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More Titan Projects => Mids' Hero Designer => Suggestions => Topic started by: Mids on June 04, 2008, 08:12:33 AM

Title: Running Suggestion List
Post by: Mids on June 04, 2008, 08:12:33 AM
I'm going to keep a list of all the suggestions made here in this post that i'll update when someone makes another, so they're easy to track at a glance.

They won't be making it into the update for Issue 12 as if I add any more to the list for that it'll only make it even later. :P But once that's out of the way...

In no particular order:
Title: Re: Running Suggestion List
Post by: tankenstein on June 04, 2008, 03:09:57 PM
Best program evar! Thank you.

How about "file"->"send to"->  so i can more easily email builds to folks?

Again, thanks for your work.

Tankenstein
Virtue
Title: Re: Running Suggestion List
Post by: werewriter on June 04, 2008, 04:42:18 PM
How about a Print option or an Export to PDF for printing?
Title: Re: Running Suggestion List
Post by: Mids on June 04, 2008, 04:59:58 PM
How about a Print option or an Export to PDF for printing?
The Print option is under the File menu. :)
Title: Re: Running Suggestion List
Post by: werewriter on June 04, 2008, 05:18:19 PM
Is it?? Bloody hell...
Title: Re: Running Suggestion List
Post by: Tazhyngarth on June 04, 2008, 06:40:47 PM
Is it?? Bloody hell...

LOL!  That's what I said when I first saw it....don't know how I missed it before :P.
Title: Re: Running Suggestion List
Post by: Cannonfodder on June 05, 2008, 01:54:04 AM
I'd like to see a simpler "check for update" user interface.

Options -> Configuration -> Updates & Paths tab is the current path to get to the "Check for updates now" button.

Could you maybe put a "Check for Updates now" option under help or file instead?

Thank you.

--Jason

PS - Can't wait for the newest update!
Title: Re: Running Suggestion List
Post by: Tessai on June 05, 2008, 09:41:28 AM
When placing Invention Set enhancements it would be much easier if the selection didn't revert back to the set selection once the first enhancement has been placed in the power.
Title: Re: Running Suggestion List
Post by: Tog on June 06, 2008, 06:52:44 AM
How about a Print option or an Export to PDF for printing?

I have some of black cloud over my house that kills every printer I've ever had within three weeks.  To print stuff I found a freeware thing called CutePDF writer.  It basically sets up a new printer on your computer that converts whatever you try to print to a PDF doc.  You manage it just like any other printer.

It works great for me.
Title: Re: Running Suggestion List
Post by: ariosto on June 08, 2008, 10:24:30 AM
As someone with chronic altitis, one thing I'd love to see is a simpler way to add/modify multiple enhancements.

For instance, being able to click on a power and then selecting 2 End Red, 2 Acc, 2 Dam in the same way you'd use an online shopping cart, for example-you get a popup box with a list of all the basic categories and can enter 1-6 of each then click "OK".

Also, the option of selecting IOs (not rares, just regulars) as the default Enhancement type.

And since I use your fantastic planner every time I load up CoX to remind myself what powers/slots I should be selecting when levelling up (rather than respecing) maybe a "level slider" that lets me slide the level of the build (and only the powers and slots I have at that level) down to whatever level I'm currently playing at, so I'm not confused into thinking I should have powers I don't have.  (I understand most people are smart enough to figure this out at a glance, but even simps like myself deserve a little help now and then.)

Title: Re: Running Suggestion List
Post by: Mids on June 08, 2008, 12:49:34 PM
I too suffer from chronic altitis. :D

In fact, I was thinking a little while ago of adding some way to set multiple enhancements at once. My thought was to have a set of configurable slotting schemes, so you could click a button to place, for example,  the 'Melee Damage' scheme and it'd fill all the slots in that power accordingly.

In the future, I'm planning on adding a level slider which will grey out powers/slots you don't have yet, as well as scale the numbers to that level (like the game's Real Numbers feature). I'll also be fixing the currently slightly broken Exemplar maths feature too. :P
Title: Re: Running Suggestion List
Post by: Tog on June 08, 2008, 12:54:19 PM
And since I use your fantastic planner every time I load up CoX to remind myself what powers/slots I should be selecting when levelling up (rather than respecing) maybe a "level slider" that lets me slide the level of the build (and only the powers and slots I have at that level) down to whatever level I'm currently playing at, so I'm not confused into thinking I should have powers I don't have.  (I understand most people are smart enough to figure this out at a glance, but even simps like myself deserve a little help now and then.)

I like those first two.  For the third, here is my solution.  Go to File-Print and on the left side, select DO NOT PRINT as the profile option.  Thenm put a check in the box about printing a history page from the right side.  With this checked (by default, it is not), then entire build comes out on one sheet of paper with what was taken at each level.

I keep mine in a 3 ring binder at the desk.
Title: Re: Running Suggestion List
Post by: Sarasvatri on June 08, 2008, 10:35:06 PM
Hi Mids!  I appreciate all the great work you've put in to this fantastic tool.  The planner is almost as much fun as the game!

A couple things that I would sacrifice daisies for:

1. The ability to drop entire IO sets into a power
2. Having multiple builds open at once under one planner instance

Thanks again, looking forward to the i12 update!
Title: Re: Running Suggestion List
Post by: werewriter on June 09, 2008, 02:47:06 PM

2. Having multiple builds open at once under one planner instance

That would be a good one! Especially if you've imported someone else's build as an example, but you only want to use some of their information as a guideline for a build of your own.
Title: Re: Running Suggestion List
Post by: Aoide on June 15, 2008, 05:33:59 PM
I like the scroll bar you stuck on the Primary Powers in the new i12 version, but how about one for the secondary powers as well?  As is (for some reason I can't figure out) on the old version the last couple of powers on Warshades and Peacebringers were getting cut off the list to make room for the info box.  The primary scroll bar on the new version helps with this, but one for secondaries would be nice as well since you still can't click on the ones hidden behind said info box.  Also if you put something like this in the Accolade list, it would be very helpful since for some reason Task Force Commander gets hidden (and left completely unclikable) by the Accolade info box.
Title: Re: Running Suggestion List
Post by: Mids on June 15, 2008, 06:28:42 PM
Can you email me a screenshot of this so I can see exactly which parts or showing/hidden please?
Title: Re: Running Suggestion List
Post by: Aoide on June 16, 2008, 01:43:36 AM
Sent.  Let me know if anything's wrong with it if/when you get it.  Never had to take screen shots like this before, so I'm not sure if I did it properly.
Title: Re: Running Suggestion List
Post by: Mids on June 16, 2008, 07:17:21 AM
Ah! yep, that's great, I see what's going on there.

Firstly, i've got a small glitch that's cutting the power list slightly too short in some instances, wich I need to fix.

But secondly, it's also being affected by the high-DPI screen font. If you open up the config screen (Options -> Configuration) and reduce the font size from 8.25 to 7, or even 6, it'll tidy up the power lists so things fit better.
Title: Re: Running Suggestion List
Post by: Swoo on June 16, 2008, 12:05:54 PM
Hello.

first things: thank you for you great job ^^

second: I just DL the last version and, as I'm in my office, I can't check for any update because I need to specify a username for the Proxy and I didn't find how to let the Designer know what's my proxy username.

(sorry for my possibly awful english, but I'm french ^^)
Title: Re: Running Suggestion List
Post by: Mids on June 16, 2008, 01:06:03 PM
Hello, and thanks!

I apologise that I can't reply to you in French - Your English is good!

At the moment, I have no setting for using a proxy, as I don't have one here to figure it out with. I shall add it to the list of things I want to try and do.

If you're able to use a small USB storage device, it's possible to update at home, and copy the whole program to the USB drive to take to your office.
Title: Re: Running Suggestion List
Post by: Swoo on June 16, 2008, 01:43:50 PM
update via USB drive is what I intend to do, but I wanted to let you know about this problem as I know several peoples who must use a proxy setting while at home...
Title: Re: Running Suggestion List
Post by: MechMaven on June 18, 2008, 02:43:36 AM
A simple suggestion: convert speeds in totals (flight, running, jumping) from FPS to MPH, since MPH is what it shows in game.

Mids rocks!  :D
Title: Re: Running Suggestion List
Post by: TA on June 18, 2008, 04:48:24 PM
Changes I always have to make to the database when it gets updated:

Enzyme Exposures, Membrane Exposures, Lysosome Exposures, and Cytoskeleton Exposures enhance Defense Debuff, Defense Buff, ToHit Debuff, and ToHit Buff, not just one of the buff/debuff types.  They can only be slotted in things that take the appropriate type, but this can still matter.  For example, slotting two Enzyme Exposures in a Defense toggle, which is allowed through the EndRedux enhancement, gives you 66.66% EndRedux enhancement and 66.66% Defense enhancement (ed capped down to 56.99%).  It's a significant aspect of some builds, being able to save slots like that.

