been an issue, but I may need to test it a little more.
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on April 09, 2017, 04:55:13 PM
Nope.  OpenFire works pretty much out of the box.

Out of thoroughness I opened "Group Chat" (changes the MUC settings) in the admin panel, then in Service Summary, clicked edit on the default entry and changed it from "conference" to "paragon" to match the chat.cohtitan.com server, but IIRC Codewalker told me this shouldn't be necessary.
Title: Re: Paragon Chat FAAAQ
Post by: Patch on April 09, 2017, 11:25:15 PM
I think the issue is that the VM running the Openfire server is on the university's network, and they're pretty restrictive about which ports they leave open, so the issue might be caused by a blockage on port 5222 in the network firewall. I've found that I can change the port Openfire runs on to match one that the university does leave open, but it looks to me like the Paragon Chat client will only run on 5222, is this correct?
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on April 10, 2017, 12:46:45 AM
I think you can append it to the login: username@chat.server.tld:8526 (or whatever you chose).

In general, most schools and colleges don't allow port exceptions.  Doesn't hurt to ask, but 9 out of 10 it'll be no.
Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on April 10, 2017, 03:16:18 AM
For what it's worth, I do my testing and development of Paragon Chat pointing at a stock Openfire server with nothing changed in its configuration at all.
Title: Re: Paragon Chat FAAAQ
Post by: Patch on April 11, 2017, 12:54:31 AM
Thanks for the tip! I'm trying to run it on a port I thought they kept open, but it's still not working. If I try to use the Broadcast or Request channels, it tells me that the message could not be sent because there was an error joining zone chat.

Running it on port 80 caused the client to get stuck at the "Connecting..." phase, so that's out.
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on April 11, 2017, 01:24:39 AM
Depends on what you're trying to test.  If you don't need the Internet and have a host and client system, throw a switch between the two, assign IP Addresses/subnet to the two systems together and create a private network (all the ports are open on your own network, after all. :D) 

In short, don't uplink to your campus network.
Title: Re: Paragon Chat FAAAQ
Post by: Patch on April 11, 2017, 01:33:33 AM
Hah! Well, we had to do something for our project on these VMs... and this has definitely been a learning experience.

Hope isn't lost entirely, I still have a few options left. I'll let you know if I do end up getting it to work. And thanks again for the assistance.  ;)
Title: Re: Paragon Chat FAAAQ
Post by: Patch on April 11, 2017, 08:54:49 PM
Update: private chat/tells are working. But zone chat and mapmove aren't working. EDIT: mapmove is working, I'm just dumb and used the wrong numbers.

(https://i.imgur.com/iDYSF0E.png)

Is there something I need to do to create those channels? Based on what Codewalker said it didn't sound like it, but... Gah! I feel like I'm so close, and yet so far...
Title: Re: Paragon Chat FAAAQ
Post by: slickriptide on September 14, 2017, 09:11:46 PM
I'm not sure this is the appropriate thread to post about troubles with Openfire, but since I'm having the identical problem that @Patch was having back in April, and he's the last person to post here...

I deleted my entire installation - Tequila, Paragon Chat, Pidgin, and Openfire; and updated all of it to the current release versions. I have Openfire running on my local Windows 10 workstation. I can access things fine using Pidgin and create rooms and what not.

When Paragon Chat connects, it creates a global connection to the server, but it never connects to the conference instance and so never attempts to connect to the appropriate channels - paragonchat, atlaspark and atlaspark_meta. This same installation of Paragon Chat connects fine to Titan's server.

Likewise, like @Patch, /mapmove works as expected as far as changing environment to the designated map, but no connection to the appropriate chat channels is attempted.

