Author Topic: Will Coralax make this build really happy?  (Read 3540 times)


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Will Coralax make this build really happy?
« on: December 27, 2014, 10:06:39 PM »
I was parusing the old forums (at webarchive) and saw an old post concerning Sonic/ defending. Deacon was saying that the Coralax pet would actually melee. Can anyone confirm this?

What I've come up with is a themed Sonic/H20/Lev build that integrates very well, IMO. It offers good resist/mez prot/kdownaplenty/stuns/immob/3 ohcrud powers/buffs/de-buffs/ok defense/some healing and even reasonable damage. 

As far as I can see, it looks like the only really problem with this combo would be solo damage for groups seems a little light. I could see stunned groups coming out of the stun before they are arrested leaving me open to a decent alpha. This could be fixed if the Coralax pet will go into melee so I can fit him with Disruption Field.

Have a look and tell me what you think. Should I add this guy to the list of ever growing characters I will have to make if/when the game comes back?

As always, any input is appreciated.

Hero Plan by Mids' Hero Designer 1.96

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Water Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Sonic Siphon -- Acc-I(A)
Level 1: Aqua Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(5)
Level 2: Hydro Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(7), FrcFbk-Rechg%(50)
Level 4: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31), FrcFbk-Rechg%(46)
Level 6: Sonic Barrier -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(37)
Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(9)
Level 10: Whirlpool -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(11), SDefendersB-Dmg/EndRdx/Rchg(11), SDefendersB-Acc/Dmg/EndRdx(15), SDefendersB-Acc/Dmg/EndRdx/Rchg(17), SDefendersB-Rchg/Heal%(17)
Level 12: Sonic Dispersion -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Sonic Haven -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(40)
Level 16: Tidal Forces -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), RechRdx-I(43)
Level 18: Sonic Cage -- Acc-I(A)
Level 20: Dehydrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(23), Nictus-Acc/Heal(25), Nictus-Heal(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(43), Zephyr-Travel(43)
Level 26: Teleport -- EndRdx-I(A)
Level 28: Water Jet -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 32: Liquefy -- Cloud-Acc/Rchg(A), Cloud-ToHitDeb/EndRdx/Rchg(33), Cloud-Acc/EndRdx/Rchg(33), Cloud-ToHitDeb(33), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Rchg/Hold(34)
Level 35: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 38: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40), FrcFbk-Rechg%(46)
Level 41: School of Sharks -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(48)
Level 44: Shark Skin -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(46)
Level 47: Summon Coralax -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-EndRdx/Dmg/Rchg(48), C'Arms-Acc/Rchg(48), C'Arms-Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Hibernate -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Vigor Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Polar Lights Core Superior Ally
Level 50: Barrier Radial Epiphany
Level 50: Assault Radial Embodiment

Cogito, Ergo... eh?


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Re: Will Coralax make this build really happy?
« Reply #1 on: December 29, 2014, 01:04:29 AM »
The power information for the summons is:
Summon Coralax Red Hybrid (PL_FightPreferRanged) at Target for 240s

So... I would guess that the Red Hybrid does not usually close to melee range.
The Controller/Dominator Coralax summons is also ranged.
The Tanker/Brute version seems to be melee.


  • Elite Boss
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Re: Will Coralax make this build really happy?
« Reply #2 on: December 29, 2014, 04:11:47 AM »
Well that's no fun.  >:(

Actually, Deacon was saying that the Coralax had some ranged attacks but then moved in for melee.

Either way, I have several defenders on a higher priority list than this guy.
Naff/DP, TA/Sonic, Time/Ice and Traps/Dark to name a few. :)
Cogito, Ergo... eh?