Author Topic: My Psi Fighter-Grav/Dark/Psi Mastery  (Read 6156 times)

brothermutant

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My Psi Fighter-Grav/Dark/Psi Mastery
« on: September 07, 2015, 11:34:47 PM »
Here it is. Idea was to make a toon capable of helping with those darn Psi dmg types. Managed greater than soft capped def from En/Neg/Psi/Fire/Cold/Range/AoE, plus high resists for Smash/Lethal/Psi. Bit of a power piggy with all togs on, but Darkest Night would be used only on boss fights. Loved the self heal, debuffs, and always liked the "clean" look of the Grav set. While I know it is the most highly resisted dmg type (S/L), Dark had that nice Tar Patch to really make the damage hit hard. Plus two pets (sort of) is hard to pass on.

Hero Plan by Mids' Hero Designer 1.96
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Psi Fighter: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(7)
Level 2: Tar Patch -- P'ngTtl-EndRdx/Rchg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(9)
Level 4: Darkest Night -- HO:Enzym(A), HO:Enzym(9), HO:Enzym(11)
Level 6: Lift -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(11), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(15)
Level 8: Gravity Distortion -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
Level 10: Howling Twilight -- Amaze-Stun/Rchg(A), Amaze-EndRdx/Stun(23)
Level 12: Propel -- OvForce-Acc/Dmg(A), OvForce-End/Rech(25), OvForce-Acc/Dmg/End(25), OvForce-Dmg/End/Rech(27), OvForce-Acc/Dmg/End/Rech(27), OvForce-Dam/KB(29)
Level 14: Crushing Field -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(40), SWotController-EndRdx/Rchg(42), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(42), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(48), SWotController-Rchg/Dmg%(50)
Level 16: Shadow Fall -- HO:Cyto(A), HO:Cyto(17), GA-3defTpProc(42), GA-ResDam(43), GA-End/Res(50), LkGmblr-Rchg+(50)
Level 18: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37)
Level 20: Fade -- HO:Membr(A), HO:Membr(21), LkGmblr-Rchg+(46), S'fstPrt-ResDam/Def+(46)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(36)
Level 26: Weave -- HO:Cyto(A), HO:Cyto(37), HO:Cyto(37)
Level 28: Soul Absorption -- DisWord-ToHitDeb(A), DisWord-ToHitDeb/Rchg(45), DisWord-ToHitDeb/Rchg/EndRdx(46)
Level 30: Combat Jumping -- SW-ResDam/Re TP(A), SW-Def/EndRdx(31)
Level 32: Singularity -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 35: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36)
Level 38: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(39), SipInsght-Acc/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/EndRdx/Rchg(40), SipInsght-%ToHit(40)
Level 41: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(43), Dev'n-Hold%(43)
Level 44: Indomitable Will -- HO:Membr(A), HO:Membr(45), HO:Membr(45)
Level 47: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/EndRdx/Rchg(48)
Level 49: Acrobatics -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(29), Numna-Heal(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(34), P'Shift-EndMod/Rchg(36)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------




worldweary

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #1 on: September 08, 2015, 12:26:45 AM »
That is very very nice build but I hope you have something to farm with.The PvP +3 Def is going to cost even more when the game
is back :) Interesting to see how others build depending on how they play.Love to see any others.

Vee

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #2 on: September 08, 2015, 12:35:48 AM »
Here's my planned grav/dark. Different power selections but perma-hasten/fade/soul absorption and close enough to all softcaps for government work, especially given darkest night's extra 22% - to hit. Has some purples so a bit pricey but would probably be a wash with yours or cheaper given your pvp IOs.

