Titan Network
City of Heroes => Builds => Mastermind => Topic started by: Phyon on September 28, 2011, 07:56:19 AM
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Hi there its been quite some time since I have played City of heroes. I was actually having issues logging into the main forum think something messed up with they merged. Any ways not sure if I will get help been a long time since people have posted on this forum it looks like. But here goes.
I am working on a ninja/FF build right now which I kinda made/messed up on in mids first question I hope to get answered how do I remove powers in mids? This is first time ever using this program. You will see in the build I post that There is kick in 50 I don't actually want that there and I kind of want to get rid of provoke... But I have not found out how to remove those.
So with this build I am trying to still be effective as a mastermind with ninjas and ff... But I also want to run around in combat being fail hitting things so I get past how boring /ff is currently I came up with this because I have 3 vet powers sands of mu ghost slaying axe and nemesis staff. So I figure a few more attacks would make it able to kill a lieutenant or something while the ninjas kill stuff.
So would love to hear some suggestions to hopefully keep that goal in mind of doing melee with my ninjas while having them die slightly less often. I don't really have any money so IO sets are more then likely out of the picture. I was thinking SOs
SO here is what I got to 30 after 30 I kinda can't figure out what I should go with I was thinking maybe dropping provoke since at 14 I am finding it kind of useless and picking up maneuvers instead. Maybe some other powers from that set since It feels like I have a lot of open powers. Trying to make a ninja mastermind I can have fun with in my concept.
So with out further ado here is the build
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?
uc=1053&c=431&a=862&f=HEX&dc=78DA7D92DB4EC2401086B7ED62E52405E40CDE79883104A3F726A25C5942A2D76203056A4A4B4A49F4CE5732467D2A0F6F50C7DD2960377193F6CF7E33FFCCEC66F5878B14214F6744D2DAB6319FF77563EE9BDED472866AD7F0179E61139510525EF1FEF5623A759D66D772EE8D796D2D70BE188D9A1DD71B98FD8E65DA4392EBB9AEDDBC316D73E67ABEE15BAE936548371C6BB6B0194933D2B1C613DF72C649BEB37FB7F9CB993568B62786373671B0C7320CB30BDF738CE00A2813AA103954856B22A2B774E9E14265D2072671264B94E7D188DE812A98A350EEDB88E83EDC520C6BC70258A40A44E524A6E2649BA196B8EEB04CFE3F62FF172812C73A71465E8124B14E12A74E619D50353C6111B58C2A41E3347AD30AF76E4554C39A45D432EB9A0067863B950C4672CA5FADA32A909B659718485995B3ED1C9F6000F793E731391FC6E8FAE9F78016F0C405CC38002D212B217B877BA8E044159CA81A6A64220A9E1AEF4A6AE87F037F036B3658E7E0DF2583AF85F92D965F5F7F3F8C1C0AA4259063819C08E454205702D15724E8AD5E2D915834AE2DDF68F09180A8B41EFD12C8A740BE05F20300BBE3BE)
Level 32 Natural Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Force Field
Power Pool: Teleportation
Power Pool: Presence
Power Pool: Fighting
Power Pool: Flight
Villain Profile:
Level 1: Call Genin - (A) Accuracy
- (3) Accuracy
- (3) Damage Increase
- (11) Damage Increase
- (11) Damage Increase
Level 1: Force Bolt Level 2: Deflection Shield - (A) Defense Buff
- (5) Defense Buff
- (5) Defense Buff
Level 4: Insulation Shield - (A) Defense Buff
- (7) Defense Buff
- (7) Defense Buff
Level 6: Teleport Level 8: Provoke - (A) Accuracy
- (9) Accuracy
- (9) Taunt Duration
- (31) Empty
- (31) Empty
- (45) Empty
Level 10: Train Ninjas Level 12: Call Jounin - (A) Accuracy
- (13) Accuracy
- (13) Accuracy
- (17) Damage Increase
- (23) Damage Increase
- (25) Damage Increase
Level 14: Boxing - (A) Damage Increase
- (15) Damage Increase
- (15) Damage Increase
- (17) Accuracy
- (23) Accuracy
- (25) Empty
Level 16: Air Superiority - (A) Accuracy
- (19) Damage Increase
- (19) Damage Increase
- (29) Damage Increase
Level 18: Tough - (A) Endurance Reduction
- (21) Resist Damage
Level 20: Dispersion Bubble - (A) Endurance Reduction
- (21) Defense Buff
- (31) Empty
Level 22: Teleport Foe Level 24: Team Teleport Level 26: Oni - (A) Accuracy
- (27) Accuracy
- (27) Damage Increase
- (29) Damage Increase
Level 28: Weave Level 30: Smoke Flash Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: Kick ------------
Level 1: Brawl Level 1: Sprint Level 1: Supremacy
Level 2: Rest Level 4: Ninja Run
Level 2: Swift Level 2: Health Level 2: Hurdle Level 2: Stamina http://www.cohplanner.com/mids/download.php?uc=1053&c=431&a=862&f=HEX&dc=78DA7D92DB4EC2401086B7ED62E52405E40CDE79883104A3F726A25C5942A2D76203056A4A4B4A49F4CE5732467D2A0F6F50C7DD2960377193F6CF7E33FFCCEC66F5878B14214F6744D2DAB6319FF77563EE9BDED472866AD7F0179E61139510525EF1FEF5623A759D66D772EE8D796D2D70BE188D9A1DD71B98FD8E65DA4392EBB9AEDDBC316D73E67ABEE15BAE936548371C6BB6B0194933D2B1C613DF72C649BEB37FB7F9CB993568B62786373671B0C7320CB30BDF738CE00A2813AA103954856B22A2B774E9E14265D2072671264B94E7D188DE812A98A350EEDB88E83EDC520C6BC70258A40A44E524A6E2649BA196B8EEB04CFE3F62FF172812C73A71465E8124B14E12A74E619D50353C6111B58C2A41E3347AD30AF76E4554C39A45D432EB9A0067863B950C4672CA5FADA32A909B659718485995B3ED1C9F6000F793E731391FC6E8FAE9F78016F0C405CC38002D212B217B877BA8E044159CA81A6A64220A9E1AEF4A6AE87F037F036B3658E7E0DF2583AF85F92D965F5F7F3F8C1C0AA4259063819C08E454205702D15724E8AD5E2D915834AE2DDF68F09180A8B41EFD12C8A740BE05F20300BBE3BE
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Click a power in the power list so that it is no longer green. If that messes up your power selection level (the power bar that is a different color is your power selection level), click on a different power bar that you want to change to.
Example: Kick is in the level 49 slot; unselect it by clicking on Kick in the power pool list, and now your power selection level is at 49, but look at all those empty spots lower than 49! Click on the empty power bar for level 32 to continue selecting powers from that level.
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Oh that is quite easy much easier then what I was trying to do to remove powers. I was draging them all over the place hitting ctrl and such.