Titan Network
City of Heroes => Builds => Corruptor => Topic started by: Specto3600 on January 20, 2010, 04:14:42 AM
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+ Built with SuckerPunch's Online Planner v5.0
+ http://planner.cohtitan.com/planner
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Archetype: Corruptor
Primary: Fire Blast
Secondary: Kinetics
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01: Transfusion => Accuracy(1), Accuracy(3), Heal(3), Heal(5)
01: Fire Blast => Damage(1), Damage(5), Accuracy(7), Accuracy(7), EnduranceDiscount(9)
02: Flares => Damage(2), Damage(9), Damage(11), Accuracy(11), Accuracy(13)
04: Siphon Power => Accuracy(4), Accuracy(13), Recharge(15), Recharge(15)
06: Fire Ball => Damage(6), Damage(17), EnduranceDiscount(17), EnduranceDiscount(19), Accuracy(19), Accuracy(21)
08: Fire Breath => EnduranceDiscount(8), EnduranceDiscount(21), Damage(23), Accuracy(23), Damage(25)
10: Siphon Speed => Recharge(10), Recharge(25)
12: Combat Jumping => Buff_Defense(12)
14: Super Jump => EnduranceDiscount(14)
16: Hurdle => Jump(16)
18: Blaze => Damage(18), Damage(27), EnduranceDiscount(27), Accuracy(29), Accuracy(29)
20: Health => Heal(20)
22: Stamina => Recovery(22), Recovery(31)
24: Acrobatics => EnduranceDiscount(24), EnduranceDiscount(31), EnduranceDiscount(31)
26: Blazing Bolt => EnduranceDiscount(26), Damage(33), Damage(33), Accuracy(33), Accuracy(34)
28: Speed Boost => Recovery(28)
30: Boxing => Damage(30)
32: Inferno => Accuracy(32), Accuracy(34), Recharge(34), Recharge(36), Damage(36), Damage(36)
35: Transference => Recovery(35), Recovery(37), Recharge(37), Accuracy(37), Accuracy(39)
38: Fulcrum Shift => Recharge(38), Recharge(39), Recharge(39), Accuracy(40), Accuracy(40)
41: Tough => Res_Damage(41), Res_Damage(42), Res_Damage(42), EnduranceDiscount(42)
44: Weave => Buff_Defense(44), EnduranceDiscount(45), Buff_Defense(45), Buff_Defense(45)
47: Soul Drain => Buff_ToHit(47), Accuracy(48), Accuracy(48), Buff_ToHit(48)
49: Rain of Fire => Damage(49), Damage(50), EnduranceDiscount(50), Recharge(50)
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+ Inherent Powers
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01: Brawl => Empty(1)
01: Sprint => Empty(1)
02: Rest => Empty(2)
This is the build i was thinking about, i didnt put IOs into it mainly because it would have taken me too long. But i want this toon to be great on teams as well as soloing. Right now im level 41 with a slightly different build, i havnt done the patron arcs yet and when I do ill respec to this. But he is a beast on a team, FS+Inferno in mobs is amazing. Even FS>Fireball>Rain of Fire>Blaze>Fireball is deadly :).
So what im asking is that if i would use Soul Drain and Fulcrum Shift, would that increase my Damage significantly? Also, hhow does the build itself (Just power wise, IOs still confuse me, I put them in as i get enough money and which ones seem to meet my needs) stack up? I know i dont take Rain of Fire till level 50, but seeing as im going to use a respec close to reaching it, it wont really matter as long as i get it. And finally would Tough, Weave, and Acrobatics give me enough defense/Resistance to be able to stand my ground after i wipe all the minions and Lts out of the way?
Sorry im a huge Blaster/Corruptor/Defender noob. Im a melee person mainly, but i figured i would give it a shot.
PS i dont have Mids, i use a Mac and i currently dont have a way to open PC stuff yet :(
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Not that anyone cares, but this was my build in Mids' Hero/Villain Designer.
