Author Topic: Star Trek Online  (Read 116806 times)

Xev

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Re: Star Trek Online
« Reply #860 on: July 16, 2019, 08:51:44 PM »
If you never wanted to play a Romulan, but, you wanted to experience the not-so-impressiveness that is Warbirds - your chance is coming.

https://www.arcgames.com/en/games/star-trek-online/news/detail/11206743

I went from thinking that Warbirds were OP, to, never wanting to fly them again. *shrug* Can be, I just don't pilot them properly. It was a great newb ship though when I was a newb-newb and the game was all new.
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Xev

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Re: Star Trek Online
« Reply #861 on: August 08, 2019, 05:45:49 PM »
A fairly interesting update..

https://www.arcgames.com/en/games/star-trek-online/news/detail/11228103-pc-and-console-patch-notes-for-8%2F8%2F19

Now that I've finally ditched my beams for cannons....again.....they've majorly upgraded Beam Overload.. Hrrrm. Well, good. While they're at it they may as well boost the last remaining Weapon Enhancement - Cannon: Rapid Fire.

There's going to be some existing ships that gain a hanger bay, such as, the Fleet Heavy Escort, which, I might wanna try, now.

Kinda game changey stuff.
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Thunder Glove

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Re: Star Trek Online
« Reply #862 on: August 15, 2019, 04:59:48 PM »
The STO reddit seems to think the Beam Overload change is a downgrade, at least partially because of a bug (it only works on some beams, not all).

I tend to use cannons, and I don't think the change has hit consoles yet, though, so I can't tell.

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Re: Star Trek Online
« Reply #863 on: August 16, 2019, 01:17:27 AM »
A fairly interesting update..

https://www.arcgames.com/en/games/star-trek-online/news/detail/11228103-pc-and-console-patch-notes-for-8%2F8%2F19

Now that I've finally ditched my beams for cannons....again.....they've majorly upgraded Beam Overload.. Hrrrm. Well, good. While they're at it they may as well boost the last remaining Weapon Enhancement - Cannon: Rapid Fire.

There's going to be some existing ships that gain a hanger bay, such as, the Fleet Heavy Escort, which, I might wanna try, now.

Kinda game changey stuff.

Eh.  Beams remain one of the most expensive uses of weapons energy.  And a 10 sec burst with a cooldown isn't like beam weapons will become "flavor of the month" overnight.

It's a good change, though.
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Xev

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Re: Star Trek Online
« Reply #864 on: August 16, 2019, 05:36:31 PM »
I haven't tried the Beam Overload change. Once I read in DPS chat that Redirecting Arrays + FaW was still significantly outdeepsing the new BO I got less excited. I mean, Withering Barrage + Scatter Volley blows FaW + RA away and I already use that for 90 degree arc meltage.

Rapid Fire is the last of the 4 tac energy weapon enhancements to not be perma-able, now. I really like Rapid Fire but I never use it anymore due to I can perma...everything else and I like perma weapons enhancement.

~~

Eh.  Beams remain one of the most expensive uses of weapons energy.  And a 10 sec burst with a cooldown isn't like beam weapons will become "flavor of the month" overnight.

It's a good change, though.

•Beam Overload now significantly increases the damage of all of your Beam attacks for 10 seconds, instead of only 1.
•The Superweapon Ingenuity Starship Trait now increases the duration of Beam Overload for 5 seconds.


(You can Perma BO as far as I can tell, now, so, there's no cooldown if you get the Trait, and, have 2 copies of BO running, or, enough cooldown reduction going such as with A2B.)

« Last Edit: August 16, 2019, 05:46:33 PM by Xev »
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Angel Phoenix77

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Re: Star Trek Online
« Reply #865 on: August 18, 2019, 12:05:23 AM »
One day the Phoenix will rise again.

Xev

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Re: Star Trek Online
« Reply #866 on: August 18, 2019, 04:16:17 PM »
I was lucky. Just after I Started playing.... they made the original series intro and we were in original seriesland for awhile, which, we could stay in and that'd be fine with me. But we didn't, we moved to this and that and now we're moving on to what Angel said.

