Author Topic: List of Combat Emotes  (Read 31476 times)

FloatingFatMan

  • An Offal
  • Elite Boss
  • *****
  • Posts: 1,178
  • Kheldian's Forever!
List of Combat Emotes
« on: July 11, 2015, 05:06:34 PM »
Hi All,

Below is a list (work in progress), of some -usable- combat emotes!

These are mostly all from MA sets, and have NO visual/audio effects in them at all, they're just the animations!  Some of the names are a bit basic, so feel free to rename, just leave the "Bits" part of the line alone!

To use, add them to your emote.cfg file, the call in game with ie:  /e punch1

To add them to your emote.cfg file:
Okay, so. Time to start!  Note. This is for Windows only. If you're on a Mac, I can't help you.

1.  In Windows Explorer, open the folder at %APPDATA%\Paragon Chat\Config
2.  Open the file emote.cfg in a text editor of your choice.
3.  Go to the bottom of the file, ignore what's in there.
4.  Paste the following into it. EXACTLY as I've put. Don't go changin' nuffin!

Code: [Select]
Emote Punch1
  Bits COMBAT PUNCH COMBO2
End

Emote Punch2
  Bits COMBAT KUNGFU KICK STRONG ALTERNATE ONE
End

Emote Punch3
  Bits COMBAT KUNGFU PUNCH KUNGFUSTUN ALTERNATE ONE
End

Emote Punch4
  Bits COMBAT KUNGFU LOW KICK FEET ALTERNATE ONE
End

Emote Pound
  Bits COMBAT HAND CHOP
End

Emote Swipe
  Bits COMBAT HAND SWIPE
End

Emote Slam
  Bits COMBAT 1HSLAM
End

Emote PalmStun
  Bits COMBAT KUNGFU PUNCH KUNGFUSTUN
End

Emote DoorKick
  Bits COMBAT STRONG KICK
End

Emote KickBrawl
  Bits COMBAT KICKBRAWL
End

Emote LeapKick
  Bits COMBAT LEAPKICK
End

Emote HobbleKick
  Bits COMBAT KUNGFU LOW KICK FEET
End

Emote IronKick
  Bits COMBAT KUNGFU HIGH KICK
End

Emote LegSweep
  Bits COMBAT KUNGFU KUNGFUAREA
End

Emote RoundHouseKick
  Bits COMBAT KUNGFU KICK STRONG
End

Emote ShadowKick
  Bits COMBAT KUNGFU KUNGFUSPEED
End

Emote StunKick
  Bits COMBAT KUNGFU KICK KUNGFUSTUN
End

Emote HighKick
  Bits COMBAT KUNGFU HIGH KICK ALTERNATE ONE
End

Emote Taunt1
  Bits COMBAT KUNGFU TAUNT VARIATIONB
End
« Last Edit: July 12, 2015, 10:42:40 PM by Aggelakis »

Valtyr

  • Finder of Lost CatGrrls
  • Boss
  • ****
  • Posts: 101
  • Not From Around Here
Re: List of Combat Emotes
« Reply #1 on: July 11, 2015, 10:26:55 PM »
Sweet! And here's the corresponding .mnu set up. (Again, staying with basic names.)

Code: [Select]
// POPMENU File for Paragon Chat Costume Changes
//
Menu "karate"
{
Menu "Costume Changes"
Option "Punch" "e Punch1"
Option "Punch 2" "e Punch2"
Option "Punch 3" "e Punch3"
Option "Punch 4" "e Punch4"
Option "Pound" "e Pound"
Option "Swipe" "e Swipe"
Option "Slam" "e Slam"
Option "Palm Stun" "e PalmStun"
Option "Door Kick" "e DoorKick"
Option "Brawl Kick" "e KickBrawl"
Option "Leap Kick" "e LeapKick"
Option "Hobble" "e HobbleKick"
Option "Iron Kick" "e IronKick"
Option "Sweep" "e LegSweep"
Option "Roundy" "e RoundHouseKick"
Option "Shadow Kick" "e ShadowKick"
Option "Stun Kick" "e StunKick"
Option "High Kick" "e HighKick"
Option "Taunt" "e Taunt1"
}
}

Gunnarsvard

  • Underling
  • *
  • Posts: 14
Re: List of Combat Emotes
« Reply #2 on: July 11, 2015, 10:57:24 PM »
Wouldn't there be an issue with that Taunt1 as there's already a Taunt1 to begin with?

FloatingFatMan

  • An Offal
  • Elite Boss
  • *****
  • Posts: 1,178
  • Kheldian's Forever!
Re: List of Combat Emotes
« Reply #3 on: July 11, 2015, 11:02:19 PM »
Wouldn't there be an issue with that Taunt1 as there's already a Taunt1 to begin with?

Just rename it to something else then. I forgot there was a taunt1 already.  It gets replaced by the custom one.

Gunnarsvard

  • Underling
  • *
  • Posts: 14
Re: List of Combat Emotes
« Reply #4 on: July 11, 2015, 11:13:23 PM »
I have. Renamed it to TauntFu :D

Valtyr

  • Finder of Lost CatGrrls
  • Boss
  • ****
  • Posts: 101
  • Not From Around Here
Re: List of Combat Emotes
« Reply #5 on: July 11, 2015, 11:25:04 PM »
Also, I left "Costume Changes" as the category title. Please forgive my derps.

FloatingFatMan

  • An Offal
  • Elite Boss
  • *****
  • Posts: 1,178
  • Kheldian's Forever!
Re: List of Combat Emotes
« Reply #6 on: July 12, 2015, 05:59:04 AM »
Also, I left "Costume Changes" as the category title. Please forgive my derps.

I'm sorry, but for that crime, I'm going to have to have you dragged out back and tickled.

SuburbanHell

  • Lieutenant
  • ***
  • Posts: 62
Re: List of Combat Emotes
« Reply #7 on: July 12, 2015, 10:00:14 PM »
Stupid question... where is the emotes.cfg file supposed to go?  I didn't see one in the main CoX folder, so made my own, placed it there, and these commands aren't working.

Valtyr

  • Finder of Lost CatGrrls
  • Boss
  • ****
  • Posts: 101
  • Not From Around Here
Re: List of Combat Emotes
« Reply #8 on: July 12, 2015, 10:11:22 PM »
Look in this thrad here.

SuburbanHell

  • Lieutenant
  • ***
  • Posts: 62
Re: List of Combat Emotes
« Reply #9 on: July 12, 2015, 10:36:48 PM »
Thanks, worked perfectly.

