Author Topic: REMEMBER WE MUST HELP THE NEWBIES OUT  (Read 30001 times)

artbunker

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REMEMBER WE MUST HELP THE NEWBIES OUT
« on: August 13, 2014, 11:39:39 PM »
I got a wierd but important question... When the game returns, how  best can we help out new players?

I ask this , because unlike last time, we might need to get new folks interested to spread the word about the game. I know being respectful and curtious to all new players is a given, but hopefully , someone,  be willing to "MENTOR" new folks into the game.

I know I got a person to show the ropes to once the game comes back. I will definatly be willing to help other new folks as well. I think its important to not hold new folks hands , but to at least give them some support  getting to know Atlas Park or even Mercy Island.

I would love to hear ideas of helping out new folks when the game comes back

Power Gamer

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #1 on: August 13, 2014, 11:51:56 PM »
Well, early on more experienced peeps would help out in the following ways:
-Provide Teleport Taxi service across zones
-Buff the lowbies
-Answer broadcast questions
-Hand out influence/Infamy/or any other rewards
-Run TFs/Trials/Raids or even lead a team for regular mishes  :roll:

Just a few suggestions that worked while the game was rolling.

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Last Known Hero

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #2 on: August 13, 2014, 11:53:49 PM »
I think a lot of the mentoring will happen naturally. If no characters can be brought back and everyone has to start over then the old players will be teaming with new ones anyways, and hopefully they pick up a few tricks from listening to some team chit-chat
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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #3 on: August 14, 2014, 11:15:27 AM »
Lets just hope we don't get a huge influx of newbies who try to help US out by trying
to force the holy trinity style of play.  :)

My biggest fear, that the new crop of players will completely change the culture of the game.

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #4 on: August 14, 2014, 02:11:16 PM »
That's also what I'm scared of silvers1 even though I have gotten used to it playing WoW I don't want the feel or touch of City of Heroes to change to holy trinity at all :S.

Anyway on topic

I have a couple friends from WoW who are definitely in when the game returns we would probably run a few missions mainly focus on the storyline whilst leveling up then the other part of fun begins at 50.

Get into some Task/Strike forces and trials do incarnate content etc.

I would probably mentor alot of the new people aswell seeing as we will all be starting at level 1 most likely.
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Power Gamer

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #5 on: August 14, 2014, 05:18:07 PM »
My experience with CoX culture was one of helping.

Being it was my first mmo, I had loads to learn and yet I met with little to no snarkiness. Which I cannot say about other mmos I have tried.

Sure I figured a lot out on my own, but stuff that wasn't immediately obvious I learned by asking.

I remember my first trip to Croatoa, I joined a duo and we did a kill the firbolg mish. I didn't know what that was, what they looked like. And instead of booting me or mocking me or rolling his eyes (figuratively) my team mate simply lead me to one and explained the use of the TAB key (lol) and whole worlds opened up for me.

This and other mercies I received along the path to dozens of 50's across multiple servers and accounts served me well and I have passed them on, and instructed others to do as well.

I hope to return and to have fun sharing with others!
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Taceus Jiwede

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #6 on: August 14, 2014, 07:33:40 PM »
Lets just hope we don't get a huge influx of newbies who try to help US out by trying
to force the holy trinity style of play.  :)

My biggest fear, that the new crop of players will completely change the culture of the game.

This could happen but I doubt it.  Sure some people will come and try to use the holy trinity.  But I know a lot of very hardcore MMO's that still played CoH the way we all did.  The holy trinity works.  But one day a tank, a DPS, and a healer will join a team.  And they will see a Defender and Blaster tearing through stuff, while a tank is off herding the whole map, and a scrapper just punching bosses to death at random.  And they will say "What the hell.......we don't even need to follow the holy trinity"  CoH is way, way , WAY more fun if you don't use the holy trinity I think and most people who have played MMO's catch on quickly, those who don't wont even know what the holy trinity is.  Also its extremely unnecessary as any character in the game is capable of being a 1 man wrecking team/certified bad-ass/god mode.

As for helping newbies I agree with what Power_Gamer said.  But either people will be experienced gamers/MMO players and probably won't need much help.  Or they are completely new in which case you just be nice and help them with what ever they need.  I personally use to go form mission teams in Atlas park with a few level 50 friends of mine and we would fill the rest of the spots with lowbies.  And then run council missions or a  mission that isn't full of like Carnies or some other awful enemy to fight with 2 powers.

LaughingAlex

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #7 on: August 14, 2014, 07:37:04 PM »
I have a whole video series in mind that i'll be making the scripts and points and whatnot the instant the game is announced coming back.  This video series will not be just to celebrate the game but to teach players how to play the game well, how to avoid the trinity, WHY avoiding the trinity is important to.
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Mistress Urd

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #8 on: August 14, 2014, 08:57:05 PM »
Lets just hope we don't get a huge influx of newbies who try to help US out by trying
to force the holy trinity style of play.  :)

My biggest fear, that the new crop of players will completely change the culture of the game.

At least there would be a new crop of players.