Debug log:
Quote
PCC INFO:  Client is now fully initialized and ready!
xmpp DEBUG sock_connect to magnum.cjhunter.com:5222 returned 1820
xmpp DEBUG attempting to connect to magnum.cjhunter.com
xmpp DEBUG connection successful
conn DEBUG SENT: <?xml version="1.0"?><stream:stream to="magnum.cjhunter.com" xml:lang="en" version="1.0" xmlns="jabber:client" xmlns:stream="http://etherx.jabber.org/streams">
xmpp DEBUG RECV: <stream:stream from='magnum.cjhunter.com' id='6ye0u4jhnm' http://www.w3.org/XML/1998/namespace lang='en' version='1.0'>
xmpp DEBUG RECV: <features xmlns="http://etherx.jabber.org/streams"><starttls xmlns="urn:ietf:params:xml:ns:xmpp-tls"/><mechanisms xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><mechanism>PLAIN</mechanism><mechanism>ANONYMOUS</mechanism><mechanism>SCRAM-SHA-1</mechanism><mechanism>CRAM-MD5</mechanism><mechanism>DIGEST-MD5</mechanism></mechanisms><compression xmlns="http://jabber.org/features/compress"><method>zlib</method></compression><register xmlns="http://jabber.org/features/iq-register"/></features>
conn DEBUG SENT: <starttls xmlns="urn:ietf:params:xml:ns:xmpp-tls"/>
xmpp DEBUG RECV: <proceed xmlns="urn:ietf:params:xml:ns:xmpp-tls"/>
xmpp DEBUG handle proceedtls called for proceed
xmpp DEBUG proceeding with TLS
conn DEBUG SENT: <?xml version="1.0"?><stream:stream to="magnum.cjhunter.com" xml:lang="en" version="1.0" xmlns="jabber:client" xmlns:stream="http://etherx.jabber.org/streams">
xmpp DEBUG RECV: <stream:stream from='magnum.cjhunter.com' id='6ye0u4jhnm' http://www.w3.org/XML/1998/namespace lang='en' version='1.0'>
xmpp DEBUG RECV: <features xmlns="http://etherx.jabber.org/streams"><mechanisms xmlns="urn:ietf:params:xml:ns:xmpp-sasl"><mechanism>PLAIN</mechanism><mechanism>ANONYMOUS</mechanism><mechanism>SCRAM-SHA-1</mechanism><mechanism>CRAM-MD5</mechanism><mechanism>DIGEST-MD5</mechanism></mechanisms><compression xmlns="http://jabber.org/features/compress"><method>zlib</method></compression><register xmlns="http://jabber.org/features/iq-register"/></features>
conn DEBUG SENT: <auth mechanism="SCRAM-SHA-1" xmlns="urn:ietf:params:xml:ns:xmpp-sasl">biwsbj1zbGlja3JpcHRpZGUscj0wdVlFQU03cnVsa0FBQUFB</auth>
xmpp DEBUG RECV: <challenge xmlns="urn:ietf:params:xml:ns:xmpp-sasl">cj0wdVlFQU03cnVsa0FBQUFBMTM5MjEzMTUtYWZmMi00M2FkLTg4YWQtYjg5NTdlNjJhYjNjLHM9Wk9KVzdGT2gzeW5WRFNNSThoTWNaUUJYQTdlUzJmMWEsaT00MDk2</challenge>
xmpp DEBUG handle SCRAM-SHA-1 (challenge) called for challenge
conn DEBUG SENT: <response xmlns="urn:ietf:params:xml:ns:xmpp-sasl">Yz1iaXdzLHI9MHVZRUFNN3J1bGtBQUFBQTEzOTIxMzE1LWFmZjItNDNhZC04OGFkLWI4OTU3ZTYyYWIzYyxwPW5MUXMxaENFRnh5MDc0WDNNV0lHNlpxclErMD0=</response>
xmpp DEBUG RECV: <success xmlns="urn:ietf:params:xml:ns:xmpp-sasl">dj1USXgzQzdDUTlRS3FYVngzYmYyd1V6Y2dJWXM9</success>
xmpp DEBUG handle SCRAM-SHA-1 (challenge) called for success
xmpp DEBUG SASL SCRAM-SHA-1 auth successful
conn DEBUG SENT: <?xml version="1.0"?><stream:stream to="magnum.cjhunter.com" xml:lang="en" version="1.0" xmlns="jabber:client" xmlns:stream="http://etherx.jabber.org/streams">
xmpp DEBUG RECV: <stream:stream from='magnum.cjhunter.com' id='6ye0u4jhnm' http://www.w3.org/XML/1998/namespace lang='en' version='1.0'>
xmpp DEBUG Reopened stream successfully.
