Titan Network

City of Heroes => Builds => Scrapper => Topic started by: BlacElf on February 25, 2012, 03:57:21 AM

Title: Darc Ion a better PvP.
Post by: BlacElf on February 25, 2012, 03:57:21 AM
Darc Ion is my build can you help me make him better for PvP

Title: Re: Darc Ion a better PvP.
Post by: BlacElf on February 25, 2012, 04:00:00 AM
Yes it can use some help
Title: Re: Darc Ion a better PvP.
Post by: Bliz on February 25, 2012, 05:45:25 PM
I'm not a PvP build guru, but coming from a logistics standpoint, I question some of your slotting. You're pretty lacking on defense bonuses overall, which seems like it'd be a hindrance in a field, as far as I know it, to be dominated by Ranged toons. They're going to hit you from far and wide before you get a chance to use any of your best attacks.

Your 5pc of Panacea in Fast Healing, for example. The PvP bonuses you have end with a Range boost, which I'm not sure would be terribly helpful on a Meleer, but the 6th piece is a pretty juicy melee defense bonus. Alternatively, the 6th bonus of Numina is a juicy ranged defense bonus. You would be better off with 6pc of Numina or Panacea, instead of 5+1.

Super Speed and Super Jump are slotted with their respective native sets, but the bonuses you get from them are underwhelming. Try 2pc of Blessing of the Zephyr instead, for more ranged defense bonuses. You could possibly squeeze a third slot into them for an AoE def bonus, then drop Acrobatics in favour of Confront, which has a -range component. Force those ranged toons to get closer to you. (I get that KB is a huge thing in PvP and why you took Acro even tho' you have Integration.)

I wouldn't hesitate to add the Regenerative Tissue piece into Health; theoretically the more you're passively healing the less you have to hit one of your active heals, the more you can straight out attack.

I'm not sure how much Toxic resistance actually helps in PvP, so you may consider swiping the 6th slot from Midnight Grasp and Shadow Maul. Actually, wouldn't Shadow Maul be a big hindrance in PvP because of its long animation? I know there's a damage bonus to long animation powers; I'm just not sure how effective it is.

With enhancement boosters you can pinch a slot from Hasten and make each of the Recharges left +3, giving you the same boost as 3 50s.

Conserve Power doesn't need the END RDX slotting; go with 1-2 recharges and be done.

It's totally worth it to find a way to 6slot Gaussian's into one of your powers that can take the slot. The defense bonuses on 6pc are fantastic. You already have 5pc in Soul Drain; swap out Adjusted Targeting for Gaussian's, find a 6th slot from elsewhere. You're not at Perma Hasten, so I don't think you'll miss the 5% recharge bonus, and you have Focused Accuracy so you won't miss the +ACC.

Moment of Glory already gives a massive +defense for a short period; swap out the Def/End piece for a Rech/End so you have it available more often. I would even try to find a 5th slot for it to shave off even more time. It's one of your best powers to open with, really. Alternatively, go with Def/Rech, End/Rech, Def/+rech and a level 50 common recharge.
Title: Re: Darc Ion a better PvP.
Post by: Bliz on February 25, 2012, 05:45:46 PM
Take what I said with a grain of salt. Here's a thought on an alternate build for you.

Hero Plan by Mids' Hero Designer 1.953

Click this DataLink to open the build! (http://www.cohplanner.com/mids/download.php?uc=1443&c=655&a=1310&f=HEX&dc=78DA6594DB721241108677394848C8819CC8017220098124AEA1F4C243A9554A1251D018126FA9954CC81A0A1030864B9F412D2FB54A8D7AE303459F408DFA06D8ECFF4B69ED16D437FB77F74C77CFEC648F5281CF1BCFAE6B7ADFCD9259AFE773859A59ADAA9A376B16AD82264F57CAAC1566D295B24F5EC6FFDAF3595552CA10DB0186918E25A5F654B9AE8C2D55546555331B56A5AC756F562A252357556A37600F33CAAC5AE5628FFDB25EB28AFB8DA03D4E970FADBAF5D02A598D6670AD6A158C1B95DD663E6BD61BAAD61C932416E4FFB89D8DFDB43CDA9C5BD3921ECD354F2E806762641C4CB563743BC6ABDDD76DCD932377C0AE2D70761B9C7F00D67C0C95587D4F836F11ECDE271F81810370C202D724D6CD5CDD77305F2003F665C9BBE0C026B82E315EE4EAF6BE70C1F61C1C7C49BE02EBE2EBE3FCBE8BD0862F9197C1D12BE455302A017EC4E8FE65E439463E115B0F6BED61AD13AC35CC5AC3AC758AB54EB1D60D89ED652EBDAC758AB5CEB0D6997B246B9D93987EC4B8FA4F90DFEC1730F915BC253E41F4C315E4DE8D71CF66B9874FC567C8DEA5967BE854E22232F777F21B98F80186C477846B8E70ADB993FFD71C159F107D42033C0F23E43078283EE3F0D1C627D083B46893C8559B0CE9F67AB7458BB02F11F625C67EC4B8F731F665917D39929869D4E39A7E8D9C16DF906FC1A6F844396F34062DB1082EC5C904B904667CF886DA7D5A603D8941702548F22CE4E4E0C6595F9CDAB668CB3C1FCBEF31E7CA27F0EC47F21DF9013C770CEE48ACC19E1A2BB41964123C9603B48AFEE9ABDCE324F7FCB45BBE43F6566FC9A3FDFA57B9866EFF7478FD7628614FE706915F5B99F674EE87D692C3BAEA50920EE5BC43B9E050320E65D3D3B95B989B7FA07363B4FE002D91E047)

Darc Ion: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch Level 1: Fast Healing Level 2: Smite Level 4: Reconstruction Level 6: Quick Recovery Level 8: Shadow Maul Level 10: Hasten Level 12: Siphon Life Level 14: Dull Pain Level 16: Super Speed Level 18: Integration Level 20: Dark Consumption Level 22: Super Jump Level 24: Combat Jumping Level 26: Confront Level 28: Resilience Level 30: Instant Healing Level 32: Soul Drain Level 35: Midnight Grasp Level 38: Moment of Glory Level 41: Conserve Power Level 44: Focused Accuracy Level 47: Laser Beam Eyes Level 49: Physical Perfection ------------
Level 2: Swift Level 2: Health Level 2: Hurdle Level 2: Stamina Level 1: Brawl Level 1: Critical Hit
Level 1: Sprint Level 2: Rest Level 4: Ninja Run
Set Bonus Totals: