See now this is my kinda post...
Energy unlocks for melee.. I'm a newb on this one too. I've used the Rush mechanic with my Unleashed which scales off of Focus which scales off of Dex and is an alternative to Enrage and is something you probably don't want to use. I've used Supernatural Power but that only gives energy when you use Supernatural attacks..
Then there's Overdrive but you don't use maintains enough so that's out.
You could use something like Thermal Reverberation.. I think there must be at least 1 Heavy Weapons power that uses Clinging Flames, I know heavy weapons uses some Fire, and there are some Fire powers that lay down clinging flames that you can use in a click (Fire Snake, Flashfire. I think there is a Fire power that has a Knock and lays down Clinging Flames all in one (Pyre?)...), and Thermal Reverb is a decent energy unlock.
There are all kinds of things that trigger MSA and it's a solid energy unlock. I've not used it on a low int or melee toon but it likely can be made to do what you want.
Force Shield w/advantage (below in Blocks) can help.
There is also an advantage in the Con primary tree that can give nice energy return when you take damage.
There are also energy cost reducing advantages in the spec trees.
Something or some combination of the above should do the trick. There is a Circle power that gives energy return I think (yuck...) and I'm sure there are other alternatives too. MSA + Conviction (+ BCR + Masterful Dodge) just might kill two birds with one stone for you. You just have to see what fits.
Recon CircuitsThis is a toggle. If you aren't using a toggle build, which you aren't, it will likely drive you nuts due to it deactivates all your non toggle powers until IT deactivates and even then you have to wait a second after it deactivates. This is generally not a dance you want to do when you need heals and have bad guys pounding on you. It also doesn't crit if I remember right. After taking some time to learn toggles I like it in my 1 toggle build but have no plans to use it outside of toggle builds except maybe in this hybrid toggle build I've been thinking about.
Conviction is a popular heal. It will also trigger MSA and often.
Bountiful Chi Resurgence is another popular heal - especially if you have a fair amount of Dodge. I usually get the advantage and don't bother ranking it otherwise, when I do use it. It triggers MSA too.
Bionic Shielding can be decent. It's a fire and forget heal shield basically.
There's other heals. Munitions has an attack with a heal advantage... There is a Circle buff that give knock resist, damage resist, and heals over time... and etc. And glory be, do not forget your devices. If nothing else have some vendor heal devices. Until Rec will buy Major HoT bots which is a very nice HoT. Supernatural Possession is a good one. Nimbus of Power...
BlocksBlocks can really help a build. On the other hand, I went through a long period where I thought taking a block power was a near total waste and I don't have one in most of my builds.
It depends on how many advantage and power points you have to play with, for one thing. Sometimes I just can't squeeze a block power in. There are some really nice advantages on them, though, as well as block itself just being really really useful so why not soup it up if you plan to utilize it often.
Some nice advantages include...
Laser Knight from Energy shield has to be one of the very best melee block advantages. Virtually always-on block at the cost of some dps can be a very nice trade.
That advantage on Force Shield... After you hold block for a second a buff lingers which gives you penalty-free damage resist and energy return. Not bad. Especially if you need just a liiiiitle bit more defense and/or energy return
The advantage from Telekinetic Shield works like the Force Shield one except you get no energy return and more damage resist on the buff.
Oh and another really nice block is the one from Darkness. It heals, has the highest possible damage resist w/advantage, and the damage resist buff (100%?) that takes some time to build to full, lingers.
Active DefenseUnbreakable is always good. Some people like Resurgence. If you get Masterful Dodge. try and sneak in Bountiful Chi Resurgence w/resurgent rikti (or something like this.. har) advantage. Some people like a combination of all 3.
With Heavy Weapons, I'm thinking you shouldn't have probs to get stacks of Enrage due to it is a pretty knock heavy powerset iirc.
Active OffenseIt's up to you on this one. Do you want/need a button to mash that gives you.... crits, melee damage bonus, hp's, healing bonus, or whatever else + damage boost + breakfree from holds or do you need to take a Block power or something else instead.. Active Offenses are gravy powers to me. Kinda like Block powers. If you can fit one or more in, groovy, if not then it's because something more important to this particular build at this particular time needs to go there.
Issues with not having a ranged attack.I played my Unleashed exclusively for like a year and I rarely ever even thought to use his ranged powers. I don't even use lunges. I use Acrobatics + Versatility.
Now.. having said that.. Yes, it can be very handy to have a ranged power. And/or a Lunge. Especially one with the Nailed to the Ground advantage to cancel out mob travel powers such as.. flying.
I kinda put this in the gravy category too, along with lunges. There are also devices that are ranged powers and have Nailed to the Ground. Like errr Omicron Induced Strength (SP...).
This is a highly dependent on your playstyle. If you are having probs getting to mobs there are ways you can do it within your playstyle and not all are the same.
Forms and Energy FormsI'm gonna give the easy answer first. These two things are not mechanically the same.
Forms are toggle buffs. Enrage is a Form. Form of the Master that give stacks of Focus instead of Enrage - that's a form. Concentration is a form.
All these things are Forms..
http://web.archive.org/web/20130819145247/http://champions-online-wiki.com/wiki/FormEnergy Forms are.. well.. ya know... Errr... Energy forms!
http://web.archive.org/web/20130916135638/http://www.champions-online-wiki.com/wiki/Energy_FormThese links are your friend.
http://www.arcgames.com/en/forums/championsonline/#/discussion/225717/de-buffs-and-debuffs/p1http://www.arcgames.com/en/forums/championsonline/#/discussion/234470/specialization-tree-info/p1http://web.archive.org/web/20130825235946/http://champions-online-wiki.com/wiki/Power_Setshttp://powerhouse.nullware.com/powerhouse.htmlhttp://www.arcgames.com/en/forums/championsonline/#/discussion/175864/faq-for-bindings-commands/p1http://champions-online.proboards.com/thread/564WELCOME back and thanks for the great questions. GL. You'll get it. Hope things turn out fun for you this time. There are things I would like to do in the game that I can't but I always have more playplans than playtime.
PS.
I'm betting EVERYONE here builds differently... : ) Take the advice and pwn it into something unique of your own.