Author Topic: Editing The Database: Using NPC/Locked Costume Pieces  (Read 34691 times)

Kyriani

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Editing The Database: Using NPC/Locked Costume Pieces
« on: July 08, 2015, 06:53:58 PM »
I am by no means an expert in this stuff. I mostly just stumble my way into inadvertent success.

First I downloaded a program called sqlite browser. You can find it here http://sqlitebrowser.org/

Fire up the program and open the database found at: %APPDATA%\Paragon Chat\Database

You cannot edit the db when ANY part of paragon chat is open. Even just having the xmpp login thing open will disallow it.

Once you have the database open you'll need to switch the "browse data" tab and use the dropdown to select costume parts.

Here's the tricky part... Make sure you export your costume file from the tailor and then you need to open your costume file (using notepad is easy enough) with your costume that uses npc bits and find the equivalent rows in the database and replace the info in each column with the info for the npc piece instead. Once you make your changes make sure you "write" to the database.

With enough trial and error you should be able to do it. I took me a few tries but my Kyri costume looks like this now!

« Last Edit: November 22, 2018, 05:17:43 PM by Kyriani »

Kyriani

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Re: Editing The Database: Using NPC Costume Pieces
« Reply #1 on: July 08, 2015, 07:21:52 PM »
Some people are still having trouble editing costumes using my instructions... and I take full blame for that. I'm bad at this stuff and worse at explaining. If someone more tech savvy then myself could add to this topic with better instructions that would be greatly appreciated >_>

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Re: Editing The Database: Using NPC Costume Pieces
« Reply #2 on: July 08, 2015, 07:47:48 PM »
I was thinking of doing a guide myself for the db edits, but there's still a ton I've got no clue about. A quick guide for the curious about my process, which might be totally inefficient!


Some NPCs have parts that aren't available even in the devmode editor. To get at these:


1. Find the NPC's model name, and set yourself to that NPC using the /benpc command. The benpc popmenu works as well, though it doesn't contain everything.
2. Use the /accesslevel 9 command.
3. Use the /costume_save <name> command. This outputs a file to either your data folder (or your piggs folder, if you don't have a data folder) in your Icon install.
4. Now you have a... sort of, costume file. It doesn't read properly in Icon, but you can manually copy/paste the appropriate fields.
5. Geometry, fx (not always applicable), texture1, texture2 (not always applicable), and the first two numerical color values are the main ones to look out for. The rest seem to be for display.


Maybe there's an easier or faster way to do it, but I'm not aware of it! Hopefully folks have some fun and don't break things too much, though.

Aggelakis

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #3 on: July 09, 2015, 05:59:58 AM »
Please note if you abuse this, we will take it away from everybody, and you will be That Guy. >:( No one likes That Guy. >:(

If someone asks you to go back to a reasonable size, please do so or leave the vicinity.
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FloatingFatMan

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #4 on: July 09, 2015, 06:29:09 AM »
Please note if you abuse this, we will take it away from everybody, and you will be That Guy. >:( No one likes That Guy. >:(

If someone asks you to go back to a reasonable size, please do so or leave the vicinity.

I'm certainly not going to take it to silly levels.. I figure 12-15 feet to be a reasonable limit.. Large, but can still get through doors etc and don't take up all the space.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #5 on: July 09, 2015, 11:43:38 AM »
I'm certainly not going to take it to silly levels.. I figure 12-15 feet to be a reasonable limit.. Large, but can still get through doors etc and don't take up all the space.
Agge was referring to height i think.
So far so good. Onward and upward!

FloatingFatMan

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #6 on: July 09, 2015, 11:47:25 AM »
Agge was referring to height i think.

So was I... Or did you think I was talking about characters with 15 actual feet? :P

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #7 on: July 09, 2015, 01:46:37 PM »
Yay! Got my Rocket Boots back! hope people can see me
So was I... Or did you think I was talking about characters with 15 actual feet? :P
If you were saying Josuke's head looks like a foot that might end badly.

FloatingFatMan

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #8 on: July 09, 2015, 01:59:45 PM »
If you were saying Josuke's head looks like a foot that might end badly.

I would never ever ever say anything that.... nice. :P

Kyriani

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #9 on: July 09, 2015, 02:33:50 PM »
I just used this method to access parts either locked out due to paywall or because they are npc parts. I would hope that's primarily all anyone would use it for... certainly not to disrupt others enjoyment of paragon chat >_>

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #10 on: July 09, 2015, 03:26:51 PM »
Part of the reason for the invisibility bug is people using costume parts that aren't hashing properly between the client on the user's computer and the PC server. So please stop posting about this.
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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #11 on: July 09, 2015, 03:33:10 PM »
Using Ascension stuff, for example, won't cause invisibility. I believe its just NPC stuff that is?

Code has more info on that.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #12 on: July 09, 2015, 04:09:03 PM »
The invisibility bug is not caused by using any specific costume part. Even hacked-in NPC parts are not a direct cause. It's a non-deterministic occurrence; there is no logical pattern to find.

All known causes are fixed as of 0.965. The last one was a flaw in the base64 encoder causing it to sometimes return inconsistent encodings. That one can affect both sender and receiver, so everyone needs to update.

If you're running 0.965 (check the window title) and someone also running 0.965 cannot see you, then please report it, but only if you both have the updated version. I'll probably try to meet a couple people experiencing it somewhere so that I can get a trace of the costume data you're sending.

Kyriani

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #13 on: July 09, 2015, 04:25:07 PM »
So then there's nothing wrong with editing the DB to use costume parts? That's a relief... I'd hate for my poking and prodding to cause anyone issues >_>

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #14 on: July 11, 2015, 02:12:18 AM »
So then there's nothing wrong with editing the DB to use costume parts? That's a relief... I'd hate for my poking and prodding to cause anyone issues >_>
How does the coloring format work in SQLite? My colors listed for each of my costume pieces are in a different format entirely (##, ##, ##) in Notepad. Also, are you editing your costume parts in any particular order (i.e. sort by region/geom/bodyset), and does the costume info in Notepad follow any specific order respectively? BTW, by "export your costume file from the tailor" do you mean to simply save the costume, or am I missing something?

Edit: I'm beginning to understand why this appeared to be so overwhelming - All of our costume slots are unlocked by default and are reflected within SQLite. Filtering costumes by number will alleviate this.
« Last Edit: July 11, 2015, 02:38:35 AM by Halloween »

Leandro

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #15 on: July 11, 2015, 02:37:08 AM »
I personally prefer SQLite Studio: http://sqlitestudio.pl/?act=download

For the color, take the 3 numbers; they are red, green and blue values. Multiply blue by 65536 and green by 256 and add them together. So for example, white would be 255,255,255 = 255*65536 + 255*256 + 255 = 16777215.
« Last Edit: July 11, 2015, 03:12:01 AM by Leandro »

Kassandros

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #16 on: July 11, 2015, 03:29:35 AM »
This is probably a newbie question, but I'm trying to see if I can get my old costume part working again - Draconic Wings. Is it possible to get Draconic Wings by editing the database? How do I look through what parts are available? Is that doable in the game somehow or do I need to look through the database?

Since Draconic Wings weren't available, I used demon wings when I went into the game. But when I visited a tailor (the one on Mercy Island),  it said my costume file was invalid. And even Demon Wings weren't available in the game.

Anyone have any ideas what's going on? I'm just trying to figure out how to get my old costume back, not break the game.

Thanks!

Kyriani

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #17 on: July 11, 2015, 07:11:10 PM »
This is probably a newbie question, but I'm trying to see if I can get my old costume part working again - Draconic Wings. Is it possible to get Draconic Wings by editing the database? How do I look through what parts are available? Is that doable in the game somehow or do I need to look through the database?

