Author Topic: Character Optimization - Mind Control & Force Fields Controller  (Read 16650 times)

JanessaVR

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UPDATED (1st Update) on 07/02/2015


Design Notes:
With this build, I'm looking at an "all support role."  The idea in this case is to create a character that can either stop the team from being hit by giving them a high Defense, or stop them from being hit by either locking the enemy down directly with Holds/Slows or by Confusing them into attacking each other.  Either way, the design goal is: "If you're my teammates, the enemy doesn't touch you."

Please let me know what you think.


Screenshot of Mids Build:




Export of Mids Build:

Hero Plan by Mids' Hero Designer 1.96
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Controller X: Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Teleportation
Power Pool: Concealment
Power Pool: Leaping

Hero Profile:
Level 1: Mesmerize
  • (A) Call of the Sandman - Accuracy/Recharge
  • (39) Call of the Sandman - Endurance/Sleep
  • (45) Call of the Sandman - Accuracy/Endurance
  • (46) Call of the Sandman - Sleep/Range
  • (46) Call of the Sandman - Accuracy/Sleep/Recharge
Level 1: Personal Force Field
  • (A) Gift of the Ancients - Defense/Endurance
  • (3) Gift of the Ancients - Defense/Endurance/Recharge
  • (3) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (5) Luck of the Gambler - Recharge Speed
  • (25) HamiO:Cytoskeleton Exposure
Level 2: Dominate
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (27) Basilisk's Gaze - Recharge/Hold
  • (27) Basilisk's Gaze - Endurance/Recharge/Hold
  • (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
Level 4: Fly
  • (A) Endurance Reduction IO
Level 6: Confuse
  • (A) Coercive Persuasion - Confused
  • (7) Coercive Persuasion - Confused/Recharge
  • (7) Coercive Persuasion - Accuracy/Confused/Recharge
  • (9) Coercive Persuasion - Accuracy/Recharge
  • (9) Coercive Persuasion - Confused/Endurance
  • (15) Coercive Persuasion - Contagious Confusion
Level 8: Mass Hypnosis
  • (A) Fortunata Hypnosis - Sleep
  • (11) Fortunata Hypnosis - Sleep/Recharge
  • (11) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (13) Fortunata Hypnosis - Accuracy/Recharge
  • (13) Fortunata Hypnosis - Sleep/Endurance
Level 10: Deflection Shield
  • (A) Gift of the Ancients - Defense/Endurance
  • (15) Gift of the Ancients - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (17) Luck of the Gambler - Defense
  • (19) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
Level 12: Insulation Shield
  • (A) Gift of the Ancients - Defense/Endurance
  • (21) Gift of the Ancients - Defense
  • (21) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense
  • (23) HamiO:Cytoskeleton Exposure
  • (25) HamiO:Cytoskeleton Exposure
Level 14: Recall Friend
  • (A) Interrupt Reduction IO
Level 16: Stealth
  • (A) Gift of the Ancients - Defense/Endurance
  • (29) Gift of the Ancients - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) HamiO:Cytoskeleton Exposure
Level 18: Total Domination
  • (A) Unbreakable Constraint - Hold
  • (31) Unbreakable Constraint - Hold/Recharge
  • (31) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (31) Unbreakable Constraint - Accuracy/Recharge
  • (34) Unbreakable Constraint - Endurance/Hold
Level 20: Dispersion Bubble
  • (A) Kismet - Defense/Endurance
  • (48) Kismet - Defense/Endurance/Recharge
  • (48) HamiO:Cytoskeleton Exposure
  • (50) HamiO:Cytoskeleton Exposure
  • (50) HamiO:Cytoskeleton Exposure
Level 22: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Teleport
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Terrify
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (42) Glimpse of the Abyss - Endurance/Fear
  • (43) Glimpse of the Abyss - Accuracy/Endurance
  • (43) Glimpse of the Abyss - Fear/Range
  • (43) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (45) Range IO
Level 28: Long Range Teleport
  • (A) Recharge Reduction IO
Level 30: Phase Shift
  • (A) Endurance Reduction IO
Level 32: Mass Confusion
  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (33) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (33) Superior Will of the Controller - Endurance/Recharge
  • (33) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (34) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
Level 35: Repulsion Bomb
  • (A) Absolute Amazement - Stun
  • (37) Absolute Amazement - Stun/Recharge
  • (40) Absolute Amazement - Accuracy/Stun/Recharge
  • (40) Absolute Amazement - Accuracy/Recharge
  • (45) Absolute Amazement - Endurance/Stun
  • (46) Range IO
Level 38: Force Bubble
  • (A) Endurance Reduction IO
  • (42) Endurance Reduction IO
  • (42) Endurance Reduction IO
Level 41: Hover
  • (A) Luck of the Gambler - Recharge Speed
Level 44: Afterburner
  • (A) Luck of the Gambler - Recharge Speed
Level 47: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Run Speed IO
Level 1: Prestige Power Slide
  • (A) Run Speed IO
Level 1: Prestige Power Quick
  • (A) Run Speed IO
Level 1: Prestige Power Rush
  • (A) Run Speed IO
Level 1: Prestige Power Surge
  • (A) HamiO:Microfilament Exposure
  • (39) Celerity - +Stealth
Level 1: Sprint
  • (A) HamiO:Microfilament Exposure
Level 2: Rest
  • (A) Healing IO
  • (40) Endurance Modification IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (39) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 50: Cardiac Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Cognitive Core Flawless Interface
Level 50: Cimeroran Core Superior Ally
Level 50: Clarion Core Epiphany
Level 50: Support Radial Embodiment
------------
« Last Edit: July 02, 2015, 07:59:54 PM by JanessaVR »