Hide, Stealth, and other such powers ... effects are marked as "Suppressed by ...", but hell if I know how to turn on suppression.  So I have to manually add the ability to suppress the extra defense, with an Invincibility-style power scaling slider that goes from 0 to 1, because the unsuppressed defense is pretty much useless.  Though, with this newest version, I can't seem to do that anymore - when I set something to be modified by Power Scaling, it reverts back out soon as I click OK.

Also, it'd be nice if there was some sort of function to rearrange slot placement to use the lowest-level slots.  Like, if a level 1 power is slotted with two level 36 slots and a level 48 slot, it'd be changed to use two level 3 slots and a level 5 slot.
Title: Re: Running Suggestion List
Post by: Energy Aura on June 18, 2008, 05:44:25 PM
I would recommend changing all Mid's stats to match the in game numbers now that we actually get them in game. 

Thanks for a great app.

Cheers!!!
Title: Re: Running Suggestion List
Post by: Mids on June 18, 2008, 06:01:26 PM
I would recommend changing all Mid's stats to match the in game numbers now that we actually get them in game. 
Um... That's what the last month or so of work has revolved around.
Title: Re: Running Suggestion List
Post by: Cava on June 19, 2008, 08:58:48 AM
Would it be possible to make a button (perhaps up under the "View Totals" button) that switched all powers to their Alternative Enhancement Slotting?

I like to make 2 versions of a build, one with normal SOs and then a version with IO sets for when I reach a higher level, and it would be nice to be able to switch between them with one click instead of having to toggle every power (or maybe I am just missing something?).

Oh, and thank you very much for this awesome program. I think I spend as much time with it as in game :S

edit: I should have known something like that was in already... Now I am just embarrased I haven't noticed it before...
Title: Re: Running Suggestion List
Post by: Mids on June 19, 2008, 09:31:47 AM
You can change all enhancement slots to the alternative by going to the 'Slots / Enhancements' menu, clicking on the 'Slots' item, and then selecting 'Flip All to Alternate' from the submenu. :)
Title: Re: Running Suggestion List
Post by: Coolio_Wolfus on June 19, 2008, 11:49:40 AM
I know that movement speeds were changed from Feet to Mph,
I would of preferred this change as a toggle option.

Distance to mission doors etc are still shown in Feet 'ft' and being able to toggle this function would allow me to gage how far I am from said door. (ft/s)

I am aware Mid's that you only recently changed this from ft to mph, but could ft be restored as a toggle at all?
(With Mph as the default.)
Title: Re: Running Suggestion List
Post by: Mids on June 19, 2008, 12:07:24 PM
It can and will be a toggle :)

You'll also have the option of Meters/Sec and KPH, just because I can! ;)
Title: Re: Running Suggestion List
Post by: Mids on June 19, 2008, 12:39:46 PM
Oh! And in response to TA...

I'll be adding a suppression option at some point, at the moment it only displays for information purposes. Power effects which scale are now computed dynamically, and the option to be modified is redundant (but i forgot to delete it from the editor). If you want a power to recognise that an effect stacks, you need to make sure that the effect doesn't have 'no stacking' set.

The slot re-ordering feature is also on my list of features to add.

I'll look into the HO type enhancements at some point and see what I can do with them. It'll likely require some tweaks to the defense enhancement display.
Title: Re: Running Suggestion List
Post by: eldandil on June 19, 2008, 01:11:55 PM
Hey, Mids, I'm back in the game again. :)

Great job on the most recent version of the planner! Awesome work as always.

Now, here's a suggestion that I'm surprised hasn't come up before: Could we have info on the Vet Reward powers built into the planner? One or two of my builds actually use Vet attacks on a regular basis, and it would be nice to be able to look up their stats.

Here's a second suggestion: How about an attack chain planner? I use Excel to calculate my attack chains, but I think some users might appreciate a built in chain calculator that draws data from the planner directly. I'll email you a copy of my Excel calculator to give you an idea of what I'm talking about.

Cheers, mate!
Title: Re: Running Suggestion List
Post by: Mids on June 19, 2008, 01:41:06 PM
Welcome back!
I'll see about adding the vet rewards in. At the moment there's a UI limitation on what can be displayed, but i'm planning some changes to that in the future.

Previously, I've generally said I wouldn't do an attack chain planner, but the last month or so I've changed my mind, and it's actually made it onto my ToDo list. I've an idea or two on how I might impliment it.
I don't tend to plan attack chains myself, but I know quite a few people like to. :)
Title: Re: Running Suggestion List
Post by: Energy Aura on June 20, 2008, 02:55:21 PM
Um... That's what the last month or so of work has revolved around.
Excellent.  You rock.  Really glad there are people like you with the knowhow that put it to good use for the community.

Once again, hat's off to you!!!
Title: Re: Running Suggestion List
Post by: Cannonfodder on June 22, 2008, 02:11:12 AM
Previously, I've generally said I wouldn't do an attack chain planner, but the last month or so I've changed my mind, and it's actually made it onto my ToDo list. I've an idea or two on how I might impliment it.
I don't tend to plan attack chains myself, but I know quite a few people like to. :)

One of the previous hero planner programs had an attack chain planner.  You might be able to port that over and have it draw from the current power database.

Now, if only I could remember WHICH planner had it...  :gonk:
Title: Re: Running Suggestion List
Post by: SuckerPunch on June 22, 2008, 02:17:45 AM
Pretty sure it was SherkSilver's.
Title: Re: Running Suggestion List
Post by: Cannonfodder on June 22, 2008, 02:49:00 AM
Mids, here's the thing I seem to use your planner for the most:  Shopping

I love the recipe viewer in-game helper window.  I use it all the time.

Here's the next feature I'd like to see:  You know how you have the alternate slotting and you can flip between your two slotting scenarios?  I'd love to have about 3-4 more alternate slotting rows. 

For example, almost all of my builds have 2 versions.  One is the planning version.  It has all the powers and slots and what levels to choose each.  The first slotting is with standard enhancements.  The alternate slotting is with invention sets and Hamidon origin enhancements at level 50.  With the second saved build, I have one slotting with IO set enhancement/Hami-O's at 50 and the other slotting with IO/Hami/Purples at 50.  As I acquire IO's, I choose whatever enhancement I just made/bought and change it to a blank, which leaves me with an in-game shopping list of what I have left.

I frequently have 2 versions of your planner open.  One is open to the standard build and shows generic enhancement slotting.  The other is open to the shopping build and has only IO sets filled in.

Here's an example:

Toxic Stiletto

Code: [Select]
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1323;685;916;|
|>-JEDUU/TU`8QT^WC@U6-F!LXQTF+QN;5##1^$)BC&ABPB("XHTZZSA`8VUG6Q2]\@-|
|X[Y4H2HS>:20QQ@_BE8E?PPLSGY<SE&N;[/_KGK=S_CUM=6?!$.+9!:&E+CE6$-16ZK|
|[5:$@_4=T.K=#VW-2JMV/7QU9"VY%AZ,6%$-E64:TJ'2G-Z]NVXP2#A]$%N2'=0)H+E|
|G^_=M%_X/G=5]TMZ4LW-%LWZ27/<\Q%::U+/]BR&P;]OV*'K@P"HY5LV.YFDC..O;D5|
|9BXW[+IY$Q*>6ZM:02C])WVPHVGX[>+6Z&K&Q`9@3AB;C+N$U#IAHAQ!3$T1IK%+HZZ|
|H*,%-4;1-$!)E#0L2)J$,=1K7Q;1'-"CRF/&4H)^A>?H\8>`<X35T1=6>HMS5QET=W-|
|71X#T])$R%A![HBO%:(E:@T!Z$V%\S$G]%LU-[A*ZWA#;(MJN>]A+UY""45-:2OP'#H|
|NL7H9PE3\=["7&HZ^0ZK7.-0C,WN``R:34T?8I"^Q#J5L^AFQWUL*,>=I1C1SEV-,".|
|$M"545O)C%&H]PAF7I"+&:C+TG$T]2S/Z]MF>(3B,NVBN*JACPJ4Y]78/)_3")]:(4<|
|%XWE"!NKZN4[OWZ>51MX3"KN$\3>$X@=`OS@!Y8/*X^!/FC?T@_&=%SD+N7A4%#YR]P|
|$A'\>U^&D-GQ=T8._@-ZI>@-'/9&'L@/&%\8E?@-/\4IXDS$+7,=Y`Y-@.62@O4J9\C|
|=`'!9/J8";Y#1&Z$"5>*5JJ4&CZ*+AN#EHK_(A%A3--N(1)&H/LK!H\2Y$A_?"S$F*>|
|72W^&U-.EW3U'4%,X[FC?\O^Z_IJM+[1]N4.T%64)90UE%LHMU'NH%@H]U#J*,UO1FL|
|7R><8B"?Q%L5`Z41)H:11NE`R*#F4`927*,T_2[GR!0``|
|-------------------------------------------------------------------|

and his IO shopping Build:

