City of Heroes > Builds
AWESOME Builds you wish you had the chance to make in game but never did !!
HEATSTROKE:
Ill go first.. Here is a build I was planning for a Fortunata. I believe to this day it would have been one of my best creations ever..
Imagine if you will an Arachnos
Softcapped to S/L//F/C/E/N
Softcapped to Melee, Ranged and AoE
and 34.4% to Psi...
Perma Hasten and Perma Mind Link
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Psicosis: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Villain Profile:
Level 1: Mental Blast -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(3), Decim-Dmg/Rchg:35(3), Decim-Acc/Dmg/Rchg:35(15), Decim-Acc/EndRdx/Rchg:35(29), HO:Nucle(29)
Level 1: Combat Training: Defensive -- LkGmblr-Def:35(A), Krma-ResKB:30(46)
Level 2: Telekinetic Blast -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(7), Decim-Dmg/Rchg:35(7), Decim-Acc/Dmg/Rchg:35(11), Decim-Acc/EndRdx/Rchg:35(19), HO:Nucle(19)
Level 4: Subdue -- SDoArach-Acc/Dmg:35(A), SDoArach-Dmg/Rchg:35(11), SDoArach-Acc/Dmg/Rchg:35(21), SDoArach-Dmg/EndRdx/Rchg:35(21), SDoArach-Acc/Dmg/EndRdx/Rchg:35(23)
Level 6: Hover -- Flight-I:35(A)
Level 8: Psychic Scream -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(9), Posi-Dmg/Rchg:35(9), Posi-Dmg/Rng:35(13), Posi-Acc/Dmg/EndRdx:35(13), SDoArach-Rchg/DmgFear%:35(23)
Level 10: Indomitable Will -- EndRdx-I:35(A)
Level 12: Dominate -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(37), Decim-Dmg/Rchg:35(37), Decim-Acc/EndRdx/Rchg:35(37), Decim-Acc/Dmg/Rchg:35(39), HO:Perox(48)
Level 14: Fly -- Flight-I:35(A)
Level 16: Hasten -- RechRdx-I:35(A), RechRdx-I:35(17), RechRdx-I:35(17)
Level 18: Psionic Tornado -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(39), Ragnrk-Acc/Dmg/Rchg:50(39), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(46), OvForce-Dam/KB:50(46)
Level 20: Mask Presence -- LkGmblr-Def:35(A), LkGmblr-Rchg+:35(40), LkGmblr-Def/EndRdx:35(40), LkGmblr-Def/EndRdx/Rchg:35(43)
Level 22: Foresight -- LkGmblr-Rchg+:35(A)
Level 24: Mind Link -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def/Rchg:35(25), LkGmblr-EndRdx/Rchg:35(25), LkGmblr-Def/EndRdx/Rchg:35(27), LkGmblr-Def:35(36), LkGmblr-Rchg+:35(36)
Level 26: Total Domination -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(27), UbrkCons-Acc/Hold/Rchg:50(31), UbrkCons-Acc/Rchg:50(31), UbrkCons-EndRdx/Hold:50(31), HO:Endo(34)
Level 28: Tactical Training: Maneuvers -- LkGmblr-Def:35(A), LkGmblr-Def/EndRdx:35(43), LkGmblr-Def/EndRdx/Rchg:35(43), LkGmblr-Rchg+:35(45)
Level 30: Boxing -- Acc-I:35(A)
Level 32: Psychic Wail -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34), HO:Nucle(34)
Level 35: Tough -- S'fstPrt-ResDam/Def+:30(A), S'fstPrt-ResKB:30(36)
Level 38: Weave -- LkGmblr-Def/EndRdx:35(A), LkGmblr-Def:35(48), LkGmblr-Rchg+:35(50), LkGmblr-Def/EndRdx/Rchg:35(50)
Level 41: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(42), CoPers-Acc/Conf/Rchg:50(45), CoPers-Acc/Rchg:50(45), CoPers-Conf%:50(48)
Level 44: Aim -- RechRdx-I:35(A)
Level 47: Tactical Training: Assault -- EndRdx-I:35(A)
Level 49: Tactical Training: Leadership -- EndRdx-I:35(A), Rec'dRet-Pcptn:20(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I:35(A)
Level 1: Conditioning