Since Draconic Wings weren't available, I used demon wings when I went into the game. But when I visited a tailor (the one on Mercy Island),  it said my costume file was invalid. And even Demon Wings weren't available in the game.

Anyone have any ideas what's going on? I'm just trying to figure out how to get my old costume back, not break the game.

Thanks!

it is possible but I am bad at explaining the how.

My instructions in the original post are the best I can offer. You need a program that can read and edit the database... you need your original costume file (with the pieces you want) as a reference so you know what to copy and paste into the database to replace what is currently there. I've also found that the costume you're looking to alter needs to have "something" in the slot you want to alter. For example...



The "belt cape" I am using here uses the standard cape slot. The costume itself has no "back cape" so I didnt have one when I original made the character for Paragon Chat. When I wanted to edit the DB to add the belt cape, I found I needed to go back and first add a regular back cape to the character in Paragon Chat so the slot would show up in the database for me to edit. I also had to copy other things from the original costume file for that slot to make it all show up correctly.

In your case you'd need to make sure the costume you're editing in the database already had wings of some sort. Then you'd edit the database and replace whatever is listed for the wings with whatever its called in your costume file. You might also have to copy whatever is listed as the textures for your dragon wings and replace whatever is listed for the textures of your placeholder wings to make it all work right.

Like I said I am bad at explaining this in a way that easy for the layman to understand... I mostly just fiddle with stuff and figure it out via trial and error.

Gunnarsvard

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #18 on: July 12, 2015, 10:22:19 AM »
Where does one find NPC parts?

Kyriani

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #19 on: July 12, 2015, 01:25:24 PM »
Where does one find NPC parts?

make a costume using Icon's NPC mode and use the npc parts you want. Save that costume and then you can open the costume file with notepad and see the references to them.

Halloween

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #20 on: July 12, 2015, 03:41:50 PM »
make a costume using Icon's NPC mode and use the npc parts you want. Save that costume and then you can open the costume file with notepad and see the references to them.
How do we get into NPC mode in Icon? Is that through a launch parameter?
Edit: For those wondering this same thing, check out this thread: http://www.cohtitan.com/forum/index.php/topic,10076.0.html
« Last Edit: July 12, 2015, 04:56:44 PM by Halloween »

FloatingFatMan

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #21 on: July 12, 2015, 04:11:29 PM »
How do we get into NPC mode in Icon? Is that through a launch parameter?

Instead of asking to be spoon fed, why don't you attempt to help yourself by either reading the ICON thread, or looking at the ICON wiki page?  Everything you could ever need to know is in there.

Yes, I'm going to be THAT GUY that says what most folks are thinking, and this is to everyone, not just you personally. PLEASE read the threads before asking questions that have been asked hundreds of times before. You're just wasting your own time, and everyone else's.


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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #22 on: July 12, 2015, 04:29:40 PM »
Right-click icon.exe and select Create Shortcut. Right-click this newly made shortcut and select Properties. In the Target field, add -n at the end; so if it currently reads "C:\Coh\Icon.exe" it should read "C:\Coh\Icon.exe" -n (the space before -n should be there; the quotes, if present, should stop after .exe). Double-click this new shortcut to launch Icon in NPC mode.

Halloween

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #23 on: July 12, 2015, 04:55:50 PM »
Instead of asking to be spoon fed, why don't you attempt to help yourself by either reading the ICON thread, or looking at the ICON wiki page?  Everything you could ever need to know is in there.

Yes, I'm going to be THAT GUY that says what most folks are thinking, and this is to everyone, not just you personally. PLEASE read the threads before asking questions that have been asked hundreds of times before. You're just wasting your own time, and everyone else's.
Actually, what I do is ask, then go look for myself and see which route provides me with the quicker answer. I did already figure out how this is done through the popmenu download, and have tried applying it to Paragon Chat. I'll be modifying my previous post accordingly. I'm assuming these wearable NPC parts don't include creature costume parts, because... weird things happen when they're applied to player characters.

