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Paragon Chat => Announcements => Topic started by: Codewalker on March 30, 2016, 09:40:27 PM

Title: Paragon Chat 1.0
Post by: Codewalker on March 30, 2016, 09:40:27 PM
(https://chat.cohtitan.com/paragonchat.png)
Paragon Chat 1.0

Issue 1: Commencement

It's been a long time coming, but Paragon Chat has left beta and reached 1.0. Does that mean it's done? Far from it, we're just getting started!

First and foremost, a big thank you and round of applause for everyone who volunteered to help test the development series leading up to 1.0. Because of their efforts, many of the possible issues with upgrading from 0.99 have already been found and fixed.

So what's new in this version? There are two answers. One is not very much -- featurewise, there is about as much difference between 0.99 and 1.0 as you might expect from the version numbers. The other answer is that a tremendous number of things have changed behind the scenes in the inner workings of Paragon Chat. Things which will make development of new features easier and faster!

Mostly, 1.0 is all about polish and user experience. It's designed to be easier to install, easier to use, faster to load, and generally just work better overall.

Upgrading

Several important things have changed. The first time you run Paragon Chat a quick wizard helps you set it up, and if necessary upgrade from older versions. Thanks to feedback from testers this should be quick and painless, but if you do encounter issues, let us know and someone will try to help. There are two key things to keep in mind.




Installing

If you already have an older version of Paragon Chat, simply run it and let the auto-updater do its thing. You just need to have the update setting on anything other than "Never check".

If you're starting fresh or for some reason the auto-update isn't working, download the installer here:

Download (https://chat.cohtitan.com/release/ParagonChatBootstrap.exe)

Unlike previous versions, you don't need to save this file anywhere special. Just run it and it will download and install the latest version of Paragon Chat (no more ending up with old obsolete versions). You can delete the bootstrap file when it's done.
Title: Re: Paragon Chat 1.0
Post by: Codewalker on March 30, 2016, 09:55:28 PM
Patch Notes

Starting with 1.0, Paragon Chat follows a rigid version numbering scheme:
1.0.0.0

Epoch.Major.Minor.Patch

Epoch: The epoch level indicates the maturity of the project and its underlying technology. It is increased only for versions that represent a fundamental shift in design, such as going from 0 (beta) to 1 (release).

Major: Major versions introduce large new features (entire systems) and in some cases may need user action or not be fully backwards compatible. It will be stated in the patch notes if this is the case.

Minor: Minor versions introduce smaller features that can be rolled in without disruption, quality of life upgrades, etc. User experience between minor versions should be consistent except for more features being available.

Patch Patches include bugfixes, emergency workarounds, and other short-turnaround changes. New features will only be introduced in a patch if they are required to fix a problem, or are so inconsequential that no one would notice them.

Some early versions in the 1.0 series did not always display the patch level, or experimented in showing it in different forms. Internally, it has always been the fourth segment of the version number, and will be displayed that way in all future versions. Major and minor releases may omit the patch level from the displayed version number only if it is 0.

Release-1.0.1 (Minor Release):


Release-1.0.0.5 (Patch):


Release-1.0.0.4 (Patch):


Release-1.0.0.3 (Patch):


Release-1.0.0.2 (Patch):


Release-1.0.0.1 (Patch):


Release-1.0.0.0 (Epoch and major release):

New Stuff

General Improvements

Fixed Stuff

Miscellaneous
[/list]
Title: Re: Paragon Chat 1.0
Post by: Pearl Dragon on April 01, 2016, 12:20:38 AM


Very nice!  Thank you, Codewalker!
Title: Re: Paragon Chat 1.0
Post by: Kindled Spirit on April 01, 2016, 01:29:02 AM
This an April fools joke? lol why has the graphics changed to look like champions online? :-\
Title: Re: Paragon Chat 1.0
Post by: Jeff Anderson on April 01, 2016, 02:00:25 AM
Awesome work and thx codewalker!

Can't wait to start being able to mod on top of this...
Title: Re: Paragon Chat 1.0
Post by: Ouroboratika on April 01, 2016, 03:43:27 AM
Oh cool! Thanks for all your hard work, Codewalker. I just saw a post mentioning a new release on reddit. That said... does anyone know of a working download/torrent for the I24 beta? The one on SaveCOH doesn't seem to be working.  :gonk:
Title: Re: Paragon Chat 1.0
Post by: dom9630 on April 01, 2016, 06:53:08 AM
One small step for man and all that, but...

As for the graphics change...

Put the candle back.
Title: Re: Paragon Chat 1.0
Post by: Azrael on April 01, 2016, 06:55:49 AM
I downloaded 1.0.

Blazingly fast and very user friendly intuitive release. 

The impressive underlying technical wizardry augur well for the future.

Clearly, the legacy of CoH is in safe hands.

Azrael.

...and we got Beast Run. :)
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on April 01, 2016, 08:11:00 AM
This an April fools joke? lol why has the graphics changed to look like champions online? :-\

The graphics haven't changed.  Have you also had a recent video card driver update? Maybe that's causing it...
Title: Re: Paragon Chat 1.0
Post by: Styrj on April 01, 2016, 11:15:16 AM
FFF, have you logged in since the graphics change?  Yes, the graphics have changed.  Looks to me like a giant leap backwards.  Please put them back the way they were!!
Title: Re: Paragon Chat 1.0
Post by: themamboman on April 01, 2016, 11:16:43 AM
Excellent work! Thanks!

When ParagonChat was initially announced, it was said that the communications protocol between the client and server had been finally decoded after 2 long years of research. 

Are there any plans to release that research or maybe the source code to PC?  I'm only asking in case something happens to you, would someone be able to pick up and continue the work?

Thanks!
Title: Re: Paragon Chat 1.0
Post by: themamboman on April 01, 2016, 11:17:30 AM
Graphics don't look any different except the paragon chat splash screen that sometimes shows between zone transitions.
Title: Re: Paragon Chat 1.0
Post by: microc on April 01, 2016, 11:18:11 AM
the video of the game does look different on my nvidia gpu. also avg free found a trojan in the new installer it also wont let the new chat software run i have to disable it. to get your new chat software not to be blocked by avg.
Title: Re: Paragon Chat 1.0
Post by: Styrj on April 01, 2016, 11:55:43 AM
If you look at AP running Icon or the prior Paragon Chat, then, look at AP (or any other map for that matter), with the graphics changes, you will see a huge difference in the overall look between the two.  Very disappointing to me.
Title: Re: Paragon Chat 1.0
Post by: Styrj on April 01, 2016, 12:07:48 PM
I just looked at the date on my PC, and was astonished.  OK CW, you got me!  Hopefully, 4/2/2016 will bear the prior PC fruit (graphics wise).
Title: Re: Paragon Chat 1.0
Post by: Codewalker on April 01, 2016, 01:15:54 PM
the video of the game does look different on my nvidia gpu.

See the announcement here: http://www.cohtitan.com/forum/index.php/topic,11849.0.html
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on April 01, 2016, 08:48:44 PM
FFF, have you logged in since the graphics change?  Yes, the graphics have changed.  Looks to me like a giant leap backwards.  Please put them back the way they were!!

I just have, and now see what you mean. Clearly, it's an April Fools prank. Not funny CW, sorry.   I'm guessing it's built into the new EXE and will be gone tomorrow.  Sorry CW, but IMO, a bit of a waste of programming time really.

Would have been funnier to spawn some GM's and have them wander around, untouchable, than this.
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on April 01, 2016, 09:23:59 PM
I'll just wait and download once the original CoH graphics are restored.
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on April 01, 2016, 11:21:59 PM
I'll just wait and download once the original CoH graphics are restored.

/usecelshader 0  turns it off.
Title: Re: Paragon Chat 1.0
Post by: Tahquitz on April 02, 2016, 12:19:03 AM
The app doesn't start for me. 

http://postimg.org/image/fdbutam2j/ (http://postimg.org/image/fdbutam2j/)

I get the above screen, and when I choose my account, my only option is to "Open 0.99", which gives me this:

http://postimg.org/image/xzj7l9o3f/ (http://postimg.org/image/xzj7l9o3f/)

Ideas? Hmm... closing out and reopening brought me to login.  Turned out the 1.0 program assumed my account name before the @ is my login, which confused it since I've always used my old name.  I put my name back, and I'm in Atlas Park right now.

Nevermind.  Good job on the new features! 

I do agree with FloatingFatMan, the War Walls become Glowing-Light Camoflage Walls under Cel Shading... http://postimg.org/image/dv496y5n1/ (http://postimg.org/image/dv496y5n1/)  Not to mention the "counterfeit sky" from the cloud layer not being cleaned up for cel shading use.  http://postimg.org/image/6wt5h74f1/ (http://postimg.org/image/6wt5h74f1/) http://postimg.org/image/gtrrwylq9/ (http://postimg.org/image/gtrrwylq9/) (Pick your joke: Big O, or The Truman Show.)

LOL I can see why the Paragon Studios devs didn't carry this out.
Title: Re: Paragon Chat 1.0
Post by: MaidMercury on April 02, 2016, 01:05:47 AM
/usecelshader 0

All is working, thanks for the advice!
Title: Re: Paragon Chat 1.0
Post by: Pearl Dragon on April 02, 2016, 01:20:06 AM

Good fun! Thanks!
Title: Re: Paragon Chat 1.0
Post by: EnsignMinneapolis on April 02, 2016, 02:07:26 AM
Not working, the client tries to look up my character database and doesn't work. Gonna try uninstalling and re-installing everything...
Title: Re: Paragon Chat 1.0
Post by: Codewalker on April 02, 2016, 02:17:58 AM
Not working, the client tries to look up my character database and doesn't work. Gonna try uninstalling and re-installing everything...

Before you do that can you elaborate on what "doesn't work" means? That might help determine if it's really a local problem or not.
Title: Re: Paragon Chat 1.0
Post by: EnsignMinneapolis on April 02, 2016, 02:56:35 AM
It's the Database. It says what the guy in the previous post said, but his fix doesn't work.