xmpp DEBUG RECV: <features xmlns="http://etherx.jabber.org/streams"><compression xmlns="http://jabber.org/features/compress"><method>zlib</method></compression><bind xmlns="urn:ietf:params:xml:ns:xmpp-bind"/><session xmlns="urn:ietf:params:xml:ns:xmpp-session"><optional/></session><sm xmlns="urn:xmpp:sm:2"/><sm xmlns="urn:xmpp:sm:3"/></features>
conn DEBUG SENT: <iq id="_xmpp_bind1" type="set"><bind xmlns="urn:ietf:params:xml:ns:xmpp-bind"><resource>Artiste</resource></bind></iq>
xmpp DEBUG RECV: <iq id="_xmpp_bind1" to="magnum.cjhunter.com/6ye0u4jhnm" type="result"><bind xmlns="urn:ietf:params:xml:ns:xmpp-bind"><jid>slickriptide@magnum.cjhunter.com/Artiste</jid></bind></iq>
xmpp DEBUG Bind successful.
conn DEBUG SENT: <iq id="_xmpp_session1" type="set"><session xmlns="urn:ietf:params:xml:ns:xmpp-session"/></iq>
xmpp DEBUG RECV: <iq id="_xmpp_session1" to="slickriptide@magnum.cjhunter.com/Artiste" type="result"/>
xmpp DEBUG Session establishment successful.
INFO:  XMPP Connected
conn DEBUG SENT: <presence><pc jid="slickriptide@magnum.cjhunter.com/Artiste" xmlns="pc:presence" version="Release-1.0.13" protocol="7"/><character class="Class_Controller" badgetitle="AtlasParkTour3" xmlns="pc:character" oldcostume="p33cj2+wrhaDUq/K5Jw0xXivmow=" map="maps/City_Zones/City_01_01/City_01_01.txt" costume="p33cj2+wrhaDUq/K5Jw0xXivmow=" origin="Science" name="Artiste"/></presence>
conn DEBUG SENT: <iq id="00000002-109e67c7" type="get"><query xmlns="http://jabber.org/protocol/disco#info"/></iq>
conn DEBUG SENT: <iq id="00000003-109e67c7" type="get"><query xmlns="http://jabber.org/protocol/disco#items"/></iq>
conn DEBUG SENT: <iq id="roster_req1" type="get"><query xmlns="jabber:iq:roster"/></iq>
xmpp DEBUG RECV: <iq id="00000002-109e67c7" to="slickriptide@magnum.cjhunter.com/Artiste" type="result"><query xmlns="http://jabber.org/protocol/disco#info"><identity type="registered" category="account"/><identity type="pep" category="pubsub"/><feature var="http://jabber.org/protocol/pubsub#retrieve-default"/><feature var="http://jabber.org/protocol/pubsub#purge-nodes"/><feature var="vcard-temp"/><feature var="http://jabber.org/protocol/pubsub#subscribe"/><feature var="http://jabber.org/protocol/pubsub#subscription-options"/><feature var="http://jabber.org/protocol/pubsub#create-nodes"/><feature var="http://jabber.org/protocol/pubsub#outcast-affiliation"/><feature var="msgoffline"/><feature var="http://jabber.org/protocol/pubsub#get-pending"/><feature var="http://jabber.org/protocol/pubsub#multi-subscribe"/><feature var="http://jabber.org/protocol/pubsub#presence-notifications"/><feature var="urn:xmpp:ping"/><feature var="jabber:iq:register"/><feature var="http://jabber.org/protocol/pubsub#delete-nodes"/><feature var="http://jabber.org/protocol/pubsub#config-node"/><feature var="http://jabber.org/protocol/pubsub#retrieve-items"/><feature var="http://jabber.org/protocol/pubsub#auto-create"/><feature var="http://jabber.org/protocol/disco#items"/><feature var="http://jabber.org/protocol/pubsub#item-ids"/><feature var="http://jabber.org/protocol/pubsub#meta-data"/><feature var="jabber:iq:roster"/><feature var="http://jabber.org/protocol/pubsub#instant-nodes"/><feature var="http://jabber.org/protocol/pubsub#modify-affiliations"/><feature