LaughingAlex

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #9 on: August 15, 2014, 01:27:05 AM »
Lets just hope we don't get a huge influx of newbies who try to help US out by trying
to force the holy trinity style of play.  :)

My biggest fear, that the new crop of players will completely change the culture of the game.

They'll be in for a shock when they fight anything other than council or freakshow and discover the holy trinity has so many holes in it.  I cannot count how many teams would get wiped when a single malta operative got behind them or a sapper got a lucky hit on the tanker that had no force multipliers.
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Ankhammon

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #10 on: August 15, 2014, 06:31:12 PM »
Lets just hope we don't get a huge influx of newbies who try to help US out by trying
to force the holy trinity style of play.  :)

My biggest fear, that the new crop of players will completely change the culture of the game.

As long as it's not an influx of newbie devs... now that would suck. :)

if they tried that we would easily start showing them the error of their ways. They would be trained in weeks or less (depending on if we start fresh).

Then again, maybe we could get some more Penta tournaments going.
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Angel Phoenix77

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #11 on: August 15, 2014, 07:25:35 PM »
I do have to say I will help the new players as well, this is only game I have played where people go out of their way to explain everything and offer ideas on play styles. I hope I can help new players this way too.
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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #12 on: August 16, 2014, 01:02:20 AM »
The game had always had a very helpful community. When the game comes back we'll do what we did before. No need for direction :)

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LaughingAlex

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #13 on: August 16, 2014, 06:29:18 AM »
The game had always had a very helpful community. When the game comes back we'll do what we did before. No need for direction :)

Definently, I'm sure I'll get into conversations about healing vs damage mitigation as I had before with me pointing out how much more damage can be prevented with things like force fields or fortitude than could ever be healed if you only healed.  I'll be pointing out the merits and how much faster the game goes when you have defense buffs and how much funner it is to make use of them rather than neglecting them because the person providing them doesn't heal.

I won't be surprised if fruit salads join those conversations to.
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ivanhedgehog

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #14 on: August 17, 2014, 06:08:02 PM »
Lets just hope we don't get a huge influx of newbies who try to help US out by trying
to force the holy trinity style of play.  :)

My biggest fear, that the new crop of players will completely change the culture of the game.

I plan to be one of the people forming TF's. that gives you the power to form just about how you want.

One of the great memories of the game was in the first 30 minutes I was in the game, someone opened a trade window with me and gave me 50k inf and told me good luck. I used to wander atlas park handing out inf to newbies. following sewer teams through the old sewers healing and buffing them.  was a lot of fun

Dev7on

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #15 on: August 17, 2014, 06:20:50 PM »
I don't mind helping new players. I've been playing City of Heroes since Issue 9 so I have 6 years of experience.

Ryo Kinsaru

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #16 on: August 18, 2014, 04:27:27 AM »
It's one thing to love this game, but (and not ashamed to say it) I literally dreamed about logging into CoV last night. I can still hear the phew sound as I hit the button. It's ringing in my ears and giving me perma-grin. If I actually get my characters back, it will be one of the happiest days of the last few years. I think the first thing I'll do after I go through and check everything out and get my memory back is to roll a brand new class I haven't played, skip the sewer, and go storyline to 50!
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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #17 on: August 18, 2014, 11:58:08 AM »
 This is the least of my worries.. the core culture of the game has always been people willing to help others.

katphoenix

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #18 on: August 18, 2014, 05:04:56 PM »
That's one of the things I miss the most about CoH, the community and how helpful people were.  I'm mostly not playing SWTOR at the moment, and if someone asks a question, more likely than not, they get a flippant, a non-answer, or a vulgar response.  I just don't remember that from CoH... did I just not see that stuff? am I just not remembering it?  I don't remember chat on CoH being a cesspool.  I am so hoping CoH comes back I don't care if I have to re-roll and re-level.  I will spend all my vacation time at work to have a CoH-cation... lol

Dal

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #19 on: August 18, 2014, 05:51:03 PM »

One of the great memories of the game was in the first 30 minutes I was in the game, someone opened a trade window with me and gave me 50k inf and told me good luck. I used to wander atlas park handing out inf to newbies. following sewer teams through the old sewers healing and buffing them.  was a lot of fun
That happened to me as well, but in Mercy island. :)

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #20 on: August 18, 2014, 08:04:26 PM »
I've always helped new players :P
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Triplash

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #21 on: August 19, 2014, 07:15:57 AM »
Yeah, I remember tons of times when I was still new, folks would swoop in, drop recipes or SOs on me, and be gone again before I even knew what was happening. It was so cool that, once I had stuff I didn't need, I started doing it too :D

I remember buying up stacks of the halloween salvage one year during the event, when it was dirt cheap, just so I could hand it out to new players. I called it my "New Player Welcome Kit" - a set of halloween salvage, an escort to Croatoa to hand it in (and back again of course), and a million inf to help the early days go a little smoother. I know some people handed out more, but I didn't want to give new players an Easy Button - then they'd just get bored. My goal was to make their first few days a little less painless, while they learned the ropes. Well, that and letting them see how cool it was to have multiple outfits ;D

Shoot, I even bought up stacks of costume piece and hand grenade recipes, and the salvage to craft them. If the newbie was really interested in learning stuff, I'd hand them a set of those too, and bring them to the RWZ base so they could craft it. Heck, the RWZ base was where I'd bring them to access a tailor too, until Freedom launched and all the trainers worked as tailors.