Aggelakis

  • Elite Boss
  • *****
  • Posts: 3,001
Re: List of Combat Emotes
« Reply #10 on: July 12, 2015, 10:42:52 PM »
Added a quoted howto to the first post.
Bob Dole!! Bob Dole. Bob Dole! Bob Dole. Bob Dole. Bob Dole... Bob Dole... Bob... Dole...... Bob...


ParagonWiki
OuroPortal

SuburbanHell

  • Lieutenant
  • ***
  • Posts: 62
Re: List of Combat Emotes
« Reply #11 on: July 12, 2015, 10:50:32 PM »
Next question, is here a list of "Bits" somewhere?  I figure if we can fake KungFu certainly we can fake Energy Blast or any other powerset?

Arcana

  • Sultaness of Stats
  • Elite Boss
  • *****
  • Posts: 3,672
Re: List of Combat Emotes
« Reply #12 on: July 13, 2015, 01:32:23 AM »
I went and dug up the stuff I was playing around with in Icon a while back, and converted it from seqbits to emote.cfg syntax and a popmenu.  Its a partial list of the kinds of powers that do reasonable animations without the need for particles or other visual fx, and they are named by the power they emulate.  Feel free to merge, copy, or otherwise do whatever you want with it.

Emote.cfg entries for power animations:

Code: [Select]
Emote ThunderKick
   Bits COMBAT KUNGFU KICK
End

Emote StormKick
   Bits COMBAT KUNGFU KICK STRONG
End

Emote CraneKick
   Bits COMBAT KUNGFU KICK HIGH
End

Emote CripplingAxeKick
   Bits COMBAT KUNGFU KICK LOW FEET
End

Emote EaglesClaw
   Bits COMBAT KUNGFU KUNGFUSTUN KICK
End

Emote CobraStrike
   Bits COMBAT KUNGFU KUNGFUSTUN PUNCH
End

Emote WarriorsChallenge
   Bits COMBAT TAUNT VARIATIONB
End

Emote EnergyPunch
   Bits COMBAT PUNCH
End

Emote Bonesmasher
   Bits COMBAT SMASH
End

Emote PowerThrust
   Bits COMBAT CAST
End

Emote Stun
   Bits COMBAT BASEBALLPUNCH
End

Emote TotalFocus
   Bits COMBAT JUMPNSMASH
End

Emote Smite
   Bits COMBAT 2HAND SWIPE
End

Emote ShadowMaul
   Bits COMBAT PUNCH SPEEDPUNCH
End

Emote SiphonLife
   Bits COMBAT STEAL
End

Emote TouchofFear
   Bits COMBAT MAGIC CAST
End

Emote QuickStrike
   Bits COMBAT ENERGY DRAIN QUICK
End

Emote BodyBlow
   Bits COMBAT ENERGY DRAIN BLOW
End

Emote SmashingBlow
   Bits COMBAT ENERGY DRAIN SMASH
End

Emote Burst
   Bits COMBAT ENERGY DRAIN BURST
End

Emote Jab
   Bits COMBAT GUTPUNCH
End

Emote Punch
   Bits COMBAT SMASH PUNCH
End

Emote Haymaker
   Bits COMBAT SMASH
End

Emote Handclap
   Bits COMBAT CAGE
End

Emote KnockoutBlow
   Bits COMBAT WINDUPPERCUT
End

Emote Footstomp
   Bits COMBAT STOMP
End

Emote JumpKick
   Bits COMBAT LEAPKICK
End

Emote SpringAttack
   Bits COMBAT BULLRUSH ALTERNATE HIGH
End

Popmenu that executes those animations (organized by powerset):

Code: [Select]
// Power Animations

Menu "PowerAnims"
{
Menu "Martial Arts"
Option "Thunder Kick" "e ThunderKick"
Option "Storm Kick" "e StormKick"
Option "Crane Kick" "e CraneKick"
Option "Crippling Axe Kick" "e CripplingAxeKick"
Option "Eagle's Claw" "e EaglesClaw"
Option "Cobra Strike" "e CobraStrike"
Option "Warrior's Challenge" "e WarriorsChallenge"
}
{
Menu "Energy Manipulation"
Option "Energy Punch" "e EnergyPunch"
Option "Bonesmasher" "e Bonesmasher"
Option "Power Thrust" "e PowerThrust"
Option "Stun" "e Stun"
Option "Total Focus" "e TotalFocus"
}
{
Menu "Dark Melee"
Option "Shadow Punch" "e EnergyPunch"
Option "Smite" "e Smite"
Option "Shadow Maul" "e ShadowMaul"
Option "Siphon Life" "e SiphonLife"
Option "Touch of Fear" "e TouchofFear"
}
{
Menu "Kinetic Melee"
Option "Quick Strike" "e QuickStrike"
Option "Body Blow" "e BodyBlow"
Option "Smashing Blow" "e SmashingBlow"
Option "Burst" "e Burst"
Option "Concentrated Strike" "e TotalFocus"
}
{
Menu "Super Strength"
Option "Jab" "e Jab"
Option "Punch" "e Punch"
Option "Haymaker" "e Haymaker"
Option "Handclap" "e Handclap"
Option "Knockout Blow" "e KnockoutBlow"
Option "Footstomp" "e Footstomp"
}
{
Menu "Leaping"
Option "Jump Kick" "e JumpKick"
Option "Spring Attack" "e SpringAttack"
}
}

Powers included in that set:

Martial Arts
Thunder Kick
Storm Kick
Crane Kick
Crippling Axe Kick
Eagle's Claw
Cobra Strike
Warrior's Challenge

Energy Manipulation
Energy Punch
Bonesmasher
Power Thrust
Stun
Total Focus

Dark Melee
Shadow Punch
Smite
Shadow Maul
Siphon Life
Touch of Fear

Kinetic Melee
Quick Strike
Body Blow
Smashing Blow
Burst
Concentrated Strike

Super Strength
Jab
Punch
Haymaker
Handclap
Knockout Blow
Footstomp

Leaping
Jump Kick
Spring Attack


Note: Shadow Punch plays Energy Punch's animation.  That's not a typo: those animations were identical in-game.

Note2: I find /macro pa "popmenu PowerAnims" to be useful.

Voltixdark

  • Lieutenant
  • ***
  • Posts: 87
Re: List of Combat Emotes
« Reply #13 on: July 13, 2015, 01:37:59 AM »
Sweet! And here's the corresponding .mnu set up. (Again, staying with basic names.)

