Recent Posts

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Activities / Re: Costume Contest Thursdays in Atlas Park
« Last post by Nyghtshade on Yesterday at 10:04:13 PM »
Theme for the next Costume Contest is August's 3rd Player's Choice Pick:  "Blockbuster Movies!" 
Talk about a field being wide-open!  Looking forward to seeing what you all come up with this Thursday. 
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City of Heroes / Re: The Catgrrl Brigade Supports thecaperadio.com !
« Last post by crashpositron on Yesterday at 08:10:09 PM »
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Activities / Re: In-PChat Games
« Last post by crashpositron on Yesterday at 08:09:24 PM »
Working on the next Player Mission
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Base Building / Re: The Base Love Wish List
« Last post by Kheprera on Yesterday at 05:50:49 PM »
The ability to place things in doorways.
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Base Building / Re: The Base Love Wish List
« Last post by crashpositron on Yesterday at 04:27:11 PM »
I was thinking of the requests to be able to place NPCs in bases and had an idea.  Wonder if it would be possible to capture a base with toons in it? Toons are made of an assemblage of parts in various orientations at various heights, just like the base pieces.  If you could capture those parts in the positions they were in (sitting, standing, lying) and possibly the emote they were doing, you could populate the base with persons doing their jobs.  Call it /savebasetoons  .  Move the toons, and /savebasetoons again to record the new positions.

I'd love to station some toons at their desks in Entry Control and Central Control.
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Technical Support / Re: Can Icon Delete CityOfHeroes.exe?
« Last post by MyriVerse on Yesterday at 02:34:40 PM »
No, it wouldn't delete itself. Another program would be most likely. I think hardware/drive issues could, as well. Maybe run a Disk Check.

I've had my antivirus (every major AV program and Defender) suddenly freak out and start deleting stuff, even if the stuff was on a whitelist. CoH was the main target.
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Base Building / Re: Base issues?
« Last post by MyriVerse on Yesterday at 12:28:16 PM »
Have also noticed a glitch that the LCD monitor decorations if deleted still leave the shifting graphic image behind.
Lingering FX of all kinds. Even the base entrance portal FX (the lightning and the spiral) stays wherever you move it. Items of Power, as well.
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http://www.blogtalkradio.com/rytchb42/2018/08/15/paragon-radio

JOIN US LIVE FROM PARAGON CHAT ON THE STEPS OF CITY HALL IN ATLAS PARK ON A SPECIAL NIGHT THIS WEEK-TUESDAY NIGHT!!
On November 30th 2012, NCSoft shut off the greatest online superhero role-playing game ever. However, that only turned UP the resolve of it's gaming community! Join Rich (A.k.a. Pogoman) and one of the co-leaders of paragon Dawn, Mad Vyking, as they take to the airwaves weekly to discuss the plight of the greatest gaming community in the history of the world! Tune in to see what the players are doing to bring back their beloved City! Join them in their greatest fight ever!  You can also join them in Paragon Chat on the steps of City Hall in Atlas Park!
Call in and talk to us live on air! (714) 583-6908
Let's tell everyone why we are fighting to get our City back!
Special Night and time this week, for our very special guest- Hertz! The Originator and Creator of Stan and Lou!

Tuesday Night, 8-9:30PM EST!

Also, check out our Facebook page:  https://www.facebook.com/paragonradio
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Base Building / Re: Base issues?
« Last post by Sinistar on Yesterday at 02:40:33 AM »
I've had this happen a lot at any time when I'm in base editing mode.

No error messages, PC just closes.

I am using the biggest secured base lot and am shifting rooms around a lot as I try to find the right design as I am trying to rebuild and improve an old base built with raids in mind.

Fusion and turbine generators installed, all 7 of the items of power, also a  note: the item of power base for holding an item of power counts as an item of power so if you use the one and only vault that can hold two IoP, don't use the item of power base.

Also two control rooms each with an autonomous control system.

Have also noticed a glitch that the LCD monitor decorations if deleted still leave the shifting graphic image behind.
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Base Building / Re: Base Building Tips & Tricks
« Last post by Twi on August 13, 2018, 11:48:38 PM »
Anyone have ideas on how to simulate the tap handles from the Bars in Pocket D?

OOoof. I remember this being done in one of my old bases with microscopes and something else, but I can't seem to replicate it.
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