Author Topic: More Power Changes  (Read 9101 times)

Brou

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More Power Changes
« on: February 20, 2016, 07:58:41 PM »
<blockquote class="Quote" rel="ladygadfly">Release Notes for FC.31.20151210a.37

This build is available on PTS as of 2/19/2016



March Subscription Item

- Added the March Mardi Gras Mask Gold Subscriber reward to the Gold Subscriber and PTS vendors.



Bug Fixes

- Fixed a bug where the textures for the Trimmed and Stylish hairs were just solid colors. Those hairs now have more color options.

- Added fanciful description to Beard Pack Zen Store description. Arkayne has assured that it will inspire and enlighten.

- Added Handlebar Mustache 1 to the beard pack.

- Fixed a bug where secondaries sold in the silver champion recognition vendor were not scaling properly. They should now be a set level of 40.

- Added all ranks of Firesnake to the removed FX from bosses list.



Specialist Update

- The Specialist Archetype can now choose between the following attacks:

Level 1: Gunslinger or Rain of Steel

Level 1: Burst Shot or Blade Tempest

Level 6: Eye of the Storm

Level 7: Lightning Reflexes or Way of the Warrior

Level 11: Breakaway Shot or Thunderbolt Lunge

Level 14: Form of the Tempest

Level 17: Two-Gun Mojo or Bullet Beatdown

Level 21: Parry

Level 25: Killer Instinct or Steadfast

Level 30: Holdout Shot

Level 35: Lack n Load or Masterful Dodge

Level 40: Lead Tempest or Sword Cyclone





Powers Changes

- Players who own Two-Gun Mojo or Bullet Beatdown will receive a respec.



- New Power: Burst Shot This is a new tier1 Munitions power that lowers the piecing and crushing resistance of foes.

Advantage: Taking Names. Refreshes all stacks of Furious on you. Advantage: Off Your Feat. Burst Shot now knocks back enemies.



- New Power: Steadfast This is an energy unlock for the martial arts framework. It gives you energy whenever you land a critical hit with a martial arts ability. The energy return scales off of dexterity and recovery.





Munitions Framework

Two Gun Mojo

- This power has been moved to tier 3.

- No longer applies Concentration.

- No longer has penetrating damage.

- Cost of power increased.

- Two Gun Mojo is now a 2ft cylinder area effect attack with a target cap of 3. Its damage is reduced based on the number of targets you hit.

- Two Gun Mojo now has a chance every hit to apply Furious. Furious can stack up to 5 times and increases your critical chance by 1% per stack. When you are struck by an attack while Furious, you will receive the Willpower buff which gives you a small heal over time.



Bullet Ballet

- Moved to tier 2.

- Bullet Ballet now refreshes Furious after completing the full power combo.

- Hit 2 changed to a 3 target cap 2 foot cylinder. Hit 3 changed to a 180 degree cone. Hit 4 changed to a 3 target cap 2 foot cylinder.

- Not Without Incident advantage has been changed to proc when you are affected by Furious.

- Removed Rage or Concentration proc from Not Without Incident.



Sniper Rifle

- Fixed a bug where Sniper Rifle's stun would not work beyond 100 feet.



Holdout Shot

- Holdout Shot Stimpack advantage now heals for more over time. In addition, if you are below 20% health it gives you an additional heal.



Lead Tempest

- Lead Tempest's Tread Softly extra bonus to dodge and avoidance is now triggered by the Furious buff and is no longer triggered by Concentration.





Martial Arts Framework

Vipers Fangs

- Spitting Cobra advantage now has a 35% chance to apply poison (from 20%). All hits are now a 220 degree cone.

- Cost increased slightly for all hits.



Reapers Caress

- Reapers Caress Hits 1 and 2 changed to 240 degree cones. Hit 3 changed to 360 degree cone.

- Bleeds can be applied to all targets hit. Chance to apply bleed.

- Cleaving Strikes advantage has been changed to apply Shredded when you finish the power combo.

- Cost increased slightly for all hits.



Blade Tempest

- Blade Tempest Arc changed to 200 degrees.

- When finishing a combo now applies shredded to all targets hit.

- Cost increased slightly for all hits.