Code: [Select]
// POPMENU File for Paragon Chat Costume Changes
//
Menu "karate"
{
Menu "Costume Changes"
Option "Punch" "e Punch1"
Option "Punch 2" "e Punch2"
Option "Punch 3" "e Punch3"
Option "Punch 4" "e Punch4"
Option "Pound" "e Pound"
Option "Swipe" "e Swipe"
Option "Slam" "e Slam"
Option "Palm Stun" "e PalmStun"
Option "Door Kick" "e DoorKick"
Option "Brawl Kick" "e KickBrawl"
Option "Leap Kick" "e LeapKick"
Option "Hobble" "e HobbleKick"
Option "Iron Kick" "e IronKick"
Option "Sweep" "e LegSweep"
Option "Roundy" "e RoundHouseKick"
Option "Shadow Kick" "e ShadowKick"
Option "Stun Kick" "e StunKick"
Option "High Kick" "e HighKick"
Option "Taunt" "e Taunt1"
}
}

Hey Valtyr,

Question, Do these power emotes get saved as a bat file? I without any knowledge dumped them into the corresponding file FFF pointed out to place the working emotes into. The Paragon chat could not start, so I had them cut out of the emote.cfg file and saved them as a bat file as are the other popmenu files from the past. So Now when I pop in game do I just go:

/popmenu powers?

GamingGlen

  • Boss
  • ****
  • Posts: 223
Re: List of Combat Emotes
« Reply #14 on: July 13, 2015, 01:42:08 AM »
nevermind

Arcana

  • Sultaness of Stats
  • Elite Boss
  • *****
  • Posts: 3,672
Re: List of Combat Emotes
« Reply #15 on: July 13, 2015, 01:42:48 AM »
Next question, is here a list of "Bits" somewhere?  I figure if we can fake KungFu certainly we can fake Energy Blast or any other powerset?

At some point I can probably make one.  I had a working power to sequence bit converter working in I21, it was messed up a bit in I22 and I never got around to fixing it.  But at some point, when I have some free time, I can probably generate a power to sequence to emote.cfg thing.  That information is inside powers.bin in the client, and its not overly difficult to yank out.

But without the associated visual fx, most of the power animations are goofy.  For example, Power Bolt is COMBAT RAPIDBLAST QUICK; playing that without the associated effects makes you look like a mime pretending to try to pull open a push door.

Arcana

  • Sultaness of Stats
  • Elite Boss
  • *****
  • Posts: 3,672
Re: List of Combat Emotes
« Reply #16 on: July 13, 2015, 01:49:05 AM »
Hey Valtyr,

Question, Do these power emotes get saved as a bat file? I without any knowledge dumped them into the corresponding file FFF pointed out to place the working emotes into. The Paragon chat could not start, so I had them cut out of the emote.cfg file and saved them as a bat file as are the other popmenu files from the past. So Now when I pop in game do I just go:

/popmenu powers?

How to use popmenus: Paragonwiki's popmenu page

Voltixdark

  • Lieutenant
  • ***
  • Posts: 87
Re: List of Combat Emotes
« Reply #17 on: July 13, 2015, 02:00:07 AM »

Voltixdark

  • Lieutenant
  • ***
  • Posts: 87
Re: List of Combat Emotes
« Reply #18 on: July 13, 2015, 02:02:11 AM »
How to use popmenus: http://paragonwiki.com/wiki/Popmenu_(Slash_Command)

By the way I figured out how they pop up with the initial line of menu "corresponding name", but I copied the files perfectly to the T and these things aren't working for me. I don't know what the heck I am doing wrong!

Felderburg

  • Ask me how I got this title!
  • Elite Boss
  • *****
  • Posts: 1,615
  • Personal text? What's that?
Re: List of Combat Emotes
« Reply #19 on: July 13, 2015, 02:13:09 AM »
Broken Link

http://paragonwiki.com/wiki/Popmenu_(Slash_Command)

Just add the final parenthesis.

Of note, just posting the URL didn't work; it had to be put in the URL tags. Probably what happened above.
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

Pinnacle: The only server that faceplants before a fight! Member of the Pinnacle RP Congress (People's Elf of the CCCP); formerly @The Holy Flame

Arcana

  • Sultaness of Stats
  • Elite Boss
  • *****
  • Posts: 3,672
Re: List of Combat Emotes
« Reply #20 on: July 13, 2015, 02:15:26 AM »
Broken Link

That was weird, for some reason the trailing ) was being dropped.  I've fixed it.

Basically, the first set of data, that looks like "Emote bits YADA YADA YADA" is supposed to be added to the bottom of your emote.cfg file.  The popmenu stuff is NOT supposed to be added to your emote.cfg, it is supposed to be put in a separate file in the directory WHEREEVER_PARAGON_CHAT_IS_INSTALLED\data\texts\English\Menus and the file should have the extension .mnu (if you are saving with some kind of text editor, make sure it does not put a .txt ending at the end of the name).  It doesn't matter what the file name is; call it powerstuff.mnu if you like.  If Paragon Chat is running, log out.  When the City of Heroes client first starts up, it will load that file and it won't check it again until it is closed and restarted.  To see your popmenu, you use the slash command /popmenu MenuName.  "MenuName" is NOT the name of the file (which is why I said call it whatever you want as long as the extension is .mnu).  It is the name of the popmenu at the top of the file - in your case the one you were trying to create has the name "Karate".  So you would "/popmenu karate" to get it.

If you have emote.cfg's contents copied in correctly, but the popmenu is not, you can at least verify that you did emote.cfg correctly by trying to invoke those emotes directly.  Try "/e Punch1".  If that works, your emote.cfg is working, and its just the popmenu you need to work on.  If the Punch emote doesn't work, its emote.cfg that you did not edit correctly.

Valtyr

  • Finder of Lost CatGrrls
  • Boss
  • ****
  • Posts: 101
  • Not From Around Here
Re: List of Combat Emotes
« Reply #21 on: July 13, 2015, 02:17:58 AM »
Hey Valtyr,

Question, Do these power emotes get saved as a bat file? I without any knowledge dumped them into the corresponding file FFF pointed out to place the working emotes into. The Paragon chat could not start, so I had them cut out of the emote.cfg file and saved them as a bat file as are the other popmenu files from the past. So Now when I pop in game do I just go:

/popmenu powers?