Code: [Select]
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1350;675;900;|
|>-JEDUM/$T$4QV=[H85N6]I:6BA0H$7*;0L//AA-C+&:F-`$!7E2ZUJ&=N/:K;N+@C'|
|&#^!7$&_$^*+1:&*,'\0G/XHIYS(E37QTD_[^TW.;<V9VZP<U78@7EX26N&*;GM?8:K|
|IFMRO=:'W?-WW+Z22VG0.K.;/E6[;T?2<BA,CV@QIU:4MIW-BW;-LKG%IK<D]V/&G43|
|/=!X[+[T'%3USMMZ<J.;_07R4W'L8T-:>Y*UVM;79W^7[/\CO0\O>_L6IU6C#VVU6K[|
|V:M=JTEU,:Q1-SU?NH=YZ&D1?D?8'#V]L-@#61=ZB^4>26*7I-R#1YPE+F*.1CE!48'|
|%@A@JDT0-#8.C2R1+$*=Q7%A[3&4"3UB>DH2H''."^`92@JJ=(*<,<<H(IXQ06/D1_>|
|%VTI`3YFT"8;(L#/`M>'G&7B#R/D`CO289)?\0.(<Y6PR390PL,;9HL;\@,14:`4=<.|
|>([L)@2J[=HTA7P)%61Y#E8Y,4QF%)J^!1/DN9)TCS)6)>%1YGP2:*0E5&S9&C3,P-<|
|!6^63KX7RG*5/#GR#OWAB9>VJ:=E",ZI6\KQA4SS]<SFJ/<216<@;)S#0N/'=##3'TE|
|FCTA*[TC6*;H*T04U58$LDW^HYN1OWN$\N")!,4N^TA=*S45P.SZ=*7)\`$M177/Q&_|
|4^\YWE!\LG?NL^\SU_)5F#K#EURG.'M%\>3/.J]#R5?@:O3T65KK0I:-%BX9>7SVB`B|
|/`R+5?^X>H`GT-I0Y4VN.LJ=UWEKJL4MCY(Z&^-;TRL\7F%3C\X(2[R:6T,VBZP;3.D|
|OC&P:919#)U^=O_U_-3[=89OC@"W$9N('<1MQ!W$782)N(]H(GJ_]'ZOL9=HB,1PB=`|
|1<40"D42,(C*(,<0$XA6B=P(*=WW(|
|-------------------------------------------------------------------|

What I'd love to have is a way to combine all this info into one saved file.  I'd also like to have some type of option of looking at the build not just at it's finished state at 50, but at other levels like 25, where I might want to use some of the lower level IO sets.

If there were 4+ slotting alternates, I could use one for generic slotting, one for level 50 IO set slotting, one for level 50 IO set shopping, one for level 50 IO set shopping with purples included, one for level 20 slotting with IO sets I could use at that level, one for level 30 with IO set slotting I could use at that level, one for a level 30 IO set shopping list, and so on and so on.

Another small thing I'd find useful is the ability to put a checkmark next to any recipe or invention salvage.  That way I can look at the in-game helper and see what I already have and what I still need to get.

I don't know if I'm the only one who uses it this way.  Anyone else having a similar experience or using the planner the same way I am?

Thanks!

Title: Re: Running Suggestion List
Post by: Mids on June 22, 2008, 08:46:20 AM
That's quite a wishlist! ;)

The attack chain planner was indeed in SherkSilver's, and it's on my list for the future.

I also have a notion for how I might be able to add extra alternate slotting schemes, as that's an occasionally requested feature. The shopping list stuff also strikes me as useful. :)
Title: Re: Running Suggestion List
Post by: Lost Ninja on June 22, 2008, 09:47:10 AM
I mentioned this on the update thread on the EU boards, but perhaps here would be better.

Can we have an easily visible total of slots left to place (would fit under the view totals button ;)).

What I'd really love to see is a simulated team option, so you can see how your character will perform when it has buffs from other team members on it. Add an extra option down there with accolades and temp powers that allows you to specify other builds and which powers affect you and in what quantities (so you can easily see how well you will do in a full fire/rad team (or similar)).
Title: Re: Running Suggestion List
Post by: Mids on June 22, 2008, 09:55:51 AM
Slot total remaining is on the list!

Simulated team may be a little longer in coming, but it too is on the list, as it's occasionally requested.
Title: Re: Running Suggestion List
Post by: eldandil on June 23, 2008, 02:23:42 AM
Wheee new update. Way to go, Mids!
Title: Re: Running Suggestion List
Post by: SaintNicster on June 27, 2008, 08:58:30 PM
Time for my request ;)

On the Export build option, I'd really appreciate an option for "No Color" when selecting one of the options like HTML, LiveJournal, UBB, etc.  Maybe Something with just the bold / italics / no weighting options?

Great work on the planner :D
Title: Re: Running Suggestion List
Post by: Mids on June 27, 2008, 09:16:06 PM
On the Export build option, I'd really appreciate an option for "No Color" when selecting one of the options like HTML, LiveJournal, UBB, etc.  Maybe Something with just the bold / italics / no weighting options?
You can create your own custom colour schemes and forum export code sets from the Options->Configuration screen. :)
Change to the 'Forum Export Settings' tab, and the left-hand side allows colour scheme editing, and the right hand side allows you to create/modify the forum formatting codes. Leaving the 'Colour' boxes blank for a code set will prevent any colours being exported.

I'll add having the option as a standard feature to the list though.
Title: Re: Running Suggestion List
Post by: SaintNicster on June 27, 2008, 09:17:48 PM
You can create your own custom colour schemes and forum export code sets from the Options->Configuration screen. :)
Change to the 'Forum Export Settings' tab, and the left-hand side allows colour scheme editing, and the right hand side allows you to create/modify the forum formatting codes. Leaving the 'Colour' boxes blank for a code set will prevent any colours being exported.

I'll add having the option as a standard feature to the list though.
Heh, that'll show me to pay attention.  Typical End-user, right?  ;D
Title: Re: Running Suggestion List
Post by: Mids on June 27, 2008, 09:27:12 PM
Heh! I used to despair that nobody read the readme (which that instruction isn't in, :P), until i realised something:
I never read the readme for anything!
I never RTFM!

My user interface needs work to make things more intuitive, stuff like that is buried away where you don't find it unless by accident.
To say that a UI overhaul is on the list is an understatement. It's practically a whole list by itself!

Once I have all current bugs/features dealt with to my satisfaction, I get to start a whole new round of coding.
Title: Re: Running Suggestion List
Post by: torakusu on June 27, 2008, 11:09:08 PM
If you plan on doing an UI overhaul, may I suggest that an option that allow users to keep the "classic" UI for those of us who are used to the old UI?
Title: Re: Running Suggestion List
Post by: Mids on June 28, 2008, 07:01:50 AM
But of course! :)
Title: Re: Running Suggestion List
Post by: torakusu on June 28, 2008, 07:09:53 AM
While I'm at it, some powers, mostly stealth and travel powers, have different numbers (travel speed, defense) depending on whether they are suppressed.  Do you suppose we can have a toggle that would let us see def totals, etc while stealth and travel are suppressed?
Title: Re: Running Suggestion List
Post by: Mids on June 28, 2008, 07:13:24 PM
That should be doable
Title: Re: Running Suggestion List
Post by: eldandil on July 01, 2008, 01:41:43 AM
Here's another one:

Often, my alternate slotting is identical to my first build except for changes to a small handful of powers. Typically, my first slotting configuration is the easily attainable one and the alternate setup is the "fantasy" one involving purple sets in maybe 3 to 5 powers.

It would be tremendously helpful if there were a way to copy all the enhancements from the first build to the alternate build so I could jump straight into making those minor changes.

Edit: I take the suggestion back. It's actually easier to just save the same build under a different name and then make changes to the copy. To compare the two builds, I just have to open two instances of the planner.
Title: Re: Running Suggestion List
Post by: cov_alpha_bot on July 14, 2008, 08:28:31 PM
Hey Mids,

     Great job on the updated planner.

     I searched through this thread and didn't see it suggested, but one thing I would find very helpful, if you could do it fairly easily, would be a file --> recent --> "Toon List" that would hold your last three or four builds that you had opened, or simply a list of your last few opened Toons directly under File.

Thanks Mids, and keep up the great work
Title: Re: Running Suggestion List
Post by: Mids on July 14, 2008, 09:08:13 PM
I keep meaning to add that one!
Title: Re: Running Suggestion List
Post by: Tog on July 15, 2008, 09:49:31 AM
I have another one, but this may take way too much work to implement.  Sorry.

One of the first things I did when IO's came out was to go though and make a list of what total enhancement values each set provided at level 35.  For example, there are damage sets that only enhance damage up to about 80%, while giving about 70% to accuracy.  Would it be a lot of extra work to have the pop up window display the totals for the sets without having to slot them? 
Title: Re: Running Suggestion List
Post by: Mids on July 15, 2008, 10:22:40 AM
Would it be a lot of extra work to have the pop up window display the totals for the sets without having to slot them? 
Probably, but I may do it anyway! :)
Title: Re: Running Suggestion List
Post by: tankenstein on July 21, 2008, 04:45:24 PM
The ability to type the level number or select it direct for each individual enhancement. I have lots of IO's, but not all at the same levels, it's a pain to model my toon's actuall build by changing the default level each time i drop a different level enhancement.

does any of that make sense?
Title: Re: Running Suggestion List
Post by: SaintNicster on July 21, 2008, 04:49:22 PM
It's already there.

