Author Topic: Star Trek Online  (Read 273644 times)

Xev

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Re: Star Trek Online
« Reply #420 on: July 09, 2017, 11:37:10 PM »
There are a lot of little things in STO that can add up. Here's another little thing...

Recharge..

Go someplace like outside your Research Lab and fire off your Boff abilities. Any surprises? You might find a power or two that you don't want anymore solely based on how it recharges. I'm going through some of mine, again..., lately.

For example, I wanted to have a lot of Attack Patterns to fire off due to I get a buff for them - plus, I just like Attack Patterns. Then I noticed they timer share. For example... My Attack Pattern Omega is about to fiiiiinally pop, Beta pops first, I hit it, Now I have to wait another 15 seconds for Omega. When I could have instead been popping a Kemocite III. For example.

'Attack Upgrades' share a timer, too.. So... you can't cycle 2 Fire at Wills (beams) or Rapid Fires (cannons) and 2 Target Shield Subsystems... for example.

That toon I have that has the fast recharging Science Team? As far as I can tell.. It doesn't do any good to give him more than 1 copy of Science team. Due to, Science Team repops for him in 15 seconds - no matter how many Science Team copies his Boffs have active at the time. None of them will repop faster than 15 seconds. The one he fired off to begin with will repop in 15 seconds.

I've found Boff powers that are redundant or rendered not nearly as useful as I wanted - once I looked at how they Recharged in a calm setting. So, it seems a tip worth passing on.
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Thunder Glove

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Re: Star Trek Online
« Reply #421 on: July 10, 2017, 06:02:08 PM »
Also, I highly doubt you have Any starship traits yet. Those also help.

And Max Pilot!

I'm a long way from getting any Starship Traits.  I need 10 Specialization points for the Intelligence Officer Starship Trait; 22 for the Strategist Starship Trait.

... and then 30 more to max Pilot.

And I'm not getting 62 faux-levels any time soon.

And, of course, I don't have any Traits that come with T6 ships, due to not having a T6 ship.

Honestly, don't be in a hurry. The better you kit out your T5 and the more you learn about the game before you finally get your First t6, the happier you will be with that First t6. Meanwhile, save. Everytime you run a Normal queue - it gives you like 480 dil and Anyone can do Normals. If you can't, you can be carried... and likely no one will notice.. Every time you run a queue you get marks, too - Hourlies, Dailies, and Trading in 500 marks for 5,000 zen are all ways you can use the Rep system, (which you should be progressing in, anyway!) to gain easy marks/dil/Space Combat practice. Do them daily and you'll not only get the Traits you need but the Dil you need AND the Practice you need.

I've never run a Queue.  I've tried, but every time I try to join an existing queue, it tells me "The map you queued for is full", even when there's only four, three, or even zero others in the queue.  When I try to start my own, nobody ever joins me.  So I just gave up on them some time ago.

Edit: I tried it again right after writing this post.  After a dozen "The map is full" error messages, I finally got into a queue!  Then a 30-second countdown started.  Then it disappeared from the list before the 30-second countdown ended, and nothing else happened.

Quote
You get more Traits as you level in the Rep system. Way better ones. (Is there anything else that gives new Traits as you level, anyone?) You can see what they are in the... Status? window. The window that shows what you get from the Rep system for every tier you attain.

I have no idea how the Reputation system works.  I spent all my Undine Marks (as well as Expertise and ECs) to complete the "Submit Battle Reports to 8472 Counter-Command".  All it did was increase a bar by a tiny amount.  (Not the main bar, mind you, the one that actually gives Traits, but a different bar, and I don't know what that bar does)  And I have no idea where I got those Undine Marks in the first place.

And I can't complete anything else in the Reputation system, due to not having any of the dozen different types of required Marks or any idea where to get them.

That's my biggest problem - this game doesn't explain anything.  I don't know where to get Undine marks.  I got them somewhere, but I can't go back and check where.  (I didn't get them in the PvE Queue, that's for sure)

You're telling me all these things to improve my ship, but you're starting at the last step, leaving me to bumble around trying to figure out where and what Step 1 is.  "Max pilot" means nothing when I can't find the training manual to teach any of my crewmen the Pilot skills in the first place.  "Raise your reputation level" means nothing when I can't find the dozens of different Mark types I need to complete Reputation projects.  And so on and so forth.