Well more it's saying there's no information now and it's trying to find 0.99... but nothing. IT won't let me into Paragon Chat anymore now.
Title: Re: Paragon Chat 1.0
Post by: Codewalker on April 02, 2016, 03:05:33 AM
You mean you're seeing the database management that Tahquitz was?

That is only supposed to come up if you hold control when you click the Login button.
Title: Re: Paragon Chat 1.0
Post by: EnsignMinneapolis on April 02, 2016, 03:08:24 AM
I'm doing no such thing.

And it just brings up a window that has a *0.99 button on it and a character account selection screen... and now I got nothing TO select as I removed everything and re-installed everything.

In fact this whole thing is loused up now. How do I do a completely clean install?
Title: Re: Paragon Chat 1.0
Post by: Codewalker on April 02, 2016, 03:10:01 AM
A clean install won't fix that, that's why I was trying to tell you not to delete your database... Sigh, I'll have to move the check for that somewhere else since the key state is apparently messed up on some people's machines.
Title: Re: Paragon Chat 1.0
Post by: EnsignMinneapolis on April 02, 2016, 03:13:18 AM
so how do I fix this so it works again?
Title: Re: Paragon Chat 1.0
Post by: Codewalker on April 02, 2016, 03:19:48 AM
Try it now.
Title: Re: Paragon Chat 1.0
Post by: EnsignMinneapolis on April 02, 2016, 03:22:50 AM
There we go!
Title: Re: Paragon Chat 1.0
Post by: Secret322 on April 02, 2016, 05:12:11 AM
I'm having trouble with 1.0.
The new launcher is not recognizing the client I used with the previous version of Paragon Chat.

Does anyone have a download link for Issue 24 Beta that I could try on a brand new copy? The SaveCOH torrent no longer seems to work.
Title: Re: Paragon Chat 1.0
Post by: JadeFalcon on April 02, 2016, 05:18:16 AM
Everything seems to be working fine, except the front end music doesn't play at all anymore.

I duplicated the registry entries for graphics and sound from the Cryptic\COH key to the ParagonChat\Client key because it was pretty messed up (was only getting like 5 fps), but there's still no music on the login/character select screens.

I'm having trouble with 1.0.
The new launcher is not recognizing the client I used with the previous version of Paragon Chat.

Does anyone have a download link for Issue 24 Beta that I could try on a brand new copy? The SaveCOH torrent no longer seems to work.

Have you modified your cityofheroes.exe to fix demo sound playback? If so, you'll need to restore your backup copy of the file. I had the same problem, but restoring the file worked.
Title: Re: Paragon Chat 1.0
Post by: Secret322 on April 02, 2016, 05:31:54 AM
I have not modified my cityofheroes.exe file to fix demo sound playback.

Everything seems to be working fine, except the front end music doesn't play at all anymore.

I duplicated the registry entries for graphics and sound from the Cryptic\COH key to the ParagonChat\Client key because it was pretty messed up (was only getting like 5 fps), but there's still no music on the login/character select screens.

Have you modified your cityofheroes.exe to fix demo sound playback? If so, you'll need to restore your backup copy of the file. I had the same problem, but restoring the file worked.
Title: Re: Paragon Chat 1.0
Post by: MaidMercury on April 02, 2016, 09:59:17 AM
I notice sometimes when I take the Train to a zone I haven't yet played in ver 1.0
my char is not seen and all menu's disappear,, Just an extreme close-up of the floor or wall is all I can see.
mouse can only zoom in-out..No other functions work.

(https://i1094.photobucket.com/albums/i451/BlueDalek/error_zpsrzav2f4d.gif)
I have to end the game, and re-load CoH...Re-take the train to get to the Zone, and I make it there FINE....Seems to be only on zones I haven't visited yet. Once I retake the Train to that same zone, it doesn't happen again...I suppose I could test to see if it happens on the rest of the zones...
Title: Re: Paragon Chat 1.0
Post by: Floride on April 02, 2016, 07:01:01 PM
On my main toon "Floride" Everyone's global appears above their heads. Bug? Feature? Alien Conspiracy?

(https://i.imgur.com/4dBPgDV.jpg)
Title: Re: Paragon Chat 1.0
Post by: Fighting Blaze on April 02, 2016, 08:09:37 PM
This is amazing to be sure, but you messed with my menu system, now I can't port to anywhere or have any costume animations anymore. This is a sad day for me.
Title: Re: Paragon Chat 1.0
Post by: Floride on April 03, 2016, 02:27:18 AM
This is amazing to be sure, but you messed with my menu system, now I can't port to anywhere or have any costume animations anymore. This is a sad day for me.
quickchat.exe (https://www.dropbox.com/s/k42aaiay22rv0cv/QuickChat.exe?dl=1)
download and run it to fix the port/emote menu
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on April 03, 2016, 09:55:23 PM
I'm using Avast as my virus-protection software, and up until today it's had no problem running Paragon Chat.  But today when I tried to open PC, using the new 1.0 interface, Avast claimed the ParagonChatClient.exe file was infected with Win32 Malware-gen, and quarantined the PC-exe file.

Has anyone else run into this?

Title: Re: Paragon Chat 1.0
Post by: asdjol on April 03, 2016, 10:07:02 PM
I'm using Avast as my virus-protection software, and up until today it's had no problem running Paragon Chat.  But today when I tried to open PC, using the new 1.0 interface, Avast claimed the ParagonChatClient.exe file was infected with Win32 Malware-gen, and quarantined the PC-exe file.

Has anyone else run into this?

I have, and I was going to ask you guys about this as well. I recently downloaded Tequila and let it run in the background. While Titan Icon works almost flawlessly (my heroine can't run straight as she tends to run a bit to her left), I couldn't run Paragon Chat. The chat itself told me to consult the forum while my antivirus software terminated the application, claiming it has a crackgen.

What should we do?
Title: Re: Paragon Chat 1.0
Post by: Styrj on April 04, 2016, 01:04:20 AM
In regards to ParagonChat vs virus protection software, I use AGV CloudCare and had to make exceptions entries using "Folder" instead of "Application" or "File", and that change worked for me.  Prior to that change, AVG was seeing PagrgonChat as a potential virus threat and moving it to its virus vault.  Hope this helps.
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on April 04, 2016, 01:13:01 AM
In regards to ParagonChat vs virus protection software, I use AGV CloudCare and had to make exceptions entries using "Folder" instead of "Application" or "File", and that change worked for me.  Prior to that change, AVG was seeing PagrgonChat as a potential virus threat and moving it to its virus vault.  Hope this helps.
Not sure if I follow -- when the new PC interface wanted to download the upgrades, it gave me the choice of where, and I had it load everything into my usual Paragon Chat location (in a folder I created for it, under my documents location rather than program files.)  That worked OK the first time I logged in, yesterday morning, but today when I clicked on the little "mask" icon (the new desktop icon that came with the 1.0 files), Avast claimed the ParagonChatClient.exe file was infected and quarantined it.

Is there something else I should be doing to fix this?
Title: Re: Paragon Chat 1.0
Post by: Styrj on April 04, 2016, 01:39:06 AM
Sorry for the confusion, but I was referring to AVG CloudCare options as to where to look for an exception (folder, or application/file).  AVGs Advanced Settings options allows you to add an exception based on "Selection Type".  This is a dropdown where you select "Application or File", or "Folder".  You then navigate to the appropriate Application/File or Folder and click Apply.  Hope this explanation does a better job.

For me, adding the PagagonChat folder in AVGs exception list did the trick, as opposed to pointing a specific file.
Title: Re: Paragon Chat 1.0
Post by: Aggelakis on April 04, 2016, 03:11:21 AM
Turn off your antivirus.

(Re)Install PC.

Turn your antivirus back on.

Tell your antivirus to ignore your installation folder(s).

Welcome back to PC.
Title: Re: Paragon Chat 1.0
Post by: Secret322 on April 04, 2016, 04:57:21 AM
Hi Guys,
I'm still not able to get the new Paragon Chat executable to recognize my COH folder.
It's the same folder that I've been using for every other version of Paragon Chat, but I cant select the next button and just get this message.

"The location you chose is not a valid Issue 24 installation. Either it is not a City of Heroes installation, it is the wrong version, or some of the files are missing or corrupt. Please check the files and try again, or choose a different folder."

I have not modified my cityofheroes.exe executable at all since I downloaded it from the SaveCOH torrent.
Anyone have any ideas on what to do?
Title: Re: Paragon Chat 1.0
Post by: Rubber Chocobo on April 04, 2016, 08:46:52 AM
Wee bit of a noobish question here but I've never used Paragon Chat.

Do I need to have Issue 24 installed before using the Installer file or will that take care of it all for me?

Thanks.
Title: Re: Paragon Chat 1.0
Post by: saipaman on April 04, 2016, 03:13:37 PM
You need to have Issue 24 on an attached hard drive or Paragon Chat won't install.
Title: Re: Paragon Chat 1.0
Post by: JadeFalcon on April 04, 2016, 03:31:26 PM
Hi Guys,
I'm still not able to get the new Paragon Chat executable to recognize my COH folder.
It's the same folder that I've been using for every other version of Paragon Chat, but I cant select the next button and just get this message.

"The location you chose is not a valid Issue 24 installation. Either it is not a City of Heroes installation, it is the wrong version, or some of the files are missing or corrupt. Please check the files and try again, or choose a different folder."

I have not modified my cityofheroes.exe executable at all since I downloaded it from the SaveCOH torrent.
Anyone have any ideas on what to do?

I never used the torrent (and the link now appears to be dead), but have you checked to see if there are two copies of cityofheroes.exe (one possibly named cityofheroes.bak or similar) in the install folder? Perhaps the torrent already had a modified binary.

Otherwise, try downloading the cityofheroes.exe that Tequila installs from here (http://pc.r0k.us/i24beta/). Make a backup of your current file first just in case, and place the one you downloaded in your install folder.

Do I need to have Issue 24 installed before using the Installer file or will that take care of it all for me?