You should have two different files. In the Paragon Chat folder hidden in AppData on your computer is the emote.cfg file that contains the text from FFF's post. In a separate file in the CoH directory (CoH/data/.../texts) is where you put the karate.mnu file.

FFF's text directs the game how to interpret the /emote. The popmenu simply gives you easy access to a GUI menu to select one.

You know. What Arcana said.

SuburbanHell

  • Lieutenant
  • ***
  • Posts: 62
Re: List of Combat Emotes
« Reply #22 on: July 13, 2015, 02:24:28 AM »
At some point I can probably make one.  I had a working power to sequence bit converter working in I21, it was messed up a bit in I22 and I never got around to fixing it.  But at some point, when I have some free time, I can probably generate a power to sequence to emote.cfg thing.  That information is inside powers.bin in the client, and its not overly difficult to yank out.

But without the associated visual fx, most of the power animations are goofy.  For example, Power Bolt is COMBAT RAPIDBLAST QUICK; playing that without the associated effects makes you look like a mime pretending to try to pull open a push door.

That would be awesome.  I found a small list earlier, you're right about the associated visual fx missing makes things look funny, I tried to do the Zeus move instead it's basically someone raising their hand and then slowly karate chopping the air.

Floride

  • Elite Boss
  • *****
  • Posts: 863
  • Badgehunter Extraordinaire
Re: List of Combat Emotes
« Reply #23 on: July 13, 2015, 02:28:50 AM »
I do not have this folder: %APPDATA%\Paragon Chat\Config
AppData is hidden by default, to pull it up in Windows 7 and 8 (dunno about XP) type %APPDATA% (with the percent symbols) into the address bar of any explorer window and hit enter. Yet another windows trick I just learned, from FFM in a thread elsewhere.
« Last Edit: July 14, 2015, 11:50:05 PM by Floride »
History shows again and again
How nature points out the folly of men

Voltixdark

  • Lieutenant
  • ***
  • Posts: 87
Re: List of Combat Emotes
« Reply #24 on: July 13, 2015, 03:03:52 AM »
That was weird, for some reason the trailing ) was being dropped.  I've fixed it.

Basically, the first set of data, that looks like "Emote bits YADA YADA YADA" is supposed to be added to the bottom of your emote.cfg file.  The popmenu stuff is NOT supposed to be added to your emote.cfg, it is supposed to be put in a separate file in the directory WHEREEVER_PARAGON_CHAT_IS_INSTALLED\data\texts\English\Menus and the file should have the extension .mnu (if you are saving with some kind of text editor, make sure it does not put a .txt ending at the end of the name).  It doesn't matter what the file name is; call it powerstuff.mnu if you like.  If Paragon Chat is running, log out.  When the City of Heroes client first starts up, it will load that file and it won't check it again until it is closed and restarted.  To see your popmenu, you use the slash command /popmenu MenuName.  "MenuName" is NOT the name of the file (which is why I said call it whatever you want as long as the extension is .mnu).  It is the name of the popmenu at the top of the file - in your case the one you were trying to create has the name "Karate".  So you would "/popmenu karate" to get it.

If you have emote.cfg's contents copied in correctly, but the popmenu is not, you can at least verify that you did emote.cfg correctly by trying to invoke those emotes directly.  Try "/e Punch1".  If that works, your emote.cfg is working, and its just the popmenu you need to work on.  If the Punch emote doesn't work, its emote.cfg that you did not edit correctly.

You should have two different files. In the Paragon Chat folder hidden in AppData on your computer is the emote.cfg file that contains the text from FFF's post. In a separate file in the CoH directory (CoH/data/.../texts) is where you put the karate.mnu file.

FFF's text directs the game how to interpret the /emote. The popmenu simply gives you easy access to a GUI menu to select one.

You know. What Arcana said.


Thank you guys. Figured it out. I love Arcana's power presentation mnu file as it has more powers included. No offense to anyone. I know there are many more powers i played with in icon a while back. I just do not remember the link where all that raw files for the powers are again.

Thanks again guys! From these notes I can probably take from this and learn how to do things much easier or even make my own pop menu :P

GamingGlen

  • Boss
  • ****
  • Posts: 223
Re: List of Combat Emotes
« Reply #25 on: July 13, 2015, 04:00:43 AM »
For Windows 7 at least, it's in C:/Users/(profile name)/AppData/Roaming/Paragon Chat/Config/

note 1: To find the profile name, click the Start button: it's the name at the top of what pops up (for most peeps it's simply Admin or Administrator),
note 2: AppData folder is a "hidden" folder. To unhide it, in any window go to Tools/Folder Options/View tab and switch "Don't show hidden files..." to "Show hidden files...", then click Okay. After you're done messing with the emotes file, make sure you go back to it and switch it back to "Don't show hidden...".

Thanks, but just after I made my post I did a search again (I had made a half-hearted attempt yesterday), and found it after several tries.  Using Windows 8.1, and it wasn't hidden.

Those old sayings still ring true: "If at first you don't succeed, try, try, try again."

FloatingFatMan

  • An Offal
  • Elite Boss
  • *****
  • Posts: 1,178
  • Kheldian's Forever!
Re: List of Combat Emotes
« Reply #26 on: July 13, 2015, 06:33:00 AM »
Next question, is here a list of "Bits" somewhere?  I figure if we can fake KungFu certainly we can fake Energy Blast or any other powerset?

I didn't put those in because there are no power fx, so all you'd get is the anim and nothing happening, and it looks really lame. The KungFu ones at least DO something useable.

Vr2Lrose

  • Lieutenant
  • ***
  • Posts: 73
Re: List of Combat Emotes
« Reply #27 on: July 13, 2015, 06:40:58 AM »
What you can do (for now) is have  an alternate  costume with an aura then     pop up said aura when you  use the power in question. Since  we have unlimited costume editing its not like  we need to have all our costumes  slotted.

FloatingFatMan

  • An Offal
  • Elite Boss
  • *****
  • Posts: 1,178
  • Kheldian's Forever!
Re: List of Combat Emotes
« Reply #28 on: July 13, 2015, 06:47:15 AM »
Incidentally, I've been fiddling with some of the teleport emotes, as some of them have FX baked in.  They mostly work, but they have issues.  For most of them, your char vanishes, then reappears after about 4 seconds.  for one of them (Praetorian teleport out), your avatar vanishes permanently.  Nothing will bring it back short of logging out and in again.  For another, the FX are there, but no color or alpha channel data is present so it looks like a big puddle of oil bubbles up around you, which is kinda cool I guess...

