Author Topic: Star Trek Online  (Read 276494 times)

Xev

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Re: Star Trek Online
« Reply #160 on: June 22, 2016, 11:57:55 PM »
OK I'm gonna admit it.. I'm a numbers guy but my eyes still kinda glazed over when I read the more detailed posts..

Then I followed the YouTube link and they did that spirally animation?

Now I'm back for what now actually seems like a summary.. but before was more like how to build a rocket.

LORD..

quarters of a tic..

Overcap...buckets?

THE SPREADSHEETS. Explained so excruciatingly slow in such detail.

It should be noted I'm more tired than normal...

Anyway.. hehe

I have to take some time to absorb.

First thing I'm gonna do is get me some pedoes again....! I'm going to keep that rear turret that I got from Rep that does as much damage as a forward Phaser bank array weapon.. and then probably fill out the rest of the rear with torpedoes. Next, will probably be something in the 90 -180 degree range that takes advantage of that anti-proton damage boost that is in the Universal Mod we (I?) just got from the Crystalline Entity as well as my other anti-proton gear.

Depending on my understanding of power flow up to this point... I might, for the first time, put a torpedo up front. There are times when this would be handy... And if I can toss some energy hog/high dps cannons up front to compliment it, then maybe that works out OK..

...Just to get me back in the (vacuum?) air again with something more fun/effective than what I'm running now.

Thanks! For the help. I'm kinda feeling like I goofed going tactical/escort due to this seems like about the worst choice for an Escort captain atm but maybe I can make it work for me *shrug*. For sure will be Alting eventually. Engineer/Cruiser seemed pretty meaty and with enough dps to not have to saw on things too long. Another Escort with an Engineer at the wheel sounds even more tempting now and Science ships look like they could be highly entertaining to me.

Oh hey.. Any suggestions on torpedoes? I always just go for what looks like the highest dps. For my Doffs on Active Duty? I have 3 (the 'cap' I guess) that have that bonus that gives a chance for faster torpedo recharging.

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Arcana

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Re: Star Trek Online
« Reply #161 on: June 23, 2016, 12:46:34 AM »
Oh hey.. Any suggestions on torpedoes? I always just go for what looks like the highest dps.

Actually, I tend to like "fun" torpedoes.  Unless you're building a torpedo boat, the dps out of the torpedo is going to be a nice to have icing on top, not a core component of your overall dps so I like torps that do funky things.  For example the gravimetric torp from the dyson set spawns a grav well at the target which is nice.  I crafted a Particle Emission plasma torp which also worked well: it spawns a plasma fire cloud at the target.  At one point when I was leveling up in my Vesta I had the Romulan Hyper Plasma torp.  That was a fun torpedo: it has a fast recharge and fires these triple barrages of torpedoes.  They are destructible which is why I stopped using them, but for a lot of content they work fine and do a ton of damage, especially if you can get a high yield boosted torpedo to land.  Especially in a science boat that you build with strong gravity well: grav well groups them up, then the plasma torps all land doing AoE damage in a cluster.  I used to vaporize whole spawns of attackers that way.

Quote
I'm kinda feeling like I goofed going tactical/escort due to this seems like about the worst choice for an Escort captain atm but maybe I can make it work for me *shrug*.

I don't know that there's a "worst" combination in general: tac/escort is like the Fire/Fire blasters of STO.  It can kill really fast, but it is a blaster.  Not everyone is going to solo well with that combination.  Eng/Cruiser are the Stone Tankers of STO.  Tac/Cruiser are the Scrappers, Eng/Science are the Dominators, Sci/Science are the Controllers and Defenders.  About the only combination I don't really know what to do with is Sci/Escort.  Better players than I probably smoke that combination, but I'm honestly not a fan of Science captains at all.  Sci/Escort feels like the Elec/Fire blasters of STO.

By the way, unless you are trying to find your way onto a watch list of some kind, I'd stick with calling them "torps."

Xev

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Re: Star Trek Online
« Reply #162 on: June 23, 2016, 01:16:28 AM »
Peedoes..?

