Author Topic: Fire/Kin/Psi  (Read 10962 times)

Prism Almidu

  • Lieutenant
  • ***
  • Posts: 84
Fire/Kin/Psi
« on: June 03, 2015, 04:36:44 PM »
So I was trying to convince a friend to do some theorycrafting, and in the future play the game. He's not fond of MMO's, but he does like to min-max, with a preference for ranged damage, so I figured a fire/kin would be perfect for him. Having some issues hitting soft caps, though. It's taking the support core embodiment to come close to those goals. Might be a thing with corruptors, though, had some similar results with my own. I decided to copy over the power and enhancement choices to a defender version, with slightly better defenses. Maybe I'm just bad with Mids :P Ah well, it's still fun, but I'm still going to post the build to see what others can do with it.

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Flares
  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (3) Superior Malice of the Corruptor - Damage/Recharge
  • (3) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (5) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (5) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 1: Transfusion
  • (A) Numina's Convalescence - Heal
  • (7) Numina's Convalescence - Heal/Recharge
Level 2: Fire Blast
  • (A) Apocalypse - Damage/Recharge
  • (9) Apocalypse - Accuracy/Damage/Recharge
  • (9) Apocalypse - Accuracy/Recharge
  • (11) Apocalypse - Damage/Endurance
  • (11) Apocalypse - Chance of Damage(Negative)
Level 4: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Damage/Range
  • (19) Positron's Blast - Chance of Damage(Energy)
Level 6: Siphon Power
  • (A) Recharge Reduction IO
Level 8: Rain of Fire
  • (A) Ragnarok - Damage
  • (19) Ragnarok - Damage/Recharge
  • (21) Ragnarok - Accuracy/Damage/Recharge
  • (21) Ragnarok - Accuracy/Recharge
  • (23) Ragnarok - Damage/Endurance
  • (23) Positron's Blast - Chance of Damage(Energy)
Level 10: Fire Breath
  • (A) Positron's Blast - Accuracy/Damage
  • (25) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (27) Positron's Blast - Damage/Range
  • (27) Positron's Blast - Chance of Damage(Energy)
Level 12: Hover
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Endurance/Recharge
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (31) Luck of the Gambler - Recharge Speed
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (31) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Kick
  • (A) Damage Increase IO
Level 18: Tough
  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Recharge
  • (33) Aegis - Endurance/Recharge
  • (33) Aegis - Resistance/Endurance/Recharge
  • (34) Aegis - Resistance
  • (34) Steadfast Protection - Resistance/+Def 3%
Level 20: Speed Boost
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 22: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (36) Luck of the Gambler - Defense/Endurance/Recharge
  • (36) Luck of the Gambler - Endurance/Recharge
  • (37) Luck of the Gambler - Recharge Speed
Level 24: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Endurance/Recharge
  • (37) Luck of the Gambler - Defense/Endurance/Recharge
  • (39) Luck of the Gambler - Recharge Speed
Level 26: Assault
  • (A) Endurance Reduction IO
Level 28: Aim
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 30: Siphon Speed
  • (A) Slow IO
Level 32: Increase Density
  • (A) Aegis - Resistance/Endurance
  • (42) Aegis - Resistance/Recharge
  • (42) Aegis - Endurance/Recharge
  • (42) Aegis - Resistance/Endurance/Recharge
  • (43) Aegis - Resistance
Level 35: Transference
  • (A) Recharge Reduction IO
Level 38: Fulcrum Shift
  • (A) Recharge Reduction IO
Level 41: Dominate
  • (A) Thunderstrike - Accuracy/Damage
  • (43) Thunderstrike - Damage/Endurance
  • (43) Thunderstrike - Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Recharge
  • (45) Thunderstrike - Accuracy/Damage/Endurance
  • (45) Thunderstrike - Damage/Endurance/Recharge
Level 44: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep
  • (46) Fortunata Hypnosis - Sleep/Recharge
  • (46) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (46) Fortunata Hypnosis - Accuracy/Recharge
  • (48) Fortunata Hypnosis - Sleep/Endurance
Level 47: Mind Over Body
  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Recharge
  • (48) Aegis - Endurance/Recharge
  • (50) Aegis - Resistance/Endurance/Recharge
  • (50) Aegis - Psionic/Status Resistance
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
Level 49: Hasten
  • (A) Recharge Reduction IO
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
  • (13) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - Chance for +End
  • (15) Endurance Modification IO
Level 50: Musculature Core Paragon
Level 50: Support Core Embodiment
Level 50: Reactive Core Flawless Interface
------------




Vee

  • Elite Boss
  • *****
  • Posts: 2,376
Re: Fire/Kin/Psi
« Reply #1 on: June 04, 2015, 06:27:35 AM »
Before I really get into this are you married to fire breath, dominate and assault? I'd replace two of those with blaze and WoC if it were me. Assault is kind of gilding the lily on a kin, especially as you have musculature on top of fulcrum and siphon.

