Author Topic: Paragon Chat Development Roadmap and Wishlist  (Read 219450 times)

MaidMercury

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #300 on: April 17, 2016, 11:09:20 PM »
...couldn't resist.

Floride

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #301 on: April 18, 2016, 07:41:51 AM »
Codewalker do you think there is a chance that the explore badges will ever be active again for collecting? And if when exploring the zones you clear the black covering on the map it stays clear even when zoning back and forth? Great work with PC already love being able to explore the zones again  :)
I found this...

The badge markers are in their locations, they can be seen if you're close (they have a quite short draw distance). The invisible volumes used to trigger exploration badges are present as well. However, the name on the volume does not match the name of the badge and there's no known correlation between them.

Most likely said correlation was in the Requires field of the badge, however that field is flagged ServerOnly and is blank in badges.bin. Presumably so that players couldn't peek and find out how to get badges that don't have an explicit hint string.
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Solitaire

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #302 on: April 18, 2016, 12:39:51 PM »
Thanks for the find, looks like not going to happen any time soon  :(

FloatingFatMan

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #303 on: April 18, 2016, 04:42:09 PM »
Thanks for the find, looks like not going to happen any time soon  :(

More to the point, even if he COULD, that would mean replicating copyrighted information, and that goes into a grim and dark place from which there is no escape...

Felderburg

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #304 on: April 18, 2016, 05:50:24 PM »
Well, with the Wiki, we do know which badges are where. So I'm confident that there is a way to make tags, and implement something that replicates the function of the server.
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Azrael

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #305 on: May 14, 2016, 01:09:04 PM »
Well, with the Wiki, we do know which badges are where. So I'm confident that there is a way to make tags, and implement something that replicates the function of the server.

'Simulated Badge Hunting?' ;)

Azrael.


slickriptide

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #306 on: May 15, 2016, 05:03:23 AM »
'Simulated Badge Hunting?' ;)

Azrael.

IMO, what you need to ask is "What does badge hunting mean to you?"

There's no central server so there's no inherent way to tell a client that you found a badge or take an appropriate action.

If you used existing technology to simulate badge hunting, you'd do something like Dyne was working on last fall for exploration badges - a bot whose purpose is to sit quietly, monitor the location of people, and send them a /tell when their computed location coincided with a badge location.

You have the problem of persistence at that point. How do you make a permanent record? It's not that it's difficult to do that, but more that you want to do it in a way that's simple and little or no work for the player to interact with. Ideally, you want it to be something the player can share with other players.

If a scripting engine is built into the client then you can get fancier; possibly activating whatever triggers already exist in the client to display badge award banners, and recording badges to a .ini file or a database file on the client.

If you're a "player" today, do you want any kind of badging experience you can get now, or do you want to wait for the tools to have it done "right", for values of "right" that most closely approximate the original CoH experience?

Do you want the identical badging experience you had with CoH or are you open to having new "badges" to explore for and collect?


Paragon Avenger

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #307 on: May 15, 2016, 12:49:51 PM »
Just for the record, badges are way down on my list of junk I would like to see/have in PC.

General Idiot

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #308 on: May 16, 2016, 12:05:54 PM »
Pretty far down mine as well, behind things like the base editor and simulated powers for things like toggle auras. Both of which are probably harder to do than badges though, so chances are we're more likely to get those first.

Aoide

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #309 on: May 26, 2016, 02:49:43 PM »
If this has been asked before, I'm sorry.  And I know it's basically normal Flight with some extra effects, but is it possible to get the Peacebringer version of flight added as a Travel Power?  I know it wouldn't be a priority, but since we already have travel powers that are the same, but just with different animations (i.e. Ninja and Beast Runs) I figure that it couldn't help to ask.

Thanks, and sorry if it's already been asked, or in the planning stages, or just isn't possible.

Codewalker

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #310 on: May 26, 2016, 03:57:15 PM »
I had previously been holding off on stuff like that because power trays couldn't be customized, and the one default tray had limited room in it.

Now that they are being saved correctly, it's doable for new ones to be added as time allows, similar to Beast Run where it's not on the bar by default but can be dragged there from the powers list.