var="http://jabber.org/protocol/pubsub#persistent-items"/><feature var="http://jabber.org/protocol/pubsub#create-and-configure"/><feature var="http://jabber.org/protocol/pubsub"/><feature var="http://jabber.org/protocol/pubsub#publisher-affiliation"/><feature var="http://jabber.org/protocol/pubsub#access-open"/><feature var="http://jabber.org/protocol/pubsub#retrieve-affiliations"/><feature var="jabber:iq:version"/><feature var="http://jabber.org/protocol/pubsub#retract-items"/><feature var="urn:xmpp:time"/><feature var="http://jabber.org/protocol/pubsub#manage-subscriptions"/><feature var="jabber:iq:privacy"/><feature var="jabber:iq:last"/><feature var="http://jabber.org/protocol/commands"/><feature var="http://jabber.org/protocol/offline"/><feature var="urn:xmpp:carbons:2"/><feature var="http://jabber.org/protocol/address"/><feature var="http://jabber.org/protocol/pubsub#publish"/><feature var="http://jabber.org/protocol/pubsub#collections"/><feature var="http://jabber.org/protocol/pubsub#retrieve-subscriptions"/><feature var="http://jabber.org/protocol/disco#info"/><feature var="jabber:iq:private"/><feature var="http://jabber.org/protocol/rsm"/></query></iq>
conn DEBUG SENT: <iq id="00000004-109e67c7" type="get"><time xmlns="urn:xmpp:time"/></iq>
conn DEBUG SENT: <iq id="00000005-109e67c7" type="get"><query xmlns="jabber:iq:privacy"/></iq>
xmpp DEBUG RECV: <iq id="00000003-109e67c7" to="slickriptide@magnum.cjhunter.com/Artiste" type="error"><query xmlns="http://jabber.org/protocol/disco#items"/><error code="404" type="cancel"><item-not-found xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/></error></iq>
xmpp DEBUG RECV: <iq id="roster_req1" to="slickriptide@magnum.cjhunter.com/Artiste" type="result"><query xmlns="jabber:iq:roster"/></iq>
xmpp DEBUG RECV: <iq id="00000004-109e67c7" to="slickriptide@magnum.cjhunter.com/Artiste" type="result"><time xmlns="urn:xmpp:time"><tzo>-07:00</tzo><utc>2017-09-14T20:51:27.013Z</utc></time></iq>
xmpp DEBUG RECV: <iq id="00000005-109e67c7" to="slickriptide@magnum.cjhunter.com/Artiste" type="result"><query xmlns="jabber:iq:privacy"/></iq>
DEBUG: Unhandled cmd_num 97
xmpp DEBUG RECV: <iq id="777-12" to="slickriptide@magnum.cjhunter.com/Artiste" type="get" from="magnum.cjhunter.com"><ping xmlns="urn:xmpp:ping"/></iq>
conn DEBUG SENT: <iq id="777-12" to="magnum.cjhunter.com" type="result"/>
conn DEBUG SENT: <presence><pc jid="slickriptide@magnum.cjhunter.com/Artiste" xmlns="pc:presence" version="Release-1.0.13" protocol="7"/><character class="Class_Controller" badgetitle="AtlasParkTour3" xmlns="pc:character" oldcostume="p33cj2+wrhaDUq/K5Jw0xXivmow=" map="maps/City_Zones/City_03_04/City_03_04.txt" costume="p33cj2+wrhaDUq/K5Jw0xXivmow=" origin="Science" name="Artiste"/></presence>
xmpp DEBUG RECV: <presence to="slickriptide@magnum.cjhunter.com/Artiste" from="slickriptide@magnum.cjhunter.com/Artiste"><pc jid="slickriptide@magnum.cjhunter.com/Artiste" xmlns="pc:presence" protocol="7" version="Release-1.0.13"/><character class="Class_Controller" xmlns="pc:character" badgetitle="AtlasParkTour3" map="maps/City_Zones/City_03_04/City_03_04.txt" oldcostume="p33cj2+wrhaDUq/K5Jw0xXivmow=" name="Artiste" origin="Science" costume="p33cj2+wrhaDUq/K5Jw0xXivmow="/></presence>
DEBUG: Unhandled cmd_num 97