Note that some of your defense numbers are skewed in mids by having fade and indomitable will selected when they're not perma.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Grav-y Train: Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lift -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(17), Apoc-Dam%(23)
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Heal/HP/Regen/Rchg(3), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Theft-Acc/Heal(25), SipInsght-Acc/Rchg(31)
Level 2: Gravity Distortion -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(5), UbrkCons-Acc/Rchg(11), UbrkCons-EndRdx/Hold(13), UbrkCons-Dam%(23)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(5)
Level 6: Super Speed -- Zephyr-ResKB(A)
Level 8: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(9), DarkWD-Rchg/EndRdx(50), DarkWD-ToHitDeb(50)
Level 10: Crushing Field -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(37), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(46)
Level 12: Howling Twilight -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(43), Amaze-EndRdx/Stun(43)
Level 14: Propel -- OvForce-Acc/Dmg(A), OvForce-Acc/Dmg/End(15), OvForce-Dmg/End/Rech(15), OvForce-Acc/Dmg/End/Rech(19), OvForce-Dam/KB(19)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), S'fstPrt-ResDam/Def+(17), LkGmblr-Def(40), LkGmblr-Def/EndRdx(48)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 20: Fade -- LkGmblr-Rchg+(A), HO:Membr(21), HO:Membr(21), RedFtn-Def/Rchg(46)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(40)
Level 26: Wormhole -- SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SWotController-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27), SWotController-Rchg/Dmg%(27), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SWotController-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SWotController-EndRdx/Rchg(42)
Level 28: Soul Absorption -- Dct'dW-Heal/Rchg(A), Efficacy-EndMod/Rchg(29), Numna-Heal/Rchg(34)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(40)
Level 32: Singularity -- ExRmnt-Acc/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Dmg(33), ExRmnt-+Res(Pets)(33), HO:Endo(34)
Level 35: Dark Embrace -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(36)
Level 38: Dark Servant -- Nictus-Acc/Heal(A), Nictus-Heal(39), SipInsght-Acc/ToHitDeb(39), HO:Endo(39)
Level 41: Soul Drain -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(42), RechRdx-I(45)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45)
Level 47: Gravity Distortion Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-Rchg/Hold(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Heal(A), Numna-Regen/Rcvry+(37), Mrcl-Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-EndMod/Acc(31)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------




brothermutant

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #3 on: September 08, 2015, 01:25:06 AM »
I see you are a fan of Perma Hasten, very nice. Yeah, I realize I will only have temp numbers for many things (including the Mez Protection power) but other things make me want to try my build but there is always room for improvement. Your Def numbers are pretty impressive but you also have an Alpha slotted. Never count on it myself as I want to see what I can do without it.

Just FYI, for your Stamina, I suggest you do like me and get the "Chance of +Endurance" one instead of the EndMod/Acc or EndMod/RC as it fires off every so often and gives 10 End every time. The decrease in End Recovery is 0.07 End/Second and would take a LOT of time to make up for +10 End every so often (nearly every two and a half minutes which I am sure it would have fired by then). Love the choices too but may I ask why you didn't like Crush? I found it a lot better than the hold move but I am sure its a dmg vs slotting thing. I do like how you got the Soul Absorption perma though, saves your butt from those End issues. Also, I never liked wormhole. The whole "they bounce" thing bothered me too much.