It always gave me a chuckle, bringing new players to an active war zone for fashion advice. "That's Paragon City for ya!" I'd tell them. "Oh and when you're done in the tailor... leave the way we came in, through the wall portal. DO NOT GO OUTSIDE." I felt like that gave them something mysterious to look forward to when they returned there at the right level.

Taceus Jiwede

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #22 on: August 19, 2014, 08:19:51 PM »
Does it count as helping if I run around all the time saying "lewl noob" to everybody I meet always?

fearalice

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #23 on: August 23, 2014, 06:32:23 PM »
(Sorry if this was mentioned in the thread already, i know only two pages but wanted to get it out there)

I've seen this in a few other MMO games, but how about we actually utilize it? A chat channel that is auto join for newly created characters. But instead of just making leaving the channel the first thing you do, let's have the more knowledgeable people either re-join it or stay in it. We should keep it free of spam, keep auctioning out of it, all that. And perhaps some form of in game notification explaining to new players what that channel is for, how to talk in it, and even an easy way to rejoin it if you've left it without having to memorize what it was called.

I know i would stay in the channel and try to help people any time i spotted people talking in it. People having a good time when they first pick a game up is the most important thing next to keeping people entertained once they reach end game. A game with a rocky start will lose players fast. As will a game where once you hit the max level the only thing left to do is level a new character.

Baja

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #24 on: August 24, 2014, 12:41:23 AM »
When I started playing this game I was 14/15 and vividly remember having no desire to hit 40. I just loved messing around and trying everything I could to see what it was all about, mainly power sets and different AT's. I think this should be something everyone keeps in mind, with new players comes new curiousity, telling them you should take x and y if you want the best (insert any AT here) probably isn't the best idea. Letting people learn what they enjoy is a key element in having a long term player, at least in my mind. If someone said to me that /regen was god mode back when the game first came out that's probably what I would have chose, then I would feel horribly underpowered when trying other things.

I think, like others have mentioned, trials/inf/general guidance is the best way to go about this. I hate to do this but I'm going to quote futurama ;) "If you do something right people won't know you've done anything at all." To me this applies in a very major way. You don't want new players feeling like they're being lead down a path, you want them to feel like they are creating their own.

Like I said previously I was pretty young when I started, and pretty immature. The level of maturity shown by the players I interacted with made me want to emulate that as best I could, whether it be through proper spelling or simply how I treated others.

As far as my plans go I just think being nice and offering help when asked for is the best route. I see no point in trying to force my ideals or knowledge down a newbies throat unless that is exactly what's being asked of me. Running trials that don't ask for any specific at's/power sets is a thing I plan on doing, I hated seeing trials about to start that refused having another brute or MM. Since I personally only have the desire to play a couple AT's I'll probably have quite a bit of extra inf, I definitely plan on finding some ridiculous contest ideas.

Anyways with all that is being said right now I think just being nice and not overly intense with the advice giving will work best!
« Last Edit: August 24, 2014, 01:14:20 AM by Baja »

hejtmane

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #25 on: August 25, 2014, 07:25:00 PM »
That's one of the things I miss the most about CoH, the community and how helpful people were.  I'm mostly not playing SWTOR at the moment, and if someone asks a question, more likely than not, they get a flippant, a non-answer, or a vulgar response.  I just don't remember that from CoH... did I just not see that stuff? am I just not remembering it?  I don't remember chat on CoH being a cesspool.  I am so hoping CoH comes back I don't care if I have to re-roll and re-level.  I will spend all my vacation time at work to have a CoH-cation... lol

There was some but overall the community was very supportive in helping new players. Heck there where people that held contest and handed out a billion dollars in purple IO's on the forum. Custom contest giving out millions. People just handing out SO's or IO's to random new toons.

The amount of build advice on the forums where overwhelming (On the scrapper forums anyways) help calculating maxed dps attack chains was great stuff.

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #26 on: August 25, 2014, 09:07:33 PM »
One of the things I did on Justice (I think) during I22 was wait at AP at the new player spawn point, or under the statue, and give away enough INF, and the recipe and ingredients for temporary jet pack, then have my other account signed on in the SG base, and show them how to craft it. Nothing like (well, non-Khelds) being able to fly at level 2 -- especially for those of us who played well before Mayhem and had to wait for level 14 every freaking time.

So, there's lots of creative ways. Or invite them to your SG (no obligations, of course).

artbunker

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #27 on: August 25, 2014, 11:58:25 PM »
That happened to me as well, but in Mercy island. :)

One Christmas, in Liberty, I just handed out 10000 in fluence to any player I saw was starting out . When I got a friend to play, I gave her  a million and told her good luck.. As I watched her kept tapping the W button lolol. but in all fairness, she surpassed me in the game within a month .