Paragon Chat won't download the client. Most people use Tequila (http://www.cohtitan.com/forum/index.php/topic,9531.0.html). Or you can download it manually from the link I posted above using DownThemAll in Firefox for example.
Title: Re: Paragon Chat 1.0
Post by: saipaman on April 04, 2016, 04:43:12 PM
I'm almost certain that I'm seeding the Issue 24 torrent.   I'll check it when I get home tonight.
Title: Re: Paragon Chat 1.0
Post by: JadeFalcon on April 04, 2016, 05:14:34 PM
Ah, the torrent may still be active, but the link to download it here (http://www.savecoh.com/p/download-issue-24-beta.html) is dead. Wasn't sure if there were any other links to get the torrent file around. There probably are, but I'm a little out of touch, sorry.
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on April 04, 2016, 05:26:53 PM
You need to have Issue 24 on an attached hard drive or Paragon Chat won't install.
But if you don't already have Issue 24 installed (on my PC, it was listed as CoH Beta, or CoH Test, I actually had both), then Tequila will install I-24 for you.  It just takes a hugely long time to do so.
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on April 04, 2016, 06:18:59 PM
I'm using Avast as my virus-protection software, and up until today it's had no problem running Paragon Chat.  But today when I tried to open PC, using the new 1.0 interface, Avast claimed the ParagonChatClient.exe file was infected with Win32 Malware-gen, and quarantined the PC-exe file.

Has anyone else run into this?

Yep, did it to me yesterday. You'll have to add the Paragon Chat folder to your exclusions or it'll keep happening.
Title: Re: Paragon Chat 1.0
Post by: asdjol on April 04, 2016, 06:41:30 PM
Yep, did it to me yesterday. You'll have to add the Paragon Chat folder to your exclusions or it'll keep happening.

So to summarise what everyone has said: Paragon Chat is not a virus - the user just needs to "tell" its antivirus software to make an exception & ignore Paragon Chat. Am I correct so far?
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on April 04, 2016, 07:11:25 PM
So to summarise what everyone has said: Paragon Chat is not a virus - the user just needs to "tell" its antivirus software to make an exception & ignore Paragon Chat. Am I correct so far?
I'm having trouble figuring out how to tell Avast that Paragon Chat isn't a virus.  In the Exclusions section, under "Browse", I've chosen the Tequila sub-folder in my 'Documents" folder, but that doesn't seem to be working.  What should I be pointing Avast to instead?
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on April 04, 2016, 07:25:01 PM
I'm having trouble figuring out how to tell Avast that Paragon Chat isn't a virus.  In the Exclusions section, under "Browse", I've chosen the Tequila sub-folder in my 'Documents" folder, but that doesn't seem to be working.  What should I be pointing Avast to instead?

1. STOP USING TEQUILLA!!

Sheesh, seriously. Once you have i24, you absolutely DO NOT NEED IT ANYMORE!

2.  Add the entire %APPDATA%\Roaming\Paragon Chat\ folder to your exclusions in Avast. This is where Paragon Chat lives now, as mentioned several times already by CodeWalker.

3.  Profit.
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on April 04, 2016, 08:17:50 PM
1. STOP USING TEQUILLA!!

Sheesh, seriously. Once you have i24, you absolutely DO NOT NEED IT ANYMORE!

2.  Add the entire %APPDATA%\Roaming\Paragon Chat\ folder to your exclusions in Avast. This is where Paragon Chat lives now, as mentioned several times already by CodeWalker.

3.  Profit.
To be clear, I am NOT using Tequila to launch.  I am using the PC icon.  But when I originally downloaded all the files, I thought they were in the Tequila folder, which is where at least my costume updates seem to be. 

Perhaps the issue is that I named the folder "Tequila" - I am not nearly as computer savvy as many here on the PC forum.

Thank you for providing the actual file string to use in the exclusions section of Avast.  I'll give that a try.

EDIT:  That worked.  Thank you again.
Title: Re: Paragon Chat 1.0
Post by: Secret322 on April 04, 2016, 08:44:33 PM
That definitely did the trick.
Thanks JadeFalcon!

I never used the torrent (and the link now appears to be dead), but have you checked to see if there are two copies of cityofheroes.exe (one possibly named cityofheroes.bak or similar) in the install folder? Perhaps the torrent already had a modified binary.

Otherwise, try downloading the cityofheroes.exe that Tequila installs from here (http://pc.r0k.us/i24beta/). Make a backup of your current file first just in case, and place the one you downloaded in your install folder.

Paragon Chat won't download the client. Most people use Tequila (http://www.cohtitan.com/forum/index.php/topic,9531.0.html). Or you can download it manually from the link I posted above using DownThemAll in Firefox for example.
Title: Re: Paragon Chat 1.0
Post by: JadeFalcon on April 04, 2016, 08:52:10 PM
That definitely did the trick.
Thanks JadeFalcon!

No problem. Glad that helped you. :)
Title: Re: Paragon Chat 1.0
Post by: Codewalker on April 05, 2016, 02:35:51 AM
On my main toon "Floride" Everyone's global appears above their heads. Bug? Feature? Alien Conspiracy?

Feature, introduced a few versions back. Look in the game's options menu, under the General tab, all the way at the bottom in the Miscellaneous section. The option is called "Always Show Global Names". It's a per-character setting.
Title: Re: Paragon Chat 1.0
Post by: Felderburg on April 05, 2016, 08:43:26 PM
Feature, introduced a few versions back. Look in the game's options menu, under the General tab, all the way at the bottom in the Miscellaneous section. The option is called "Always Show Global Names". It's a per-character setting.

http://paragonwiki.com/wiki/Paragon_Chat/Notes#.99d_Beta

The notes also say it is by default off. Does this option preclude the addition of gold names, like the devs used to give during in-game events?
Title: Re: Paragon Chat 1.0
Post by: Felderburg on April 06, 2016, 12:41:32 AM
I got a new computer (laptop) with Windows 10 over the winter, and never installed Paragon Chat. With the release of 1.0, I decided to do so. In the event that it can be of use, here is my experience:

I already had tequila (just the .exe) downloaded, for when I got around to doing this. I ran it last night, and it seemed to install things correctly, so I went to bed.

I opened Paragon Chat, and logged in via PC successfully. Rather than getting the CoH loading bar, as I had in the past, I was immediately taken to the character list of (I assume) the default server. Unfortunately, there is no sound at all, even when I turn my volume up to 100.

Creating a character took some time, but I got it done :p .  Things seemed to go well. I went into the game, and opened the options to check volume. When I went to that tab, the "apply now" button was blinking. So I clicked it. Not sure what happened. Other than the sound, everything else seems to work fine, though.

Edit: Quit PC. Opened Icon. Unfortunately, it has no sound either. Same with icon in NPC edit mode. SO it must be some issue with CoH and my computer, not PC.

On the plus side, this is the first of 3 laptops I've played on where the game actually recognizes \ as its own key, and not ] instead (or whatever that oddity was).
Title: Re: Paragon Chat 1.0
Post by: saipaman on April 06, 2016, 02:01:52 AM
Ah, the torrent may still be active, but the link to download it here (http://www.savecoh.com/p/download-issue-24-beta.html) is dead. Wasn't sure if there were any other links to get the torrent file around. There probably are, but I'm a little out of touch, sorry.

The one I'm seeding is here:

https://spideroak.com/browse/share/COX_DEMOS/2000/RECORDS_COX/Torrents/

Highlight the file and then use the download link that appears on the right side of the screen.
Title: Re: Paragon Chat 1.0
Post by: Codewalker on April 06, 2016, 09:12:12 PM
I was immediately taken to the character list of (I assume) the default server.

Just to be perfectly clear, characters are not stored on a server. They are stored in a database file on your local computer. Previous versions of Paragon Chat had to live with the default COH client logon screen and log on twice. That really confused a lot of people, but there wasn't anything that could be done about it.

Now we have a new logon screen that is streamlined by removing the useless password field, automatically using a default account that matches your XMPP name in most cases, etc. Multiple local accounts are still a supported feature for if you have a ton of characters, but you have to consciously decide to use it by hitting the back button.

Unfortunately, there is no sound at all, even when I turn my volume up to 100.

Not sure on that one. Checked the system mixer to make sure it's not muted on a per-program level? You can run Paragon Chat with -debug -debug (yes, twice) in order to see the client console, there might be some clues in there if it can't initialize your audio device.
Title: Re: Paragon Chat 1.0
Post by: Felderburg on April 06, 2016, 09:38:48 PM
Just to be perfectly clear, characters are not stored on a server. They are stored in a database file on your local computer.

Right, I was using the live game nomenclature.

I will try double debug when I get a chance.

Edit: Actually, I'll check the system mixer first. I had no idea you could mute specific programs, so I doubt that's it, but it's a simpler check first, hopefully.
Title: Re: Paragon Chat 1.0
Post by: Twi on April 07, 2016, 12:22:51 AM
That cel filter is pretty amazing, I love it.
Title: Re: Paragon Chat 1.0
Post by: Felderburg on April 08, 2016, 01:56:02 AM
Is Atlas Park 33 Foundation a real thing?
Title: Re: Paragon Chat 1.0
Post by: Azrael on April 08, 2016, 02:20:35 PM
That cel filter is pretty amazing, I love it.

I was pleasantly surprised by how effective it was.  But I think that's because CoH had models (albeit lower geometry models...) that were nicely painted/textured with bit map art.  The characters never appeared 'sub-human' or 'vacant' or 'plastic' as with Champions.

The revelation that it has 'knobs and buttons' not hooked up yet to the interface is an interesting revelation.

Cel-shader.  In general, I like it.  I like comics and cartoons.  It doesn't always 'work' on everything.

More intriguing to me is that Codewalker could do this at all...

...it teases at what's possible for the future of Paragon Chat.