Right-click icon.exe and select Create Shortcut. Right-click this newly made shortcut and select Properties. In the Target field, add -n at the end; so if it currently reads "C:\Coh\Icon.exe" it should read "C:\Coh\Icon.exe" -n (the space before -n should be there; the quotes, if present, should stop after .exe). Double-click this new shortcut to launch Icon in NPC mode.
Thanks! I didn't even see this. I'll have to try it out.
Edit: @Leandro, this is exactly what I wanted to see! Thank you! :)
« Last Edit: July 12, 2015, 05:32:57 PM by Halloween »

Kassandros

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #24 on: July 13, 2015, 04:06:19 AM »
it is possible but I am bad at explaining the how.

My instructions in the original post are the best I can offer. You need a program that can read and edit the database... you need your original costume file (with the pieces you want) as a reference so you know what to copy and paste into the database to replace what is currently there. I've also found that the costume you're looking to alter needs to have "something" in the slot you want to alter. For example...



The "belt cape" I am using here uses the standard cape slot. The costume itself has no "back cape" so I didnt have one when I original made the character for Paragon Chat. When I wanted to edit the DB to add the belt cape, I found I needed to go back and first add a regular back cape to the character in Paragon Chat so the slot would show up in the database for me to edit. I also had to copy other things from the original costume file for that slot to make it all show up correctly.

In your case you'd need to make sure the costume you're editing in the database already had wings of some sort. Then you'd edit the database and replace whatever is listed for the wings with whatever its called in your costume file. You might also have to copy whatever is listed as the textures for your dragon wings and replace whatever is listed for the textures of your placeholder wings to make it all work right.

Like I said I am bad at explaining this in a way that easy for the layman to understand... I mostly just fiddle with stuff and figure it out via trial and error.

You just explained perfectly!

I followed your advice and it worked. Of course, I then found out that the costume part has been added to the latest version of Paragon Chat, but now I am able to add other stuff if need be. So thank you very much. ^^

One of these nights I'm going to have to delurk and start talking to people on the server. So exciting to see people there.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #25 on: July 15, 2015, 11:13:21 PM »
I have a feeling that the answer is going to be obvious and I'm going to feel stupid, but I'm pretty sure I understand about ninety percent of  the instructions...

And then it gets to the color part and I'm just lost.  How do I find what color the NPC parts are when I'm replacing things?  What do I put in there?  Can someone provide me an example swathe of data from an NPC costume file and highlight the relevant parts, because I can't find them. D:

Kyriani

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #26 on: July 16, 2015, 01:52:49 AM »
I have a feeling that the answer is going to be obvious and I'm going to feel stupid, but I'm pretty sure I understand about ninety percent of  the instructions...

And then it gets to the color part and I'm just lost.  How do I find what color the NPC parts are when I'm replacing things?  What do I put in there?  Can someone provide me an example swathe of data from an NPC costume file and highlight the relevant parts, because I can't find them. D:

Here's where I don't have the know how to help directly. All I can tell you is what I did to get the colors I wanted. All I did was I made sure whatever part was in the slot I was editing was already the colors I wanted. That way I didnt have to edit colors in the DB editor. If you're going to use an item with two colors make sure the placeholder item can take two colors as well and set them to the colors you want them to be. If they show up reversed just edit the DB again and switch whatever values are on the two color sections.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #27 on: July 16, 2015, 09:14:41 PM »
Ok, after rereading this several times I have two questions.

Once you edited the DB does that replace the costume part across the board? For example, you replaced a cape with a loincloth so does everybody wearing that cape now appear to have the loincloth now?  Kind of like how the old mods used to work.

Next, assuming first question is not true... you have made this costume and loaded it into Paragon Chat, if you go to a tailor and edit that costume, does it yell about invalid parts or that works ok?