The only thing that caught my attention in the roadmap stuff, is, Patrols are getting some luv. I didn't look up the details of that luv and don't even know if they're available, but, Space Patrols are fun and it would be nice to have an additional reason to run them, so, fingers crossed that something good happens there.

~~~

I just want to add... dang. How tempting are Jem-Hadars? They have really nice ground skills.. They have a decent look.. And, they're halfway levelled already...

They're set to farm Rep.

Which, is about all I do.. Due to I run a f-ton of Randoms.

21,000 Omega marks.. An obscene amount of unrefined Dil...

It's alt time.

I have 2 fully geared alts, but, I want another toon just like my main. Which... I could do with a Jem... Just like *snap* that.

Except.. no SRO.

SRO is the only thing keeping me from rolling at least 1 - 3 Jems and RTFOing/Repping the bejeezus out of them.
« Last Edit: August 18, 2019, 05:02:56 PM by Xev »
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Xev

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Re: Star Trek Online
« Reply #867 on: August 20, 2019, 12:13:18 AM »
Ships ships..

My first T6 ever, the original and bad-@ssest Escort in the C-store, has become my main ship again and theoretically highest parser (the average parse is a little higher than my previous average).

Reman Vanity shields make it much easier to fly, and, I can appreciate the turn speed and 5 weapons up front in a whole new way with my better use of Intel Raider Flanking, and, what I use now for weapons boosts. Well, and, it has Pilot Maneuvers.

Lately, since abandoning my stint with Beams and Destroyers (FaW and Forget..it *does* have its appeal..) I've been bouncing between the Andorian Pilots and the fleet version of the Magee which has raider flanking *and* pilot maneuvers *and* a 21 turn rate, which, is the best turn rate you can get being Fed aligned. The Magee is a great Raider/Escort. Nearly perfect ship for my purposes. Great boff layout, too.

Losing that weapon up front on the Magee (has 4) instead of having 5 with the Pilot ships, and, having a much better turn rate than the Andorian Pilot is what made the original Pilot the winner. It's way easier for me to fly with the Reman Vanity shield and a couple years or so of flying practice, which, is very fun making. If we're fighting big bags of HPs.. I'd like to hug their rear shield and hull with a Magee, but, for the other 90% of the time I'd just rather have 20% more weapons up front for a consistent ~20% more damage where most of the damage is being dealt from - the front weapons - that can be shooting at ships coming from all directions and who will hopefully explode before I take the time to wheel around to the back of them.. I save some Intel Flanking for the big ships or when it's just convenient to get that bonus damage. The few extra HPs and shield were good for when I got the Andorian Pilots when they were new but now I can't hardly tell the difference. There's a significant difference in maneuverability, though. I think I get a tiny bit more out of the Boff seating, too.

If I could swap to a Magee every time … Dranuur Gauntlet popped... I'd jump out of my Pilot Escort in a heartbeat. But. Since we can't do that. I guess I'll random with the original Pilot Escort and save the Magee for special occasions, such as, when I just want to have Raider Flanking for awhile.

That's the biggest difference between the two ships. One has Raider Flanking and one has 5 weapons up front. Losing that weapon up front just can't make up for (edit: HAVING.. *rollseyes*) the Raider Flanking bonus in fast fights, which, are what make up the majority of most TFOs. Lots of fast fights with smaller guys and a few big bags of HPs (that generally the entire team are focused on) tossed in.

I want to fly a B'Rel.. but.. KDF.. My one KDF is Eng which doesn't fit what I want to do with a B'Rel, and, my C-store Ships (Traits..) are all Fed. So it's like, do I wanna open that can of worms for 1 ship...? Naw. Someday. Fastest turn rate in the game + enhanced battle cloak, gotta try that. It's missing a(n Ensign Boff) seat... but.. All the seats that it does have, are... Universal. Even the Commander seat.

Ships ships!

I don't see any new ones that I like, and I've been looking since the Andorian Pilots, but, my oldest (purchased) one feels brand new and that B'Rel looks fun too. The Magee will definitely see more use, too. For respectable deepsing without a lot of that darn aiming... it's hard to beat the Fleet Recon Destroyer and a boatful of beam arrays.
« Last Edit: August 21, 2019, 04:56:36 PM by Xev »
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Xev

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Re: Star Trek Online
« Reply #868 on: August 21, 2019, 04:49:05 PM »
Disclaimer: Besides having my own preferences, my ship opinions are all non-lockbox based. I don't use any consoles that aren't relatively easy to obtain by anyone, either. No lobi consoles. No ship specific consoles. Nothing but Rep/Fleet stuff and an old Phoenix box console (Crystalline whatsits). I used to use some Mish stuff, too, but not currently afaicanremember.

Ymmv! a lot  : )
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Xev

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Re: Star Trek Online
« Reply #869 on: August 22, 2019, 07:21:42 PM »
So, I made the newb..