Before you select the enhancer you want, enter the level,  then click on it. 8)

Works for Common and Set IOs, afaik.  There are +/- options available for TO/DO/SO/HOs
Title: Re: Running Suggestion List
Post by: tankenstein on July 21, 2008, 09:22:27 PM
It's already there.

Before you select the enhancer you want, enter the level,  then click on it. 8)

Works for Common and Set IOs, afaik.  There are +/- options available for TO/DO/SO/HOs

yup you are right, just type the level you want and the lower right corner where the level is displayed will change to what you typed.

thanks
Title: Re: Running Suggestion List
Post by: darkskye on July 31, 2008, 12:43:01 AM
Here's one I'd like. It may be there and I just haven't been able to find it.

When I'm playing with builds, I'll mess around with which power goes where in the build.  Often, I end up doing this *after* determining all the slotting I want. Is it possible to make a "trade level" option or something, to say "move this entire power and its slotting to be taken at level 36 instead of at 28" or something like that?
Title: Re: Running Suggestion List
Post by: Mids on July 31, 2008, 07:06:42 AM
Hmm, that's worth considering. The tricky part lies with the slots, as it could involve some complicated slot juggling if the two powers had different numbers of placed slots.
Title: Re: Running Suggestion List
Post by: Bliz on July 31, 2008, 04:05:09 PM
Here's one I'd like. It may be there and I just haven't been able to find it.

When I'm playing with builds, I'll mess around with which power goes where in the build.  Often, I end up doing this *after* determining all the slotting I want. Is it possible to make a "trade level" option or something, to say "move this entire power and its slotting to be taken at level 36 instead of at 28" or something like that?

I would LOVE to have this option, as it's something I often end up doing when playing with a build. It's not so bad if the power has only a slot or two, but often it involves a set of IOs that I've already aquired with different levels and keeping them all correct is annoying at best.
Title: Re: Running Suggestion List
Post by: Tog on August 01, 2008, 10:53:08 AM
I knowing nothing about how this whole thing works.  My programming training was limited to Apple IIc Basic in 1987, but here is the one major problem I see with being ablr to drag whole slots of stuff around.

If I take a power, slot it, then move it, there is a very real chance that the slots I've placed won't be available at the new level. 

If I take the power at 28, the add slots at 29 and 31 to get it 6-slotted, those slots will have to go somewhere when I drag the power to 35.

Likewise, the slots I placed at 36 and 37 won't be available at 29 and 31.  If it's a straight across swap, then there might be a way around it, but I can't imagine that would really come up all that often.

Here would be I would handle it (assuming a team of little geeky elves were around to actually make it work, and to bend the laws of physics if needed).

I would make a new pop-out window that held, say 10 banks of 6 slots.  You slot this window however you want, with each row representing one power.  This means you could have 10 powers worth of slots ready to go.  Have an Ice Blast character?  Click on the ranged attacks to apply one set of 5 Thunderstrike to each ranged set.  Don't like Thunderstrike?  Change the bank section to whatever you prefer, then re-apply them all with two clicks.  One on the power, and the second on the set you want copied.

Saving a power to the set would be basically the same.  Click on the power, then on the "COPY" button on the bank row, and the Enh that are slotted would be copied to the bank.  Then we'd need a "Clear ENH" option for each selected power to remove the slots.

Based on what I've seen in the program, I think this is possible, but I have no way to actually know.  If it is, then I would like the option to save the bank globally, so that even a new character could be slotted out with my idea of a standard load with a few clicks.

 
Title: Re: Running Suggestion List
Post by: Mids on August 01, 2008, 11:24:45 AM
Guess what?

I'd already added slotting templates very similar to the way you described it to my version 2 feature list! ;D

And yeah, you pretty much covered why moving a power and its slotting is quite a logistical problem.
I will be adding a variation of 'move slotting to another power', as a Cut & Paste style feature.
Title: Re: Running Suggestion List
Post by: Tog on August 01, 2008, 03:46:42 PM
See!  You keep doing that!  Everytime I think of something that would be cool, you tell me it's already in there in some form.

GET OUTTA MY HEAD!!!

 ;D
Title: Re: Running Suggestion List
Post by: SaintNicster on August 01, 2008, 03:50:11 PM
See!  You keep doing that!  Everytime I think of something that would be cool, you tell me it's already in there in some form.

GET OUTTA MY HEAD!!!

 ;D
Heh, maybe you should get out of his head? :P
Title: Re: Running Suggestion List
Post by: Mids on August 01, 2008, 05:15:35 PM
I have a very good template for a tin-foil hat which you can wear to keep all of my mind reading powers comfortably at bay. ;)
Title: Re: Running Suggestion List
Post by: BasiliskXVIII on September 27, 2008, 12:36:45 AM
Here's one:

With the IO set bonuses now in the game, sometimes my cumulative totals show something other than what I expect. Would it be possible, on the "Cumulative Totals (For Self)" window to allow you to click or hover over the stat and get a window showing what is affecting that stat?

F'rinstance, on my Dominator I have 2.4% defence to all from Combat Jumping, but looking at my cumulative totals, I'm noticing a reading of 4.9% defence to Lethal. With my proposal, I would simply click the lethal tag, and a window would pop up saying: "Combat Jumping: 2.4%, Enfeebled Operation: 2.5%" instead of having to pore through the set bonuses to see what's adding that unexpected bit.
Title: Re: Running Suggestion List
Post by: Swoo on October 07, 2008, 12:14:54 PM
how about a simple way to change single Enh level?

I'd like to see what's the exact number of my real build if I have different level in my Enh. ( SuckerPunch's hero builder allowed that in a simple way)
Title: Re: Running Suggestion List
Post by: SaintNicster on October 07, 2008, 01:37:31 PM
how about a simple way to change single Enh level?
Right click the enhancement.  Type in the new number, press enter.  The Enhancement's level is now changed :D  If you go through the Read Me file, there are a few tips and tricks

I'd like to see what's the exact number of my real build if I have different level in my Enh. ( SuckerPunch's hero builder allowed that in a simple way)
Not quite sure what "exact number of my real build" is

EDIT: hit enter too soon
Title: Re: Running Suggestion List
Post by: Tog on October 10, 2008, 10:29:32 AM
Not quite sure what "exact number of my real build" is


I think it means that if you have a set like Thunderstrike with the individual bits having levels of 35, 34, 37, 40, and 37, your totals will be different than in if set them all for at the default level.
Title: Re: Running Suggestion List
Post by: SaintNicster on October 10, 2008, 01:45:04 PM
I think it means that if you have a set like Thunderstrike with the individual bits having levels of 35, 34, 37, 40, and 37, your totals will be different than in if set them all for at the default level.
Ah, that makes sense.  The way I described will do that nicely ;)
Title: Re: Running Suggestion List
Post by: Fireheart on November 17, 2008, 08:30:18 AM
I often use the 'Compare Powersets' function to explore how powers might be switched around, however, although you can 'compare' Defensive powersets, you cannot actually compare their Defense.  Damage, endurance use, or healing, yep, there's a button for that, but not for Defense or Resistance.

Might be a good feature to add.

Be Well!
Fireheart
Title: Re: Running Suggestion List
Post by: werewriter on December 12, 2008, 03:46:47 PM
With CoX heading towards the Mac, any chance we might see a Mac version of Mids? :)
Title: Re: Running Suggestion List
Post by: Mids on December 12, 2008, 05:10:24 PM
There's some technical issues that could make that rather difficult to achieve, i'm afraid. Mac users will be able to use SuckerPunch's online planner though.
Title: Re: Running Suggestion List
Post by: Steiner on December 12, 2008, 05:52:00 PM
Btw, SP's Super___ Planner will be comparable to Mids. SP and I are determined to give the users damn close to what they have with Mids on the nest generation version of the hero/villain planner.

It's going to be exciting after SP has finished up the sexiness he already has in store for it.
Title: Re: Running Suggestion List
Post by: eldandil on December 14, 2008, 04:47:55 PM
Hey, Mids, while planning my capped S/L defence blapper's attack chain, I tried using the Power Graphs window to see what the damage/activation-time numbers of my various attacks were. I'd initially thought the damage/sec option was the right one, but, as it turned out, what I was looking for doesn't yet exist in the planner.

The damage/sec graphs currently in show us <damage / (activation time + recharge time) >. All well and good, but wouldn't <damage / activation time > be more useful since few people would stand around spamming a single attack?