If folks are OK with those caveats, I'll post them up later today, after work.

FloatingFatMan

  • An Offal
  • Elite Boss
  • *****
  • Posts: 1,178
  • Kheldian's Forever!
Re: List of Combat Emotes
« Reply #29 on: July 13, 2015, 07:01:23 AM »
Hey Valtyr,

Question, Do these power emotes get saved as a bat file? I without any knowledge dumped them into the corresponding file FFF pointed out to place the working emotes into. The Paragon chat could not start, so I had them cut out of the emote.cfg file and saved them as a bat file as are the other popmenu files from the past. So Now when I pop in game do I just go:

/popmenu powers?

That's FFM, not FFF! :p

My OP on costume change emote gave a brief explanation of how to do the popmenu. A more full explanation can be found in the ICON subforum.

Yeah, I could have given blow by blow instructions, but I tend to live by the "give a man a fish" philosophy, y'know? :p

dooferbrains

  • Underling
  • *
  • Posts: 3
Re: List of Combat Emotes
« Reply #30 on: July 13, 2015, 07:35:44 AM »
I dunno if this counts as a combat emote or not but I was pokin' around in the files and I was able to find a move sequence that works as an emote in PC. It's the Aid Self animation from the Medicine power pool. I put it into the emote.cfg like this:

Emote Medself
  MEDSELF TWO ARCHITECT
End

If you put this in your emote.cfg file then all of your wildest RP nurse fantasies will come true!.. hopefully. At any rate I haven't seen this yet so I don't know if you knew it works in PC. I thought I would share.

Arcana

  • Sultaness of Stats
  • Elite Boss
  • *****
  • Posts: 3,672
Re: List of Combat Emotes
« Reply #31 on: July 13, 2015, 07:40:07 AM »
Incidentally, I've been fiddling with some of the teleport emotes, as some of them have FX baked in.  They mostly work, but they have issues.  For most of them, your char vanishes, then reappears after about 4 seconds.  for one of them (Praetorian teleport out), your avatar vanishes permanently.  Nothing will bring it back short of logging out and in again.  For another, the FX are there, but no color or alpha channel data is present so it looks like a big puddle of oil bubbles up around you, which is kinda cool I guess...

If folks are OK with those caveats, I'll post them up later today, after work.

If someone wants a research project, I discovered a bug in City of Heroes once where Malta titans did not check the identity of the entity they merged with properly and under the right conditions they would merge with the player.  When that happened, one of the titans would do a merge flip, the player would do a hand wave towards the titan, then both would disappear in a flash.  The player would then end up in a weird pseudo-dead state where they were basically dead, but couldn't rez or hospital (I think you had to log to fix it).  But you could still chat, as a disembodied localized voice.

This was a variation of the "stealth titan" bug I discovered that was in many ways far more amusing:  https://www.youtube.com/watch?v=OkB9OAoPQCg (Note: he's not just invisible: notice he's also untargettable, but still hittable, and killable.)

The game is actually capable of doing more than the devs even wanted it to do.

Valtyr

  • Finder of Lost CatGrrls
  • Boss
  • ****
  • Posts: 101
  • Not From Around Here
Re: List of Combat Emotes
« Reply #32 on: July 13, 2015, 08:17:42 AM »
Because sometimes I get very lucky:

For the emote.cfg file you can add:

Code: [Select]
Emote KOBlow
   Bits COMBAT WINDUPPERCUT ALTERNATE ONE
End

Emote StrikeGround
   Bits COMBAT STOMP ALTERNATE ONE
End

Provides you with the alternate animations for Knockout Blow and Footstomp from the Super Strength set.

(Feel free to change the names to whatever you want, of course.)

The-Hunter-JLJ

  • Bug Hunter
  • Elite Boss
  • *
  • Posts: 259
Re: List of Combat Emotes
« Reply #33 on: July 13, 2015, 09:48:31 AM »
Ya know, the animation names bug me. I've seen them on one of the powers websites somewhere before. Thought it might be City of Data, but does not seem to be there. I guess if Arcana can extract them it doesn't really matter, but I just have this nagging feeling that information is (or was) already out there somewhere.

Vr2Lrose

  • Lieutenant
  • ***
  • Posts: 73
Re: List of Combat Emotes
« Reply #34 on: July 13, 2015, 11:42:57 AM »
So I  have a pop menu  with a  bunch of menus (thanks guys)
costume change
Combat emotes
Save Settings  (i basically have it  bind_save Option_save Chat_save and wdwsave  and the corresponding load commands so i dont need to  go into the options. (now if only i can figure out how to save/load tray macros)

So to my actual point i as editing my costumes and realized  if an aura is  combat only  these emotes do activate the aura.  so if you have tendrils  it looks like  Dark-flurry ect.  so for people who want to make it look like  they have   some sort of  elemental/dark/light  powers this is  basically how to do it. 

It is amazing how fast this happened with the  community all helping out.
Now all we need is the ability to wave a weapon around.

Valtyr

  • Finder of Lost CatGrrls
  • Boss
  • ****
  • Posts: 101
  • Not From Around Here
Re: List of Combat Emotes
« Reply #35 on: July 13, 2015, 04:54:56 PM »
(now if only i can figure out how to save/load tray macros)

Try installing this custom window.

Arcana

  • Sultaness of Stats
  • Elite Boss
  • *****
  • Posts: 3,672
Re: List of Combat Emotes
« Reply #36 on: July 13, 2015, 07:17:40 PM »
Because sometimes I get very lucky:

For the emote.cfg file you can add:

Code: [Select]
Emote KOBlow
   Bits COMBAT WINDUPPERCUT ALTERNATE ONE
End

Emote StrikeGround
   Bits COMBAT STOMP ALTERNATE ONE
End

Provides you with the alternate animations for Knockout Blow and Footstomp from the Super Strength set.

(Feel free to change the names to whatever you want, of course.)

In general, powers with alternate animations typically used "ALTERNATE ONE" bits in conjunction with their original ones to trigger them.  Just because it was easier for the animators to keep them straight.

Arcana

  • Sultaness of Stats
  • Elite Boss
  • *****
  • Posts: 3,672
Re: List of Combat Emotes
« Reply #37 on: July 13, 2015, 07:59:52 PM »
Ya know, the animation names bug me. I've seen them on one of the powers websites somewhere before. Thought it might be City of Data, but does not seem to be there. I guess if Arcana can extract them it doesn't really matter, but I just have this nagging feeling that information is (or was) already out there somewhere.

