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Community => Other Games => Champions Online => Topic started by: kriseta on December 06, 2012, 10:15:22 PM

Title: CoH to CO Combat Settings
Post by: kriseta on December 06, 2012, 10:15:22 PM
I want to post this up since no one has mentioned or put up a guide about the combat settings.

There is a way to make combat settings mimic City of Heroes. Lots of us pull our hairs not knowing the proper settings. The game's default settings is not really what CoH players are used to. So spread the word and knowledge!

If you are the type of player who just spams attacks without spamming Alt-Tab, this is for you. This will give you the freedom of focusing in combat and having fun.

If you are a Blaster, Dominator, Corruptor, Controller and Defender or any range class in City of Heroes, you will benefit more from this settings and can feel it more.
I advice you all to follow each settings, some of the stuff are highlighted to let you know which things are really important.

Note: Camera Type should be [Follow Target]

(https://i1111.photobucket.com/albums/h461/cohroguemagazine/Champions%20Online/settings.png)

*To access this, Press Escape and click Options. Go to Controls Tab.
Title: Re: CoH to CO Combat Settings
Post by: Kaiser Tarantula on December 06, 2012, 10:22:10 PM
I would also encourage setting "Auto Attack" to "Toggle, never cancels."

That way, any idle time between attacks will be filled by shots from you Energy Builder of choice.
Title: Re: CoH to CO Combat Settings
Post by: Starsman on December 06, 2012, 10:27:09 PM
I would also encourage setting "Auto Attack" to "Toggle, never cancels."

That way, any idle time between attacks will be filled by shots from you Energy Builder of choice.

Does that mean what I think it means? Dont even need the power on my tray? It will always auto attack anything I have on target/range??  :o
Title: Re: CoH to CO Combat Settings
Post by: Kaiser Tarantula on December 06, 2012, 10:43:37 PM
You need it on your tray to turn it on, and turn it back on if it gets toggled off by some outside force.  But you can shove it off onto some forgotten corner of your hotkeys and more-or-less forget about it, save for glancing at it every now and again to make sure it's still on.
Title: Re: CoH to CO Combat Settings
Post by: Kistulot on December 07, 2012, 06:25:36 AM
Thank you for this thread! I never would have even noticed those little details! :)
Title: Re: CoH to CO Combat Settings
Post by: Tenzhi on December 07, 2012, 07:06:56 AM
I prefer to set my energy builder to "Maintain".

I've personally been annoyed by the fact that I can't seem to target objects with my controller. 
Title: Re: CoH to CO Combat Settings
Post by: JRVthatsME on December 08, 2012, 12:47:04 PM
This made a big difference in the gameplay. I did choose to leave always face forward on becuase the keys for turn left and right actually turn the camera and not the character so this made it easier for me to move about and turn.

Now if someone could make a similar post about graphic settings so we could make the game look closer to what we're used to we'll be all set  :)
Title: Re: CoH to CO Combat Settings
Post by: Atlantea on December 08, 2012, 09:22:00 PM
Nice! This really helps!

Title: Re: CoH to CO Combat Settings
Post by: Hyperstrike on December 09, 2012, 12:06:58 AM
This should, hopefully, fix some of the tetchiness I'm experiencing with my Power Armor character.
Title: Re: CoH to CO Combat Settings
Post by: Vasarto on December 09, 2012, 01:54:34 AM
I will try some of these settings and see how they feel.
Title: Re: CoH to CO Combat Settings
Post by: emu265 on December 09, 2012, 03:16:22 AM
Unrelated to combat, but related to settings.. you can alter your chat colors if it's confusing you (it confused me).  I set Zone to gray, team to green, NPC to blue etc.
Title: Re: CoH to CO Combat Settings
Post by: faith.grins on December 09, 2012, 06:13:37 AM
Unrelated to combat, but related to settings.. you can alter your chat colors if it's confusing you (it confused me).  I set Zone to gray, team to green, NPC to blue etc.
You can also add context, which labels the source of the "chatter."  Give me a moment, let me find what that button's labelled.

Edit:  Under "Chat Settings" go to the "Options" tab and enable "Show message category."  Gives you CoH-style [Zone] or [PinnBadges] blocks in front of the text.
Title: Re: CoH to CO Combat Settings
Post by: Tahliah on December 09, 2012, 10:24:11 AM
Thanks!  This was very helpful.  When I first tried CO, I was running sideways like a crazed crab, but this helped not only with that but with enemy targeting/facing.  I hate when my toon spins around but my camera remains static (so I can't see what the heck she's doing).
Title: Re: CoH to CO Combat Settings
Post by: Spork on December 30, 2012, 02:54:47 AM
wow, this really works. Can somebody sticky this?
Title: Re: CoH to CO Combat Settings
Post by: Darkness De Ding on December 30, 2012, 11:46:00 PM
Thank you all! I have been pretty frustrated with this game so far. This info really helps! Now maybe I can figure out how to play her so well I don't get the noob comments.
Title: Re: CoH to CO Combat Settings
Post by: Hyperstrike on January 01, 2013, 10:13:35 AM
Does that mean what I think it means? Dont even need the power on my tray? It will always auto attack anything I have on target/range??  :o

As noted, you still need it to toggle on.

There are times when you need to stop attacking.  Certain missions require you to "cure" certain mobs while they're still alive and sometimes partially damaged.  And, even unenhanced, you can sometimes accidentally kill them with your energy builder.

Also, zoning detoggles your auto-attack.
Title: Re: CoH to CO Combat Settings
Post by: General Idiot on January 01, 2013, 03:25:07 PM
As I understand it, the mechanics behind that auto-attack function actually auto-fire whatever power's in the number 1 slot on your tray. So you'd need to keep it there. I could be wrong on that though.
Title: Re: CoH to CO Combat Settings
Post by: Lily Barclay on January 01, 2013, 03:32:51 PM
As I understand it, the mechanics behind that auto-attack function actually auto-fire whatever power's in the number 1 slot on your tray. So you'd need to keep it there. I could be wrong on that though.

And now when I play later I must move it and see if it still works.