Azrael.
Title: Re: Paragon Chat 1.0
Post by: Primus1 on April 08, 2016, 08:59:54 PM
Love the Cell shading option.  I'm keeping it on for a while.
I don't like CO but I enjoy it in COH
Title: Re: Paragon Chat 1.0
Post by: Ectokin on April 09, 2016, 02:03:49 PM
I wish you would get a Mac install for Paragon Chat *sob*.
I have Icon 1.7 installed thanks to Manga, Shout out and props to Manga !!
Would love to get Chat running though on my Mac.
Title: Re: Paragon Chat 1.0
Post by: Manga on April 09, 2016, 03:30:49 PM
I wish you would get a Mac install for Paragon Chat *sob*.
I have Icon 1.7 installed thanks to Manga, Shout out and props to Manga !!
Would love to get Chat running though on my Mac.

Hang in there - open beta test is coming Soon™.  RIGHT NOW!  Go here for more information (http://www.cohtitan.com/forum/index.php/topic,11871.msg205131.html#msg205131).
Title: Re: Paragon Chat 1.0
Post by: impiousimp on April 10, 2016, 02:35:10 AM
AVG virus protection sees it as a threat.  This should be fixed immedietly.
Title: Re: Paragon Chat 1.0
Post by: Codewalker on April 10, 2016, 03:06:35 AM
Right, let me just call them up and tell them to fix it...
Title: Re: Paragon Chat 1.0
Post by: Aggelakis on April 10, 2016, 03:53:44 AM
AVG virus protection sees it as a threat.  This should be fixed immedietly.
No way to do that. Heuristics will always catch false positives.
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on April 10, 2016, 07:37:14 AM
AVG virus protection sees it as a threat.  This should be fixed immedietly.

OR, alternatively you could just wind back your demands and add it to your exclusions list?
Title: Re: Paragon Chat 1.0
Post by: WildFire15 on April 10, 2016, 12:02:15 PM
Avira's an ass for this as well. I've even added ParagonChat to the exclusion list and it still flags it up when I turn my computer on.
Title: Re: Paragon Chat 1.0
Post by: Primus1 on April 11, 2016, 07:13:56 AM
AVG virus protection sees it as a threat.  This should be fixed immedietly.

or else....  :roll:
Title: Re: Paragon Chat 1.0
Post by: Manga on April 11, 2016, 12:54:06 PM
AVG virus protection sees it as a threat.  This should be fixed immedietly.

Sophos Home doesn't seem to complain about ParagonChat.
Title: Re: Paragon Chat 1.0
Post by: saipaman on April 11, 2016, 04:47:31 PM
The day after the final PC 1.0 release, I started getting alerts from Symantec.

When I first added a folder exclusion, I added the wrong folder -- "Paragon Chat".  After a second round of alerts, I realized my mistake and added the "ParagonChat" folder. 

That stopped the alerts.

Anyone having continuing alert problems might want to verify they haven't made my mistake.

What's funny is none of the versions prior to 1.0, to include the beta 1.0 candidates, ever triggered Symantec.

Title: Re: Paragon Chat 1.0...bugs?
Post by: Linuial on April 23, 2016, 09:35:24 PM
Is there a place for ParagonChat bug reports?  This appears to be a dead thread.  (I was a poet and didn't know it...) 

CodeWalker, congratulations, and magnificent job.  As a retired professional computer programmer/analyst/systems analyst, etc., I am completely blown away by what you have accomplished. 

I don't know if you are aware that 1.0 isn't recognizing /customwindow as a legitimate command.  At least, for me it isn't.  With or without an argument. 

/bind_load and /bind_save do work, but they reference two different folders.  /bind_load pulls from C:\PCC\Settings\ while /bind_save saves to %APPDATA%\ParagonChat\Client\Settings.  It works just fine as along as I copy the file from one folder to the other.  I note you have no arguments for /bind_load...perhaps you could add that to your list of things to do?  It'd be great to be able to pull different keybind sets for different toons. 

All hail the mighty CodeWalker!  :-D 
Title: Re: Paragon Chat 1.0
Post by: Linuial on April 23, 2016, 09:43:49 PM
The day after the final PC 1.0 release, I started getting alerts from Symantec.  When I first added a folder exclusion, I added the wrong folder -- "Paragon Chat".  After a second round of alerts, I realized my mistake and added the "ParagonChat" folder.  That stopped the alerts.  Anyone having continuing alert problems might want to verify they haven't made my mistake.  What's funny is none of the versions prior to 1.0, to include the beta 1.0 candidates, ever triggered Symantec.

saipaman, I have Norton Internet Security, and it not only alerted on version 0.99 paragonchat.exe as a Trojan, it insisted on deleting it every time I tried to install it.  Even putting it in the "Exceptions" list only got it a step further....then SONAR started deleting it.  (SONAR is a part of NIS that doesn't have its own Exceptions list, or at least I can't find it.)  I finally got it installed, and then it did exactly the same thing when 1.0 came out and I tried to install it (April 2nd, so as to miss the cell-shading).  I fully expect to have to fight it again when the next update comes out. 

The message I've gotten each time is that not only is it a Trojan, but that it is being auto-deleted (without my okay) because "fewer than 50 Norton users have used it".  I realize that expecting Norton to change something like this is out of the question, but is there any chance that having enough PC users contact Symantec about the program might get it off their "under 50 users" list? 
Title: Re: Paragon Chat 1.0...bugs?
Post by: Codewalker on April 23, 2016, 10:06:34 PM
Is there a place for ParagonChat bug reports?  This appears to be a dead thread.  (I was a poet and didn't know it...)

There's a whole subforum for bug reports and technical help here: http://www.cohtitan.com/forum/index.php/board,202.0.html

I don't know if you are aware that 1.0 isn't recognizing /customwindow as a legitimate command.  At least, for me it isn't.  With or without an argument.

Not sure on that one, I don't really use the custom window feature. IIRC the command itself is accesslevel restricted, so it won't work in paragon chat. But you don't actually need the command; you can just create the file in the right place (there may be some guides on that somewhere on the forum) and then the windows will show up and can be edited.

/bind_load and /bind_save do work, but they reference two different folders.  /bind_load pulls from C:\PCC\Settings\ while /bind_save saves to %APPDATA%\ParagonChat\Client\Settings.

Are you actually seeing it not work unless you move the files? The correct location for both should be the AppData one. The message in-game will say C:\PCC, but that's part of the shim system to make the non-Unicode aware client work with Unicode pathnames and can be ignored -- it gets silently mapped to %APPDATA%\ParagonChat\Client.

If everything is working correctly, C:\PCC is the one place on the disk you *can't* save files, since it is a special placeholder that gets replaced.

I note you have no arguments for /bind_load...perhaps you could add that to your list of things to do?  It'd be great to be able to pull different keybind sets for different toons.

You probably want /bind_load_file and /bind_save_file.
Title: Re: Paragon Chat 1.0
Post by: Felderburg on April 23, 2016, 10:21:06 PM
I suppose it might be worth noting that I changed key binds and other stuff just within the options window, and when I click the "save to file" or "save to defaults" and then chose the corresponding load options in a new character, everything was saved and loaded properly. I do know that's different from slash commands, but I haven't used it enough to bother with more in depth UI changes yet.
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on April 23, 2016, 10:34:08 PM
One more reason why I don't care for Norton.  Sorry you're having issues.
Title: Re: Paragon Chat 1.0...bugs?
Post by: Linuial on April 24, 2016, 04:51:03 AM
Not sure on that one, I don't really use the custom window feature. IIRC the command itself is accesslevel restricted, so it won't work in paragon chat. But you don't actually need the command; you can just create the file in the right place (there may be some guides on that somewhere on the forum) and then the windows will show up and can be edited.

I was looking at the list at paragonwiki.com/wiki/Paragon_Chat#Slash_Commands...should I assume that is not an "official" list, and just blow it off?  It sounded interesting... "/customwindow name; Creates a custom macro window titled name. Displays macros that are available across all characters. This window will only persist if your installation folder contains a /data/customwindows folder (create one if you don't have one already)."  So I created that folder, but when I tried typing /customwindow in the PC chat box, I got "unknown command".  I was really just looking for some macro help. 

Are you actually seeing it not work unless you move the files? The correct location for both should be the AppData one. The message in-game will say C:\PCC, but that's part of the shim system to make the non-Unicode aware client work with Unicode pathnames and can be ignored -- it gets silently mapped to %APPDATA%\ParagonChat\Client.

If everything is working correctly, C:\PCC is the one place on the disk you *can't* save files, since it is a special placeholder that gets replaced.

Got it, thanks.  ;-)   That's what I get for believing what I see lol

You probably want /bind_load_file and /bind_save_file.

Just found that an hour ago.  Thanks! 
Title: Re: Paragon Chat 1.0
Post by: Tahquitz on April 24, 2016, 06:29:48 AM
The slash commands are diverse and represent features that may not be implemented or ready just yet.  For example, you can /chan_join a channel, but /chan_invite at the moment doesn't work.  (I imagine chan_invite has some difficulty: namely the functionality of the client inviting someone offline to a channel the next time they login isn't easy to reproduce.  And it's something that XMPP doesn't do on it's own.)

Like the UI windows, you can try a slash command and if you get "unknown command" as a response, you know it isn't "ready" yet. ...Or "ever" on some commands at SCoRE's option.  I don't work with/near them, so I can't answer what is and isn't going to come to pass.  The roadmap (http://www.cohtitan.com/forum/index.php/topic,11126.0.html) offers clues to some slash commands that might be considered as part of the future use of PChat, but like most F/LOSS the caveat is that there is no timeline or guarantees, it's ready when it's ready.

Some of the slash commands do have quirks: for example, calling a costume change emote is different in PChat than it is in-game: "/emote ccbackflip" works versus the "Official" way of doing it with "/cc_emote 3 ccbackflip". (Also, the Costume UI in game doesn't have the CC Emote drop down list that the live client had, so selecting them that way doesn't work either.)
Title: Re: Paragon Chat 1.0
Post by: Hagia Sophia on April 24, 2016, 07:33:17 PM
Okay I feel really dumb asking about this but I had to format my C drive and so bye bye I24. Now I cannot seem to get it back on my computer. I've tried tequila which no longer seems to work at all. And I have manually put in all the files to a folder and the bootstrap is saying I still don't have I24 on my computer.