Level 2: Rest -- Heal-I:35(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:35(A)
Level 2: Health -- Numna-Regen/Rcvry+:35(A), Numna-Heal:35(15), Mrcl-Rcvry+:35(42)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Stamina -- EndMod-I:35(A), EndMod-I:35(5), P'Shift-EndMod:35(5), P'Shift-End%:35(42)
Level 50: Assault Radial Embodiment
Level 50: Cognitive Total Radial Conversion
Level 50: Rebirth Partial Radial Invocation
Level 50: Cardiac Core Paragon
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Set Bonus Totals:[*]8% DamageBuff(Smashing)
[*]8% DamageBuff(Lethal)
[*]8% DamageBuff(Fire)
[*]8% DamageBuff(Cold)
[*]8% DamageBuff(Energy)
[*]8% DamageBuff(Negative)
[*]8% DamageBuff(Toxic)
[*]8% DamageBuff(Psionic)
[*]3% Defense(Melee)
[*]3% Defense(Smashing)
[*]3% Defense(Lethal)
[*]3% Defense(Fire)
[*]3% Defense(Cold)
[*]3% Defense(Energy)
[*]3% Defense(Negative)
[*]3% Defense(Psionic)
[*]3% Defense(Ranged)
[*]3% Defense(AoE)
[*]6.75% Max End
[*]112.5% Enhancement(RechargeTime)
[*]105% Enhancement(Accuracy)
[*]4% Enhancement(Confused)
[*]5% SpeedFlying
[*]92.36 HP (8.62%) HitPoints
[*]5% JumpHeight
[*]5% SpeedJumping
[*]Knockback (Mag -8)
[*]Knockup (Mag -8)
[*]MezResist(Held) 2.75%
[*]MezResist(Immobilized) 8.25%
[*]20% PerceptionRadius
[*]20% (0.35 End/sec) Recovery
[*]52% (2.78 HP/sec) Regeneration
[*]9.14% Resistance(Fire)
[*]9.14% Resistance(Cold)
[*]3.13% Resistance(Psionic)
[*]5% SpeedRunning
[/list]
HEATSTROKE:
I also never got a chance to make this secondary build for my Crab Spider. I had a pretty good AoE Ranged Blaster style build but I never got a chance to make the secondary Tank Build
This would have had Perma Hasten, Perma Serum and Softcapped to all the positions.
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Channelgun -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(7), Apoc-Acc/Dmg/Rchg:50(7), Apoc-Acc/Rchg:50(9), Apoc-Dmg/EndRdx:50(9), Achilles-ResDeb%:20(11)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/Def+:30(11)
Level 2: Longfang -- SDoArach-Acc/Dmg:35(A), SDoArach-Dmg/Rchg:35(13), SDoArach-Acc/Dmg/Rchg:35(13), SDoArach-Dmg/EndRdx/Rchg:35(15), SDoArach-Acc/Dmg/EndRdx/Rchg:35(15), Achilles-ResDeb%:20(17)
Level 4: Combat Training: Defensive -- LkGmblr-Rchg+:35(A), Krma-ResKB:30(50)
Level 6: Slice -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(17), T'Death-Dmg/Rchg:35(34), T'Death-Acc/Dmg/EndRdx:35(34), T'Death-Dmg/EndRdx/Rchg:35(34), T'Death-Dam%:35(36)
Level 8: Combat Jumping -- LkGmblr-Rchg+:35(A)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Def:35(A), LkGmblr-Rchg+:35(19), LkGmblr-Def/EndRdx:35(19), LkGmblr-Def/EndRdx/Rchg:35(33)
Level 12: Suppression -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(21), Posi-Dmg/Rchg:35(21), Posi-Dmg/Rng:35(23), Posi-Acc/Dmg/EndRdx:35(23), SDoArach-Rchg/DmgFear%:35(25)
Level 14: Super Jump -- Jump-I:35(A)
Level 16: Venom Grenade -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(25), Posi-Dmg/Rchg:35(27), Posi-Dmg/Rng:35(27), Posi-Acc/Dmg/EndRdx:35(29)
Level 18: Frag Grenade -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(29), Posi-Dmg/Rchg:35(31), Posi-Dmg/Rng:35(31), Posi-Acc/Dmg/EndRdx:35(31), OvForce-Dam/KB:50(48)
Level 20: Hasten -- RechRdx-I:35(A), RechRdx-I:35(33), RechRdx-I:35(48)