Paragon Avenger

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #1 on: July 01, 2015, 02:02:34 AM »
In your health, you have 3 enhancements from 3 different sets.
I'm just wondering why?

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #2 on: July 01, 2015, 02:05:16 AM »
In your health, you have 3 enhancements from 3 different sets.
I'm just wondering why?
Not enough room for a full set, and those are the unique enhancements from each of those sets.  Together, they give +45% Regeneration and +25% Recovery, which is pretty darn good for just 3 slots.

Psycout

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #3 on: July 01, 2015, 04:41:46 PM »
I really don't know whether you're trolling or not with these builds.

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #4 on: July 01, 2015, 05:12:12 PM »
I really don't know whether you're trolling or not with these builds.
Why would I be trolling with them?  ???

I've put a considerable amount of work into some of them, and every time I go through a round of putting my builds up here, I learn some new things, which makes me a better character designer.  I'm always trying to walk that line between character style and maximum efficiency, and these sort-of "group/assisted design sessions" have proven useful.

Just yesterday, I figured out how to reclaim one slot on basically all of my characters, by re-working how I slot my Surge prestige sprint (which I use for adding in Celerity Stealth to boost other Stealth powers).  That will prove useful on every future build, since I tend to standardize as much as I can, especially on the things characters have in common.

Auroxis

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #5 on: July 01, 2015, 05:55:33 PM »
It goes against what I like in builds: Perma Hasten>Softcapped Defenses>Damage while making sure all the basics are covered(endurance stability, power choices, core power slotting). And then improving it from there.

I can actually get not using Hasten on Force Field though I'm not a big fan of Force Field anyway. But no Hasten means that your best controls take a while to recharge, so there's that.

Consider picking up Primal Forces Mastery as your epic power pool. With Power Boost you can get really powerful bubbles, and with the Force Feedback proc on Energy Torrent you can make up for the lost recharge. Make sure you pick up Repulsion Bomb and slot that proc in there as well.

Psycout

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #6 on: July 01, 2015, 05:59:19 PM »
Well, first of all there is no reason as to why you shouldn't have dispersion bubble.  One of the main reasons people choose to make force field characters is because they get mez protection unlike many of the other controller secondaries.  It also provides your team with protection as well.  The 6 slots on your target buff powers are also pointless.  At most you should have 4 slots on each and stick to the Luck of the Gambler set.  I would use the Def/end, Def/7.5% recharge, Def/end/rech, and Def if I were 4 slotting them.  Also the extra slots on sprint and rest should never be there.  Stamina is also overly slotted.  I usually slot stamina with the performance shifter proc and 2 End mods.  The regenerative tissue IO in health is pointless as well since you could have slotted a Numina's Heal IO instead and acquired more regen overall.  Also I noticed that you didn't choose an epic power pool.  Many of the controller epic power pools are amazing and provide lots of help.  The teleportation powers that you chose don't seem to be very effective as well.  You could do without the self Teleport power and maybe pick up something from the Leadership power pool or from an epic power pool.           