I am at a loss for what to do. :(

The torrent someone put up on page for of this forum doesn't seem to want to open for me.
Title: Re: Paragon Chat 1.0
Post by: ukaserex on April 26, 2016, 07:47:43 PM
The day after the final PC 1.0 release, I started getting alerts from Symantec.

When I first added a folder exclusion, I added the wrong folder -- "Paragon Chat".  After a second round of alerts, I realized my mistake and added the "ParagonChat" folder. 

That stopped the alerts.

Anyone having continuing alert problems might want to verify they haven't made my mistake.

What's funny is none of the versions prior to 1.0, to include the beta 1.0 candidates, ever triggered Symantec.


Same deal here.  Even if all files were in the exclusion list.

I about freaked out when Norton DELETED the entire program - or made it look like it did. I had a norton techie connect to my system and restore it -and it still wouldn't work unless I disabled Norton completely.

Then it worked fine.
Title: Re: Paragon Chat 1.0
Post by: WildFire15 on April 30, 2016, 11:47:25 AM
For those interested (sorry if this has been stated already) Panda Free Antivirus doesn't flag Paragon Chat. Was using Avira which wouldn't take the 'always ignore' option and quietly deleted it as well (though I think it swapped the order of it's 'ignore/quarantine' options so I accidentally deleted it)
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on May 01, 2016, 07:23:03 AM
Could we get patch notes please?  Be nice to know what this badges thing is all about...
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on May 01, 2016, 07:48:15 AM
Could we get patch notes please?  Be nice to know what this badges thing is all about...
Oh, yes please.   :)
Title: Re: Paragon Chat 1.0
Post by: GUGuardian on May 01, 2016, 06:36:16 PM
Why am I getting a SONAR.dropper (Trojan) warning from my AV program every time I try to run/update paragonchat.exe?
Title: Re: Paragon Chat 1.0
Post by: TonyV on May 01, 2016, 11:25:04 PM
Why am I getting a SONAR.dropper (Trojan) warning from my AV program every time I try to run/update paragonchat.exe?

http://www.cohtitan.com/forum/index.php/topic,11851.0.html
Title: Re: Paragon Chat 1.0
Post by: Dreadnaught on May 02, 2016, 12:54:47 AM
FYI, I ran into an issue during the anniversary party. Avast tried to nuke the app, but I was able to log back in again after creating exceptions for Paragon software and restoring from virus vault. But then I went to change toons and accidentally closed out. When I restarted it went into "latest version" download mode. After grabbing the latest version it errored out.

Although I had installed initially without an issue, I couldn't break the cycle of download and crash without shutting Avast down during the install, as Codewalker's link suggests. I'm finally back up,  but even if the ParagonChat works initially, AV can bite you later.

In the middle of a really fun party.

DN
Title: Re: Paragon Chat 1.0
Post by: saipaman on May 02, 2016, 04:02:56 PM
Just for the record, the McAfee anti-virus has never flagged PC.

Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 02, 2016, 04:35:56 PM
Hey Codewalker or Manga, so I just got a brand new shiny PC with Windows 10 Home on it. So I don't have to wait for a Mac version after all.
YAY
But its brand new and has Windows 10.  :'(
But I guess I get to try/test out a brand new install of downloading and installing of all the stuff needed.
Now that you have a nice new package available what should I do first?
Title: Re: Paragon Chat 1.0
Post by: Felderburg on May 02, 2016, 04:54:05 PM
Hey Codewalker or Manga, so I just got a brand new shiny PC with Windows 10 Home on it. So I don't have to wait for a Mac version after all.
YAY
But its brand new and has Windows 10.  :'(
But I guess I get to try/test out a brand new install of downloading and installing of all the stuff needed.
Now that you have a nice new package available what should I do first?

I installed Paragon Chat 1.0 with a new Windows 10 laptop. What I did was download Tequila, and put the .exe in a new empty folder. I ran tequila, and it downloaded Icon, Paragon Chat, and the CoH client to that folder. After it runs successfully, you should never need it; I haven't opened it since.

I ran Paragon Chat (as I recall from the .exe in the aforementioned folder). It went smoothly, and everything went as expected, with one minor hiccup: the audio wasn't working. I believe that was due to some HP audio software that comes with the brand of speakers in my laptop, so you may not have that issue. I ran the standard audio troubleshooter, and everything was swell.

Basically, download and run Tequila, then open Paragon Chat. So far Windows 10 has not caused any issues - and I run Paragon Chat on a non-admin account.


You can find my posts on the installation here: http://www.cohtitan.com/forum/index.php/topic,11843.msg205310.html#msg205310 http://www.cohtitan.com/forum/index.php/topic,11878.msg205315.html
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 03, 2016, 02:44:31 AM
I thought I saw a post earlier from someone that said to stop using using Tequila? Also I didn't know if Codewalker or Manga wanted me to test any new install package before I did anything since I have a clean system.
Title: Re: Paragon Chat 1.0
Post by: Linuial on May 03, 2016, 06:02:12 AM
As far as I am aware (don't quote me!), the old Tequila method of installing PC went away when PC changed from version 0.99 to 1.0, i.e., it went "live".  Tequila was a tool for Beta testers to use.  Now that CW has released 1.0 (I believe we are up to 1.0.0.5 now), he has a shiny new installer.  It is supposed to do everything we used to have to do manually, with several steps.  https://chat.cohtitan.com/release/ParagonChatBootstrap.exe

I have a hints document, which includes this link, plus QuickChat/QuickPort, and also how to extract costume data from any SentinelPlus files you might have.  I couldn't test it all out, as I'm unwilling to uninstall PC (now that I have it working), but if you try my hints and have any trouble, get back with me and I'll be happy to help out any way I can.  :-) 
Title: Re: Paragon Chat 1.0
Post by: Linuial on May 03, 2016, 06:11:29 AM
Why am I getting a SONAR.dropper (Trojan) warning from my AV program every time I try to run/update paragonchat.exe?
I'm getting a SONAR warning from my Norton Internet Security.  You need to open your AV and exclude the entire folder that the paragonchat.exe file is in, not just the exe file itself, even though that is what it will complain about. 
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on May 03, 2016, 04:51:11 PM
I thought I saw a post earlier from someone that said to stop using using Tequila? Also I didn't know if Codewalker or Manga wanted me to test any new install package before I did anything since I have a clean system.

Once you have CoH, you will not need Tequilla again. It's ONLY purpose, which it's good at, is getting i24 for you.  Pretty sure there's no need for further testing on that as it's well tested.
Title: Re: Paragon Chat 1.0
Post by: Codewalker on May 03, 2016, 05:18:54 PM
IIRC the Mac equivalent does a lot more, since it also sets up the compatibility layer* needed to run the game on MacOS. It tries to automate what would otherwise be a very complicated process. That's what Manga was talking about getting people to test.

* Either the old Cider wrapper that came with the COH Mac version, or Wine through either wineskin or homebrew. I seem to remember that Cider doesn't like something about Paragon Chat and refuses to run it, so newer versions use Wine.
Title: Re: Paragon Chat 1.0
Post by: Codewalker on May 03, 2016, 06:41:30 PM
Could we get patch notes please?  Be nice to know what this badges thing is all about...

Just for you:

http://www.cohtitan.com/forum/index.php/topic,11843.msg204775.html#msg204775
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on May 03, 2016, 06:54:33 PM
Just for you:

http://www.cohtitan.com/forum/index.php/topic,11843.msg204775.html#msg204775

Thanks!

Quote
Add 9th, 10th, 11th, and 12th anniversary badges for the event. These are hardcoded and all characters are considered to have them, regardless of when they were created.

But... I have no badges?
Title: Re: Paragon Chat 1.0
Post by: Codewalker on May 03, 2016, 07:08:17 PM
Rarely, something can go wrong with the update process from 1.0.0.4 to 1.0.0.5 and it will fail to delete the extra pigg that contains the patched bin files (seems to still be in use somehow). If you still have the old one, the COH client won't have the badges.bin that includes the new badges, or the new textures for them, and it won't know how to display what Paragon Chat is sending it.

For the next version I'm planning to more aggressively check if it contains out-of-date contents and needs to be refreshed instead of depending on the updater to delete it.

In the meantime, try deleting %APPDATA%\ParagonChat\Piggs\ParagonChat.pigg
Title: Re: Paragon Chat 1.0
Post by: saipaman on May 03, 2016, 07:12:02 PM
I see badges 9 through 12 and I can see the badges on other characters in PC.
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on May 03, 2016, 07:17:27 PM
Rarely, something can go wrong with the update process from 1.0.0.4 to 1.0.0.5 and it will fail to delete the extra pigg that contains the patched bin files (seems to still be in use somehow). If you still have the old one, the COH client won't have the badges.bin that includes the new badges, or the new textures for them, and it won't know how to display what Paragon Chat is sending it.

For the next version I'm planning to more aggressively check if it contains out-of-date contents and needs to be refreshed instead of depending on the updater to delete it.

In the meantime, try deleting %APPDATA%\ParagonChat\Piggs\ParagonChat.pigg

Ah ha! that did the trick!! Badges! Badges my precious!!!  We wants it we does, yes! *gollum!*

More! More!
Title: Re: Paragon Chat 1.0
Post by: Codewalker on May 03, 2016, 07:24:41 PM
I see badges 9 through 12 and I can see the badges on other characters in PC.

Note that being able to see them on other characters doesn't actually mean anything. There is no protocol for querying other players' badges (or for any kind of persistent badge state at all).

Paragon Chat knows that only those 4 badges exist, and that everybody is supposed to have them, so it cheats and just displays them in everyone's info. It was a quick fix to get things working in time for the anniversary.
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on May 03, 2016, 07:30:29 PM
So, does this mean you have plans to implement badges properly, or is this something special for the anniversary?
Title: Re: Paragon Chat 1.0
Post by: Codewalker on May 03, 2016, 08:18:36 PM
It's something special for the anniversary.

