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1
100 people per instance, at least for Atlas Park. I'm not sure if it varied for other zones.

This article about the closing mentions it.
https://www.rockpapershotgun.com/2012/09/23/the-fight-to-save-city-of-heroes/
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I see the forums just fine, and I'm not a member. They're not private.
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General / Re: Technical side discussion
« Last post by spectre1989 on Today at 08:41:14 AM »
Yes. The primary use case for doing this is 'trays' - indoor sections that are only rendered while you're inside them. Conversely, while you're inside one, the outside world is not rendered.

The top-level group will use an Obj that acts as the container geometry. For things like offices and sewers, this is often a single mesh of the ceiling, floor, walls, etc. Other styles like Arachnos bases use a solid black box with holes cut out for door connections.

The same group with the Obj also has child groups with smaller interior details that turn it from a generic room with blank walls into a finished room. Things like light fixtures, pictures on the wall, desks, machinery, etc. The child groups are only rendered while you're inside the "Obj" (or a connected tray but that gets more complicated).

Interesting, thanks!

Another thing - there are some (< 100) external geobin defs which aren't in defnames.
Here's the full list of those:
Code: [Select]
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128022:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_1&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128022:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_2&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128022:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_3&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128022:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_4&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128022:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_5&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128022:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_6&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128022:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_14&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128041:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_1&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128041:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_2&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128041:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_3&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128041:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_4&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128041:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_5&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128041:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_6&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128041:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_14&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128035:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_1&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128035:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_2&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128035:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_3&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128035:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_4&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128035:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_5&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128035:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_6&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128035:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_14&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128025:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_1&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128025:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_2&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128025:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_3&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128025:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_4&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128025:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_5&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128025:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_6&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128025:V_COV/Villian_Lairs/Arachnos/Elements/Interior/elevators/Arach_Gen_Elevator_01_14&
geobin/maps/City_Zones/V_City_05_01/V_City_05_01.bin:grp128020:V_COV/City_Zones/Grandville/Lobby_Tray/arach_rm_lobbyhospital_01_1&
geobin/maps/Missions/Unique/DoorMissions/Outcasts_Lair.bin:grp28:Omni/EncounterSpawns/Base_Missions/ES_MissionLayout_2&
geobin/maps/Missions/Unique/Flashback/FB_CoT_SAM/FB_CoT_SAM.bin:grp127:Omni/EncounterSpawns/Base_Missions/ES_MissionLayout_4&
geobin/maps/Missions/Unique/StatesmanTaskForce/IOM_CapauVictorie/IOM_CapauVictorie.bin:grp91809:Villain_Lairs/Tech/trays/halls/tek1_h_visstr_02_11&
geobin/maps/Missions/Unique/StatesmanTaskForce/IOM_CapauVictorie/IOM_CapauVictorie.bin:grp92242:Villain_Lairs/Tech/trays/halls/tek1_h_elv_1B_39&
geobin/maps/Missions/Unique/StatesmanTaskForce/IOM_CapauVictorie/IOM_CapauVictorie.bin:grp92509:Villain_Lairs/Tech/trays/halls/tek1_h_elv_2B_38&
geobin/maps/Missions/Unique/StatesmanTaskForce/IOM_CapauVictorie/IOM_CapauVictorie.bin:grp92791:Villain_Lairs/Tech/trays/halls/tek1_h_elv_3B_47&
geobin/maps/Missions/V_Mayhem/V_Mayhem_SteelCanyon_01.bin:grp76375:Streets/road_2lane/2_bend_12&
geobin/maps/Missions/V_Mayhem/V_Mayhem_SteelCanyon_01.bin:grp76375:Streets/road_2lane/2_bend_14&
geobin/maps/Missions/V_Mayhem/V_Mayhem_SteelCanyon_01.bin:grp76375:Streets/road_2lane/2_bend_15&
geobin/maps/Missions/V_Mayhem/V_Mayhem_SteelCanyon_01.bin:grp76375:Streets/road_2lane/2_bend_16&
geobin/maps/Missions/V_Office/V_Office_30/V_Office_30_Layout_08.bin:grp2:Villain_Lairs/office01/trays/rooms/dead_end/ofc1_mr_end_06_59&
geobin/object_library/Buildings/Style/deco/Deco2/Deco2.bin:decotestmaqt_C:object_library/Buildings/Style/deco/Deco1/Deco1_88&
geobin/object_library/City_Zones/Praetoria/Imperial/Imperial.bin:TempImperialCityLayout_36&:City_Zones/Praetoria/Buildings/Office/Modern_Skyscrapers/Bld_OFC_Modern_Skyscraper_B/_Bld_OFC_Modern_Skyscraper_B_07
geobin/object_library/Omni/EncounterSpawns/City_01_01/City_01_01.bin:_ES_L1_3_Ambush_City_01_01:object_library/Omni/EncounterSpawns/BaseTypes/ES_Ambush_BaseType_1&
geobin/object_library/Omni/EncounterSpawns/City_01_01/City_01_01.bin:_ES_L1_3_Ambush_City_01_01:object_library/Omni/EncounterSpawns/BaseTypes/ES_Ambush_BaseType_2&
geobin/object_library/Omni/EncounterSpawns/City_01_01/City_01_01.bin:_ES_L1_3_Ambush_City_01_01:object_library/Omni/EncounterSpawns/BaseTypes/ES_Ambush_BaseType_3&
geobin/object_library/Omni/EncounterSpawns/City_01_01/City_01_01.bin:_ES_L1_3_Ambush_City_01_01:object_library/Omni/EncounterSpawns/BaseTypes/ES_Ambush_BaseType_4&
geobin/object_library/Omni/EncounterSpawns/City_01_01/City_01_01.bin:_ES_Rikti_Ambush_City_01_01:object_library/Omni/EncounterSpawns/BaseTypes/ES_Ambush_BaseType_1&
geobin/object_library/Omni/EncounterSpawns/City_01_01/City_01_01.bin:_ES_Rikti_Ambush_City_01_01:object_library/Omni/EncounterSpawns/BaseTypes/ES_Ambush_BaseType_2&
geobin/object_library/Omni/EncounterSpawns/City_01_01/City_01_01.bin:_ES_Rikti_Ambush_City_01_01:object_library/Omni/EncounterSpawns/BaseTypes/ES_Ambush_BaseType_3&
geobin/object_library/Omni/EncounterSpawns/City_01_01/City_01_01.bin:_ES_Rikti_Ambush_City_01_01:object_library/Omni/EncounterSpawns/BaseTypes/ES_Ambush_BaseType_4&
geobin/object_library/temp/Test_smaller_doors/Test_smaller_doors.bin:Crappity_test3:object_library/Omni/NAVCMBT
geobin/object_library/temp/Test_smaller_doors/Test_smaller_doors.bin:Crappity_test3:object_library/Omni/NAVCMBT
geobin/object_library/temp/Test_smaller_doors/Test_smaller_doors.bin:Crappity_test3:object_library/Omni/NAVCMBT
geobin/object_library/temp/Test_smaller_doors/Test_smaller_doors.bin:Crappity_test3:object_library/Omni/NAVCMBT
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Other Games / Re: Fallout question
« Last post by Angel Phoenix77 on Today at 05:07:21 AM »
3 didn't unless someone made a mod for it. Can't speak to NV or 4 but I think they're all M rated. Post-nuclear society tends to use its swear jars for homemade booze.

