Author Topic: Fire/Therm  (Read 9942 times)

Soul Resonance

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Fire/Therm
« on: November 16, 2015, 02:02:13 AM »
Magi is going to be my first(and probably only  :P) playing of a Corr build of my own creation, as I have next to no experience in Corrs(even though I do know their sets  ???)
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Magi: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Fire Blast
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (3) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (3) Thunderstrike - Damage/Endurance: Level 50
  • (5) Thunderstrike - Accuracy/Damage: Level 50
  • (5) Thunderstrike - Damage/Recharge: Level 50
  • (29) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 1: Warmth
  • (A) Doctored Wounds - Recharge: Level 50
  • (7) Doctored Wounds - Heal/Endurance: Level 50
  • (7) Doctored Wounds - Endurance/Recharge: Level 50
  • (9) Doctored Wounds - Heal: Level 50
  • (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 2: Fire Shield
  • (A) Titanium Coating - Endurance: Level 50
  • (11) Titanium Coating - Resistance: Level 50
  • (11) Titanium Coating - Resistance/Endurance: Level 50
  • (13) Titanium Coating - Resistance/Endurance/Recharge: Level 50
  • (13) Titanium Coating - Endurance/Recharge: Level 50
Level 4: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
Level 6: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (17) Positron's Blast - Damage/Endurance: Level 50
  • (17) Positron's Blast - Damage/Recharge: Level 50
  • (19) Positron's Blast - Damage/Range: Level 50
  • (19) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (31) Endurance Reduction IO: Level 50
Level 8: Cauterize
  • (A) Doctored Wounds - Recharge: Level 50
  • (21) Doctored Wounds - Heal/Endurance: Level 50
  • (21) Doctored Wounds - Heal/Recharge: Level 50
  • (23) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (23) Doctored Wounds - Endurance/Recharge: Level 50
Level 10: Plasma Shield
  • (A) Titanium Coating - Endurance: Level 50
  • (31) Titanium Coating - Resistance: Level 50
  • (31) Titanium Coating - Resistance/Recharge: Level 50
  • (33) Titanium Coating - Endurance/Recharge: Level 50
  • (33) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 12: Fire Ball
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (25) Positron's Blast - Damage/Recharge: Level 50
  • (25) Positron's Blast - Damage/Endurance: Level 50
  • (27) Positron's Blast - Damage/Range: Level 50
  • (27) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (29) Endurance Reduction IO: Level 50
Level 14: Fly
  • (A) Freebird - FlySpeed: Level 50
Level 16: Aim
  • (A) Adjusted Targeting - Recharge: Level 50
  • (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (34) Adjusted Targeting - Endurance/Recharge: Level 50
  • (34) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (34) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 18: Blaze
  • (A) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (36) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (36) Thunderstrike - Damage/Endurance: Level 50
  • (36) Thunderstrike - Accuracy/Damage: Level 50
  • (37) Thunderstrike - Damage/Recharge: Level 50
  • (37) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 20: Power of the Phoenix
  • (A) Positron's Blast - Chance of Damage(Energy): Level 50
Level 22: Thaw
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (37) Endurance Reduction IO: Level 50
Level 24: Hover
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 28: Forge
  • (A) Adjusted Targeting - Recharge: Level 50
  • (39) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (39) Adjusted Targeting - Endurance/Recharge: Level 50
  • (39) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 30: Tactics
  • (A) Adjusted Targeting - Recharge: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (42) Adjusted Targeting - Endurance/Recharge: Level 50
  • (42) Adjusted Targeting - To Hit Buff/Endurance: Level 50
Level 32: Stealth
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Red Fortune - Endurance: Level 50
Level 35: Heat Exhaustion
  • (A) Accuracy IO: Level 50
  • (43) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
  • (43) Endurance Reduction IO: Level 50
  • (45) Endurance Reduction IO: Level 50
Level 38: Melt Armor
  • (A) Achilles' Heel - Chance for Res Debuff: Level 20
  • (45) Analyze Weakness - Defense Debuff: Level 30
  • (45) Analyze Weakness - Accuracy/Defense Debuff: Level 50
  • (46) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
  • (46) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
Level 41: Power Build Up
  • (A) Adjusted Targeting - Recharge: Level 50
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (48) Adjusted Targeting - Endurance/Recharge: Level 50
  • (48) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (48) Adjusted Targeting - To Hit Buff/Recharge: Level 50
Level 44: Assault
  • (A) Endurance Reduction IO: Level 50
Level 47: Super Speed
  • (A) Celerity - RunSpeed: Level 50
Level 49: Conserve Power
  • (A) Recharge Reduction IO: Level 50
Level 1: Brawl
  • (A) Empty
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO: Level 50
Level 2: Health
  • (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
  • (50) Miracle - +Recovery: Level 40
Level 2: Hurdle
  • (A) Jumping IO: Level 50
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (50) Performance Shifter - EndMod: Level 50
  • (50) Efficacy Adaptor - EndMod: Level 50
Level 50: Agility Core Paragon
Level 50: Pyronic Total Core Judgement
Level 50: Barrier Core Epiphany
Level 50: Support Radial Embodiment
Level 50: Reactive Core Flawless Interface
------------
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 10.5% Defense(Energy)
  • 10.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 10.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 60% Enhancement(RechargeTime)
  • 8% Enhancement(Heal)
  • 59% Enhancement(Accuracy)
  • 19.5% SpeedFlying
  • 32.13 HP (3%) HitPoints
  • 19.5% JumpHeight
  • 19.5% SpeedJumping
  • MezResist(Confused) 56.25%
  • MezResist(Held) 56.25%
  • MezResist(Immobilized) 56.25%
  • MezResist(Sleep) 56.25%
  • MezResist(Stunned) 56.25%
  • MezResist(Terrorized) 56.25%
  • 9% (0.15 End/sec) Recovery
  • 30% (1.34 HP/sec) Regeneration
  • 9% Resistance(Smashing)
  • 9% Resistance(Lethal)
  • 7.5% Resistance(Fire)
  • 7.5% Resistance(Cold)
  • 17.25% Resistance(Energy)
  • 17.25% Resistance(Negative)
  • 19.5% SpeedRunning
------------
Set Bonuses:
Thunderstrike
(Fire Blast)
  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   7% Enhancement(Accuracy)
  •   6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Doctored Wounds
(Warmth)
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   4% Enhancement(Heal)
  •   5% Enhancement(RechargeTime)
Titanium Coating
(Fire Shield)
  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   16.06 HP (1.5%) HitPoints
  •   3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   10% (0.45 HP/sec) Regeneration
Positron's Blast
(Rain of Fire)
  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)
Doctored Wounds
(Cauterize)
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   4% Enhancement(Heal)
  •   5% Enhancement(RechargeTime)
Titanium Coating
(Plasma Shield)
  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   16.06 HP (1.5%) HitPoints
  •   3% Resistance(Smashing,Lethal), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   10% (0.45 HP/sec) Regeneration
Positron's Blast
(Fire Ball)
  •   2.5% (0.04 End/sec) Recovery
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   9% Enhancement(Accuracy)
  •   6.25% Enhancement(RechargeTime)
Adjusted Targeting
(Aim)
  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
Thunderstrike
(Blaze)
  •   2% (0.03 End/sec) Recovery
  •   2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  •   7% Enhancement(Accuracy)
  •   6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning
  •   2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection
(Thaw)
  •   3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler
(Hover)
  •   7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
  •   7.5% Enhancement(RechargeTime)
Adjusted Targeting
(Forge)
  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
Adjusted Targeting
(Tactics)
  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  •   7.5% Enhancement(RechargeTime)
Analyze Weakness
(Melt Armor)
  •   10% (0.45 HP/sec) Regeneration
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
Adjusted Targeting
(Power Build Up)
  •   2% DamageBuff(All)
  •   3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  •   9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
  •   5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
Performance Shifter
(Stamina)
  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning



50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.

Vee

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Re: Fire/Therm
« Reply #1 on: November 16, 2015, 02:21:10 AM »
If you're only going to play one corr it seems like kind of a waste to make it a therm. sorry therm-ites.

DarkCurrent

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Re: Fire/Therm
« Reply #2 on: November 16, 2015, 04:58:10 AM »
Not a fan of the APP choice for this combo.  With the shields, buffs and heals, you'd be better off investing in one of the villain epics to get the pet.  This way you can solo higher levels with a well-protected friend.  Then, if you get into incarnates, you can pick up more pets and have them buffed as well.

Thermal is useful for teaming, so for those times when you're solo or on a small team, having the ability to toss pets out there would be a great strategy.

Soul Resonance

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Re: Fire/Therm
« Reply #3 on: November 16, 2015, 03:49:21 PM »
Hmm..I guess I could maybe look into the Black Scorpion Power Pool..never really thought to get a pet  :-\...and the shield would be nice for the LoTG IO for recharge
50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.

HEATSTROKE

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Re: Fire/Therm
« Reply #4 on: November 17, 2015, 04:45:59 AM »
If you're only going to play one corr it seems like kind of a waste to make it a therm. sorry therm-ites.

I too hated Thermal..

In the end I made some Coruptors. I wish I had remade my Rad/Rad defender into a Corruptor. I would have like that better.

