Author Topic: Here is my Ninja/Dark Mastermind  (Read 7530 times)

Angel Phoenix77

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Here is my Ninja/Dark Mastermind
« on: September 10, 2015, 02:49:55 AM »
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

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Level 50 Mutation Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Chill Mastery

Hero Profile:
Level 1: Call Genin
  • (A) Commanding Presence - Accuracy/Damage
  • (3) Commanding Presence - Damage/Endurance
  • (17) Commanding Presence - Accuracy/Endurance
  • (29) Commanding Presence - Accuracy/Damage/Endurance
  • (34) Commanding Presence - Taunt/Placate Resist
Level 1: Twilight Grasp
  • (A) Theft of Essence - Healing
  • (5) Theft of Essence - Accuracy/Healing
  • (11) Theft of Essence - Accuracy/Endurance/Healing
  • (29) Theft of Essence - Accuracy/Endurance/Recharge
  • (46) Theft of Essence - Healing/Recharge
Level 2: Tar Patch
  • (A) Tempered Readiness - Accuracy/Slow
  • (9) Tempered Readiness - Accuracy/Endurance
  • (40) Tempered Readiness - Endurance/Recharge/Slow
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - Recharge/Endurance
  • (5) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (7) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (40) Deflated Ego - To Hit Debuff
  • (43) Deflated Ego - To Hit Debuff/Recharge
Level 6: Fly
  • (A) Soaring - FlySpeed
  • (36) Soaring - Endurance
  • (39) Soaring - Endurance/FlySpeed
Level 8: Train Ninjas
  • (A) Recharge Reduction
  • (9) Endurance Reduction
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (11) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Call Jounin
  • (A) Command of the Mastermind - Accuracy/Damage
  • (13) Command of the Mastermind - Damage/Endurance
  • (17) Command of the Mastermind - Accuracy/Damage/Recharge
  • (33) Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (34) Command of the Mastermind - Damage/Endurance/Recharge
Level 14: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (15) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Endurance/Recharge
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
Level 16: Jump Kick
  • (A) Damage Increase
Level 18: Acrobatics
  • (A) Endurance Reduction IO
  • (19) Recharge Reduction IO
  • (19) Endurance Reduction IO
  • (45) Endurance Reduction IO
Level 20: Shadow Fall
  • (A) Steadfast Protection - Resistance/Endurance
  • (21) Steadfast Protection - Resistance/+Def 3%
  • (31) Steadfast Protection - Knockback Protection
  • (42) Karma - Defense/Endurance
Level 22: Assault
  • (A) Endurance Reduction IO
  • (23) Endurance Reduction IO
  • (34) Endurance Reduction IO
  • (46) Recharge Reduction IO
Level 24: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 26: Oni
  • (A) Soulbound Allegiance - Damage
  • (27) Soulbound Allegiance - Accuracy/Recharge
  • (27) Soulbound Allegiance - Damage/Endurance
  • (33) Soulbound Allegiance - Damage/Recharge
  • (37) Soulbound Allegiance - Chance for Build Up
Level 28: Boxing
  • (A) Damage Increase IO
Level 30: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (31) Titanium Coating - Endurance
  • (31) Titanium Coating - Resistance
Level 32: Kuji In Zen
  • (A) Endurance Reduction IO
  • (33) Recharge Reduction IO
Level 35: Weave
  • (A) Luck of the Gambler - Defense
  • (36) Luck of the Gambler - Endurance/Recharge
  • (36) Luck of the Gambler - Defense/Endurance
Level 38: Flash Freeze
  • (A) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Accuracy/Damage/Endurance
Level 41: Frozen Armor
  • (A) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
  • (48) Luck of the Gambler - Defense/Recharge
Level 44: Dark Servant
  • (A) Numina's Convalescence - Heal/Endurance
  • (45) Numina's Convalescence - Heal/Recharge
  • (45) Numina's Convalescence - Heal
Level 47: Howling Twilight
  • (A) Stupefy - Accuracy/Recharge
  • (48) Stupefy - Endurance/Stun
Level 49: Hibernate
  • (A) Efficacy Adaptor - EndMod
  • (50) Efficacy Adaptor - EndMod/Endurance
  • (50) Efficacy Adaptor - EndMod/Recharge
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Prestige Power Dash
  • (A) Run Speed IO
Level 1: Prestige Power Slide
  • (A) Run Speed IO
Level 1: Prestige Power Quick
  • (A) Run Speed IO
Level 1: Prestige Power Rush
  • (A) Run Speed IO
Level 1: Prestige Power Surge
  • (A) Run Speed IO
Level 1: Sprint
  • (A) Run Speed IO
Level 1: Supremacy
Level 2: Rest
  • (A) Healing IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (7) Numina's Convalescence - Heal/Endurance
  • (15) Numina's Convalescence - Heal
  • (40) Numina's Convalescence - Heal/Recharge
  • (46) Miracle - +Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod/Endurance
  • (3) Efficacy Adaptor - EndMod
  • (13) Efficacy Adaptor - EndMod/Recharge
  • (21) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (50) Performance Shifter - Chance for +End
Level 0: Freedom Phalanx Reserve
Level 0: Geas of the Kind Ones
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: The Atlas Medallion
Level 0: Vanguard Medal
Level 0: Task Force Commander
Level 0: Eye of the Magus
------------