(And I'm STILL losing ECs like crazy for no reason that I can see.  I went from over 500K to under 15K just today, without spending any of it.  And, no, I'm not randomly Transwarping from place to place)
« Last Edit: July 10, 2017, 06:26:23 PM by Thunder Glove »

Angel Phoenix77

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Re: Star Trek Online
« Reply #422 on: July 10, 2017, 06:41:22 PM »
So what would you guys recommend for a brand new player, what should I roll? How are the TOS Starfleet, Starfleet, Romulan and Klingon starts different? Is any of the careers easier or harder for first-time players? Anything I should beware of?
It depends on what you like for both star fleet's. they are the same. The Romulan faction has a powerful storyline, one of the best I have ever seen. Klingon's wouldn't know, I do not play them.
For your first Officer, I would suggest playing the tank class otherwise known as engineer. I would say read the tutorial popup's they can and will help. The next thing is to just have fun, and don't compare what you do to someone else play style.
But I would suggest start playing as regular Starfleet.
One day the Phoenix will rise again.

Xev

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Re: Star Trek Online
« Reply #423 on: July 10, 2017, 09:39:19 PM »
You're telling me all these things to improve my ship, but you're starting at the last step, leaving me to bumble around trying to figure out where and what Step 1 is.

If it makes you feel any better you're getting way more beginner's advice than I did.

Queue's should be a simple matter of joining one and waiting for it to pop. What I often do, when I'm in pve mode, is join Alllllll the queues. Then I get into one the fastest way possible. As I get my Bonus Marks, I start getting more selective. I.E. I only join queues that give bonus marks that I didn't already get for the day.

The Rep system is pretty simple on PC. The way I do it is, I queue up for all the PVE's I need, run them when they pop, then deposit the marks into the Rep window. I usually don't do Hourlies - I almost always just do dailies for leveling in the Rep system.

No idea where your EC's are going. I've never had a problem figuring out where my EC's went.

I know you don't have any Starship Traits (which you Can use with a T5) or many if any Rep traits - it's something to work on, though, and is about as important as getting a new ship.

The Romulan faction has a powerful storyline, one of the best I have ever seen.

I had the opposite reaction and couldn't get myself out if (the storyline) fast enough. Personal preference..

I would say read the tutorial popup's they can and will help.

In this same vein... on the Character Creation screen you can scroll through all the innate powers for Sci, Tac, Eng. Even if they don't make sense to you, you can at least read through them there to see what they are : )

I started with Tac and don't regret it one bit. Engineers get the best 'oh crap' button. I'm not remembering anything distinctive about Sci atm... Except that it has some team oriented defensive buffs (doesn't it?). My Sci ships kick so much butt it doesn't really matter who pilots them. I do have 1 Sci/Sci captain and I can't tell you what's so special about him due to his innates don't really matter so much.


Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Angel Phoenix77

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Re: Star Trek Online
« Reply #424 on: July 10, 2017, 10:40:31 PM »
If it makes you feel any better you're getting way more beginner's advice than I did.

Queue's should be a simple matter of joining one and waiting for it to pop. What I often do, when I'm in pve mode, is join Alllllll the queues. Then I get into one the fastest way possible. As I get my Bonus Marks, I start getting more selective. I.E. I only join queues that give bonus marks that I didn't already get for the day.

The Rep system is pretty simple on PC. The way I do it is, I queue up for all the PVE's I need, run them when they pop, then deposit the marks into the Rep window. I usually don't do Hourlies - I almost always just do dailies for leveling in the Rep system.

No idea where your EC's are going. I've never had a problem figuring out where my EC's went.

I know you don't have any Starship Traits (which you Can use with a T5) or many if any Rep traits - it's something to work on, though, and is about as important as getting a new ship.

I had the opposite reaction and couldn't get myself out if (the storyline) fast enough. Personal preference..

In this same vein... on the Character Creation screen you can scroll through all the innate powers for Sci, Tac, Eng. Even if they don't make sense to you, you can at least read through them there to see what they are : )

I started with Tac and don't regret it one bit. Engineers get the best 'oh crap' button. I'm not remembering anything distinctive about Sci atm... Except that it has some team oriented defensive buffs (doesn't it?). My Sci ships kick so much butt it doesn't really matter who pilots them. I do have 1 Sci/Sci captain and I can't tell you what's so special about him due to his innates don't really matter so much.
Sorry I was referring to the video, you know which one I mean. I am being vague for a reason, due to not wanting to spoil anything.
One day the Phoenix will rise again.