Badges are something that would be nice if time allows, but aren't on the priority list at the moment. The main problem is that without some kind of central authority, it would be all too easy to just edit the database and give yourself all the badges, and that ruins the experience for many people.
Title: Re: Paragon Chat 1.0
Post by: Felderburg on May 03, 2016, 08:46:40 PM
I thought I saw a post earlier from someone that said to stop using using Tequila? Also I didn't know if Codewalker or Manga wanted me to test any new install package before I did anything since I have a clean system.
Once you have CoH, you will not need Tequilla again. It's ONLY purpose, which it's good at, is getting i24 for you.  Pretty sure there's no need for further testing on that as it's well tested.

The reason Tequila is not needed after you download the I24 client is that Paragon Chat is self-updating. Tequila checks to make sure what it downloads (Icon, Paragon Chat, and the I24 client) is up to date. If it is out of sync with the main Paragon Chat download it causes issues: there was a brief amount of time where running Tequila would auto-download an old version of Paragon Chat, and then it would have to re-update itself when you opened it. This is why people were told to stop using Tequila - what was meant was "stop *opening* Tequila," because that caused the issue.

As I recall, Tequila now downloads the paragon Chat bootstrapper, which just installs the latest version of PC. You can then open PC as its own .exe, skipping Tequila after the first use.

This is not an issue with the I24 client, since it has not updated in 3.5 years, and should be the same no matter what source you get it from. Icon is also not being further developed, since its functions will be eventually included in Paragon Chat.

Without Tequila, you would need to download Paragon Chat from this thread (not hard), and then also find a place to download the I24 client (not that hard) and Icon (if you want it). Tequila just makes it easier to get all post-sunset CoH programs in one easy download.
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 04, 2016, 03:08:42 AM
Replying to Felderburg:
"Ahh, It would be nice if Tequila was in the installer Codewalker created so all you would have to run would be the installer and that would be it. It would determine if you have Tequila or not, install it if you don't, bypass it if you do and update/install anything else next. But I'm not a programmer so maybe its not as easy as my mind thinks it should be, LOL."
Title: Re: Paragon Chat 1.0
Post by: Codewalker on May 04, 2016, 03:13:47 AM
It's not in the official installer because the COH client is considered to be NCSoft's intellectual property, and making unauthorized copies of it is copyright infringement. Therefore the only officially supported scenario is if you still have the files from when the game was live. We neither endorse nor recommend using third-party launchers that download the client files.
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 04, 2016, 03:29:10 AM
Oh would putting Tequila in the installer make it an "official" installer? While we are at it when we say Tequila are we referring to the ParagonChatBootStrap.exe file? Sorry still a noob here.
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 04, 2016, 03:36:37 AM
Codewalker I may be a noob but I would like to thank you for all your hard work that you put into this. From the day those bad people at NCSoft shut down the CoH servers, I have been looking for a replacement Superhero MMO and I'm sorry but nothing can replace CoH. It's something that was very special to us and by bringing us this. All those good memories come back and we have you to thank for it, so don't think for one moment that your hard work is anything but a miracle to us.

Thank you!
Title: Re: Paragon Chat 1.0
Post by: Felderburg on May 04, 2016, 04:34:12 PM
Oh would putting Tequila in the installer make it an "official" installer? While we are at it when we say Tequila are we referring to the ParagonChatBootStrap.exe file? Sorry still a noob here.

This may help with the difference between Tequila, Icon, and Paragon Chat: http://imgur.com/a/TDCyB Paragon Chat Boot Strap is the program that installs Paragon Chat. Tequila downloads it, and you have to run it by itself (not through Tequila).

Putting Tequila or some other way to download the City of Heroes client in the Paragon Chat installer would not make it an "official" installer (the "official" that Codewalker was talking about was his official Paragon Chat installer). The only legal way for people to have the Issue 24 (or any) City of Heroes stuff is if they had downloaded it originally while the game was live. And because Paragon Chat is doing its utmost to avoid anything that could be construed as a legal violation, it won't give you files illegally.
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 04, 2016, 06:24:11 PM
Wow Felderburg that does help me out a lot. Now I understand. So I should Download Tequila to get the base code (i24) on my system. Then run Codewalkers installer to get the Paragon Chat installed.
I checked through all the posts and didn't see anything for a download link for Tequila. Anyone know where the latest Tequila download link is?
Title: Re: Paragon Chat 1.0
Post by: Felderburg on May 04, 2016, 06:58:32 PM
Wow Felderburg that does help me out a lot. Now I understand. So I should Download Tequila to get the base code (i24) on my system. Then run Codewalkers installer to get the Paragon Chat installed.
I checked through all the posts and didn't see anything for a download link for Tequila. Anyone know where the latest Tequila download link is?

http://www.cohtitan.com/forum/index.php/topic,9531.0.html
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 05, 2016, 03:54:47 AM
Installed Tequila and it went ok. AVG prevented putting a shortcut icon on the desktop so I added the Icon folder to the exception for AVG but still getting ParagonChatBootstrapError message
(https://www.cohtitan.com) I made a screenshot but not sure how to attach it here. "An error occurred while attempting to download Paragon Chat. Please ensure you have an internet connection. This may be caused by server issues in which case please try again later. If you encounter this message repeatedly, please post in the Paragon Chat forums on the Titan Network with your system information so that we can hopefully resolve the issue or suggest an alternative means of installation."

My system information is:

Windows 10 Home
Intel Core i5 -4690K CPU 3.5GHZ
64 bit Operating system

Icon installed fine, was able to create a toon and run around Atlas park, YAY !
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on May 05, 2016, 05:10:56 PM
Installed Tequila and it went ok. AVG prevented putting a shortcut icon on the desktop so I added the Icon folder to the exception for AVG but still getting ParagonChatBootstrapError message
(https://www.cohtitan.com) I made a screenshot but not sure how to attach it here. "An error occurred while attempting to download Paragon Chat. Please ensure you have an internet connection. This may be caused by server issues in which case please try again later. If you encounter this message repeatedly, please post in the Paragon Chat forums on the Titan Network with your system information so that we can hopefully resolve the issue or suggest an alternative means of installation."

My system information is:

Windows 10 Home
Intel Core i5 -4690K CPU 3.5GHZ
64 bit Operating system

Icon installed fine, was able to create a toon and run around Atlas park, YAY !

Read this:

https://www.cohtitan.com/forum/index.php?topic=11851.0
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 05, 2016, 09:42:31 PM
I already did that:
"I added the Icon folder to the exception for AVG"
Title: Re: Paragon Chat 1.0
Post by: Codewalker on May 06, 2016, 02:15:49 AM
Add the Paragon Chat folder instead. Nothing gets put into the COH folder (which is where Icon usually lives).

%APPDATA%\ParagonChat
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 06, 2016, 03:54:59 AM
I don't have that folder. The instructions for Tequila said to create a folder in my "My Documents" folder to save and run the .exe file from.  So I called my folder "Titan Icon" and I added that entire folder to the exceptions list of AVG so AVG won't touch anything inside the "Titan Icon" folder. I don't see the APPDATA folder. Everytime I try to run the paragonchat.exe, I get that error msg so I'm guessing the install of Paragon Chat never happened. I would attach a screenshot of my folder structure if I could figure out how to attach a screenshot to these posts.
Title: Re: Paragon Chat 1.0
Post by: Felderburg on May 06, 2016, 05:27:38 AM
The APPDATA folder is in your user folder. You may have to set your folder options to view hidden folders. Paragon Chat installs itself in there, not the CoH folder.
Title: Re: Paragon Chat 1.0
Post by: General Idiot on May 06, 2016, 09:36:42 AM
Alternately, on Windows 7 at least you can hit the start button and in the search field type %APPDATA% and press enter and it'll bring up the folder for you. You should see a ParagonChat folder in there, that's the one you need to add to exceptions.

Note: It's ParagonChat, with no space between the two words. There may also be a Paragon Chat folder in there, with the space, but if it is that's the folder for the pre-1.0 versions and putting that in exceptions instead won't help.
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 06, 2016, 01:06:42 PM
Also I can't totally be sure that AVG is not messing with Paragon Chat (even though I have the PC folder in the exceptions list) since I can't turn AVG off and I don't like this.
Can anyone recommend a free anti-virus or malware software that's good (that won't mess with Paragon Chat) for Windows 10?
Title: Re: Paragon Chat 1.0
Post by: Yuro on May 06, 2016, 03:40:20 PM
Windows Defender is an AV program which comes with Windows 10 by default.
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 06, 2016, 04:56:37 PM
Yes I also heard it was not very good, is that true?
Title: Re: Paragon Chat 1.0
Post by: Codewalker on May 06, 2016, 06:04:15 PM
Since it's on by default, that kind of makes it the baseline. By definition, any malware that's actively being distributed is almost certainly tested against it and designed to not be detected by it.

But it's kind of a sliding scale. There's no such thing as bulletproof protection that doesn't also make your system completely unusable. At some point, you have to depend on your own wits to determine what's dangerous and what isn't.
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 06, 2016, 08:39:44 PM
I'll try uninstalling AVG and seeing if that helps with just Windows Defender
Title: Re: Paragon Chat 1.0
Post by: Ectokin on May 07, 2016, 12:41:50 PM
I just wanted to let everyone know that uninstalling AVG did the trick!
Running Paragon Chat went smoothly with no problems, got in, created my toon and had a total nerd-gasm back in City of Heroes going from Atlas park to Talos to Pocket D.
Thanks everyone for all your help this is just another reason why I love this game, community, everyone is so willing to help each other out and I for one will pay it forward whenever possible.
I love you all !

(Additional post next day)
Codewalker, I just wanted to give you props and praises. After flying around Paragon City again, talking with people again I can honestly say . . .  I AM HOME!
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on June 01, 2016, 08:30:53 AM
Thanks for yesterday's update, CW! The new flight powers, especially Energy Flight, are awesome!  Any chance of some patch notes though, to see what else changed?
Title: Re: Paragon Chat 1.0
Post by: saipaman on June 01, 2016, 12:44:10 PM
I don't remember seeing 'Void Skiff' in-game.   Very cool.
Title: Re: Paragon Chat 1.0
Post by: Codewalker on June 01, 2016, 01:29:23 PM
Thanks for yesterday's update, CW! The new flight powers, especially Energy Flight, are awesome!  Any chance of some patch notes though, to see what else changed?