Level 22: Aim -- Rec'dRet-ToHit:20(A), Rec'dRet-Pcptn:20(33)
Level 24: Fortification -- Aegis-ResDam:35(A), Aegis-ResDam/EndRdx:35(36), Aegis-ResDam/Rchg:35(36), Aegis-Psi/Status:35(37), Aegis-ResDam/EndRdx/Rchg:35(37)
Level 26: Frenzy -- Oblit-Dmg:35(A), Oblit-Acc/Rchg:35(37), Oblit-Dmg/Rchg:35(39), Oblit-Acc/Dmg/Rchg:35(39), Oblit-Acc/Dmg/EndRdx/Rchg:35(39), Oblit-%Dam:35(40)
Level 28: Serum -- Dct'dW-EndRdx/Rchg:35(A), Dct'dW-Heal/Rchg:35(40), Dct'dW-Heal/EndRdx/Rchg:35(40), Dct'dW-Heal:35(42), Dct'dW-Rchg:35(42)
Level 30: Boxing -- Acc-I:35(A)
Level 32: Omega Maneuver -- Ragnrk-Dmg:50(A), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/Rchg:50(43), Ragnrk-Acc/Dmg/Rchg:50(43), Ragnrk-Dmg/EndRdx:50(43)
Level 35: Tough -- Aegis-ResDam/EndRdx:35(A), Aegis-ResDam/Rchg:35(45), Aegis-EndRdx/Rchg:35(45), Aegis-ResDam/EndRdx/Rchg:35(45), Aegis-ResDam:35(50)
Level 38: Weave -- LkGmblr-Def:35(A), LkGmblr-Rchg+:35(46), LkGmblr-Def/EndRdx:35(46), LkGmblr-Def/EndRdx/Rchg:35(46)
Level 41: Tactical Training: Leadership -- EndRdx-I:35(A)
Level 44: Maneuvers -- LkGmblr-Rchg+:35(A), EndRdx-I:35(48)
Level 47: Mental Training -- Run-I:35(A)
Level 49: Tactical Training: Assault -- EndRdx-I:35(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:35(A)
Level 2: Health -- Numna-Heal:35(A), Numna-Regen/Rcvry+:35(5), Mrcl-Rcvry+:35(5)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Stamina -- EndMod-I:35(A), EndMod-I:35(3), P'Shift-EndMod:35(3), P'Shift-End%:35(50)
Level 0: Marshal
Level 0: Invader
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 50: Agility Core Paragon
Level 50: Degenerative Total Radial Conversion
Level 50: Robotic Drones Total Core Improved Ally
Level 50: Rebirth Partial Core Invocation
Level 50: Assault Core Embodiment
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Set Bonus Totals:[*]13.5% DamageBuff(Smashing)
[*]13.5% DamageBuff(Lethal)
[*]13.5% DamageBuff(Fire)
[*]13.5% DamageBuff(Cold)
[*]13.5% DamageBuff(Energy)
[*]13.5% DamageBuff(Negative)
[*]13.5% DamageBuff(Toxic)
[*]13.5% DamageBuff(Psionic)
[*]11.44% Defense(Melee)
[*]8.62% Defense(Smashing)
[*]8.62% Defense(Lethal)
[*]12.38% Defense(Fire)
[*]12.38% Defense(Cold)
[*]3% Defense(Energy)
[*]3% Defense(Negative)
[*]3% Defense(Psionic)
[*]3% Defense(Ranged)
[*]12.38% Defense(AoE)
[*]75% Enhancement(Accuracy)
[*]96.25% Enhancement(RechargeTime)
[*]4% Enhancement(Heal)
[*]5% SpeedFlying
[*]104.4 HP (9.75%) HitPoints
[*]5% JumpHeight
[*]5% SpeedJumping
[*]Knockback (Mag -8)
[*]Knockup (Mag -8)
[*]MezResist(Held) 2.75%
[*]MezResist(Immobilized) 2.75%
[*]MezResist(Stunned) 2.2%
[*]MezResist(Terrorized) 2.2%
[*]20% PerceptionRadius
[*]13% (0.23 End/sec) Recovery
[*]48% (2.57 HP/sec) Regeneration
[*]8.51% Resistance(Fire)
[*]8.51% Resistance(Cold)
[*]3% Resistance(Psionic)
[*]15% SpeedRunning
[*]5% XPDebtProtection
[/list]
Hedgefund:
There was talk that all the buff/debuff sets would eventually get proliferated (with the likely exception of Pain Dom and Empathy) to all ATs with support sets. I edited an i23 version of Mids to copy a few power sets that I wanted to see on other ATs. Mostly I was curious about Cold Dom and Rad for MMs and Traps for Controllers. I even copied Empathy to MMs because why not?
