Author Topic: Will Coralax make this build really happy?  (Read 3458 times)

Ankhammon

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Will Coralax make this build really happy?
« on: December 27, 2014, 10:06:39 PM »
I was parusing the old forums (at webarchive) and saw an old post concerning Sonic/ defending. Deacon was saying that the Coralax pet would actually melee. Can anyone confirm this?

What I've come up with is a themed Sonic/H20/Lev build that integrates very well, IMO. It offers good resist/mez prot/kdownaplenty/stuns/immob/3 ohcrud powers/buffs/de-buffs/ok defense/some healing and even reasonable damage. 

As far as I can see, it looks like the only really problem with this combo would be solo damage for groups seems a little light. I could see stunned groups coming out of the stun before they are arrested leaving me open to a decent alpha. This could be fixed if the Coralax pet will go into melee so I can fit him with Disruption Field.

Have a look and tell me what you think. Should I add this guy to the list of ever growing characters I will have to make if/when the game comes back?

As always, any input is appreciated.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Water Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Hero Profile:
Level 1: Sonic Siphon -- Acc-I(A)
Level 1: Aqua Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Dmg/EndRdx/Rchg(5)
Level 2: Hydro Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(7), FrcFbk-Rechg%(50)
Level 4: Water Burst -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31), FrcFbk-Rechg%(46)
Level 6: Sonic Barrier -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(37)
Level 8: Disruption Field -- EndRdx-I(A), EndRdx-I(9)
Level 10: Whirlpool -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(11), SDefendersB-Dmg/EndRdx/Rchg(11), SDefendersB-Acc/Dmg/EndRdx(15), SDefendersB-Acc/Dmg/EndRdx/Rchg(17), SDefendersB-Rchg/Heal%(17)
Level 12: Sonic Dispersion -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(15)
Level 14: Sonic Haven -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(40)
Level 16: Tidal Forces -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(19), RechRdx-I(43)
Level 18: Sonic Cage -- Acc-I(A)
Level 20: Dehydrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Dmg/EndRdx/Rchg(23), Nictus-Acc/Heal(25), Nictus-Heal(25)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel/EndRdx(43), Zephyr-Travel(43)
Level 26: Teleport -- EndRdx-I(A)
Level 28: Water Jet -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Dmg/EndRdx/Rchg(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 32: Liquefy -- Cloud-Acc/Rchg(A), Cloud-ToHitDeb/EndRdx/Rchg(33), Cloud-Acc/EndRdx/Rchg(33), Cloud-ToHitDeb(33), BasGaze-EndRdx/Rchg/Hold(34), BasGaze-Rchg/Hold(34)
Level 35: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(36), Posi-Dam%(37)
Level 38: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(39), Posi-Acc/Dmg/EndRdx(39), Posi-Dam%(40), FrcFbk-Rechg%(46)
Level 41: School of Sharks -- GravAnch-Acc/Immob/Rchg(A), GravAnch-Immob/EndRdx(42), GravAnch-Hold%(48)
Level 44: Shark Skin -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), S'fstPrt-ResDam/Def+(45), S'fstPrt-ResKB(46)
Level 47: Summon Coralax -- C'Arms-Acc/Dmg/Rchg(A), C'Arms-EndRdx/Dmg/Rchg(48), C'Arms-Acc/Rchg(48), C'Arms-Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Hibernate -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Vigor Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Polar Lights Core Superior Ally
Level 50: Barrier Radial Epiphany
Level 50: Assault Radial Embodiment
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Cogito, Ergo... eh?

blacksly

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Re: Will Coralax make this build really happy?
« Reply #1 on: December 29, 2014, 01:04:29 AM »
The power information for the summons is:
Summon Coralax Red Hybrid (PL_FightPreferRanged) at Target for 240s

So... I would guess that the Red Hybrid does not usually close to melee range.
The Controller/Dominator Coralax summons is also ranged.
The Tanker/Brute version seems to be melee.

Ankhammon

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Re: Will Coralax make this build really happy?
« Reply #2 on: December 29, 2014, 04:11:47 AM »
Well that's no fun.  >:(


Actually, Deacon was saying that the Coralax had some ranged attacks but then moved in for melee.

Either way, I have several defenders on a higher priority list than this guy.
Naff/DP, TA/Sonic, Time/Ice and Traps/Dark to name a few. :)
Cogito, Ergo... eh?