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #28 on: August 26, 2014, 12:00:11 AM »
(Sorry if this was mentioned in the thread already, i know only two pages but wanted to get it out there)

I've seen this in a few other MMO games, but how about we actually utilize it? A chat channel that is auto join for newly created characters. But instead of just making leaving the channel the first thing you do, let's have the more knowledgeable people either re-join it or stay in it. We should keep it free of spam, keep auctioning out of it, all that. And perhaps some form of in game notification explaining to new players what that channel is for, how to talk in it, and even an easy way to rejoin it if you've left it without having to memorize what it was called.

I know i would stay in the channel and try to help people any time i spotted people talking in it. People having a good time when they first pick a game up is the most important thing next to keeping people entertained once they reach end game. A game with a rocky start will lose players fast. As will a game where once you hit the max level the only thing left to do is level a new character.

We did have one. It was  Called the Help channel :-)

And a slightly less flippant response, the Help channel did all that you were asking for. It was something that everyone was auto logged in when creating a new character. It was server wide, so you could reach across zones or people in mission.  When the game went F2P and totally free players who couldn't use broadcast could all use it. (And yes I do support that totally free players not use broadcast. It helped cut down on gold spam, and was unlocked at tier 1)

A lot of vets would monitor it and answer questions as they came up.  I know I did.  But unfortunately, those things that made it useful to newbies was also its downside.  People who couldn't be bothered with using the LFG channel or global would recruit.  Same for the auction stuff because they couldn't be bothered to use the auction channel.  Problem is that things like that have to be self policed by the players. Its not worth the cost to hire someone to monitor it.  And unfortunately when players try to go "hey this is for Help" it doesn't take long before the "You can't tell me what to do!" Comes out :-)
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mrultimate

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #29 on: August 27, 2014, 05:10:59 PM »
I plan to be one of the people forming TF's. that gives you the power to form just about how you want.

One of the great memories of the game was in the first 30 minutes I was in the game, someone opened a trade window with me and gave me 50k inf and told me good luck. I used to wander atlas park handing out inf to newbies. following sewer teams through the old sewers healing and buffing them.  was a lot of fun

Did stuff like this on Guardian as well. Man I miss it so much.

Oskmey

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #30 on: September 02, 2014, 01:20:32 AM »
Just be ourselves.

Seriously, I have not found another similar community anywhere yet. Here's hoping enough of our's returns to make it back into what kept us there.

"Welcome back, to that same old place that you laughed about,
Well the names have all changed since you hung around.
But those dreams have remained and they've turned around.
And who'd've thought they'd lead ya,
(Who'd've thought they'd lead ya)
Back here where we need ya."

:)
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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #31 on: September 04, 2014, 04:00:00 AM »
I remember my first day in Atlas Park. A hero messaged me out of the blue as I ran around fighting hellions and gave me some tips on powerset choices. That first interaction stuck with me, and from there I took advice from many others and, once I got my legs, gave it out in droves to people who needed it. I escorted, healed, teleported and advised team tactics in newbie PUGs. If we get our city back I intend to do the same thing. It's been stated over and over but the community in this game was top tier and I haven't found another in any MMO since. I'd like to do my part to keep that legend running once (if) we all set foot back on Paragon's soil. There was an awful lot of teamwork going on in that game and I do believe that was one of the main reasons I stuck around for so long.

hejtmane

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #32 on: September 04, 2014, 04:46:32 AM »
I got a wierd but important question... When the game returns, how  best can we help out new players?

I ask this , because unlike last time, we might need to get new folks interested to spread the word about the game. I know being respectful and curtious to all new players is a given, but hopefully , someone,  be willing to "MENTOR" new folks into the game.

I know I got a person to show the ropes to once the game comes back. I will definatly be willing to help other new folks as well. I think its important to not hold new folks hands , but to at least give them some support  getting to know Atlas Park or even Mercy Island.

I would love to hear ideas of helping out new folks when the game comes back

Easy what ever forum is set up write guides if you can; give build advice on the forums; make pug groups

I would write a guide but I suck at that stuff that is one way.

One of the fun things is to join a pug that are struggling and you go in with a maxed out IO build able to solo +4/8 and show them the power of what they can be sometimes you will get how can I do that and you educate them when they ask. I would also point them to the forums for what ever class they are be it blaster etc put the links in a PM to them if they asked.

Helped a lot of players like that sometimes they just do not know what the limits are which is why I loved the stupid scrapper tricks we tried just to see what we could do and sometimes it resulted in failure. Heck it probably took me 20 tries with the same build to defeat Inferno I spent hours upon hours of fighting that guy in frustration until things went right and I finally soloed that guy with no inspiration.

Go out there team with them and teach them and lead TF's






Thunder Glove

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #33 on: September 04, 2014, 09:04:34 AM »
I remember early on having someone explain to me what enhancements were, and why other players didn't like Knockback.  This was on my very first trial account, back when trials were two weeks long and you could only get to level 14.

I eventually subscribed that account and got those early characters to 50, most to 50+3.

