Author Topic: Traps/BR  (Read 2020 times)

Soul Resonance

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Traps/BR
« on: November 16, 2015, 01:57:40 AM »
Tech 9, a praetorian Defender I've got planned  ;D, he as of now is slated to be my 10th 50, as of right now..
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Tech 9: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Beam Rifle
Power Pool: Speed
Power Pool: Flight
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge: Level 50
  • (9) Enfeebled Operation - Endurance/Immobilize: Level 50
  • (11) Enfeebled Operation - Accuracy/Immobilize/Recharge: Level 50
Level 1: Single Shot
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 2: Charged Shot
  • (A) Devastation - Accuracy/Damage: Level 50
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (7) Devastation - Damage/Endurance: Level 50
  • (7) Devastation - Accuracy/Damage/Recharge: Level 50
  • (9) Devastation - Damage/Recharge: Level 50
Level 4: Triage Beacon
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (11) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (13) Recharge Reduction IO: Level 50
  • (15) Endurance Reduction IO: Level 50
Level 6: Acid Mortar
  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (15) Analyze Weakness - Accuracy/Defense Debuff: Level 50
  • (17) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
  • (17) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
  • (19) Analyze Weakness - Defense Debuff: Level 50
Level 8: Force Field Generator
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (19) Red Fortune - Defense: Level 50
  • (21) Red Fortune - Endurance: Level 50
  • (21) Red Fortune - Defense/Endurance: Level 50
  • (23) Red Fortune - Defense/Endurance/Recharge: Level 50
  • (23) Red Fortune - Endurance/Recharge: Level 50
Level 10: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (25) Recharge Reduction IO: Level 50
Level 12: Poison Trap
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (25) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (27) Basilisk's Gaze - Recharge/Hold: Level 30
  • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 14: Disintegrate
  • (A) Devastation - Accuracy/Damage: Level 50
  • (29) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (29) Devastation - Damage/Recharge: Level 50
  • (31) Devastation - Damage/Endurance: Level 50
  • (31) Devastation - Accuracy/Damage/Recharge: Level 50
Level 16: Fly
  • (A) Freebird - FlySpeed: Level 50
Level 18: Aim
  • (A) Adjusted Targeting - Recharge: Level 50
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (33) Adjusted Targeting - Endurance/Recharge: Level 50
Level 20: Lancer Shot
  • (A) Apocalypse - Damage: Level 50
  • (33) Apocalypse - Damage/Recharge: Level 50
  • (34) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (34) Apocalypse - Accuracy/Recharge: Level 50
  • (34) Apocalypse - Damage/Endurance: Level 50
Level 22: Seeker Drones
  • (A) Cloud Senses - ToHit Debuff: Level 30
  • (36) Cloud Senses - Accuracy/ToHitDebuff: Level 30
  • (36) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
  • (36) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
  • (37) Siphon Insight - ToHit Debuff: Level 50
Level 24: Aid Other
  • (A) Doctored Wounds - Heal: Level 50
  • (37) Doctored Wounds - Recharge: Level 50
  • (37) Doctored Wounds - Heal/Endurance: Level 50
  • (39) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Penetrating Ray
  • (A) Sting of the Manticore - Accuracy/Damage: Level 50
  • (39) Sting of the Manticore - Damage/Endurance/Recharge: Level 50
  • (39) Sting of the Manticore - Damage/Endurance: Level 50
  • (40) Sting of the Manticore - Damage/Interrupt/Recharge: Level 50
  • (40) Sting of the Manticore - Accuracy/Interrupt/Range: Level 50
Level 30: Tactics
  • (A) Adjusted Targeting - Recharge: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (42) Adjusted Targeting - Endurance/Recharge: Level 50
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (42) Adjusted Targeting - To Hit Buff/Recharge: Level 50
Level 32: Cutting Beam
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (43) Positron's Blast - Damage/Endurance: Level 50
  • (43) Positron's Blast - Damage/Recharge: Level 50
  • (43) Positron's Blast - Damage/Range: Level 20
  • (45) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 35: Piercing Beam
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (45) Positron's Blast - Damage/Endurance: Level 50
  • (45) Positron's Blast - Damage/Recharge: Level 50