I can speak about FO4. No Fire you cannot turn off the profanity in it. Just like Vee and three, unless there is a mod for it. Sorry.
5
Other Games / Re: Fallout question
« Last post by Super Firebug on Today at 03:05:53 AM »
A pity. I know that it's odd, these days, but that's me; I don't like profanity. It's the same with the Die Hard series and other, similar movies - I've long wanted to have professionally-made DVDs of action movies without the profanity.
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Other Games / Re: Fallout question
« Last post by Vee on Today at 02:19:05 AM »
3 didn't unless someone made a mod for it. Can't speak to NV or 4 but I think they're all M rated. Post-nuclear society tends to use its swear jars for homemade booze.
7
Other Games / Fallout question
« Last post by Super Firebug on Today at 01:30:39 AM »
I've been watching a "Let's Play Fallout 4" series on YT. Does anyone know if Fallout 3 or 4 offers a way to shut off the profanity in the game - to play a sort-of "sanitized for television" version?
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Be Well!
Fireheart
9
I remember the Unity Rally back in... September of 2012 where the Virtue server had 33 instances open for Atlas Park and I was wondering if anyone could remember how many players it took to fill up a zone to produce a second instance of that zone.

Thank you in advance.

10
General / Re: Technical side discussion
« Last post by Codewalker on Yesterday at 09:43:29 PM »
Now the thing I'm wondering is - can a def have the "obj" field set (therefore having a model), as well as having child groups which also have models etc? Should be easy enough to find out.

Yes. The primary use case for doing this is 'trays' - indoor sections that are only rendered while you're inside them. Conversely, while you're inside one, the outside world is not rendered.

The top-level group will use an Obj that acts as the container geometry. For things like offices and sewers, this is often a single mesh of the ceiling, floor, walls, etc. Other styles like Arachnos bases use a solid black box with holes cut out for door connections.

The same group with the Obj also has child groups with smaller interior details that turn it from a generic room with blank walls into a finished room. Things like light fixtures, pictures on the wall, desks, machinery, etc. The child groups are only rendered while you're inside the "Obj" (or a connected tray but that gets more complicated).
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