Figuring out the names of animations isn't hard, and in fact Codewalker posted a dump of the sequencer file (referenced earlier) which contains all the names of the animation moves.

Connecting them to powers, on the other hand, is more tricky.  You'd need a complete dump of the powers database to do that, including references to how the powers database used all of its sequencer entries.  I don't think any such thing was ever published.  I *had* a script I used to run that would do exactly that, take every power and figure out which animation(s) it ran, calculate the rooted time, and compare to cast time, so I could warn the devs if they made a power that rooted for longer than its cast time (which would make it slower and less effective than they thought it was) but with each patch release the devs would change something that would break it.  It wouldn't run today against I24.  If I was smart, I would have made it use a dynamic schema script that pulled from the client, but I'm not quite there.  I would have to fix it by hand, and that would take time.  Its on my TODO list, but its a little more complicated than you might think, partially because I know a little more about this than I think most players do.  And that means how I get the data is separate from how I should present the data, and how we might make that data available to other players.

See, we talk about a power's "animation" but that is a singular statement that doesn't precisely match reality.  In fact, theoretically speaking every power has potentially eight separate animations it might play**, and not all of them flow naturally through the sequencer (meaning, if you start one, the sequencer won't automatically start the next one without being told).  It goes like this: are you in combat mode?  If not, play the PRE-combat animation.  Often, this is nothing much, but when you have a weapon, you would call this "weapon draw."  This is the animation that draws the weapons.  Are you interruptible?  If so, play the WINDUP animation.  Upon activation, play the ACTIVATE animation.  Then, if you're not doing anything else, play a postfix animation (often, this puts the character back into a neutral stance to make nicer transitions to other attack animations).

That's four.  What are the other four?  Are you flying?  Then all of those potentially have alternate versions.

So if you want to reproduce exactly what happened when your AR blaster decided to snipe someone from out of nowhere, you'd have to at least play the weapon draw animation, then play the sniper windup, wait about two seconds, then play the actual sniper animation.  These are all separate animations, and triggering one won't automatically trigger the others.  And timing is critical, because some parts of some animations are not interruptible, meaning if you are playing that part of that animation, you can't interrupt it to play another.  As an experiment, try this.  Add this to emote.cfg:

Emote SniperBlastWindup
   Bits COMBAT TECHWINDUP
End

Emote SniperBlast
   Bits COMBAT CAST STRONG
End

Then, log into Paragon Chat, and add two macros (it has to be macros: no one types fast enough):

/macro sbw "e SniperBlastWindup"
/macro sb "e SniperBlast"

All you have to do is click sbw, and then wait one second, and then click sb.  Not hard, if you are clicking buttons.  Almost impossible if you are typing commands, because the windup will end before you can get that shoot out.  And you can't e SniperBlast$$e SniperBlastWindup because then you'll only see the Blast - the Blast will instantly override the Windup because its interruptible (macros process right to left, so if you go the other way around the same thing will happen for different reasons).

I said earlier the activate usually came about two seconds later, but I asked you to wait one second.  That's because there's apparently no maintain bit feature in PC, so you can't hold the Windup animation for longer than it wants to play by default.  The actual game could hold you there indefinitely, but at the moment Paragon Chat can't do that.  If you wait longer than one cycle of the windup animation, it will stop playing.  And you can't back to back them: try it.


Also: Codewalker, if you are reading this, there seems to be a bug with TECHWINDUP.  COMBAT TECHWINDUP will only play every other time.  If I play COMBAT TECHWINDUP, let it expire, wait, wait, wait some more, and the try again, it still won't play the second time.  But then it will immediately play the third time.  Then not play the fourth time.  Almost like TECHWINDUP was toggling something separate from COMBAT.



** Sometimes more, for various reasons including Left/Right randomization and other factors

Valtyr

  • Finder of Lost CatGrrls
  • Boss
  • ****
  • Posts: 101
  • Not From Around Here
Re: List of Combat Emotes
« Reply #38 on: July 13, 2015, 08:15:34 PM »
In general, powers with alternate animations typically used "ALTERNATE ONE" bits in conjunction with their original ones to trigger them.  Just because it was easier for the animators to keep them straight.

That's p much what I figured. I looked at some of the other Bits to check the nomenclature after checking a couple of demo files. I reasoned that since they were alternate animations ALTERNATE was the way to go. Then it was just a short test to check if it was just ALTERNATE or ALTERNATE ONE.

I only feel "lucky" because coding and even simple code languages aren't my forte. But I can copy other people's lead like nobody's business.


Vr2Lrose

  • Lieutenant
  • ***
  • Posts: 73
Re: List of Combat Emotes
« Reply #39 on: July 13, 2015, 09:59:09 PM »
Try installing this custom window.

Yeah I have the pop window tech with maps for costume changes, combat emotes and  load/save
its just my macro try looks so sad sitting there all empty and sad because its cant be saved, I know i could make a popwindow button to load up the tray each time or i could just bind stuff directly.

I just wanted to know if im missing an obvious save/load command for trays like:

Tray_Save_file or Tray_Load_file (which of course ive tried) but I wouldnt have guessed wdwsave/wdwload if somone had not mentioned it in Paragonchat.

with save files i could save different favorate emote assortments into the tray for each character. without having to make a convoluted macro loading menu like i can do for windows/chat/options/binds


Valtyr

  • Finder of Lost CatGrrls
  • Boss
  • ****
  • Posts: 101
  • Not From Around Here
Re: List of Combat Emotes
« Reply #40 on: July 13, 2015, 10:16:38 PM »

Vr2Lrose

  • Lieutenant
  • ***
  • Posts: 73
Re: List of Combat Emotes
« Reply #41 on: July 13, 2015, 10:31:23 PM »
Yeah 9 times out of ten the answer im looking for is on another thread typicslly the one i read after i post. I really got to read the sticky posts first rather than the ones that look fun first. The devs of this game are so sharp its scary.

The-Hunter-JLJ

  • Bug Hunter
  • Elite Boss
  • *
  • Posts: 259
Re: List of Combat Emotes
« Reply #42 on: July 14, 2015, 03:13:23 AM »
Thanks, Arcana, I tried the experiment you suggested. Still bugging me that I've seen those "bits" on a website somewhere before, along with the animation names, activation times, and how long the animation was. For the most part just scratched my head at the time, and at least some parts of it wasn't clear to me the people posting them understood. Can't track it down, and from what you're saying even if I could the information is almost certainly out of date by now anyway. It sticks in my mind that I saw that somewhere partly because the list of "bits" puzzled me when I saw them back then.

