Author Topic: DP/Time/Dark  (Read 8159 times)

Auroxis

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DP/Time/Dark
« on: June 05, 2015, 12:11:46 PM »
Hey all, I recently got back into Build-making after a three year hiatus. I wanted to create something that can solo while being a team player as well.
This one is a DP/Time/Dark Corruptor.

I chose the combination due to the following:

1. All three powersets operate close to the team and the enemy mob.

2. Time boosts recharge which helps both the long-recharging Dark powers and the DP tier 9, Hail of Bullets.

3. Hail of Bullets gives a short defense boost, which synergizes with the defense boost of Time's Farsight.

3. Time isn't a very active powerset once the fight has started, this means very few issues with the redraw mechanic of DP.

4. Dark's Soul Drain synergizes perfectly with Hail of Bullets, as they share the same recharge and rely on facing large groups of mobs.

5. Dark offers two PBAoE powers, letting me get Melee defense from Obliteration which is usually hard to get on a Corruptor. Together with Time's defense power Farsight I can get very good well-rounded defenses.

My accomplishments with the build:

1. Softcapped (45%) directional defenses.

2. Perma Hasten without Chrono Shift, letting me conserve it for emergencies if I want.

My concerns with the build:

1. Is it endurance stable enough?

2. Seeing as not only am I rusty at building but also never played either Time or DP to high levels, did I miss anything with the enhancements?

The build:

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Grim Reaper: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Pistols -- LdyGrey-%Dam(A), Achilles-ResDeb%(3), Thundr-Dmg/EndRdx/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Acc/Dmg(7)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Dual Wield -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(9), Apoc-Acc/Rchg(9), Apoc-Acc/Dmg/Rchg(11), Apoc-Dmg/Rchg(11), Apoc-Dam%(13)
Level 4: Temporal Mending -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-EndRdx/Rchg(17), Numna-Heal/EndRdx/Rchg(21), Numna-Heal/EndRdx(33), Numna-Regen/Rcvry+(34)
Level 6: Time's Juncture -- EndRdx-I(A)
Level 8: Bullet Rain -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg/Rchg(21), Ragnrk-Dmg(23), Ragnrk-Dmg/EndRdx(23), Ragnrk-Acc/Rchg(36)
Level 10: Temporal Selection -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(17), Dct'dW-Rchg(31), Dct'dW-Heal/EndRdx(34)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Swap Ammo
Level 18: Executioner's Shot -- SMotCorruptor-Rchg/Dmg%(A), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(19), SMotCorruptor-Dmg/EndRdx/Rchg(19), SMotCorruptor-Acc/Dmg/Rchg(25), SMotCorruptor-Dmg/Rchg(27), SMotCorruptor-Acc/Dmg(27)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-Psi/Status(25), Aegis-ResDam/EndRdx(33), Aegis-EndRdx/Rchg(37), Aegis-ResDam/Rchg(37), S'fstPrt-ResDam/Def+(39)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def(31)
Level 28: Farsight -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(33), LkGmblr-Def(34), LkGmblr-Def/Rchg(36)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Hail of Bullets -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Rchg(40), Oblit-Dmg(40)
Level 35: Slowed Response -- AnWeak-Acc/Rchg(A), AnWeak-Acc/Rchg/EndRdx(36), RechRdx-I(37)
Level 38: Chrono Shift -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(43), Efficacy-EndMod/Rchg(46)
Level 41: Dark Consumption -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(43), Oblit-Dmg(43)
Level 44: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(46), GA-3defTpProc(46)
Level 47: Soul Drain -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Dmg(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- EndMod-I(A)
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 50: Spiritual Core Paragon
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
------------
------------
Set Bonus Totals:
  • 17% DamageBuff(Smashing)
  • 17% DamageBuff(Lethal)
  • 17% DamageBuff(Fire)
  • 17% DamageBuff(Cold)
  • 17% DamageBuff(Energy)
  • 17% DamageBuff(Negative)
  • 17% DamageBuff(Toxic)
  • 17% DamageBuff(Psionic)
  • 17.25% Defense(Melee)
  • 11.63% Defense(Smashing)
  • 11.63% Defense(Lethal)
  • 16.31% Defense(Fire)
  • 16.31% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 11% Defense(Psionic)
  • 17.25% Defense(Ranged)
  • 17.25% Defense(AoE)
  • 10% Enhancement(Range)
  • 58% Enhancement(Accuracy)
  • 10% Enhancement(Heal)
  • 80% Enhancement(RechargeTime)
  • 120.5 HP (11.25%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Stunned) 6.6%
  • MezResist(Terrorized) 2.2%
  • 6% (0.1 End/sec) Recovery
  • 68% (3.03 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 3% Resistance(Psionic)
  • 10% SpeedRunning
  • 5% XPDebtProtection