worldweary

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #4 on: September 08, 2015, 01:30:15 AM »
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Lift
  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (19) Decimation - Accuracy/Endurance/Recharge
  • (21) Decimation - Accuracy/Damage/Recharge
Level 1: Twilight Grasp
  • (A) Doctored Wounds - Heal
  • (34) Doctored Wounds - Heal/Endurance
  • (37) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Heal/Endurance/Recharge
Level 2: Tar Patch
  • (A) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (5) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (5) Dark Watcher's Despair - To Hit Debuff
  • (7) Dark Watcher's Despair - Recharge/Endurance
Level 6: Propel
  • (A) Decimation - Accuracy/Damage
  • (7) Decimation - Damage/Endurance
  • (9) Decimation - Damage/Recharge
  • (9) Decimation - Accuracy/Endurance/Recharge
  • (13) Decimation - Accuracy/Damage/Recharge
Level 8: Crushing Field
  • (A) Tempered Readiness - Range/Slow
  • (17) Tempered Readiness - Accuracy/Endurance
  • (34) Tempered Readiness - Accuracy/Damage/Slow
  • (34) Tempered Readiness - Accuracy/Slow
  • (45) Tempered Readiness - Endurance/Recharge/Slow
Level 10: Gravity Distortion
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (11) Basilisk's Gaze - Endurance/Recharge/Hold
  • (11) Basilisk's Gaze - Accuracy/Hold
  • (13) Basilisk's Gaze - Accuracy/Recharge
Level 12: Howling Twilight
  • (A) Stupefy - Accuracy/Stun/Recharge
  • (40) Stupefy - Accuracy/Recharge
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense/Endurance
  • (19) Steadfast Protection - Resistance/+Def 3%
Level 18: Gravity Distortion Field
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Recharge
  • (42) Basilisk's Gaze - Recharge/Hold
  • (42) Lockdown - Accuracy/Endurance/Recharge/Hold
Level 20: Fade
  • (A) Red Fortune - Defense
  • (43) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (45) Red Fortune - Defense/Endurance/Recharge
Level 22: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
Level 24: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (25) Adjusted Targeting - To Hit Buff/Recharge
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (27) Adjusted Targeting - Endurance/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 26: Wormhole
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (45) Stupefy - Accuracy/Stun/Recharge
Level 28: Soul Absorption
  • (A) Cloud Senses - Accuracy/Endurance/Recharge
  • (29) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (31) Cloud Senses - Accuracy/Recharge
  • (31) Cloud Senses - Accuracy/ToHitDebuff
Level 30: Kick
  • (A) Endurance Reduction IO
Level 32: Singularity
  • (A) Call to Arms - Accuracy/Damage
  • (33) Call to Arms - Damage/Endurance
  • (33) Call to Arms - Endurance/Damage/Recharge
  • (33) Call to Arms - Accuracy/Damage/Recharge
  • (46) Blood Mandate - Accuracy/Damage/Endurance
Level 35: Tough
  • (A) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Endurance
Level 38: Dark Servant
  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Endurance/Recharge/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (46) Touch of the Nictus - Healing
  • (46) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
Level 44: Poisonous Ray
  • (A) Touch of Lady Grey - Defense Debuff/Endurance
Level 47: Summon Tarantula
  • (A) Call to Arms - Endurance/Damage/Recharge
  • (48) Call to Arms - Accuracy/Recharge
  • (48) Call to Arms - Accuracy/Damage/Recharge
  • (48) Call to Arms - Damage/Endurance
  • (50) Expedient Reinforcement - Endurance/Damage/Recharge
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge
Level 49: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Healing IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (23) Performance Shifter - EndMod/Accuracy
------------



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Here is mine.Perma Hasten,1 or 2 sec from perma fade/soul.No incarnate,ato's or purples.I never use them.Still you both have builds I'm learning from.

brothermutant

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #5 on: September 08, 2015, 01:59:29 AM »
Yeah, mine are usually pipe dreams. I use a LOT of the PvP sets (especially the +3%Def to All one) in my builds. But couldn't you buy those with Merits?

worldweary

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #6 on: September 08, 2015, 02:49:20 AM »
I never tried.The only time I was able to get one was the last year or so.Maybe merits are why the price dropped.

Vee

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #7 on: September 08, 2015, 04:45:16 AM »
I see you are a fan of Perma Hasten, very nice. Yeah, I realize I will only have temp numbers for many things (including the Mez Protection power) but other things make me want to try my build but there is always room for improvement. Your Def numbers are pretty impressive but you also have an Alpha slotted. Never count on it myself as I want to see what I can do without it.