Pengy

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #28 on: July 16, 2015, 10:00:25 PM »
Editing the database replaces a part on your character with another. It doesn't affect a different character.

The tailor will complain and try to confiscate your loincloth.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #29 on: July 16, 2015, 11:29:35 PM »

The tailor will complain and try to confiscate your loincloth.

This statement has triggered one of the greatest battles of willpower of Gamma's career...

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #30 on: July 17, 2015, 06:39:57 PM »
So, I sunk my teeth into this and I'm rather pleased with the results. If you plan trying this be prepared to spend time on it. Each time you load the database and start editing, you'll realize you forgot some other detail on the target costume.



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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #31 on: July 17, 2015, 06:42:05 PM »

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #32 on: July 18, 2015, 05:02:06 AM »
tooting the bike horn here.

so if anyone DOES know how to do this and doesn't mind posting a visual tutorial (pictures are fine too.) i would be so happy.
i've wanted to do this but my tiny brain can't comprehend this stuff.
hello, you may have stumbled apon my fourm profile! i'm a roleplayer - from Freedom server - main is/was Lynx the pink kitty, 50 scrapper. was in the Bulletproof SG. (?????)? / i play champs under the global @littlemissmarsh

DB editor. somewhat good at it. pm in game for @Katzen

im ALSO @littlemissmarsh on Champions Online.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #33 on: July 18, 2015, 05:09:19 AM »
I've been playing around in the DB recently and I'm playing around with my character's scale (I don't plan to make him obnoxiously large, just a little larger than normal) and I've noticed a cell called "bonescale" I've increased it up to 20 and I don't see any sort of difference. Anyone know exactly what it does?

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #34 on: July 18, 2015, 12:12:11 PM »
I've been playing around in the DB recently and I'm playing around with my character's scale (I don't plan to make him obnoxiously large, just a little larger than normal) and I've noticed a cell called "bonescale" I've increased it up to 20 and I don't see any sort of difference. Anyone know exactly what it does?

It's the "physique" slider.
Edit: The physique slider also moves ShoulderScale, ChestScale, WaistScale, and HipScale. AFAIK, no other slider changes BoneScale except for the physique slider.
« Last Edit: July 18, 2015, 02:06:01 PM by Pengy »

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #35 on: July 18, 2015, 04:22:21 PM »
I personally prefer SQLite Studio: http://sqlitestudio.pl/?act=download

For the color, take the 3 numbers; they are red, green and blue values. Multiply blue by 65536 and green by 256 and add them together. So for example, white would be 255,255,255 = 255*65536 + 255*256 + 255 = 16777215.

So is there a reason paragon chat used this instead of the normal BGR? Or I guess it technically still does but why the extra numbers?

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #36 on: July 18, 2015, 06:21:18 PM »
IS there anyway for the Big cat head to be used with the Wild hair style?  I want to have less mane, more mohawk.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #37 on: July 18, 2015, 06:59:23 PM »
So is there a reason paragon chat used this instead of the normal BGR? Or I guess it technically still does but why the extra numbers?

The reason is that it's convenient because I can just drop a single integer (which is how it's received from the COH client) into the database instead of having to break it into byte-sized pieces.

The database was not designed with ease of end-user modifications in mind. While I don't actively try to prevent them, they're not supported and the database's primary concern is quickly and efficiently storing the data that Paragon Chat needs to operate.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #38 on: July 18, 2015, 08:35:13 PM »
I hope you won't decide to prevent us from doing this modification because some of those npc costume pieces and fx are nice to have.

Thanks again for all your efforts and free time spent on the community.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #39 on: July 20, 2015, 01:04:13 AM »
Yeah, my primary RP character can't be played without the DB modification - he's a Rikti. As long as you don't go out of your way to prevent DB modification, he'll work just fine. It's been working out great so far!

This program is SUPER cool. I'm immeasurably impressed with how well it works!

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #40 on: July 21, 2015, 09:07:43 PM »
Hello NPC costume fans.

