The Nightmare Invasion
Strange otherworldly creatures have started invading Millennium City, and you need to stop them! A mysterious stranger called Golden Seraph has appeared in Renaissance Center, pleading for assistance in stopping this invasion.
Talk to Golden Seraph in Renaissance Center to learn more about the event missions and special rewards.
Nightmare Colossus Boss Fight
Three orbs heal the Nightmare Colossus during the fight. These orbs must be manually shut down and will come back up after 30 seconds.
The Nightmare Colossus will use a pbaoe attack every minute:
If you block the attack, you take 10% damage.
If you don't block the attack, you take 30% damage and 40% damage over 12 seconds.
Onslaught villains take 50% damage.
Non players/OS villains take 60% damage and 50% over 10 seconds.
Attack has a 3.5 second charge time.
Costumes
The Rocker costume and two guitars for Heavy Weapons have been added to the debugger for testing. This is for an upcoming Lockbox.
There is a skull themed guitar heavy weapon freely available to players.
Known issues: The textures are still being worked on for this set.
The female jacket's cape collision is not yet finalized
Golden Seraph has animal skull costumes as well as some familiar NPC costumes now available to players.
Known issues: The skull costumes are currently male only and the textures are unfinished. The NPC costumes are currently female only.
Added Shadow and Sparkle hair to the debugger.
Added shadow materials to the questionite store.
New Archetype: The Rocker
This is a new tank archetype. This archetype will be available on the ZEN store.
Level 1: Bludgeon
Level 1: Cleave
Level 6: Defiance
Level 8: Guard
Level 11: Arc of Ruin or Hyper Voice
Level 14: Enrage
Level 17: Annihilate
Level 21: Absorb Heat
Level 25: Thermal Reverberation
Level 30: Aggressor or Brimstone
Level 35: Resurgence or Vicious Descent
Level 40: Unleashed Rage
Known issues: The Rocker does not have a costume yet.
The Void has a new power order:
Level 1: Shadow Bolt
Level 1: Shadow Blast
Level 6: Shadow Embrace
Level 8: Shadow Form or Aura of Ebon Destruction
Level 11: Grasping Shadows or Soul Vortex
Level 14: Concentration
Level 17: Ebon Void
Level 21: Ebon Ruin
Level 25: Spirit Reverberation
Level 30: Shadow Shroud
Level 35: Lifedrain or Summon Shadows
Level 40: Ebon Rift or Void Horror
Power Changes
Darkness Framework
New Power: Soul Vortex
Deals Dimensional damage over time and has a chance to apply Fear to targets.
Advantage: Soul Drain. Soul Vortex now applies Dependency to targets once it expires.
This power will be free to freeform players.
Lifedrain
Vampiric Sympathy advantage now has a 20ft radius (from 15ft).
Grasping Shadows
New Advantage: Applies a heal over time to allies near you based on how many targets you hit.
New Advantage: Void. Grasping shadows now applies the Trauma debuff to all targets.
Dark Blast
Now debuffs Dimensional resistance by 18%.
Ebon Ruin
No longer applies Trauma.
In place of this effect Ebon Ruin now has a chance to summon a shadow pet. This pet heals you for double the damage it deals.
The dot on Ebon Ruin is now called Despair and applies when you fully charge the power. Can stack up to 3 times.
Paranormal Paranoia advantage no longer debuffs resistance. It now gives Ebon Ruin a 30-100% chance based on charge time to fear targets.
Ebon Void
Voracious Darkness advantage now costs 3 points to place it in line with other advantages of its type.
Voracious Darkness now caps out at 5 stacks.
Celestial Framework
New Power: Holy Water
This power can be purchased from Golden Seraph.
When targeting a foe deals dimensional damage over time. If they are illuminated can cause them to be disoriented.
When targeting an ally applies a heal over time. If they are illuminated helps them break free from control effects.
Has an advantage that applies power over time to allies or drains power from foes.
Fire Framework
New Power: Absorb Heat
Absorb Heat consumes all of your Clinging Flames on foes and heals you and your team based on the number consumed.
This power also applies a heal over time based on the number of clinging flames consumed.
This power will be free to freeform players.
Firesnake
Debuff no longer scale with rank. It now provides a flat -3% res to elemental damage and -5% res to fire damage per stack. Firesnake now stacks up to 3 times per player and has a global cap of 9 stacks.
Firesnake's chance to apply clinging flames is now 10% at R1, 20% at R2, and 30% at R3. Lowered Firesnake's cooldown to 25 seconds (from 30).
Clinging Flames
Duration increased to 12 seconds (from
.
Damage increased slightly.
Might Framework
New Power: Hyper Voice
Cone Sonic based attack that disorients foes.
Has an advantage that lowers sonic damage resistance.
This power will be free to freeform players.
Heavy Weapons Framework
Cleave
No longer applies Enrage.
Has an increasing chance to apply knockdown as you progress through the combo.
Has a chance to apply Clinging Flames.
Lowered damage variance so the damage is more consistent.
Arc increase to 360 degrees for the first two hits. Arc reduced to 50 degrees for the third hit.
Damage increased slightly.
New Advantage: Cleave now applies Great Power which is an Offense buff.
Note: Damage variance is how high or low a power's damage can swing. Example: A power that deals 100 damage that has a power variance of 10% can deal as high as 110 damage or as low as 90 damage. Lowering the variance on a power makes its damage more reliable, but does not change its overall output.
Annihilate
New Advantage: Scorching Blade Annihilate deals an additional 30% damage against targets affected by clinging flames.
Damage increased slightly.
Earth Splitter
Now has a 42-100% chance based on charge time to apply Clinging Flames.
No longer applies Enrage.
Now applies an offense boost. This can stack up to 3 times.
Arc of Ruin
Lowered damage variance so the damage is more consistent.
Arc increased to 360 degrees.
Now has a 42-100% chance to apply Disorient based on charge time.
No Quarter advantage now debuffs Crushing damage by 15% and fire damage by 15%.
The No Quarter debuff now has a global cap of 3
Arc of Ruin now has the Wildfire advantage which refreshes all Clinging Flames.
Vicious Decent
Lowered damage variance so the damage is more consistent.
Now deals split fire and crushing damage.
No longer applies Enrage.
Now applies an offense boost. This can stack up to 3 times.
Eruption
No longer refreshes Enrage.
Now has a 320 degree arc.
Increased cooldown to 5 seconds.
Now deals split fire and crushing damage.
Increased Magma Burst's chance to apply Clinging Flames to 30%.
Skullcrusher
Now deals split fire and crushing damage.
Has a 50-100% chance to apply Disorient.
Skewer
No longer applies Enrage.
Now has a 22-50% chance to apply Bleed.
Known issues: Currently displays as 50-100%.
Misc
Updated descriptions on the Force Sheathe and Laser Knight advantages to state what they actually do. This is just a description change.
Advanced Hyperkinetic Dampening System vehicle weapon now counts as being in blocking mode when used.
Fixed a bug where Chest Beam's -res was not set to its proper value of 12%.
TK Assault's hit fx no longer scales to target.
Device Changes
Lowered cooldowns of some devices:
Waterballoon Crate: 300 seconds
Dragon Staff: 120 seconds
You can now equip multiples of Necrullitic Elixir. (The effect does not stack)