Auroxis

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #7 on: July 01, 2015, 06:19:21 PM »
Oh I didn't even notice the lack of dispersion bubble, yeah pretty key. Other advice is on point as well.

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #8 on: July 01, 2015, 06:45:21 PM »

blacksly

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #9 on: July 01, 2015, 08:23:42 PM »
The ally shields are heavily over-slotted... they don't need End Red or Rech Red, so I usually just put 2-3 Def IOs in them and save the slots.

Dispersion Field is a key power for the set. You're the least protected character since you don't get the ally shields, so you really want to shore that up by getting a defense field centered around you. If your team moves away, that's their issue. It's a far better power than Detention Field.

I'd also much rather pick up Repulsion Bomb than Grant Invisibility. You get extra damage, extra damage mitigation, and help keep mobs inside rain/patch powers.

Given that you're the weakest character on the team defensively, I really would put that last slot of Coercive Persuasion in Confuse for a 5% Ranged Def bonus.

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #10 on: July 01, 2015, 08:41:29 PM »

Auroxis

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #11 on: July 01, 2015, 08:56:56 PM »

Re the Repulsion Bomb, this isn’t a damage-dealer build – doing damage is other people’s job.  My job is to support them.  I'm perfectly happy with a Controller build that does no damage at all.

Are you really ok with playing your character sub-optimally just because of some ill-conceived notion that dealing damage "isn't your job"?

If that's what's fun for you then go ahead. But you aren't using Controller X to its fullest potential.

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #12 on: July 01, 2015, 08:57:28 PM »
Build updated again.  Now includes Dispersion Bubble and 6-slotted Coercive Persuasion.

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #13 on: July 01, 2015, 09:03:35 PM »
Are you really ok with playing your character sub-optimally just because of some ill-conceived notion that dealing damage "isn't your job"?

If that's what's fun for you then go ahead. But you aren't using Controller X to its fullest potential.
This will have to get filed under some very different notions of preferred play-style.  As stated in the first post, this is "all support" build.  I don't regard that as either "sub-optimal" or "ill-conceived" in the slightest.  Every bit of trying to do damage takes away from devoting limited resources towards what I've defined as the primary role for this character - which is supporting the damage-dealers.  So yes, that's their job, and not mine.  And I'm perfectly fine with defending that position, on any team.

Auroxis

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #14 on: July 01, 2015, 09:07:58 PM »
Your primary role is keeping the damage dealers alive, yes. But when you're deliberately avoiding powerful damage dealing powers you're making it your only role.

Psycout

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #15 on: July 01, 2015, 09:11:46 PM »
You will need Dispersion bubble unless you plan to get held and defeated frequently.  You do not need recharge for a power that has a 2 second recharge.  There is such thing as stamina overslotting. I know that controllers are endurance heavy and I know what I am doing.  Here's a build I just designed that has 113.75% global recharge without hasten.  It will be just fine on endurance and even has Conserve Power if you feel that you need even more endurance help.  Phase shift was also dropped because it is unnecessary when you have PFF and Invisibility.  I also dropped Telekinesis and Detention Field because they are not needed with team play and the other mind control powers have enough control as is.  Without hasten I had to focus on more recharge set bonuses rather than defense bonuses which would help you reach the soft cap of 45% while in combat mode.  Power Boost is up every 40 seconds and potentially faster with the Force Feedback procs.  When 5 slotting purple IO sets it is more beneficial to slot the proc rather than the pure IO.  This is a controller that any team would love to have. Guaranteed.                 