I was most excited about Cold Dom for MMs, especially paired with what I consider one of the "big 3" primaries - Bots, Thugs and Demons.
Here I'll share the Bots/Cold build. Please note that you will not be able to open it with your version of Mids, since you won't have my db edits.
The highlights (with Agility Radial Paragon):
Perma Hasten
Not quite perma Benumb (31.87 second recharge for 30 second duration)
Not quite perma Heat Loss (97.78 second recharge for 90 second duration)
Frostwork recharges in 16.3 seconds, allowing me to keep max HP on all Bots, if I'm diligent.
Drones and Assault Bot have 55.8% Def to Melee and Range, 70.8% to AOE
Protector Bots have 45.29% Def to Melee and Range, 60.3% to AOE
Resistance values aren't notable, with the exception of Cold which is 75%. L, F, E, P are all ~30ish%, the rest 10%.
For me, S/L Def is around 65%, E Def is 55%. All the others are ~40ish%. HP is at 1080, regen is 11.7 HP/sec.
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
DO NOT Click this DataLink to open the build!
BotsCold: Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Cold
Power Pool: Leadership
Power Pool: Presence
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones [*] (A) Edict of the Master - Defense Bonus
[*] (3) Edict of the Master - Accuracy/Damage
[*] (3) Edict of the Master - Accuracy/Damage/Endurance
[*] (5) Sovereign Right - Resistance Bonus
[*] (5) Soulbound Allegiance - Damage/Recharge
[*] (9) Soulbound Allegiance - Accuracy/Recharge
[/list]Level 1: Infrigidate [*] (A) Pacing of the Turtle - Chance of -Recharge
[/list]Level 2: Ice Shield [*] (A) Luck of the Gambler - Recharge Speed
[*] (7) Luck of the Gambler - Defense
[*] (7) Luck of the Gambler - Defense/Endurance
[*] (50) Steadfast Protection - Resistance/+Def 3%
[*] (50) Steadfast Protection - Knockback Protection
[/list]Level 4: Snow Storm [*] (A) Pacing of the Turtle - Chance of -Recharge
[*] (9) Endurance Reduction IO
[/list]Level 6: Equip Robot [*] (A) Endurance Reduction IO
[/list]Level 8: Assault [*] (A) Endurance Reduction IO
[/list]Level 10: Glacial Shield [*] (A) Serendipity - Defense
[*] (11) Serendipity - Defense/Recharge
[*] (11) Serendipity - Defense/Endurance
[/list]Level 12: Protector Bots [*] (A) Defense Buff IO
[*] (13) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
[*] (13) Superior Command of the Mastermind - Accuracy/Damage
[*] (15) Superior Command of the Mastermind - Accuracy/Damage/Recharge
[*] (15) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
[*] (17) Defense Buff IO
[/list]Level 14: Maneuvers [*] (A) Luck of the Gambler - Recharge Speed
[*] (17) Luck of the Gambler - Defense/Endurance
[*] (34) Luck of the Gambler - Defense/Endurance/Recharge
[*] (43) Luck of the Gambler - Endurance/Recharge
[/list]Level 16: Frostwork [*] (A) Panacea - Heal/Endurance
[*] (19) Panacea - Endurance/Recharge
[*] (19) Panacea - Hea/Recharge
[*] (37) Panacea - Heal/Endurance/Recharge
[*] (37) Panacea - Heal
[/list]Level 18: Provoke [*] (A) Mocking Beratement - Taunt
[*] (33) Mocking Beratement - Taunt/Recharge
[*] (33) Mocking Beratement - Taunt/Recharge/Range
[*] (34) Mocking Beratement - Accuracy/Recharge
[*] (46) Mocking Beratement - Taunt/Range
[*] (46) Mocking Beratement - Recharge
[/list]Level 20: Arctic Fog [*] (A) Gladiator's Armor - TP Protection +3% Def (All)
[*] (21) Luck of the Gambler - Recharge Speed
[*] (21) Gladiator's Armor - Resistance
[*] (23) Luck of the Gambler - Defense/Endurance
[*] (23) Luck of the Gambler - Defense/Endurance/Recharge
