Author Topic: Street Justice/Ninjitsu build.  (Read 4775 times)

brothermutant

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Street Justice/Ninjitsu build.
« on: September 08, 2015, 03:23:56 AM »
Here it is, tell me what you think/what you would do different.
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Task Fullfillment 2: Level 50 Science Stalker
Primary Power Set: Street Justice
Secondary Power Set: Ninjitsu
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Heavy Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(7), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(11)
Level 1: Hide -- LkGmblr-Rchg+(A)
Level 2: Sweeping Cross -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(42)
Level 4: Ninja Reflexes -- HO:Cyto(A), HO:Cyto(11), HO:Cyto(13), SW-ResDam/Re TP(45)
Level 6: Assassin's Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 8: Build Up -- ToHit-I(A)
Level 10: Danger Sense -- HO:Cyto(A), HO:Cyto(23), HO:Cyto(25), LkGmblr-Rchg+(46)
Level 12: Placate -- RechRdx-I(A)
Level 14: Caltrops -- OvForce-Acc/Dmg(A), OvForce-End/Rech(15), OvForce-Acc/Dmg/End(15), OvForce-Dmg/End/Rech(17), OvForce-Acc/Dmg/End/Rech(17), OvForce-Dam/KB(19)
Level 16: Kuji-In Rin -- RechRdx-I(A)
Level 18: Spinning Strike -- JavVoll-Dam%(A), JavVoll-Acc/Dmg(36), JavVoll-Dam/Rech(37), JavVoll-Dam/End/Rech(37), JavVoll-Acc/End/Rech(37), JavVoll-Acc/Dmg/End/Rech(39)
Level 20: Kuji-In Sha -- Heal-I(A), S'fstPrt-ResDam/Def+(36)
Level 22: Kick -- Acc-I(A)
Level 24: Tough -- GA-3defTpProc(A), GA-ResDam(25), GA-End/Res(36)
Level 26: Shin Breaker -- GS-Acc/Dmg(A), GS-Dam/Rech(27), GS-Dam/End/Rech(27), GS-Acc/End/Rech(31), GS-Acc/Dmg/End/Rech(31), GS-%Dam(34)
Level 28: Weave -- HO:Cyto(A), HO:Cyto(29), HO:Cyto(29), LkGmblr-Rchg+(46)
Level 30: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), LkGmblr-Rchg+(46)
Level 32: Crushing Uppercut -- SStalkersG-Acc/Dmg(A), SStalkersG-Dmg/Rchg(33), SStalkersG-Acc/Dmg/Rchg(33), SStalkersG-Dmg/EndRdx/Rchg(33), SStalkersG-Acc/Dmg/EndRdx/Rchg(34), SStalkersG-Rchg/Hide%(34)
Level 35: Blinding Powder -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(42), SipInsght-Acc/Rchg(43), SipInsght-ToHitDeb/EndRdx/Rchg(43), SipInsght-Acc/EndRdx/Rchg(43), SipInsght-%ToHit(45)
Level 38: Kuji-In Retsu -- DefBuff-I(A), EndMod-I(39)
Level 41: Superior Conditioning -- EndMod-I(A), EndMod-I(42)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), P'Shift-End%(45)
Level 47: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Assassination
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal/EndRdx(3), Numna-Heal(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Rchg(5)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
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worldweary

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Re: Street Justice/Ninjitsu build.
« Reply #1 on: September 08, 2015, 04:28:25 AM »
I'm going to borrow this build :)The only problem I think we will have is how long until after the game is back we get ATO's.
Hopefully the store will be back at the start.

brothermutant

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Re: Street Justice/Ninjitsu build.
« Reply #2 on: September 08, 2015, 05:03:52 AM »
Hope you like it, I actually had this build (minus the rarer IOs) before game close. I could cripple bosses and Lts. And if it hit the fan, drop caltrops at your feet and run like hell.

Vee

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Re: Street Justice/Ninjitsu build.
« Reply #3 on: September 08, 2015, 05:14:13 AM »
I'd dump the tier 9 ninjitsu power seeing as you're already going to be softcapped. Smoke flash seems much more useful as an oh shit power. The hami's seem like slots that could be getting you more hp/regen with LotG pieces. Is this going to be for pvp? If not I'd dump all the pvp IOs apart from the 3% defense.

ricodah

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Re: Street Justice/Ninjitsu build.
« Reply #4 on: September 08, 2015, 06:45:18 AM »
Here it is, tell me what you think/what you would do different.