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Flight
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Mesmerize
  • (A) Apocalypse - Chance of Damage(Negative): Level 50
  • (9) Apocalypse - Damage/Endurance: Level 50
  • (13) Apocalypse - Damage/Recharge: Level 50
  • (17) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (40) Apocalypse - Accuracy/Recharge: Level 50
Level 1: Personal Force Field
  • (A) Karma - Knockback Protection: Level 30
  • (19) Defense Buff IO: Level 50
Level 2: Dominate
  • (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
  • (19) Unbreakable Constraint - Endurance/Hold: Level 50
  • (23) Unbreakable Constraint - Hold/Recharge: Level 50
  • (25) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (42) Unbreakable Constraint - Accuracy/Recharge: Level 50
Level 4: Deflection Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (5) Luck of the Gambler - Defense: Level 50
  • (5) Luck of the Gambler - Defense/Endurance: Level 50
  • (7) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 6: Confuse
  • (A) Coercive Persuasion - Contagious Confusion: Level 50
  • (25) Coercive Persuasion - Confused/Endurance: Level 50
  • (27) Coercive Persuasion - Confused/Recharge: Level 50
  • (27) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (42) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (46) Coercive Persuasion - Confused: Level 50
Level 8: Mass Hypnosis
  • (A) Fortunata Hypnosis - Chance for Placate: Level 50
  • (29) Fortunata Hypnosis - Sleep/Endurance: Level 50
  • (29) Fortunata Hypnosis - Sleep/Recharge: Level 50
  • (31) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
  • (42) Fortunata Hypnosis - Accuracy/Recharge: Level 50
Level 10: Insulation Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) Luck of the Gambler - Defense: Level 50
  • (11) Luck of the Gambler - Defense/Endurance: Level 50
  • (13) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 12: Fly
  • (A) Endurance Reduction IO: Level 50
Level 14: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (15) Luck of the Gambler - Defense: Level 50
  • (15) Luck of the Gambler - Defense/Endurance: Level 50
  • (17) HamiO:Cytoskeleton Exposure
Level 16: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
  • (43) Luck of the Gambler - Defense: Level 50
  • (46) HamiO:Cytoskeleton Exposure
Level 18: Total Domination
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (31) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (33) Basilisk's Gaze - Recharge/Hold: Level 30
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (40) Endurance Reduction IO: Level 50
Level 20: Dispersion Bubble
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (21) Luck of the Gambler - Defense: Level 50
  • (21) Luck of the Gambler - Defense/Endurance: Level 50
  • (23) HamiO:Cytoskeleton Exposure
Level 22: Invisibility
  • (A) Endurance Reduction IO: Level 50
Level 24: Recall Friend
  • (A) Interrupt Reduction IO: Level 50
Level 26: Terrify
  • (A) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
  • (34) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (34) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (34) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (43) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
Level 28: Teleport
  • (A) Time & Space Manipulation - Range: Level 50
  • (43) Time & Space Manipulation - Endurance: Level 50
Level 30: Long Range Teleport
  • (A) Recharge Reduction IO: Level 50
Level 32: Mass Confusion
  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized: Level 50
  • (33) Superior Will of the Controller - Endurance/Recharge: Level 50
  • (36) Superior Will of the Controller - Recharge/Chance for Psionic Damage: Level 50
  • (37) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge: Level 50
  • (37) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance: Level 50
  • (40) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge: Level 50
Level 35: Repulsion Bomb
  • (A) Force Feedback - Chance for +Recharge: Level 50
  • (36) Positron's Blast - Damage/Recharge: Level 50
  • (36) Positron's Blast - Damage/Endurance: Level 50
  • (37) Positron's Blast - Chance of Damage(Energy): Level 50
  • (39) Positron's Blast - Accuracy/Damage: Level 50
  • (39) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 38: Force Bubble
  • (A) Endurance Reduction IO: Level 50
  • (39) Endurance Reduction IO: Level 50
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
Level 44: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/Endurance: Level 30
  • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (45) Steadfast Protection - Knockback Protection: Level 30
  • (45) HamiO:Ribosome Exposure
Level 47: Energy Torrent
  • (A) Force Feedback - Chance for +Recharge: Level 50
  • (48) Positron's Blast - Chance of Damage(Energy): Level 50
  • (48) Positron's Blast - Accuracy/Damage: Level 50
  • (48) Positron's Blast - Damage/Endurance: Level 50
  • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (50) Positron's Blast - Damage/Recharge: Level 50
Level 49: Power Boost
  • (A) Recharge Reduction IO: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Unbounded Leap - +Stealth: Level 50
Level 1: Sprint
  • (A) Endurance Reduction IO: Level 50
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (3) Numina's Convalescence - Heal: Level 50
  • (3) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (7) Performance Shifter - EndMod: Level 50
  • (9) Endurance Modification IO: Level 50
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
------------
Set Bonus Totals:
  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.25% Defense(Ranged)
  • 3% Defense(AoE)
  • 113.8% Enhancement(RechargeTime)
  • 4% Enhancement(Stunned)
  • 4% Enhancement(Held)
  • 7.15% Enhancement(Terrorized)
  • 90% Enhancement(Accuracy)
  • 8% Enhancement(Confused)
  • 8% Enhancement(Sleep)
  • 8% Enhancement(Immobilized)
  • 5% SpeedFlying
  • 122.1 HP (12%) HitPoints
  • 5% JumpHeight
  • 5% SpeedJumping
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • 20.5% (0.34 End/sec) Recovery
  • 86% (3.64 HP/sec) Regeneration
  • 8.19% Resistance(Fire)
  • 8.19% Resistance(Cold)
  • 5% SpeedRunning







JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #16 on: July 01, 2015, 09:20:34 PM »
Your primary role is keeping the damage dealers alive, yes. But when you're deliberately avoiding powerful damage dealing powers you're making it your only role.
That was the design goal, so I'm fine with that.  The enemy either can't hit the team because of their high Defense, or they're locked down or fighting each other - either way, the design goal was to see that the team takes little to no damage as often as I can arrange it.

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #17 on: July 01, 2015, 09:29:54 PM »

Psycout

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #18 on: July 01, 2015, 09:45:59 PM »

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #19 on: July 01, 2015, 10:12:56 PM »
I understand that and the build that I posted actually provides more support since it has Power Boost and a higher recharge.  It is much more survivable which ensures that it will be able to help the team more.  I was able to acquire 20.5% recovery bonuses from IO sets which is only 4% less than your build which is minimal.  Just because it has 3 attacks that are slotted with Damage sets doesn't make it a damage oriented build.  Control powers give a team support because they lockdown foes and render them unable to fight back.   
It's got 3 heavily-slotted damage powers, which is 3 more damage powers than I want, and at the cost of 2 lockdown powers that I actually do want.

However, your use of the Cytoskeleton Exposure Hami-O's in the Defense powers intrigues me.  I am going to play with those and see what I can come up with...

I have a Dominator build posted here that might be more in line with your play-style.

Psycout

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #20 on: July 01, 2015, 10:52:14 PM »
It's got 3 heavily-slotted damage powers, which is 3 more damage powers than I want, and at the cost of 2 lockdown powers that I actually do want.

However, your use of the Cytoskeleton Exposure Hami-O's in the Defense powers intrigues me.  I am going to play with those and see what I can come up with...

I have a Dominator build posted here that might be more in line with your play-style.

Both telekinesis and detention field are powers that annoy teams.  Detention field is useful for soloing but your build doesn't have any damage so it wouldn't be able to solo much at all anyways.  Repulsion bomb is an excellent power since it provides lockdown with a disorient effect and also a knockdown effect.  The damage is an extra bonus and Energy torrent was taken in order to add a little bit of damage to a support oriented role.  The epic power pool provides so much help to the build.

I used the HOs in the defense powers because I had already reached the maximum of five 9%accuracy set bonuses.  The numbers from the HOs are more beneficial than a Def/End IO.

When I make a Dom, I make sure that it has perma-Domination and close to perma-Hasten.  I also choose the best powers that allow me to survive and try to get strong defense and resistance.  Any Archetype can be built to have strong survivability while achieving its primary goal whatever it may be.

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #21 on: July 01, 2015, 11:21:15 PM »
Build updated again.  I really have become so focused on chasing IO set bonuses that I've been virtually ignoring the Hami-O's, so I thank you for that.  However, Enzyme Exposure is giving me better Defense/Endurance #'s than Cytoskeleton Exposure (if Enzyme is available for a given power), so I went with that instead for my Defense powers.

Psycout

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #22 on: July 01, 2015, 11:24:30 PM »
Build updated again.  I really have become so focused on chasing IO set bonuses that I've been virtually ignoring the Hami-O's, so I thank you for that.  However, Enzyme Exposure is giving me better Defense/Endurance #'s than Cytoskeleton Exposure (if Enzyme is available for a given power), so I went with that instead for my Defense powers.

Enzyme Exposure is for Debuffs, not Buffs. Be careful.

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #23 on: July 01, 2015, 11:26:31 PM »
Enzyme Exposure is for Debuffs, not Buffs. Be careful.
Ack!  Let me do a bit of reading up on Hami-O's on ParagonWiki.

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #24 on: July 01, 2015, 11:46:23 PM »
Enzyme Exposure is for Debuffs, not Buffs. Be careful.
Ok, it looks like Mids needs to be updated.

I found the relevant page and section here on ParagonWiki.