[*] (43) Luck of the Gambler - Defense/Recharge
[/list]Level 22: Tactics [*] (A) Adjusted Targeting - To Hit Buff
[*] (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge
[*] (25) Adjusted Targeting - Endurance/Recharge
[*] (34) Adjusted Targeting - To Hit Buff/Endurance
[*] (40) Adjusted Targeting - To Hit Buff/Recharge
[/list]Level 24: Combat Jumping [*] (A) Luck of the Gambler - Recharge Speed
[/list]Level 26: Assault Bot [*] (A) Soulbound Allegiance - Chance for Build Up
[*] (27) Soulbound Allegiance - Accuracy/Damage/Recharge
[*] (29) Soulbound Allegiance - Damage/Endurance
[*] (29) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
[*] (31) Overwhelming Force - Accuracy/Damage
[*] (31) Explosive Strike - Chance for Smashing Damage
[/list]Level 28: Benumb [*] (A) Accuracy IO
[*] (33) Recharge Reduction IO
[*] (43) Recharge Reduction IO
[/list]Level 30: Hasten [*] (A) Recharge Reduction IO
[*] (31) Recharge Reduction IO
[/list]Level 32: Upgrade Robot [*] (A) Endurance Reduction IO
[/list]Level 35: Sleet [*] (A) Impeded Swiftness - Chance of Damage(Smashing)
[*] (36) Achilles' Heel - Chance for Res Debuff
[*] (36) Touch of Lady Grey - Chance for Negative Damage
[*] (36) Positron's Blast - Chance of Damage(Energy)
[/list]Level 38: Heat Loss [*] (A) Efficacy Adaptor - EndMod
[*] (39) Efficacy Adaptor - EndMod/Recharge
[*] (39) Efficacy Adaptor - EndMod/Accuracy/Recharge
[*] (39) Efficacy Adaptor - Accuracy/Recharge
[*] (40) Efficacy Adaptor - EndMod/Accuracy
[*] (40) Efficacy Adaptor - EndMod/Endurance
[/list]Level 41: Scorpion Shield [*] (A) Luck of the Gambler - Recharge Speed
[*] (42) Luck of the Gambler - Defense/Endurance
[*] (42) Luck of the Gambler - Defense/Endurance/Recharge
[*] (42) Luck of the Gambler - Defense/Recharge
[/list]Level 44: Web Envelope [*] (A) Gravitational Anchor - Immobilize/Recharge
[*] (45) Gravitational Anchor - Accuracy/Immobilize/Recharge
[*] (45) Gravitational Anchor - Accuracy/Recharge
[*] (45) Gravitational Anchor - Immobilize/Endurance
[*] (46) Gravitational Anchor - Chance for Hold
[/list]Level 47: Mace Beam Volley [*] (A) Ragnarok - Damage/Recharge
[*] (48) Ragnarok - Accuracy/Damage/Recharge
[*] (48) Ragnarok - Accuracy/Recharge
[*] (48) Ragnarok - Damage/Endurance
[*] (50) Ragnarok - Chance for Knockdown
[/list]Level 49: Super Speed [*] (A) Winter's Gift - Slow Resistance (20%)
[/list]Level 1: Brawl [*] (A) Empty
[/list]Level 1: Prestige Power Dash [*] (A) Empty
[/list]Level 1: Prestige Power Slide [*] (A) Empty
[/list]Level 1: Prestige Power Quick [*] (A) Empty
[/list]Level 1: Prestige Power Rush [*] (A) Empty
[/list]Level 1: Prestige Power Surge [*] (A) Empty
[/list]Level 1: Sprint [*] (A) Unbounded Leap - +Stealth
[/list]Level 1: Supremacy
Level 2: Rest [*] (A) Recharge Reduction IO
[/list]Level 4: Ninja Run
Level 2: Swift [*] (A) Run Speed IO
[/list]Level 2: Health [*] (A) Miracle - +Recovery
[*] (37) Numina's Convalescence - +Regeneration/+Recovery
[/list]Level 2: Hurdle [*] (A) Jumping IO
[/list]Level 2: Stamina [*] (A) Performance Shifter - Chance for +End
[*] (27) Performance Shifter - EndMod
[/list]Level 50: Agility Radial Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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I would very confidently take this character into solo battles against the biggest and baddest in the game. Not only are the bots soft-capped defensively, their HP is maxed out, which no other MM can do. Cold debuffs are, of course, outstanding, both for big game hunting (Benumb, Infrigidate) and aoe (Sleet, Heat Loss, Snow Storm).