I tried deleting the default conference MUC and even naming the replacement 'paragon', like Titan, to no avail.

Openfire is just a vanilla installation with a single registered user; me. As I mentioned, Pidgin can access things just fine.

Any suggestions?

Title: Re: Paragon Chat FAAAQ
Post by: Codewalker on September 15, 2017, 03:26:54 AM
It looks like discovery is broken somehow.

This is the important part:

Quote
conn DEBUG SENT: <iq id="00000003-109e67c7" type="get"><query xmlns="http://jabber.org/protocol/disco#items"/></iq>

xmpp DEBUG RECV: <iq id="00000003-109e67c7" to="slickriptide@magnum.cjhunter.com/Artiste" type="error"><query xmlns="http://jabber.org/protocol/disco#items"/><error code="404" type="cancel"><item-not-found xmlns="urn:ietf:params:xml:ns:xmpp-stanzas"/></error></iq>

PC is asking for a list of registered services, and Openfire is replying back saying... not found. So PC can't locate the MUC service. This is what the reply is supposed to look like:

Quote
<iq id="00000003-378f6a8e" to="test1@test.test.org/teamtest1" type="result"><query xmlns="http://jabber.org/protocol/disco#items"><item jid="proxy.test.test.org" name="Socks 5 Bytestreams Proxy"/><item jid="pubsub.test.test.org" name="Publish-Subscribe service"/><item jid="conference.test.test.org" name="Public Chatrooms"/></query></iq>

Then PC would go through the list and query each item to discover which one is the MUC service. Excerpt:

Quote
conn DEBUG SENT: <iq id="00000008-378f6a8e" to="conference.test.test.org" type="get"><query xmlns="http://jabber.org/protocol/disco#info"/></iq>

xmpp DEBUG RECV: <iq id="00000008-378f6a8e" to="test1@test.test.org/teamtest1" type="result" from="conference.test.test.org"><query xmlns="http://jabber.org/protocol/disco#info"><identity type="text" category="conference" name="Public Chatrooms"/><identity type="chatroom" category="directory" name="Public Chatroom Search"/><feature var="http://jabber.org/protocol/muc"/><feature var="http://jabber.org/protocol/disco#info"/><feature var="http://jabber.org/protocol/disco#items"/><feature var="jabber:iq:search"/><feature var="http://jabber.org/protocol/rsm"/></query></iq>

But for whatever reason your Openfire install is saying there aren't any services available. That doesn't look right; pubsub is built in so that should at least be listed. Is Pidgin able to see the MUC service / any rooms?
Title: Re: Paragon Chat FAAAQ
Post by: slickriptide on September 15, 2017, 05:16:56 PM
Pidgin and Spark both work. It's a strange thing.

Stranger yet - Installing the Linux version created identical results. The debug log looks nearly identical, other than the host names. Either it's a bug in the current version of Openfire, or it's some obscure firewall/network interference.

Since I'm the sysadmin here and have direct control over the firewall and network, I'm skeptical about the firewall option though I can't entirely rule it out given that it would by definition be something I was unaware of.

It's unfortunate the every other xmpp server out there seems to be a pain-in-the-backside to install and configure. :-/

*****EDIT****

Further conversation about this will be moved to the support thread where it belongs. I expect to make a post there shortly.



I guess what I'll do next is get everything downloaded again on to a fresh machine  on my home network and see if that works as expected.



Title: Re: Paragon Chat FAAAQ
Post by: Backneedle on August 11, 2018, 07:55:51 AM
Help I don't know where to put this
Ever since yesterday when i clicked on paragon chat to launch it
when i tried to launch it i got an error message saying that it was missing something
I tried repairing it uninstalling it and trying to re install it please someone help me get my paragon chat back up and running!! :'( :'(  :'( :'(
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on August 11, 2018, 06:19:40 PM
Help I don't know where to put this
Ever since yesterday when i clicked on paragon chat to launch it
when i tried to launch it i got an error message saying that it was missing something
I tried repairing it uninstalling it and trying to re install it please someone help me get my paragon chat back up and running!! :'( :'(  :'( :'(

Post it in here (https://www.cohtitan.com/forum/index.php?board=202.0) as a new topic.  We'd also need a specific error message... (What does it say it's missing?)
Title: Re: Paragon Chat FAAAQ
Post by: Tolrick on September 13, 2018, 11:43:37 PM
Got a new computer recently, and it obviously does not have the 2012 last updated CoH client on it....