Tell me what you think.
One day the Phoenix will rise again.

ricodah

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  • ****
  • Posts: 160
Re: Here is my Ninja/Dark Mastermind
« Reply #1 on: September 10, 2015, 04:54:50 AM »
Nice pick.  Dark is one of the handful of secondaries that makes Ninjas into a powerhouse.

-You took the Commanding Presence Placate/Taunt Resist unique.  It's only really useful if you plan to PvP. Edict of the Master/Soverign Right uniques would work out better for your pets.
-It looks like the build may have some endurance problems but since you didn't take Smoke Flash, you won't be spamming many powers.  But the Theft of Essence proc could help you out in Twilight Grasp.
-Tar Patch is a pretty important to have and recharging quickly since it has a 30% dam resist debuff on your enemies. 
-Darkest Night could be slotted better with 4 Cloud Sense IOs.
-Soaring IO set in Fly is kind of a waste since you fly at maximum speed with 0 fly speed IOs.  Just slot for end redux and KB resist.
-Train Ninjas and Kuji In Zen can due without the recharge IOs
-The amount of slots you put into end reduction for Acrobatics, you could have simply slotted 3 Karma KB protection in in Combat Jump, Maneuvers and Weave.
-I do recommend taking Fearsome Stare to ensure your pets have equivalent softcap (through -ToHit debuffs).  With Shadow Fall, Edict of the Master unique, Fearsome Stare and Darkest Night, your pets should be softcap to all damage types/positions.  I don't trust Dark Servant to do that job for me.
-Howling Twilight is a monster power.  A massive PBAoE stun/slow/fear which can be used anytime (No dead teammate required).  Get it recharged as often as possible.  Use it to prevent deaths near the start of a battle.


Here's a build I would probably roll with if I made a Ninja/Dark MM.  Just combined my Ninja/Thermal and Zombie/Dark builds with a few minor adjustments.  With a Fearsome Stare, softcapped to S/L/E; with Fearsome Stare and Darkest Night, equivalent softcap to everything.

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Angel Phoenix77

  • Elite Boss
  • *****
  • Posts: 1,136
  • I am Phoenix !!
Re: Here is my Ninja/Dark Mastermind
« Reply #2 on: September 11, 2015, 04:36:57 PM »
Nice pick.  Dark is one of the handful of secondaries that makes Ninjas into a powerhouse.

-You took the Commanding Presence Placate/Taunt Resist unique.  It's only really useful if you plan to PvP. Edict of the Master/Soverign Right uniques would work out better for your pets.
-It looks like the build may have some endurance problems but since you didn't take Smoke Flash, you won't be spamming many powers.  But the Theft of Essence proc could help you out in Twilight Grasp.
-Tar Patch is a pretty important to have and recharging quickly since it has a 30% dam resist debuff on your enemies. 
-Darkest Night could be slotted better with 4 Cloud Sense IOs.
-Soaring IO set in Fly is kind of a waste since you fly at maximum speed with 0 fly speed IOs.  Just slot for end redux and KB resist.
-Train Ninjas and Kuji In Zen can due without the recharge IOs
-The amount of slots you put into end reduction for Acrobatics, you could have simply slotted 3 Karma KB protection in in Combat Jump, Maneuvers and Weave.
-I do recommend taking Fearsome Stare to ensure your pets have equivalent softcap (through -ToHit debuffs).  With Shadow Fall, Edict of the Master unique, Fearsome Stare and Darkest Night, your pets should be softcap to all damage types/positions.  I don't trust Dark Servant to do that job for me.
-Howling Twilight is a monster power.  A massive PBAoE stun/slow/fear which can be used anytime (No dead teammate required).  Get it recharged as often as possible.  Use it to prevent deaths near the start of a battle.


Here's a build I would probably roll with if I made a Ninja/Dark MM.  Just combined my Ninja/Thermal and Zombie/Dark builds with a few minor adjustments.  With a Fearsome Stare, softcapped to S/L/E; with Fearsome Stare and Darkest Night, equivalent softcap to everything.

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You do make perfect since :), I have made the changes. When I added recharge redux, it came from not remembering that it effects all pets not just one. Thank you btw for taking a look at this potential character :) I will post later the redone version.
One day the Phoenix will rise again.