Torps, it is.

I might just spoil myself and go for regular ol' cannons due to they have nearly top of the line dps and that nice wide 180 degree arc. I'm thinking to keep the Wide Arc (90 degree arc, can only equip one) Heavy Cannon just due to the dps is nice and 90 degrees is not so bad.

Bio-Molecular torpedoes are what I was using before.. They were free from opening a Rep box and seemed to have a decent bonus. I thought I banked them but... Oh well. I must have gotten recycle happy before they made it there. Plasma torpedoes kinda caught my eye and I definitely have to try the ones I see people spraying like Raid.

And awaaaay flies today's gametime but I'm armed for tomorrow and looking forward to it. GAH I missed the Summer Event thing again..


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Tahquitz

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Re: Star Trek Online
« Reply #163 on: June 23, 2016, 02:30:41 AM »
I don't know that there's a "worst" combination in general: tac/escort is like the Fire/Fire blasters of STO.  It can kill really fast, but it is a blaster.  Not everyone is going to solo well with that combination.  Eng/Cruiser are the Stone Tankers of STO.  Tac/Cruiser are the Scrappers, Eng/Science are the Dominators, Sci/Science are the Controllers and Defenders.  About the only combination I don't really know what to do with is Sci/Escort.  Better players than I probably smoke that combination, but I'm honestly not a fan of Science captains at all.  Sci/Escort feels like the Elec/Fire blasters of STO.

I went with Eng/Escort because when I bought the game, nobody I knew wanted to play it (My supervisor asked me to make an account to join his fleet, then shortly after I bought Lifetime, he got promoted to management and "fraternization policies" prevented him from talking to us or playing MMOs online anymore where we could find him).  I knew I was going to be soloing a lot, and the autoteaming crap in thie first release was the first thing I shut off... after 6-10 missions with "zerg" players who kept getting everyone killed at the spawn point, I progressed much faster playing alone.

I'm a blaster through and through... Science is not my cup of tea (wasn't much of a controller/mastermind player).  I do have an Eng/Cruiser but I don't play it as often as my main.

Quote
By the way, unless you are trying to find your way onto a watch list of some kind, I'd stick with calling them "torps."

Especially in England. IT Crowd aptly explained why.

Plasma torpedoes kinda caught my eye and I definitely have to try the ones I see people spraying like Raid.

Might be this: use your favorite torpedo and use High Yield to multiply it.  There's also Torpedo Spread*, but to me that makes less sense to spread as an AoE on ships with their shields still up.  (If you're in one of those amazing Romulan or Klingon ships that throws like 100 cannon hits to everything then follow up with a Torpedo Spread, it could make a bunch of lowbie mobs disappear, but that's not my style.)

* Upon a second reading, it says it makes certain torpedos into a Heavy Torpedo launch.  Plasma included.  Perhaps it's a Romulan specialty?
« Last Edit: June 23, 2016, 02:55:08 AM by Tahquitz »
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Xev

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Re: Star Trek Online
« Reply #164 on: June 23, 2016, 01:46:44 PM »
I still have High Yield hotkeyed from before I went all cannons and turrets (I know, I wasted a power after I switched by not changing it to something I could use). Torpedo Spread didn't really interest me either at this point - I'm still dealing with single targets. I wouldn't mind getting to the point where I can round ships up and aoe them... no, not at all... but yeah, not yet  : )

In CoH my first toon was Xev who was Ice/Empath. I like playing control toons and healer toons at least as alts. In EQ two of the best support toons were Cleric and Shaman (heals and slows/debuffs/buffs...) so it seemed the logical choice for an uber support toon when CoH came out. My mains in Everquest were a ... well known Necromancer and a self centered Cleric (you could get away with that back in the EQ days). I reformed by the time CoH came out and was much more of a team player.. I made a couple servers worth of alts after Xev but none of them really stood out. Then I stopped playing anything online for a whole entire omg year and when I came back the game I went to was CoH. I saw this scrapper do stuff that would get you insta-nerfed in Champions Online. Unlike what seems to be The Way in CO - I wasn't jealous, I wanted to Be That Person.. And I was primarily melee ever since. I never was good with melee toons so it was a big stretch for me but then it happened... I didn't want to play anything else. Brutes were my favorite..