Exxar

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Re: Star Trek Online
« Reply #425 on: July 11, 2017, 05:26:24 PM »
Thanks for all the advice. I'll be rolling my guy tonight.

Xev

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Re: Star Trek Online
« Reply #426 on: July 12, 2017, 01:28:21 AM »
Thanks for all the advice. I'll be rolling my guy tonight.

I was just playing and it made me remember that in the beginning, Science ships seemed really advanced. Now I wonder if they wouldn't be a great beginner choice. You probably already chose, and it was probably something else, but, maybe for your second toon. May be of interest to TG, too.

First of all, your ship is fairly durable, and, they have secondary deflectors which can add some options.

Someone correct me if I'm wrong but you want high Aux to do damage with a Sci ship, and, high Aux will also help by supplying you with larger heals and add sprinkles of other defense benefits.

Sci ships can do all kinds of single target stuff but you can get away with AoE'ing and survive. If I'm wrong, go back to single target stuff - there is tonnnns of single target stuff on a fast recharge to mess up other ships with as the numbers scroll away on their shields and hull.

Who cares what weapons you choose, basically. Until you get to the point where you're fine tuning your builds. Another reason why Sci ships may be good beginner ships.

Welcome to STO. Hope you have fun. I think I am going to go play some *gasp* CO. Where all my toons are nerfed but I somehow have fun playing them still anyway. In small doses.

All my STO shelves are stocked and you can thank me or not for at least a segment of the newb gear industries prices being Way down. From what it was before I was selling it.

Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Exxar

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Re: Star Trek Online
« Reply #427 on: July 12, 2017, 05:33:38 PM »
I ended up rolling a tactical, pretty much down to RP reasons. Kinda like when the feel of the theme and costume is more important in CoH than actual build power. Having good fun for now, just finished the intro and ready to pick up my next mission on Earth Spacedock.

As far as I can tell, manually controlling your ship, specifically turning it around your targets properly to get maximum weapon coverage and best shield orientation is a big part of space combat? Unlike for example in EVE where you just set your ship to automatically circle the target at a given distance?

Is there any way to set up the controls so that the camera follows the orientation of your ship? Right now my ship turns fully independently of the camera and I must follow it with it which causes me to not have a proper feeling for the orientation of my ship relative to the targets.

How does the leveling system work? Do you mess your character up if you choose a "wrong" combination of abilities, for example because you can't buy all of them and respecs are nonexistent/exorbitantly expensive?

Which activities can you do while leveling? Can you just level doing missions, are there dungeon-like activities available (I assume queues fill that role)?

Anyway, I'm having more fun than I expected. Enough to have trouble balancing my time between SWL and STO.

Xev

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Re: Star Trek Online
« Reply #428 on: July 13, 2017, 01:17:12 AM »
I ended up rolling a tactical

A fine choice. The only bad thing about Tactical to me is Go Down Fighting. Even with the advantage.... it sucks. It should not suck, looking at it in game *shrug*

As far as I can tell, manually controlling your ship, specifically turning it around your targets properly to get maximum weapon coverage and best shield orientation is a big part of space combat? Unlike for example in EVE where you just set your ship to automatically circle the target at a given distance?

Yeah, and Energy Usage is important. When it comes to Weapons - not Exotic abilities. To make a lonnnng explanation that I wouldn't half understand either, shorter... Try and get your Weapons power level to 125 (in not-sector space - where combat is) and try and keep it as close to there as possible while you are firing weapons..

For example.. Why not use the biggest cannons you can find and put them up front on an Escort and then kit the rest of the ship out with omni's/turrets/Heavy weapon? Energy use. It will suck you down and then your weapons do less damage. That's why tossing some torpedoes in is usually a good idea - that, and, once you get shields down, torpedoes shred.

More to your question: Yes, you will have to manually control your ship with some amount of skill that will generally include both throttle and movement controls to get all the things you want to fire in the cone/arc they need to be in.

If you can hammer the Same Shield (back shields, maybe...?) repeatedly, that's good. Once you chew through Shields, then your Torps (if any) can chew hull along with everything else your throwing at your target. Burning through a single shield side to get to Hull can be very good, if you can manage it. And if that shield just happens to be their back shield.. it may make it hard for them to get at You.

