Paragon Chat > Development

Paragon Chat Development Roadmap and Wishlist

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Codewalker:
Important: All of this is preliminary and is subject to change!
There are probably a number of things I'm forgetting about and will be added to this list as I remember them.

Target Milestone: 1.1.x
Estimated Completion: In a bit


* Global MOTD


* Cross-zone player search and notes


* Hide options to opt out of player search


* Limited server-wide GM abilities for moderators
(testbed for later use in private instances)


* Plaques and associated badges.


* Sentinel+ importer


* Base love!

Target Milestone: 1.2
Estimated Completion: A while


* Private instance support using arbitrary maps


* GM abilities in private instances


* Costume change emotes


* NPC spawning in private instances


* Supergroups


* More base love!

Target Milestone: 1.3
Estimated Completion: Longer than a while


* ???
To be determined.

Target Milestone: Future, near to mid term
Estimated Completion: Sometime after 1.3


* Better cross-server support for federated XMPP servers


* Basic AI and means of coordinating non-combat NPC movements efficiently


* Simulated self-affecting powers such as armor toggles


* Lua scripting for client-side modifications

Target Milestone: Future, long term
Estimated Completion: Whenever


* Simulated attack powers, possibly usable on target dummies


* Handoff to realtime communication service for more demanding activities, such as PVP Arena matches

Wishlist
May be inserted into the roadmap as time allows or technical feasibility is determined


* Finding time to go through the thread and figure out some wishlish items to put here.

Scrapped

* Account management
See list of accounts and characters and manage them - Not a huge need for this, probably not worth spending development time on.

Completed Items
Estimated Completion: Yesterday


* Persistence of keybinds in the database


* Persistence of window positions in the database


* Auto-update


* Dice rolling command


* Prompt for closing main window while client is running


* Whoall command


* Persistence of power trays in database (needed for macros)


* Travel modes emulating Fly, Super Speed, Super Jump, Ninja Run, Beast Run, and Walk. Teleport![/i]


* Teams


* Exploration badges.


* Base building. Yes, it's really a thing!!!

AmberOfDzu:
Looks great!

I just hope you all pace yourselves and don't let us push you into feeling burnt out.

Rejolt:

Golden Aurora:
My favorite part of those posts are the estimated completion field. lol
He really has the spirit of the Paragon Studio devs.

Eoraptor:
Tis great to see the roadmap, Codewalker, but I am ominously reminded of the old Parable; "If you want to hear God laugh, tell Him your plans"

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