I liked blasters too but I wasn't as good with them. I was finally getting good with my Fire/MM blaster right before the shutdown partly due to inspiration from one of Liberty's top Blasters, The War Mage. He was a very impressive Fire/Fire blaster that gave me advice on what mouse to buy last (that I need to replace finally..) and showed me how Blasters can be played to their ultimate. I can still picture fighting side by side with him. it was an honor. Great player.

Anyway  : ) Morning!

Looking forward to play later.
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Arcana

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Re: Star Trek Online
« Reply #165 on: June 23, 2016, 07:08:25 PM »
Might be this: use your favorite torpedo and use High Yield to multiply it.  There's also Torpedo Spread*, but to me that makes less sense to spread as an AoE on ships with their shields still up.

Grav Well + Torp Spread + AoE Torp.  All the targets end up in the same place, so all the three torp spread torpedoes end up in the same place, so all the targets get hit by all the torpedoes simultaneously.

Exxar

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Re: Star Trek Online
« Reply #166 on: June 24, 2016, 05:07:36 PM »
Damn, all this talk about mechanics sounds awesome, makes me wanna play the game, but then I remember how boring I actually found space combat back when I tried it :(

Xev

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Re: Star Trek Online
« Reply #167 on: June 24, 2016, 08:48:28 PM »
Damn, all this talk about mechanics sounds awesome, makes me wanna play the game, but then I remember how boring I actually found space combat back when I tried it :(

LOL!

: )

(I don't agree....... Just made me laugh.)
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Arcana

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Re: Star Trek Online
« Reply #168 on: June 24, 2016, 08:55:52 PM »
Damn, all this talk about mechanics sounds awesome, makes me wanna play the game, but then I remember how boring I actually found space combat back when I tried it :(

Somewhat like CoH, I find that knowing a bit of the metagame makes the act of playing the gamegame more interesting.  For example, this can make ground combat all kinds of interesting. 

In general, I find space combat to be a fun thing to do for a while, but a little boring to grind too much of.  I spend as much time metagaming STO as I do gaming it.  Which is to say, I play, but I also spend similar time thinking about what I want to do next to add that little bit of improvement to my main alts.  There's still a lot of stuff I'm learning, and while I'm on the learning curve it is still interesting to see what this does or that does.  There's nothing in STO like, say, the Magisterium trial that I liked running just to run it, as many times as it was being run.  But there's also enough diversity in content for now that I can scratch my STO itch by running a couple of fast Crystalline queues, a couple of mission arcs, a couple of specific missions to farm the bonus gear rewards, and set up duty officer offline stuff.  Sometimes, like this past week, I log an alt in, run the Risa event thing once, and then log out, and that's enough for me until I feel the urge to play more.

STO is not as interesting to me as CoH was, but it is interesting enough to keep my attention occasionally, and sometimes more than that.  But its gameplay basics in general are not quite as interesting as CoH's were to me as a personal preference.  There is, however, more for me to learn in STO than there was in CoH, where I basically saw everything, knew everything, did everything, went everywhere, knew everyone, and accomplished pretty much everything.

Tahquitz

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Re: Star Trek Online
« Reply #169 on: June 24, 2016, 09:33:43 PM »
I still loathe ground play for the most part.

Except for co-op zones like the Sphere Battlezone, Kobali Warfront, or the Breen Borg Invasion where tactics matter.  I dig those areas.  There's a few interesting areas like Nimbus, The Coliseum, or the end of the Iconian arc (sorry, no spoilers here).  But most of the time, it still feels like an interruption to space combat where most arc progress occurs.
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Xev

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Re: Star Trek Online
« Reply #170 on: June 24, 2016, 11:09:05 PM »
I've gone through different stages with how I play STO, already. In the beginning, I liked it just because it wasn't CO. Then I got hooked on playing a new (to me) space game.