How does the leveling system work? Do you mess your character up if you choose a "wrong" combination of abilities, for example because you can't buy all of them and respecs are nonexistent/exorbitantly expensive?

This is an extremely good and insightful question...

Yes, you can screw up your character! First of all, you don't get a Space Point to spend every level.. You get.... 46 total? Google it or someone correct me but I think there are 46 Space points to spend. So budget those points. Also.. You have to have at least 20 of any of the things in the various trees (tac, eng, sci) to get the Ultimate ability for that tree. Also... there are 3 advantages for Ultimates that cost 1 point each - so, a Maxed Ultimate is going to cost you 23 points in that given tree.

Also.... What's the rush? I have a toon right now that is level 60 and only has half of his Space abilities picked. I played him for quite awhile with Nothing picked after a retcon. And then I chose based on whenever I sat and said "I really wish I had thing X". One time X was more Defense.. One time X was bigger shields.. The first time it was maxing Torpedo damage. So don't be in a hurry. The choices are important but they can wait.

ALSO.. retcons are expensive, dangit  : / so, yeah, be aware of that. As you insightfully sensed you might need to be.

Which activities can you do while leveling? Can you just level doing missions, are there dungeon-like activities available (I assume queues fill that role)?

There are so many....activities.. Where to start.. Here is a good one.. If you are not in a Fleet, join one. Now that you are in a Fleet - go to the Research Lab and do the Daily there that gives you a nice chunk of R&D XP + good tradeskilling components. One component commonly sells for 20-40k and sometimes you get 5 - you can use them or sell them. And you get Dilithium - 1.2k? just for doing that.

Fly around and do Doff mishes while you're cooking....?

Hrrrm.. Tradeskilling often requires juggling your time between leveling.

Sometimes I get so stuck in the .... activities ... that's all I do! Often. I just found a new one last week that I do almost daily.

Anyway, I'm having more fun than I expected. Enough to have trouble balancing my time between SWL and STO.

Good post. Glad you're having fun. I like space games and think sto is a pretty good one, too. It's good to have at least 2 games! I enjoy CO, a lot, again. But. Man am I glad it's not my Primary game.. I would look too deep at what's been going on (my nerfed toons and how nerfed they really are, for example) and get too peeved. As is, I can just pop in CO and do simple stuff and have fun and then try and keep up with STO, which, I could probably Live in.

~~~~~~~~~~~~~~~~~~~~~

Btw - Z-Particle is the name of the tradeskilling component from that Research Lab Daily that sells for the highest price (20 - 40k)

~~~~~~~~~~~~~~~~~~~~~~~

One more thing! Tac captains work well in all ships - Escort, Cruiser, or Sci.
« Last Edit: July 13, 2017, 02:17:26 AM by Xev »
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Xev

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Re: Star Trek Online
« Reply #429 on: July 13, 2017, 01:46:57 AM »
On the subject of doing queues while you level.. just wanted to point out that most queues don't open up until level.... 50? It's been awhile, I forget. Only mentioning in case you look at the few rarely popping ones that are available and wondering "is that, it?" Nope, there's lots more to come. Like, 30? and they come in Advanced and Normal flavors.

Learning how the queues are even ran was half the game, to me. Now I often queue up for them allllll. Advanced flavor.

Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

ZeeHero

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Re: Star Trek Online
« Reply #430 on: July 13, 2017, 02:23:16 AM »
Go down fighting used to be really OP, it looks like they nerfed it too much.

Xev

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Re: Star Trek Online
« Reply #431 on: July 13, 2017, 05:10:33 AM »
Go down fighting used to be really OP, it looks like they nerfed it too much.

It looks good in-game. Especially with the extra resists that the advantage gives. I never expect it to make a difference between me exploding or not when I hit it, though. I'm thinking of dumping the advantage that comes from Traits, even, for that reason.
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Exxar

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Re: Star Trek Online
« Reply #432 on: July 13, 2017, 08:34:35 PM »
For example.. Why not use the biggest cannons you can find and put them up front on an Escort and then kit the rest of the ship out with omni's/turrets/Heavy weapon? Energy use. It will suck you down and then your weapons do less damage. That's why tossing some torpedoes in is usually a good idea - that, and, once you get shields down, torpedoes shred.
So uh, how do I see if my energy is getting sucked away? I haven't noticed any energy meter, just the power distribution between the systems.