I never give build advice.  I will tell people what powers I like and why, but I never say "Okay, you have to put six slots in power X, with the full Hair of the Rabid Ninja set, so you can get +2.13% more Melee Defense...", because 99% of the time I was just winging it with sets anyway.  And my characters were never underpowered.

... oh, man, talking about the game makes me miss it more.

jtessier3

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #34 on: September 05, 2014, 01:29:02 AM »
I remember my first days playing CoH and all of the different players and how much I hated Perez Park.  Looking back on it now, I'm amazed at how much I miss CoH.  I truly had a great time being a hero, if only for an hour a day.  Also, playing in PuGs really made the experience more memorable, especially when forming your first SG.  I really thought it was something when I was part of one.  The Coalition of Justice, Triumph Server was the equivalent for me, mind you, of being in the Justice League.  I felt like Superman, learning how to leap tall buildings and was totally locked in when I could fly. 

The experience of being a veteran player on the game was not wasted.  I would gladly fork out INF to a lot of new players, and drop enhancements to everyone who needed it.  New or not, if you needed it, I would do my best to help.  That's the culture and environment that CoX engendered.  This was not just a game to me...  It allowed me to be something I was in the real world...  A mentor. 

Can't wait to do it again.  See you all in Paragon City once more.

Jim a.k.a. Champion from Triumph server

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #35 on: September 08, 2014, 02:23:02 AM »
As a casual CoX player, this was what always stood out to me. It's the one MMO game I've ever seen that actually had the MMO aspect to it. I'd create a character, go around in Solo Mode as I was used to in other MMO games, and just had the most random stuff happen.

People randomly giving me Inf. People randomly coming up and saying nice things about my character or just making me laugh. People actively recruiting me into groups. I was leery of groups after the hostility of "L2PLAY NEWB LOLOL" attitudes in other games, especially when they expected a knowledge depth of your character that required studying Youtube vids of pros and minmaxing websites.

But I'd get in these groups and everyone was chill. No one dictated my playstyle. If I screwed up and apologized the response I *always* got was something along the lines of a "lol, all good" while someone cleaned up my mess. There was a sense of "cool older sibling" most of the time when I interacted with vets of the game, offering tips but not bossing me around.

It left enough of a good impression that I was paying for 2 MMORPGs for awhile: one my friends all played on, and CoX for me. Thing about my core group of friends at the time: they were pretty anti-social minmaxers. They were in MMORPGs for the number-crunching competitive CoD-esque PvP, not for the group/social aspects (which I was). So they decided CoX was "too grindy," but I think it was the strong co-op lean that turned them off. It was "grindy" because they would try to solo the game like every other MMORPG and ignore everyone else.

That's something else I noticed. The entire structure of CoX, even with the concept of PvP heroes/villains, was still one of co-op, heroic group efforts. So it naturally filtered out the crowds of instant gratification gear braggarts that wind up in other MMORPGs, screwing other folks to get the best in slot.

This is a trend that I hope will continue.

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #36 on: September 08, 2014, 05:29:53 PM »
We will teach them the most important lesson of all:

Always use the back elevators.

Rejolt

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #37 on: September 12, 2014, 10:50:54 AM »
Set up massive AE farms where we teach folks to sit still and die and gain mountains of xp and profit while doing nothing but talking to their friends and never learning how to play their toons!

(/slapsself)

I mean be yourself. Have fun. Be friendly. Play what you enjoy as we're all starting over so we don't have to have 300 concept toons out of boredom.

There's enough content for two or three characters all the way through incarnates for months unless you absolutely power game it.

Fingers crossed for I24 (which I'm game with them waiting a few months to give us as a pseudo update - I just hope it still exists).
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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #38 on: September 13, 2014, 10:34:32 AM »
If we get the game back (which I pray we do), I'll probably get Alpha and Chief back to max level ASAP, then loiter in Mercy and Atlas In-Character and stuff. I loved the RP in CoH, not to mention how great the community was.
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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #39 on: September 13, 2014, 11:33:10 PM »
There are three things that I believe will help folks out the most:

1. Getting people used to the idea that in CoX there is no need for a healbot / buffbot or sometimes even Tanker on a team.
2. Having a forum thread with the basics of the game and links to all necessary resources ready to post in the public help / general chanels*.
3. Just generally being friendly and moderately informative with questions and I think making a conscious effort to include PUGS in our daily activities.

* The forum post should just be basic info about how combat works ( eg. why does 45% def give enemies only 5% chance to hit ? ), links to the builds forums and to any other number-crunchy type thread for those that are interested.

Personally I plan on basically rushing 3 toons to 20, and leveling them up with tip missions in Atlas / Mercy, giving plenty of exposure to new players.

I will also be conducting seminars on Debt, and the evils thereof on my //Reg Brute.

**edit: spilling
« Last Edit: September 13, 2014, 11:48:37 PM by Lupur »
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Razy

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #40 on: September 14, 2014, 04:41:09 AM »
I used to follow the lowbies with my lvl 50 empath or my lvl 50 ice/empath troller for a sewers run. I healed, buffed, and followed them around for the entire run :) It was fun to help them out.