Just FYI, for your Stamina, I suggest you do like me and get the "Chance of +Endurance" one instead of the EndMod/Acc or EndMod/RC as it fires off every so often and gives 10 End every time. The decrease in End Recovery is 0.07 End/Second and would take a LOT of time to make up for +10 End every so often (nearly every two and a half minutes which I am sure it would have fired by then). Love the choices too but may I ask why you didn't like Crush? I found it a lot better than the hold move but I am sure its a dmg vs slotting thing. I do like how you got the Soul Absorption perma though, saves your butt from those End issues. Also, I never liked wormhole. The whole "they bounce" thing bothered me too much.

Yeah I figure I'd get alpha slotted at some point and darkest night would cover me until then anyways. and i usually throw the shifter proc in, must've taken out a 4th piece at some point and not paid attention to which 3 i left.

I never take the single target immobilize unless i'm forced to in a blaster secondary or whatnot, never saw the point of them. Certainly wouldn't take it over the hold as an immobilized target can still kill me. Wormhole's my favorite power in the set but i know a lot of people dislike it.

Iirc you couldn't buy the pvp IOs with merits and it took a lot of daily h/v merit farming to get the good ones. You could get them with emp merits though which made them a bit easier to get. IO converters were the big factor though since all the afk farmers had tons of formerly worthless pvp IOs sitting around.

brothermutant

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #8 on: September 22, 2015, 02:45:41 AM »

Here is mine.Perma Hasten,1 or 2 sec from perma fade/soul.No incarnate,ato's or purples.I never use them.Still you both have builds I'm learning from.
Saw yours and liked most of it. However, Grav has two really great damage dealing powers in it (Lift and Propel) that have a really nice KUp/KB component to them. Reason this is important is because this lets you use a 6th slot on your build for each with the chance of +Recharge proc if you use them often. This should more than make up for a  couple of your +5% RC bonuses (see your first heal move for example). If you were to turn that power into a 3 slotted move, those two slots could be added to Propel and Lift and add that Proc to them. Trust me, you will really see a difference in your RC of each recharging power when it fires off. Not sure if they stack, but that's ok to me. Also, since I have a self heal move, I don't usually focus on LotG's 2 slotted effect for the +Regen. I would keep the 2nd slot and put a Hami O in it for Def/EndRedux/ToHitBuff in each. Slightly better defenses, better End costs, lower Regen though.

ricodah

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #9 on: September 22, 2015, 10:26:52 AM »
Checkout Stone Mastery for Rock Armor and Earth's Embrace.  you can get easily get to incarnate softcap to S/L/E/N and not really need to even toggle Darkest Night unless your getting debuffed (But Fluffy may have that covered).  Earth's embrace will cap your HP and give you a decent regen boost combined with Soul Absorption.  Perma them both and you can have scrapperesque survivability all-round in def, resist, health and regen.

Or travel to the Darkside and Pick up Leviathan Mastery for Water Spout and Sharkskin.  Sharkskin will give you the same effect you're looking for with Mind Over Body and Water Spout is just a monster power with a def debuff, stun, knockup, terrorize and damage resist debuff (Using the Achilles' Heel proc).  Alternate using Water Spout and Howling Twilight to decimate groups.

Soul Mastery would be pretty good with Dark Embrace (Will do the same as MOB) and Soul Drain though getting SD perma is impossible.

Mu Mastery would be ok with Charged Armor capping your S/L and increasing your Energy resistance for incarnate material.  Ball of Lighting for an AoE, Surge of Power is ok though the end drain would be a pain.

Mace Mastery would give you the most freedom to improve your attack damage and recharge.  You will lose your capped damage resist but you will easily cap S/L/E defense and beable to slot your attacks differently. 

I tossed the attacks of your build into a dps calculator created by Obitus back in the day.  It takes the damage per power, their recharge and cast time (Arcanatime) to calculate your top attack chain.  Your damage numbers are higher because I included Musculature Core Alpha on your build to try to maximize it's damage potential.



Threw this build together using Scorpion Shield to try to max out the damage, Used Intuition Radial Alpha instead for less damage buff than Musculature Core but it works with Darkness perfectly. 