I wish to find the 'Dark Ring Mistress' leg in/boot parts/tights/suspenders..?  (Please...no jokes...)  What are they called?  (I can't quite tell from Paragon Wiki piccie of the Dark Ring Mistress...)  Are they in ICON 'npc' mode?

They're not for me...(I don't wear such high boots... :P )

But they've been, ahem, 'requested...'

Can anyone help me get these parts?  :D  Or help me recreate the 'look' of the 'Dark Ring Mistress?'

Azrael.
« Last Edit: July 21, 2015, 09:27:09 PM by Azrael »

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #41 on: July 22, 2015, 12:41:02 AM »
So, I followed the instructions as best I could, and I was able to open and read the database successfully. I'm trying to re-create my old Warshade (who would always hang out in Nova form), so I used the "Kheldian_Nova_Warshade" NPC model. There's just one problem: the file I created using the /costume_save command is blank whenever I try to open it with notepad. Has anybody else had this problem, and if so, is there a way around it as of yet?

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #42 on: July 22, 2015, 02:10:17 AM »
So, I followed the instructions as best I could, and I was able to open and read the database successfully. I'm trying to re-create my old Warshade (who would always hang out in Nova form), so I used the "Kheldian_Nova_Warshade" NPC model. There's just one problem: the file I created using the /costume_save command is blank whenever I try to open it with notepad. Has anybody else had this problem, and if so, is there a way around it as of yet?


If the file shows up as blank, it's not a costume you can use. The nova and lobster forms aren't made with costumes, they're entirely different models than the usual male/female/huge.


As of right now, I don't think there's a way to use alternate models that aren't built on the player ones. Even someone like Captain Mako returns a blank file, because he technically uses a different model (I'm assuming), so some of them will be hit and miss.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #43 on: July 22, 2015, 03:56:24 AM »
Hello NPC costume fans.

I wish to find the 'Dark Ring Mistress' leg in/boot parts/tights/suspenders..?  (Please...no jokes...)  What are they called?  (I can't quite tell from Paragon Wiki piccie of the Dark Ring Mistress...)  Are they in ICON 'npc' mode?

They're not for me...(I don't wear such high boots... :P )

But they've been, ahem, 'requested...'

Can anyone help me get these parts?  :D  Or help me recreate the 'look' of the 'Dark Ring Mistress?'

Azrael.

I'll post this in a separate area as to not clutter this thread.
« Last Edit: July 22, 2015, 04:22:04 AM by Noyjitat »

dom9630

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #44 on: July 24, 2015, 03:17:01 AM »
Yeah, my primary RP character can't be played without the DB modification - he's a Rikti. As long as you don't go out of your way to prevent DB modification, he'll work just fine. It's been working out great so far!

This program is SUPER cool. I'm immeasurably impressed with how well it works!

How did you get your Rikti character to appear to other people? I made an all-rikti model and no one seems to be able to see me.

TheDemon

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #45 on: July 31, 2015, 02:32:16 PM »

If the file shows up as blank, it's not a costume you can use. The nova and lobster forms aren't made with costumes, they're entirely different models than the usual male/female/huge.


As of right now, I don't think there's a way to use alternate models that aren't built on the player ones. Even someone like Captain Mako returns a blank file, because he technically uses a different model (I'm assuming), so some of them will be hit and miss.

So, I was trying to get Lord Recluse to work via the /costume_save command and took the blank file and gave it a .costume extension and it doesn't seem to work. It seems he is based on a human model so I assume it would have worked. Since it's not working can I assume Lord Recluse can only be obtained using the database?