I asked in another thread if anyone knew what minion HP and max HP was. I got a response but I'm very confident it wasn't correct. I wish it was, a MM could just walk into any fight and do absolutely nothing, no buffing, no debuffing, if the boss pet had 2500hp and lieuts had ~860. My slotting of Frostwork might change since I'm sure current slotting is capped by max hp pretty easily (buff of 846hp), but that's ok, it would still be handy for Brutes and other players.
I also made builds for the following and will share them as time allows (I have to write up a summary like this since no one can open the build in their version of Mids)
Ill/Traps Controller (Illusion with an immob, giving containment possibilities for tough targets)
Fire/Traps Controller
Demon/Rad MM
Thugs/Emp MM
Ninja/Kin MM, because I wanted to make one that would cause me to pull my hair out, sort of the opposite of the Bots/Cold.
brothermutant:
Demon/Rad would be so cool...and mean! I bet you would tear through content so fast.
As for your non-perma benumb, you were off by like 1.87 sec iirc, would the animation time to cast it offset that time difference? If so, you are ready to cast as soon as its "off" which ain't bad.
I think you stumbled on to why Cold Dom was never sent to the MMs. That amount of health/def/damage/soft controls is TOO much power for one MM to have. jk
I always wanted a Bots/Rad myself, thematically it made perfect sense to me. Again, with all those debuffs/buffs/heals, how could those lil bots ever die?
HEATSTROKE:
Im only thinking about build that were actually available...
Here is a build I had planned to replace a Elec/Psi Dominator I had.. I think I would have like this Mind/Elec build much better.
Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
: Level 50 Mutation Dominator
Primary Power Set: Mind Control
Secondary Power Set: Electricity Assault
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Mesmerize -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(3), Decim-Dmg/Rchg:35(11), Decim-Acc/EndRdx/Rchg:35(11), Decim-Acc/Dmg/Rchg:35(17)
Level 1: Charged Bolts -- HO:Nucle(A), HO:Nucle(40), HO:Nucle(40)
Level 2: Dominate -- Decim-Acc/Dmg:35(A), Decim-Dmg/EndRdx:35(3), Decim-Dmg/Rchg:35(7), Decim-Acc/EndRdx/Rchg:35(9), Decim-Acc/Dmg/Rchg:35(9)
Level 4: Charged Brawl -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(5), C'ngImp-Dmg/Rchg:35(5), C'ngImp-Acc/Dmg/Rchg:35(45), C'ngImp-Acc/Dmg/EndRdx:35(50)
Level 6: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(7), CoPers-Acc/Conf/Rchg:50(15), CoPers-Acc/Rchg:50(15), CoPers-Conf%:50(17)
Level 8: Mass Hypnosis -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(19), FtnHyp-Acc/Sleep/Rchg:50(19), FtnHyp-Acc/Rchg:50(21), FtnHyp-Sleep/EndRdx:50(21)
Level 10: Lightning Bolt -- HO:Nucle(A), HO:Nucle(13), HO:Nucle(23)
Level 12: Havoc Punch -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(13), Hectmb-Acc/Dmg/Rchg:50(25), Hectmb-Acc/Rchg:50(37), Hectmb-Dmg/EndRdx:50(43)
Level 14: Hover -- Flight-I:35(A), Krma-ResKB:30(42)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:35(33), RechRdx-I:35(33)