If you're like me and haven't made a newb in awhile, it's different. I LOVE the fact that I can fly a t6 at level 10.. I can go an entire level without even getting one new skill on the Ship Mastery tree, and I can't use Starship Masteries until level 50, but, I *luv* the fact that I can fly my has-less-weapons-to-buy-for Event Raider.. and be working my way towards the Cold Hearted Starship Trait....now...instead of just grinding away on Patrols when I'm 50.. Getting Ship Masteries has become a by-product of levelling.. Bra..vo.

The old Mish Ships you get as you Level are Boring to me, now. When I was a newb...? Everything was *wow*. That was then, and now, I'm glad to be doing Pahvo's (1 of 2 TFOs you get to run at level 10) in my Raider who is in Flank Heaven - instead of something that I might not be in the mood to pilot. I don't need Newb progression to teach me that there are different ships and how to fly them, anymore. Now, I want to fly what I want to fly.

Choice, is a good thing, especially if you've made many newbs and flown the same ships over and over already.. Now, I can fly my Current Main Ships (that are happily Account Bound).. The ships I Have Fun In. And, it's great.

I hit up allll the Reclaim buttons with allll my Account Bound Goodies... and started gearing up, too. I'm using Phasers for the first time, due to, I have phaser gear that...levels with me. I don't need the grind of levelling gear. Boring. It's ok as a new-newb, but, there's tons other timesinks I know about, now, and am fine with skipping this one. When I get to 65 I'm gonna dump almost all of that gear anyway..

Anyway, yeah. It's been a good experience so far up to level 20. Way better than my last newb. If I could get SRO as a Jem-Hadar, I probably would have just done that. Man, they start out nice. Set Gear for both Space and Ground.. They have points in the Intelligence Tree already... They're set to start rep and endgame which, for me, is kinda the cherry spot to be.

Being a Rom newb hasn't been as... smooth as a Jem, but, the levelling experience, so far, has been more fun and less tedium than it was the last times, except, the first time. I was already running Advance Space Queues (the only one you can) at level <20 (OK... immediately after dinging 10...) and making a... barely passable showing. I've done way better and seen way worse.

You can run an Elite TFO at level 10 now, too, btw... lol. For the really advanced kids.
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Xev

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Re: Star Trek Online
« Reply #870 on: August 24, 2019, 11:42:22 PM »
Ugh. Upgrade weekend. That slowed the levelling down. But, back to it now, and, it's not all about the flashy ships or fast XP... It is, of course, about the meat and potatoes of the game... THE MISHES..

Which, provide *whistle* lewt..

https://sto.gamepedia.com/Ability:_Focused_Assault

https://sto.gamepedia.com/Quantum_Phase_Catalysts#Quantum_Phase_Torpedo

I'm leaning towards good old Phasers on this ship (and wanted more gear that levels with me), so, yay, it made me decide to try this set and it's really, really, good. I can't believe I missed this one until now. The shield destroying torp is very nice on Spread, and, the Death Beam from the 3-piece set seems to be very effective so far.

I was not only surviving, but, getting agro in a Starbase One Advanced .. at level 30, just now. Man how times change.

My Engine, half my consoles and most of my weapons are levelling with me and I hardly have to mess with redoing hotkeys. Man! How times change.

Anyway, yay. I didn't even know about either of those mish rewards until recently and they can both be really nice if you've got a use for them, sooo, figured I'd mention them. If for nothing else - that Quantum Phase set is uber noob gear. I'd like to try and figure out how to fit that torp and the 2-piece set (it doubles the shield drain) on my Mains. Once the shields go down it's all over with and that thing knocks'em down fast.
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Xev

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Re: Star Trek Online
« Reply #871 on: August 25, 2019, 03:54:49 PM »
That Quantum set is really old.. Sheesh. But I never got the weapons. So good.

Anyway, hey, something interesting coming to Tribble:

Quote
Get feedback in real time!

The simulated combat offers something new to Star Trek Online – an automatic, integrated combat parsing function! Shortly after completing any encounter on this map, you will receive a hail from Starbase 234 with information about how you did in that encounter. This hail includes data about your ship’s outgoing damage and how long you spent in combat against that encounter.



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Xev

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Re: Star Trek Online
« Reply #872 on: August 25, 2019, 11:18:08 PM »
You won't have to be a Rom to fly a Warbird!

https://www.arcgames.com/en/games/star-trek-online/news/detail/11240193

Wait...

Why aren't you a Rom already..

And why are you flying a Warbird.

I couldn't resist  ..  : D


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Xev

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Re: Star Trek Online
« Reply #873 on: August 27, 2019, 07:26:02 PM »
To me, this is shades of CoH..

https://www.arcgames.com/en/games/star-trek-online/news/detail/11240293

