Is that Whatchacalit Wharf in the screenshot?
Oh, finally. Paragon City gets a gas station.
when you're playing back a demo and press F2 to enter the free camera look mode
Is that Whatchacalit Wharf in the screenshot?Kallisti Wharf :)
Amazing program.
Amazing free camera mode.
I can't believe after six or so years playing I didn't know about that command.... thank you Codewalker.
The F2 function was snuck to live right around the time the shutdown was announced, I believe. This gives us much more control over it though. And the coordinate grabber is great for planning camera moves to be added via the Demoedit app.
Codewalker...
I don't know what trick you're using to amplify the camera speed, so maybe this is an impossible request. Is there any chance you could expand on the slider function to slow the camera below normal speed, for extremely subtle movement? There are some video shots that call for VERY subtle movements, and it would also be useful for fine-tuning screenshots.
The F2 function was snuck to live right around the time the shutdown was announced, I believe. This gives us much more control over it though. And the coordinate grabber is great for planning camera moves to be added via the Demoedit app.
Download! (http://repo.cohtitan.com/cameraman/cameraman.exe)
Kallisti Wharf :)
I don't have that zone, but I do have pretty much all of the others:
https://docs.google.com/open?id=0B0rmU0UrIINISHpfTjFOU3pWeEU
50.5 megabytes. Paragon City, Rogue Isles, Praetoria. Also the PvP zones, the Shadow Shard...
(It's all in the readme inside the zip file.)
10,000 Internets for anyone who has the .cohdemo of this zone for us to peruse.
Did you run cameraman? You may have to run coh in windowed mode to be able to see it.
How do I get Cameraman to work? I've tried putting copies of the executable into the City of Heroes directory and the client_demos directory, but it doesn't seem to do anything. Hitting F2 during a demorecord still disconnects the camera, but there's no Cameraman screen. Am I doing something wrong?Cameraman's stay on top checkbox doesn't seem to actually work (or, atleast the CoH client doesn't resepect the setting), but windowed mode is quite adequate. I actually keep two shortcuts of the client for playback -- one is full screen, the other is windowed so I can drag and drop a demorecord file onto either, depending on my purpose.
Yes, that should actually be quite possible.
If normal speed is 1.0, how much slower are you thinking? Like 0.5 and 0.25 settings?
Wanted to thank you again for this program Codewalker, I saw it when it went to the official forums and have been using it since.
I have been trying to get movement down now that the game has shut down and I noticed that you can only copy the camera position / rotation to the clipboard for every point of origin. Trying to figure out how I could use it to place movement when there is several points as the character or whatever moves across the map or what have ya.
I don't know if that made sense..
Hey all, I was inspired by a PM from Leandro asking if this was possible (who then went and quickly implemented something similar himself to prove the concept :)), and thought it might be useful to people who want to use the COH engine to make Machinima, even without a server available.
In short, when you're playing back a demo and press F2 to enter the free camera look mode, Cameraman steps in and does the following:
- Displays the current X, Y, Z coordinates of the camera.
- Displays the current rotation (PYR) of the camera.
- Allows you to copy the camera position / rotation to the clipboard in demorecord format.
- Allows you to change the flight speed of the camera. COH's normal camera speed is very slow and it takes ages to get to a position you want in large zone like IP. No more!
Here's some screenshots:
(https://i727.photobucket.com/albums/ww272/ft5512/cameraman/cameraman1_sm.jpg) (http://i727.photobucket.com/albums/ww272/ft5512/cameraman/cameraman1.jpg)
(https://i727.photobucket.com/albums/ww272/ft5512/cameraman/cameraman2.jpg)Download! (http://repo.cohtitan.com/cameraman/cameraman.exe)
Yeah, there's no easy way to set up pathing unless there is NOTHING else happening in the demo.For some seriously gorgeous camerawork: http://www.youtube.com/watch?v=pvtsLyRxlHg (http://www.youtube.com/watch?v=pvtsLyRxlHg)
For instance, if you have
0 CAM 1 0 0
5000 CAM 100 0 0
You'll get the camera smoothly moving across the map. BUT... you can't look at this like you would with keyframing in an animation program, because each object doesn't get its own animation timeline.
If you wanted a character running AND the camera chasing, logically you'd do this (MOV's removed for simplicity)...
0 1 POS 5 0 0
0 CAM POS 1 0 0
5000 CAM POS 100 0 0
0 1 POS 105 0 0
But you'll get undesired results. Because the second command for the character to move doesn't happen until AFTER the camera has moved, he'll just sit there and then teleport until after the camera movement. This is why demos have countless little movement ticks all meshed together looking like one huge mess.
Zloth's Demo Editor was meant to make it possible to create complex sequences and generate all the movement ticks based on setting keyframes, but it's sadly unfinished, glitchy, and hasn't been updated since around Issue 12.
For some seriously gorgeous camerawork: http://www.youtube.com/watch?v=pvtsLyRxlHg (http://www.youtube.com/watch?v=pvtsLyRxlHg)
Yeah, there's no easy way to set up pathing unless there is NOTHING else happening in the demo.
For instance, if you have
0 CAM 1 0 0
5000 CAM 100 0 0
You'll get the camera smoothly moving across the map. BUT... you can't look at this like you would with keyframing in an animation program, because each object doesn't get its own animation timeline.
If you wanted a character running AND the camera chasing, logically you'd do this (MOV's removed for simplicity)...
0 1 POS 5 0 0
0 CAM POS 1 0 0
5000 CAM POS 100 0 0
0 1 POS 105 0 0
But you'll get undesired results. Because the second command for the character to move doesn't happen until AFTER the camera has moved, he'll just sit there and then teleport until after the camera movement. This is why demos have countless little movement ticks all meshed together looking like one huge mess.
Zloth's Demo Editor was meant to make it possible to create complex sequences and generate all the movement ticks based on setting keyframes, but it's sadly unfinished, glitchy, and hasn't been updated since around Issue 12.
Ohhhh, if you know how to affect the mouselook events for speeding up, can you please, please add an Invert Y-axis checkbox to Cameraman?
I can't tell you how helpful that would be to anyone like me who always uses inverted Y. Especially with the wonderful speedup Cameraman provides.
[sorry for the slight thread necro, but with the game coming down soon I don't want to add new topics around this]
Code, any chance on getting the inverted Y-axis for this? Not having it is REALLY making it hard for me to use this. :(
Michelle
aka
Samuraiko/Dark_Respite
Oh, after doing Demorecords of our Supergroup bases, I have nothing but LOVE for this tool.
THANK YOU SO MUCH!
Inverted pitch for mouse input, actually. Not yaw.
Many of us, self included, are used to it that way.
Did you have to re-create your SG to see it in Demolition?
....Like a map? Then launch demo...and you are inside the map?