Bestial Framework

Shredded

- Shred Hits 1 and 2 changed to a 30 degree cone. Hit 3 is now a 240 degree cone.

- Damage reduced on hits 2 and 3.

- Cost for hits 2 and 3 increased.

- Penetrating Strikes advantage no longer has a 50% chance to apply Shredded. Penetrating Strikes now applies Shredded when you finish the power combo.



Frenzy

- Frenzy now has a chance to apply bleed. This chance increases if you are enraged.

- Hit 1 changed to a 280 degree cone. Hit 2 changed to a 240 degree cone.

- Fixed a bug where the power wasn't considered a combo.

- Cost for hits 2 and 3 increased.

- No longer applies or refreshes enrage.

- The Fear Sense advantage has been changed to apply the Furious buff if you finish the power combo.





Please format any bugs you find in the following format:

Bug

Where it happens

What happens



Please stay on topic in this PTS thread. We use bug reports from this thread to decide whether a PTS build is ready to go live, and so we need to make sure we're seeing everything in it.  Please do discuss the changes, but if you find yourself writing about something that isn't specific to what's on PTS, then that should probably go here: <a href="http://forum.arcgames.com/championsonline/categories/gameplay-bugs1" target="_blank" rel="nofollow">http://forum.arcgames.com/championsonline/categories/gameplay-bugs1[/url].



These player & moderator maintained threads are checked weekly by the development team.

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Xev

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Re: More Power Changes
« Reply #1 on: February 21, 2016, 02:20:03 PM »
Yeah, this is pretty much what we're tired of.

Oh, there's good stuff in there too. yay.

How many nerfs before someone is happy there? These powers and devices getting 'balanced' are OLD and like with Eruptions have multiple hard nerfs already. I mean if it takes 5+ years to figure out how to tune a power or device on a live server in CO why in the world would anyone but gamblers want NEW powers. *grumble*

ha  : )

I dunno which patch notes killed off my AE shopping habits. Stopped reading patch notes. I'm in wait and see mode with Kaos and will remain blissfully ignorant of things getting destroyed outside my realm in the meanwhile.

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LaughingAlex

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Re: More Power Changes
« Reply #2 on: February 21, 2016, 11:12:02 PM »
The scrubs will never be happy.  On the other hand, I am happy that the nerf heads who used two gun are getting nerfed, since they asked for vehicles to be nerfed to uselessness.

What goes around, comes around, as they say.  What makes scrubs scrubs; the fact they cannot tolerate when people use something they don't like that they view as "cheap".

But see, thats the reason I don't touch CO with a 20 foot pole other than for topics of discussion here.  Fact is CO's state of balance is dictated by prudes and scrubs, rather than people who just wish to try different combinatons of things and investigate the metagame.  Anytime you have something fun to play with, it gets nerfed to pander(it is pandering to listen to crybabies excessively) to buttwipes who just cannot tolerate how others are playing.  How does someone else using two gun affect others outside of pvp?  Doing more damage in pve?  Oh please, it's not true competition in pve it's COOP.  Should be appreciating those who use two gun as one appreciates anyone using powers eh?

It's meant to remove TGM from pvp, thats what I suspect.

Scrubs.  Scrubs never change. Edit:  And whatever the next meta will be, they'll cry about that and demand it to be nerfed.  And they'll get their wish.

And Xev is onto something when he says that only gamblers have any business with new powers anymore :/.
« Last Edit: February 21, 2016, 11:18:22 PM by LaughingAlex »
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Xev

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Re: More Power Changes
« Reply #3 on: February 22, 2016, 02:04:31 PM »
New powers don't excite me when I see what they do to the old ones.

I mean, it took them how many years to figure out that we should go from chaining 5, 15 second, Eruptions to being able to fire off one. Now lets make it 1 with no cooldown reduction. Now, lets make it 1 with no cooldown reduction and 1/3rd the duration and lets also make it exponentially more expensive.

Did I just get an e-mail soliciting me to report things that should be nerfed in CO? I did. Vat iz that all about.. Maybe toss this game back into beta... ha

I think what LA is trying to say with 'scrubs' is that they are not developers, they are frustrated/bored/etc players who are complaining. Is it good to listen to your players? Sure, but most of us who like the game for what it is are actually playing, or trying to.