CoH made a queue system and made it easy to join/use. Then they started adding to it. I've been a fan of queueing for content ever since. Taking hours to put and hold together teams has its own reward and I'm glad I got to experience that. Now I like to *click* *team* *play*, with, the option to team up any old-fashioned way I want.

I hope they keep expanding on the STO queue system, like, CoH was really doing good at. It's where I spend most of my time, usually, and, yeah, I think queueing for content has a lot of potential. I'm always glad to read about effort going towards new queueing options.
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Xev

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Re: Star Trek Online
« Reply #874 on: September 01, 2019, 02:12:19 AM »
As my newb sits at home on the couch, cashing in RTFO marks boxes for levelling Rep while I make a new newb... It occurs to me as I visit newb-land again for the second time in a long time.. it's really worth doing some mishes for gear, if for nothing else. You just can't beat good gear that levels with you up to MK XII. The tedium avoided in not having to upgrade gear throughout the levels, alone, makes time spent in mishes a good investment for gear - making them more than a guilty pleasure for those of us like me who mostly want to just level up and gear up for endgame. For those of use who want to play the same game they've been playing with a new build idea to work towards without losing the old one.

I mean, you can just make 1 tac/sci/eng and then gear and retcon them into whatever you want (I thought about doing this so I didn't have to do Rep/Masteries/Skills/Traits/etc etc all over again..) but I want to keep playing a couple of my old builds and keep tweaking their build to do what it does, better + play something new and tweak the new builds. So. Newbs. And the less newb drudgery the better.


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Xev

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Re: Star Trek Online
« Reply #875 on: September 01, 2019, 04:58:56 PM »
https://www.arcgames.com/en/games/star-trek-online/news/detail/11245783

Quote
The Mycelial Realm will be available to all Captains of level 10 and above who have completed the tutorial, and will launch with Star Trek Online: Awakening!

Yay  : )

Hope it's good. There's already 3 good TFOs available to newbs, now. You can even run an Elite queue at lvl 10, now.. I run them on Advanced while levelling and get Rep components and marks in-between doing mishes and patrols and ding after every run up until level I-forget.


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Xev

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Re: Star Trek Online
« Reply #876 on: September 03, 2019, 05:53:14 PM »
Gee what a great idea!

https://www.arcgames.com/en/games/star-trek-online/news/detail/11245853

You know what could be even *better*…? Put a …. ohhh... what could we call it.. mish creator into the game. We could name it something like, oh, I dunno… The Foundry.

 Maybe this is a cross-promotion thing. I think I read somewhere that Reader's Digest is having a mish creation contest for people wanting to send in new stories.

*kawhip*  <--- the biting whip of sarcasm

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Xev

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Re: Star Trek Online
« Reply #877 on: September 06, 2019, 01:50:34 AM »
I gave up on Sci/Torps, again, recently, thinking, why oh why didn't I make him Tac/why am I swimming against the tide.

Then.. I got back in a Fleet Temporal Warship with 5 weapon slots up front and 3 places for my 3 gold mine launchers in back. This time, though, I stacked on all the Temporal EPG goodness I could - dumping everything from Tac except Kemo I and Torpedoes III.

Sci just has too much EPG boost ability to ignore if you want to build on a toon's strengths and Temporal probably has the most EPG ability of any command seat. Temporal also has 2 very effective pbaoe Shield Drains (which go well with Torps and Mines..), 1 of which can be a very nice shield heal at the same time.

I haven't parsed as well as I have with my Tac/Cannons, yet (no surprise), but... it feels kinda like that. I can queue up for... anything.. and it's fun. Like with Tac/Cannons. I can join Tzenkethi Front and Battle of Procyon 5 (advanced) and it's.. fun. I think people don't generally join those 2 queues for fun unless they're happy with their Kung Fu and want a challenge in queues that reward good Kung Fu (and punish bad).

Anyway, Yay. Dust off those Sci and grab some Temporal Goodness if Deeps is your thing. You probably have already.. I feel really slow for just now doing it. But here you are, a heads-up, just in case you've not - it's fun and effective  : ) Try a Temporal Warship if you happen to be torps/mines and definitely grab a Wargames Engine to go with it.

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Xev

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Re: Star Trek Online
« Reply #878 on: September 10, 2019, 01:09:07 PM »
Quote
•The base armor stats for "Burnham's CQC Environmental Suit" have been adjusted to correctly reflect its status as an Environmental Suit, instead of sharing these stats with its Armor counterpart.

•This only affects its damage resistance values.


/recycle "Burnham's CQC Environmental Suit"

*sigh*
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Re: Star Trek Online
« Reply #879 on: September 10, 2019, 10:11:52 PM »
Have they added a separate environmental suit slot yet? I recall reading that it is a goal to do so.
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