Author Topic: Valiance Online Dev Goes Crazy, Posts Public AMA  (Read 27198 times)

Chance-VO

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #40 on: August 24, 2014, 06:42:49 AM »
Where would be the best place in the forums to drop said line?

In General Discussion is fine :)

Captain Electric

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #41 on: August 24, 2014, 09:02:04 AM »

Benjonesart

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #42 on: August 24, 2014, 01:02:24 PM »
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Chance-VO

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #43 on: August 24, 2014, 04:19:28 PM »

Kaos Arcanna

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #44 on: August 24, 2014, 04:26:45 PM »
Do you have it worked out exactly how enhancements/gear will be working in the game?  One of the things I liked about COX was the simplicity of how the enhancement system started out. Sure, IOs made it a bit more complicated later on, but there was still the option to slot a couple of accuracies, damages, sleeps, holds, etc. in the power. :D


Skipjack

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #45 on: August 24, 2014, 04:51:15 PM »
Well..That's a question.. :D

It will have a rather marked effect on the game and experience. We have nearly 100 years of history that our content team has come up with to draw from. A lot has happened to change the world and explain what you, the player, will encounter as you play. We're not going to give it to you all up front though, after all, part of the fun is in exploring to find out more, yeah? ;)

That is, on the whole, going to be up to the player. We felt it would be a disservice to you all if we demanded that you stick to one genre or type alone. That's not what CoX was about, so it is not what we will be about. You want your character to be a time-travelling ghost robot from the other side of the cosmos who calls upon mystical powers of another dimension to work your mojo? Go for it! :D

Yes.  8) Simple enough..Moving along.

There are plenty of 'normal' humans left. I hear they're the most populous species on the planet ;) But to be less cheeky, not everyone has Google Glass, but everyone knows about it, right? Not everyone has a SYNAPSE chip in their computer and fewer people know what that is. There are layers to the world around us, so there are layers to the game as well. We felt that was an important aspect to retain in our game.

Right now out there in the world are people running sprint races with artificial limbs. But this hasn't stopped other athletes from training to compete or inspired them to hack their legs off. Some people feel the need to push themselves, mentally, physically to the peak of their ability regardless of the options out there to push further. I don't ever see that changing.

Given that much of this is stuff I wrote, it better be in there or I'm going to have to have a long talk with the content team ;)

We will have to be somewhat delicate with these things.

Yes.  8) Again, slightly less cheeky, the city is a fictional one, which also means you're not going to look it up on Wikipedia for clues about the backstory, though there will be plenty of those within the city itself.

Previous answer, first word. And I have to leave it at that or my Content lead might just decide to assassinate me :P

"Get your ass to MARS!" Heh heh..Love that movie.
Oh darn, look at the time, I can answer maybe 4 more questions...

Oh look at that, four questions :D The first one has been answered as far as I am able to right now (I gotta leave some spotlight room for everyone after all ;) ). Yes to the second. You'll have to explain that third one a little better, I'm not sure I understand the question there, could you explain a little more? I haven't actually had the time to look at any other games in a few months lol That last one would be awesome though, but I think Ben would strangle me if I suggested it right now. He's our solo, overworked underpaid artist at the moment :)

I'm going to keep popping back in here, at least until I grow bored or the team suggests I shut up ;)

Oh don't worry Chance your transhumanism stuff will be used and expounded upon... 

Hi folks I am the Content Lead for VO.  I will also try to answer some questions!  Though Chance knows the lore very very well so he covered most of it already.

Space is certainly going to be included.  ;)

houtex

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #46 on: August 24, 2014, 04:59:53 PM »
Haha, love the enthusiasm, houtex. Lemme break this down...