I totally toooootally sucked at STO until now, and now, I just kinda suck. And I *still* have fun with it.

There's just all kinds of things to do... IN SPACE.

*shrug*

Trying to learn how to make a satisfying build has been a major draw, too. I see people doing things I want to do and it's complicated/involved/immersive enough trying to figure out how they do it to be fun.

I'm getting back into CO again now that I can see my toons in all their glory, again (new screen). *purrrr* I kinda get bored fast, though, and, I need to get a new CO mouse. So I don't play long before ending back up in STO, where, I can monitor CO chat channels in case something interesting pops up and I don't have to hang around in MC.

It all works..
« Last Edit: June 24, 2016, 11:18:02 PM by Xev »
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Thunder Glove

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Re: Star Trek Online
« Reply #171 on: June 27, 2016, 02:23:13 AM »
I played the game for several months, but I never saw or even heard of half the items or skills you're talking about.  Maybe that's why I have so much trouble with space combat.  (The point's moot, though, since I still can't get the game to open.  It just bounces on my dock, opens for a second, then closes again.  No error message, it just stops)


Edit: So I wandered over to the official forums to see whether anyone else was having this problem, and I found the reason.  It's not a bug on my end, they simply ended Mac support for it months ago and I didn't know about it until now.  Crap.  I guess I'm done with the game, then.  :-\
« Last Edit: June 27, 2016, 03:03:07 AM by Thunder Glove »

Tahquitz

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Re: Star Trek Online
« Reply #172 on: June 27, 2016, 07:03:58 AM »
I would have figured that from the fact that consumer Mac systems (those from the low-to-mid end from $700-$1,400) no longer have dedicated video cards without a premium upgrade.  (iMac systems start at $1,799 for Radeon R9 Graphics.  MacBook Pro with Radeon R9 graphics at $2,499.  Mac Pro, don't even ask.)  Comparably equipped PC Desktops and Laptops are far more affordable.

Intel Iris Pro may be the new entry in the Mac field, but it's midrange (not in the $700-1,200 range that most people buy), and Intel describes it as a replacement for "discrete low-end GPUs", so I'm not eager to find out more to be honest.

But it's really not related to that.  They had too many problems with the client and keeping it operative for Mac players would take resources they clearly intend to spend on XBox One and PS4 use, so if you have a console, you might have another choice available this Fall.
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Thunder Glove

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Re: Star Trek Online
« Reply #173 on: June 27, 2016, 07:23:56 AM »
I have a PS4, but playing MMOs on a console feels... wrong.  I used a lot of keys for STO (and a lot of mouse clicks), and there's not enough buttons on the PS4 controller to replicate that.

So unless I want to try to use Wine (which, judging by how badly CO runs in Wine, means taking a huge performance hit unless I turn the graphic settings down to the bare minimum, and STO has higher requirements, so it may not run at full speed even then), or unless money falls from the sky to allow me to buy a second computer, I'm out.

I didn't want to quit, but they don't want me.

Tahquitz

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Re: Star Trek Online
« Reply #174 on: June 27, 2016, 07:35:22 AM »
I have a PS4, but playing MMOs on a console feels... wrong.  I used a lot of keys for STO (and a lot of mouse clicks), and there's not enough buttons on the PS4 controller to replicate that.

So unless I want to try to use Wine (which, judging by how badly CO runs in Wine, means taking a huge performance hit unless I turn the graphic settings down to the bare minimum, and STO has higher requirements, so it may not run at full speed even then), or unless money falls from the sky to allow me to buy a second computer, I'm out.

I didn't want to quit, but they don't want me.

Or if your Mac ran STO well, how about Bootcamp and installing a copy of Windows on the machine?  It sucks having to switch between OS X and Windows, I know.  I hated doing that at work on my iMac (it was the 2007 model, 24" screen.) But with the school having software that insisted on Windows, native drivers always beats a Virtual Machine on older hardware.  If I wanted to use my SIS well, I had no choice.

