Author Topic: Fire/Mental  (Read 5578 times)

Auroxis

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Fire/Mental
« on: June 24, 2015, 08:43:09 PM »
So if you're going to play a blaster, the fire/mental combo was classically the most popular one. While I don't like doing popular for the sake of popular, the combination is extremely strong.

This build has:

1. Perma Hasten
2. Lots of damage bonuses from IO sets and Assault (+34.5%)
3. Very powerful attack chain (Blaze->Mind Probe->Flares)
4. -Regen for AV's and Monsters with Drain Psyche
5. Lots of self regen and recovery with Drain Psyche (near perma)
6. 45% S/L defense
7. Double Nuke with Burnout
8. Instant Nuke Recovery with Drain Psyche

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(43), Apoc-Acc/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45), Apoc-Dmg/Rchg:50(46)
Level 1: Subdual -- Acc-I:50(A)
Level 2: Fire Ball -- Ragnrk-Acc/Rchg:50(A), Ragnrk-Acc/Dmg/Rchg:50(3), Ragnrk-Dmg/Rchg:50(3), Ragnrk-Dmg/EndRdx:50(17), Ragnrk-Knock%:50(17)
Level 4: Mind Probe -- Hectmb-Dam%:50(A), Hectmb-Dmg/EndRdx:50(5), Hectmb-Acc/Rchg:50(5), Hectmb-Acc/Dmg/Rchg:50(15), Hectmb-Dmg/Rchg:50(15)
Level 6: Telekinetic Thrust -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(13)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(11), Posi-Dam%:50(13)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11)
Level 12: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(27), AdjTgt-EndRdx/Rchg:50(43), AdjTgt-ToHit/Rchg:50(48), AdjTgt-ToHit:50(50)
Level 14: Super Speed -- Zephyr-ResKB:50(A)
Level 16: Concentration -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/EndRdx:50(25), AdjTgt-ToHit/EndRdx/Rchg:50(34), AdjTgt-EndRdx/Rchg:50(45), AdjTgt-ToHit/Rchg:50(48)
Level 18: Blaze -- SBlastersW-Acc/Dmg:50(A), SBlastersW-Dmg/Rchg:50(19), SBlastersW-Acc/Dmg/Rchg:50(19), SBlastersW-Acc/Dmg/EndRdx:50(42), SBlastersW-Acc/Dmg/EndRdx/Rchg:50(42), SBlastersW-Rchg/Dmg%:50(43)
Level 20: Drain Psyche -- Nictus-Heal/HP/Regen/Rchg:50(A), Nictus-Heal:50(21), Dct'dW-Heal/Rchg:50(21), P'Shift-EndMod/Acc/Rchg:50(37), P'Shift-EndMod/Rchg:50(40), P'Shift-EndMod:50(42)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(27)
Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(25), RctvArm-EndRdx/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(36), S'fstPrt-ResDam/Def+:30(31), GA-3defTpProc:50(34)
Level 26: Weave -- LkGmblr-Rchg+:50(A), HO:Cyto(37)
Level 28: World of Confusion -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(29), CoPers-Acc/Rchg:50(29), CoPers-Conf%:50(31), CoPers-Conf/EndRdx:50(31)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), HO:Cyto(46)
Level 32: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Dmg:50(33), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-%Dam:50(50)
Level 35: Scorpion Shield -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(36), RedFtn-Def:50(36), RedFtn-Def/Rchg:50(40), RedFtn-EndRdx:50(46), RedFtn-Def/EndRdx/Rchg:50(50)
Level 38: Psychic Shockwave -- Oblit-Acc/Dmg/EndRdx/Rchg:50(A), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Rchg:50(39), Oblit-Dmg:50(40), Oblit-%Dam:50(48)
Level 41: Assault -- EndRdx-I:50(A)
Level 44: Vengeance -- LkGmblr-Rchg+:50(A)
Level 47: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 49: Burnout -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- ULeap-Stlth:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I:50(A)
Level 4: Health -- Mrcl-Rcvry+:40(A)
Level 4: Hurdle -- Jump-I:50(A)
Level 4: Stamina -- EndMod-I:50(A)
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
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« Last Edit: June 24, 2015, 08:49:05 PM by Auroxis »

HEATSTROKE

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Re: Fire/Mental
« Reply #1 on: July 01, 2015, 01:07:39 PM »
 I dont remember Fire/Mental being the MOST popular one per se. I was popular among farmers definitely..

 I found that Rad/Mental was also very good.. and Rad/Fire was outstanding.

Auroxis

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Re: Fire/Mental
« Reply #2 on: July 01, 2015, 01:29:42 PM »
I don't remember seeing a lot of rad blasters, definitely a strong primary though. Doesn't pack as big of a punch but can end up contributing more DPS to a team through the achilles' heel proc.

Rad/Dark had pretty good synergy as well, since Rad was AoE based while Dark was Single Target based.

HEATSTROKE

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Re: Fire/Mental
« Reply #3 on: July 02, 2015, 12:35:19 AM »
 Rad/Fire was pretty much the most destructive blaster build I had. Even more so than the Fire/Mental I had.