There are so many....activities.. Where to start.. Here is a good one.. If you are not in a Fleet, join one. Now that you are in a Fleet - go to the Research Lab and do the Daily there that gives you a nice chunk of R&D XP + good tradeskilling components. One component commonly sells for 20-40k and sometimes you get 5 - you can use them or sell them. And you get Dilithium - 1.2k? just for doing that.
What exactly am I missing out without a fleet? What's the Research Lab?

Fly around and do Doff mishes while you're cooking....?

Hrrrm.. Tradeskilling often requires juggling your time between leveling.
When and where do I get access to Doffs and Tradeskilling (wooo I even know what Doff stands for)?

Good post. Glad you're having fun. I like space games and think sto is a pretty good one, too. It's good to have at least 2 games! I enjoy CO, a lot, again. But. Man am I glad it's not my Primary game.. I would look too deep at what's been going on (my nerfed toons and how nerfed they really are, for example) and get too peeved. As is, I can just pop in CO and do simple stuff and have fun and then try and keep up with STO, which, I could probably Live in.
I remember my time goofing around in CO rather fondly. Pity the game is basically in the bin, has already been when I played it for that little bit.

Thunder Glove

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Re: Star Trek Online
« Reply #433 on: July 13, 2017, 10:35:17 PM »
... the game is taunting me, I swear.  During the mission "Sphere of Influence", I was temporarily put in command of an Obelisk Carrier, and ... now I know exactly what new ship I want.

BUT I DON'T KNOW HOW TO GET IT.

Taunting me.  So much taunting.

Edit: Oh, I see, I have to raise the Fleet Spire to at least level 1.  That would be easy, if I weren't in a completely inactive Fleet.  Gah.

Edit Edit: I can get an even better one through Lobi Crystals, but I have no idea how to get Lobi Crystals.  SO MUCH FRIGGIN' TAUNTING.  (Edit Yet Again: Or not, since I don't see the Advanced Obelisk Carrier in the Lobi shop.  Maybe it's not there anymore, or not in the console version, or something)
« Last Edit: July 14, 2017, 12:32:22 AM by Thunder Glove »

Tahquitz

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Re: Star Trek Online
« Reply #434 on: July 14, 2017, 12:23:06 AM »
That one, I feel your pain.  Other than a fleet membership, it was an event ship that ended in December 2013.

Be thankful for the fleet option.  There are plenty of awesome ships that are now retired (no way to get one if you didn't earn it in the past.) 
"Work is love made visible." -- Khalil Gibran

Thunder Glove

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Re: Star Trek Online
« Reply #435 on: July 14, 2017, 12:31:36 AM »
That one, I feel your pain.  Other than a fleet membership, it was an event ship that ended in December 2013.

Be thankful for the fleet option.  There are plenty of awesome ships that are now retired (no way to get one if you didn't earn it in the past.)

Yeah, it's nice that it's out there, but given that my Fleet is all but dead, it's still going to be extremely difficult to get.  All of my Fleet's holdings are at level 0.  Including the Fleet Spire that needs to be Level 1 for me to even unlock the ship for purchase.
« Last Edit: July 14, 2017, 01:16:22 AM by Thunder Glove »

Xev

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Re: Star Trek Online
« Reply #436 on: July 14, 2017, 01:21:51 AM »
Yeah, it's nice that it's out there, but given that my Fleet is all but dead, it's still going to be extremely difficult to get.  All of my Fleet's holdings are at level 0.  Including the Fleet Spire that needs to be Level 1 for me to even unlock the ship for purchase.

TG for the luv of gawd, remove yourself from your Fleet and hang out at Earth Spacedock until a decent one spam invites you!

hehe I'm joking, but not. That's how I got in my 3 Fleets. Console is way younger is the only kink to that. There seems to be an abundance of Tier 3 Everything fleets on PC.

Your edit: edit: post made me laugh.. I mean that in a good way!
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Xev

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Re: Star Trek Online
« Reply #437 on: July 14, 2017, 01:45:43 AM »
So uh, how do I see if my energy is getting sucked away? I haven't noticed any energy meter, just the power distribution between the systems.

What exactly am I missing out without a fleet? What's the Research Lab?

When and where do I get access to Doffs and Tradeskilling (wooo I even know what Doff stands for)?