It's like at some point CO was created, and it was good. And then..... It's just been chipped away at ever since. I know that's not right but I say it to myself every year.

Luv ya CO. I'm rooting for you. It's a good game. I never played a game so long without burnout. Still not burned out on the game - just the nerfs and retcons and lets toss in the wiping out of my AE shopping habits.
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Brou

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Re: More Power Changes
« Reply #4 on: March 04, 2016, 05:18:59 AM »
They just keep on coming. 8)

The Nightmare Invasion
Strange otherworldly creatures have started invading Millennium City, and you need to stop them! A mysterious stranger called Golden Seraph has appeared in Renaissance Center, pleading for assistance in stopping this invasion.

Talk to Golden Seraph in Renaissance Center to learn more about the event missions and special rewards.


Nightmare Colossus Boss Fight
Three orbs heal the Nightmare Colossus during the fight. These orbs must be manually shut down and will come back up after 30 seconds.

The Nightmare Colossus will use a pbaoe attack every minute:
If you block the attack, you take 10% damage.
If you don't block the attack, you take 30% damage and 40% damage over 12 seconds.
Onslaught villains take 50% damage.
Non players/OS villains take 60% damage and 50% over 10 seconds.
Attack has a 3.5 second charge time.



Costumes
The Rocker costume and two guitars for Heavy Weapons have been added to the debugger for testing. This is for an upcoming Lockbox.
There is a skull themed guitar heavy weapon freely available to players.
Known issues: The textures are still being worked on for this set.
The female jacket's cape collision is not yet finalized

Golden Seraph has animal skull costumes as well as some familiar NPC costumes now available to players.
Known issues: The skull costumes are currently male only and the textures are unfinished. The NPC costumes are currently female only.



New Archetype: The Rocker
This is a new tank archetype. This archetype will be available on the ZEN store.
Level 1: Bludgeon
Level 1: Cleave
Level 6: Defiance
Level 8: Guard
Level 11: Arc of Ruin or Hyper Voice
Level 14: Enrage
Level 17: Annihilate
Level 21: Absorb Heat
Level 25: Thermal Reverberation
Level 30: Aggressor or Brimstone
Level 35: Resurgence or Vicious Descent
Level 40: Unleashed Rage
Known issues: The Rocker does not have a costume yet.
There is currently a problem with the power progression that prevents purchase of the powers.


The Void has a new power order:
Level 1: Shadow Bolt
Level 1: Shadow Blast
Level 6: Shadow Embrace
Level 8: Shadow Form or Aura of Ebon Destruction
Level 11: Grasping Shadows or Soul Vortex
Level 14: Concentration
Level 17: Ebon Void
Level 21: Ebon Ruin
Level 25: Spirit Reverberation
Level 30: Shadow Shroud
Level 35: Lifedrain or Summon Shadows
Level 40: Ebon Rift or Void Horror



Power Changes

Darkness Framework
New Power: Soul Vortex
Deals Dimensional damage over time and has a chance to apply Fear to targets.
Advantage: Soul Drain. Soul Vortex now applies Dependency to targets once it expires.
This power will be free to freeform players.

Lifedrain
Vampiric Sympathy advantage now has a 20ft radius (from 15ft).

Grasping Shadows
New Advantage: Applies a heal over time to allies near you based on how many targets you hit.
New Advantage: Void. Grasping shadows now applies the Trauma debuff to all targets.

Dark Blast
Now debuffs Dimensional resistance by 18%.

Ebon Ruin
No longer applies Trauma.
In place of this effect Ebon Ruin now has a chance to summon a shadow pet. This pet heals you for double the damage it deals.
The dot on Ebon Ruin is now called Despair and applies when you fully charge the power. Can stack up to 3 times.
Paranormal Paranoia advantage no longer debuffs resistance. It now gives Ebon Ruin a 30-100% chance based on charge time to fear targets.

Ebon Void
Voracious Darkness advantage now costs 3 points to place it in line with other advantages of its type.
Voracious Darkness now caps out at 5 stacks.


Celestial Framework
New Power: Holy Water
This power can be purchased from Golden Seraph.
When targeting a foe deals dimensional damage over time. If they are illuminated can cause them to be disoriented.
When targeting an ally applies a heal over time. If they are illuminated helps them break free from control effects.
Has an advantage that applies power over time to allies or drains power from foes.