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« Last Edit: September 22, 2015, 05:44:48 PM by ricodah »

Auroxis

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #10 on: September 22, 2015, 02:51:35 PM »
No love for Power Mastery? Power Boost makes your holds last much longer, and gives you and your teammates an extra 11.5% defense to everything via Power Boosted Fade. Energy Torrent with the Force Feedback proc is nice too.

ricodah

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #11 on: September 22, 2015, 05:37:16 PM »
Ah, nice.  Didn't even think of Power Boost and Fade as it's the first time I am looking at Darkness Affinity and Gravity Control.  PB and Farsight was great on Time Manipulation but always always wondered if it was WAI. 

Would be close to 47% defense to all positions/type/psionics with a PB'd Fade, way above equivalent isoftcap with Darkest Night.  Fade even provides some DDR!

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brothermutant

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #12 on: September 22, 2015, 10:09:12 PM »
I thought I remembered doing a Power Boost or Power Build Up with a toon when the game was running; it only boosted for the X seconds the Boost lasted though. I remember this cuz I watch my Def and a couple of other stats in a popup window while playing and the buff was great but then faded quickly.

Ric, how did you get the calculator for the damage attack chain? Am I supposed to be looking for something other than Mid's Damage/Animation time? I of course take into account any LONG recharge times but I never recall not having a three to four power steady attack chain on any toon (except some of my MMs).

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #13 on: September 23, 2015, 03:02:01 AM »
 Strangely I was never overly worried about Psi enemies nor was I very concerned about defense on Controllers.. I always figured the mobs were mezzed so they wouldnt be as much danger...

 Grav/Dark is interesting.. I made a Grav/Dark Dominator..

 I already had a Grav/Time that was awesome..

ricodah

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #14 on: September 23, 2015, 04:20:56 AM »
Power Boost only temporary boosted toggles but permanently boosted some click powers if PB was cast before the power.  So toggles like Weave, Maneuvers, Combat Jump etc were only enhanced for 15 seconds.  While Fade, Farsight, I assume Force Field/Cold Domination powers, Force Field Generator lasted the full duration of the power itself.  Noticed pretty quickly on a /Time MM, defense was always 6% higher than my planned Mid's build.

The DPS Calculator was made by a former player, Obitus and was not a part of Mids'.  Input all your power info, how many attacks you want in your chain and click calculate (Usually input 3-12 and pick the best highest dps).  I tested it with well known attack chains like for Martial Arts and Katana and the DPS Calculator figured out the best chains perfectly.  Though it will not take into consideration things like Build Up, Blinding Feint buffs, forced crits, status effects etc.  Any powers with long recharge I don't usually include in a normal attack chain and use them when available, otherwise the attack chain would be 18 powers long and take 33 seconds to run through.

You can try to find the calculator here, it will be in the Archtypes & Powers - Scrappers forums for sure:  http://web-beta.archive.org/web/20121005184928/http://boards.cityofheroes.com/

Auroxis

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #15 on: September 23, 2015, 07:44:53 AM »
Power Boost only temporary boosted toggles but permanently boosted some click powers if PB was cast before the power.  So toggles like Weave, Maneuvers, Combat Jump etc were only enhanced for 15 seconds.  While Fade, Farsight, I assume Force Field/Cold Domination powers, Force Field Generator lasted the full duration of the power itself.

Force Field Generator should have worked just like toggles in terms of power boost, seeing as it's a pet.

Strangely I was never overly worried about Psi enemies nor was I very concerned about defense on Controllers.. I always figured the mobs were mezzed so they wouldnt be as much danger...

Well your AoE mez has a very long recharge timer, so you wouldn't be safe every mob. A better argument against Power Boost is that Darkest Night's ToHit Debuff is strong enough to make building for defense unnecessary. But due to mob debuff resistance, anchors dying, mob spread, defense debuffs and some teammates not having any defense I'd say the 11.5% extra defense is a much welcome addition.

