Hey all, I recently got back into Build-making after a three year hiatus. I wanted to create something that can solo while being a team player as well.
This one is a DP/Time/Dark Corruptor.
I chose the combination due to the following:1. All three powersets operate close to the team and the enemy mob.
2. Time boosts recharge which helps both the long-recharging Dark powers and the DP tier 9, Hail of Bullets.
3. Hail of Bullets gives a short defense boost, which synergizes with the defense boost of Time's Farsight.
3. Time isn't a very active powerset once the fight has started, this means very few issues with the redraw mechanic of DP.
4. Dark's Soul Drain synergizes perfectly with Hail of Bullets, as they share the same recharge and rely on facing large groups of mobs.
5. Dark offers two PBAoE powers, letting me get Melee defense from Obliteration which is usually hard to get on a Corruptor. Together with Time's defense power Farsight I can get very good well-rounded defenses.
My accomplishments with the build:1. Softcapped (45%) directional defenses.
2. Perma Hasten without Chrono Shift, letting me conserve it for emergencies if I want.
My concerns with the build:1. Is it endurance stable enough?
2. Seeing as not only am I rusty at building but also never played either Time or DP to high levels, did I miss anything with the enhancements?
The build:Villain Plan by Mids' Villain Designer 1.956http://www.cohplanner.com/Click this DataLink to open the build!Grim Reaper: Level 50 Magic CorruptorPrimary Power Set: Dual PistolsSecondary Power Set: Time ManipulationPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipPower Pool: LeapingAncillary Pool: Dark MasteryVillain Profile:Level 1: Pistols -- LdyGrey-%Dam(A)
, Achilles-ResDeb%(3)
, Thundr-Dmg/EndRdx/Rchg(3)
, Thundr-Acc/Dmg/Rchg(5)
, Thundr-Acc/Dmg/EndRdx(5)
, Thundr-Acc/Dmg(7)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Dual Wield -- Apoc-Dmg(A)
, Apoc-Dmg/EndRdx(9)
, Apoc-Acc/Rchg(9)
, Apoc-Acc/Dmg/Rchg(11)
, Apoc-Dmg/Rchg(11)
, Apoc-Dam%(13)
Level 4: Temporal Mending -- Numna-Heal(A)
, Numna-Heal/Rchg(7)
, Numna-EndRdx/Rchg(17)
, Numna-Heal/EndRdx/Rchg(21)
, Numna-Heal/EndRdx(33)
, Numna-Regen/Rcvry+(34)
Level 6: Time's Juncture -- EndRdx-I(A)
Level 8: Bullet Rain -- Ragnrk-Acc/Dmg/Rchg(A)
, Ragnrk-Dmg/Rchg(21)
, Ragnrk-Dmg(23)
, Ragnrk-Dmg/EndRdx(23)
, Ragnrk-Acc/Rchg(36)
Level 10: Temporal Selection -- Dct'dW-Heal(A)
, Dct'dW-Heal/EndRdx/Rchg(13)
, Dct'dW-Heal/Rchg(17)
, Dct'dW-Rchg(31)
, Dct'dW-Heal/EndRdx(34)
Level 12: Hasten -- RechRdx-I(A)
, RechRdx-I(50)
Level 14: Super Speed -- Zephyr-Travel(A)
, Zephyr-Travel/EndRdx(15)
, Zephyr-ResKB(15)
Level 16: Swap Ammo Level 18: Executioner's Shot -- SMotCorruptor-Rchg/Dmg%(A)
, SMotCorruptor-Acc/Dmg/EndRdx/Rchg(19)
, SMotCorruptor-Dmg/EndRdx/Rchg(19)
, SMotCorruptor-Acc/Dmg/Rchg(25)
, SMotCorruptor-Dmg/Rchg(27)
, SMotCorruptor-Acc/Dmg(27)
Level 20: Maneuvers -- LkGmblr-Rchg+(A)
, LkGmblr-Def(29)
, LkGmblr-Def/EndRdx(29)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A)
, Aegis-Psi/Status(25)
, Aegis-ResDam/EndRdx(33)
, Aegis-EndRdx/Rchg(37)
, Aegis-ResDam/Rchg(37)
, S'fstPrt-ResDam/Def+(39)
Level 26: Weave -- LkGmblr-Rchg+(A)
, LkGmblr-Def/EndRdx(31)
, LkGmblr-Def(31)
Level 28: Farsight -- LkGmblr-Rchg+(A)
, LkGmblr-Def/EndRdx/Rchg(33)
, LkGmblr-Def(34)
, LkGmblr-Def/Rchg(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Hail of Bullets -- Oblit-%Dam(A)
, Oblit-Acc/Dmg/EndRdx/Rchg(39)
, Oblit-Acc/Dmg/Rchg(39)
, Oblit-Dmg/Rchg(40)
, Oblit-Acc/Rchg(40)
, Oblit-Dmg(40)
Level 35: Slowed Response -- AnWeak-Acc/Rchg(A)
, AnWeak-Acc/Rchg/EndRdx(36)
, RechRdx-I(37)
Level 38: Chrono Shift -- Numna-Heal/Rchg(A)
, Dct'dW-Heal/Rchg(43)
, Efficacy-EndMod/Rchg(46)
Level 41: Dark Consumption -- Oblit-%Dam(A)
, Oblit-Acc/Dmg/EndRdx/Rchg(42)
, Oblit-Acc/Dmg/Rchg(42)
, Oblit-Acc/Rchg(42)
, Oblit-Dmg/Rchg(43)
, Oblit-Dmg(43)
Level 44: Dark Embrace -- Aegis-ResDam(A)
, Aegis-ResDam/EndRdx(45)
, Aegis-ResDam/Rchg(45)
, Aegis-EndRdx/Rchg(45)
, Aegis-ResDam/EndRdx/Rchg(46)
, GA-3defTpProc(46)
Level 47: Soul Drain -- Oblit-%Dam(A)
, Oblit-Acc/Dmg/EndRdx/Rchg(48)
, Oblit-Dmg/Rchg(48)
, Oblit-Acc/Rchg(48)
, Oblit-Acc/Dmg/Rchg(50)
, Oblit-Dmg(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- EndMod-I(A)
Level 6: Chemical Ammunition Level 6: Cryo Ammunition Level 6: Incendiary Ammunition Level 50: Spiritual Core Paragon Level 0: Marshal Level 0: Invader Level 0: High Pain Threshold Level 0: Born In Battle ------------------------Set Bonus Totals:- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 17.25% Defense(Melee)
- 11.63% Defense(Smashing)
- 11.63% Defense(Lethal)
- 16.31% Defense(Fire)
- 16.31% Defense(Cold)
- 13.5% Defense(Energy)
- 13.5% Defense(Negative)
- 11% Defense(Psionic)
- 17.25% Defense(Ranged)
- 17.25% Defense(AoE)
- 10% Enhancement(Range)
- 58% Enhancement(Accuracy)
- 10% Enhancement(Heal)
- 80% Enhancement(RechargeTime)
- 120.5 HP (11.25%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Stunned) 6.6%
- MezResist(Terrorized) 2.2%
- 6% (0.1 End/sec) Recovery
- 68% (3.03 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 3% Resistance(Psionic)
- 10% SpeedRunning
- 5% XPDebtProtection