Also I never had a hybrid slot as I was well over the incarnate stuff when it came out. You had it turned on and it was skewing your defense numbers quite a bit, but never having used one I'm not sure if those numbers can be counted on or not.

Prism Almidu

  • Lieutenant
  • ***
  • Posts: 84
Re: Fire/Kin/Psi
« Reply #2 on: June 04, 2015, 06:44:53 AM »
Not really, no. Dominate I was mostly using for the set bonuses. My friend said he'd prefer to sacrifice defense for more damage, but I'd rather see him get as survivable as possible, because as you said, Fulcrum Shift and Siphon Power will raise his damage quite a bit. Not sure if he'd be close enough for Blaze and WoC to do much, though I see no reason not to use them for better set bonuses, if nothing else. The hybrid thing I was aware of, couldn't quite figure out how to reach soft cap without it. His stance was "damage at a distance", reasoning that if his enemies were too dead to hurt him, he could deal with lower defense. I understand that, but I'd rather give him some extra layers of survivability.

Aggelakis

  • Elite Boss
  • *****
  • Posts: 3,001
Re: Fire/Kin/Psi
« Reply #3 on: June 04, 2015, 07:29:08 AM »
Not sure if he'd be close enough for Blaze and WoC to do much, ....
He will need to be in the scrum to capitalize on Fulcrum Shift, Transference, and Transfusion, all of which are melee oriented. If he wants "damage at a distance", look somewhere else than Kinetics. :(
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Prism Almidu

  • Lieutenant
  • ***
  • Posts: 84
Re: Fire/Kin/Psi
« Reply #4 on: June 04, 2015, 05:15:21 PM »
Fulcrum Shift

Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.

The way that's written, it seems like a targeted aoe on the enemies' side, and a pbaoe on the side of the buff.

Aggelakis

  • Elite Boss
  • *****
  • Posts: 3,001
Re: Fire/Kin/Psi
« Reply #5 on: June 04, 2015, 05:48:09 PM »
You target one enemy and the 'attack' part is an AOE around that first enemy. The first enemy and every single enemy targeted by the AOE part grants a PBAOE buff, so you want to activate it in a bunched up mob. You also radiate a single application of the same buff. To get any real benefit, you need to be next to your targets (e.g. in melee range).
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

Prism Almidu

  • Lieutenant
  • ***
  • Posts: 84
Re: Fire/Kin/Psi
« Reply #6 on: June 04, 2015, 05:51:32 PM »
I see. The only thing I played was a Dark/Dark corr before the game shut down, so I'm looking forward to trying a few other things. Good thing there are people with actual experience :P

Vee

  • Elite Boss
  • *****
  • Posts: 2,376
Re: Fire/Kin/Psi
« Reply #7 on: June 04, 2015, 07:48:35 PM »
Yeah my thought was that WoC would be nice mainly for the set bonuses in the purples, but would also be marginally effective disabling minions while fulcrum shifting. Of course you have the sleep which is more effective on a kin as you can run through your whole bag of tricks relatively unmolested before attacking. My kin/sonic would always open with siren's song when soloing, fulcrum, siphon speed/power a boss, then start in on the attacks. I don't recall whether confuse (or more relevantly a missed/resisted confuse) will wake from sleep but if not that would only add to the hijinks.

Breath of fire is the same range as blaze, I always just preferred the latter. Sounds as if your friend might be coming from the holy trinity mindset of ranged dps must be only ranged and only dps or else ragekick? Hopefully the game will come back soon and that can be broken quickly.

So nobody know the answer to the hybrid slot question? I can softcap you to ranged easily enough without it but if you're wanting high melee and aoe too notsomuch.

Prism Almidu

  • Lieutenant
  • ***
  • Posts: 84
Re: Fire/Kin/Psi
« Reply #8 on: June 04, 2015, 08:09:47 PM »
The hybrid question being... what it does? The Support one is league-wide damage and defense buffing toggle, so those would be consistent while toggled on. Swapping out Dominate for WoC and six-slotting Coercive Persuasion allows me to soft-cap both ranged and aoe defenses with Support Core Embodiment. In fact, that makes AoE 51.3%, so I may have room to shuffle some more melee defense in there, though melee isn't isn't exactly a priority, what with all the ranged attacks and CC it has.
« Last Edit: June 04, 2015, 08:25:46 PM by Prism Almidu »

Vee

  • Elite Boss
  • *****
  • Posts: 2,376
Re: Fire/Kin/Psi
« Reply #9 on: June 04, 2015, 09:47:23 PM »
Yeah I was unclear as to whether that percentage in mids is consistent throughout the toggle. If so then hybrid was insanely OP even by incarnate power standards. Paragonwiki isn't terribly forthcoming. If you can count on those numbers though I'd imagine you could get softcapped to melee too. I'll try to fiddle around with the build later if no one beats me to it.

