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Comics and Other Media / Re: Doctor Who season... 11?
« Last post by Tenzhi on Today at 09:42:50 AM »
Don't know how I feel about episode 3 overall.  It was kinda boring.  Had a couple of good character moments.  Ryan was still annoying.  Yaz was bland.  But Graham was pretty good.  The villain was throwaway and ultimately got thrown away.  For a moment it seemed like he could be important - and maybe he will be later.
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Activities / Re: Trick or Treat is LIVE!
« Last post by Sinistar on Today at 06:16:25 AM »
it used to be that Halloween Salvage yeilded an extra costume slot.
That is moot now, but they might be useful some way, one hopes.

Your NPC costumes will be stolen after the event is over.

Perhaps a modification to the elf in the ski chalet that allows candy canes for badges, so that he will take Halloween salvage for the other Halloween badges?
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Task Force Hail Mary / Re: New efforts!
« Last post by Sinistar on Today at 06:13:34 AM »
Idea for new scrapper/brute melee power set

Martial arts 2.0 - Project codename: Bruce

Given that in martial arts movies the fights tend to use a mix of hands, feet and weapons, I figure it is time to have a martial arts power that incorporates all 3 of those elements.

Taking a note from how dual pistols lets you toggle to different ammo attacks, this set is designed to allow you to click a toggle to switch from punches to kicks, click another toggle to go back to punches, or click a third toggle to switch to weapons

Set starts off with punches, some may have a mag 2 stun to them.

At level 4 the kick toggle becomes available, activate it and the attacks become kick attacks.  Different damage or other effects to them.

At level 10...possibly 20....the weapons toggle becomes available. Similiar to a Kheld changing forms, the activation of this toggle changes attacks to weapons attacks.

1. Throwing knives

2. Shurikens

3. Battle stave in each hand for smashing/stun attack,  borrow animation from dual blades power set, take graphic for standard staff from the staff set and edit it for this power.

4. quarter staff or battle staff: similar damage/effects to the staff set power

5. the one weapon that must never fall into the hands of a master like Bruce Lee: the nun-chucks!  Heavy damage/stun effects.......possibly when standing idle have character start twirling the weapon around like Bruce would do?...perhaps new nunchuck emote for players to have fun with....? Hmmmm

Alternate idea: instead of the toggles simply make new martial arts set that has weapons in place of some of the martial arts attacks and use power customization to set attacks as punches or kicks?.....Hm.....I like the toggles better.
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Task Force Hail Mary / Re: New efforts!
« Last post by Sinistar on Today at 06:04:21 AM »
The animosity wouldn't be there had they been willing to pass on the property to one of the many interesting and willing parties to keep it alive. Instead, they shoved it in the closet never to be seen again. In spite of some pretty hard core pleading from the fan base. They had to know that would cause a deep wound in those fans that wouldn't likely heal any time soon.

NCsoft neither realizes nor cares how much they have alienated the CoH fanbase.
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Task Force Hail Mary / Re: New efforts!
« Last post by Tyger42 on Today at 01:55:40 AM »
From what I've read about MxM, the suits at NCSoft may or may not have greenlit the use of Statesman, et. al. for the purposes of keeping their trademarks alive, but the developer(s) who proposed and implemented the decision had only good intentions in doing so. I imagine that everyone involved was baffled by the cold shoulder turned on the game by ex-CoH players in the USA. Differing cultures aside, it's just really unusual even by American standards for the players of a game to hold a grudge forever as so many ex-CoH players seem prepared to do. I've sometimes wondered if that cold shoulder does more harm than good, but it is what it is. A significant number of people feel HARMED by NCSoft and they won't be happy until they are completely out of the picture.

The animosity wouldn't be there had they been willing to pass on the property to one of the many interesting and willing parties to keep it alive. Instead, they shoved it in the closet never to be seen again. In spite of some pretty hard core pleading from the fan base. They had to know that would cause a deep wound in those fans that wouldn't likely heal any time soon.
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Thanks, Myriverse!  We at H.E.R.C. had a great time running this one, so feel free, folks, to also thank:

-- Tahquitz, who founded H.E.R.C. (Hero Events Resource Committee), who spearheads most of the event development and execution, and who co-judges most of the weekly Thusday Costume Contests! 
-- Korbian, who co-judges event and weekly Costume Contests, and also faithfully takes those Screenshots for the Costume Contest Winners.
-- Dangerous Dawn, who has co-judged Costume Contests, both weekly and at events.
-- Crashpositron, who helps judge CC's when needed, and designs and executes those Amazing Player Missions Events.

This year, a special Big Thanks to Haley Hadron, who created the awesome Spookytown Base Maze and shared the base file with us for the Halloween Fest! 

And last, but not least -- Cape Radio, whose DJ's have for so many years provided really amazing musical coverage for COH events, back in the day and now here on Paragon Chat!
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Comics and Other Media / Re: Titans
« Last post by MyriVerse on Yesterday at 08:27:22 PM »
I still wish they weren't so violent and brutal, but I'm starting to like the characters. Had some tears with this one.
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Champions Online / Re: Blood MooooooOOoon
« Last post by MyriVerse on Yesterday at 07:12:36 PM »
Just got Shade the Shadow Cat from a Deathlord. I think this one might become my favourite, no doubt because my RL cat is named Shadow. I like the red eyes too.



I'm an RPer, but it depends on the character I'm playing. Most of my females don't fly. Not sure why that is.
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Champions Online / Re: Blood MooooooOOoon
« Last post by Xev on Yesterday at 04:33:59 PM »
That's cool. I just don't think most of the vehicles fit Majadi, other than what I've got. She's never really been much of a flyer. I don't even like flying her in PChat.

Trivia fact: I've found that RP heavy players are usually into flying. The power, that is.

Travel powers are one of CO's strong points. Teleport is good, fly is fun. I think I tried superspeed and jump.. once...in the very beginning. Obviously didn't impress me. CO travel powers Look good, some more than others..

I think ground combat is where CO is really great. Athletics Rank 3 on allll my toons.

I'm just now getting to where I can clunk around in STO ground combat. I mean, STO Ground is an acquired taste with lots of options.. and I'm kinda into it now that I'm not used to regularly playing CO, and, my STO expectations and knowledge have changed.

CO Ground is pinnacle. Fast, fluid, lots of action and flash. I got tired of re-rolling and rules changing (zero build security and way too much wasted time in the Powerhouse) otherwise I'd still be playing I'm sure.

None of which is interesting if you play just to *be* in the world and throw tacos at stuff  : ) In my defense, it's still somewhat early for a Sunday, and I wrote this before the realization.
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Comics and Other Media / Re: Daredevil Season 3
« Last post by Tenzhi on Yesterday at 01:45:46 PM »
Episode 1 dragged a bit.  Had some irritating flashbacks and a montage that didn't bear fruit.
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