Fire Framework
New Power: Absorb Heat
Absorb Heat consumes all of your Clinging Flames on foes and heals you and your team based on the number consumed.
This power also applies a heal over time based on the number of clinging flames consumed.
This power will be free to freeform players.

Firesnake
Debuff no longer scale with rank. It now provides a flat -3% res to elemental damage and -5% res to fire damage per stack. Firesnake now stacks up to 3 times per player and has a global cap of 9 stacks.
Firesnake's chance to apply clinging flames is now 10% at R1, 20% at R2, and 30% at R3. Lowered Firesnake's cooldown to 25 seconds (from 30).



Might Framework
New Power: Hyper Voice
Cone Sonic based attack that disorients foes.
Has an advantage that lowers sonic damage resistance.
This power will be free to freeform players.




Heavy Weapons Framework
Cleave
No longer applies Enrage.
Has an increasing chance to apply knockdown as you progress through the combo.
Has a chance to apply Clinging Flames.
Lowered damage variance so the damage is more consistent.
Arc increase to 360 degrees for the first two hits. Arc reduced to 50 degrees for the third hit.
New Advantage: Cleave now applies Great Power which is an Offense buff.

Note: Damage variance is how high or low a power's damage can swing. Example: A power that deals 100 damage that has a power variance of 10% can deal as high as 110 damage or as low as 90 damage. Lowering the variance on a power makes its damage more reliable, but does not change its overall output.

Annihilate
New Advantage: Scorching Blade Annihilate deals an additional 30% damage against targets affected by clinging flames.

Earth Splitter
Now has a 42-100% chance based on charge time to apply Clinging Flames.
No longer applies Enrage.
Now applies an offense boost. This can stack up to 3 times.

Arc of Ruin
Lowered damage variance so the damage is more consistent.
Arc increased to 360 degrees.
Now has a 42-100% chance to apply Disorient based on charge time.
No Quarter advantage now debuffs Crushing damage by 15% and fire damage by 15%.
The No Quarter debuff now has a global cap of 3

Vicious Decent
Lowered damage variance so the damage is more consistent.
Now deals split fire and crushing damage.
No longer applies Enrage.
Now applies an offense boost. This can stack up to 3 times.

Eruption
No longer refreshes Enrage.
Now has a 320 degree arc.
Increased cooldown to 5 seconds.
Now deals split fire and crushing damage.
Increased Magma Burst's chance to apply Clinging Flames to 30%.

Skullcrusher
Now deals split fire and crushing damage.
Has a 50-100% chance to apply Disorient.

Skewer
No longer applies Enrage.
Now has a 22-50% chance to apply Bleed.
Known issues: Currently displays as 50-100%.



Misc
Updated descriptions on the Force Sheathe and Laser Knight advantages to state what they actually do. This is just a description change.
Advanced Hyperkinetic Dampening System vehicle weapon now counts as being in blocking mode when used.



Device Changes
Lowered cooldowns of some devices:
Waterballoon Crate: 300 seconds
Dragon Staff: 120 seconds

You can now equip multiples of Necrullitic Elixir. (The effect does not stack)

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Xev

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Re: More Power Changes
« Reply #5 on: March 04, 2016, 05:32:49 AM »
You're about to be CO's only fan here, Brou.
Some Faves:

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Kaos Arcanna

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Re: More Power Changes
« Reply #6 on: March 04, 2016, 11:42:58 AM »
You're about to be CO's only fan here, Brou.

They do seem to be planning on trying to force me to retcon every toon I have.  :o

Wish I knew why they were making all these changes.

Xev

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Re: More Power Changes
« Reply #7 on: March 04, 2016, 03:09:31 PM »
I finished downloading STO this morning.

CO's a great game when someone's not trashing it. I sat through over 3 years of bad updates and still had fun enough to not only play but to stick up for CO. Finally got nerfed one time too many and I don't see any end in sight. I'll probably still play some. Maybe not. At this point I have no interest at all other than staying part of the community.