Apparently, up until the release of Issue 22, my latest build here would have worked as I had intended, but no longer.  So, if we get the game back with an I23 snapshot, I'll need to account for that and revise it again.  Mids really shouldn't have let me put that in those powers...

blacksly

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #25 on: July 02, 2015, 02:12:11 PM »

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #26 on: July 02, 2015, 08:00:04 PM »
I don't understand this argument in the slightest. Dominators are Control/Damage.... Controllers are Control/Buff-Debuff. If you wish to play a Controller who takes damage powers and slots them, as I do, they're are still VERY different from Dominators, who have no buff/debuff options. You literally cannot play anything close to a Mind/FF as a Dominator, no matter what you do, simply because for a Mind/FF that slots for damage, the damage is still a 3rd option (after control and buff). You go from a Control - Buff - Damage character to a Control - Damage character, and that is completely different.
This could be play-style differences again, as if I'm going to do "lock them down and then shoot them," then I make a Dominator, not a Controller.  It's true that Doms aren't doing Buff/Debuff, but then I'm rarely interested in Debuff powers - I'll lock the enemy down, I'll shoot at them, or I'll buff my team, but I generally think that Debuff just takes too darn long.  Don't get me wrong, when you're up against an AV, they're golden (a good Rad/Rad makes an ITF run much smoother at several points), but most of the time such characters just frustrated me trying to play them.

Repulsion Bomb is a 100% Knockdown power, that is a really nice control to have, and it also will Stun 40% of the minions that it hits. While it's a damage power, it does enough control compared to not-great damage, that it's more in the mode of Terrify... a power that pretty evenly split between control and damage. And more control = less incoming damage.

So, basically, Repulsion Bomb = less incoming damage to the team, both through faster mob defeats and through knockdown/stun effects. How does that not fit into a support character's concept? Now, if it were like Fire Breath, with pure damage and no mitigation, there may be a point to skipping it (although there is still the point about more outgoing damage --> less incoming damage). But it's not. It has a major control component.

If you were to say "I just don't like the power", it's one thing. We're accepting of personal build choices here. What I don't get is your argument that a 100% knockdown power is not useful for a damage-mitigating support character, while you're trying to squeeze out the last 2 or 4% of Recovery bonus for a character that won't be attacking all that much (when attacks are what use up most of the Endurance). It's as if you've decided "I'll make a support-ONLY character even if taking a support-damage power would actually make me better at support... I don't want damage powers at all, without regard to how useful they may be at mitigating incoming damage". At which point I have to ask... why not skip Terrify, then? It does damage, after all.
I've revisited Repulsion Bomb and taken a closer look at it (not for the thousandth time, I wish I could just test these in a live environment and see how they work firsthand), and swapped out Detention Field and Telekinesis for it.  I have, however, slotted it for Stun and not Damage; I can live with it doing 40hp damage, even if, again, I don't see it as my job (for this build - my Dominator build is also being updated today and I've got very different design goals there).

Psycout

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #27 on: July 03, 2015, 11:38:52 PM »
I still don't understand why you bother to choose Long Range Teleport in all of your builds.  Coh provided many teleport powers such as Base Transporter, Mission Transporter, the Ouroboros Portal, Market Transporter and the Pocket D Teleporter.  Long Range Teleport is not a wise power choice for someone that is optimizing their character.  You need to design your characters so that they can survive and actually be alive to use their powers. 

And the avoidance of Hasten because you don't like glowing hands irks me.  It's an awesome power and an absolute must have for anyone concerned about recharge and making the best possible build.  And if you didn't know, they were making the effects for Hasten optional in Issue 24. 

Over slotting powers is also something you should look into.  6 slotting Stamina with a whole IO set that includes Accuracy, Recharge, and Endurance Reduction is never needed.  The only auto powers that should ever be considered to be 6 slotted are powers like High Pain Threshold because it actually provides slotting for more than one type of enhancement.  The Gift of the Ancients IOs that you have on most of your builds aren't helping as much as you think.  In most cases you should be worried about how much Endurance you use, rather than how much Endurance you recover. 

Ignoring essential powers in your builds like an Epic power pool Shield for a Controller, Drain Psyche for the Dominator, and aim/build up for the Widows is something that every veteran player notices.  It's hard to tell for me if you ever played this game or leveled a character high enough to be able to use and afford Purple IO sets.  I hope you take others advice as well as mine and make some great builds in game once the game comes back.  Now let's hurry up and get the game back!   

JanessaVR

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Re: Character Optimization - Mind Control & Force Fields Controller
« Reply #28 on: July 04, 2015, 01:08:13 AM »