My DP/Time was awesome

Vee

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Re: Fire/Therm
« Reply #5 on: November 17, 2015, 04:57:27 AM »
I didn't hate thermal per se, just found it a bit dull. and by a bit i mean really.

brothermutant

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Re: Fire/Therm
« Reply #6 on: November 28, 2015, 01:54:35 AM »
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Magi: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Warmth -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7)
Level 2: Fire Shield -- GA-3defTpProc(A), GA-End/Res(9)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 6: Rain of Fire -- OvForce-Acc/Dmg(A), OvForce-End/Rech(11), OvForce-Acc/Dmg/End(11), OvForce-Dmg/End/Rech(13), OvForce-Acc/Dmg/End/Rech(13), OvForce-Dam/KB(15)
Level 8: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(50)
Level 10: Plasma Shield -- Aegis-Psi/Status(A), Aegis-ResDam(15), Aegis-ResDam/EndRdx(36)
Level 12: Fire Ball -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(17), SMotCorruptor-Acc/Dmg/Rchg(19), SMotCorruptor-Dmg/EndRdx/Rchg(19), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(21), SMotCorruptor-Rchg/Dmg%(21)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27), Rec'dRet-Pcptn(36)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Power of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 22: Thaw -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(33)
Level 24: Hover -- SW-ResDam/Re TP(A), SW-Def/EndRdx(34)
Level 26: Maneuvers -- HO:Cyto(A), HO:Cyto(34), HO:Cyto(34)
Level 28: Forge -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 32: Stealth -- HO:Cyto(A), HO:Cyto(37), LkGmblr-Rchg+(39)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(39), EndRdx-I(39)
Level 38: Melt Armor -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-%Dam(40), ShldBrk-DefDeb(43), ShldBrk-DefDeb/EndRdx/Rchg(45)
Level 41: Scorpion Shield -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(46), HO:Cyto(46)
Level 47: Summon Disruptor -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23), Numna-Heal(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25)
Level 50: Agility Core Paragon
Level 50: Pyronic Total Core Judgement
Level 50: Barrier Core Epiphany
Level 50: Support Radial Embodiment
Level 50: Reactive Core Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

Changed it a little to get you the pet. You do not have cauterize anymore but with the team resistance shields you have to dole out, I figure your team will rather have that instead. It is what got you the pet, but I could easily swap out the rise if the phoenix (teammate rez) move as a good team would rarely need that either. Up to you, but I shot for some defense to help you along your way.

P.S. Don't listen to the others, I liked Therm a LOT when the game was up as it has a lot to offer (almost as cool as Poison IMHO) but I would have picked ICE blast instead as a primary (hot and cold, I like themes).


Soul Resonance

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Re: Fire/Therm
« Reply #7 on: December 20, 2015, 04:14:32 PM »
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Magi: Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Warmth -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(7)
Level 2: Fire Shield -- GA-3defTpProc(A), GA-End/Res(9)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 6: Rain of Fire -- OvForce-Acc/Dmg(A), OvForce-End/Rech(11), OvForce-Acc/Dmg/End(11), OvForce-Dmg/End/Rech(13), OvForce-Acc/Dmg/End/Rech(13), OvForce-Dam/KB(15)
Level 8: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(50)
Level 10: Plasma Shield -- Aegis-Psi/Status(A), Aegis-ResDam(15), Aegis-ResDam/EndRdx(36)
Level 12: Fire Ball -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(17), SMotCorruptor-Acc/Dmg/Rchg(19), SMotCorruptor-Dmg/EndRdx/Rchg(19), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(21), SMotCorruptor-Rchg/Dmg%(21)
Level 14: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 16: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(27), Rec'dRet-Pcptn(36)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(29), Thundr-Dmg/Rchg(29), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Power of the Phoenix -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(33), Stpfy-Acc/EndRdx(33), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43), Stpfy-KB%(43)
Level 22: Thaw -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(33)
Level 24: Hover -- SW-ResDam/Re TP(A), SW-Def/EndRdx(34)
Level 26: Maneuvers -- HO:Cyto(A), HO:Cyto(34), HO:Cyto(34)
Level 28: Forge -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 32: Stealth -- HO:Cyto(A), HO:Cyto(37), LkGmblr-Rchg+(39)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(39), EndRdx-I(39)
Level 38: Melt Armor -- ShldBrk-Acc/DefDeb(A), ShldBrk-Acc/Rchg(40), ShldBrk-Acc/EndRdx/Rchg(40), ShldBrk-%Dam(40), ShldBrk-DefDeb(43), ShldBrk-DefDeb/EndRdx/Rchg(45)
Level 41: Scorpion Shield -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(46), HO:Cyto(46)
Level 47: Summon Disruptor -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Dmg/EndRdx(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(50), C'Arms-+Def(Pets)(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23), Numna-Heal(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Rchg(25)
Level 50: Agility Core Paragon
Level 50: Pyronic Total Core Judgement
Level 50: Barrier Core Epiphany
Level 50: Support Radial Embodiment
Level 50: Reactive Core Flawless Interface
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Changed it a little to get you the pet. You do not have cauterize anymore but with the team resistance shields you have to dole out, I figure your team will rather have that instead. It is what got you the pet, but I could easily swap out the rise if the phoenix (teammate rez) move as a good team would rarely need that either. Up to you, but I shot for some defense to help you along your way.

P.S. Don't listen to the others, I liked Therm a LOT when the game was up as it has a lot to offer (almost as cool as Poison IMHO) but I would have picked ICE blast instead as a primary (hot and cold, I like themes).
Nice! I appreciate it :D
50's: Necro/Dark, Fire x3 Dom, Plant/Savage Dom, Ice/Time Blaster, Arch/TA Blaster, SS/Elec Brute, Rad/Rad Def.