I'll surely never recommend the game again just to have someone else go through the same thing.
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

LaughingAlex

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Re: More Power Changes
« Reply #8 on: March 04, 2016, 05:05:52 PM »
Yeah...looking at the changes and I'm not impressed to be honest.  Yet another archtype?  Is it because no one cares anymore to pay for the game so they only play silvers?

Rant incoming.

To be honest?  I said this when Kaiserin became a developer, i'll say it again.  I remember Kaiserin was aligned with a lot of the nerf heads, so I get a feeling it's just to appeal to those players.  The trouble being is that, most people don't want nerfs, they really don't.  They are in fact used to having a higher level of power.  I honestly don't know why they just increase the damage of the mobs.  What they are doing instead is making fights last LONGER by nerfing the more "OP" attacks in the game.  Making fights last longer does not increase difficulty.  It never does.  All they are doing is making the grind last longer.  All to appeal to some players who hated others for using certain "OP" attacks.  But many players do use such attacks because they feel powerful, and the game pace moves along better.

I really shun the days when everyone had to energy build every 4-5 seconds for 10+ seconds.  This was after they began nerfing things like catalyst and indirectly powers like force cascade.  Yeah you could smash through a lot of guys with cascade and catalyst, but when it was nerfed the game play pace really went downhill.  What I really worry is that they are trying to make the game harder in the very unfun ways.  Like they want it so you have to only fight 2-3 guys for about 10-20 seconds, lose half your health doing so, wait for about 10 seconds to move on to the next trio of mobs and fight them.  Thats not very fun and even CoX avoided that in it's own way(which I'll get to later).

But then there is that energy builder that the developers want people to use.  Frankly, I think the energy builder should be only used once in a while, using it LESS often means more fun for a good number of reasons.  Lets be honest, how "powerful" do they feel in animation?  Not just numbers but in terms of how they feel.  Pretty shoddy and crappy.  Very weak sounding.  It's a generic auto attack but even by auto attack standards the energy builders are weak.  If I compare them to say, the resource generating skills in diablo 3, they certainly don't compare.

Diablo 3 uses effectively the same system, BUT resource generating skills feel powerful.  For example, the demon hunter.  At first yeah, guided arrow is kind of wimpy, it can pierce people but it's still weak.  But then you get entangling shot at level 3 and it's a huge improvement.  It feels like it's doing some damage, even if it isn't a lot, thanks to it's animation.  Then at level 11 you get bolas, and hello launched explosives.  Bolas makes people EXPLODE and it's a resource generator.  It builds your hatred.  Compare to CO's puny gunslinger or single shot.  A worthless pistol shot or two that look like the bullets bounce off the enemies.  It feels weak, it is weak, and it's just lame.

So lets go into last and not least the overall pacing of CO.  Now it's "waste all your energy in 2 seconds, build energy for 10" for a lot of it as they seem to be at war with everything good including energy unlocks, even if indirectly.  Well when a player has to wait for health to recover every fight, goes into a fight, has to build energy up with a very weak feeling attack just to unleash something interesting, but then has to return to using those weak attacks.  And those attacks, they feel like your throwing stereotype sissy hits.  Like that one guy in Conan the barbarian who sissy slaps the big bad bruiser a few times after Conan had dismembered it.  It's not fun being the wimp even if it is for a few moments. :/.  And having to wait in between fights in some cases like they seem to be going?  It leaves you feeling like a wimp, not a super powered being.

Even city of heroes weaker powers actually felt like an actual attack.  Energy bolts and flairs for example the particle effects were about 3-4 times as large as CO's generic energy builders.  They also scaled enough that they did very good damage, so the numbers lined up.  They were cheap to fire, but they were really just part of the attack chain.  Yeah, if you ran out of endurance you'd spend time not doing anything, but players would often find ways to avoid running out of endurance.  Even the quality of life changes were made specifically to reduce the downtime rather than INCREASING it.  Which to me, I can't help but feel thats what they are doing with CO. Not only are they making fights last longer, but also increasing downtime.  Which should be a thing of the past.  It takes you out of the game.