In the past Bootcamp wasn't an option on Macs that didn't have the original install discs for the hardware-native drivers, but on OS X Yosemite, it worked 100% from the Apple website even with that system (because it was a Core 2 processor I was reduced to using 32-bit).

I know I'm about to say this in a website where our whole community was uprooted from an MMO we all loved, mostly for a nebulous business decision, but I wouldn't take the move personally.
« Last Edit: June 27, 2016, 07:47:42 AM by Tahquitz »
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Arcana

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Re: Star Trek Online
« Reply #175 on: June 27, 2016, 08:22:28 PM »
I have a PS4, but playing MMOs on a console feels... wrong.  I used a lot of keys for STO (and a lot of mouse clicks), and there's not enough buttons on the PS4 controller to replicate that.

So unless I want to try to use Wine (which, judging by how badly CO runs in Wine, means taking a huge performance hit unless I turn the graphic settings down to the bare minimum, and STO has higher requirements, so it may not run at full speed even then), or unless money falls from the sky to allow me to buy a second computer, I'm out.

I didn't want to quit, but they don't want me.

Unfortunately, I can't help with Mac issues directly, as I don't own one at the moment, but I have heard that some people have had some success with Wine being playable: https://www.reddit.com/r/sto/comments/4467ce/sto_mac_client_discontinued/

...For some definition of "playable."  Bootcamp seems to be the strongest recommendation, but Wine variations seem to work depending on precisely how it is installed and configured, and some have said things like Parallels and Fusion sort of work, but YMMV.

Thunder Glove

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Re: Star Trek Online
« Reply #176 on: June 28, 2016, 07:44:37 AM »
Bootcamp is always the recommended setup, but I don't have Bootcamp, I don't have a copy of Windows, and I don't really want to set up an entire OS for one game while losing access to all the other programs I use for the duration.

According to that thread, Wine technically works, but it does bad things to the game's framerate (something which I already discovered about Champions Online, which never had a Mac client - the framerate is unplayable unless I turn the graphics settings down as low as they'll go, and STO has higher requirements than CO).

And I know it wasn't personal, but ... I can't remember any other MMO offering a Mac version for a while and then taking it away.  It's a real kick in the pants.  And "there's no more native Mac client, but you still have choices: massive inconvenience or massive underperformance!" is not a solution for me, I'm afraid.

So I'm going with the third option: support game companies that actually support my OS.

Tahquitz

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Re: Star Trek Online
« Reply #177 on: June 28, 2016, 08:19:44 AM »
Fair enough.  There are other options like GOG.com... And Humble Bundle.  I haven't bought a bundle in 2 years, and last I looked it appeared that they too hath succumbed to the Steam juggernaut like everyone else. 

It has been foretold that all gaming one day shall be Steam and our grandkids will roll their eyes when we tell them otherwise about GameStop, consoles, or box sales... For we'll be doddering grandparents telling them about a past they can't possibly understand.

But what I did enjoy about Humble Indie Bundle was that all three versions of a game (Windows, Mac and Linux, of course if available) were yours for one payment, usually DRM free.
« Last Edit: June 28, 2016, 08:27:02 AM by Tahquitz »
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Angel Phoenix77

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Re: Star Trek Online
« Reply #178 on: July 07, 2016, 02:07:44 AM »
Those that like the TOS timeline, should make a character now. You can do a TOS arc now. It is not bad though.
One day the Phoenix will rise again.

Xev

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Re: Star Trek Online
« Reply #179 on: July 07, 2016, 01:24:47 PM »
I like the new queues. They did OK on Scotty.. His son did OK on his voice although he really needs to work on his flamboyance.

New character slot!

I like the new splash screens. I know it's a small thing but when I log in now, it feels very TOSey, which I like.

That's about all I've checked out so far on this rather large expansion.

Oh yeah, new Sciencey rep! It's kinda sweet, too, as I recall, if you are dealing Sciencey damage.
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>