I don't know about everyone else, but I tend to put in enough recharge for an unbroken attack chain. Would you consider putting in a <damage / activation time > graph option in a future update?
Title: Re: Running Suggestion List
Post by: Mids on December 14, 2008, 06:27:46 PM
It's on The List (tm)  ;)

Incidentally, my own blapper would be quite interested to see your build if you wouldn't mind too much.
Title: Re: Running Suggestion List
Post by: eldandil on December 15, 2008, 06:27:51 PM
Ah, good to know!

As for my build, you only had to ask, old chap. The Ice Guy is a no-travel concept character who uses always-on Slide (representing an ice trail) to skate in and out of crowds. I'm not sure how he'll play out in actuality since he's still only in his teens at the moment.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1420&c=704&a=1408&f=HEX&dc=78DAA5934953534110C7E7252F24212F840009614F580C0804B8A91CAC12970A051A0139A95408AFC8B3522F29122CB97974C112F5A8B85D3DBA97556EE5F699BCC4EEFE4FE003F82AF9FF66A67BBA67BA6B166F9CB694BA795219E1B952BE5A5D3B455AB3B7FCCB05C7760B7668A56827B3053B796E7BC7AF944A68FBDA52DEDDB4373264C29664C3B0BC5DA994B76A6259CCBB4E65BB94AF3965379A758BF696ED92450FAC5CB95CCA9C756AAE5DAD62B260E72B8EBB19D696CD628D66519965DDEB4ED559774A4E6D277AA6E2143273E5D206A5E0AC3B093ADB18FDE755E3AB9BEA2961544D3D039E0B665E002F05B70EDDBD6ACFE0A5A60782D687C023C16DF2307458234718549E8B027309581634AD08EE907AB5BB17EE01B807E0DE0CF766B8FBA8B23E095F377C93841935033491C50F8BF28FCA528C96823A7610B12DC4B610BB05B15B10FB3C6908EEBED01BB974F75B41FF3BE0BD20F9017825F7F5539230F27AC3591AA455625ED07B491C26570571F28BE8934702F00B0A2ED05A541F338A46B4A1116D6844071A1147230214A85D076A4FCA453B807BA43104326229598A8F0B12B4A75317A71316AE4797CEDA85AC49644D216B0A5953C87A97B44767ED9925985ED5ABB94BE8D379FB1E7BE878AAFF8980AB3DA04B3AF05A020DA3B2C3A86C1A954DA3B26338ED7D69078E3688BE0DA16F43E8DB10FA36FCD7C3BBF66832A2DD473E4BB18F7C01BE02DF04E9EF82A29715671AFD214B633F815F82A3BF813F00CEE4D0AE71DCDF371E37F8C2139D80295D9C4033273BD0F4986081FC33BA321994646A5F708DE24DC3A2A691A2D73C7861F4A34F2D988DC754F7285D6C8F66B766CE3C786FCA40A0D4E1B6FFFA3E5A8D38C1A566D215961C89B1CAA3CB2C57787A9547791EADB314785AFF6435AE1339C6073ACE7282659665979DFCFCDE422C164B98A58525C2D2CAD2CE1267E966D967A9FF0360DDF92C)

The Ice Guy: Level 50 Science Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Ice Blast -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48), Thundr-Acc/Dmg/EndRdx(50), Thundr-Dmg/EndRdx/Rchg(50)
Level 1: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(17), Enf'dOp-Immob/Rng(17)
Level 2: Frozen Fists -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(7)
Level 4: Ice Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), KntkC'bat-Knock%(11)
Level 6: Swift -- Run-I(A), Run-I(50)
Level 8: Hurdle -- Jump-I(A)
Level 10: Jump Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Knock%(15)
Level 12: Ice Storm -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(33), TmpRdns-EndRdx/Rchg/Slow(33)
Level 14: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(25), Numna-Heal(29), Numna-Regen/Rcvry+(46)
Level 16: Combat Jumping -- GftotA-Def(A), GftotA-Run+(25)
Level 18: Bitter Ice Blast -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Ice Patch -- EndRdx-I(A), RechRdx-I(23)
Level 24: Acrobatics -- EndRdx-I(A)
Level 26: Bitter Freeze Ray -- Thundr-Dmg/EndRdx(A), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(34)
Level 28: Chilling Embrace -- HO:Micro(A), HO:Micro(29)
Level 30: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(31)
Level 32: Blizzard -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40), RechRdx-I(42)
Level 35: Freezing Touch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), Lock-%Hold(37)
Level 38: Frozen Aura -- LgcRps-Acc/Rchg(A), LgcRps-EndRdx/Sleep(39), LgcRps-Acc/EndRdx(39), LgcRps-Sleep/Rng(39), LgcRps-Acc/Sleep/Rchg(40)
Level 41: Flash Freeze -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(42), CSndmn-Acc/EndRdx(42), CSndmn-Sleep/Rng(43), CSndmn-Acc/Sleep/Rchg(43), RechRdx-I(43)
Level 44: Frozen Armor -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(45), GftotA-Def/EndRdx(45), GftotA-Run+(45), LkGmblr-Def(46), LkGmblr-Rchg+(46)
Level 47: Aim -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A), HO:Micro(3), HO:Micro(27)
Level 2: Rest -- RechRdx-I(A)
Level 1: Defiance

Incidentally, set IOs cap at level 41 in this build so that bonuses would still be available if exemped to 38 or higher. I don't actually PvP, but I like the idea of retaining all my bonuses should I head into Warburg for a missile.

Of course, with the advent of the Dual Build system, perhaps I should now be planning a level 50 PvE build (which should be easier to soft cap) and a separate lower level PvP one.
Title: Re: Running Suggestion List
Post by: Naienko on January 15, 2009, 06:10:01 PM
I would love to see a way to rearrange the display of my powers.  F'r'ex', I want Display: order by level, and Display: group by powerset, and possibly even Display: group by type (i.e. melee attacks, shields, buffs, debuffs, ranged attacks).

Is that even possible?
Title: Re: Running Suggestion List
Post by: Mids on January 16, 2009, 08:49:15 AM
Possible, but a little complicated to impliment. It's certainly a possibility.
Title: Re: Running Suggestion List
Post by: SuckerPunch on January 16, 2009, 01:26:01 PM
I would love to see a way to rearrange the display of my powers.  F'r'ex', I want Display: order by level, and Display: group by powerset

My new version has um... some secrets.   :o
Title: Re: Running Suggestion List
Post by: Steiner on January 16, 2009, 05:19:59 PM
PLANNER WAR! lol
Title: Re: Running Suggestion List
Post by: Tazhyngarth on January 16, 2009, 07:05:27 PM
PLANNER WAR! lol

LMAO!  That would be interesting.
Title: Re: Running Suggestion List
Post by: eldandil on January 16, 2009, 09:31:44 PM
Oh, Holy Patron Saint of Altaholics, thy humble devotee has a question for ye:

Are you intending to put in pet stats any time? It would be very nice to be able to see at a glance just how much defence my Tier 1 Thugs have from my powers, from IOs, and from Enforcer Manoeuvres, for instance, so that we can decide whether or not to sacrifice just one more Enforcer slot for defence.

Currently, I'm using City of Data and a calculator, which works well enough, to be honest. Still, such a feature would be much appreciated.

I'd thought this feature would have been requested before and often, but I don't see it anywhere in this thread.
Title: Re: Running Suggestion List
Post by: Mids on January 17, 2009, 08:16:56 AM
It's been requested, and it will happen. It's actually about 1/4 inplimented at present.  :)

RL's been kicking my ass of late so i've not had time to be able to work on anything much, but i'm hoping to be able to soon.
We're far too gentlemanly and civil to have a planner war. ;)
*begins marshalling a secret army of squirrels*
Title: Re: Running Suggestion List
Post by: Catharctic on January 19, 2009, 12:25:07 AM
*begins marshalling a secret army of squirrels*

Army of squirrels you say? (http://www.youtube.com/watch?v=777vJrssQL8)
Title: Re: Running Suggestion List
Post by: SuckerPunch on January 19, 2009, 01:28:19 AM
Yes, but mine will have lightsabers.

(https://images.weserv.nl/?url=files.dancunha.com%2Fuploads%2Fsquirrels.jpg)
Title: Re: Running Suggestion List
Post by: Tazhyngarth on January 19, 2009, 03:45:04 AM
/e Facepalm
Title: Re: Running Suggestion List
Post by: Mids on January 19, 2009, 08:14:35 AM
Dang, how can I beat an army of squirrels with lightsabers?

...unless... hmm... ninja pirate squirrels...
Title: Re: Running Suggestion List
Post by: Tog on January 22, 2009, 09:30:02 AM
So...

Mids...

Seen the 60 month vet reward?  Get coding ;D

at 60 months, all four travel powers will be dropping the level 14/1one other power requirement.  For those that have the badge, they can take any travel power at level 6.
Title: Re: Running Suggestion List
Post by: Mids on January 22, 2009, 11:54:06 AM
Seen it, it'll be taken care of! :)
Title: Re: Running Suggestion List
Post by: TA on January 29, 2009, 06:09:30 PM
Any chance of adding an "Export Datalink" option, preferably to the Import/Export menu?  I like to feed the datalink into Tinyurl, and send that to people in-game or through IRC.  It'd be nice to be able to do that without having to paste the entire build into Notepad and dig out the datalink.

Also, any possibility of recognizing Arcanatime cast times (http://boards.cityofheroes.com/showflat.php?Cat=0&Board=faq&Number=12616797&Searchpage=1&Main=12616797), in the power display?
Title: Re: Running Suggestion List
Post by: Sugoi on February 02, 2009, 12:10:18 PM
Has anyone suggested tracking / adding the Veteran Reward Powers to the Designer program?  Can't seem to find em anywhere...

Love the program!   ;D ;D ;D
Title: Re: Running Suggestion List
Post by: Tog on February 03, 2009, 09:27:58 AM
I know it's been suggested, but until you hit the 60 month badge, there just isn't much reason to.

The prestige sprints are the only vet reward that can be slotted, and I guess an arguement could be made that you use sprint for running, but have a stealth IO in Dash and want to make not of it.

The Buffing pets could be added to the list of temp powers.

The attacks are unslottable and unbuffable (sort of*) and the Mastermind Blackwand does the same damage as the Blaster version, so there just isn't much variation.

*Global acc bonuses from sets are applied to the acc checks of the Vet attacks.  I'm not sure if damage buffs though sets are applied or not.

The 60 month reward is the only thing that will have any real effect on a build.  It will open all four travel powers at level 6 and drop the 1 power pre-requisite.  This means it will effectively free up one power slot per build.  If only the characters that need it were on my main account.

Anyway, this idea has been suggested in the past, and as I recall, it's on the list, but it's not a big priority.  Mids will have the final word for sure though.
Title: Re: Running Suggestion List
Post by: Mids on February 03, 2009, 04:44:29 PM
As Tog said, it's on The List (tm). :)

The List is of roughly Godzilla-scale proportions and threatening to devour small cities.
Title: Re: Running Suggestion List
Post by: Tazhyngarth on February 03, 2009, 07:20:13 PM
No lie, I've seen it! :o
Title: Re: Running Suggestion List
Post by: Sugoi on February 04, 2009, 03:57:22 AM
Thanks for the info.. was checking to see if it had been considered, since the Vet attacks are a good portion of my lowbie support type attacks, since they use a lot of low level power slots for stuff useful for others on my teams.

I'll just tag em as the regular mission rewards, although I know they're not the same... it is fun having dual Nemesis Staves for a bit on some runs though... grin.

Title: Re: Running Suggestion List
Post by: eldandil on February 12, 2009, 02:16:36 PM
Hey, Mids, three requests-disguised-as-suggestions!

1) Is it possible to change the resolution the planner runs at? Trying to read IO description on a 32" screen at 1920x1080 is making my optician very rich. If not, would you make it possible? Pwetty pwease? Or maybe allow us to toggle Mids' to x1.5, x2, and x2.5 scale or something.

2) Would you be interested in implementing a "toggle on all accolades" button? I always switch on the same four on all my characters and I'll bet others do that too!

3) I prefer slotting level 41 set IOs and level 50 common IOs. Do ya suppose it would be possible to have separate default level settings for sets and commons?

Sorry if I'm not making sense. I've been working non-stop the last 26 hours and am not quite sane mwahahaha. Burp. 'scuse me.
Title: Re: Running Suggestion List
Post by: Mids on February 12, 2009, 03:11:17 PM
Go sleep!

Resolution is my never-ending annoyance, it's being worked on!
I intend to change the way accolades are handled, so we'll see what happens there...
Title: Re: Running Suggestion List
Post by: eldandil on February 12, 2009, 04:02:33 PM
I find that I've been running on caffeine and adrenalin so long I can't sleep now. O_O

Well, at least I have something to look forward to now. You heard it here first, folks! Mids promises to give us multiple resolutions and a way to get all accolades by level 1 in-game!
Title: Re: Running Suggestion List
Post by: Mids on February 12, 2009, 09:37:06 PM
Look over there! Flying pigs!

*runs away and hides*
Title: Re: Running Suggestion List
Post by: eldandil on February 13, 2009, 10:48:15 AM
Drat, I looked. O_o
Title: Re: Running Suggestion List
Post by: shred_monkey on March 25, 2009, 08:21:27 PM
I'd love to see an export function to dump power data into a spreadsheet (or just into a deliminted text file).

For example, if I want to export all the damage/recharge/activation, etc data for all scrapper Dark Melee powers I just pull up a DM scrapper and click export primary data, then paste it into my spreadsheet.

If you want to get fancy you can export the data enhanced by the current build in the planner, but i'd be more then satified with just the base numbers.
Title: Re: Running Suggestion List
Post by: TedEBearNC on May 17, 2009, 02:35:49 AM
Now that I have my 60 month vet reward I'd love to be able to pick a travel power at level 6 or later in the planner. When you get to it of course.  (This means NOW! )  :D
Title: Re: Running Suggestion List
Post by: Cannonfodder on May 18, 2009, 02:01:40 AM
I actually tried editing the powers database.  It isn't that hard to figure out.  I changed the four travel powers level of availability to 6.  It still shows them as 'illegal' in red italic font, but it does allow you start placing and slotting them at level 6.

I also tried to incorporate all of the power patch notes since the last release and I got most of them to work.

I also looked into adding the PVP IO sets, but the task of creating each recipe, then each IO, then each set was too daunting.

Please, please, please let us have an I14 version soon!   :gonk:
Title: Re: Running Suggestion List
Post by: sweetpayne on May 19, 2009, 10:10:47 PM
Hi. Just a little suggestion to maybe implement into mids. It'd be something that would be low priority.

My suggestion is that hide or other stealth-like powers that have defense that is suppressed when attacking or clicking an object have a pop up window like the accolades do. The extra power in there would have the defense when in hide or stealthed. That way you will have the defense numbers for when you are attacking and being attacked will be the numbers that matter.

I personally have found it a little bit annoying to have to remember to minus so much defense % since those numbers in hide or stealthed don't mean too much to me (especially aoe def). I had changed mids once to conform to it and liked it myself. I saw how close to soft cap defense my stalker was without having to go minus 5.78% def on 46.77% def is .... and how much more I need to get close to it.

Thanks for reading.
Title: Re: Running Suggestion List
Post by: Catharctic on May 20, 2009, 07:38:51 PM
Hi. Just a little suggestion to maybe implement into mids. It'd be something that would be low priority.

My suggestion is that hide or other stealth-like powers that have defense that is suppressed when attacking or clicking an object have a pop up window like the accolades do. The extra power in there would have the defense when in hide or stealthed. That way you will have the defense numbers for when you are attacking and being attacked will be the numbers that matter.

I personally have found it a little bit annoying to have to remember to minus so much defense % since those numbers in hide or stealthed don't mean too much to me (especially aoe def). I had changed mids once to conform to it and liked it myself. I saw how close to soft cap defense my stalker was without having to go minus 5.78% def on 46.77% def is .... and how much more I need to get close to it.

Thanks for reading.

Great suggestion!

The numbers with Hide activated has always been a really weird thing to me. It would be nice to have a more accurate representation of Defense for all those fights that take more than one hit...or have more than one enemy...you know, like, almost all of them.
Title: Re: Running Suggestion List
Post by: Umbral on May 21, 2009, 07:02:33 PM
Also, any possibility of recognizing Arcanatime cast times (http://boards.cityofheroes.com/showflat.php?Cat=0&Board=faq&Number=12616797&Searchpage=1&Main=12616797), in the power display?

Considering I am an avid number cruncher and CoX board math guru, I'd like to suggest something that would make the actual number crunching process much nicer.  It shouldn't be too hard, especially since most of the calculations can already be calculated via basic formulas and spreadsheets.

Allow some kind of option to change all activation times to their Arcanatime activation times.  If you're too lazy to read the entire Arcanaville dissertation on the research and analysis (it's actually not as dry a read as you'd think!), it all comes down to this:

The server only checks your powers every so often.  From what Arcanaville (and all of the independent analysts like myself) has been able to infer, the interval that the server checks is every .132 seconds.  If you want to know anything else, read the link, otherwise, it'll be getting needlessly repetitive.

Suffice it to say, the "real" animation time of any of your attacks is going to the result of this formula:

(roundUp(activation/.132)+1)*.132

If that formula doesn't make sense, here's an explanation to go along with it.  Take the real numbers listed activation time.  Divide that number by .132.  Round up to the nearest whole number.  Add 1.  Multiply by .132.

A .83 second activation time power (like Shadow Punch) will have a "real activation time" (or, colloquially, Arcanatime) of 1.056 seconds.  A 3.3 second activation time power (like Shadow Maul) will have an activation time of 3.432 seconds.  Something else of interest is that some powers that have different listed animation times (like Sweeping Strike at 12.3 seconds and Blinding Feint at 1.2 seconds) will actually have the same Arcanatime (1.452 seconds) because the difference between the activation time of the 2 powers is too small for the server to reliably notice.