Drauger9

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #41 on: September 18, 2014, 09:49:11 AM »
Quote
Lets just hope we don't get a huge influx of newbies who try to help US out by trying
to force the holy trinity style of play.

I hope this happens ALOT! Think about how disillusioned they'll be? When they see an all blaster ITF, an all scrapper TF.

As for helping the new players, I'll just do what I've always done. Team with them on one of my many many many alts, give advice about what's worked for me, ect.. I'm given out purples, uniques and influence before. Help people complete missions that they was stuck on ect..


Lupur

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #42 on: September 18, 2014, 11:54:13 AM »
I remember spending hours trying to explain to folks ( unsuccessfully might I add ) that you DON'T need Tankers, Blasters and Defenders on EVERY RADIO TEAM.

I also remember getting booted from a team because my Dark//Dark Defender didn't have enough healing skills and was 'useless at higher lvls cause you can't heal the damage'

Yeah, stuff like that got me real riled up :/

The folks in the global channels I was in got a right ol' laugh out of it though.

The folks I would be Skyping with were in hysterics over my ranting / frothing at the mouth ...

*sigh* the good ol days ...
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Codewalker

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #43 on: September 18, 2014, 02:14:01 PM »
Lets just hope we don't get a huge influx of newbies who try to help US out by trying
to force the holy trinity style of play.  :)

My biggest fear, that the new crop of players will completely change the culture of the game.

Hey, we were all young and stupid sometime.

They'll figure it out eventually. Or they'll get bored and stop playing. Win/win.

Shadowe

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #44 on: September 22, 2014, 06:55:02 PM »
Ah, the good old days...

Hanging out in Atlas Park, handing out millions of inf to newbies with nothing more than a "welcome to Paragon".

Answering questions in Help.

Working my butt off to keep 99 full sets of Halloween salvage on my main so that I could hand a complete set to anyone, any time, for any reason.

Flyby debuffing.

Escorting newbies through dangerous parts of the city (I'm looking at you, little level 12 stuck in Portal Court wanting a safe route back to AP, here, team with me, do you want the scenic tour, or to use my SG base teleporter?).

Meeting new Roleplayers and showing them the ropes of how we did things on Union.

Damn, I miss doing all those things, and much more.
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Power Gamer

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #45 on: September 23, 2014, 04:26:54 AM »
Ah, the good old days...

Hanging out in Atlas Park, handing out millions of inf to newbies with nothing more than a "welcome to Paragon".

Answering questions in Help.

Working my butt off to keep 99 full sets of Halloween salvage on my main so that I could hand a complete set to anyone, any time, for any reason.

Flyby debuffing.

Escorting newbies through dangerous parts of the city (I'm looking at you, little level 12 stuck in Portal Court wanting a safe route back to AP, here, team with me, do you want the scenic tour, or to use my SG base teleporter?).

Meeting new Roleplayers and showing them the ropes of how we did things on Union.

Damn, I miss doing all those things, and much more.

I feel your pain.
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Paragon Avenger

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #46 on: September 23, 2014, 06:50:08 AM »
This might help the new players.  Introduce a new feature Red-Side that enables higher level players to steal inf. from lower level players.  Kind of roleplaying in real life.

JennSpace

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #47 on: October 18, 2014, 01:14:54 AM »
This might help the new players.  Introduce a new feature Red-Side that enables higher level players to steal inf. from lower level players.  Kind of roleplaying in real life.

I'd think I'm hearing Kingpin, the way you're speaking! Then again, you might be Kingpin... ;)
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Power Gamer

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #48 on: October 18, 2014, 04:56:12 PM »
I have to say red-side did not feel as villainish and blue-side was heroic, IMO.
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JennSpace

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #49 on: October 18, 2014, 05:14:58 PM »
I have to say red-side did not feel as villainish and blue-side was heroic, IMO.

I agree, I played CoV in 2005 and most vilains including me just sounded like heroes in disguise! XDD 
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Galina

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #50 on: October 19, 2014, 02:17:56 AM »
I agree, I played CoV in 2005 and most vilains including me just sounded like heroes in disguise! XDD 
When COV first came out it seemed that every 3rd villain that had a bio stated that they were a hero in disguise infiltrating the Isles to get information on Lord Recluse.
Most of the missions were also kind of non-villanish, except for the Westin Phillips story arc (40-45) Miss Francine and the Freakshow.   That was a pretty disturbing story arc to run, at least for me.  Westin is one of the few Red side contacts that felt truly Evil.  I actually went out of my way with my other villains to not have him as a contact.

That is one of the tips I would give a new player.  Read the story missions, contact notes and clues, otherwise your missing half of the content.

JennSpace

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #51 on: October 19, 2014, 02:22:46 AM »
When COV first came out it seemed that every 3rd villain that had a bio stated that they were a hero in disguise infiltrating the Isles to get information on Lord Recluse.
Most of the missions were also kind of non-villanish, except for the Westin Phillips story arc (40-45) Miss Francine and the Freakshow.   That was a pretty disturbing story arc to run, at least for me.  Westin is one of the few Red side contacts that felt truly Evil.  I actually went out of my way with my other villains to not have him as a contact.