The second post in the thread (https://www.cohtitan.com/forum/index.php?topic=11843.msg204775#msg204775) contains the running patch notes and was updated when the release when live. Here's the relevant section:

Release-1.0.1 (Minor Release):

  • Added special case handling for super speed and super jump to make their effects stack, so that they can be activated at the same time.

  • Added Energy Flight.

  • Added Rocket Board.

  • Added Magic Carpet.

  • Added Void Skiff.

I don't remember seeing 'Void Skiff' in-game.   Very cool.

It wasn't in-game yet. Void Skiff was going to be the super rare card in the Rogues & Vigilantes (https://paragonwiki.com/wiki/Super_Pack/Rogues_and_Vigilantes) super pack, that would have been available sometime during the Issue 24 cycle.

It might have been available on the beta server. IIRC, the super pack was in testing and you could just keep 'buying' cards until you got it.
Title: Re: Paragon Chat 1.0
Post by: Aoide on June 01, 2016, 03:34:24 PM
Thank you again CW!  I never expected to see Energy Flight back any time soon (after all, there's probably a ton of more important stuff you're probably working on for PC).  But on behalf of my Peacebringer, thank you!
Title: Re: Paragon Chat 1.0
Post by: Codewalker on June 01, 2016, 04:18:01 PM
It was low-hanging fruit, it's basically just a copy of fly with a different effect (two of them stacked, it turns out). The store-bought travel powers are effectively fly with a special movement mode similar to ninja run and were easy to do as well.

I did notice that the power often shows up greyed-out if the character isn't a peacebringer. That's probably the result of a client-side check on the requirements for owning the power. However, it still lets you activate it.
Title: Re: Paragon Chat 1.0
Post by: saipaman on June 01, 2016, 05:20:08 PM

It wasn't in-game yet. Void Skiff was going to be the super rare card in the Rogues & Vigilantes (https://paragonwiki.com/wiki/Super_Pack/Rogues_and_Vigilantes) super pack, that would have been available sometime during the Issue 24 cycle.

It might have been available on the beta server. IIRC, the super pack was in testing and you could just keep 'buying' cards until you got it.

Knowing my memory isn't failing makes me feel better.

 
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on June 01, 2016, 07:53:46 PM
I did notice that the power often shows up greyed-out if the character isn't a peacebringer. That's probably the result of a client-side check on the requirements for owning the power. However, it still lets you activate it.

Out of curiosity, have you looked at any of the other unique Kheldian powers at all, ie, the three forms?
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on June 02, 2016, 06:22:14 PM
Rocket Board flight is Totally AWESOME!  Thanks so much, Codewalker and crew!   ;D
Title: Re: Paragon Chat 1.0
Post by: DarkCurrent on June 02, 2016, 11:37:36 PM
Rocket Board FTW!  It's like you were reading my mind!
Title: Re: Paragon Chat 1.0
Post by: Zombie Hustler on June 06, 2016, 10:56:51 PM
It wasn't in-game yet. Void Skiff was going to be the super rare card in the Rogues & Vigilantes (https://paragonwiki.com/wiki/Super_Pack/Rogues_and_Vigilantes) super pack, that would have been available sometime during the Issue 24 cycle.

It might have been available on the beta server. IIRC, the super pack was in testing and you could just keep 'buying' cards until you got it.

Void Skiff was in there; I couldn't wait for that and the pirate parts to come out so that I could use them with my Live Dino-Pirate toon the way I did in Beta. (Of course, the random nature of them would have made the odds of getting it frustrating).

The archetype enhancements in that pack were pretty good as well, as I recall.
Title: Re: Paragon Chat 1.0
Post by: crashpositron on June 06, 2016, 11:19:03 PM
I had an interesting time helping someone that could run PChat, but not the QChat add-on.  I got into his hard disk and searched EVERYWHERE for his City of Heroes files so I could re-install PChat and make sure the pointers were pointing to the right files.  Turns out they were in Documents in a folder named 'New Folder'! So, I ran the PChat installer with the '-nux' option (causes the installer to ignore any previous installs and install as new) and of course, it didn't find the files.  I renamed 'New Folder' to 'COH' and ran it again and it didn't find the COH files, so I used the Browse option to point it to the \Documents\COH folder.  It identified the files as I24 and installed without error.  Then I downloaded and installed the QChat mod and it ran perfectly. 

So, if Qchat is not installing, locate the COH files, rerun PChat install with -nux and point it to the COH files you found, and then install QChat.

NOTES: Exit PChat and COH. Turn OFF your antivirus while installing (and you may have to tell it later to not test PChat so it won't block it).
Title: Re: Paragon Chat 1.0
Post by: Stitchified on June 07, 2016, 10:02:04 PM
I have a question for Codewalker or anyone else who may know:
Is there an ETA on when Teleport will be implemented into Paragon Chat? I mean, I know it's very difficult to implement given what has to be done in order to make it work, compared to Fly, Super Speed, Super Jump, etc etc, I'm just curious as to whether or not Teleport will be implemented in the near future

Teleport is by far my favorite Travel Power, I never really used it though because unlike my dad, I didn't know how to change the key binds and what not when I played CoH/CoV thus making it hard for me to effectively use Teleport, whereas my dad would just Shift-Click with no problem.

Side question, could someone maybe make a couple of screenshots or something to walk me through how to activate a power via Shift-Clicking? I'd definitely appreciate it :)
Title: Re: Paragon Chat 1.0
Post by: Kelltick on June 07, 2016, 10:21:53 PM
Side question, could someone maybe make a couple of screenshots or something to walk me through how to activate a power via Shift-Clicking? I'd definitely appreciate it :)

Just enter this into the chat:

/bind LSHIFT+LBUTTON "pow_exec_name Teleport"

You can change LSHIFT  to whatever keyboard button you wish to combine with left-mouse click (LBUTTON in the bind) to use it.
Title: Re: Paragon Chat 1.0
Post by: Codewalker on June 08, 2016, 03:46:30 AM
I have a question for Codewalker or anyone else who may know:
Is there an ETA on when Teleport will be implemented into Paragon Chat?

No ETA. It is one of several powers that had the data necessary to make the icon appear gathered and added to the last update, but is commented out because it's not functional. Several things are missing that are needed for it, like instant position updates over XMPP, better synchronization of relative time between clients, handling of the power activation subcommand that specifies target coordinates, and teaching the ad-hoc 'powers' system that things other than toggles exist.

Teleport is by far my favorite Travel Power, I never really used it though because unlike my dad, I didn't know how to change the key binds and what not when I played CoH/CoV thus making it hard for me to effectively use Teleport, whereas my dad would just Shift-Click with no problem.

It's my favorite travel power as well. Nothing can touch its speed in the hands of a skilled user, especially on /energy blasters. I often wished we would someday also get a 'Combat Teleport' with a shorter range, faster animation, and no forced hover.

I never did like the shift-click bind, though. I dislike having to hold a key down, and you don't get the targeting reticle to warn you if it's an invalid destination or not where you're expecting.

Instead, I put it in the slot on my tray that I had bound to the 'Q' key. With my fingers normally resting on ESDF, a series of Q[click], Q[click] is quite convenient and just as fast as shift-clicking, with the added benefit that I can add a small gap in between if I want to see the destination and change it at the last moment.
Title: Re: Paragon Chat 1.0
Post by: RazielDX on June 08, 2016, 05:35:39 PM
*is wondering if there is a list of currently available slash commands for power animations*..

I only ask as I've seen people doing certain things that mimic actual powers ( like Street Fighting moves and Nukes ) ... :)
Title: Re: Paragon Chat 1.0
Post by: Stitchified on June 08, 2016, 09:42:48 PM
Just enter this into the chat:

/bind LSHIFT+LBUTTON "pow_exec_name Teleport"

You can change LSHIFT  to whatever keyboard button you wish to combine with left-mouse click (LBUTTON in the bind) to use it.
thank you my good sir/ma'am :)
Title: Re: Paragon Chat 1.0
Post by: Stitchified on June 08, 2016, 09:47:22 PM
No ETA. It is one of several powers that had the data necessary to make the icon appear gathered and added to the last update, but is commented out because it's not functional. Several things are missing that are needed for it, like instant position updates over XMPP, better synchronization of relative time between clients, handling of the power activation subcommand that specifies target coordinates, and teaching the ad-hoc 'powers' system that things other than toggles exist.
Bummer, I'm looking foward to when I can use Teleport again, but eh, at least we have Flight, Super Speed, Super Jump and what not :D
It's my favorite travel power as well. Nothing can touch its speed in the hands of a skilled user, especially on /energy blasters. I often wished we would someday also get a 'Combat Teleport' with a shorter range, faster animation, and no forced hover.

I never did like the shift-click bind, though. I dislike having to hold a key down, and you don't get the targeting reticle to warn you if it's an invalid destination or not where you're expecting.

Instead, I put it in the slot on my tray that I had bound to the 'Q' key. With my fingers normally resting on ESDF, a series of Q[click], Q[click] is quite convenient and just as fast as shift-clicking, with the added benefit that I can add a small gap in between if I want to see the destination and change it at the last moment.
Yeah, my dad's main was an Energy Energy Blaster, I can't tell you how many times I'd see him Teleporting around, run out of Endurance, and then pop his Endurance Boost power then continue Teleporting lol

I use the WASD Keys with the 'Q' and 'R' Keys being used to run left and right, respectively
Though, I can see how using the 'Q' key for Teleport would work wonders if you're using the WASD or ESDF keys.
Title: Re: Paragon Chat 1.0
Post by: Nyx Nought Nothing on June 08, 2016, 11:41:59 PM
I never did like the shift-click bind, though. I dislike having to hold a key down, and you don't get the targeting reticle to warn you if it's an invalid destination or not where you're expecting.