Vee

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Re: DP/Time/Dark
« Reply #1 on: June 05, 2015, 09:48:44 PM »
With dark consumption and perma chrono shift you should be ok on endurance but I'd yank the damage apocalypse out of the tier 2 (you don't really need 8 damage or the 5% psi defense) and throw an extra end mod in stamina anyway if it were me. I'd switch the rags proc for the damage too assuming you won't have the base ammo in. Looks to be more or less a beast to me.

Auroxis

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Re: DP/Time/Dark
« Reply #2 on: June 06, 2015, 05:55:45 AM »
Chrono Shift only gives the recovery for 30 seconds according to its description in Mids, so not sure I can rely on it. As for the psi defense set bonus, IIRC the only things that could bypass M/R/A defenses are pure psionic attacks.

But it's non-essential, so if I want to go for more endurance safety I think I can go with this:

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« Last Edit: June 06, 2015, 06:24:18 AM by Auroxis »

Vee

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Re: DP/Time/Dark
« Reply #3 on: June 06, 2015, 06:27:15 AM »
ah right, forgot about the split in chrono shift. that one should work though it's even more insanely expensive in the new version lol.

Auroxis

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Re: DP/Time/Dark
« Reply #4 on: June 06, 2015, 11:37:17 AM »
Expensive yeah, but it's a value deal since you can perform so many different roles on a team! Tank/Buff/Debuff/Heal/AoE/DPS all in one :P

Auroxis

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Re: DP/Time/Dark
« Reply #5 on: June 11, 2015, 08:29:18 AM »
Latest version, more tanky and endurance stable:

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Grand Reaper: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation


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ricodah

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Re: DP/Time/Dark
« Reply #6 on: June 12, 2015, 02:07:04 AM »
Latest version, more tanky and endurance stable:

That's a monster build.  Three years pass and you haven't missed a beat, nice work.  Only change I would consider is if enhancement boosters are available, swap out the end/def Hami-o's with +5 boosted IO's for a couple extra set bonuses. 

Auroxis

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Re: DP/Time/Dark
« Reply #7 on: June 12, 2015, 05:15:29 AM »
Thanks ricodah!

Going for +5's and LotG's works, though I lose out on endurance stability there.

I'm currently trying to figure out how to fit the +3% resistance pvp enhancement into one of the def powers, and/or the force feedback proc on Bullet Rain. Both aren't critical but would make nice additions.

Maybe this?

Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Grand Reaper: Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Time Manipulation


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Vee

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Re: DP/Time/Dark
« Reply #8 on: June 12, 2015, 06:18:29 AM »
the 3% resistance is pretty much a waste of a slot on a corr tbh.

Auroxis

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Re: DP/Time/Dark
« Reply #9 on: June 12, 2015, 07:29:53 AM »
Yeah it's pretty low on the priority list, but the less squishy your character gets the better the +res IO becomes, especially if the character has some decent resistance to begin with.

With 50% S/L resistance it's a 6% increase in effective HP against S/L damage. In comparison, a 2% HP bonus on a 130% HP character is just a 1.5% increase in effective HP.

What else is there to get really? Damage procs? Guess I can go with those instead since DP's single target DPS isn't its strongest area.