That is one of the tips I would give a new player.  Read the story missions, contact notes and clues, otherwise your missing half of the content.

Exactly, the CoX lore is so rich and so deep, I completed 53 story arcs just because of that! lol
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Paragon Avenger

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #52 on: November 07, 2014, 05:32:19 AM »
To me at least, the gifting to lowbies dried up once incarnate started.  The50's were too busy for that kind of thing.  And on Freedom people paid to PL.  I guess if they are door-sitting then paying seems appropriate, but the way I got PL'd was like my lvl 35 on a lvl 50 team wite in there "helping".

LaughingAlex

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #53 on: November 07, 2014, 07:02:21 AM »
Oh, we could just make some AE missions titled "Newbie friendly mission, enter for tutorial" and then just spawn 100+ storm/dark armor mobs on them :).

Edit: With full extreme settings all powers on everything including minions, and also level lock it to 1 so everyone only has powers up to level 6!
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Burnt Toast

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #54 on: November 07, 2014, 04:29:58 PM »
Way to over generalize an entire server. FYI Atlas Park was always busy with lowbie action (Not just DFB either). HELP was a very active and helpful channel...as was AP broadcast. Freedom was one of the greatest "teaching" servers in my opinion...especially for learning about powers and maximizing builds. 

People used to pay for PL back in Issue 3 btw.



To me at least, the gifting to lowbies dried up once incarnate started.  The50's were too busy for that kind of thing.  And on Freedom people paid to PL.  I guess if they are door-sitting then paying seems appropriate, but the way I got PL'd was like my lvl 35 on a lvl 50 team wite in there "helping".

Wyrm

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #55 on: November 07, 2014, 07:28:46 PM »
Way to over generalize an entire server. FYI Atlas Park was always busy with lowbie action (Not just DFB either). HELP was a very active and helpful channel...as was AP broadcast. Freedom was one of the greatest "teaching" servers in my opinion...especially for learning about powers and maximizing builds.
Every server had its stereotypes.  If you never found the "right" channels on some servers, they could feel like ghost towns, PL paradises, RMT spamfests, or extended versions of high school cliques.  On Virtue, for example, I removed HELP from all my characters, because of how spammy it got.  But every server also had awesome, helpful people.  The more people on a server, the more likely were were to run into someone whose approach to the game didn't fit with yours, or who confirmed whatever stereotype you might have had.  It's just a numbers game.

Paragon Avenger

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #56 on: November 08, 2014, 06:23:37 AM »
I know every server has pay to PL, but freedom got famous for oit, but OF CPURSR, that wasn't the only action.  I guess I post on shorthand.

And paying to get PL'd isn't my style, I don't understand it.

Plinkyplonk

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #57 on: November 15, 2014, 10:47:04 PM »
Ha ha, I could never understand people wanting to pay other people to play the game for them. PL'ing just indicates that a player is not interested in the game. You have to be within a certain level range to accomplish certain missions to gain certain rewards.

Edited for Burnt Toast - (IMO)
« Last Edit: November 16, 2014, 10:38:08 PM by Plinkyplonk »

Burnt Toast

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #58 on: November 16, 2014, 10:06:56 PM »
Just stares.....

Ha ha, I could never understand people wanting to pay other people to play the game for them. PL'ing just indicates that a player is not interested in the game. You have to be within a certain level range to accomplish certain missions to gain certain rewards.

Burnt Toast

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #59 on: November 17, 2014, 08:02:19 AM »

My "staring" was at your over the top assumptions:


1. PL indicates you are not interested in the game? Some of us played the content for years... all of it. My interest was in end game and pvp... so yeah I PLd to get to the things I really wanted. My interest in the game is quite high and always has been. I was subbed from beginning to end.. multiple accounts. CoH is the only MMO I have ever played more than a week or two (And I tried a bunch). Just because my interest didn't involve always running the content over and over... bears no reflection on my interest in the game as a whole.


2. You do not have to be a certain level to complete certain missions for their rewards... May i introduce you to Ouroboros. Every toon I had... had Atlas Medallion regardless of being power leveled or not... as well as the Wedding Band :)

Ha ha, I could never understand people wanting to pay other people to play the game for them. PL'ing just indicates that a player is not interested in the game. You have to be within a certain level range to accomplish certain missions to gain certain rewards.

Edited for Burnt Toast - (IMO)

Plinkyplonk

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #60 on: November 17, 2014, 08:40:56 AM »
My "staring" was at your over the top assumptions:


1. PL indicates you are not interested in the game? Some of us played the content for years... all of it. My interest was in end game and pvp... so yeah I PLd to get to the things I really wanted. My interest in the game is quite high and always has been. I was subbed from beginning to end.. multiple accounts. CoH is the only MMO I have ever played more than a week or two (And I tried a bunch). Just because my interest didn't involve always running the content over and over... bears no reflection on my interest in the game as a whole.