Instead, I put it in the slot on my tray that I had bound to the 'Q' key. With my fingers normally resting on ESDF, a series of Q[click], Q[click] is quite convenient and just as fast as shift-clicking, with the added benefit that I can add a small gap in between if I want to see the destination and change it at the last moment.
Maybe i'm weird, but i never used binds for teleporting, just the mouse and keyboard approach of clicking power number and mouse button. Never understood the need for the bind since i'd have the next teleport queued up and would be waiting for the previous jump to finish animating so that i could initiate it. i usually just slotted one range and one end in it except when i used it for set bonuses. It was one of my favorite travel powers in general, but then i almost always took Hover as well. Even if teleport's not in the immediate future i can be patient since the other travel powers are still fun as well. Travel powers in general are one of the things i miss most about CoH. That and playing the Traps and Dark Miasma sets.


Edit: Huh, four more posts until my post count is a multiple of 111.
Title: Re: Paragon Chat 1.0
Post by: Azrael on June 12, 2016, 10:23:15 AM
Quote
I often wished we would someday also get a 'Combat Teleport' with a shorter range, faster animation, and no forced hover.

That's very good idea.  Any way to really speed up TP to get a similar idea when/if TP is implemented in P'Chat?  It's nice to see all the other travel powers seemingly maxed out on speed.  No need to waste x3 SO slots on them! :P

I remember rolling my first Warshade and getting TP inherent.  Tried to do the Nightcrawler 'bamf' around a mob in combat.  Too slow and clunky for that.  'Almost' but not quite.

Great travel power but I'd have liked just another second or so of hover before falling and panic tp'ing which made me trying to TP on the map like someone who had a wasp in his utility belt...  My ponderous reactions and all...  It was for that reason I liked flight best. 

But TP was cool. ;)

Azrael.
Title: Re: Paragon Chat 1.0
Post by: FloatingFatMan on June 12, 2016, 02:00:57 PM
That's very good idea.  Any way to really speed up TP to get a similar idea when/if TP is implemented in P'Chat?  It's nice to see all the other travel powers seemingly maxed out on speed.  No need to waste x3 SO slots on them! :P

I remember rolling my first Warshade and getting TP inherent.  Tried to do the Nightcrawler 'bamf' around a mob in combat.  Too slow and clunky for that.  'Almost' but not quite.

Great travel power but I'd have liked just another second or so of hover before falling and panic tp'ing which made me trying to TP on the map like someone who had a wasp in his utility belt...  My ponderous reactions and all...  It was for that reason I liked flight best. 

But TP was cool. ;)

Azrael.

One way it could work is activate the power then press a direction key. BAMF, and you jump 10ft in that direction.
Title: Re: Paragon Chat 1.0
Post by: crashpositron on June 14, 2016, 04:45:36 AM
*is wondering if there is a list of currently available slash commands for power animations*..
I only ask as I've seen people doing certain things that mimic actual powers ( like Street Fighting moves and Nukes ) ... :)
There are a lot in the current version of Quickchat.  You can see the others in the emote.cfg file in your Paragon Chat folder. 

(Just don't change anything in it! I'd copy (NOT RENAME!)  the emote.cfg file to emotevisible.txt and look at emotevisible.txt for the names of the emotes.)
Title: Re: Paragon Chat 1.0
Post by: masterjedi343 on June 25, 2016, 04:21:48 PM
Just wanted to say great job guys! Was just in there for a little bit. Nobody around though except for 2 or 3 people. Is it downtime? People aren't on yet?
Title: Re: Paragon Chat 1.0
Post by: Tahquitz on June 26, 2016, 12:55:15 AM
Come in right now to Pocket D, TheCape Radio is doing a show on the center platform as we speak.

Miss that?  Come to one of the shows next week on The Cape or #SaveCOH Radio. (https://www.cohtitan.com/forum/index.php?topic=12086.0)

There's also this thing next Saturday (https://www.cohtitan.com/forum/index.php?topic=12063.0) if you're not busy.  We'd love to see you there! :D
Title: Re: Paragon Chat 1.0
Post by: Lxndr on June 26, 2016, 02:31:18 AM
I'm wanting to try Paragon Chat, but it seems I need the Issue 24 files.  Tequila is apparently the Only Way to get them.  but tequila.exe is hosted on http://patch.savecoh.com  which is seemingly down (at the time of this posting).  Am I SOL?
Title: Re: Paragon Chat 1.0
Post by: Tahquitz on June 26, 2016, 03:13:54 AM
It's down for me, too.  And a bunch of others too. :(

Sorry, patience is all I can advise.  IF (big IF) you have Issue 24 client on another computer, you can copy the client to a flash drive and move it to another system, then install Paragon Chat and point it at the Issue 24 folder.

Otherwise, it's probably a server hiccup.  If it's more than that, we'll hear about it in a few days.
Title: Re: Paragon Chat 1.0
Post by: AudreyWinter on June 26, 2016, 04:40:51 AM
The URL for the manifest now takes me to an advertisement for a MOBA called Paragon, by Epic Games.
Title: Re: Paragon Chat 1.0
Post by: Leandro on June 26, 2016, 04:52:33 AM
My bad. I upgraded the server where the Tequila manifest resides from Debian 7 to Debian 8, and things didn't go smoothly. Everything should be working now. I have a bunch of websites in that server, and my "default" template (the one that shows for all sites that aren't configured) is set to display ads for games, so if you visited the page before I was done setting up savecoh.com again, you saw ads. I have no intention to put ads in Tequila or the site, it was just a temporary problem while I finished setting up the sites.
Title: Re: Paragon Chat 1.0
Post by: AudreyWinter on June 26, 2016, 05:41:00 AM
It's all good. I solved it with a DNS cache flush. Game looks interesting, at least...
Title: Re: Paragon Chat 1.0
Post by: Tahquitz on June 26, 2016, 08:23:39 AM
My bad. I upgraded the server where the Tequila manifest resides from Debian 7 to Debian 8, and things didn't go smoothly. Everything should be working now. I have a bunch of websites in that server, and my "default" template (the one that shows for all sites that aren't configured) is set to display ads for games, so if you visited the page before I was done setting up savecoh.com again, you saw ads. I have no intention to put ads in Tequila or the site, it was just a temporary problem while I finished setting up the sites.

Thanks Leandro!  ;D

Lxndr, you should be good to go.
Title: Re: Paragon Chat 1.0
Post by: masterjedi343 on June 26, 2016, 03:42:02 PM
Only found out just now about Pocket D. Is that where mostly everyone hangs out? Someone said that RPers(which is what I'd like to get into eventually) hang out there. Didn't check the forums again until this morning.
Title: Re: Paragon Chat 1.0
Post by: Tahquitz on June 26, 2016, 10:11:44 PM
Only found out just now about Pocket D. Is that where mostly everyone hangs out? Someone said that RPers(which is what I'd like to get into eventually) hang out there. Didn't check the forums again until this morning.

Role players tend to frequent the blue side bar upstairs next to War Witch.

TheCape tends to meet on the center platform of Pocket D next to DJ Zero, although some DJs pick other locations (Atlas Park, Kings Row, Faultline).  If they're not in Pocket D, they'll usually indicate where on the radio broadcast, or on their website in the purple box (thecaperadio.com).  (Use "/mapmenu" to get around, or use the trains.)

#SaveCOH Radio always meets on the steps of City Hall in Atlas Park.
Title: Re: Paragon Chat 1.0
Post by: masterjedi343 on June 27, 2016, 03:59:10 AM
Are there any specific channels RPers use? Also thanks for the info! ;D
Title: Re: Paragon Chat 1.0
Post by: Tahquitz on June 27, 2016, 06:37:36 AM
The obvious one is roleplay: "/chanjoin roleplay". 

There are 20-30 player made channels with varying names that may or may not have roleplaying tendencies (some are more upfront than others), the best way to find them is to ask around from other roleplay groups.
Title: Re: Paragon Chat 1.0
Post by: Lxndr on June 28, 2016, 11:52:41 PM
SOMETHING seems to have happened

Error message:  "Some critical Issue 24 files could not be found. Please check your 'COH install folder' setting on the options page."

It was working FINE until a computer crash.  I managed to restore my folder.  But:

"Sorry, the options window is not yet implemented."  So I can't seem to fix this. 
Title: Re: Paragon Chat 1.0
Post by: Leandro on July 01, 2016, 01:19:37 AM
Sounds like a corrupted file. Start Tequila, go to the Options window, and click "Reverify Files".
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on July 13, 2016, 02:37:03 AM
Today, for some reason, I'm getting an odd message during the Paragon Chat log-in.  When the log-in screen starts loading the green bar at the bottom, it gives me the following message:   "Unable to establish Control Connection".  However, it finishes loading the green bar, allows me to log in with my passwords, loads the green bar the second time as usual, and then goes to the character-select screen.

Does this mean there's a corrupted file somewhere in my copy of the latest version?  I have the parameters set to permit loading all upgrades each time.
Title: Re: Paragon Chat 1.0
Post by: Codewalker on July 13, 2016, 03:02:21 AM
Not a corrupt file; that message means that the Paragon Chat client couldn't connect back to the master process. What's odd is that it is apparently working the second time; otherwise you'd get the same message again and no character select.

Does it persist across reboots?
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on July 13, 2016, 03:29:27 AM
It seems to happen the first time I log into Paragon Chat after the computer has been started.  If I then close Paragon Chat and then log back into it subsequent times, it seems to work OK, with no error message. 

But if I shut down my computer, come back later and start it up again, then try to open Paragon Chat (the first time), I get the error message again.  However, you're right, despite the message, I am still able to log into Paragon Chat without further problem.

Just seems odd to get that message the first time.  It just started that today. 

I'm running Paragon Chat version 1.0.1
Title: Re: Paragon Chat 1.0
Post by: Nyghtshade on July 27, 2016, 06:09:35 PM
Just an update to the above post:  Whatever was happening seems to have sorted itself out, and Paragon Chat is logging in as normal now.