/Dark is a beast on controllers for sure, but the low AoE of controllers is a turn-off for me. I'd probably go with Fire/Dark/Primal for a controller, Bonfire with the overwhelming force IO seems nice.
« Last Edit: September 23, 2015, 07:56:30 AM by Auroxis »

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #16 on: September 23, 2015, 06:22:32 PM »

Well your AoE mez has a very long recharge timer, so you wouldn't be safe every mob. A better argument against Power Boost is that Darkest Night's ToHit Debuff is strong enough to make building for defense unnecessary. But due to mob debuff resistance, anchors dying, mob spread, defense debuffs and some teammates not having any defense I'd say the 11.5% extra defense is a much welcome addition.

/Dark is a beast on controllers for sure, but the low AoE of controllers is a turn-off for me. I'd probably go with Fire/Dark/Primal for a controller, Bonfire with the overwhelming force IO seems nice.

Darkest Night is a strange power in my book. It's almost not worth using in many situations due to the toggle drop. It's best feature could easily be the -dam but you won't need that for most fights.

A much better tactic is jump/SS/TP past your target group and let Fluffy engage as he runs to catch up to you. He can take most all damage (not really AV, but anything up to) and still keep going. He alone can take care of you -tohit needs easily. Adding in Singy should be quite a safe duo and start chewing up your mobs so you can concentrate on anything else.
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ricodah

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #17 on: September 23, 2015, 09:53:59 PM »
Darkest Night is a strange power in my book. It's almost not worth using in many situations due to the toggle drop. It's best feature could easily be the -dam but you won't need that for most fights.

A much better tactic is jump/SS/TP past your target group and let Fluffy engage as he runs to catch up to you. He can take most all damage (not really AV, but anything up to) and still keep going. He alone can take care of you -tohit needs easily. Adding in Singy should be quite a safe duo and start chewing up your mobs so you can concentrate on anything else.

Darkest Night on boss, elite boss or AV will usually ensure it's active until the mob is dead since a team's AoE will wipe out minions and lieutenants in a matter of a few seconds.  I would not trust Fluffy to do anything right especially using the ideal power, at the right time, in a good position, on the correct target.  I even have video of Fluffy getting kb'd and staying down for over a minute.  Such a slacker, advance to 3:13 mark, down and out to the end:  https://www.youtube.com/watch?v=1b3AtVuJE3E

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #18 on: September 24, 2015, 01:24:20 AM »
Darkest Night on boss, elite boss or AV will usually ensure it's active until the mob is dead since a team's AoE will wipe out minions and lieutenants in a matter of a few seconds.  I would not trust Fluffy to do anything right especially using the ideal power, at the right time, in a good position, on the correct target.  I even have video of Fluffy getting kb'd and staying down for over a minute.  Such a slacker, advance to 3:13 mark, down and out to the end:  https://www.youtube.com/watch?v=1b3AtVuJE3E

Wow. Never seen Fluffy do that before. That was kinda funny.

I agree, on an EB or AV I'd use DK. I was just speaking about normal groups. I used the "jump past them" (SS + Shadow Fall) tactic with Fluffy for years and it worked fine. Of course, that was my Dark/ fender and I usually threw out a Fearsome Stare to make sure I got everything covered. Maybe the extra ~28% -tohit from that made the issue go away.
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brothermutant

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Re: My Psi Fighter-Grav/Dark/Psi Mastery
« Reply #19 on: September 24, 2015, 10:20:05 PM »
Did that trick myself with Fluffy and Ray (my Singularity). Was especially fun when I was playing "Bowling for Minions" with my teammates in tow. Although, they did not seem to like it as much LOL.

I heard Fluffy really had a couple of good -ToHit moves on him/her/it. Never really checked but I am sure Fluffy made up for their lack of dmg by debuffing, healing and CCing mobs.

One of the main reasons for Grav/Dark was having the second "pet".