I tinkered a bit using the list of MOV animations for demoediting on Paragon Wiki to take a stab at getting a few working, but with very mixed results. Was able to get one or two that did something visible anyway, probably guessing wrong on the others in any one of several ways. Will leave it to the folks who know where to get the right info to plug in.

It's like Arcana says, even if you get bits and pieces to work, the most you can manage right now is PARTS of a power activation. If you can find all the pieces, you MIGHT be able to build up into a full sequence you can activate manually with macros that kinda sorta looks like a power activation. So far, of course, I have made no progress on getting the ones I really want working at all. (lol)

Hopefully people who understand it all better will post some more working emote.cfg snippets soon. The martial arts moves someone posted are VERY handy for my MA/SR scrapper, hoping we'll gradually build up a similar set for a lot of other powersets. Sounds like the ranged sets are a lot farther off than some of the others.

Vr2Lrose

  • Lieutenant
  • ***
  • Posts: 73
Re: List of Combat Emotes
« Reply #43 on: July 17, 2015, 07:54:39 AM »
Ive seen people waving staves and guns around so  those must be  floating around  somewhere.
wonder if this  could of emotetech could  be  used for the  infamous "walk" power.

Arcana

  • Sultaness of Stats
  • Elite Boss
  • *****
  • Posts: 3,672
Re: List of Combat Emotes
« Reply #44 on: July 17, 2015, 07:57:19 AM »
Ive seen people waving staves and guns around so  those must be  floating around  somewhere.
wonder if this  could of emotetech could  be  used for the  infamous "walk" power.

Some emotes actually put objects into people's hands, like doughnuts, signs, and even staffs and guns.  Its not the same thing as making your weapons visible when performing combat animations, because those don't make those same items appear and there's no way to cross the streams, so to speak, and get the effects of one animation to rub off on another.

Vr2Lrose

  • Lieutenant
  • ***
  • Posts: 73
Re: List of Combat Emotes
« Reply #45 on: July 17, 2015, 09:00:55 AM »
I was just referring to  the ones just pulling out the items myself if that is what i've seen.
honestly id just like to be able to move my blind character around with a staff in hand...did that with nemisis staff before staff combat came out,  don't care about fighting with it you can use hand auras and stuff for combat.

FloatingFatMan

  • An Offal
  • Elite Boss
  • *****
  • Posts: 1,178
  • Kheldian's Forever!
Re: List of Combat Emotes
« Reply #46 on: July 17, 2015, 10:02:43 AM »
I was just referring to  the ones just pulling out the items myself if that is what i've seen.
honestly id just like to be able to move my blind character around with a staff in hand...did that with nemisis staff before staff combat came out,  don't care about fighting with it you can use hand auras and stuff for combat.

What you're seeing is emotes with objects baked in to the animation itself.  Triggering weapon objects is totally different, you're spawning an entity in the character's hand, which is a different thing entirely to triggering a premade animation sequence.

Vr2Lrose

  • Lieutenant
  • ***
  • Posts: 73
Re: List of Combat Emotes
« Reply #47 on: July 17, 2015, 11:17:10 AM »
no id actually like to know what the emotes i saw were.the pre-baked ones  the staff i saw looked pretty cool. most the  emotes i have  don't have anything weapon-like pre-baked or other-wize, a few have light shows.. but im not that into light shows. light shows are way more distracting than standing there with a staff. I guess /e talkpool is close but the talking part of it is distracting.

im not asking for a custom weapon or a combat weapon. I just want to know what i've seen already in game.

FloatingFatMan

  • An Offal
  • Elite Boss
  • *****
  • Posts: 1,178
  • Kheldian's Forever!
Re: List of Combat Emotes
« Reply #48 on: July 17, 2015, 11:41:45 AM »
no id actually like to know what the emotes i saw were.the pre-baked ones  the staff i saw looked pretty cool. most the  emotes i have  don't have anything weapon-like pre-baked or other-wize, a few have light shows.. but im not that into light shows. light shows are way more distracting than standing there with a staff. I guess /e talkpool is close but the talking part of it is distracting.

im not asking for a custom weapon or a combat weapon. I just want to know what i've seen already in game.

Well, most of the list are available in the ICON subform, you could always experiment with them to see which ones are the ones you're after, then put them into the emote.cfg file in PC.  That's what I did (eventually), after all.

Felderburg

  • Ask me how I got this title!
  • Elite Boss
  • *****
  • Posts: 1,615
  • Personal text? What's that?
Re: List of Combat Emotes
« Reply #49 on: July 17, 2015, 01:25:11 PM »
I made a staff character, and for some reason the weapon stayed out when I went in game. It was doing the samem thing when I made the character, in the character creator, so maybe if you can get the staff to stay out in creation it'll stay out in game.

This was a few versions of PC ago, though, and I haven't logged in since.
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

Pinnacle: The only server that faceplants before a fight! Member of the Pinnacle RP Congress (People's Elf of the CCCP); formerly @The Holy Flame

Codewalker

  • Hero of the City
  • Titan Network Admin
  • Elite Boss
  • *****
  • Posts: 2,740
  • Moar Dots!
Re: List of Combat Emotes
« Reply #50 on: July 17, 2015, 05:40:32 PM »
Was it the Tech Knight staff? That set was unfinished and I seem to remember noticing that the animation sequencer for the staff is broken and it's visible all the time.

Vr2Lrose

  • Lieutenant
  • ***
  • Posts: 73
Re: List of Combat Emotes
« Reply #51 on: July 17, 2015, 07:10:58 PM »
yeah i have most the emotes published on this forum...true may be a costume bit i had not considered that i may have to check that out.  :o

Felderburg

  • Ask me how I got this title!
  • Elite Boss
  • *****
  • Posts: 1,615
  • Personal text? What's that?
Re: List of Combat Emotes
« Reply #52 on: July 17, 2015, 08:24:53 PM »
Was it the Tech Knight staff? That set was unfinished and I seem to remember noticing that the animation sequencer for the staff is broken and it's visible all the time.

It was indeed.
I used CIT before they even joined the Titan network! But then I left for a long ol' time, and came back. Now I edit the wiki.

I'm working on sorting the Lore AMAs so that questions are easily found and linked: http://paragonwiki.com/wiki/Lore_AMA/Sorted Tell me what you think!