Pengy

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #46 on: July 31, 2015, 03:16:04 PM »
So, I was trying to get Lord Recluse to work via the /costume_save command and took the blank file and gave it a .costume extension and it doesn't seem to work. It seems he is based on a human model so I assume it would have worked. Since it's not working can I assume Lord Recluse can only be obtained using the database?
The answer is what you quoted. If the file is blank, you can't use it. Lord Recluse isn't based on the player model.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #47 on: August 07, 2015, 05:31:22 PM »
tooting the bike horn here.

so if anyone DOES know how to do this and doesn't mind posting a visual tutorial (pictures are fine too.) i would be so happy.
i've wanted to do this but my tiny brain can't comprehend this stuff.

I just found a program and tutorial that should simplify things, made by Jerricha: http://www.cohtitan.com/forum/index.php?topic=11197.0 https://github.com/Jerricha/jerrichas/blob/master/docs/guide-to-jerrichas.md
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Pseudo42

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #48 on: August 31, 2015, 09:33:10 PM »

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #49 on: September 23, 2015, 07:50:21 AM »
I'm currently trying to adapt a costume piece from Alan Desslock to a female body, the pants specifically anyway. Would anyone be able to assist me in this endeavor? This is what I extracted from notepad.

Geometry V_MALE_PANTS.GEO/GEO_Hips_Wyvern_Pants_02
   Texture1 !Hips_V_Wyvern_Pants_01
   Texture2 !Hips_V_Wyvern_Pants_01_Mask
   DisplayName P887196332
   RegionName "Lower Body"
   BodySetName Pants
   Color1  0,  0,  0
   Color2  255,  255,  255
   Color3  0,  0,  0
   Color4  0,  0,  0

Is there a female piece that looks similar?

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #50 on: September 25, 2015, 10:10:36 PM »
Hm. Wyvern is an all male group. But Longbow does have female members, who are decked out in tactical gear with pockets like his sometimes, as I recall. Might be similar enough, although a bit spandexy compared to his baggy (ish) pants.

Edit: So I just opened Icon in NPC mode, rather than do any database editing. The Wyvern pants for males are in the Tucked In section. Nothing comparable for the female models in that section, but nothing really to prevent you from trying to just use the texture on a standard blank Tucked In female pants, right?

Anyways, the closest in look / vibe is in the Bottoms section, the Bodysuit Padded Mask. But that's not really close enough, probably. Nothing else has the same general look, either in base pattern or combined with various belt options that have leg attachments.

Edit: Looking at pics of Longbow on the wiki, what about the Spec Ops belt / thigh stuff? Or is it attached to the chest bit? http://paragonwiki.com/wiki/File:LongbowSpecOps1.jpg
« Last Edit: September 26, 2015, 08:46:00 PM by Felderburg »
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Kiddletron

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #51 on: September 27, 2015, 03:02:13 PM »
So could this method be used to play as a Spider without the crab legs on the back? I'd really enjoy that, very much.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #52 on: September 28, 2015, 03:06:48 AM »
I believe the Helmet and similar armor is available, but you have to do some hard searching.. I know the Helmet is because I used it for the design of a certain enemy type for the Cult.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #53 on: October 01, 2015, 06:00:47 PM »
I'm currently trying to adapt a costume piece from Alan Desslock to a female body, the pants specifically anyway. Would anyone be able to assist me in this endeavor? This is what I extracted from notepad.

Geometry V_MALE_PANTS.GEO/GEO_Hips_Wyvern_Pants_02
   Texture1 !Hips_V_Wyvern_Pants_01
   Texture2 !Hips_V_Wyvern_Pants_01_Mask
   DisplayName P887196332
   RegionName "Lower Body"
   BodySetName Pants
   Color1  0,  0,  0
   Color2  255,  255,  255
   Color3  0,  0,  0
   Color4  0,  0,  0

Is there a female piece that looks similar?

I've been messing with this for a couple of days.

On the male model:



A quick database gender bender:



The problem is the pants are /way/ bulky on the female model (I'm sure you could mess with scales to compensate) and the pants don't join with the waist:



A bulky belt would fix this, but you'd have belt clipping issues in the pants ( I tried the official belt, and it covered but man it was nearly swallowed by the pants.)