I just watched Total Biscuits "My Warframe Relapse".  And he points out that, when the combat isn't fun in the grind, it's a bad game.  If the only thing your enjoying in a game is the stuff you get later, then it's not a good game for you.  You have to actually enjoy the combat for a grind to be "fun".  I think thats the main issue CO's future is likely to have at this point, it's combat is losing it's fun appeal with the increasing emphasis on making people use energy builders more and generally making fights longer so people are more likely to have more downtime in fights.
« Last Edit: March 04, 2016, 05:37:49 PM by LaughingAlex »
Currently; Not doing any streaming, found myself with less time available recently.  Still playing starbound periodically, though I am thinking of trying other games.  Don't tell me to play mmohtg's though please :).  Getting back into participating in VO and the successors again to.

Xev

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Re: More Power Changes
« Reply #9 on: March 04, 2016, 06:12:56 PM »
I didn't even look at the changes. The experience last night was enough. I slept on it and decided it doesn't make sense to keep actively playing a game that is making me angry due to how it is being continually mistreated and how I am being mistreated as a result. No matter how much I like the game.

The game is fun. It's the people running it that aren't.

Lately everyone playing is either mad all the time or making fun of the mad people and no one knows what is going on. Sounds like fun huh. Not my kind.



I just came here for STO tips btw... hehe... But hey, here's another 2 cents.

Oh and Brou, you gave me crap once for posting here instead of the CO forums. I'm glad I stayed here. Already was.... Just saying.. neener neener.
Some Faves:

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Soul Resonance

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Re: More Power Changes
« Reply #10 on: March 07, 2016, 06:53:44 PM »
I didn't even look at the changes. The experience last night was enough. I slept on it and decided it doesn't make sense to keep actively playing a game that is making me angry due to how it is being continually mistreated and how I am being mistreated as a result. No matter how much I like the game.

The game is fun. It's the people running it that aren't.

Lately everyone playing is either mad all the time or making fun of the mad people and no one knows what is going on. Sounds like fun huh. Not my kind.



I just came here for STO tips btw... hehe... But hey, here's another 2 cents.

Oh and Brou, you gave me crap once for posting here instead of the CO forums. I'm glad I stayed here. Already was.... Just saying.. neener neener.
:o  ;D Glad to hear you like it here :). Even with a LTS, I tell people to avoid, and I mean Avoid the forums. It's a very unfriendly place, well, unless your a wanna-be dev who doesn't know a damn thing about the game but have the audacity to post like you do. Then welcome aboard! :)
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Xev

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Re: More Power Changes
« Reply #11 on: March 07, 2016, 09:11:06 PM »
:o  ;D Glad to hear you like it here :). Even with a LTS, I tell people to avoid, and I mean Avoid the forums. It's a very unfriendly place, well, unless your a wanna-be dev who doesn't know a damn thing about the game but have the audacity to post like you do. Then welcome aboard! :)

I'm glad you're glad! ha  : )

One thing I like about Titan forums is we're all gamers and we all played and like (it'll be back) the same comic book game a lot.

Another thing I like about Titan is that I can keep up with it and even when I switch games I see familiar faces.

I didn't do much with the official CO forums but, really, the main problem I had with them besides being booted from the first sub forum I posted in, was, I couldn't keep up. I like to spend like 95% gametime, playing. I liked reading posts from familiar @'s in the official CO forums but I can chat with all those guys in-game anyway.

____

Official forums, and CO's seemed no different, are kinda like Zone chat. They're not so bad if you can filter. And they're also not for everyone.

Anyway, thanks again for being nice  : )

« Last Edit: March 07, 2016, 09:29:19 PM by Xev »
Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Xev

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Re: More Power Changes
« Reply #12 on: March 08, 2016, 03:36:15 AM »
It was kinda late to make an edit sooooo just thought I'd add that I came here allll the time for the wiki (wiki & mids were a must) when CoH was up. I still use my Task Force Commander shortcut to get to the forums just out of nostalgia. But I never posted on the forums here once (not sure I even knew they existed) when I played CoH. If I ever posted on the official forums it was only to ask why the servers were down or something like that.

I got started here after the CoH shutdown and I was like *damn* now what...

Started in Other Games and got the idea to re-check out some great moldware that I had played and sold when it was new. Then I saw that CO had its own sub forum here. Huumm. Well, it must be worth checking out then, huh? Been an Other Gamer and CO'er ever since and I'm glad.