Unsure what to do at this point.  I recall helping a few friends get their systems set up, but that was 4 years ago already.
Title: Re: Paragon Chat FAAAQ
Post by: Ohioknight on September 15, 2018, 09:15:16 PM
Got a new computer recently, and it obviously does not have the 2012 last updated CoH client on it....

Unsure what to do at this point.  I recall helping a few friends get their systems set up, but that was 4 years ago already.

I seem to recall that Tequila is not endorsed by Titan Network because running it would access and download a new copy of the free issue 24 beta to a computer if it didn't already have a copy as well as updating things -- and if you do that you might be not abiding by NC soft distribution rules
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on September 16, 2018, 01:39:36 PM
Also, when downloading from scratch via Tequila, it does take A Really Really Long Time to get ALL the files reloaded - so be patient. 

The downloads will complete probably about an hour after you've decided "it's taking way too long, something must be wrong".  :D
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on September 19, 2018, 02:26:34 PM
I seem to recall that Tequila is not endorsed by Titan Network because running it would access and download a new copy of the free issue 24 beta to a computer if it didn't already have a copy as well as updating things -- and if you do that you might be not abiding by NC soft distribution rules

Tequila is not a Titan Network project, it belongs to SaveCOH.com.  But we've told users to use the client to get the files, so if we didn't endorse it, we're doing a lousy job.

We make it clear that we don't run Tequila to manage support expectations.  Codewalker, TonyV and Sekoia are the wrong folks to ask to fix it.  That's all.

You can get it here (https://www.cohtitan.com/forum/index.php/topic,9531.0.html).
Title: Re: Paragon Chat FAAAQ
Post by: Drezdun on January 25, 2019, 03:41:39 PM
First things first. Thank you for making this possible. To fly again... glorious! As I recreated my long time toons and got their look just so, I was amazed at how close it was to the original. I took each one on a tour of their old haunts and spots, with a giant smile on my face at being able to see it all again. Now for the kvetch. OMG, it hurts. It was sad enough when they shut down the last server. I was in the mob right below the statue, three steps down and two toons from the center... torch held high as the world went dark. The game was gone and I couldn't play it anymore. I saw this and it got better. I could go back in the world and see it as it was. Except it's empty and barren. The NPC's don't talk back, the mobs are gone and even if they were there, the ability to smack them around a little for old time sake is not available. Please just let me know that someone somewhere is trying to get the world back that we knew. To be able to see it all again and still not be able to play is like losing it all over again.
Title: Re: Paragon Chat FAAAQ
Post by: MyriVerse on January 25, 2019, 06:44:51 PM
I could go back in the world and see it as it was. Except it's empty and barren. The NPC's don't talk back, the mobs are gone and even if they were there, the ability to smack them around a little for old time sake is not available. Please just let me know that someone somewhere is trying to get the world back that we knew. To be able to see it all again and still not be able to play is like losing it all over again.
SEGS is a possibility.

https://www.cohtitan.com/forum/index.php?topic=13138.0
Title: Re: Paragon Chat FAAAQ
Post by: Tahquitz on January 26, 2019, 03:06:43 AM
Except it's empty and barren. The NPC's don't talk back, the mobs are gone and even if they were there, the ability to smack them around a little for old time sake is not available. Please just let me know that someone somewhere is trying to get the world back that we knew. To be able to see it all again and still not be able to play is like losing it all over again.

This is a valid point.  And a large part of the reason why specific groups who have moved on to other MMOs do not want to use Paragon Chat if it's not the actual game.  To be upfront, it is not likely we can bring back the NPCs from the game, the text on the plaques, the contact dialogue, or even storylines involving the zones that are a word for word copy from when the game was live (or as best as we've documented it on Paragon Wiki.) 