We haven't announced our options for travel powers just yet. We're still inputting all the ways for you to pummel foes as our primary focus.
(Was in reference to Web/rope/cable/? slinging/travel) So you're saying there's a chance?  YES!  You heard it here, folks, Quake Guy grappling hook travel powers are comin' soon!  Oh, and I suppose something something arachnoguyish webs...
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Yes  8) I don't know if it will be ready by this first iteration, given our current hardware limitations, but we are getting systems in place.
(re: Minion commanding) Cool.
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I dunno, I heard they can be a rather temperamental lot ;)
(re:commanding Amazonian Womens)  That's ok, I'm a charmer, Themiscyran or no. :)  I mean, if Diana and Bruce could possibly...
Quote

See last answer :D
(re:tastefully clothing Amazon Womens) Well, it's not like their dress is usually not awesome anyway... but still, more of a 'can I make costumes for my minions, or would they be canned in clothing/makeup/make up'? question, that.  Just hidden because, well, Amazonian Womens. :D
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That I'll actually have to talk to our tech guy about, but I would love to see it myself :)
(re: full freedom of acrobatics for aerial/space manuvers, aka 360/360 freedom of movement) Another 'you heard it here', full freedom of aerial acrobatics!  Sweet!

---

Wanna thank you for the time and responses, Chance.  Can't wait to see more! 

Chance-VO

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #47 on: August 24, 2014, 05:29:46 PM »

Chance-VO

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #48 on: August 24, 2014, 11:20:43 PM »
Don't tell me I've managed to outlast your curiosity  8)

Kaos Arcanna

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #49 on: August 24, 2014, 11:58:13 PM »
I could ask lots of other questions, I'm sure, but I don't want to hog all the attention. :D

How about this one? Will there be plans for an eventual Mission Architect-like feature?


Chance-VO

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #50 on: August 25, 2014, 12:03:34 AM »
I could ask lots of other questions, I'm sure, but I don't want to hog all the attention. :D

How about this one? Will there be plans for an eventual Mission Architect-like feature?

We're still discussing that one, but I would love to do it personally. If it's something we do it will have to be later on down the line though, given the amount of work it will take to get it implemented.

Captain Electric

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #51 on: August 25, 2014, 03:29:45 AM »
Will there be features shared between the website and game, like Neverwinter's gateway?

You'll have to explain that third one a little better, I'm not sure I understand the question there, could you explain a little more? I haven't actually had the time to look at any other games in a few months lol

There are other examples I could use instead of NW's Gateway, and all of them have various features. In NW, like WoW, you can log into the website and monitor your character and gear stats. Long ago in Champions Online, you used to be able to write your bio--and view other peoples bios--from the website; using simple HTML formatting, to boot, unlike CoH's bios, which only allowed plain text. On Eve Online's website, you can not only monitor your character's skill development but set skills to train offline (if you meet the necessary requirements in-game). As I understand it, Vanguard automatically created a blog for your character on its website, building a history of tales and other achievements based on your deeds inside the game, but I don't know if it could be viewed publicly or had privacy controls. Even the world's first mainstream MMORPG, Ultima Online, had a feature called MyUO as far back as 1997, where you could view a real-time representation of your character, his or her gear, guild affiliations and current wars, and so on. Earth and Beyond had no such feature, but the team behind the Earth and Beyond Emulator has built functionality into a web portal that allows you to send email to other characters, move items between characters, share a guild vault, and so on.

I'm going to keep popping back in here, at least until I grow bored or the team suggests I shut up ;)

One of the nicest features about City of Heroes was one that many players couldn't live without; unfortunately, they also took it for granted, forgot to ask other studios for it until it was too late, and thus it has never appeared in another super hero MMORPG. That feature is its UI. Simple on the outside, rich and as customizable as your characters on the inside, CoH's UI allowed you to create new power trays, bend and reshape them, and place them around your screen, right where you needed them. Button-mashers who didn't use hot keys for every power were able to cut down on wrist injuries and eye strain. There were also power monitors, little bitty windows that you could place on your screen anywhere you wanted that monitored flight speed, DPS, influence, and so on. You didn't have to enter a separate mode to manipulate them and drag them around. You could just drag them around or lock them right on the screen. All in all, the design of the UI boiled down to a principle that Paragon Studios held high: consideration.

All I can say is, I hope it's not too late to [yet again] ask a studio for this while they're developing a super hero MMO.