I remember my time goofing around in CO rather fondly. Pity the game is basically in the bin, has already been when I played it for that little bit.

Weapons energy is the power distribution thing you speak of - specifically, the vertical bar for weapons. It's kinda an advanced topic I guess. But, you want that number to go to at least 125 if you can manage it (through gear and other choices, over time) and you want to keep it as close to that as possible when you're firing weapons. You should notice a drain on your weapons energy level as the bar gets shorter as you are firing weapons in a battle. The more drain, the less available weapons power there is. Less available weapons power, less deeps. Is how I understand it.

Fleet. That one's easier. Hang out at Earth Spacedock (in the Exchange was Gold for me) and get a spam invite or get an invite from any Fleet in Zone advertising they are Tier 3 in everything and looking for members. Then decide if you want to stay. Rinse, repeat. Once you are in a Fleet you will have access to it's Research Lab, among other Holdings, and you'll be able to Transwarp there and use the Exchange, Bank, Mail, do that Daily, and, there are nice Consoles there..

This reminds me. Getting access to Fleet consoles, alone, is probably a good enough reason to join a good Fleet. I still use a fair amount of Fleet gear on my main and highest dps toon. Plus, you can't get your final Trait slots or R&D slots without a Fleet. Fleets are definitely a good idea to join for all of the benefits as well as the people. A good Fleet will also answer all your questions and more.

When do you get access to Doffs and Tradeskilling... Hrrrrmmm.. I don't remember! Tradeskilling I didn't think was very high level. Like 5 or 10. I can't remember at all atm what the level requirement is for either of these things.. Admiralty isn't until like 50... Hey, I think we can check in game.. Look at your Progression thing in the upper left part of the screen - the little thing that flashes in the corner over there when you ding. I think it should tell you, there. It says when the Admiralty stuff and queues start and pretty much all the major milestones, I think, too.


Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Xev

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Re: Star Trek Online
« Reply #438 on: July 14, 2017, 02:08:25 AM »
Tada


It was in that progression window thing that's accessible next to the flashy button thing that flashes when you ding. You know!

(Brace for Impact is pretty decent btw. Fire on My Mark is better than decent iirc)
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Thunder Glove

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Re: Star Trek Online
« Reply #439 on: July 14, 2017, 02:47:01 AM »
TG for the luv of gawd, remove yourself from your Fleet and hang out at Earth Spacedock until a decent one spam invites you!

hehe I'm joking, but not. That's how I got in my 3 Fleets. Console is way younger is the only kink to that. There seems to be an abundance of Tier 3 Everything fleets on PC.

Your edit: edit: post made me laugh.. I mean that in a good way!

I can't even get into Earth Spacedock.  My main is a Klingon...  And accepting the first blind invite I was offered was how I got into this mess of a Fleet in the first place.  Dropped out of it now, though, once I was sure I'd keep my Fleet Credits.  Maybe I'll get more blind invites next time I'm hanging around Qo'noS.

You'd think from all my complaining that I'm not enjoying the game.  I am really enjoying it, more than any other MMO I've played since CoH went down.  Just some of the more esoteric ways to get more powerful ships and other items are frustrating at times.  And this topic is as good a place as any to vent :D

Still coming down from the Obelisk Carrier high, I checked the exchange to see if there were any there, and I instead wound up buying the Mirror Universe Vo'Quv Carrier, which was going for surprisingly cheap - only 190k - so I figured it was worth the risk to buy it.  (Now that I remembered that the Tour The Galaxy daily mission exists, 190k is pocket change) It feels a lot sturdier than the Battlecruiser I was using, with a higher base hull, an extra Science console slot (in which I put a +Max Shields console), and the launched ships acting as distractions.  Unfortunately, it's also T5 and can't be upgraded to T5-U, either.

There's a bunch of them on the Exchange for 200k-ish (which is a pittance compared to the tens or even hundreds of millions other ships on the Exchange go for), not just the one I bought, so I imagine it's not in high demand.  Maybe it's that abysmal turn radius.  Or maybe not a lot of people play Klingons.  Or maybe the ship is just old and everyone who wants one already has one.  But I still like it a lot.  I'd meant to try out a Carrier earlier, but I didn't have a chance until now.
« Last Edit: July 14, 2017, 04:03:25 PM by Thunder Glove »