I went ahead and got rid of the geometry and used the female 'tucked in' pants as the base:





The back is all sorts of fuggly, you miss out on the cool geometry that gives the sides their bumps, etc.  It's not perfect, but it's the closest thing I can think of to do.  Other options?  I tried putting the texture on the camo pants, and it was terrible, don't do it.

I hope this helps. D:

-SA

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #54 on: October 07, 2015, 08:47:03 PM »
I wonder, are there life jacket-like parts in the game that aren't normally accessible with the costume creator?

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #55 on: October 12, 2015, 01:01:19 AM »
This part never got unlocked, so I decided to do the db hack for it. In case anyone else wants this Halloween reward piece:

{
   Geometry V_FEM_HAIR.GEO/GEO_Hair_V_Pumpkin_01
   Texture1 !Face_V_Pumpkin_01
   Texture2 !Face_V_Pumpkin_01_Mask
   DisplayName P3020775162
   RegionName Head
   BodySetName "Special Helmets"
   Color1  255,  85,  0
   Color2  0,  61,  0
   Color3  31,  31,  31
   Color4  227,  227,  227
}





Scrapperlock in ten... nine...

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #56 on: October 18, 2015, 10:25:28 AM »
i've been trying to port hairstyles over from female avatars to male ones, which should theoretically work, but it doesn't. the hairstyles end up being completely invisible.
am i missing something?

CostumePart ""
{
   Geometry Ponytail_02
   Texture1 Long_01a
   Texture2 Long_01b
   DisplayName P2681220175
   RegionName Head
   BodySetName standard
   Color1  31,  31,  31
   Color2  227,  227,  227
   Color3  31,  31,  31
   Color4  227,  227,  227
}

i've copied all the info above to their corresponding areas in my male avatars.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #57 on: November 13, 2015, 02:31:20 AM »
This is probably a silly question, but is there any way to have multiples the same costume part slot on one toon? I want my character to have 6 wings and I don't really care if it animates properly.
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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #58 on: November 13, 2015, 02:53:38 AM »
Nope. City has finite attachment points and putting things where they don't go has a tendency to make them do really wonky things.
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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #59 on: November 13, 2015, 05:43:15 AM »
I thought that people were running around in Paragon Chat with multiple auras? I didn't see it, but I recall reading about it here. Is that wrong, or are auras different?
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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #60 on: November 13, 2015, 06:38:16 AM »
Auras are particle physics not geometry and textures, so they act differently than things that require geometry. I wouldn't be surprised if you could "fake" (force) multiple auras. I have never seen multiple auras personally so cannot confirm.
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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #61 on: November 13, 2015, 07:08:10 AM »
Auras are particle physics not geometry and textures, so they act differently than things that require geometry. I wouldn't be surprised if you could "fake" (force) multiple auras. I have never seen multiple auras personally so cannot confirm.

I use 1 costume that is made of about 4 of them. You can get some interesting effects, but it can look really janky if you're not careful.

Malithrax

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #62 on: December 17, 2015, 12:57:27 AM »
In addition, auras are referred to as "fx" in the database file. This is the same category as things like capes, wings, crab pack, etc. You can actually place them in any part slot in the db as the position of the effect is "baked in," as it were, allowing you to combine things like wings and trench coats, for example. One of my favorites is combining the crab pack fx with the Cosmic Corsair back piece,  which is also an fx for some reason.

Another note: many fx like the crab pack will adopt the texture of whatever geometry is in that slot, which can create some neat or ugly effects. For the default texture, simply place the fx string for that object in its own slot.

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Re: Editing The Database: Using NPC/Locked Costume Pieces
« Reply #63 on: July 28, 2016, 11:08:19 AM »
Is anyone in Paragon Chat using a Mac AND editing costume parts? I can't for the life of me figure this out and some advice would be great.

So far I'm stuck at: finding the database file.

Makes it hard to edit anything if I can't even get that far, huh?

Thanks for your help!