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1463&c=678&a=1356&f=HEX&dc=78DA6594594F53511485CF696F81969682150A94B10C6D291450DF4D40312A244CFA4A9A722937125ADB12E1D1DFA0E280731C1FC439FE098D31FA2B8CA82F8E2F7573D79236E94DDAAF67ED7DCE597B9FDB33B57EC4BB7DECFC61A5FDE32BC97C7E613C93CBAD650B999C6B2A99B6524EA5947B22679D91986956CB28B497B1309B5C4D9B8B89092B672E8CC9EC42B0141B5B5B5A4A9CB456CD8295CA2BDF7426B32289E9E582B59AF6DBA34933B968E6F2CB56D6FB7F9C95A0C71ECC654D733174346BA512A535A7922953BEF20533B7D12C56FAE4D3EF507C8A4AB50A460DF5560BB5ADB9D48CB635C769721EAC9A056BE6C853E03B81D60E7B3DDD8DF5A23274620FA7F32534E30DF91AAC7A05C624D7453F2EFA8988560DCD557D039AE72EB8FF26790B6CBA4DDE01DF8B1FB7D6F65CF71378F46C83CD2FC0D6A760DB33F239A865D35AFAAE9D16840D553F0BEE9B21E741A7E4FAD03387EF80D39E5FD72C42BBEC13040DC9F1B3AF7E0FF6E8AA05BBFDA497F4813D75E0A0F4A0813D68600F7A587B0F6BEF65EDBDACBD973DFA204B04D8D300CF242EEB35D24BE32307BC3C04FB1F93F7C8FB60E401D82075043157070DF91191580DD824B116C65A3AB0572B199458883E4221F44837496B5857FB86AC1F3054C739729DDC71D8FDEBFA0C46BE800159AF933DEF645DB12DCC895D073F4A3CCC330C6FC2FFC045F2127901FC24B97DDAB0BDF7F1DD1B24B36237CABDA2AC39C69A07595F4672E2AC257E99E7B6090E5D25AF915BE0F015F0ACCC4D706EE227FC0CFF207F81A3BFC93FE45F302C7D188137351287973663EF7FED547C77BD7C67BD7C87EBE6C001A3EC0E28CAA3462A94D10AE5608572A842395E528A93E551379C4F1BBC68766F0B3A77D7EFDD16C51DCFEE6DC2F810E2DFCAB5133881AFE55A1479DF4B9AD65DD0EAC97F65B1D48D)
Frikassee: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Flares -- Acc-I(A)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(3), Numna-Heal/EndRdx/Rchg(3), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal(9)
Level 2: Siphon Power -- EndRdx-I(A)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(7)
Level 6: Rain of Fire -- Acc-I(A)
Level 8: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(11), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23)
Level 10: Siphon Speed -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(11), P'ngTtl--Rchg%(25), P'ngTtl-Acc/EndRdx(27), P'ngTtl-Rng/Slow(29), P'ngTtl-EndRdx/Rchg/Slow(29)
Level 12: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Knock%(19)
Level 14: Tough -- GA-3defTpProc(A), S'fstPrt-ResKB(15), S'fstPrt-ResDam/Def+(25)
Level 16: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-EndRdx(34), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(36), Thundr-Dmg/Rchg(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Acc/Dmg/EndRdx(37), Thundr-Dmg/EndRdx/Rchg(37)
Level 20: Speed Boost -- EndRdx-I(A)
Level 22: Aim -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(33), GSFC-Build%(39), GSFC-ToHit(39), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(40)
Level 24: Maneuvers -- GftotA-Def/EndRdx(A), GftotA-Def(40)
Level 26: Combat Jumping -- DefBuff-I(A), DefBuff-I(27)
Level 28: Super Jump -- Winter-ResSlow(A)
Level 30: Spring Attack -- ExStrk-Dam%(A), ExStrk-Dmg/KB(31), ExStrk-Acc/KB(31), Erad-Acc/Dmg/EndRdx/Rchg(31), Erad-Acc/Rchg(33), Erad-Acc/Dmg/Rchg(40)
Level 32: Tactics -- EndRdx-I(A), Rec'dRet-ToHit(42), Rec'dRet-ToHit/Rchg(42)
Level 35: Transference -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43), P'Shift-EndMod/Rchg(43)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(45)
Level 41: Scorpion Shield -- GftotA-Def/EndRdx(A), GftotA-Def(42), DefBuff-I(45)
Level 44: Web Envelope -- TotHntr-EndRdx/Immob(A), TotHntr-Acc/Rchg(45), TotHntr-Immob/Acc(46), TotHntr-Acc/Immob/Rchg(46), TotHntr-Dam%(46), TotHntr-Acc/EndRdx(48)
Level 47: Web Cocoon -- Lock-Acc/Rchg(A), Lock-Acc/Hold(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(50), Lock-Acc/EndRdx/Rchg/Hold(50), Lock-%Hold(50)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17)
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Set Bonuses:
Numina's Convalescence
(Transfusion)- 12% (0.54 HP/sec) Regeneration
- 20.08 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Positron's Blast
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
Thunderstrike
(Fire Blast)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Pacing of the Turtle
(Siphon Speed)- MezResist(Sleep) 2.75%
- 2.5% Enhancement(Slow)
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Kinetic Combat
(Boxing)- MezResist(Immobilized) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gladiator's Armor
(Tough)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Tough)- 1.5% (0.03 End/sec) Recovery
- Knockback (Mag -4), Knockup (Mag -4)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Red Fortune
(Weave)- MezResist(Immobilized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 2% DamageBuff(All)
- 5% Enhancement(RechargeTime)
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Thunderstrike
(Blaze)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Gaussian's Synchronized Fire-Control
(Aim)- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Gift of the Ancients
(Maneuvers)- 2% (0.03 End/sec) Recovery
Winter's Gift
(Super Jump)- 20% ResEffect(SpeedRunning), 20% ResEffect(RechargeTime), 20% ResEffect(SpeedFlying)
Explosive Strike
(Spring Attack)- 1.5% DamageBuff(All)
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
Eradication
(Spring Attack)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Rectified Reticle
(Tactics)- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Performance Shifter
(Transference)- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
Gift of the Ancients
(Scorpion Shield)- 2% (0.03 End/sec) Recovery
Trap of the Hunter
(Web Envelope)- 5% Enhancement(Immobilized)
- 20.08 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- MezResist(Held) 2.75%
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Lockdown
(Web Cocoon)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Kinetic Combat
(Brawl)- MezResist(Immobilized) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
I focused on 2 of the major Defenses... Smashing/Lethal, and Ranged.
My Corruptor had about 50% Defense for both.