  • (46) Positron's Blast - Damage/Range: Level 50
  • (46) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 38: Overcharge
  • (A) Ragnarok - Damage: Level 50
  • (46) Ragnarok - Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (48) Ragnarok - Accuracy/Recharge: Level 50
  • (48) Ragnarok - Damage/Endurance: Level 50
  • (50) Ragnarok - Chance for Knockdown: Level 50
Level 41: Power Build Up
  • (A) Adjusted Targeting - Recharge: Level 50
  • (50) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (50) Adjusted Targeting - Endurance/Recharge: Level 50
Level 44: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 47: Caltrops
  • (A) Pacing of the Turtle - Endurance/Recharge/Slow: Level 50
Level 49: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Vigilance
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Healing IO: Level 50
  • (5) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (3) Endurance Modification IO: Level 50
  • (3) Endurance Modification IO: Level 50
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Degenerative Core Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Clarion Core Epiphany
Level 50: Assault Core Embodiment
------------
------------
Set Bonus Totals:
  • 24% DamageBuff(Smashing)
  • 24% DamageBuff(Lethal)
  • 24% DamageBuff(Fire)
  • 24% DamageBuff(Cold)
  • 24% DamageBuff(Energy)
  • 24% DamageBuff(Negative)
  • 24% DamageBuff(Toxic)
  • 24% DamageBuff(Psionic)
  • 3.75% Defense(Energy)
  • 3.75% Defense(Negative)
  • 3.75% Defense(Ranged)
  • 2.25% Max End
  • 3% Enhancement(Immobilized)
  • 4% Enhancement(Heal)
  • 51% Enhancement(Accuracy)
  • 86.25% Enhancement(RechargeTime)
  • 76.3 HP (7.5%) HitPoints
  • MezResist(Confused) 76.25%
  • MezResist(Held) 76.25%
  • MezResist(Immobilized) 76.25%
  • MezResist(Sleep) 76.25%
  • MezResist(Stunned) 76.25%
  • MezResist(Terrorized) 76.25%
  • 11% (0.18 End/sec) Recovery
  • 62% (2.63 HP/sec) Regeneration
  • 3% Resistance(Smashing)
  • 3% Resistance(Lethal)
  • 21% Resistance(Fire)
  • 21% Resistance(Cold)
  • 15.75% Resistance(Energy)
  • 15.75% Resistance(Negative)
  • 6% Resistance(Toxic)
  • 6% Resistance(Psionic)
------------
Set Bonuses:
Enfeebled Operation
(Web Grenade)
  •   3% Enhancement(Immobilized)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
Devastation
(Charged Shot)
  •   12% (0.51 HP/sec) Regeneration
  •   22.89 HP (2.25%) HitPoints
  •   3% DamageBuff(All)
  •   3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
Analyze Weakness
(Acid Mortar)
  •   10% (0.42 HP/sec) Regeneration
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
Luck of the Gambler
(Force Field Generator)
  •   7.5% Enhancement(RechargeTime)
Red Fortune
(Force Field Generator)
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)
Basilisk's Gaze
(Poison Trap)
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   2% (0.03 End/sec) Recovery
  •   7.5% Enhancement(RechargeTime)
Devastation
(Disintegrate)
  •   12% (0.51 HP/sec) Regeneration
  •   22.89 HP (2.25%) HitPoints
  •   3% DamageBuff(All)
  •   3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
Adjusted Targeting
(Aim)
  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   9% Enhancement(Accuracy)
Apocalypse
(Lancer Shot)
  •   16% (0.68 HP/sec) Regeneration
  •   30.52 HP (3%) HitPoints
  •   4% DamageBuff(All)
  •   10% Enhancement(RechargeTime)
Cloud Senses
(Seeker Drones)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)
Doctored Wounds
(Aid Other)
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   4% Enhancement(Heal)
Luck of the Gambler
(Maneuvers)
  •   7.5% Enhancement(RechargeTime)
Sting of the Manticore
(Penetrating Ray)
  •   12% (0.51 HP/sec) Regeneration
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
  •   3% DamageBuff(All)
  •   7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
Positron's Blast
(Cutting Beam)
  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)
Positron's Blast
(Piercing Beam)
  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)
Ragnarok
(Overcharge)
  •   4% (0.07 End/sec) Recovery
  •   6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  •   15% Enhancement(Accuracy)
  •   10% Enhancement(RechargeTime)
  •   6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
Adjusted Targeting
(Power Build Up)
  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
Luck of the Gambler
(Hover)
  •   7.5% Enhancement(RechargeTime)
50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.