Level 18: Total Domination -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(23), BasGaze-Rchg/Hold:30(25), BasGaze-EndRdx/Rchg/Hold:30(27), RechRdx-I:35(29), HO:Endo(31)
Level 20: Fly -- Flight-I:35(A)
Level 22: Build Up -- RechRdx-I:35(A)
Level 24: Grant Invisibility -- LkGmblr-Rchg+:35(A)
Level 26: Terrify -- Posi-Acc/Dmg:35(A), Posi-Acc/Dmg/EndRdx:35(27), Posi-Dmg/EndRdx:35(34), Posi-Dmg/Rchg:35(36), Posi-Dmg/Rng:35(36)
Level 28: Static Discharge -- Posi-Acc/Dmg:35(A), Posi-Dmg/EndRdx:35(29), Posi-Dmg/Rchg:35(31), Posi-Acc/Dmg/EndRdx:35(31), Posi-Dmg/Rng:35(37)
Level 30: Invisibility -- LkGmblr-Rchg+:35(A)
Level 32: Mass Confusion -- SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear:35(A), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:35(34), SAotDominator-EndRdx/Rchg:35(37), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:35(39), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:35(39)
Level 35: Thunder Strike -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(42), Armgdn-Acc/Dmg/Rchg:50(42), Armgdn-Acc/Rchg:50(43), Armgdn-Dmg/EndRdx:50(43), OvForce-Dam/KB:50(45)
Level 38: Power Sink -- RechRdx-I:35(A), RechRdx-I:35(39)
Level 41: Ball Lightning -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(46), Ragnrk-Acc/Rchg:50(48), Ragnrk-Dmg/EndRdx:50(48), Ragnrk-Knock%:50(50)
Level 44: Charged Armor -- EndRdx-I:35(A), ResDam-I:35(46), ResDam-I:35(46), ResDam-I:35(48)
Level 47: Assault -- EndRdx-I:35(A)
Level 49: Tactics -- EndRdx-I:35(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:35(A)
Level 2: Rest -- Heal-I:35(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I:35(A)
Level 2: Hurdle -- Jump-I:35(A)
Level 2: Health -- Numna-Regen/Rcvry+:35(A), Mrcl-Rcvry+:35(50)
Level 2: Stamina -- EndMod-I:35(A), EndMod-I:35(33), P'Shift-EndMod:35(34), P'Shift-End%:35(36)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Barrier Partial Core Invocation
Level 50: Storm Elemental Total Core Improved Ally
Level 50: Preemptive Total Radial Conversion
Level 50: Ion Total Core Judgement
Level 50: Musculature Total Core Revamp
------------
------------
Set Bonus Totals:[*]8% DamageBuff(Smashing)
[*]8% DamageBuff(Lethal)
[*]8% DamageBuff(Fire)
[*]8% DamageBuff(Cold)
[*]8% DamageBuff(Energy)
[*]8% DamageBuff(Negative)
[*]8% DamageBuff(Toxic)
[*]8% DamageBuff(Psionic)
[*]2.5% Defense(Energy)
[*]2.5% Defense(Negative)
[*]1.25% Defense(Ranged)
[*]4.5% Max End
[*]4% Enhancement(Held)
[*]4% Enhancement(Stunned)
[*]4.4% Enhancement(Terrorized)
[*]8% Enhancement(Immobilized)
[*]8% Enhancement(Sleep)
[*]8% Enhancement(Confused)
[*]102.5% Enhancement(RechargeTime)
[*]100% Enhancement(Accuracy)
[*]5% SpeedFlying
[*]34.34 HP (3.38%) HitPoints
[*]5% JumpHeight
[*]5% SpeedJumping
[*]Knockback (Mag -4)
[*]Knockup (Mag -4)
[*]MezResist(Immobilized) 7.7%
[*]27% (0.45 End/sec) Recovery
[*]13.23% Resistance(Fire)
[*]13.23% Resistance(Cold)
[*]5% Resistance(Toxic)
[*]5% SpeedRunning
[/list]
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