Chance-VO

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #52 on: August 25, 2014, 03:59:11 AM »
Alright Cap E..You win, I'm not quoting all of that lol

For your first part I finally understand what you mean :) I just needed a little context. That I would like to do and make it as feature rich as possible (along with the mobile platform tie in), but that's far future if ever. Gotta remember, we're not a full fledged studio as of yet so, temper expectations for the time being ;)

As for the second half, our tech guy is building the game with a fully customizable UI in mind from the outset, so there will be plenty of support for that :)

Captain Electric

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #53 on: August 25, 2014, 04:08:07 AM »
Cool on both fronts. Especially the latter, considering the age demographics; I bet all of the crappy UIs out there are killing some eyes and wrists!

As for the former, no one is going to hang you for that. I don't know if the network code is any harder to implement later than it is to do it sooner. But it's a nice feature to have. Nuff said! (I forgot to mention though, with NW's Gateway, players can also do their crafting.)

Thanks especially for the lore answers y'all responded with. I knew you couldn't give many specific answers and I actually got more than I expected. My intent was to probe around and see how confident you are in those developments, and whether the terms I used made sense to the team. Very satisfactory responses all around, thank you.

houtex

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #54 on: August 25, 2014, 02:15:06 PM »
I had a thought.

I wanna be a Leech.

Well, not exactly Leech, mind, but a leech.  A gloomy character that could just stand in a group of Bad People(tm).  And was protected enough to withstand some assaulting.  But would not fire off any power... he/she would just stand there... and then... the Bad People(tm) would just sort of... die/be defeated/get conquered/ whatever you'd be callin' that.

They're so depressed/dark/angry/fired up/? that they suck the HP/life/? outta the enemies, all whilst he/she just stands there... and the Bad People just drop from exhaustion/extingishment.

In CoH you had Fire aura, Dark aura, spines, and other AoEs that would sorta get you there, but they were few and far between.  Would that one could combine them in a special mix and make some sort of AoE-inator that wouldn't fire any shots, but you'd still go down.

So... I guess that's not particularly a question, I just sorta would like to have something like that.  But if I hadda put it in a question: Will we see that sort of thing be possible?  A character of 'suckage'?


Benjonesart

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #55 on: August 25, 2014, 02:36:31 PM »
I had a thought.

I wanna be a Leech.

Well, not exactly Leech, mind, but a leech.  A gloomy character that could just stand in a group of Bad People(tm).  And was protected enough to withstand some assaulting.  But would not fire off any power... he/she would just stand there... and then... the Bad People(tm) would just sort of... die/be defeated/get conquered/ whatever you'd be callin' that.

They're so depressed/dark/angry/fired up/? that they suck the HP/life/? outta the enemies, all whilst he/she just stands there... and the Bad People just drop from exhaustion/extingishment.

In CoH you had Fire aura, Dark aura, spines, and other AoEs that would sorta get you there, but they were few and far between.  Would that one could combine them in a special mix and make some sort of AoE-inator that wouldn't fire any shots, but you'd still go down.

So... I guess that's not particularly a question, I just sorta would like to have something like that.  But if I hadda put it in a question: Will we see that sort of thing be possible?  A character of 'suckage'?

I do believe we had a vampiric style set in the works but not sure if its still on our primary list. And feel free to post these comments because you never know, you might think of something we haven't. One thing we are preaching for our community, never be afraid to voice your opinion because we are watching and listening very closely. 
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Chance-VO

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #56 on: August 25, 2014, 03:39:54 PM »
  But if I hadda put it in a question: Will we see that sort of thing be possible?  A character of 'suckage'?

Yeah, that sort of thing is potentially possible. I'll say we don't have a specific set in place for that at the moment but it is not outside the bounds of possibility.

Chance-VO

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #57 on: August 29, 2014, 10:09:07 PM »
Guess who's back, back again?

 ;)

DarkCurrent

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #58 on: August 29, 2014, 10:23:08 PM »
Guess who's back, back again?

 ;)

Slimy Shady?

Chance-VO

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Re: Valiance Online Dev Goes Crazy, Posts Public AMA
« Reply #59 on: August 29, 2014, 10:29:53 PM »
Slimy Shady?

My motives are above all reproach!  8)