Btw.. When I was writing the part about being able to keep up with Titan what I was trying to say is I only keep up with the part of Titan that has to do with the game I'm playing. I can't keep up with all of Titan any better than I can all of CO's forums.

And... I'm glad you're here too! all of j00.

Some Faves:

Jooc  ~L50 TW/Ele Brute> Senge  ~L50 Claws/Fire Brute> Leezard  ~L50 Claws/Regen Scrapper> Kosmoz  ~L50 Fire/MM Blaster>  Xev  ~L50 Ice/Emp Troller> |NW|~~ Erste ~L80 Warlock> Reks ~L80 Rogue> Phizzl ~L80 Wizard> Ayeron Gahls McBinty ~L80 Fighter>

Brou

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Re: More Power Changes
« Reply #13 on: March 08, 2016, 02:27:20 PM »


The Nightmare Invasion
Strange otherworldly creatures have started invading Millennium City, and you need to stop them! A mysterious stranger called Golden Seraph has appeared in Renaissance Center, pleading for assistance in stopping this invasion.

Talk to Golden Seraph in Renaissance Center to learn more about the event missions and special rewards.


Nightmare Colossus Boss Fight
Three orbs heal the Nightmare Colossus during the fight. These orbs must be manually shut down and will come back up after 30 seconds.

The Nightmare Colossus will use a pbaoe attack every minute:
If you block the attack, you take 10% damage.
If you don't block the attack, you take 30% damage and 40% damage over 12 seconds.
Onslaught villains take 50% damage.
Non players/OS villains take 60% damage and 50% over 10 seconds.
Attack has a 3.5 second charge time.



Costumes
The Rocker costume and two guitars for Heavy Weapons have been added to the debugger for testing. This is for an upcoming Lockbox.
There is a skull themed guitar heavy weapon freely available to players.
Known issues: The textures are still being worked on for this set.
The female jacket's cape collision is not yet finalized

Golden Seraph has animal skull costumes as well as some familiar NPC costumes now available to players.
Known issues: The skull costumes are currently male only and the textures are unfinished. The NPC costumes are currently female only.

Added Shadow and Sparkle hair to the debugger.
Added shadow materials to the questionite store.



New Archetype: The Rocker
This is a new tank archetype. This archetype will be available on the ZEN store.
Level 1: Bludgeon
Level 1: Cleave
Level 6: Defiance
Level 8: Guard
Level 11: Arc of Ruin or Hyper Voice
Level 14: Enrage
Level 17: Annihilate
Level 21: Absorb Heat
Level 25: Thermal Reverberation
Level 30: Aggressor or Brimstone
Level 35: Resurgence or Vicious Descent
Level 40: Unleashed Rage
Known issues: The Rocker does not have a costume yet.


The Void has a new power order:
Level 1: Shadow Bolt
Level 1: Shadow Blast
Level 6: Shadow Embrace
Level 8: Shadow Form or Aura of Ebon Destruction
Level 11: Grasping Shadows or Soul Vortex
Level 14: Concentration
Level 17: Ebon Void
Level 21: Ebon Ruin
Level 25: Spirit Reverberation
Level 30: Shadow Shroud
Level 35: Lifedrain or Summon Shadows
Level 40: Ebon Rift or Void Horror



Power Changes

Darkness Framework
New Power: Soul Vortex
Deals Dimensional damage over time and has a chance to apply Fear to targets.
Advantage: Soul Drain. Soul Vortex now applies Dependency to targets once it expires.
This power will be free to freeform players.

Lifedrain
Vampiric Sympathy advantage now has a 20ft radius (from 15ft).

Grasping Shadows
New Advantage: Applies a heal over time to allies near you based on how many targets you hit.
New Advantage: Void. Grasping shadows now applies the Trauma debuff to all targets.

Dark Blast
Now debuffs Dimensional resistance by 18%.

Ebon Ruin
No longer applies Trauma.
In place of this effect Ebon Ruin now has a chance to summon a shadow pet. This pet heals you for double the damage it deals.
The dot on Ebon Ruin is now called Despair and applies when you fully charge the power. Can stack up to 3 times.
Paranormal Paranoia advantage no longer debuffs resistance. It now gives Ebon Ruin a 30-100% chance based on charge time to fear targets.