My second request/suggestion would be to include Damage per Activation Second (incorporating Arcanatime) alongside the moderately useful Damage per Activation and the largely useless Damage per Second calculations.  The formula (for those that don't know) is simply Damage per Activation/Activation time (preferably Arcanatime).  The primary use for this is that it's a much more useful metric of a power's potential effectiveness than DPS or DPA because it is the absolute highest unenhanced DPS you can get from the power during the time that it is activated.

A third (though less important) request would be for buffs and debuffs to be able to show up time percentages so that it's easier to determine partial contribution.  The method for this is (also) reasonably simple.

(Recharge time + Animation time)/(Effect Duration)

It's not as important as the other 2, but it's just a nice little calculation that could be done for those of us who crunch the numbers near religiously.
Title: Re: Running Suggestion List
Post by: Coolio_Wolfus on October 01, 2009, 06:16:29 PM
I know there is a Veterans reward to reduce the required level for Superspeed, Superjump, Fly and Teleport from 14 to 6 and removes their pre-req's.

However to most players the current I16 changes to these could be confusing, it would be ideal if ths was a selectable 'Temporary Power' with the powers listed above listing a req level of '14 (6)' and only allowing level 6 if the veteran 'Temporary Power' - 'Traveler' is set.
Title: Re: Running Suggestion List
Post by: St0n3y on October 01, 2009, 09:07:43 PM
Dead horse, meet the bat.

This has already been discussed numerous times both here and on the official CoX forums.  We are currently working on adding a toggle for the City Traveler vet badge.
Title: Re: Running Suggestion List
Post by: txtornado on March 12, 2010, 11:27:20 PM
I'm fairly new to Mids so I'm still familiarizing myself with it.  I have toons that were created prior to my knowledge of Mids and I don't remember what powers I took and when.  I wonder if there is a way of copying those builds to Mids so I can tweek from there to determine if something else would work better without starting from ground zero. 
Title: Re: Running Suggestion List
Post by: eabrace on March 12, 2010, 11:44:54 PM
A way to export from the game to Mids?  Nope.

The only thing I can think of to suggest would be to run some flashback missions to get a general idea of when you took powers.  For example, if you're a hero, running the Break up the Clockwork and the Skulls mission would show you which powers you had at level 9.

Alternately, you could team up with a level 1 character to see which powers you had at level 6 and see what powers you gain access to in what order as they level up.

Or, you could just go ahead and plan a build out in Mids from 1 to 50.  Then, when you're ready, you can log in, and either use a respec (if you have a free respec available, all you have to do is type in /respec), or talk to a trainer to select your alternate build and go through selecting your powers from 1 to your current level.
Title: Re: Running Suggestion List
Post by: DolphinBoy on March 29, 2010, 08:01:49 AM
A fairly simple feature suggestion:

I constantly find myself having to remove high-level slots from low-level powers, and then re-add the slot and reassign the exact same enhancement, in order to free up a higher-level slot assignment to put into another power.

For example, I might have a level 42 slot in a level 18 power; and then I want to move a slot from a level 22 power to a level 32 power.  But unfortunately all the slots in the level 22 power are level 23 and 25 slots.  So, I have to first remove one of the level 25 slots from that power, then remove the 42 slot from the level 18 power, and then add a slot back onto the level 18 power - which will now be the level 25 slot I removed from the 22 power - so I can move that 42 slot onto the level 32 power.  (I hope that was clear enough!)

So my feature suggestion is: add a menu item to the "Slots/Ehancements" menu, maybe on the "Slots" submenu.  This menu item would be labeled "Reassign all slots at lowest possible level" and it would do just that.  In my example, it would - among other things - automatically swap the level 42 slot in the level 18 power with the lowest level slot currently assigned to a power taken at level 20 or higher.

A really basic (and sub-optimal) bubble-sortish algorithm would be:

For each power P1 in ascending order of level taken:
{
  For each slot S1 assigned to the power P1:
  {
    For each power P2 taken after P1:
    {
      For each slot S2 assigned to the power P2:
      {
        If (S1's level > S2's level) then swap S1 with S2.
      }
    }
  }
}

A more optimal implementation would be to create a fresh pool of all possible slot levels, then walk through the powers in the order taken and assign the lowest-level legal slot from that pool.

If I freed up any one slot in a complete build (in my example, removing the level 25 slot from the level 22 power), and then ran the above menu item, what I'd probably end up with is one unassigned level 46, 48, or 50 slot.  I could then drop it onto the level 32 power.

It's annoying to do it by hand mainly because I have to reselect the enhancement I already had in there.

Alternatively, instead of (or in addition to) the menu item to trigger this algorithm manually, Mids could do it automatically.  In other words, if I have one unassigned slot of level X, and I try to assign it to a power taken at level Y, where Y>X, then Mids could look around for a slot with level>Y assigned to a power taken at a level <= X, and swap it with the free slot.  But that sounds like more code to write than the little manually triggered bubble sort thing above.

(Originally posted to a new thread, but then I saw this unified thread so I removed that and copied it to here.)

Title: Re: Running Suggestion List
Post by: Steiner on March 29, 2010, 01:48:20 PM
You've definitely covered all possible angles...

I've taken a look at the code to see how probable a solution like this could be and I would have to rate it as a 4/10.

The way the slotting and power incrementation is set up... changing the system would require a major overhaul to the data import/export (ya know the data-chunk at the bottom of a build export) and I really couldn't fathom redoing that entire system, mainly because I can't guarantee it will be backwards compatible with pre-change builds/data-chunks.

The provided Respec and Dynamic modes that are already used in the application should be more than efficient to build do what you're asking. you might just have to toggle between the two while building.

Also, the reason you're seeing lvl 42 slots in a lvl 18 power is because that build probably didn't have the slots available until said level. I've made builds where I couldn't slot my level 10 powers until my 40s... just because I knew I needed the slots in other powers first, in-case of a exemplar or other reasons I can recall. lol.

However, I'll look into it a bit deeper... But I doubt a doable solution will surface. I'm all for making quality of life changes to Mids' but not at the expense of its stability/usability; ya know!?
Title: Re: Running Suggestion List
Post by: Fleeting Whisper on March 30, 2010, 01:44:12 AM
bubble-sort
*stab!*


Sorry... programmer reflex...  :-[
I haven't used a bubble sort for anything serious in years; I generally use quick sort, with a worst case equal to bubble sort's best case.
Title: Re: Running Suggestion List
Post by: Voltium on July 23, 2010, 12:40:29 AM
Although this is a shot in the dark, how's about a mac version?
Title: Re: Running Suggestion List
Post by: Steiner on July 24, 2010, 12:22:02 PM
CONGRATULATIONS! You are are 1 millionth user to ask for this feature!

lol.

There are shtuffs in the works that might equate to a working rendition of Mids for any OS, but they're still quite infantile in terms of development.
Title: Re: Running Suggestion List
Post by: Cannonfodder on October 03, 2010, 08:44:24 PM
I'd like to suggest a reorganization the user interface.

One column for powers 1-20, a second column for powers 22-49 and a third (fourth?) column for inherent and temporary powers.

In the options of the program, I'd like to be able to set up global parameters to choose what goes in the inherent/temp column.

For example, show origin "temp" power, show buffing pets, show prestige sprints, show slide sprint, turn on all stat-boosting accolades, enable City Traveler, show veteran melee powers, show veteran ranged powers, show mystic fortune, show secondary mutation, show accolade powers, show day job powers.

Sort the powers by what is able to have enhancements placed in it (brawl, sprints, rest, kheldian form powers) and those that can't (veteran powers, buffing pets, Vigilance, etc.).

Perhaps add drop downs for vet powers, buffing pet, mystic fortune on the left side of the interface in a similar fashion to APP/PPP.

Currently CoH has so many booster packs, vet powers, badge powers and temp powers that the Mid's program needs to look into a way to efficiently organize and selectively enable/disable them all.  This may be a project best left until the I19 brings us inherent fitness powers, but I'd appreciate the team looking into ways to globally reorganize things now.

