Derivative work. A minefield, legally. What's original and what isn't? We've had loads of clones over the years and many legal battles.
Games companies rip other game genres off, interfaces are identical, nominal differences in characters. Lots of those 'fantasy' MMOs look alike to me. Remember all those 'Pac Man' clones? Space Invader clones? Hard to create in a vacuum. ? We do get unusual things. But there's a lot of 'herd' mentality with fashionable creativity. The path of least resistance. Look at the move to 'flat' interfaces rather than 'shiny' relief photographic ones. Lots of computers look 'alike.' So do washers.
There's a lot of corporate overreach when it comes to IP. Then there's the individual creator who has to protect his work from 'big' companies ripping off the 'little' guy. You get some companies who outright rip things off. Because they have the legal muscle to do so, profit by it and drag out the court case and the damages end up being a slap on the wrist.
Technology moves quick.
Who decides what's fair. The corporation? Or the consumer. Fair use? What's that? You can have the COX client on your computer but not the server code to make it work? I'd argue for a middle ground as has been mentioned elsewhere. That you're entitled to the server functionality on a single or LAN local level. But that you can't develop the game's IP. One is fair use for your investment the other says, 'Here and no further. It's not your IP so you can't develop it.' A bit of give and take in the MMO community.
CoX was a great game for the 'casual gamer' market which has exploded, ironically, with the Wii and the iPhone 'computers.' It's not all 'hardcore' run with a gun stuff. (But yes, I had my days playing Unreal Tourney over single player and local LAN...and that's why I'd argue that MMO companies should be able to fit in a fail safe micro server tech' for when the company servers go down...in all inevitability. This is what I'd call 'fair use.' It's like making a 'back up' copy of a CD for 'personal' use. Ie. I still have what I enjoyed for posterity, enjoyment because I feel that should be my right as a consumer. If I don't have that right...I'd question how much 'ownership' we're ceding in the corporate/consumer tug of war. I've played computer games on arcade cabinets, tapes for my C64 and CDs for my Mac/PC and am giving the long stare at this digital age where you have this umbilical cord which can leave you 'stranded' if you don't have an internet connection. Games companies. Do your job. Provide single, LAN and MMO capability for 'those' kind of games.)
What I say maybe isn't legal yet.
But the LAW can still be an ass.
A game can be gathering dust for the sake of some server code that could be run on a local computer these days? Or a micro server version. Such a thing could give joy to 100K CoH players. And many more who never got the change to play a genuine classic game.
And that's why people are pushing for abandoned games to get fair rights useable. To hold lazy or culpable companies to account for the revenues they enjoyed all those years. As we move into an 'all digital age' what are our rights? Who gets to decide that? The hubris of 200 Billion dollar companies? Or the consumer themselves? And gives a long stare at politicians, who he wouldn't hold his breath waiting on for help.
If we're not careful copyright (including legacy copyright and other laws) can stymy the creative pool...progress and ultimately our right to free thought.
Do the 'big' corporations want to own all IP? ...and all content to go through them and to freeze out the little guy using 'lobbied' laws with deep pocket interests? I hope the Internet never becomes like that.
Anyway, Merry Christmas everyone.
Azrael.