Pinnacle: The only server that faceplants before a fight! Member of the Pinnacle RP Congress (People's Elf of the CCCP); formerly @The Holy Flame

Vr2Lrose

  • Lieutenant
  • ***
  • Posts: 73
Re: List of Combat Emotes
« Reply #53 on: July 18, 2015, 09:30:42 AM »
Yes... Its perfect...

we should totally break all weapon sequencers :p
im kidding of course. no need to break the game for me. :)

 Thanks for the tip. the one i saw looks more like a fethery carnival staff somone probibly did the  get npc costumes thing to get it. but the tech staff is fine for my needs.

slickriptide

  • Elite Boss
  • *****
  • Posts: 356
Re: List of Combat Emotes
« Reply #54 on: July 30, 2015, 10:28:33 PM »

Thank you guys. Figured it out. I love Arcana's power presentation mnu file as it has more powers included. No offense to anyone. I know there are many more powers i played with in icon a while back. I just do not remember the link where all that raw files for the powers are again.


Could this be what you were looking for?

http://cohrevival.tk/codex/movs.html

Soul Resonance

  • Boss
  • ****
  • Posts: 159
Re: List of Combat Emotes
« Reply #55 on: August 03, 2015, 02:54:07 PM »
The Combat emotes added here are very neat  8) and extremely fun to play with  ;D. I do have a  questions though:
+Would this be able to be used on the working version of the game?
I sure would hope so  :D these animations are too fun and cool to just have in PC  :), Again, thanks for the emotes and your hard work  ;D
50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.

Arcana

  • Sultaness of Stats
  • Elite Boss
  • *****
  • Posts: 3,672
Re: List of Combat Emotes
« Reply #56 on: August 03, 2015, 06:37:19 PM »
I do have a  questions though:
+Would this be able to be used on the working version of the game?

The real functioning game can't quite be edited in the same way.  Its not impossible, but much trickier.

Hazukichan

  • Underling
  • *
  • Posts: 6
Re: List of Combat Emotes
« Reply #57 on: August 12, 2015, 10:09:24 AM »
I hope I'm not missing something, but I keep looking around this forum for a list of... well, other emotes/misc. animations that aren't player-available by default... and coming up blank. To clarify, I have looked through this and the costume change emotes thread, and found them both useful; just wondering if there are more similar ones I might have missed, or if the players showing off unfamiliar emotes got their info some other way.

If there is another thread (or more) on the topic, may I have a link, please?
If not, then no worries. Not asking anyone to put together one on my behalf, I'm plenty grateful for the two I did find.  ;)

FloatingFatMan

  • An Offal
  • Elite Boss
  • *****
  • Posts: 1,178
  • Kheldian's Forever!
Re: List of Combat Emotes
« Reply #58 on: August 12, 2015, 11:39:57 AM »
Some of the emotes I use I haven't posted because they don't work properly; ie: some of the teleport out emotes, after triggering, render your character invisible until you relog.  One of them even welds you to the floor... :S

lexicon

  • Minion
  • **
  • Posts: 25
    • The Danger Ranger's Database
Re: List of Combat Emotes
« Reply #59 on: August 12, 2015, 03:03:14 PM »
"If there is another thread (or more) on the topic, may I have a link, please?"

-------------------------------[

The Quickchat menu Fix incorporates every emote discovered here so far and many more, Imblazed247 has done a lot of work with me towards creating a large list of emotes for use... Just sayin. :)
This message has been brought to you by your friendly neighborhood Danger Rangers...
GO GO DANGER RANGERS!
My CoH Faces Profile! // Get your Quickchat FIXED!

"It's only after you've lost everything, that you're free to do anything..." Tyler Durden - Fight Club

Arcana

  • Sultaness of Stats
  • Elite Boss
  • *****
  • Posts: 3,672
Re: List of Combat Emotes
« Reply #60 on: August 12, 2015, 06:30:09 PM »
Some of the emotes I use I haven't posted because they don't work properly; ie: some of the teleport out emotes, after triggering, render your character invisible until you relog.  One of them even welds you to the floor... :S

I wouldn't mind getting a list of those "broken" emotes.  As time permits, I might be able to investigate why they don't work correctly by having my bot attempt to use them in a diagnostic environment.

Codewalker

  • Hero of the City
  • Titan Network Admin
  • Elite Boss
  • *****
  • Posts: 2,740
  • Moar Dots!
Re: List of Combat Emotes
« Reply #61 on: August 12, 2015, 06:58:02 PM »
Well, some of those "emotes" are moves designed for cutscenes, disposable NPCs, and the like, so they lock the sequencer in a loop and never return to an interruptible state, or set sticky bits and don't remove them.

Valtyr

  • Finder of Lost CatGrrls
  • Boss
  • ****
  • Posts: 101
  • Not From Around Here
Re: List of Combat Emotes
« Reply #62 on: August 12, 2015, 07:08:01 PM »
I know this one does it:

Code: [Select]
emote invis
bits ENCOUNTER TELEPORT UP
end

You likely remain invisible because the usual prompt for this happening is moving to another zone. And that's how you revert to being visible, zoning away. I don't remember if any of the other in/out actions do this.

FloatingFatMan

  • An Offal
  • Elite Boss
  • *****
  • Posts: 1,178
  • Kheldian's Forever!
Re: List of Combat Emotes
« Reply #63 on: August 12, 2015, 07:15:30 PM »
Well, some of those "emotes" are moves designed for cutscenes, disposable NPCs, and the like, so they lock the sequencer in a loop and never return to an interruptible state, or set sticky bits and don't remove them.

That's pretty much what I figured.

Noyjitat

  • Elite Boss
  • *****
  • Posts: 717
  • Guess who cares?
Re: List of Combat Emotes
« Reply #64 on: August 12, 2015, 10:43:34 PM »
Some of the emotes I use I haven't posted because they don't work properly; ie: some of the teleport out emotes, after triggering, render your character invisible until you relog.  One of them even welds you to the floor... :S

Usually they would work in icon when using the corresponding teleport in emote or a different teleport in emote also when changing a costume.

Hazukichan

  • Underling
  • *
  • Posts: 6
Re: List of Combat Emotes
« Reply #65 on: August 13, 2015, 10:24:48 AM »
Thanks for the tip, lexicon! I got the quickmenu working and am impressed with how much stuff people have pulled together -seemed to be a joint effort and it was nice to see the various contributors credited when I peeked in the new config file. Teamwork and team spirit; great to see, great to be around. :)