-It's kind of a waste to put Hecatomb into your weakest attack, Heavy Blow. Crushing Uppercut would be better.
-Sweeping Cross should carry the Fury of the Gladiator unique.
-Assassin's Strike should carry the Superior Stalker Guile unique.
-Shin Breaker should carry the Achilles' Heel proc.
-I vaguely remember reading the Siphon Insight proc was busted and gives your targets a +ToHit you. You're very sporting.
-Kuji-In Retsu will be useless for you in most cases since you are already softcap.
-Focused Accuracy is kind of a waste, you have a lot of accuracy already and FA is an end hog. The Gaussian's set can go into Build Up to recharge faster.
-Hasten is pretty far off perma so whatever attack chain you have in mind may not work out the way you want.
-Noticed you selected the Agility Core Alpha. Softcap/perma Hasten yourself without it and Go for Musculature Core or Radial to help with your damage.
-Noticed you didn't take a travel power and considering Ninja Run as a substitue.  Take Stealth instead of Combat Jump, it will help if you decide to PvP as well.

I would probably run with a build similar to below. I messed up the slotting to Danger Sense and Ninja Reflexes, I'm sure there's a better way to get to where this build should be but too tired to figure it out.  It should be able to achieve dps times similar to this:  https://www.youtube.com/watch?v=xC2n-YFuWGc

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Vee

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Re: Street Justice/Ninjitsu build.
« Reply #5 on: September 08, 2015, 06:26:57 PM »
-It's kind of a waste to put Hecatomb into your weakest attack, Heavy Blow. Crushing Uppercut would be better.

-Noticed you didn't take a travel power and considering Ninja Run as a substitue.  Take Stealth instead of Combat Jump, it will help if you decide to PvP as well.

Actually your quickest recharging power is precisely the best place for hecatomb, at least until the i24 proc % to proc per minute changes went in.

I'd stick with cj for in mish movement, can always throw a stealth proc in sprint if you need an extra source beyond hide for pvp.

brothermutant

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Re: Street Justice/Ninjitsu build.
« Reply #6 on: September 08, 2015, 07:17:28 PM »
agreed for the fastest move, cuz you can spam it cheaply. It should have been the first move in the set though as Mids has it as being better dmg/animation than heavy blow. I use CJ for the ability to reposition myself in combat so that is never going away for a Melee toon. And I always put a stealth proc in sprint by default.

ricodah

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Re: Street Justice/Ninjitsu build.
« Reply #7 on: September 09, 2015, 12:41:10 AM »
Heavy Blow has a base damage of 70.96, Hecatomb adds about 8.55% more damage over Mako's on your build.  So it's adding about 6 damage to each hit. 

Crushing Uppercut does a base damage of 194.5, with Hecatomb will add about 16.6 damage per hit which should always crit with the Stalker's Guile in Assassin's Strike which will bump it up to 33.2 and more so depending on your Combo Level.  I'm guessing you would need to use Heavy Blow 8 times compared to one Crushing Uppercut to make up for the lost damage.

brothermutant

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Re: Street Justice/Ninjitsu build.
« Reply #8 on: September 09, 2015, 07:29:28 AM »
Heavy Blow has a base damage of 70.96, Hecatomb adds about 8.55% more damage over Mako's on your build.  So it's adding about 6 damage to each hit. 

Crushing Uppercut does a base damage of 194.5, with Hecatomb will add about 16.6 damage per hit which should always crit with the Stalker's Guile in Assassin's Strike which will bump it up to 33.2 and more so depending on your Combo Level.  I'm guessing you would need to use Heavy Blow 8 times compared to one Crushing Uppercut to make up for the lost damage.
See, that's why I need you guys...for the Math breakdown of "why". On paper, I see it hits fast and is spammable, in REALITY there is a better way.

Vee

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Re: Street Justice/Ninjitsu build.
« Reply #9 on: September 09, 2015, 07:52:01 PM »
Something strikes me as fuzzy about that math but i don't care enough to try to figure out what.

Microcosm

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Re: Street Justice/Ninjitsu build.
« Reply #10 on: September 10, 2015, 04:06:23 AM »
Without looking at the build (because I can't), I would like to just say not to discount kuji-in retsu out of hand. Unlike SR, where the tier 9 really is superfluous, retsu adds a good chunk of ddr to /nin, while simultaneously increasing your defense cushion in case you've already started to experience some defense failure. It's not necessarily the best option, but it isn't worthless. It is definitely better than Smoke Flash, which has too long an activation time for what it is, and can be completely duplicated with a temp power for a little inf if you really want that ninja flare.

Would I include retsu in my build? Eight times out of ten, no, but that's ten out of ten for elude.