P.C.R.S
Player Conflict Resolution System
P.C.R.S is a initiative of sorts to create a conflict resolution system that is both simple and easy to use. The entire point behind creating this is to allow people the ability to text fight in a manner that does not cause headaches and more. With any luck, you stay IC more than OOC, unless there is a need to clarify attacks or more. Bear in mind, this system may change based on what we have access to in Paragon Chat.
As a reminder, everything in here will be a rough draft sort of state until said otherise. Also note that this will be OPTIONAL and no one should force you into using this.Let's start off with the characters themselves.
Ideal Character "Stats"Health - A simple thing. All characters will start off with the same health. The base number of this system will be 15, so that it doesn't drag on for too long. Optionally, two participants can set it higher at the risk of taking longer to whittle it down. At 0 health, the fight is typically over and either knockout blow or killing blow may be struck. However, it must be taken into account the location. Killing blows in the middle of Atlas Park may not make as much sense as a killing blow in some far corner of Nerva Archipelago.
Armor - A small bonus to the health pool, armor simply means you have a tiny boost to health in armor form. This can easily be removed (it will be explained later) but often has a cap of 5. So if you're following the 15 health system, then you have 20 health in total. Armor plays a part in defensive rolls.
Stamina - A means to prevent super dodgers (Exceptions may be applied), Stamina is a 10-limit system that prevents people from just dodging every attack for the most part. The number can be tweaked, but it simply drains for anytime a character dodges and it is below a threshold roll.
Now, if people wish to adjust the numbers then such can be done from player to player. Bear in mind, the idea is that everyone is equal in the "main" stats. The rest is up to the rolls, since that is the only safe way to dictate hits, misses, and successful dodges/blocks. While that may not be accurate to the character in itself, it prevents the OOC into IC or vice versa. Also, I would advise that people be clear with their emotes during conflict. If the attack sounds vague, that is going to leave someone confused. Get the details out, and then let the roll solve the rest.
The Dice RollsNow, this section will be updated once more is known about the diceroller command that's coming "soon". If it allows for up to 100, then a d20 and a d100 system will be put through.
Modifiers
QUESTIONS/ANSWERSBut what about powers, items, and the likes?
To include those into how to factor rolls (modifiers, etc) can be done, but that will not be part of the PCRS at first. But I'd advise talking to the participants if this system is used. If they can agree to, say, a sword granting +1 to attack rolls or a shield +1 to defense rolls? Neat. An optional system of powers & character equipment will be put up at a later date that people can tweak as they please if need be.
UPCOMING- The dice roll explanation (This week or the next)
- Modifiers (Potentially)