Ebon Void
Voracious Darkness advantage now costs 3 points to place it in line with other advantages of its type.
Voracious Darkness now caps out at 5 stacks.


Celestial Framework
New Power: Holy Water
This power can be purchased from Golden Seraph.
When targeting a foe deals dimensional damage over time. If they are illuminated can cause them to be disoriented.
When targeting an ally applies a heal over time. If they are illuminated helps them break free from control effects.
Has an advantage that applies power over time to allies or drains power from foes.


Fire Framework
New Power: Absorb Heat
Absorb Heat consumes all of your Clinging Flames on foes and heals you and your team based on the number consumed.
This power also applies a heal over time based on the number of clinging flames consumed.
This power will be free to freeform players.

Firesnake
Debuff no longer scale with rank. It now provides a flat -3% res to elemental damage and -5% res to fire damage per stack. Firesnake now stacks up to 3 times per player and has a global cap of 9 stacks.
Firesnake's chance to apply clinging flames is now 10% at R1, 20% at R2, and 30% at R3. Lowered Firesnake's cooldown to 25 seconds (from 30).

Clinging Flames
Duration increased to 12 seconds (from 8).
Damage increased slightly.



Might Framework
New Power: Hyper Voice
Cone Sonic based attack that disorients foes.
Has an advantage that lowers sonic damage resistance.
This power will be free to freeform players.




Heavy Weapons Framework
Cleave
No longer applies Enrage.
Has an increasing chance to apply knockdown as you progress through the combo.
Has a chance to apply Clinging Flames.
Lowered damage variance so the damage is more consistent.
Arc increase to 360 degrees for the first two hits. Arc reduced to 50 degrees for the third hit.
Damage increased slightly.
New Advantage: Cleave now applies Great Power which is an Offense buff.

Note: Damage variance is how high or low a power's damage can swing. Example: A power that deals 100 damage that has a power variance of 10% can deal as high as 110 damage or as low as 90 damage. Lowering the variance on a power makes its damage more reliable, but does not change its overall output.

Annihilate
New Advantage: Scorching Blade Annihilate deals an additional 30% damage against targets affected by clinging flames.
Damage increased slightly.

Earth Splitter
Now has a 42-100% chance based on charge time to apply Clinging Flames.
No longer applies Enrage.
Now applies an offense boost. This can stack up to 3 times.

Arc of Ruin
Lowered damage variance so the damage is more consistent.
Arc increased to 360 degrees.
Now has a 42-100% chance to apply Disorient based on charge time.
No Quarter advantage now debuffs Crushing damage by 15% and fire damage by 15%.
The No Quarter debuff now has a global cap of 3
Arc of Ruin now has the Wildfire advantage which refreshes all Clinging Flames.

Vicious Decent
Lowered damage variance so the damage is more consistent.
Now deals split fire and crushing damage.
No longer applies Enrage.
Now applies an offense boost. This can stack up to 3 times.

Eruption
No longer refreshes Enrage.
Now has a 320 degree arc.
Increased cooldown to 5 seconds.
Now deals split fire and crushing damage.
Increased Magma Burst's chance to apply Clinging Flames to 30%.

Skullcrusher
Now deals split fire and crushing damage.
Has a 50-100% chance to apply Disorient.

Skewer
No longer applies Enrage.
Now has a 22-50% chance to apply Bleed.
Known issues: Currently displays as 50-100%.



Misc
Updated descriptions on the Force Sheathe and Laser Knight advantages to state what they actually do. This is just a description change.
Advanced Hyperkinetic Dampening System vehicle weapon now counts as being in blocking mode when used.
Fixed a bug where Chest Beam's -res was not set to its proper value of 12%.
TK Assault's hit fx no longer scales to target.



Device Changes
Lowered cooldowns of some devices:
Waterballoon Crate: 300 seconds
Dragon Staff: 120 seconds

You can now equip multiples of Necrullitic Elixir. (The effect does not stack)

Spess

Xev

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Re: More Power Changes
« Reply #14 on: March 08, 2016, 02:40:22 PM »
Brou is actually...... A BOT!

Ha, it all makes sense now.
Some Faves:

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Re: More Power Changes
« Reply #15 on: March 08, 2016, 11:29:48 PM »
I'm very real.
Spess