2. You do not have to be a certain level to complete certain missions for their rewards... May i introduce you to Ouroboros. Every toon I had... had Atlas Medallion regardless of being power leveled or not... as well as the Wedding Band :)



My point was at the perpetual PL'rs in the MA really - they got to lvl 50 and proceeded to ask the whereabouts of The Hollows etc - With you playing for so many years (as was I) you will appreciate the joke.

As for out levelling content - such is the bain of the bank missions. Also I am pretty sure Karsis for example was not achievable via Ouroboros. But to get certain missions you had to rely on a player within the correct level range. That was cool of course if you could find one. Then quite a lot of players did PL after issue 14 and zones were like ghost towns.

« Last Edit: November 17, 2014, 10:59:33 AM by Plinkyplonk »

HeatSpike1

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #61 on: April 12, 2015, 07:27:24 PM »
Well, early on more experienced peeps would help out in the following ways:
-Provide Teleport Taxi service across zones
-Buff the lowbies
-Answer broadcast questions
-Hand out influence/Infamy/or any other rewards
-Run TFs/Trials/Raids or even lead a team for regular mishes  :roll:

Just a few suggestions that worked while the game was rolling.

Nothing beats Speed Boost and Fortitude while you're a lowbie running around AP! Of course you always get so excited that you can run fast again.. you just zip around town until the speed wears off.  *insert face palm* I'm slow again lol

Abraxus

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #62 on: April 12, 2015, 07:42:53 PM »
Hopefully, at least for a time, everyone will want to relish every aspect possible when the game returns.  PL'ing will return after a time, but the difference between this iteration, and when it first came out is that there are so many different paths you can take for at least the first 20 levels, that you won't HAVE to do the same content over and over to get there.  I for one am looking forward to exploring each one again.
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Paragon Avenger

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #63 on: April 12, 2015, 08:57:13 PM »
I like playing the same content over and over for the low levels.  It makes me feel like an expert.

Oh, to be afraid of Frostfire again.

Mouse-Man

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #64 on: April 12, 2015, 09:40:56 PM »
For years I'd swing by Atlas after running level 5o missions and randomly drop enhances I'd picked up on lowbies. Pocket change for me, seed money for a level 2.

Rejolt

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #65 on: April 13, 2015, 05:10:17 AM »
For years I'd swing by Atlas after running level 5o missions and randomly drop enhances I'd picked up on lowbies. Pocket change for me, seed money for a level 2.

I remember bidding 1 to 11 influence on IOs and SOs (level 33 Range SOs, Level 30 taunt IOs, etc.) and dumping them at a vendor on a new toon (depends on how fast the Sewer trial would pop). If you gave me a 15 minutes of scouring I could earn a few 100k without flipping. The hard part was running back and forth from the market to the vendor. It was best to wait a few levels/sewer runs before I did it.
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johnrobey

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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #66 on: September 27, 2015, 06:02:48 AM »
I like playing the same content over and over for the low levels.  It makes me feel like an expert.

Oh, to be afraid of Frostfire again.

Loved the Hollows and Frostfire and somewhere between 99-100% of the content.  The original post reminds me of why I am a fan of the CoH/V community as well as the MMORPG itself.  Pretty much all of the content was appealing and fun, but it was the community that really brought it to life and made it a world worth visiting and more than "just a game."   em/ holdtorch
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Re: REMEMBER WE MUST HELP THE NEWBIES OUT
« Reply #67 on: November 28, 2015, 04:56:46 PM »
 I saw Plinky's point...lots of players were bored of running the missions after years for doing it and wanted to concentrate on the end games...nothing wrong with that. The game needed new content at all levels to make it interesting.
 I have stated numerous times in the CoH Forums before shutdown and here in Titans...the game needs to be balanced, challenging and entertaining at ALL levels to keep people coming to the game.
 PL'ing and Farming does not in any way help noobs learn and enjoy the game.
 This thread is about helping new players...

 I was on everyday for 4 years...I was the only hero constantly helping noobs learn the game content and get their badges and help them enjoy all aspects of the game...others say they did...but actions speak louder than words...I never met a hero who would help you start to finish...so I became that hero!!!

My sg ALL-OUT-WAR was based on this concept, it is the ONLY sg that allowed players to invite others, use all inspiration bins (which were filled daily), use all enhancement tables (which were refilled daily). Members helped each other with character builds, mission play, pvp play, badge hunting and more. We had so many players and interests we ended up with 11 specialized divisions.

 While everyone pats themselves on the back and say they will help...I will do what I have always done...

(when the game comes back in whatever form):

 I CHALLENGE EVERYONE to spend at least a day a week with a noob group and teach them how to enjoy the game content.

Sewer Runs, PL'ing and AE does not help...and I know people don't remember this...during AE Beta...I was the one who coined the phrase "AE Baby"...I was also the first to post it in the CoH Forums...from day one I predicted the AE Phenomenon and the problems of noobs never knowing there was anything outside Atlas Park.

Also giving noobs influence and enhancements and inspirations is not helping them learn the game.

 What Time Is It? It's Time For ALL-OUT-WAR! RAWR!
« Last Edit: November 28, 2015, 05:02:39 PM by FeliciaDivine »