One of the reasons why not is that all of that is NCSoft's intellectual property.  In addition, the logistics of adding all of that back when absent of gameplay being available, it's a lot of effort for something you can't use.  Also, the amount of work to return the 'feel' of the game is a moving yardstick. Ignoring the technical limitations (the first one is just as hard as restoring combat to Paragon Chat...) To some, just having citizens walking the streets is enough.  To others, the NPCs make and break the city, so they all need to talk.  To others, 'missions' need to exist, even without combat as an option.  Finally, there's some who think part and parcel isn't enough, it's all or nothing.  Every bit of the game needs to come back... or forget it.

There are no wrong answers, but balancing what people want versus what is possible for a developer to do in their spare time away from other obligations... that's the rub.  Parts and pieces are coming back.  Development is continuing.  That's the good news.  You can visit with us if you like.  If you don't want to, you're still a City of Heroes veteran and welcome here either way.
Title: Re: Paragon Chat FAAAQ
Post by: Nyghtshade on January 26, 2019, 04:42:24 AM
First of all, Welcome!! to Paragon Chat!  :)

In regards to the city being Empty, there are weekly player events, such as the Thursday night Costume Contests in Atlas Park, with a different theme each week.  (Next week's Theme is:  Chinese New Year).  At those folks gather to compete or just watch and chat, and we hang around and talk afterwards. 
https://www.cohtitan.com/forum/index.php?topic=12295.0 (https://www.cohtitan.com/forum/index.php?topic=12295.0)

Plus, we also have Casual Thursday RP each week, usually in Pocket D following the Costume Contests.

We have various streaming radio broadcasts each week, where folks gather in Paragon Chat to dance to the music, chat and socialize:
https://www.cohtitan.com/forum/index.php?topic=12086.0 (https://www.cohtitan.com/forum/index.php?topic=12086.0)

And H.E.R.C. (Hero Events Resources Committe) has larger seasonal Player Events, such as the upcoming "Winter Formal", Feb. 9th,
https://www.cohtitan.com/forum/index.php?topic=13205.0 (https://www.cohtitan.com/forum/index.php?topic=13205.0)

and the annual COH Anniversary Event, Sunday, April 28th
https://www.cohtitan.com/forum/index.php?topic=13201.0

AND - base building was just restored this past year, and many of us are busy beavers rebuilding / creating anew our bases.

So, true, there's no combat, no talking NPCs, no cars driving around on the streets.  But we're here.  Check out the activities schedules, and come look us up.   We'll be happy to see you!
Title: Re: Paragon Chat FAAAQ
Post by: Sonarr on March 05, 2019, 11:06:46 PM
Unfortunately, the best avenue to getting City of Heroes working in Linux, Cedega, is now gone.

There was a point several years in, sometime after Cedega morphed/merged into TransGaming, that I experienced some glitching or brokenness, and attempted to use wine, with some tweaks (read: winetricks).  Turns out that wine had caught up with the code for CoH enough that it was very functionally playable, and thanks to the help of those who were on top of major changes to CoH's launcher, and the .Net "upgrades", I was able to play until the very end of the servers.

I eventually tried running ICON via wine, with some success.  I could freely tour the empty streets of Atlas Park, Mercy Island, or Nova Praetoria, and explore the in-zone building interiors hidden beneath those streets, using noclip and other tools provided.  But any attempt to load any other zone from within the game would result in a crash, which I could never solve.

Some more recent code update, probably to wine itself, has made ICON unusable, and when I finally attempted to load Paragon Chat, I encounter the same issue.  The game UI loads quite nicely, but when I click on the icons within the UI to advance to or through the character creations process, the game does not register the mouse-clicks.  The cursor causes the icons to react properly, displaying pop-up text or causing the icon to grow under the cursor, but that's it.  My attempts to use various versions of wine, and winetricks, winecfg and regedit adjustments have fallen short. I'm sure there's a winetricks fix somewhere, but I don't know where to begin to look.

Soooo… if anyone else here uses linux + wine + winetricks to run Paragon Chat successfully, I'd greatly appreciate any hints!   ^.^;

-S
Title: Re: Paragon Chat FAAAQ
Post by: Cyanpill on March 29, 2019, 12:12:10 PM
I was mystified by the click issue for way too long. Turns out installing Dinput8 fixed it.