Prism Almidu

  • Lieutenant
  • ***
  • Posts: 84
Re: Fire/Kin/Psi
« Reply #10 on: June 04, 2015, 09:53:41 PM »
Hmm... Paragonwiki gives the Support Core Embodiment numbers as a 6% buff, and the Radial as 8%. However, Mids' is giving the Core 12%. I can only assume it's because the Core doubles the buff on pets, but I'm not sure why those numbers would be included, as you can't, as far as I know, see pet stats in Mids'.

Vee

  • Elite Boss
  • *****
  • Posts: 2,376
Re: Fire/Kin/Psi
« Reply #11 on: June 04, 2015, 10:11:03 PM »
Yeah 12% constant buff seemed fishy at best. I figured something had to be going on, either a suppression after an initial time or that full percentage only being applied on itrials or somesuch. That being the pet % would be odd, but definitely might be what's going on.

Prism Almidu

  • Lieutenant
  • ***
  • Posts: 84
Re: Fire/Kin/Psi
« Reply #12 on: June 04, 2015, 10:30:59 PM »
Which means my main build is no longer soft-capped either XD

Vee

  • Elite Boss
  • *****
  • Posts: 2,376
Re: Fire/Kin/Psi
« Reply #13 on: June 05, 2015, 01:05:57 AM »
Here's the best I could do (couldn't dump the pvp 3% which always annoys me). Perma-hasten with one siphon speed, tactics to cover for not having accuracy enhancements in the siphons and fulcrum. Softcapped ranged without hybrid, more or less a small luck from softcapped to all with hybrid's 6%. Had to switch alpha to agility but that should be made up for by the time shaved off fulcrum. Oh and I forgot to switch the ragnarok damage for the proc before i copied it in here. Hope this helps.


Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Prism Kin: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Villain Profile:
Level 1: Flares -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(3), Apoc-Dmg/EndRdx(5), Apoc-Dam%(5)
Level 1: Transfusion -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Rchg(7), Theft-Acc/Heal(31), Theft-Acc/EndRdx/Rchg(45), Heal-I(50)
Level 2: Fire Blast -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(7), SMotCorruptor-Acc/Dmg/Rchg(9), SMotCorruptor-Dmg/EndRdx/Rchg(9), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(11), SMotCorruptor-Rchg/Dmg%(11)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Dam%(19)
Level 6: Siphon Power -- RechRdx-I(A)
Level 8: Rain of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(19), Ragnrk-Acc/Dmg/Rchg(21), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(23), Posi-Dam%(23)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 12: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 16: Kick -- Dmg-I(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(33), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(34), Thundr-Dmg/EndRdx/Rchg(40)
Level 20: Speed Boost -- Zephyr-Travel(A), Zephyr-ResKB(34)
Level 22: Aim -- RechRdx-I(A), RechRdx-I(36)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), GA-3defTpProc(36), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27)
Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 30: Siphon Speed -- RechRdx-I(A)
Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(42), GSFC-Build%(43)
Level 35: Transference -- RechRdx-I(A)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(40)
Level 41: Mass Hypnosis -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Acc/Rchg(43), FtnHyp-Sleep/EndRdx(45), FtnHyp-Plct%(45)
Level 44: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(46), CoPers-Acc/Conf/Rchg(46), CoPers-Acc/Rchg(46), CoPers-Conf/EndRdx(48), CoPers-Conf%(50)
Level 47: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(50)
Level 49: Increase Density -- S'fstPrt-ResDam/Def+(A)
Level 1: Brawl -- Dmg-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(13), Numna-Heal/Rchg(25), Numna-Heal/EndRdx/Rchg(36), Numna-EndRdx/Rchg(37), Numna-Heal(39)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(13), EndMod-I(15)
Level 50: Support Core Embodiment
Level 50: Reactive Core Flawless Interface
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Agility Core Paragon
------------



Prism Almidu

  • Lieutenant
  • ***
  • Posts: 84
Re: Fire/Kin/Psi
« Reply #14 on: June 05, 2015, 02:06:20 AM »
Hmm... interesting. I'll keep both around for him to look at. Thanks for the help!