I never can get this energy unlock to work for me.
Now, I have a build with only maintain attacks and nothing on fast recharge (is there such a thing anymore? /nerfjab) and it doesn't clinging flame or negative ion or anything else any of the energy unlocks trigger off of. So, overdrive seems the perfect way to go.
Thing is, I pew pew a lot with a 100' ... Single Target maintain. That maintain nearly always wipes out mobs before it hits half duration. Sooo it rarely ever triggers Overdrive.
Now, had that attack been an aoe maintain all I would have to do is maintain the attack until Overdrive triggers - whether the mob survives or not. With a single target attack, the maintain ends as soon as the mob drops.
Oh yeah and my AoE maintain? It triggers Overdrive just fine. The problem is, I have to have all three stacks of it going to have any hope of getting a full duration maintain and I have to hit a mob a couple of times with an energy builder first to get the train rolling.
If I had 100 more End the AoE problem would go away. I think it goes away when someone in the team has AoPM going. But who wants to dump two mods worth of End into a build just to get their energy unlock to work and it still doesn't solve the single target @ > 50' problem..
The main problem I have with Overdrive in this situation is the single target thing. It's really annoying to mow down mob after mob X amount of pixels away from Overdrive triggering until finally I have to move into Energy Builder range and play at 50' which is not how I would like to play this guy but I have been for just over 30 levels now.
I don't see the logic of having control of when an AoE maintain ends but not a single target one.