Note that Cosmic Flight is somewhat of a special case since it comes from the Peacebringer inherent set. If and when we ever get a proper concept of character-owned powers (this will be necessary to get custom weapons to be available), it's possible that non-Peacebringers may lose access to it at some point. So if this does get added and you plan to use it, roll your character as a PB to be on the safe side!

FloatingFatMan

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #311 on: May 26, 2016, 06:35:10 PM »
Personally, I'd rather have the PB/WS forms, if that becomes possible! :P

Aoide

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #312 on: May 26, 2016, 07:04:11 PM »
I had previously been holding off on stuff like that because power trays couldn't be customized, and the one default tray had limited room in it.

Now that they are being saved correctly, it's doable for new ones to be added as time allows, similar to Beast Run where it's not on the bar by default but can be dragged there from the powers list.

Note that Cosmic Flight is somewhat of a special case since it comes from the Peacebringer inherent set. If and when we ever get a proper concept of character-owned powers (this will be necessary to get custom weapons to be available), it's possible that non-Peacebringers may lose access to it at some point. So if this does get added and you plan to use it, roll your character as a PB to be on the safe side!

Thank you for even considering this, and ahead of time for any and all effort that you put into this if/when you do it!

Aoide

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #313 on: May 26, 2016, 07:10:24 PM »
Personally, I'd rather have the PB/WS forms, if that becomes possible! :P

And the forms would be nice, as a different 'possibly down the line' thing (as is I know there a lot of more important stuff than doing this, as well as those things being more important than adding Cosmic Flight to PC).  I'm just one of those people who tended to try and work the glowing eye effect from CF into my costumes so that I was happy with them regardless of the fact of if that effect is on or off (or to look at it a different way, I tended to view the effects more like an Aura, thus I'd treat a costume like two different ones depending on if the CF effects were active or not).  In turn though that's left me feeling like my costume is only half as good as it could be, since people are only getting the non-CF added effects version.

Nyghtshade

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #314 on: July 09, 2016, 06:24:38 AM »
Is there currently any way to trigger power animations?  I've a Nature Controller character and it would be great to be able to trigger some of the various 'bloom' animations.

Tahquitz

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #315 on: July 09, 2016, 06:44:54 PM »
Power Animations were a two-way transaction: there'd have to be a target for most of them in order for the full animation to work.  If you use the Quickchat fix, there are a number of movement animations in melee, but all of them are "dry" where the player just moves without a target and no special effects are visible (Martial Arts for example: Crippling Axe Kick is there, but there is no glow on the legs and no movement swish that happened during the live game.  The character just does the kick regardless of what is around them.)

It might work, it might not.  (I'm no programmer, just sharing what I've seen.  I might be wrong.)
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Streetwise Hercules

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #316 on: July 10, 2016, 07:19:41 PM »
Thank-you. This is amazing.

Paragon Avenger

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #317 on: July 31, 2016, 07:12:53 PM »
Maybe it's the project manager in me, I try to keep that beast surpressed, but is it possible to update the first post with a grid or table of features, planned version to implement (or) version implemented, planned date to implement, difficultiy to implement rating, etc. and other stuff like that.

I'll go back to "Forum Games" now and stop bothering people.
Thank you.
« Last Edit: July 31, 2016, 11:47:01 PM by Paragon Avenger »

Codewalker

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #318 on: August 01, 2016, 03:52:36 PM »
but is it possible to update the first post with a grid or table of features

Not easily, the forum software doesn't do too well with tables. It would probably have to be either a static image or a link to some sort of project site. I'd rather work more on the program itself than metaproject stuff like that, though if somebody wants to volunteer to maintain it I wouldn't say no.

planned version to implement (or) version implemented

The priority order and projected version numbering hasn't really changed and should be fairly up to date in the OP.

planned date to implement

lol, no

difficultiy to implement rating

An interesting idea. Any thoughts as to a reasonable scale?

Codewalker

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Re: Paragon Chat Development Roadmap and Wishlist
« Reply #319 on: August 01, 2016, 03:55:31 PM »
Also, current status: Working on a metric crapton of backend framework necessary to make something work that will cause a lot of people to flip out. Before you get too excited, it's something that's already on the roadmap. But it's close to being functional enough for initial testing.