Thoughts and ideas?
Title: Re: Running Suggestion List
Post by: Diellan on October 04, 2010, 05:39:17 AM
There has been plenty of internal talk in terms of adding and customizing the temp powers and so forth, but it is a massive undertaking. Inherents are going to be addressed some more with I19, and it is possible that some of the other stuff will get thrown in.
Title: Re: Running Suggestion List
Post by: LKN-351 on December 07, 2010, 05:54:45 PM
the option to see accuracy the same as you would see it in game without having to mouse over the numbers would be great.

even though ive used mids for a few years now ive never noticed you could see the acc numbers as anything but a percentage untill today, course i never even thought about mousing over the number in the first place as seen by the tech post i made yesterday. i thought i had just missed something somewhere.
Title: Re: Running Suggestion List
Post by: Diellan on December 07, 2010, 07:35:44 PM
When I implemented it with 1.8.1, I was seriously considering making it that way, but I was worried I'd get complaints from people who were used to it being a different way. If I have extra time, I'll look into making it more reasonable (maybe something "83% (1.13)", I don't know). Alternately, I might add a setting to the Configuration that lets you choose your view for Accuracy. That's the preferable choice, but since the view is already there (just in an unintuitive manner) this is low priority.
Title: Re: Running Suggestion List
Post by: LKN-351 on December 08, 2010, 06:30:55 PM
the example you showed was actually would actually work out pretty well, it would make both sorts of users happy.

cuase lets face it i like the ingame numbers as im sure lots of others do and the only way ive deduced to see the real ingame numbers for acc is to lock a power and mouse to it and that gets to be a hassle when your fine tunin acc in 20 some odd builds.
Title: Re: Running Suggestion List
Post by: Roderick on February 02, 2011, 12:12:21 PM
Would it be possible to add the Going Rogue preorder enhancements to the builder somewhere? I'd imagine that the best fit would be a new sub-category under the "Special/Hami-O" category.

I realize that they wouldn't be used often (if ever) in high-level builds, but I often find myself putting together level 20-ish builds so that I can plan where the powers and slots will be going in the rather tight early levels. Hopefully, it's a trivial enough addition that it can be snuck in sometime.
Title: Re: Running Suggestion List
Post by: Diellan on February 02, 2011, 03:14:52 PM
Would it be possible to add the Going Rogue preorder enhancements to the builder somewhere? I'd imagine that the best fit would be a new sub-category under the "Special/Hami-O" category.

I realize that they wouldn't be used often (if ever) in high-level builds, but I often find myself putting together level 20-ish builds so that I can plan where the powers and slots will be going in the rather tight early levels. Hopefully, it's a trivial enough addition that it can be snuck in sometime.

The problem would be putting them in in a way where the procs properly work only if you're at a specific level, and Mids kind of assumes you are level 50 at all times (regardless of what the level says if you're in Level Up mode). It might come in later, but I don't think it'll come in until we have Exemp/Level working.
Title: Re: Running Suggestion List
Post by: Roderick on February 05, 2011, 11:31:49 AM
Couldn't they just be added as a modified Hami-O, without the proc enabled? After all, the proc stops working once you hit Security Level 21. Once you've passed that threshold, even exemplaring won't bring the proc's functionality back.
Title: Re: Running Suggestion List
Post by: Diellan on February 05, 2011, 04:18:46 PM
Couldn't they just be added as a modified Hami-O, without the proc enabled? After all, the proc stops working once you hit Security Level 21. Once you've passed that threshold, even exemplaring won't bring the proc's functionality back.

Perhaps, perhaps. It's too late to include them in the 1.92 release, but I'll look into it for the next version.
Title: Re: Running Suggestion List
Post by: WanderingAries on March 19, 2011, 03:21:51 AM
First I'd like to be able to set my Enhancements to basic IO's by default.

Here's a doosie that you've almost got included in the current build.

What I do now with my alts is slot IO's @ L10,20,30,40, &50. This really helps my mains' on their crafting badges and boosts the alts' performance. Sure it's costly and likely not efficient, but that's what I do. :-p

What I want is to have a shopping list that I can generate per toon at custom levels without having to goto the settings 5x for each toon. You already have something similar via the Recipe viewer within which I can create such a list for all powers at the default level the user has it set to. If you were to add the option to set IO's to a custom lvl as well as limit the printout based on the level selected (IE: if I choose L30 I wouldn't want to have a list including powers/slots acquired after L30), then I could simply change the numbers in this single window, copy/print at each level, and boom its done. ^.^

Basically I don't wanna have to create my own spreadsheet to printout on a per toon basis if I can avoid it.

And as always, Love the planner and the Titan integration ;-)
Title: Re: Running Suggestion List
Post by: ducklorange on March 25, 2011, 08:35:56 PM
Not sure if this one has been suggested or not (I didn't see it on Mid's list in the first post), but following the idea of having Multiple Builds open, I'd like to see the ability to see your Stats as affected by Teammate powers.

For example, if two builds could be open, it'd be really beneficial to see the first character's numbers when buffs from the second character were applied - such as checking the Recharge Rates on a Granite Tank when buffed by a fully IO'd Kinetic's Speed Boost.  So basically, being able to load a Teammate Build and apply any of their buff powers to the Main Character Build as additional toggles.
Title: Re: Running Suggestion List
Post by: Coolio_Wolfus on September 17, 2011, 01:56:27 PM
Quick suggestion:
Change the Name on "Ninja Run" to "Beast/Ninja Run" since they use the same stats but different animations.
Title: Re: Running Suggestion List
Post by: WanderingAries on September 18, 2011, 04:43:18 AM
Perhaps, perhaps. It's too late to include them in the 1.92 release, but I'll look into it for the next version.

I for some reason hadn't read this sub-thread, but what about adding this in like the toggle powers where you have the extra button you can hit to show it either on/off. Use that as a work around for the leveling difference until you get it worked out.
Title: Re: Running Suggestion List
Post by: WanderingAries on September 18, 2011, 04:45:50 AM
Before it leaves my brain, what about a drop-down (or whatever method looks/works best) that lets you choose the level your mapping for those that are looking at numbers. I get into the numbers game all that much myself, but for those that do perhaps this would help them some so that they could see per level build numbers.
Title: Re: Running Suggestion List
Post by: flyb4crawl on October 11, 2011, 12:03:09 AM
The stamina power pull set is inherent to all builds. So you can pick 4 power pulls in addition to that, plus your specialized power set at lvl 42. This will greatly affect the builds since you can do it now in the game. That needs updated in this program.
Title: Re: Running Suggestion List
Post by: DeProgrammer on October 11, 2011, 12:11:13 AM
flyb4crawl, I think your copy of Mids' is outdated by about a year. Download the latest version. (http://www.cohplanner.com/download.php)
Title: Re: Running Suggestion List
Post by: SaintNicster on October 11, 2011, 12:45:42 AM
flyb4crawl, I think your copy of Mids' is outdated by about a year. Download the latest version. (http://www.cohplanner.com/download.php)

That, or I think that you need to create a new file with the character's data.  I remember something about legacy Mids builds not having Inherent Fitness/not being able to use it.
Title: Re: Running Suggestion List
Post by: DeProgrammer on October 11, 2011, 12:52:36 AM
Removing the legacy Fitness powers from the build enables Inherent Fitness automatically.
Title: Destiny power strength slider
Post by: Noyjitat on October 19, 2011, 12:48:42 PM
Dunno if its been suggested or not but at some point could we get some sort of sliders for destiny powers? Similar to the slider bar for stacking rage or for toggles like against all odds? this way we could see the numbers for each interval of the power rather than the starting duration strength of the destiny power.

I'm guessing that would require another ui window or something difficult to do. Just wondering if its something you'll be able to do someday.
Title: Re: Destiny power strength slider
Post by: Doomguide on October 20, 2011, 04:30:10 AM
Dunno if its been suggested or not but at some point could we get some sort of sliders for destiny powers? Similar to the slider bar for stacking rage or for toggles like against all odds? this way we could see the numbers for each interval of the power rather than the starting duration strength of the destiny power.

I'm guessing that would require another ui window or something difficult to do. Just wondering if its something you'll be able to do someday.

Or even something similar to damage (under Option>>Configuration>>Effects and Math) ... minimum effect, averaged, and max effect.
Title: Re: Running Suggestion List
Post by: TA on October 22, 2011, 10:24:10 PM
Well, Titan Weapons is on Beta now.  While the specific numbers are likely subject to change, is the coding for the Momentum mechanic underway so we can see it put in Mids as soon as the numbers are finalized?
Title: Re: Running Suggestion List
Post by: Diellan on October 23, 2011, 01:26:41 PM
I'm still looking into it. It's a very strange mechanic, and not so easy to figure out how to work with.
Title: Re: Running Suggestion List
Post by: El Furioso on May 07, 2012, 07:12:15 PM
I know this has been mentioned before, but just wanted to put in another vote for multiple builds open at once (in multiple windows). That would make comparing and adjusting builds much easier. :)
Title: Re: Running Suggestion List
Post by: Stone-Henge on May 09, 2012, 04:24:55 PM
You can do this already by opening the folder containing your builds and opening a different save file. It'll open in a new window so you can compare numbers side-by-side.
Title: Re: Running Suggestion List
Post by: StratoNexus on July 27, 2012, 02:36:02 AM
Fury allows you to alter its value with a slider. Would it be possible to add a similar slider for Defiance? It would be nice to be able to set something like +30% damage or another number there. Perhaps there is already a way to apply a global damage buff?
Title: Re: Running Suggestion List
Post by: Diellan on July 27, 2012, 04:25:54 AM
Fury allows you to alter its value with a slider. Would it be possible to add a similar slider for Defiance? It would be nice to be able to set something like +30% damage or another number there. Perhaps there is already a way to apply a global damage buff?

It'd be a piece of cake to add it to the Defiance power.